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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter H » Hoshigami: Ruining Blue Earth - Strategy Guide (Page 07)

Hoshigami: Ruining Blue Earth - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Hoshigami: Ruining Blue Earth - Strategy Guide (Page 07).

NOTE: You can change the initial position of your characters, but I'm placing
      them this way to make things easier considering each character's time to
      move. Push means use "Shoot" command.

KEYS:

[Alv] - Alveen    [Al2] - Move Alveen to this place.  [st+number] - Means step
[Tin] - Tinn      [Ti2] - Move Tinn to this place.                + its height.
[Ele] - Elena     [El2] - Move Elena to this place.   [Saj] - Sajiri.
[Faz] - Fazz      [Fa2] - Move Fazz to this place.    [ENE] - Enemy.
[Lei] - Leirey    [Le2] - Move Leimrey to this place.
{Rom] - Romleth   [Ro2] - Move Romleth to this place.
[Reu] - Reuperl   [Re2] - Move Reuperl to this place.

--------------------------------------------------------------------------------
[Beginner's House] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


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HOUSE OF SESSIONS - ROOM 1
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Map of the room:         Strategy:

   [Alv]                 [Tin] - Select Session with full gauge facing down.
   [   ]                 [Ele] - Select Session with full gauge facing down.
   [Saj]                 [Faz] - Select Session with full gauge facing down.
   [   ]                 [Lei] - Select Session with full gauge facing down.
   [Tin]                 [Reu] - Select Session with full gauge facing down.
   [   ]                 [Rom] - Select Session with full gauge facing any
   [Ele]                         side.
   [   ]                 [Alv] - Move toward [Saj] then push him toward [Tin].
   [Faz]
   [   ]                 THAT'S IT, LET'S MOVE TO THE ROOM 2.
   [Lei]
   [   ]
   [Reu]
   [   ]
   [Rom]


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HOUSE OF SESSIONS - ROOM 2
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Map of the room:              Strategy:

          [Alv]               [Tin] - Move one square up then select session
          [   ]                       with full gauge facing right.
          [Saj]               [Ele] - Move one square up then select Session
          [   ]                       with full gauge facing down.
          [   ]               [Faz] - Just select Session with full gauge then
[Rom][   ][Tin][   ][Ele]             face left.
[Reu][   ][Lei][   ][Faz]     [Lei] - Just select Session with full gauge then
                                      face left.
                              [Reu] - Just select Session with full gauge then
                                      face up.
                              [Rom] - Move one square up then select Session
                                      with full gauge facing any side.
                              [Alv] - Move toward [Saj] then push him toward
                                      [Tin].

                              THAT'S IT, LET'S MOVE TO THE ROOM 3.


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HOUSE OF SESSIONS - ROOM 3
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Map of the room:         Strategy:

     [Alv]               [Tin] - Select session with full gauge and facing down.
     [   ]               [Ele] - Select session with full gauge and facinf down.
     [Saj]               [Faz] - Move one square to the right then select
     [Tin]                       session facing down.
     [   ]               [Lei] - Move one square up and select session facing
     [Ele]                       down.
     [   ]               [Reu] - Move one square up, one left, then select
[Faz][   ]                       session facing down.
     [   ]               [Rom] - Move one square up and select session facing
     [   ]                       side.
     [Lei]               [Alv] - Move toward [Saj] and push him toward [Tin]
     [   ]
     [   ][Reu]
     [   ]               THAT'S IT, LET'S MOVE TO THE ROOM 4.
     [Rom]



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HOUSE OF SESSIONS - ROOM 4
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Map of the room:             Strategy:

          [Alv]              [Tin] - Select session with full gauge and facing
          [   ]                      down.
          [Saj]              [Ele] - Select session with full gauge and facing
          [   ]                      down.
          [Tin]              [Faz] - Move one square right, push the enemy away,
          [   ]                      move one square right, select session and
          [Ele]                      face down.
          [   ]              [Lei] - Push the enemy away, move one square left,
[Faz][   ][ENE]                      select session facing down.
          [   ]              [Reu] - Push the enemy away, move one square right,
          [ENE][Lei]                 select session facing down.
          [   ]              [Rom] - Select session facing any side.
     [Reu][ENE]              [Alv] - Move toward [Saj] and push him toward [Tin].
          [   ]
          [Rom]              THAT'S IT, LET'S MOVE TO THE ROOM 5.



