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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter K » King Of Fighters '96 - Strategy Guide (Page 01)

King Of Fighters '96 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for King Of Fighters '96 - Strategy Guide (Page 01).

	 ____    ______________  ___________  ______   __      
        |    |  |    |         |/          /*/  __  |/  /    
        /   /   /   /   __     /   _______/ /  <_/  /  ___   
       /   /___/   /   /  |   /   /_____    \___   / __   \  Battle of the
      /       ____/   /  /   /         /       /  / /__>  /  Dream Teams '96
 _  _/_ _/\ _ \__/_  /__/  _/_________/  ____ /__/| _____/ ___ ____  ____
| |/ | |  \| |/ ___|// _ \|  __||  __| |/ ___| |_| |_   _|  __|  _ \/  __|
|   <| |     | |_  || |_| |  _| |  _|| | |_  |  _  | | | |  _||  _ <\__  \
|_|\_|_|_|\__|\__,_|_\___/|_|   |_|  |_|\__,_|_| |_| |_| |____|_| \_|____/
 /   /   /___/ |________/   /  The King of Fighters '96 FAQ v7.3
 |  /                   |  /     by : Joe Palanca (JGPalanca@aol.com)
 |_/ ------------------ |_/ -------and Kelya Saddrick (KISaddrick@aol.com) 
============================================================================
Any replies, cool ascii pictures, more info and codes, etc. that we can use,
e-mail us at the addresses above.

This FAQ can be found at :

This FAQ is strictly PUBLIC DOMAIN - it's FREE and no one should profit from
selling any part of this FAQ to anyone.  If anyone uses part of this guide in
another publication, please acknowledge your source of information.

============================================================================
* Manual Introduction *

1996 A.D. The curtain rises again on the King of Fighters tournament.
                                READY!
In the end, when the dust has settled, the bruises bandaged, and the cuts
sewn up, which team will don the crowns of glory?  Let's find out!

* Game Introduction *

Violent fighting to come again!
As a year flew-by from the excitement,
we now declare the opening of our special team tournament
again...
In 1996

============================================================================
CONTENTS :

Version History
Acknowledgements
Old Things/New Things
Cart/CD Options
Boss Code
Dip Switch Settings
Basic Player Movements
Teams and Their Special Moves
Intermissions and Endings
Cool Team Combinations
Info Needed/Lacking

============================================================================
VERSION HISTORY :

0.1 - Preview FAQ
0.5 - First move list
0.7 - Corrections, edits, minor revisions
1.0 - Lots of information updated and revised
1.5 - Move list updated, taunts and poses updated
1.7 - Minor updates and additional info
2.0 - Missing moves added, new format, more missing info added
2.1 - More missing poses added
2.2 - More missing stuff added, minor revisions
2.5 - Many of the blanks filled in
2.7 - More blanks filled in, boss move names added
2.8 - Minor additions
3.0 - All endings added, minor fill-ins
3.3 - More missing stuff filled in
3.5 - Lots of missing info filled in
4.0 - Boss moves added, lots more missing info filled in, sample combos added
4.3 - More missing info added
4.5 - Lots of missing stuff added
4.7 - Rumored info; couple more missing things filled in
4.9 - More rumored info; boss moves; fillins
5.0 - More fillins...next version will have detailed endings...I hope
5.5 - Complete endings added
6.0 - Revised endings, CD Boss Code, more fillins, random stuff
6.3 - Small additions and corrections, more endings
6.5 - I own a copy!!!  Manual stuff added; pose corrections; missing poses;
      cool team combinations; etc. etc.
6.7 - Technical corrections; minor additions/corrections
7.0 - Pretty much complete; any further updates will probably be only minor
      corrections/additions...enjoy!
7.3 - All missing stuff filled in...probably the last update unless something
      major comes up...

============================================================================
ACKNOWLEGEMENTS :

