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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter K » King Of Fighters '98 - Strategy Guide (Page 01)

King Of Fighters '98 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for King Of Fighters '98 - Strategy Guide (Page 01).

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         _______________    Rurouni Sephiroth Proudly Presents
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      |      _________/                                   | |  ______   SNK©
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  /         |____  _   ____  _   _  ____  ____  ____   ____  |  |  |  \
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      |    |  __| | ||  /__ |  _  |  | | |  __||    / |__ \   \_     / /  _  \
      |    | |    | ||  /_ || | | |  | | | |__ | |\ \  __| |    |   / /  |_| /
      |    |_|    |_| \____/|_| |_|  |_| |____||_| \_\|____|    /  /  \     / 
      |     /                                                  / /    /  _  \ 
      /    /  D R E A M   M A T C H    N E V E R    E N D S   /      /  | |  \
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 = / / = = = = = = = = = = = = = = = = = = = | ___|/ _ \  / _  \ = = = = = = =
  /          Created On : 23/7/1998          | __|/ |_| \| | | |  Version 1.1
 = = = = = = = = = = = = = = = = = = = = = = | |  |  _  || |_|  \= = = = = = =
                                             |_|  |_| |_| \___/\_\ 

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
 King Of Fighters 1998 Faq Copyrights and Legal Stuff
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 The King Of Fighters 1998 Faq is Copright to Rurouni Sephiroth . This faq is 
 only meant for internet and all non profitable/promotional uses , if you are
 to put this faq in a webpage please do not remove the Faq Copyrights or edit 
 it in a way and made this faq yours . Please also inform the auth of this faq
 ( sephiroth ) where you are going to put this faq , all credits should be gi-
 ven where it is due . King Of Fighters 1998 is a trademark of SNK . This faq
 is the work Rurouni Sephiroth © 

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
 King Of Fighters 1998 Faq Copyrights and Legal Stuff
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
                                   |
 - C o n t e n t s -               |              - Revision Update -
                                   |
 Basic Controls                    |        This is the King Of Fighters 98
 Characters' Movelists             |        Revision Faq version 1.1 , all the
 Alt. Characters' Movelists        |        errors from the previous version
 Additional Information            |        have been removed . If there are 
 Special Thanks                    |        still errors , pls mail the author   
                                   |              
 - C o n t e n t s -               |              - Revision Update -
                                   |
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  B a s i c    C o n t r o l s
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  ---------------------------------------------------------------------------
  N o t a t i o n     :
  ---------------------------------------------------------------------------
  Button  A           :     Light Punch
  Button  B           :     Light Kick
  Button  C           :     Heacy Punch
  Button  D           :     Heavy Kick
  fw                  :     Forward
  df                  :     Diagonal Forward or Down Forward
  dn                  :     Down
  db                  :     Diagonal Back or Down Back
  bk                  :     Back 
  ub                  :     Up Back or Jump Backwards
  u                   :     Up
  uf                  :     Up Forward or Jump Forward
  hcf                 :     Half Circle Forward
  qcf                 :     Quarter Circle Forward
  Hcb                 :     Half Circle Back
  qcb                 :     Quarter Circle Back
  dp                  :     Dragon Punch
  rdp                 :     Reverse Dragon Punch
  ---------------------------------------------------------------------------
  A d v a n c e    M o d e    : 
  ---------------------------------------------------------------------------
  Block or Guard      :     Hold Back or Down Back   
  Air Block           :     While In Air Hold Back or Down Back
  Back Hop            :     Tap bk , bk
  Dashing             :     Tap fw , fw
  Low Jump            :     Tap uf or ub lightly
  Normal Jump         :     uf or ub
  Super Jump          :     Tap down then uf or ub
  Forward Roll        :     Forward AB or Just AB
  Back Roll           :     Back AB
  Safe Landing        :     After Being Onto The Ground , Press AB
  Guard Cancel        :     While Blocking Press AB
  Guard Reversal      :     While Blocking Press CD
  Super Heavy Attack  :     CD
  Power Up            :     ABC
  Taunt               :     Press Start
  ---------------------------------------------------------------------------
  E x t r a     M o d e
  ---------------------------------------------------------------------------
  Block or Guard      :     Hold Back or Down Back   
  Air Block           :     While In Air Hold Back or Down Back
  Back Hop            :     Tap bk , bk
  Forward Hop         :     Tap fw , fw
  Low Jump            :     Tap uf or ub lightly
  Normal Jump         :     uf or ub
  Super Jump          :     Tap down then uf or ub
  Dodge               :     AB
  Dodge Attack        :     A or B or C or D after Dodge  
  Guard Reversal      :     While Blocking Press CD
  Super Heavy Attack  :     CD
  Power Up            :     Hold ABC till Power gauge is full
  Taunt               :     Press Start
  ---------------------------------------------------------------------------
  E n d
  ---------------------------------------------------------------------------

