Harry Potter And The Sorcerer's Stone - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Harry Potter And The Sorcerer's Stone - Strategy Guide (Page 01).
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A N D T H E S O R C E R E R ' S S T O N E
Harry Potter and the Sorcerer's Stone
~for PlayStation~ WALKTHROUGH/FAQ
by Matt B. m a t t b @ e b o l d . c o m
/-----------\
< Legal Stuff >
\-----------/
This FAQ/Walkthrough is intended for personal use only.
It can't be used for any profitable purposes nor can it be
published in any forms. It can't be altered in any way nor
can it be placed on any web site without my permission. No
parts of it can be taken without my permission. Any
offenders will be severely dealt with. It is protected by
U.S. Copyright law.
This FAQ/Walkthrough Copyright (C)2002 by Matt B.
Only these sites have permission to post this
Walkthrough/FAQ:
gamefaqs.com
neoseeker.com
psxcodez.com
cheatcc.com
spielewiese.de
gamepad.de
gamesover.com
cheats.de
a2zcheats.com
albus-dumbledore.co.uk
potterwebuk.com
hpw.5er.com
club_dbz.tripod.com
diagonsoft.com
All Harry Potter names, characters, and related indicia are
trademarks of WarnerBros.
|===================================|
|===================================|
| TABLE OF CONTENTS |
|===================================|
|===================================|
To jump to the section (if you are on a PC), press Control-F
after highlighting a Section (A, B5, C1, etc.)
A. Introduction
A1. Revision History
A2. About Me (EMAIL INFO)
A3. Introduction to the Game
B. Game Basics
B1. Controls
B2. Spells
B3. Characters
B4. Items
B5. Enemies
B6. Quidditch
C. Walkthrough
c1. The Main Castle
c2. The Grounds
c3. The Dungeons
c4. The Upper Castle
c5. Diagon Alley
c6. Through the Trapdoor
D. Hints
D1. The Witches and Wizards Cards (all of them)
D2. Hard to get Jellybeans
D3. Frequently Asked Questions
D4. Secrets
D5. Glitches
E. Credits
|===================================|
|===================================|
| A. INTRODUCTION |
|===================================|
|===================================|
/--------------------\
< A1. Revision History >
\--------------------/
11/11/01 - Bought the game.
11/17/01 - Finished writing my walkthrough.
11/18/01 - Posted my Walkthrough.
11/22/01 - Update: Now this Walkthrough has a list of the
web sites with permission to post this.
11/25/01 - Update: Now this has some of the Witches and
Wizards Cards locations and the answers to the Chess Games.
11/29/01 - Update: Now this Walkthrough/FAQ is more organized,
and has a lot more content.
11/30/01 - Update: I fixed a few typos and now I have more web
sites and some FAQs.
12/10/01 - Update: I added the Quidditch and Glitches sections
and have a new website.
12/16/01 - Update: I have two more websites and the Hard to
get Jellybeans section is added.
1/2/02 - Update: I have 2 more websites and took some more
advice from Beno Jange.
1/4/02 - Update: I have another website and fixed a small error.
/------------\
< A2. About Me >
\------------/
Hello, I am Matt B, I would like for you to email me what
you thought of this walkthrough/FAQ, and you can also email
me any questions or comments about the game or this
walkthrough/FAQ. My email address is:
m a t t b @ e b o l d . c o m
-IF THE ANSWER TO YOUR QUESTION IS IN THE FAQS SECTION,
I PROBABLY WON'T REPLY WITH THE ANSWER.
-PLEASE PUT "HARRY POTTER" AS THE SUBJECT.
-ANY SPAM MAIL SUCH AS ADVERTISEMENTS, HATE MAIL, CHAIN
LETTERS, ETC. WILL BE IGNORED.
I like Harry Potter (the books, the movie, the game and
all) and similar books/movies/games. So enjoy this!!