SNK
	For making yet another kick @$$ game
Jodi Lumsdane (JBLumsdane@aol.com)
	Spelling, grammar, edits, etc.
NeoGeo Mailing List (neogeo@dhp.com)
	The information center for NeoGeo enthusiasts!
King of Fighters Mailing List (kof-ml@umich.edu)
        The discussion over the King of Fighters continues...
GeEsE HoWaRd (oedi@netcom.com)
	A lot of the first info was taken from a post by him
Sie Kensou (kensou@aol.com)
        Info, pics, endings, etc.; great KoF web site
Andrew Seyoon Park (asp@uclink2.berkeley.edu)
        Lots of info contributed; many thanks; (You spend too much time in
        front of this game, my man!)
Jeff Nussbaum (deuce@scsn.net)
        Some of the missing info; boss moves; boss info; translations; dip
        switch settings
Greg Kasavin (shrike@slip.net)
        His and Deuce's Voice Samples and Translations list
Avatar (avatarr@po.pacific.net.sg)
        Some of the missing info; cart info; Japan's ending; all team's
	  complete endings
JC (justn@earthlink.net)
John Beppu (beppu@ea.oac.uci.edu)
Scott Fujimoto (SFUJIMOTO@delphi.com)
Darklancer (recnal@pacific.net.sg)
Sandro Jurado (sjurado@amauta.rcp.net.pe)
Tam Wang Kei Michael (cs_bills@uxmail.ust.hk)
Leon Hilu (hilu@earthlink.net)
Luis Boix (bfi233t@voyager.uat.mx)
Wu Kenneth Kei Kin (wukenne@ecf.toronto.edu)
Kelvin Tan Beng Lee (BLTAN@callctr.maxisnet.com.my)
BoNe THugS-N-HarMOny !! ^-^ (yes@pl.jaring.my)
Rodrigo Ishizaka Ciarlini (phoenix@nlink.com.br)
Serge P Messina (zephyrx@juno.com)
RuGaL (ranmas@netcom.com)
Theo Yeung (tyeung@sfu.ca)
David Laredo Morales (al503300@academ01.tam.itesm.mx)
Henry Moriarty (s991755@yamata.icu.ac.jp)
Donny Chan (crs1219@inforamp.net)
Mai (MaiNicole@aol.com)
Daniel Joseph Mikula (mukura@basil.stthom.edu)
Reiness (rleung8@ucla.edu)
??? (AmaksaShro@aol.com)
Tony K. Jung (tjung@interport.net)
Joey E. Alpern (jalper01@fiu.edu)
Ket (pang@satech.net.au)
Endymion (roneng@lynx.bc.ca)
Ken Hsu (e3321942@student.uq.edu.au)
Anybody I've forgotten (sorry if I did, but so much was sent to me)
        All of these guys gave me info that was needed, moves, translations,
        endings, how to beat the bosses, and more...thanks!!!
============================================================================
OLD THINGS/NEW THINGS :

--> Characters that are gone : Heidern, Saisyu Kusanagi, Takuma Sakazaki,
        Billy Kane, Eiji Kisaragi, and Omega Rugal
--> Characters that are new : Leona (Amazon trained by Heidern), Kasumi Todo
	(AoF), Vice (Rugal's '95 Secretary), Mature (Rugal's '94 Secretary),
	Geese Howard (FF), Mr. Big (AoF), Wolfgang Krauser (FF), Goenitz (new
        boss), and Chizuru Kagura (new boss; tournament sponser)
--> 2925 total possible combinations
--> Rolling has replaced dodging
--> Move appearances vary according to buttons pressed
--> POW specials vary according to meter bar and life bar (a la Real Bout)
--> 20000 point "Straight" bonus for beating all 3 opponents with one member
--> Win streaks now recorded
--> Taunting can now be cancelled
--> Air blocking is now available
--> Three types of jumping available
--> Chain combos work like Real Bout Fatal Fury
--> Taunts have priority over power ups
--> Continous dashing
--> Guard Crushes
--> Non-MAX counter attacks

============================================================================
CART/CD OPTIONS :

Survivor Mode :
        Select one character and take on all tournament characters.  Race to
        defeat all characters in the fastest time possible.  The shorter the
        clear time, the more points you get (CPU battle).
Play Time :
        Set the match times for five different settings (1 slowest, 5
        fastest)
Stage Select :
        You can enter 2-player competition on any game stage.
Demo :
        You can see the Kagura/Goenitz Intermissions and Endings of Teams
        with which you've beaten the game without losing on level 3 or
        higher.
Note : The endings in the cart have some extra frames in them.  In the CD
        version, there are some frames missing...go figure...

============================================================================
BOSS CODE :

Arcade/Cart -> The only known way to play as the bosses is to change the dip
        switches (for a cart, this means having a modified system).  See
        below.
CD Code -> Press and Hold Start, then press Up + B, Right + C, Left + A, and
        Down + D

============================================================================
DIP SWITCH SETTINGS :