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
 P a r t n e r     A s s i s t     A t t a c k
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  There are 5 different possiblities  on whether a partner in your team will 
  assist you in a battle are as follows :

  ---------------------------------------------------------------------------
  O f t e n     H e l p i n g     C o n d i t i o n s
  ---------------------------------------------------------------------------
  1 . There is a team mate in your team that has not been defeated yet .
  2 . The character who is in the battle is dizzy or being held .
  3 . The team mates are in the screen .
  ---------------------------------------------------------------------------
  N o r m a l     H e l p i n g     C o n d i t i o n s 
  ---------------------------------------------------------------------------
  4 . Including the above 3 condtions the energy gauge of the fighting one is
      less than his opponent .
  5.  Never Help
  ---------------------------------------------------------------------------

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 T e a m s     M o v e L i s t s
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 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  H e r o e s     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
  - K y o   K u s a n a g i -
  ---------------------------------------------------------------------------
 
  Hachi Tetsu                    :  When Close , bk or fw + C
  Issetsu Seoi Nage              :  When Close , bk or fw + D 
  Air Drop                       :  While in air , dn + A
  Double Overhead Kick           :  fw + B  
  Double Foot Sweep              :  df + D
  100 Shiki Oniyaki              :  dp + A or C
  R.E.D Kick                     :  rdp + B or D
  212 Shiki Kotoyuki             :  hcb + B or D
  75 Shiki                       :  qcf + B , B or D , D
  114 Shiki Ara Gami             :  qcf + A
  128 Shiki Ku Kizu              :  qcf + A or C after Ara Gami
  127 Shiki Yasabi               :  hcb + A or C after Ara Gami
  Migiri Ugashi                  :  Press A or C after Ku Kizu or Ya Sabi
  125 Shiki Nana Se              :  Press B or D after Ku Kizu or Ya Sabi
  115 Shiki Doku Gami            :  qcf + C
  401 Shiki Tsumi Yomi           :  hcb + A or C after Doku Gami
  402 Shiki Batsu Yomi           :  fw + A or C after Tsumi Yomi
  910 Shiki Nue Tumi             :  qcb + A or C

  - D e s p e r a t i o n     M o v e s -

  108 Shiki Orochi Nagi          :  qcb , qcf + A or C 
  Saishuu Kessen Ougi            :  qcf , qcf + A or C

  ---------------------------------------------------------------------------
  - B e n i m a r u   N i k a i d o -
  ---------------------------------------------------------------------------

  Catch And Shoot                :  When Close , bk or fw + C
  Front Suplex                   :  When Close , bk or fw + D
  Spinning Knee Drop             :  While Close in air , u + C or D
  Foot Drill                     :  While in air , dn + D
  Hop Kick                       :  fw + B
  Rai Jin Ken                    :  qcf + A or C
  Tenku Rai Jin Ken              :  While in air , qcf + A or C
  Shinkuu Kaka Te Goma           :  qcb + A or C
  Iaido Kyaku                    :  qcf + B or D
  Super Inazuma Kyaku            :  dp + B or D
  Triple Resist Kick             :  hcb + B or D
  Benimaru Koreda                :  When Close , hcb , fw + A or C

   - D e s p e r a t i o n     M o v e s -

  Raikoken                       :  qcf , qcf + A or C
  Eregutoritga                   :  When Close , qcb x 2 + A or C

