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Grandia - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Grandia - Strategy Guide (Page 12).

      Sue and Puffy break out some pom-poms and begin cheering
      on the party.  Restores a small amount of HP to each
      party member.  :)

      FIRE AWAY            SP Cost:  28          Weapon Type:  Throw
                           Requirements:  Throw LV10

      Deals damage to all enemies.  Obviously best used against
      large groups of monsters (or bosses with multiple targets).

      ROUND WHACKER        SP Cost:  30          Weapon Type:  Mace
                           Requirements:  Mace LV7
      Range attack with shock waves

	Similar to Justin's Shockwave attack.  Deals damage to a
      range of monsters.

      FIGHT! CHEER         SP Cost:  16          Weapon Type:  N/A
                           Requirements:  Mace LV8, Earth LV2, Fire LV3
      Raises attack power of party by cheering

      Sue and Puffy break out the pom-poms again and cheer on the
      party, raising each members attack level.  :)

      YAWN                 SP Cost:  5           Weapon Type:  N/A
                           Requirements:  Mace LV10, Water LV3
      Put a range of enemies to sleep

      Bears a striking resemblence to the "Snooze" spell, no?
      Best used when Sue runs out of level 1 MP.  :P

      PUFFY FIRE           SP Cost:  36          Weapon Type:  N/A
                           Requirements:  Throw LV12, Fire LV2
      Range attack by breathing fire

      Puffy breathes a fireball, which deals damage to a range
      of enemies.  Sue's most powerful attacking move.


      /----------\
      |  Feena   |
      \----------/

      KNIFEHURL            SP Cost:  10          Weapon Type:  Knife
                           Requirements:  Knife LV3
      Hurl knives quickly at one enemy

      Feena unleashes a flurry of knives into one enemy.  Feena's
      weakest attacking move.

      PARA WHIP            SP Cost:  15          Weapon Type:  Whip
                           Requirements:  Whip LV4
      Paralyzing whip attack on one enemy

      Feena attacks one enemy with her whip.  This move also will
      paralyze the target... kinda useful.  :)

      RANDOMHURL           SP Cost:  28          Weapon Type:  Knife
                           Requirements:  Knife LV10
      Hurl knives around at all enemies

      Feena hurls knives all around, striking all monsters.  Like
      most multiple-target moves, best used against multiple targets.
      Duh!

      FIRE WHIP            SP Cost:  32          Weapon Type:  Whip
                           Requirements:  Whip LV14, Fire LV12
      Flame whip range attack

      Feena twirls a flaming whip around, striking all enemies in
      its path.  Nice move to use when the monsters start to
      surround you.  :P

      ZAP! WHIP            SP Cost:  38          Weapon Type:  Whip
                           Requirements:  Whip LV24, Fire LV15, Wind LV15
      Lightning whip attack on 1 enemy

      The strongest of Feena's moves... Feena will assemble the
      power of lightning into her whip and deal a heavy shock
      attack to one enemy.  Deals a great deal of damage to one
      enemy.


      /----------\
      |  Gadwin  |
      \----------/

      FLYING DRAGON CUT    SP Cost:  14          Weapon Type:  N/A
                           Requirements:  Sword LV4
      Cutting range attack high in the air

      Gadwin leaps into the air and causes a shockwave when he lands,
      damaging any nearby enemies.

      ERUPTION CUT         SP Cost:  24          Weapon Type:  N/A
                           Requirements:  Sword LV8, Earth LV3, Fire LV3
      Killer attack on one enemy with power

      Deals a good deal of damage to one enemy, combining the powers
      of fire and earth to blast the enemy with an explosive slice.  :)

      DRAGON CUT           SP Cost:  45          Weapon Type:  N/A
                           Requirements:  Sword LV16, Earth LV7, Fire LV6
      Magic sword attack on all enemies

      Gadwin's best move... put simply, it rocks.  Gadwin assembles
      the power of the universe into his sword, and slams it into the
      ground, creating a devastating blast of energy that damages all
      enemies.