1-1  Sprite Debug:  This one lets you examine all of the specific
       animations for any given character.  You have to hold down
       start to control anything about the sprite onscreen.  The setup
       is like this:
           Joystick - controls placement onscreen
           A - cycles to next animation routine
           B - cycles to previous animation routine
           C - next character
           D - previous character
       The palette is locked down to that of player 1.
1-2  Coordinate Frames: During play, you will see little "frames" around
       the characters.  These dictate the characters' "hit areas," and
       is actually pretty useful for getting down a character's range.
1-3  Stop Timer: Self-explanatory, but also leaves some funky hex
       coordinates just above the power meters.  BIG BONUS!  Activates the
       boss code if turned on before the character select screen appears.
2-2  Data Menu:  This one's FUN.  With some REALLY minor tinkering, you can
       COMPLETELY change how player 1 moves.  Word of warning... do NOT
       choose "SAVE DATA" or "LOAD DATA" from the menu.  It will corrupt
       your card and you'll have to reformat it.
1-5  Debug Info:  Just a bunch of coordinates in hexadecimal below the life
       meters.  I can't figure out what purpose it serves, if any.
1-6  Stuck in the Red: Both characters are invulnerable, but are treated
       as if their life meters are in the red.  Ie. supers can be done at
       any time, without charging up.  If you charge up to do a super, you'll
       get the SDM.
1-7  Nothing (?)
1-8  Glitch:  Weird shadows over the whole screen.
2-1  Edit Menu II: More editable parameters, but I haven't finished playing
       with this one.  I did notice there's one option for adjusting the AI.
2-2  CPU Takes Over: The CPU takes control of human-controlled characters.
2-3  Human Invulnerability: You're invincible, the CPU is not.  'Nuff said.
2-4  Nothing (?)
2-5  Frame Information:  A column of hex coordinates for every action that
       the computer takes.  Very strange.
2-6  Menu:  No idea, wasn't able to do anything with it.
2-7  Control CPU: Turn this on when fighting the CPU and suddenly the 2P
       controller can control the CPU.  This is a bit odd, as the damage
       P1 inflicts on P2 will show up on P1s life meter.  Also, charging up
       raises your opponents power meter, but actually reflects your own
       power.  Kind of interesting, but not too useful.
2-8  Nothing (?)

============================================================================
BASIC PLAYER MOVEMENT :

----------------------------------------------------------------------------
Key :
	u = Up, d = Down, l = Left, r = Right, f = Forward, b = Back
	A = A button, B = B button, C = C button, D = D button
	P = Punch, K = Kick, A/B = A or B, B*B = B then B again 
	x2 = do movement twice, AB = A & B together, ! = POW special
	QCF = quarter circle forward, QCB = quarter circle back
	HCF = half circle forward, HCB = half circle back
	jump = jump then perform move 
	close = must be close to opponent
	hold = charge for two seconds
----------------------------------------------------------------------------
General Movements :
	CD = Knockdown blow
	ABC = Charge up
	AB = Roll backward
        f + AB = Roll forward
	AB while blocking & in MAX = Roll backward
        f + AB while blocking & in MAX = Roll forward
	AB when knocked down = Instant recovery...roll backwards
        AB or d + A/B when being thrown = Hold break (against normal throws)
        f, f = Dash forward (hold to keep going)
        b, b = Defensive evasion
        f, f, ub, f/df = Run back (hold to keep going)
        Jump while dashing or QCFuf or QCBub = Hyper Jump
        tap d then u = Hyper Jump
        hold u = Normal Jump
        tap u = Hop
        d, tap u or dash, tap u = Hyper Hop
        AB after air block = reverse jump back to original position
	hold bk while jumping = air block
	BC = taunt
        d + ABC = Team Assist
	bk + AB = instant recovery from taunt
	ABCD = cancel for moves that are noted below
        After a certain amount of attacks to a blocking enemy will result in
           a guard crush
        BCD = Dodge (for Goro & Clark only)

There is a rumored dodge that may just be a glitch in certain versions, that
        if you hold down-back and AB at the right moment, fireballs will go
        through your character.  The character doesn't actually dodge, but
        the fireballs pass through harmlessly.  Hasn't been tried with other
        attacks yet.
Some moves, such as Chan's Breaking Iron Ball and Kasumi's Snow Peak Punch
        have an autoguard.
Characters with Triangle Jump :  Mai Shiranui, Athena Asamiya, Choi Bounge
Multi-hit moves :
        Normal punches, kicks, and CD attacks can be made into multiple hit
        moves by cancelling them into special attacks.  This can be done at
        anytime.  (i.e.  Do the following : d, neutral, CD, HCF + C, repeat
        HCF + C continuously)

============================================================================
TEAMS AND THEIR SPECIAL MOVES :

CHARACTER INFO :
	Name of Character
        Quotable description (from manual)
	Style of Fighting
	1st Round Opening Pose (not all characters have this)
	Opening Pose
        Opening Pose vs. certain characters (not all characters have this)
	Taunt Pose
	First Round Win Pose
	Second Round Win Pose
	Third Round Win Pose
        Pose when Loss due to time
        Pose when Draw (if fighter is still standing; if none, it's same as
                Loss to time pose)
        Pose when character is left alone (not all characters have this)
        Sayings after fight's over
        Example Combo to try
        Possible Bug or Interesting Move Note (not all characters have this)
	Move List
		Japanese Name (English Name) - How to perform move
Note : All POW special moves that use the QCB, HCF motion can be done with
        HCF x2.  The same goes for QCF, HCB.  They can be done with HCB x2.
        They can also be reduced to d, HCF/HCB motions.