  ---------------------------------------------------------------------------
  - G o r o   D a i m o n -
  ---------------------------------------------------------------------------
  Juji Shime                     :  When Close , bk or fw + C
  Tsukami Tataki Tsuke           :  When Close , bk or fw + C
  Okuri Ashi Barai               :  When Close , bk or fw + D
  Mallet Punch                   :  fw + A
  Uppercut Smash                 :  df + C
  Jirai Shin                     :  dp + A or C
  Evade Roll                     :  qcb + B or D
  Kumo Tsukami Nage              :  hcf + A 
  Kiri Kabu Gaeshi               :  hcf + C
  Chou Oosoto Gari               :  When Close , dp + B or D
  Tenchi Gaeshi                  :  When Close , hcb , fw + A or C
  Ura Nage                       :  hcb , fw + B or D
  Upper Counter                  :  hcf + B
  Lower Counter                  :  hcf + D
  Running Overhead Throw         :  hcb , fw + B or D                     
  
   - D e s p e r a t i o n     M o v e s -

  Jigoku Gukuraku Otoshi         :  When Close , hcb , hcb + A or C
  Mekko Mekki                    :  When Close , hcf , hcf + B or D
  Zoku Kiri Kabu Gaeshi          :  hcf + B or D after Mekko Kiri
  Mekko Meki Ura Nage            :  dp + B or D after Zoku Kiri Kabu Gaeshi

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  F a t a l     F u r y     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - T e r r y   B o g a r d -
  ---------------------------------------------------------------------------
  Grasping Upper                 :  When Close , bk or fw + C
  Buster Throw                   :  When Close , bk or fw + D
  Rising Upper                   :  df + C
  Spinning Elbow Smash           :  fw + A
  Power Wave                     :  qcf + A or C
  Burn Knuckle                   :  qcb + A or C
  Crack Shot                     :  qcb + B or D
  Rising Tackle                  :  dp + A or C
  Power Dunk                     :  dp + B or D
  Power Charge                   :  hcf + B or D
 
   - D e s p e r a t i o n     M o v e s -

  Power Geyser                   :  qcb , qcf + A or C
  High Angle Geyser              :  qcf , qcf + B or D

  ---------------------------------------------------------------------------
   - A n d y   B o g a r d -
  ---------------------------------------------------------------------------
  Gou Rin Kai                    :  When Close , bk or fw + C
  Kakaekomi Nage                 :  When Close , bk or fw + D
  Uegesura                       :  df + A
  Overhead Kick                  :  fw + B
  Zan Ei Ken                     :  db , fw + A or C
  Ga Dan Kou                     :  qcf + A or C after Zan Ei Ken
  Hisho Ken                      :  qcb + A or C
  Shoryudan                      :  dp + A or C
  Kuhadan                        :  hcf + B or D
  Dam Breaker                    :  When Close , hcf + A or C
  Genei Shiranui                 :  While in air , qcf + B or D
  Genei Shiranui Shimo Agito     :  Press A or C after Genei Shiranui
  Genei Shiranui Uwa Agito       :  Press B or D after Genei Shiranui

   - D e s p e r a t i o n     M o v e -

  Chou Reppa Dan                 :  qcb , hcf + B or D
  Hishouseiken                   :  qcf , qcf + A or C

  ---------------------------------------------------------------------------
   - J o e   H i g a s h i -
  ---------------------------------------------------------------------------
  Hiza Jigoku                    :  When Close , bk or fw + C
  Leg Throw                      :  When Close , bk or fw + D
  Low Kick                       :  fw + B
  Slide                          :  df + B   
  Hurricane Upper                :  hcf + A or C
  Bakuretsuken                   :  Tap A or C rapidly
  Bakuretsuken Finish            :  qcf + A or C after Bakuretsuken
  Tiger Kick                     :  dp + B or D
  Slash Kick                     :  hcf + B or D
  Golden Heel                    :  qcb + B or D

   - D e s p e r a t i o n     M o v e s -

  Screw Upper                    :  qcf , qcf + A or C
  Exploding Hurricane Tiger Heel :  qcf , hcb + A or C

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  A r t     O f     F i g h t i n g     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - R y o   S a k a z a k i -
  ---------------------------------------------------------------------------
  Tani Otoshi                    :  When Close , bk or fw + C
  Tomoe Nage                     :  When Close , bk or fw + D
  Over Head Smash                :  fw + A
  Kohoken                        :  qcf + A or C
  Koho                           :  dp + A or C
  Moko Raijin Ko                 :  qcb + A or C
  Koho                           :  dp + A or C after Moko Raijin Ko
  HienShipukyaku                 :  hcb + B or D
  Moko Raijin Satsu              :  qcf + B or D
  Kyogukenryu Renbuken           :  When Close , hcf + A or C