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HOUSE OF SESSIONS - ROOM 5
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Map of the room:                      Strategy:

               [   ]                  [Tin] - Move 2 squares up, then select
     [ENE][   ][Saj][   ][ENE]                session facing down.
               [   ]                  [Ele] - Move one square left then select
               [   ]                          session with full gauge, facing
               [   ]                          left.
               [   ]                  [Faz] - Move 2 squares up then one left,
               [   ]                          select session facing right.
               [   ]                  [Lei] - Move 2 squares up, then select
               [   ]                          session facing any side.
               [   ]                  [Reu] - Move all the way up.
               [   ]                  [Rom] - Move one square right then select
               [   ]                          Session facing left.
               [   ]                  [Alv] - Move one square right then select
[Alv][Lei][Rom][Reu][Faz][Tin][Ele]           session facing up.
                                      [Saj] - [Saj] and the other enemies will
                                              move. On the next turn keep the
                                              positions of everybody except
                                              [Reu]
                                      [Reu] - Move back until you be 3 squares
                                              above [Faz].
                                      [Saj] - [Saj] and the other enemies will
                                              move. On the next turn keep the
                                              positions with everybody except
                                              [Reu].
                                      [Reu] - Move until you be above [Faz],
                                              adjust the RAP gauge the way [Reu]
                                              move again after [Saj] but before
                                              the other enemies.
                                      [Saj] - [Saj] will attack [Reu] twice.
                                      [Reu] - Turn around [Saj] then push him
                                              toward [Faz].

                                      THAT'S IT, LET'S MOVE TO THE ROOM 6.



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HOUSE OF SESSIONS - ROOM 6
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Map of the room:              Strategy:

    [Reu]                     [Tin] - Move one square down then select session
    [Saj]                             with full gauge facing down.
    [Tin]                     [Ele] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Ele]                     [Faz] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Faz]                     [Lei] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Lei]                     [Reu] - Just wait, adjust your RAP gauge the
    [   ]                             his next move be one before [Saj].
    [Rom]                     [Rom] - Move one square down then select session
    [   ]                             with full gauge facing down.
    [Alv]                     [Alv] - Move one square down then select session
                                      with full gauge facing any side.
                              [Reu] - Push [Saj] toward [Tin].

                              THAT'S IT, LET'S MOVE TO THE ROOM 7.

NOTE: You must use Leimrey or Reuperl to push Sajiri 'cause he's on a higher
      ground and only the Spear can reach him.


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HOUSE OF SESSIONS - ROOM 7
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Map of the room:



                                            [st9]
                             [st7][   ][Reu][   ]
                             [st9][   ][   ]
         [Ele][   ][Tin][   ][Saj][st8][   ]
         [   ][   ][   ][   ][   ]
         [   ][   ][Lei][   ][Faz]
         [   ][   ][   ][   ][   ]
         [Rom][   ][   ][   ][Alv]

Strategy:

[Tin] - Select session with full gauge, face left.
[Ele] - Select session with full gauge, face down.
[Faz] - Select session with full gauge, face down
[Lei] - Select session with full gauge, face right.
[Reu] - Wait, adjust your RAP meter the way your next move be one before [Saj].
[Rom] - Move 2 squares up, select session and face right.
[Alv] - Select session with full gauge, face any side.
[Reu] - Move to the [st8] and push [Saj] toward [Tin].