+++JAPAN'S STRONGEST FIGHTERS+(Hero Team)+++++++++++++++++++++++++++++++++++

* KYO KUSANAGI *
"The Burning Young Noble"
Style : Magatama
Opening : Raises hand, brings it down and says, "Ikuze!" (Let's go!)
vs. Iori : Looks away saying, "Doushite mo yaru no ka?" (Are you sure you
        want to do this?)
Taunt : Waves finger at opponent saying, "Nani kusubutten da?" (You're
        smoking, aren't you?)
Poses : - Raises fist in victory saying, "Ore no...kachi da!" (This is my...
          victory!)
        - Raises finger, turns to enemy and says, "Anta ja moe ne." (You've
          been burned, eh?"
        - Blows out flaming finger saying, "Heh heh, moetarou." (Heh heh,
          you're burned.)
Loss to Time : Wipes mouth then faces away from opponent.
Draw : Covers mouth with fist.
Sayings : - Eat my flames of fury, wimp.  Grovel before the Kusanagis.
          - Stop moping around and butch up, you weenie!
          - Wow!  Back to the gym for you.  You're really pathetic.
Example Combo : Jump C, close Stand C, Wild Bite, Nine Wounds, Type 75
        Modify, Jump CD
Bug vs. King : Counter King's CD attack with his Shiki Nue Tumi.  He will
        block the attack, but his crushing move will not connect.  The hit
        counter increases continually until you actually hit her.

Moves :
Hatsu Gane - close, f/b + C
Issetsu Seoi Nage - close, f/b + D
100 Shiki Oniyaki (Type 100 Burning Demon) - f, d, df + P
707 KomaHoFuri (Type 707 R.E.D. Kick) - b, d, db + K
212 Shiki Kototuki You (Type 212 Moon of Koto the Positive) - HCB + K
75 Shiki Kai (Type 75 Modify) - QCF + K*K
114 Shiki Ara Kami (Type 114 Wild Bite) - QCF + A
	During Shiki Ara Kami
128 Shiki Kono Kizu (Type 128 Nine Wounds) - QCF + P
	During Shiki Ara Kami or Shiki Kono Kizu
127 Shiki Yano Sabi (Type 127 Eight Rust) - HCB + P
	During Shiki Kono Kizu, Shiki Yano Sabi, or after Shiki Ara Kami
125 Shiki Nana Se (Type 125 Seven Chance) - K
	During Shiki Yano Sabi or after Shiki Ara Kami
Ge-Shiki Migiri Ugachi (Extra Type Digging Stone Pavement) - P
115 Shiki Doku Kami (Type 115 Poison Gnaw Fest) - QCF + C
	During Shiki Doku Kami
401 Shiki Tumi Yomi (Type 401 Compose Sin) - HCB + P
	During Shiki Tumi Yomi
402 Shiki Batu Yomi (Type 402 Compose Retribution) - f + P
910 Shiki Nue Tumi (Type 910 Snipping Nue) - QCB + P (reversal attack)
!Hi-ougi Ura 108 Shiki Orochinagi
(The Hidden Secrets Reverse Type 108 Mowing Serpent) -
                                        QCB, HCF + P (hold P to delay attack)
----------------------------------------------------------------------------
* BENIMARU NIKAIDO *
"The Human Lightning Bolt"
Style : Muy Thai (Thai Kick-boxing)
Opening : Hugs himself then adjusts hair.
Taunt : Turns around with back toward player and flexes, saying, "Yare,
        yare." (Oh, well.)
Poses : - With back toward player, turns and points a finger to player and
          says, "Sankyuu." (Thank you.)
        - Blows a kiss saying, "Airabyu." (I love you.)
        - Raises hand and brings it down, as a bolt of lightning goes through
          him.
Loss to Time : Puts hand over face and shakes head.
Sayings : - If you can't win elegantly, you can't win at all, stumble buns!
          - So fighting can't be cool?  Aesthetics are indispensable!
          - There aren't enough compliments to pralse (sic) my beautiful
            fighting!
Example Combo : Crouch B x2, close Stand B, Vacuum Kick (D)/Benimaru Koreda
Bug vs. Clark (Cart only) : Koreda, Crouch B, Stand B, Koreda, repeat