   - D e s p e r a t i o n     M o v e s -

  Haoshokoken                    :  fw , hcf + A or C
  Ryukoranbu                     :  qcf , hcb + A or C
  Tenchi Hahoken                 :  qcf , qcf + A or C

  ---------------------------------------------------------------------------
   - R o b e r t     G a r c i a -
  ---------------------------------------------------------------------------
  Ryuutobi Kyaku                 :  When Close , bk or fw + C
  Kubi Kiri Nage                 :  When Close , bk or fw + D
  Ryuu Han Shuu                  :  fw + B
  Dragon Hook Kick               :  fw + A
  Ryuu Geki Ken                  :  qcf + A or C
  Ryuu Ga                        :  dp + A or C 
  Ryuu Zan Shou                  :  dp + B or D
  HienShipukyaku                 :  hcb + B or D
  HienRyuuJinKyaku               :  While in air , qcb + B or D
  Kyoukukenryu Renbukyaku        :  When Close , hcf + B orD

   - D e s p e r a t i o n     M o v e s -

  Haoshokoken                    :  fw , hcf + A or C
  Ryukoranbu                     :  qcf , hcb + A or C
  Mu ei Shipuu Juu Dan Kyaku     :  qcf , qcf + B or D

  ---------------------------------------------------------------------------
   - Y u r i     S a k a z a k i -
  ---------------------------------------------------------------------------
  Oni Harite                     :  When Close , bk or fw + C
  Silent Nage                    :  When Close , bk or fw + D
  Tsubame Otoshi                 :  While Close in air , u + C or D
  Butt Attack                    :  fw + B
  Kohoken                        :  qcf + A or C 
  Raihoken                       :  qcf + B or D
  Yuri Chou Upper                :  dp + A or C
  Double Yuri Chou Upper         :  dp + A or C after Yuri Chou Upper - Heavy  
  Yuri Chou Knuckle              :  qcb + A or C
  Yuri Chou Kyaku                :  qcb + B or D
  Hundred Blow Slap              :  hcb + A or C
  
   - D e s p e r a t i o n     M o v e s -

  Haoshokoken                    :  fw , hcf + A or C
  Hienhouohkyaku                 :  qcf , hcb + B or D
  Hien Rekkou                    :  qcf , qcf + A or C

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  I k a r i     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - L e o n a -
  ---------------------------------------------------------------------------
  Leona Crush                    :  When Close , bk or fw + C
  Orient Buckler                 :  When Close , bk or fw + D
  Heidern Inferno                :  While Close in air , u + C or D
  Strike Kick                    :  fw + B
  Moon Slasher                   :  dn , Charge , up + A or C
  Ground Saber                   :  bk , Charge , fw + B or D
  Sonic Kick                     :  fw + D after Heavy Ground Saber
  X Caliber                      :  dn , Charge , up + B or D
  Baltic Launcher                :  bk , Charge , fw + A or C
  Ice Slasher                    :  qcb + A or C
  Earring Bomb                   :  hcb + B or D
  
   - D e s p e r a t i o n     M o v e s -

  V Slasher                      :  While in air qcf , hcb + A or C
  Revolver Spark                 :  qcb , qcf + B or D
  Gravity Storm                  :  qcf , qcf + A or C
  
  ---------------------------------------------------------------------------
   - R a l f     J o n e s -
  ---------------------------------------------------------------------------
  Dynamite Headbutt              :  When Close , bk or fw + C
  Northern Light Bomb            :  When Close , bk or fw + D
  Vulcan Punch                   :  Tap A or C rapidly
  Gatling Attack                 :  bk , Charge , fw + A or C
  Blitzkrieg Punch               :  dn , Charge , up + A or C
  Air Blitzkrieg Punch           :  While in air , qcf + A or C
  Ralf Kick                      :  bk , Charge , fw + B or D
  Super Argentina Breaker        :  When Close , hcf + B or D