THAT'S IT, LET'S MOVE TO THE ROOM 8


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HOUSE OF SESSIONS - ROOM 8
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Map of the room:

[   ][Alv][   ][   ][   ][   ][Ro2]
[   ][   ][   ][   ][   ][   ][   ]
[Al2][Saj][Ti2][   ][   ][Rom][Re2]
[   ][st6][   ][   ][   ][st4][   ]
[   ][Faz][Fa2][   ][El2][Reu][Le2]
[   ][st7][   ][   ][   ][   ][   ]
[   ][Tin][st4][Ele][st3][Lei][   ]

Strategy:

[Tin] - Move to the square [Ti2], select session with full gauge and facing
        down.
[Ele] - Move to the square [El2], select session with full gauge and facing
        right.
[Faz] - Move to the square [Fa2], select session with full gauge and facing
        right.
[Lei] - Move to the square [Le2], select session with full gauge and facing
        up.
[Reu] - Move to the square [Re2], select session with full gauge and facing
        up.
[Rom] - Move to the square [Ro2], select session with full gauge and facing
        any side.
[Alv] - Move to the square [Al2] and push [Saj] toward [Ti2].

THAT'S IT, LET'S MOVE TO THE ROOM 9.


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HOUSE OF SESSIONS - ROOM 9
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Initial position:                       Strategy:

                    [Alv]           [Tin] - Select session with full gauge and
                    [   ]                   facing down.
                    [Saj]           [Ele] - Select session with full gauge and
                    [   ]                   facing down.
                    [Tin]           [Faz] - Select session with full gauge and
                    [   ]                   facing any side.
                    [Ele]           [Lei] - Move one square left, push the enemy
                    [   ]                   below, move back, select session
          [ENE][   ][Lei][   ][ENE]         facing down.
                    [ENE]           [Reu] - Move one square up, push the enemy
[Faz][   ][Reu][ENE][Rom]                   at the right side, move back, select
                                            session facing left.
                                    [Rom] - Select session with full gauge and
                                            facing left.
                                    [Alv] - Move toward [Saj] and push him
                                            toward [Tin].

                                    THAT'S IT, LET'S MOVE TO THE ROOM 10.

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HOUSE OF SESSIONS - ROOM 10
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Map of the room:                       Strategy:

[   ][   ][   ][Saj][   ][   ][   ]    I don't have a 100% accurate strategy, I
[   ][   ][   ][   ][   ][   ][   ]    will try to find it and post on the next
[ENE][   ][ENE][   ][ENE][   ][ENE]    update, there's just some tips:
[   ][   ][   ][   ][   ][   ][   ]
[   ][ENE][   ][ENE][   ][ENE][   ]    - Make this kind of formation:
[   ][   ][   ][   ][   ][   ][   ]
[   ][   ][ENE][   ][ENE][   ][   ]     [***][   ][***][   ][***]
[   ][   ][   ][   ][   ][   ][   ]     [   ][   ][   ][   ][   ]
[   ][   ][   ][ENE][   ][   ][   ]     [***][   ][***][   ][***]
[   ][   ][   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ][   ][   ]    - Have Leimrey, Reuperl and Tinn in the
[   ][   ][   ][   ][   ][   ][   ]      front 'cause they can hit enemies two
[Rom][Tin][Ele][Faz][Lei][Reu][Alv]      squares away. As the enemies move,
                                         kill them or push, depending on the
                                         HP.

                                       - Have Alveen move all the way up and
                                         wait for [Saj] to move toward one of
                                         your allies, then move behind [Saj]
                                         but not too close.

                                       - Keep pushing the enemies and make the
                                         best formation depending on the
                                         position of [Saj].

                                       - With some luck after a few turns you
                                         should do it.

THAT'S IT, BY PASSING THROUGH THIS ROOM YOU WIN THE SKILL MANUAL "WAY OF SWORD",
LET'S MOVE TO THE ROOM 11.

--------------------------------------------------------------------------------
[Advanced House] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

I won't give you strategies for these rooms, since Daniel Sleutel
 has a FAQ with strategies for all rooms, take a look
on his good FAQ to finish the House of Sessions.



--------------------------------------------------------------------------------
SECTION 14 - [INCREASING STATS OF YOUR COINS] ----------------------------------
--------------------------------------------------------------------------------

Here I will put all good engraving combinations I found and what I got on the
message board, contributions on this sections are more than appreciated, of
course I will credit everybody.