Moves :
(Catch and Shoot) - close, f/b + C
(Front Suplex) - close, f/b + D
(Spinning Knee Drop) - jump, close, f/b/d + C/D
Raijin Ken (Lightning Fist) - QCF + P
Kuuchuu Raigin Ken (Air Lightning Fist) - jump, QCF + P
Shinku Katategoma (Vacuum Kick) - HCB + K
Super Inazuma Kick (Super Lighting Kick) - f, d, df + K
Iai-geri (Iaido Kick) - QCF + K
Handou San-dan-geri (Reactionary Triple Kick) - b, d, db + K
Benimaru Koreda Crunch - close, HCF + C
!Raikoken (Heaven Blast Flash) - QCF x2 + P
----------------------------------------------------------------------------
* GORO DAIMON *
"The Stainless-Steel Macho Man"
Style : Judo
Opening : Stands shoulder width apart and clasps hands together.
Taunt : Raises open palms grunting a challenge.
Poses : - Raises fist in victory grunting as thunder echoes.
	- Steps around throwing head back and flexing as he roars.
        - Makes a fist and gives a lopsided grin.
Loss to Time : Drops to one knee and lowers head in disgrace.
Draw : Stands back with one arm in front at waist level and the other behind
        at stomach level.
Sayings : - I read you like an open grade school reader, pal!
          - Fighting is all instincts.  Instincts and steel muscles.
          - If you have what it takes, try one more time!
Example Combo : Standing close C, Super Ousotogari
Bug vs. Mr. Big : Use Earth Mover, juggle with jumping CD or Cloud Tosser
Athena in Twilight Zone : Do the Heaven-to-Hell Drop as Athena starts her
        Shining Crystal Bit

Moves :
Juji Shime (close) - close, f/b + C
Tsukamitatakitsuke (far) - close, f/b + C
Okuriashibarai - close, f/b + D
Jirai Shin (Mine Layer) - f, d, df + P (C fakes, A lays)
Chou Ukemi (Super Tumble) - QCB + K (does not strike)
Kumo Tsukami Nage (Cloud Tosser) - HCF + A
Chou Ousotogari (Super Ousotogari) - HCF + B
Kirikabu-gaeshi (Stump Throw) - HCF + C
Tenchi-gaeshi (Earth Mover or Heaven Drop) - close, HCB, f + C
!Jigoku Gokuraku Otoshi (Heaven-to-Hell Drop) - close, HCB x2 + C
----------------------------------------------------------------------------
Notes : Their stage is the same as the Psycho Soldier Team.  A lot of the
people in the background were in their '95 stage's background.  It starts off
showing the middle background screen, saying "1996 in Japan."  Both screens
show Team Japan and the current opponent.  The building in the far middle has
SNK written on the side of it.
----------------------------------------------------------------------------
Beat Kagura :
        - Kyo, jump CD, stand CD, Wild Bite, repeat
        - Benimaru, close, Koreda, hyper jump away, repeat
        - Daimon, let Kagura come close, Tenchi-gaeshi, repeat

Beat Goenitz :
        - Kyo, jump close, D kick, he'll telport, standing CD attack, repeat
        - Benimaru, use Koreda, walk up and standing D, repeat
        - Daimon, same as Kagura

+++TEAM GORGEOUS+(New Heroine Team)+++++++++++++++++++++++++++++++++++++++++

* MAI SHIRANUI *
"The Captivating Ninja Cutey"
Style : Shiranui-Ryu Ninjitsu
1st Round Opening : Has her back to player in kimono, then whips around with
        her fans and tails, and ends up in her fighting outfit.
Opening : Points toward opponent, wiggles and says, "Iku wa yo!" (Here I
        come!)
Taunt : Shakes closed up fan at opponent and smiling, says, "Doushita no?"
        (What's the matter?)
Poses : - Turns around opening a big umbrella and says, "Nippon ichi!" (Japan
          is number one!)
	- Same as above except in a kimono.
	- Tosses her fan to her other hand, waves it, bounces, and says,
          "Me bouncy!" (Actually, it's "Nippon ichi" as well, but hey...)
Loss to Time : Turns around and swings red/green tail back and forth.
Sayings : - Cheer up, buckos!  There's always next time!
          - You did pretty well.  You actually touched me.
          - You'll need more than that to beat a Shiranui ninja!
Example Combo : Jump C/D, Crouch C, Ryu En Bu/Deadly Ninja Bees