   - D e s p e r a t i o n     M o v e s -
  
  Super Vulcan Punch             :  qcf , hcb + A or C
  Umanori Vulcan Punch           :  qcb , hcf + B or D
  Galactica Phantom              :  qcf , qcf + A or C

  ---------------------------------------------------------------------------
   - C l a r k     S t e e l -
  ---------------------------------------------------------------------------
  Pyramid Driver                 :  When Close , bk or fw + C
  Fisherman Buster               :  When Close , bk or fw + D
  Death Lake Dive                :  While Close in air , u + C or D
  Stomping                       :  fw + B
  Vulcan Punch                   :  Tap A or C rapidly
  Rolling Cradle                 :  hcf + A or C
  Napalm Stretch                 :  dp + A or C
  Frankensteiner                 :  When Close , dp + B or D 
  Super Argentina Breaker        :  When Close , hcf + B or D
  Flashing Elbow Drop            :  qcf + A or C after Special Slams

   - D e s p e r a t i o n     M o v e s - 

  Ultra Argentina BackBreaker    :  When Close , hcb , hcb + A or C
  Running Three                  :  hcf , hcf + A or C
  
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  P s y c h o     S o l d i e r     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - A t h e n a     A s a m i y a -
  ---------------------------------------------------------------------------
  Bit Throw                      :  When Close , bk or fw + C
  Psychic Throw                  :  When Close , bk or fw + D
  Psychic Shoot                  :  While Close in air , u + C or D
  Renkan Tai                     :  fw + B
  Phoenix Drop                   :  While in air , dn + B
  Psycho Ball Attack             :  qcb + A or C
  Phoenix Arrow                  :  While in air , qcb + B or D
  Psycho Sword                   :  dp + A or C
  Air Psycho Sword               :  While in air , dp + A or C
  Psycho Reflector               :  hcb + B 
  Neo Psycho Reflector           :  hcb + D
  Psychic Teleport               :  qcf + B or D
  Super Psychic Throw            :  When Close , hcf + C

   - D e s p e r a t i o n     M o v e s - 

  Shinning Crystal Bit           :  hcb , hcb + A or C
  Air Shinning Crystal Bit       :  While in air , hcb , hcb + A or C
  Crystal Shoot                  :  qcb + A or C after Shinning Crystal Bit
  Phoenix Fang Arrow             :  While in air , qcf x 2 + B or D

  ---------------------------------------------------------------------------
   - S i e     K e n s o u -
  ---------------------------------------------------------------------------
  Hakkei                         :  When Close , bk or fw + C
  Tomoe Nage                     :  When Close , bk or fw + D
  2 Handed Overhead Smash        :  fw + A 
  Leaping Spin Kick              :  fw + B
  Chou Kyuu Dan                  :  qcb + A or C
  Ryuu Gaki Sai                  :  rdp + B or D
  Ryuurenga Chiryuu              :  hcf + A
  Ryuurenga Tenryuu              :  hcf + C
  Ryuusou Geki                   :  While in air , qcb + A or C
  Ryuu Renda                     :  When Close , dp + A or C rapidly

   - D e s p e r a t i o n     M o v e s - 
 
  Shin Ryuu Tenbu Kyaku          :  qcf , hcb + D

  Shin Ryuu Seiou Rekkyaku       :  qcf , hcb + B
  Sen Ki Hakkei                  :  When Close , qcf x 2 + A or C
  Mighty Bun                     :  qcb x 2 + B or D

  ---------------------------------------------------------------------------
   - C h i n     G e n t s a i -
  ---------------------------------------------------------------------------
  Alcoholic Forcing              :  When Close , bk or fw + C
  Gyaku Kyaku Nage               :  When Close , bk or fw + D
  Sui Hou Hyoutan Shuu           :  fw + A
  Hyoutan Geki                   :  qcb + A or C
  Ryuu Rin Hou Rai               :  dp + A or C
  Kaiten Tekikuu Tochiken        :  hcf + B or D
  Suikan Kanau                   :  dn , dn A or C
  Kaiten Tekikuu Tochiken        :  fw + B or D after Suikan Kanau
  Chou Shuu Rikugyo              :  fw + A or C after Suikan Kanau
  Houge Tsusui                   :  dn , dn B or D
  Kaiten Tekikuu Tochiken        :  fw + B or D after Houge Tsusui
  Ruujya Hanhou                  :  up + B 
  Rikyo Hanhou                   :  up + D
  Drunken Ghost                  :  qcf + A or C
  