--------------------------------------------------------------------------------
[Elemental Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

First I will explain one way of incresing stats of your elemental coins. First
of all take a look on the Circle of Deities:


                        Gote __________ Amu
                            / \      / \
                           /   \    /   \
                          /     \  /     \
                     Ema /_______\/_______\ Zeneth
                          \      /\      /
                           \    /  \    /
                            \  /    \  /
                      Sonova \/______\/ Kashis


There are two triangles inside of this circle, the triangles are these:


                   Gote                     Amu
                     /\                      /\
                    /  \  #1                /  \  #2
                   /    \                  /    \
                  /______\                /______\
              Sonova     Zeneth         Ema     Kashis


—————————————————————————————————
Increasing lots of stats + AOE
—————————————————————————————————

First choose one Deity, take a look on the triangles to see in what triangle it
is. Then combine the Coin of the Deity you chose with a lv1 seal of one of the
other Deities plus a lv6 seal of the other Deity.

For example, let's use Sonova, the other Deities that are together on its
triangle are Gote and Zeneth, take one coin of Sonova, Bondes for example, on
the coin shop select engraving and engrave on the coin Bondes a lv1 seal,
Ice and a lv6 seal that's Tunderclap on this example. The stats of your coin
will increase this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +5     -1   -1   +0     +4   --   +2

That's a good way of increasing your stats, once at the chapter 3 you can buy
the lv6 Seals.

Here's another way of increasing lots of stats of your coins plus AOE, first
go to the engrave option and select 2 seals, choose the coin you want and put
a lv1 seal of the same deity as the coin plus a level 7 seal of the same deity
too, for example let's use the Laicle coin, put a level 1 seal plus a level 7
seal of Gote deity, which are Lightning+Mirage, the stats of your coins will
increase this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +10    -1   -1   +0    +4    --   +0


Here's the best way of increasing lots of stats including AOE, first go to the
engrave option and select a coin of the deity you want, select 2 seals and put
two level 7 seals of the same deity as your coin. For example, using the Grulla
coin, put two level 7 seals of Amu, that's the Entity seal, your coin's stats
will increase this way.

              MCP   CPC   RC   RNG   AOE   SR   POT
              +10   -2    -2   +0    +12   --   +4


—————————————————————————————————
Increasing lots of stats + Range
—————————————————————————————————

Now here's how to increase the Range of your coin, first identify where the
Deity you chose is, then engrave one lv1 seal of one of the other Deities of
its triangle with a lv2 seal of the Deity left.

Take a look on the example, let's use Ema, the coin Gaiga to be more specific,
go to the coin shop and enter the engraving option, select 2 seals and first
put the lv1 seal of one of the other Deities(Kashis or Amu of course), for
example let's use Fire, then take a lv2 seal of the Deity left that's Kashis,
the seal is Green. You will change the stats of your coins this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +0     +2   +2   +1     +0   --   -5

This will increase the range of your coins but will decrease some other things,
this isn't really a problem since you can increase them again with the first
method.

Here's the best way I found of incresing lots of stats plus the range of your
coin, first go to the engrave option and select two seals, select the Coin you
want to increase stats and take a look on the circle of Deities to see which
deity is opposed to the deity of the coin you want to use. Then put a level 1
seal of the same deity as your coin plus a lv7 seal of the opposed deity. Here's
an example, let's use the coin Gaiga, put the level 1 seal which is Earth plus
a level 7 seal of the opposed deity which is Tundra, the stats of your coins
will increase this way:

              MCP   CPC   RC   RNG   AOE   SR   POT
              +7    -1    -1   +1    +0    --   +0

That's for now, In the next version I expect to put some good engraving
combinations on the Black and White Coins.


--------------------------------------------------------------------------------
[White Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
[Black Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------


NOTE ABOUT AOE: The AOE increases just three times, from 1 to 5, from 5 to 13
                and from 13 to 25, then when I say that the combination will
                add 4 of AOE means that my coins was at AOE 1, so if your coin
                is already at AOE 13 your bonus will be +12 instead of 4. All
                the combinations I did with AOE = 1.