Moves :
Shiranui Gourin - close, f/b + C
Kazekurumabonshi - close, f/b + D
Yumesakura - jump, close, f/b/d + C/D
Kacho Sen (Butterfly Fan) - QCF + P
Ryu En Bu (Dragon Flame Dance) - QCB + P
HishoRyuEnJin (Flying Dragon Blast) - f, d, df + K
Musasabi-no Mai (Flying Squirrel Dance) -
            jump, QCB + P or HCB + hold P or HCB, f + P (goes farther across)
Hissatsu Shinobibachi (Deadly Ninja Bees) - HCF + K
!Cho Hissatsu Shinobibachi (Super Deadly Ninja Bees) - QCB, HCF + K
----------------------------------------------------------------------------
* KING *
"The Beautiful Kick Boxing Lady"
Style : Muy Thai (Thai Kick-boxing)
Opening : Drinks from glass, throws it away and says, "Aite ni naru wa."
        (I'll fight with you.)
Taunt : Crosses arms and beckons with one hand saying, "Honki de oide yo!"
        (Try harder!)
Poses : - Tosses out a handkerchief and says, "Hmph!  Nasakenai!" (Hmph!
          Pitiful!)
        - Stands smiling with hand on hip, facing player and blows the hair
          off her face and says, "Karui mono ne." (Nothing to it.)
        - Turns her back and holds a wine glass and says, "Tanoshikatta!
          Mata oide." (That was fun!  Let's do it again sometime.)
Loss to Time : Snaps fingers in a "Darn it!" type way.
Sayings : - What?  Over so soon?  Talk about fast!
          - You lack nothing as an opponent.  You have nothing either.
          - Next time come to my place.  The drinks are on me.
Example Combo : Jump D, close Stand A, cancel into Tornado Kick (D)

Moves :
(Hold Rush) - close, f/b + C
(Hook Buster) - close, f/b + D
(Venom Strike) - QCF + K
(Double Strike) - QCF x2 + K
(Trap Shot) - f, d, df + K
(Tornado Kick) - HCB + K
(Surprise Rose) - f, d, df + P
(Mirage Kick) - HCF + K
!(Illusion Dance) - QCF, HCB + K
----------------------------------------------------------------------------
* KASUMI TODO *
"The Proud Martial Arts Babe"
Style : Aikido
Opening : Takes Aikido stance and says, "Ey!...onegaishimasu!" (Please go
        ahead!)
Taunt : Puts hand on hip and shakes finger at opponent saying, "Motto honki
        de koi!" (Try harder)
Poses : - Crosses her arms and starts laughing.
        - Writes enemy's name in book, then points and says, "Come back when
          you grow up!"
	- Does a few punches and kicks, ending up in a pose with both arms
          crossed, yelling as she does so.
Loss to Time : Sits on ground with feet toward enemy.
Sayings : - Someday, everyone will know Todo. No, not the dog!
          - To win, believe in yourself.  But I think you're hopeless!
          - I think you should apologize for your poor performance!
Example Combo : Jump C (2 hits), close Stand C, cancel into Pile Hitter (A)

Moves :
Mukade Tatami - close, f/b + C
Katatsumuri Gake - close, f/b + D
KasaneAte (Ecstacy Crunch) - QCF + P
Air KasaneAte (Air Ecstacy Crunch) - jump, QCF + P
Messeimuto (Invincible Body Blow) - HCF + B (counter)
SashoInshu (Fakeout Punch Kick Crunch) - HCF + D (counter)
Shiroyamado (Snow Peak Peach) - QCB + P
Tatsumaki Soda (Whirlwind Spear Hitter) - close, HCB + C (throw)
!Cho KasaneAte (Ultimate Ecstacy Crunch) -
                                        HCF x2 + P (hold P to delay attack)
----------------------------------------------------------------------------
Notes : In their stage, Todo appears in the background when Kasumi fights,
and waves fans around. If Kasumi wins, he strikes a pose, and if she loses,
he drops his fans.  He doesn't seem to stay stationary however.  The
waitresses from King's bar are once again in the background cheering for
their women.  The halloween pumpkin and man at bar from their '95 stage are
once again their.  A KoF'96 banner is on the right side.  The stage is on the
top floor of a high-rise tower.  The camera crew is filming from a blimp out-
side.  The blimp itself has the KoF'96 logo on it.
----------------------------------------------------------------------------
Beat Kagura :
        - Mai, stay full screen away and use Kachosen repeatedly or use Ryu
          En Bu repeatedly
        - King, from distance, use A, use CD attack when she jumps, repeat
        - Kasumi, use KasaneAte repeatedly

Beat Goenitz :
        - Mai, get close, use POW special, close, POW special, etc.
        - King, hop forward, A, B, cancel into Tornado Kick, repeat
        - Kasumi, hop forward, stand D, crouching B, cancel into Tatsumaki
          Soda, repeat