   - D e s p e r a t i o n     M o v e s -

  Goranenpoh                     :  qcf x 2 + A or C
  Gouenshpurai                   :  qcf , hcb + A or C

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  N e o     F e m a l e     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
 
  ---------------------------------------------------------------------------
   - C h i z u r u     K a g u r a -
  ---------------------------------------------------------------------------
  Rei Getsu                      :  When Close , bk or fw + C
  Kai Ten                        :  When Close , bk or fw + D
  Sousou                         :  fw + A
  Sousou                         :  fw + B
  Sousou                         :  df + B
  Hyakkatsu Tenjin No Kotowari   :  dp + A or C
  Shinsoku No Norito             :  hcb + A or B or C or D
  Shinsoku No Tenzui             :  qcb + A or B or C od D after Nokori
  Tamayura No Shitsune           :  qcf + A or C
  Thousand Needles               :  dn , dn + A or B or C or D

   - D e s p e r a t i o n     M o v e s -
  
  Reigi No Ishizue               :  qcb , qcf + A or C
  Sanrai No Fujin                :  qcf , qcf + B or D 

  ---------------------------------------------------------------------------
   - M a i     S h i r a n u i -
  --------------------------------------------------------------------------- 
  Shiranui Gourin                :  When Close , bk or fw + C
  Kaze Kurumaboshi               :  When Close , bk or fw + D
  Yume Sakura                    :  While Close in air , u + C or D
  Benitsuru No Mai               :  df + B
  Black Spaarow Dance            :  fw + B
  Flying Cartwheel Drop          :  While in air dn + A
  Kachousen                      :  qcf + A or C
  Ryuu En Bu                     :  qcb + A or C
  Hisho Ryuu En Jin              :  dp + B or D
  Musasabi No Mai                :  dn , Charge , up + A or C
  Tenku Musasabi No Mai          :  While in air , qcb + A or C
  Hissatsu Shinobi Bachi         :  hcf + B or D
  Hakuru No Mai                  :  dp + A or C

   - D e s p e r a t i o n     M o v e s -

  Chou Hissatsu Shinobibachi     :  qcb , hcf + B or D
  Hou No Mai                     :  qcb , qcb + A or C
  Sui Chou No Mai                :  qcf , qcf + A or C
  
  ---------------------------------------------------------------------------
   - K i n g -
  --------------------------------------------------------------------------- 
  Hold Rush                      :  When Close , bk or fw + C
  Hook Buster                    :  When Close , bk or fw + D
  Sliding Kick                   :  df + D
  Trap Shot                      :  dp + B or D
  Venom Strike                   :  qcf + B or D
  Double Strike                  :  qcf x 2 + B or D
  Tornado Kick                   :  hcb + B or D
  Surprise Rose                  :  dp + A or C
  Mirage Kick                    :  hcb + A or C

   - D e s p e r a t i o n     M o v e s -
 
  Illusion Dance                 :  qcf , qcb + B or D
  Silent Flash                   :  qcb , qcb + B or D

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  T h e     K o r e a n     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - K i m     K a p h w a n -
  --------------------------------------------------------------------------- 
  Kubi Kiwane Otoshi             :  When Close , bk or fw + C
  Sakkyaku Nage                  :  When Close , bk or fw + D
  Dora Yup Chagi                 :  fw + A
  Neri Chagi                     :  fw + B
  Hienzan                        :  qcb + B or D
  Hangetsuzan                    :  dn , Charge , up + B or D
  Ten Sou Zan                    :  Tap dn + D after Hangetsuzan
  Ryuusei Raku                   :  bk , Charge , fw + B or D
  Hishou Kyaku                   :  While in air , qcf + B or D
  Kusajin                        :  dn , Charge , up + A or C
  Triple Slash                   :  qcb + A or C x 3 ( multipart )
  Ground Eraser                  :  dn , dn + B or D

   - D e s p e r a t i o n     M o v e s -
  
   Houou Kyaku                   :  qcb , hcf + B or D
   Tenku Houou Kyaku             :  While in air , qcb , hcf + B or D
   Houou Tenbuken                :  While in air , qcf , hcb + B or D 