--------------------------------------------------------------------------------
SECTION 15 - [LEVELING UP YOUR COINS] ------------------------------------------
--------------------------------------------------------------------------------

Here I will try to explain how to level up your coins, contributions on this
section will be very appreciated.

--------------------------------------------------------------------------------
[Elemental Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

First let me tell you that to level up a coin this coin need some minimal stats,
with the coins of the 6 initial deities after reaching the stats needed you will
just need to use a Emblem Seal of the same deity as the coin or two level 6 or
two level 1 seals of the other deities that are on the same triangle of your
coin's deity. Here's the requiriments:

—————————————————————————————————
  Level 1 coin to level 2 coin.
—————————————————————————————————

   MCP   POT
   30    40

—————————————————————————————————
  Level 2 coin to level 3 coin.
—————————————————————————————————

   MCP   AOE   POT
   50     5    60

—————————————————————————————————
  Level 3 coin to level 4 coin.
—————————————————————————————————

   MCP   AOE   POT
   70    13    110

—————————————————————————————————
Level 4 coins to forbidden coin.
—————————————————————————————————

According to Johnson  you can level up a Gain coin found
at Temple of Earth(chapter 6), he said that if you boost the stats to:

   MCP   CPC   RC   RNG   AOE   POT
   160    60   60    8     25   150

you can level it up to a forbidden coin, I couldn't test it since I erased all
my saves after climbing up the Tower of Vugtis twice without getting a lv4 coin
that I could level up, sorry about it.



--------------------------------------------------------------------------------
[White Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

Here's what I found about the way of level up a white coin, once reached these
stats just use a Halo or a Purity seal.


—————————————————————————————
   From Cure to Cure Re
—————————————————————————————

     MCP   POT
     30    40

—————————————————————————————
  From Cure Re to Cure Zu
—————————————————————————————

   MCP   AOE   POT
   50     5    80

—————————————————————————————
  From Cure Zu to Re Cure
—————————————————————————————

  MCP   RNG   AOE   POT
  70     8    13    130

—————————————————————————————
  From Re Cure to Re Vin
—————————————————————————————

  MCP   CPC   RC   RNG
  70    50    50    9

—————————————————————————————
   From Re Vin to Re Via
—————————————————————————————

    MCP   CPC   RC
    100   60    60


--------------------------------------------------------------------------------
[Black Coins] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------

Here's what I found about how to level up Black Coins, after reached these stats
just use Halo, Night or Purple+Yellow seals on the coins.


—————————————————————————————
    From Spika to Terror
—————————————————————————————

       MCP   SR
       30    50

—————————————————————————————
    From Terror to Conti
—————————————————————————————

       MCP   SR
       40    50

—————————————————————————————
    From Conti to Decoin
—————————————————————————————

       MCP   SR
       50    50


--------------------------------------------------------------------------------
SECTION 16 - [WEAPONS LIST] ----------------------------------------------------
--------------------------------------------------------------------------------

Here's the list of every weapon in the game. They are sorted by type for your
convenince. The list is incomplete but I will be working on it as I progress in
the game.

--------------------------------------------------------------------------------
[Swords] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
Sword are powerful and easy to handle, swords users become proficient with Amu
Deity.

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
SHORT SWORD

PHYSICAL ATTACK: 11      CF ATTACK: 0        HIT: 35          WEIGHT: 18
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 10        RAP COST: 32
SPECIAL EFFECT: None
PRICE: 580G
NOTE: Short bladed sword that can be wielded with ease.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
BROAD SWORD

PHYSICAL ATTACK: 21      CF ATTACK: 0        HIT: 33          WEIGHT: 21
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 11        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 1,140G
NOTE: Sword with a broad blade for cutting.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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LONG SWORD

PHYSICAL ATTACK: 31      CF ATTACK: 0        HIT: 41          WEIGHT: 24
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 12        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: A long, double-edged sword.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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BASTARD SWORD