      /---------\
      |  Rapp   |
      \---------/

      MIST HIDE            SP Cost:  5           Weapon Type:  N/A
                           Requirements:  Knife LV5
      Warps self in the blink of an eye

      With this technique, Rapp can instantaneously warp to a
      different part of the battlefield.

      DOPPLEGANGER         SP Cost:  27          Weapon Type:  Sword/Knife
                           Requirements:  Knife LV12, Sword LV9
      Divide into many and attack 1 enemy

      Rapp makes several images of himself who repeatedly pound
      on an enemy, dealing considerable damage to them.

      DETHSWORD            SP Cost:  25          Weapon Type:  Sword/Knife
                           Requirements:  Knife LV16, Sword LV14
      Sudden death to one enemy by sword

      Rapp deals several lethal blows to an enemy, in hopes of
      killing it with one attack.  If this does not work, the attack
      will still deal some damage to the enemy.  :)

      MISSILE              SP Cost:  14          Weapon Type:  Throw
                           Requirements:  Throw LV7
      Always hits target of 1 enemy

      Rapp throws several projectile weapons at one enemy, dealing
      a large amount of damage to them.

      FIREBALL             SP Cost:  36          Weapon Type:  Throw
                           Requirements:  Throw LV12, Fire LV10
      Range attack by throwing fireballs

      Rapp uses his innate Fire power to cover a range with fireballs,
      damaging a range of enemies.  :)

      SIDETHROW            SP Cost:  40          Weapon Type:  Throw
                           Requirements:  Throw LV22
      Attack all enemies by side throwing

      Rapp throws many projectile weapons all around the battlefield,
      dealing damage to all monsters.

      DISCUTTER            SP Cost:  30          Weapon Type:  Throw
                           Requirements:  Knife LV10, Sword LV7, Throw LV15
      Attack all enemies in its path

      Rapp hurls a projectile weapon which cuts through all monsters
      in its path (straight line). 

      DEMON BALL           SP Cost:  40          Weapon Type:  N/A
                           Requirements:  Knife LV20, Sword LV18, Throw LV23
      Rapp's ball attack on one enemy

      Rapp's "special" move, the Demon Ball, unleashes a devastating
      explosion against one enemy, dealing them a great deal of damage.

      NEO DEMON BALL       SP Cost:  85          Weapon Type:  N/A
                           Requirements:  Knife LV24, Sword LV25, Throw LV32
      Rapp's ball attack on all enemies

      Rapp's strongest attack, the Neo Demon Ball is a much stronger
      version of his regular Demon Ball attack.  Rapp unleashes a
      devastating explosion attack against all enemies, dealing a
      huge amount of damage.  Think of it as Rapp's version of the 
      Heaven & Earth Cut, though it is not quite as powerful.  :P    


      /----------\
      |  Milda   |
      \----------/

      MILDA KICK           SP Cost:  16          Weapon Type:  N/A
                           Requirements:  Ax LV10
      No-range drop kick attack on 1 enemy

      Milda assaults one enemy with a flying drop-kick.  The weakest
      of Milda's attacks, but it also takes up the least SP.

      SPLITTER             SP Cost:  40          Weapon Type:  N/A
                           Requirements:  Sword LV13, Mace LV15
      Pounding quake attack on all enemies

      Milda leaps into the air and slams her fist into the ground,
      creating a shockwave attack that damages all enemies.

      MILDA HIT            SP Cost:  75          Weapon Type:  N/A
                           Requirements:  Sword LV20, Mace LV21, Ax LV24
      Ultimate Milda combo hit on 1 enemy

      Milda unleashes a devastating flurry of punches and kicks to
      beat the living daylights out of one enemy.  Deals HEAVY
      damage to 1 enemy.


      /----------\
      |  Guido   |
      \----------/

      MOGAY SHOT           SP Cost:  14          Weapon Type:  Throw
                           Requirements:  Throw LV5
      Always hits 1 enemy

      Similar to Rapp's "Missile" move, Guido chunks projectile
      weapons at one enemy, dealing small damage to them.

      MOGAY BOMB           SP Cost:  38          Weapon Type:  N/A
                           Requirements:  Throw LV12
      Slows enemy IP to minimum -- range

      Guido unleashes a flurry of bombs that explode within a 
      range, dealing damage and slowing down the enemy's IP.