  ---------------------------------------------------------------------------
   - C h a n     K o e h a n -
  --------------------------------------------------------------------------- 
  Hagan Geki                     :  When Close , bk or fw + C
  Kusari Jime                    :  When Close , bk or fw + D
  Hiki Nige                      :  df + A
  Tekkyuu Funsaigeki             :  bk , Charge , fw + A or C
  Tekkyuu Daikaiten              :  Tap A or C rapidly
  Tekkyuu Hienzan                :  dn , Charge , up + B or D
  Big Destroyer Throw            :  When Close , hcb ,f + A or C

   - D e s p e r a t i o n     M o v e s -

  Tekkyuu Dai Bousou             :  qcf , hcb + A or C
  Tekkyuu Dai Assatus            :  qcf , qcf + A or C

  ---------------------------------------------------------------------------
   - C h o i     B o u n g e -
  --------------------------------------------------------------------------- 
  Zujo Sashi                     :  When Close , bk or fw + C
  Geketsu Tsuki                  :  When Close , bk or fw + D
  Ni Dan Zan                     :  fw + A
  Toorima Geri                   :  fw + B
  Tatsumaki Shipuu Zan           :  dn , Charge , up + A or C
  Hishou Kuu Retsu Zan           :  dn , Charge , up + B or D
  Shissou Hishou Zan             :  bk , Charge , fw + A or C
  Senpuuhien Sashi               :  bk , Charge , fw + B or D
  Hokouhenkan                    :  Any Direction + Punch / Kick x 4
  Hishou Kyaku                   :  While in air , qcf + B or D
  Rotating Flying Monkey         :  qcb + A or C
  Surprise Monkey Slash          :  Tap A or C after Rotating Flying Monkey

   - D e s p e r a t i o n     M o v e s -

  Shin ! Chouzetsu Tatsumaki Shinkuu Zan : hcb x 2 + A or C
  Hououkyaku                     :  qcf , hcb + B or D

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  O r o c h i    T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - Y a s h i r o     N a n a k a s e -
  --------------------------------------------------------------------------- 
  Lever Blow                     :  When Close , bk or fw + C
  Hatchet Throw                  :  When Close , bk or fw + D
  Light Sledge Hammer            :  fw + A
  Step In Kick                   :  fw + B
  Sledge Hammer                  :  qcb + A or C
  Upper Duel                     :  dp + A or C
  Jet Counter                    :  hcf + A or C
  Jet Counter Steel              :  qcf + A or C after Jet Counter
  Mighty Missle Bash             :  hcb + A or C

   - D e s p e r a t i o n     M o v e s -

  Million Bash Stream            :  qcb , hcf + A or C rapidly
  Final Impact                   :  qcf , qcf + A or C ( Hold To Power Up )
  
  ---------------------------------------------------------------------------
   - S h e r m i e -
  ---------------------------------------------------------------------------   
  Shermie Flash Original         :  When Close , bk or fw + C
  Front Flash                    :  When Close , bk or fw + D
  Shermie Stand                  :  fw + B
  Shermie Spiral                 :  When Close , qcf + A or C
  Shermie Catch                  :  dp + B or D
  Shermie Shoot                  :  hcf + B or D
  Shermie Hold                   :  qcb + A or C
  Axle Spin Kick                 :  qcb + B or D 
  Shermie Kick                   :  qcf + B or D after Special Slams
  
   - D e s p e r a t i o n     M o v e s -

  Shermie Flash                  :  When Close , hcb , hcb + A or C
  Shermie Carnival               :  When Close , hcf , hcf + A or C

  ---------------------------------------------------------------------------
   - C h r i s -
  ---------------------------------------------------------------------------   
  Step Turn                      :  When Close , bk or fw + C
  Aerial Drop                    :  When Close , bk or fw + D
  Spinning Array                 :  fw + A
  Reaper Swing Kick              :  fw + B
  Carlio Kick                    :  df + B  
  Hunting Air                    :  dp + B or D
  Shooting Dancer Thrust         :  hcb + A or C
  Shooting Step                  :  hcb + B or D
  Gliding Stomp                  :  While in air , qcf + B or D
  Dashing Attack                 :  qcf + A or C
  Scramble Dash                  :  qcf + B or D
  Position Shift                 :  dp + A or C