/----------------------------\
< A3. Introduction to the Game >
\----------------------------/
Harry Potter and the Sorcerer's Stone for Playstation
(based on the novel by J. K. Rowling) is a fun,
challenging game where you run and jump around obstacles,
cast spells and hexes, and meet up with over 20
characters from the book.
| THE GOOD FEATURES:
*-------------------
Book-accurate plot and setting, good graphics and sound,
challenging gameplay
| THE BAD FEATURES:
*-------------------
A little short, sometimes annoying view angles, too
challenging or confusing at some parts
It's like a cross between: Zelda Games from the N64
(freedom around the castle, use spells the way you play
music), Frogger for PSX (the graphics, puzzles, and sound
effects) and Spyro the Dragon (graphics, the way jelly
beans are like gems, sound effects).
It may start off easy, but it will soon be annoyingly
hard.
|===================================|
|===================================|
| B. GAME BASICS |
|===================================|
|===================================|
/------------\
< B1. Controls >
\------------/
D-pad - Move around the world, use menus
Left Analog - Same
Right Analog - None
X - Use a spell (If there's a colored spark), or Flipendo
Knockback Jinx (if not)
Square - Talk to someone, open a door, or a similar action
Triangle - Look around (once Nick teaches you to), aim
Circle - Used for spells only
R2 - Camera Right
L2 - Camera Left
R1 - Lock-on Target (sometimes this happens automatically)
L1 - None
/----------\
< B2. Spells >
\----------/
Each spell you learn in a class, then you can use it
whenever you see a spark above an object.
Spell - Spark Color - Class - Use - Details
Flipendo - White - Library - Basic Damaging Spell - You
use this against most enemies. This can be upgraded. You
just press X to shoot, hold it down to charge it.
Sometimes you need to aim it using Triangle or R1.
Wingardium Leviosa - Yellow - Charms - Levitate Objects -
You just press X when you see an object. Press the D-pad
to move the object around, X to make it rise (it'll
gradually fall) and Triangle to drop it.
Incendio - Green - Herbology - Defeat Plants - Go up to a
plant with a green spark above it. You have to press the
right buttons as they pass by the circle in the time
limit. The circles speed up, but as long as you know what
buttons to press, you should be fine. If you are having
any problems, press the button a little before the circle
passes by it.
Mix Potion - N/A - Potions - Creates a healing potion -
When you see a cauldron, you can mix it using whatever 3
buttons appear. This creates the full-healing potion.
Verdimillious - Blue - Defense Against the Dark Arts -
"Removes Darkness" (actually makes clear platforms solid)
- This is the easiest spell, although you only have one
opportunity to use it. Just press x when you see a blue
spark and platforms will become solid so you can walk on
them.
Avifors - Red - Transfiguration - Turn statues into birds
- When you see a bird statue on a table and a red spark
above it, you can make the bird take flight and the table
rise when you step on it. When you use Avifors, you have
to press X when the circle passes by it, at different
rates.
/--------------\
< B3. Characters >
\--------------/
| MAIN CHARACTERS
*----------------
Harry Potter - You.
Ron Weasley - Your best friend. He helps you get Hedwig
from Malfoy and get the Sorcerer's Stone, and gives
occasional advice.
Hermione Granger - Your other friend. Smarter than Ron,
she also helps you get to the stone and does most of the
research on it.
Draco Malfoy - A rotten boy, he will show his hate of
Gryffindor with various pranks.
Neville Longbottom - A clumsy, forgetful boy, you will
need to help him with a few tasks.
Albus Dumbledore - The headmaster of Hogwarts. He shows
up a lot in "Storybook Mode", but the only time you see
him in the castle is in the Entrance Hall in the
beginning.
Severus Snape - The Potions teacher. You have to get the
Sloth Brain from him to enter the dungeons, and he takes
away your Quidditch book (even though it's not a library
book! How rude! Has anyone gotten theirs back yet?)
Quirrel - The stuttering professor of Defense Against the
Dark Arts, he is the mysterious person in the dark cloak
you see ever so often. In this walkthrough, he is
sometimes referred to as Quirrel/Voldemort. He is the
toughest opponent at the end of the game.