+++THE OROCHI ASSASINS+(Yagami Team)++++++++++++++++++++++++++++++++++++++++

* IORI YAGAMI *
"The Burning Avenger"
Style : Magatama
Opening : Has back to opponent, turns around and says, "Sugu raku ni shite
        yaru." (I will soon end your pain.)
vs. Kyo : Looks away saying, "Imasara inochigoi ka?" (Are you begging for
        your life?)
Taunt : Puts hands in pockets and says, "Ore ga kowai no ka?" (Are you scared
	of me?)
Poses : - Laughs like a maniac with hand on head.
        - Puts hands in pocket and bends over saying, "Sonomama shine!" (You
          will die like that.)
        - Raises hand overhead, saying, "Tsuki o miru tabi omoi dase." (You
          will recall this event whenever you see the moon.)
Loss to Time : Faces player and rips part of shirt sleeve off with teeth.
Draw : Covers mouth with forearm.
Sayings : - Geez, sorry, you guys.  There's no cure for stupidity.
          - This is your last fight.  A memorable final performance.
          - Well you had to die sometime.  Now is as good a time as any!
Example Combo : Jump D, Stand C/(Crouch A, Stand A), Deadly Flower x2,
        Burning Demon

Moves :
Sakahagi - close, f/b + C
Saka Sakahagi - close, f/b + D
100 Shiki Oniyaki (Type 100 Burning Demon) - f, d, df + P
212 Shiki Kototuki In (Type 212 Moon of Koto the Negative) - HCB + K
127 Shiki Aoi-hana (Type 127 Deadly Flower) - QCB + P x3
108 Yami-barai (Type 108 Driving Away Darkness) - QCF + P
Kuzu Kaze (Scum Gale) - close, HCF + C
!Kin 1211 Shiki Yaotome (Ban Type 1211 Eight Shrine Maiden) - QCB, HCF + P
----------------------------------------------------------------------------
* VICE *
"Rugal's Dreaded Secretary's Secretary"
Style : Magatama
1st Round Opening : Jumps in and lands on hands and knees, then howls.
Opening : Stretches lazily like a cat, saying, "Omoshiroi...yarou ka?"
        (Most interesting...Shall we fight?)
Taunt : Holds head and laughs, saying, "Anmari bakarashii kara." (You're
        quite the fool.)
Poses : - Holds cheek, laughs, turns away and sighs.
        - Bows to player (a la KoF'95).
        - Puts hand on hip and grins saying, "Mangetsu no yoru ni mata aou
          ka." (Perhaps we will meet again on a full moon's night.)
Loss to Time : Turns to background and faces down.
Sayings : - The weak must be defeated.  That's my only compromise.
          - Humans are always rushing to self-destruction.  Ya gotta love
            these guys.
          - Through time man's only nature has been evil.
Example Combo : Jump attack, close Standing C (2 hits), Da Cide/Negative Gain

Moves :
(Death Blow) - close, f/b + C
(Back Rush) - close, f/b + D
(Outrage) - QCB + K
(Raven Fest) - jump, QCB + K
(Gore Fest) - close, HCB, f + C
(Da Cide) - HCF + P
!(Negative Gain) - close, HCB x2 + C
----------------------------------------------------------------------------
* MATURE *
"Rugal's Dreaded Secretary"
Style : Combination of Magatama and Rugal's style
Opening : Blows kiss then beckons to her opponent saying, "Saa, irasshai."
        (Now, come here.)
Taunt : Throws arms out and stretches while yawning.
Poses : - Does the Marilyn Monroe pose, saying, "Kimochi ii deshou?" (Doesn't
          it feel good?)
        - Bows to player (a la KoF'94) saying, "Mou au koto mo nai deshou."
          (It seems we will not meet again.)
        - Puts hand on cheek and says, "Kedamono ni nioi ga suru yo." (You
          reek of beasts.)
Loss to Time : Turns towards background and faces down.
Sayings : - I'm sure you all have dreams.  I'll show you to dreamland.
          - You must pay for your sins.  The time of atonement has come.
          - Life is one bargain after another.  Now the bargaining is over.
Example Combo : close A x3, Metal Massacre

Moves :
(Death Blow) - close, f/b + C
(Back Rush) - close, f/b + D
(Death Downer) - QCB + P x3
(Metal Massacre) - QCB + K
(Despair) - QCF + P
(Deceaser) - HCF + P
!(Heaven's Gates) - QCB, HCF + K
----------------------------------------------------------------------------
Notes : It looks like Robert's porshe is in the background off to the left.
Some of the people in the background are from Japan Team's '95 stage.  The
floor of the boat has the KoF'96 logo on it.
----------------------------------------------------------------------------
Beat Kagura :
        - Iori, goto corner, use Scum Gale when she's close, repeat
        - Vice, use De Cide repeatedly
        - Mature, CD, cancel into Metal Massacre, repeat

Beat Goenitz :
        - Iori, do Driving Away Darkness, he'll teleport, CD, repeat
        - Vice, jump, Gore Fest, repeat
        - Mature, same as Kagura