   - D e s p e r a t i o n     M o v e s -

  Chain Slide Touch              :  qcf , qcf + A or C
  Twister Driver                 :  qcb , qcb + B or D

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  9 7     S p e c i a l     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - R y u j i     Y a m a z a k i -
  --------------------------------------------------------------------------- 
  Shime Age                      :  When Close , bk or fw + C
  Bun Nage                       :  When Close , bk or fw + D
  Bussashi                       :  fw + A
  Hebi Tsukai                    :  qcb + A
  Hebi Tsukai                    :  qcb + B
  Hebi Tsukai                    :  qcb + C
  Hebi Tsukai Cancel             :  Press D after Hebi Tsukai
  Bai Gaeshi                     :  qcf + A or C
  Sakai No Aikuchi               :  dp + A or C
  Bakudan Bachiki                :  When Close , hcb , fw + A or C
  Foot Crunch                    :  dp + B
  Sunakake                       :  dp + D
  Sadomazo                       :  hcf + B or D
  
   - D e s p e r a t i o n     M o v e s -

  Gullotine                      :  qcf , qcf + A or C
  Yondan Drill                   :  When Close , hcb , hcb + A or C Rapidly

  ----------------------------------------------------------------------------
   - B l u e     M a r y -
  ----------------------------------------------------------------------------
  Victor Nage                    :  When Close , bk or fw + C
  Head Throw                     :  When Close , bk or fw + D
  Hammer Arch                    :  fw + A
  Climbing Arrow                 :  df + B
  Double Ring                    :  fw + B
  Spin Fall                      :  qcf + B or D
  M.Spider                       :  qcf + A or C
  Straight Slicer                :  bk , Charge , fw + B or D
  Stun Slice                     :  qcf + B or D after Straight Slicer
  Vertical Arrow                 :  dp + B or D
  M.Snatcher                     :  dp + B or D after Vertical Arrow
  M.Head Buster                  :  qcb + D
  M.Counter                      :  qcb + B
  Backbreaker                    :  When Close , hcb , fw + A or C

   - D e s p e r a t i o n     M o v e s -

  M.Typhoon                      :  When Close , hcb , hcb + B or D
  M.Surprise Rose                :  qcf , qcb + A or C
  M.Dynamite Swing               :  qcf , qcf + B or D 

  ----------------------------------------------------------------------------
   - B i l l y     K a n e -
  ----------------------------------------------------------------------------
  Jigoku Otoshi                  :  When Close , bk or fw + C
  Ibbon Zuri Nage                :  When Close , bk or fw + D
  Dai Kaiten Geri                :  fw + A
  Boukoutobi Geri                :  fw + B
  Senpuukon                      :  Tap A rapidly
  Shuutenrenhakon                :  Tap C rapidly
  Sansetsukon Choudanuchi        :  hcf + A or C
  Kaen Sansetsukon Choudan Tsuki :  qcf + A or C after Choudanuchi
  Kyou Shuu Hishou Kon           :  dp + B or D
  Senen Sa Kon                   :  dp + A or C
  Ka Ryuu Tsugeki Kon            :  qcb + B
  Sui Ryuu Tsugeki Kon           :  qcb + D
 
   - D e s p e r a t i o n     M o v e s -

  Chou Kaen Senpuu Kon           :  qcf , hcb + A or C
  Tasienpuu                      :  qcf , qcf + A or C
 
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
  Y a g a m i     T e a m
 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

  ---------------------------------------------------------------------------
   - I o r i     Y a g a m i -
  ---------------------------------------------------------------------------
  Sakahagi                       :  When Close , bk or fw + C 
  Gyaku Sakahagi                 :  When Close , bk or fw + D
  Yumebiki                       :  fw + A , A
  Gou Fu In " Shingami "         :  fw + B
  Yuri Ori                       :  While in air , bk + B
  100 Shiki Oniyaki              :  dp + A or C
  108 Shiki Yamabarai            :  qcf + A or C
  117 Shiki Aoi Hana             :  qcb + A or C x 3
  212 Shiki Kototsuki In         :  hcb + B or D
  Kuzukaze                       :  When Close , hcb , fw + A or C
  Tsumakushi                     :  dp + B or D 

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