Fred and George Weasley - The Weasley twins will be in a
certain location in the first four sections. The first
time you see them, you have to meet them in the common
room, though.
| OTHER CHARACTERS
*-----------------
Rubeus Hagrid - The Hogwarts Gamekeeper, you get some
items from him
Nick - the Gryffindor Ghost, he helps you on various
tasks.
Peeves - The poltergeist, he causes trouble (though only
once)
Crabbe & Goyle - Malfoy's buddies who don't really seem
to help him
Professor McGonagall - teaches Transfiguration, puts you
on the team
Professor Flitwick - The Charms Teacher
Professor Sprout - The Herbology Teacher
Argus Filch - Patrols the Forbidden Corridor
Mrs. Norris - Filch's cat
Firenze - This centaur saves you from Voldemort in the
forest
Lee Jordan - Only appears at Quidditch games to be the
commentator
Mr. Ollivander - Runs a shop in Diagon Alley
Griphook - A goblin who helps you in Gringotts
One weird thing about the characters is that Peeves and
Professor Sprout appear in this game but not in the movie.
/---------\
< B4. Items >
\---------/
Item Location Use
| COMMON ITEMS
*-------------
Jellybeans Everywhere Collect for the
password
Chocolate Frogs Everywhere Heals you a little
bit
Wiggenwild Potion Everywhere Fully heals you
Cauldrons Dungeons, Forest Creates a Wiggenwild
Potion
Wizard Cards See section D1 Try to collect them
all
Levers Everywhere Unlock doors, raise
platforms
Notes Everywhere Tell you information
| MISCELLANEOUS ITEMS
*--------------------
Hedwig's Feathers Library Unlock Library doors
Puffapods Grounds, Dungeon Use to hit trolls
Silver Keys Forbidden CorridorUnlock Corridor doors
Invisible Tokens Forbidden CorridorMake you invisible
Coins Gringotts Buy Dragon Tonic
ingredients
| SPECIAL ITEMS
*--------------
Hedwig Library Can bring you items
Broomstick Charms Corridor Lets you fly
Fire Seeds Grounds Hagrid needs them
Quidditch Book Hagrid's Hut Get from Hagrid for
Fire Seeds
Sloth Brain Sloth Brain* Give to Snape to
enter Dungeons
Troll Key Dungeons Unlocks Firefly room
Invisibility CloakAttic Tokens make you
invisible
Peacock Feathers Diagon Alley Used in Dragon Tonic
Eagle Owl Feather Diagon Alley Used in Dragon Tonic
Toad Warts Diagon Alley Used in Dragon Tonic
Ice Potion Chambers Lets you walk through
flames
| PRIZES
*-------
Nimbus 2000 Castle Portrait Fly Faster
Quidditch Armor Dungeon Portrait Protects from
Bludgers
Knockback Duo Upper C. Portrait Doubles Flipendo's
power
*This isn't a typo. There is a section in the grounds
that I call Sloth Brain.
/-----------\
< B5. Enemies >
\-----------/
Flip & Inc = Flipendo and Incendio
Wing.Lev. = Wingardium Leviosa
| ENEMY CHART
*------------
Enemy Location Spell Used Details
Poison Snails Library Flipendo You have to hit
them twice
Flying Books Library Flipendo You have to aim
using R1
Axe Knights Great Foyer (None) Wait for them to
swing
Bouncing Bulbs Grounds Flipendo
Gargoyle GargoyleGate Flipendo See Gargoyle Gate
section
Fire Seed Pl. Grounds Incendio
Ven.Tentacula Sloth Brain, Flip & Inc See Below
Forest
Horklumps Sloth Brain Wing.Lev. See Below
Small Trolls Dungeons, (Puffapods) Throw when it's
on the drain
Forest
Silver Knights Dungeons, Flipendo See Below
Chambers
Small Turtles Dungeons (None) Just avoid their
flames
Big Troll Bathroom Flipendo See section in C4
Peacock Diagon Alley (None) See section in C5
Eagle Owl Diagon Alley Wing.Lev. See section in C5
Toad Diagon Alley Flipendo See section in C5
Vines Forest Incendio
Poison Plants Forest Incendio
Fire Turtles Forest Flipendo See Below
Fluffy Chambers (Flute)
Devil's Snare Chambers Flip & Inc See section in C6
Groggy Troll Chambers Wing.Lev. See section in C6
Dark Knights Chambers Flipendo See Below
Big Knight Chambers Flipendo See section in C6
Details:
| VENEMOUS TENTACULA
*-------------------
This spits out little spiky things that you can kill
quickly with Flipendo. After they are defeated, you can
use Incendio to kill the mother plant for good. If
Incendio fails, more spiky things will shoot out again.