      MOGAY HYPO           SP Cost:  45          Weapon Type:  N/A
                           Requirements:  Knife LV15, Sword LV6
      Restores SP of 1 friend with a shot

      Guido uses a medicinal shot to restore the SP of one
      ally.

      POWER UP             SP Cost:  20          Weapon Type:  N/A
                           Requirements:  Knife LV19, Sword LV10
      Ups all ability of 1 friend with a shot

      Guido uses a medicinal shot to increase all attribute
      levels by 1 for one ally (+1 Defense, Move, Wit, Speed
      and Max HP level!  :)

      MOGAY PICKPOCKET     SP Cost:  10          Weapon Type:  N/A
                           Requirements:  Knife LV13, Sword LV8, Throw LV15
      10 tries to steal items from 1 enemy

      Guido attempts to steal an item from an enemy.  :P


      /----------\
      |  Liete   |
      \----------/

      REDSHOCK              SP Cost:  28         Weapon Type:  N/A
                            Requirements:  Mace LV10
      Splendid critical attack on one enemy

      Liete's only attacking move... Liete uses her weapon to create
      a magical burst of energy that damages one foe.

      ENCHANTMENT DANCE     SP Cost:  34         Weapon Type:  N/A
                            Requirements:  Mace LV18
      Steals MP from 1 enemy for yourself

      Liete does a little dance that sucks away the MP from one enemy
      and distributes it back to herself.



-------------------------
- ==> LIST OF MAGIC <== -
-------------------------

      /----------\
      |   Fire   |
      \----------/
      
      ===|Level 1==>
        
      BURN!                MP Cost:  1    Who Gets:  J S F G R L
                           Requirements:  Fire LV1
      Range attack with a ring of fire

      The most primitive fire spell.  Deals small fire damage in an
      insanely small area.  You'll have to throw this spell into a
      tightly-packed group of enemies in order for it to strike
      more than one.  The basis for all fire spells.  :)

      MAGICAL ART          MP Cost:  11   Who Gets:  L
                           Requirements:  Fire LV12
      Attack 1 enemy with animated art

      Liete's first-level "special" spell.  Using this spell, Liete
      draws a picture of a huge fire-breathing dragon, and brings
      it to life.  The dragon then breathes fire on one enemy, dealing
      some damage to it.  :)

      ===|Level 2==>

      BURNFLAME            MP Cost:  4    Who Gets:  J S F G R L
                           Requirements:  Fire LV4
      Range attack with a pillar of fire

      More powerful version of the Burn! spell.  Deals greater amount
      of damage in a much larger area.  :)

      BURNSTRIKE           MP Cost:  5    Who Gets:  J S G R
                           Requirements:  Fire LV18
      Attack one enemy with 4 red-hot flames

      This spell summons forth a powerful flame which engulfs one
      enemy, dealing a large amount of fire damage to them. 

      ===|Level 3==>

      BURNFLARE            MP Cost:  7    Who Gets:  J S F G R
                           Requirements:  Fire LV9
      Attack all enemies with fireballs

      More powerful version of the Burnflame spell.  Deals a large
      amount of fire damage to all monsters.

      FIREBURNER           MP Cost:  8    Who Gets:  J G R L
                           Requirements:  Fire LV25
      Burn up one enemy with fire

      This powerful fire spell summons forth an inferno of flames
      which swallows up one enemy.  Deals a huge amount of fire
      damage to one enemy.

      END OF THE WORLD     MP Cost:  30   Who Gets:  F
                           Requirements:  Fire LV27
      Reduces all enemies to nothingness
      *Can only be learned after Feena's hidden power is revealed*

      The most powerful fire spell in existence.  Feena uses
      her special power to summon forth an utter inferno that
      deals 999 damage to all enemies, enough to kill any
      non-boss monsters in one shot.

      /----------\
      |  Water   |
      \----------/

	==>Level 1<==

      HEAL                 MP Cost:  1    Who Gets:  J S F R L
                           Requirements:  Water LV1
      Restores HP of one friend a little

      The most basic of the water magics.  Heals a small amount of
      one ally's HP using the power of water.