PHYSICAL ATTACK: 41      CF ATTACK: 0        HIT: 39          WEIGHT: 27
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 8         RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 2,240G
NOTE: Heavy sworddesigned to crush the enemy's armor.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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GREAT SWORD

PHYSICAL ATTACK: 52      CF ATTACK: 0        HIT: 42          WEIGHT: 31
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 9         RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Enormous, double-edged sword used in battle.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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FLAMBERGE

PHYSICAL ATTACK: 63      CF ATTACK: 10       HIT: 51          WEIGHT: 35
PHYSICAL DEFENSE: 0      CF DEFENSE: 5       EVADE: 15        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 4,480G
NOTE: Long sword with the undulating cutting edge.
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SHICHISHITOU

PHYSICAL ATTACK: 74      CF ATTACK: 19       HIT: 59          WEIGHT: 51
PHYSICAL DEFENSE: 0      CF DEFENSE: 14      EVADE: 24        RAP COST: 38
SPECIAL EFFECT: Seven Pains: All negative status to the target.
PRICE: N/A
NOTE: Sword made by Chroma.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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SCIMITAR

PHYSICAL ATTACK: 75      CF ATTACK: 0        HIT: 55          WEIGHT: 39
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 21        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 4,100G
NOTE: Sabre with long, slim blade.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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SHAMSHEER

PHYSICAL ATTACK: 88      CF ATTACK: 0        HIT: 59          WEIGHT: 43
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 17        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Curved, thick-bladed sword.
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FILANGI

PHYSICAL ATTACK: 100     CF ATTACK: 0        HIT: 59          WEIGHT: 47
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 18        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: 5,300G
NOTE: Sword with a thin, flexible blade.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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CLAIMH SOLAIS

PHYSICAL ATTACK: 115     CF ATTACK: 0        HIT: 69          WEIGHT: 55
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 21        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: A large saw-toothed sword.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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SWORD OF AMU

PHYSICAL ATTACK: 130     CF ATTACK: 37       HIT: 90          WEIGHT: 59
PHYSICAL DEFENSE: 10     CF DEFENSE: 12      EVADE: 33        RAP COST: 32
SPECIAL EFFECT: Champion.
PRICE: N/A
NOTE: Sacred sword imbued with the strength of Amu.
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FRAGARACH

PHYSICAL ATTACK: 145     CF ATTACK: 0        HIT: 81          WEIGHT: 64
PHYSICAL DEFENSE: 0      CF DEFENSE: 0       EVADE: 25        RAP COST: 32
SPECIAL EFFECT: None.
PRICE: N/A
NOTE: Massive sword that can shatter a rock.
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BALMUNG

PHYSICAL ATTACK: 160     CF ATTACK: 24       HIT: 87          WEIGHT: 69
PHYSICAL DEFENSE: 0      CF DEFENSE: 14      EVADE: 0         RAP COST: 40
SPECIAL EFFECT: Armor Break 10%
PRICE: N/A
NOTE: Black Sword that is modeled after a dragon.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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LAEVATEINN

PHYSICAL ATTACK: 173     CF ATTACK: 30       HIT: 97          WEIGHT: 75
PHYSICAL DEFENSE: 0      CF DEFENSE: 21      EVADE: 34        RAP COST: 43
SPECIAL EFFECT: Weapon Guard.
PRICE: N/A
NOTE: Blackthorn's Sword.
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STAR BLADE

PHYSICAL ATTACK: 190     CF ATTACK: 32       HIT: 117         WEIGHT: 58
PHYSICAL DEFENSE: 0      CF DEFENSE: 27      EVADE: 41        RAP COST: 32
SPECIAL EFFECT: Coin Break 10%.
PRICE: N/A
NOTE: Sword made from the shard of elemental wisdom.
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[Daggers] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Daggers aren't powerful as swords but have very high hit rate and low RAP cost,
dagger users become proficient with Kashis Deity.

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LUCKY SWORD

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