You will get about 4 jellybeans for defeating it.
| HORKLUMPS
*----------
Levitate them, then collect the beans quickly. It
collects the beans too. If you try to get a bean at the
same it does (or you just get near it) it will damage you.
| SILVER KNIGHTS
*---------------
Cast two charged Flipendos at these guys to defeat them.
If they aren't moving, you can't affect them.
| DARK KNIGHTS
*-------------
These knights are dark grey. They are the knight in the
Ice Potion room and one of the knights Quirrel puts to
life. You kill them once again with two charged Flipendos,
but you can only affect them when they "stretch" after
they attack.
| FIRE TURTLES
*-------------
You need to be close to attack these (with a charged
Flipendo) but not too close, or you'll be damaged. After
you attack, or if they're simply mad at you, they'll turn
around and attack you with a flame. Run around to dodge
it. If the turtle is red, it means it can only take one
more hit.
/------------\
< 6. Quidditch >
\------------/
If you need help on Quidditch games, refer to this
section.
There are two parts to a Quidditch match: Chase mode and
Catch mode. Catching the Winged Key is the same.
| CHASE MODE
*-----------
There are three sections to Chase mode. The Golden Snitch
releases speed rings of different colors depending on the
section you are at. At first, you follow the Snitch solo
(blue rings). Then, the other Seeker races you (red
rings). Then you hear "Potter takes the lead!" and the
other seeker falls behind (gold rings). Each section
requires you to pass through about 15 rings.
| CATCH MODE
*-----------
The Snitch moves back and forth across the bottom. Press
X right before it reaches your hand to catch it.
| BLUDGERS
*---------
These are the only other important things in Quidditch.
If you go fast enough, they are easy to avoid. Quidditch
armor protects you from these. The keys that you don't
want to catch act as Bludgers in the Winged Keys
"Quidditch".
| OUT-OF-GAME QUIDDITCH
*----------------------
Once you join the team, you can play Quidditch out of the
game. If you enter a game from the Start Screen, it says
Play Game or Play Quidditch. In the Play Quidditch mode,
there are 6 games you can play over and over again, and
get records on. The games get more difficult and the
weather changes (which I like, since the darker the sky,
the easier to see the Snitch) when you play more games.
You get a trophy when you play all the games. My record
for a game is about 2 minutes 5 seconds. Can you beat
that?
|===================================|
|===================================|
| C. WALKTHROUGH |
|===================================|
|===================================|
A + sign in a section in the Walkthrough means you can
only visit this specific area once, so get all the
beans/cards while you're there if you're collecting them.
For example:
| THE FORBIDDEN CORRIDOR
*----------------------+
means you can only visit the Forbidden Corridor once.
/-------------------\
< C1. The Main Castle >
\-------------------/
| ENTRANCE HALL & GRYFFINDOR TOWER
*---------------------------------
The game starts off with what I call "Storybook Mode",
then you meet Dumbledore in the Entrance Hall. You'll see
that many of the doors are locked. Only two of them in
the Entrance Hall aren't: The Portrait Room and the
Gryffindor Tower. Once in Gryffindor Tower, there are
again only two ways to go: The Charms corridor and the
common room. Talk to Fred and George, they want earwax
flavor beans (yellow), and they'll be in the common room
if you need them. Get the Wizard Card behind the
bookshelf (for more info on any of the Wizard Cards, see
the section, D1), then head into the Charms Corridor to
continue along.