+++THE LEGENDARY TRIO OF GAROU+(Garou Densetsu Team)++++++++++++++++++++++++

* TERRY BOGARD *
"The Legendary Lone Wolf"
Style : Hakyokusaken
Opening : Fixes hat, then gestures with hand saying, "Hey, c'mon, c'mon!"
vs. Geese : With back to player, shakes his fist and growls, "Geese!"
Taunt : Fixes hat, then gestures with hand saying, "Hurry up!"
Poses : - Removes hat and dusts knees, then puts hat back on.
	- Turns with back to player, tosses hat saying, "Okay!"
        - Looking down on opponent, tosses hat behind him saying, "Okay!"
Loss to Time : Kneels with knee leaning on one arm, holding hat over brow
        with other hand.
Draw : Turns around with back to player.
Sayings : - Ahh, lighten up.  With your punches, you had to lose!
          - You brought out the wolf in me.  Aaaoooh!
          - If you don't have fangs, don't flap your gums!
Example Combo : Jump D, Crouch B, Stand B, Power Dunk/Rising Tackle/
        Crack Shoot

Moves :
(Graspin Upper) - close, f/b + C
(Buster Throw) - close, f/b + D
(Burn Knuckle) - QCB + P
(Power Wave) - QCF + P
(Crack Shoot) - QCB + K
(Rising Tackle) - f, d, df + P
(Power Dunk) - f, d, df + K
!(Power Geyser) - QCB, db, df + P
----------------------------------------------------------------------------
* ANDY BOGARD *
"The Master Bonebreaker"
Style : Kopoken
Opening : Holds hair with one hand and gestures with the other.
Taunt : Holds hair together with one hand and gestures with other hand.
Poses : - Takes stance and says, "Yoshi." (All right.)
        - Faces player, closes eyes, and folds hands together meditating.
        - Sweeps arms around in circular motion with trailing images and ends
          in pose exhaling deeply.
Loss to Time : Bends over and covers face with forearm.
Nothing : Stands back, bounces, then cups hands on either side of face and
        looks through, puts hands back in front in ready stance, puts hands
        back in front of face, then stands back.
Sayings : - Faith is what wins.  That and a devastating left hook!
          - If you can't play to win, go play a puzzle game, pansy.
          - In fighting, concentration is...uh...hmmm...Gee, I forgot.
Example Combo : Jump D, close Stand C (2 hits), Dam Breaker Punch, Cho
        Reppadan/Any attack

Moves :
Gourin Kai - close, f/b + C
Kakaekomi - close, f/b + D
Zan Ei Ken (Shadow Slice) - db, f + P
	During Zan Ei Ken
Gadankoh (Self Bomb Bliss) - QCF + P
Sho Ryu Dan (Rising Dragon Blast) - f, d, df + P
Kuuhadan (Sonic Split) - HCF + K
Hisho Ken (Flying Fist) - QCB + P
Geki-Heki Hai-Sui Sho (Dam Breaker Punch) - close, HCF + C
Genei Shiranui (Mysterious Phantom Lights) - jump, QCF + K
	Landing after Genei Shiranui
Genei Shiranui Shimo-Agito (Mysterious Phantom Lights Underjaw) - P
	Landing after Genei Shiranui
Genei Shiranui Uwa-Agito (Mysterious Phantom Lights Upperjaw) - K
Genei Shiranui Uwa-Agito (Mysterious Phantom Lights Upperjaw) - QCF, uf + K
!ChoReppadan (Super Sonic Swirl) - QCB, QCF + K
----------------------------------------------------------------------------
* JOE HIGASHI *
"The Kick-Boxing Storm"
Style : Muy Thai (Thai Kick-boxing)
1st Round Opening : Brings both fists down in a slamming motion saying, "Ey!"
Opening : Smacks fists then points to opponent and says, "Saku saku ikuze."
        (Let's do this quick.)
Taunt : Pulls down shorts and moons opponent, saying "Ora, ora!" (Hey, hey!)
Poses : - Goes down on knees, kisses fists, then raises them saying,
          "Oh-shaaa!"  (Alriiight!)
	- Puts hands on hips and throws head back laughing wildly.
        - Does a couple punches towards opponent, then a forward elbow
          towards player, saying, "Oh shaaa!"
Loss to Time : Kneels on one knee and lowers head.
Sayings : - I saw right through you like...well, something transparent.
          - If I were you, I'd role [sic] over and pretend to be dead!
          - Tough luck guys, you got the short straw with me!
Example Combo : Jump D, close Crouch B, Crouch A, TNT Punch, TNT Punch
        Finisher
Bug vs. Mr. Big : Use Screw Upper, juggle with another Screw Upper

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