| THE LIBRARY
*-----------+
Ron will be waiting for you in the corridor, he saw Draco
Malfoy run into the library with Hedwig, and you have to
rescue her. Once in the library, you will be locked in
until you rescue her. The library is gigantic, but the
path is straightforward. Collect the feathers to unlock
the doors. You will meet up with (Nearly Headless) Nick
in a few spots, and Neville too. You will learn to jump,
climb, jinx, and aim in here. You'll catch a glimpse of
Voldemort/Quirrel while in here.
| FLYING LESSONS
*--------------+
Once you leave the library, you will receive your
broomstick from Hedwig. Chase Ron down the corridor to
the room where they give flying lessons. These are
required. If you're having trouble, look in the options
menu for "Broomstick Control", it may help. Once you get
the hang of this and fly through enough hoops, you will
be awarded house points and can leave. Try to grab the
yellow bean at the top of the post in the center of the
field. If you re-enter this place, you can try to collect
all of Hagrid's Flitterbys for ten house points.
| CHARMS CLASS
*------------+
Ron and Hermione will be waiting for you outside. Your
first lesson is about to start, so follow them to the
Charms Classroom at the end of the corridor. Be sure to
pick up all the yellow beans - you need to get them all
(you may end up with a couple extras) to get the password
from the Weasley Twins. In Charms, you learn Wingardium
Leviosa: this will levitate any object you see that has a
yellow spark above it. You are timed to get into the
classroom, but if you're late, you won't be punished
because it's your first class. You will have to do two
button-sequences, but it's easy.
| FURTHER EXPLORING
*------------------
After Charms, you will receive a note from Hagrid. But
Draco Malfoy is guarding the doorway! Instead of
levitating the hourglasses onto the posts, do some more
exploring to get the rest of the beans. First, go into
the Great Hall, which is off to the side of the Entrance
Hall. There are beans along the tables. Next, go into the
Great Foyer. There are two ways to get there: from
Gryffindor Tower, or right at the top of the Entrance
Hall. It's easy to miss, but contains many yellow beans
and two wizard cards. Watch out for the suits of armor!
Also, go to the Dungeons, off the Entrance Hall.
| THE NIMBUS 2000
*---------------+
If you collected all 50 yellow beans, go to the
Gryffindor Common Room (look for the Fat Lady in
Gryffindor Tower). Talk to Fred and George. They should
give you the password in exchange for all the beans. If
you lost any life for any reason, heal it with the
Chocolate Frogs if you haven't used them yet. Go to the
Portrait Room, which is next to the Great Hall, and give
the painting the password: you will find the Nimbus 2000
inside.
| WIZARD CRACKERS
*---------------+
Once you have the Nimbus 2000, levitate the hourglasses
onto the posts by the door to the grounds. Malfoy will
challenge you to Wizard Crackers. Dodge the ones he
throws, and pick them up and throw them back. Crabbe and
Goyle will join, but you only need to hit Malfoy. Once
you drain all his life (scale at the bottom) he will
leave. Before you can reach the grounds, all the points
will add up for each house in the Great Hall.
/---------------\
< C2. The Grounds >
\---------------/
| HERBOLOGY CLASS
*---------------+
As soon as you exit the castle, you must go to Herbology
class and learn the Incendio spell. You are timed to get
into the classroom once again; to get past it, jinx all
the blocks into the center. Incendio is a little harder
than Wingardium Leviosa - you have more complicated key
sequences and must do them every time you use the spell.
| EXPLORE THE GROUNDS
*--------------------
This part of the game is the grounds. It has another
every flavor bean color (blue), another portrait, and a
few opportunities to get Wizard Cards. Near Herbology,
there is another place you can improve your flying skills.
It is optional, so you should remember that it can give
you house points if you decide to save it for later. You
will run into Fred and George when you take the exit from
the patio to the grounds (they tell you that they want
blue beans now), then find a Ravenclaw named Raymond
whose cat fell down the well. After that, you will find
Ron, he shows you what a Puffskein is. Hagrid's Hut is a
little past there, note the closed gate behind his house.
After this, the trail splits into two: one going to the
Gargoyle Gate and one going to the Grounds Portrait. Note
that some of the walls are discolored. If you go up to
them and press square, you can enter different hidden
rooms. In some of them you will find Nick and can get a
Wizard Card, in others you can collect some blue
jellybeans. After fully exploring, enter to the Gargoyle
Gate.
| GARGOYLE GATE (VOLDEMORT'S PRANK #1)
*-------------------------------------
Quirrel/Voldemort is waiting for you at the Gargoyle Gate.
He will turn one of the Gargoyles to life, then leave.
You have to fight the Gargoyle: avoid getting too close,
and use the Charged Knockback jinx. Once you defeat it,
levitate it onto the wall to open the gate.
| PUFFSKEINS
*-----------
Once through the Gargoyle Gate, you will see a potion. If
you got damaged at all from the Gargoyle, drink it, since
the path gets harder. Go through the small cave, and you
will emerge at a little Puffskein habitat. Wake up the
one that's on the same elevation as you and lead it to
the vent near the entrance. Once it gets trapped in the
vent, the raised vent next to it will let out enough air
to let you rise to the next elevation and proceed. There
will be two more Puffskeins and pairs of vents ahead, so
repeat the process. Pull the lever to open the door and
proceed to the lava beyond.
| THE FIRE SEED PLANT
*--------------------
You must jump from platform to platform before they
collapse under you, and then jump the rest of the way. If
you land on the lava, you lose a bit of life, but still
walk on it. If you get too weak, there is a healing
potion 3/4 of the way there. Once you reach the Fire Seed
Plant, you have to use Incendio on it to collect the
seeds.
| NORBERT HATCHES
*---------------+
Return across the lava, back through the Puffskein
Habitat, and past the Gargoyle Gate to Hagrid's Hut. He
will be waiting for you there, and gives you Quidditch
Through the Ages in exchange for the seeds. He uses them
to hatch Norbert! After that, the gate beyond Hagrid's
House opens and you can explore the rest of the grounds.
| RESCUE THE REMEMBRALL
*---------------------+
Once you're past the gate, Ron will show you the
Quidditch Pitch, but then Neville shows up. Draco Malfoy
has stolen his Remembrall. You go on a broomstick chase
around the castle. This should be no problem if you have
the Nimbus 2000. Once you fly close enough to him, press
Square to pound him. Do this enough times to make him
give up.
| QUIDDITCH VS. HUFFLEPUFF
*-------------------------
McGonagall saw how well you flew, and welcomes you to the
seeker position on the Gryffindor team. This is the
easiest match. Follow the Snitch's speed rings like you
did the rings in the flying lessons, then when you get 20
of them, you can try to catch it. Press X a little early
to get it in your hand.
| THE SLOTH BRAIN
*----------------
Once you exit the Quidditch Pitch, you will be confronted
by Snape. He will confiscate your book, and he won't let
you into the dungeon until you find the Sloth Brain.
Follow Ron into the Weasley Twins' secret area. You will
encounter two new and hard plants: the Venemous Tentacula
and the Horklump. The Venemous Tentacula shoots out spiky
things that you need to kill using Flipendo, then you
need to defeat the mother plant using Incendio. The
Horklump needs to be levitated and jellybeans will pop
out from under. Grab them quickly, or it will attack you.
Both plants inflict damage easily (so the nearby potion
will come in handy) and are helpful when you're trying to
get all the blue beans. You have to pull the lever to
open the door that leads to the Sloth Brain.
| GOT ALL THE BEANS?
*------------------+
After you leave the Sloth Brain area, the house points
will add up in the Great Hall again, and you will be
asked to head to potions class in the dungeons. But your
time in the Grounds isn't over. Once you have all 70 gems,
you can talk to Fred and George for another password. If
you don't have them all, look for secret doors in the
walls - there is an incredibly-easy-to-miss hidden door
near the entrance to the Quidditch Pitch - and under the
Horklumps in the Sloth Brain area. Also, you can make the
first Puffskein you meet eat the plants near it and spit
out jellybeans. Once you've gotten the password, go to
the Grounds Portrait (in the same area as Hagrid's House)
and tell her the password to get another Wizard's Card.
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