      SNOOZE               MP Cost:  2    Who Gets:  J S F R
                           Requirements:  Water LV3
      Bubbles put all enemies to sleep

      Creates many magic bubbles that burst upon contact with the
      enemy, in an effort to put them to sleep.  Effects all
      enemies.

      ==>Level 2<==

      ALHEAL               MP Cost:  4    Who Gets:  J S F
                           Requirements:  Water LV5
      Restores HP to party a little

      A heal spell that affects all party members.

      HEALER               MP Cost:  3    Who Gets:  J F R
                           Requirements:  Water LV8
      Restores HP of one ally a lot

      More powerful version of the Heal spell... this spell will
      heal quite a bit more HP than the normal heal spell would.

      ALHEALER             MP Cost:  8    Who Gets:  F L
                           Requirements:  Water LV12
      Restores HP to party a lot

      More powerful version of the Alheal spell... this spell
      will heal quite a bit more HP then the Alheal spell would.
      This spell affects all allies.  :)

      ==>Level 3<==

      RESURRECT            MP Cost:  6    Who Gets:  J S F L
                           Requirements:  Water LV16
      Revives one fallen ally

      As you would expect, this spell revives an ally who has
      been reduced to 0 HP.  A very useful spell, though great
      skill in the art of Water Magic is needed to use it.

      ALHEALER+            MP Cost:  12   Who Gets:  J S F R L
                           Requirements:  Water LV20
      Restores HP to party a whole lot

      The most powerful water spell; this spell greatly heals
      the HP of all allies.
      
      /----------\
      |  Wind    |
      \----------/

      -->@Level 1@<--

      HOWL                 MP Cost:  2    Who Gets:  J S F R L
                           Requirements:  Wind LV1
      Range attack with sharp wind blades

      The most primitive of wind magics.  This spell conjures
      forth a strong wind which damages a moderately large
      range of enemies.

      RUNNER               MP Cost:  1    Who Gets:  F R
                           Requirements:  Wind LV2
      Ups movement of friends in range

      This spell increases the "Move Level" of all allies in
      the spell range.  It will increase the level of the
      initial target by +2, and any other nearby allies
      affected will receive +1.

      -->@Level 2@<--

      HOWLSLASH            MP Cost:  6    Who Gets:  J S F L
                           Requirements:  Wind LV6
      Attacks all enemies with strong wind

      More powerful version of 'Howl' spell.  Attacks all
      monsters with a strong wind.

      SHHH!                MP Cost:  3    Who Gets:  S F R
                           Requirements:  Wind LV12
      Blocks magic of 1 enemy with vacuum

      This spell uses the power of wind to create a vacuum
      which (somehow) blocks the magic of one enemy.  In short,
      places "Magic Block" status on one enemy.

      -->@Level 3@<--

      HOWLNADO             MP Cost:  8    Who Gets:  J S L
                           Requirements:  Wind LV23
      Tornado attacks all enemies & party

      This spell summons forth a huge whirlwind which engulfs
      the whole battefield, sucking enemy and ally alike and
      hurling them into the sky.  Enemies receive a good deal
      of wind damage, but allies don't take damage... however
      they are still scattered about the battlefield.  :P

      /----------\
      |  Earth   |
      \----------/

      ---)Level 1(---

      DIGGIN'              MP Cost:  1    Who Gets:  J S F G R L
                           Requirements:  Earth LV1
      Ups defense of entire party with Earth

      The most basic of all Earth spells.  This spell uses
      the power of the Earth to protect your party
      members, increasing each member's Defense Level by 1.

      DEF-LOSS             MP Cost:  3    Who Gets:  S G R
                           Requirements:  Earth LV6
      Drops defense of all enemies with Earth

      Can be thought of as the reverse of the Diggin' spell.
      Uses power of Earth to decrease Defense Level of all
      enemies by 1.

      ---)Level 2(---

      TREMOR               MP Cost:  3    Who Gets:  J S F G 
                           Requirements:  Earth LV3
      Range attack using earth energy

      This spell deals earth damage to a good-sized range
      of enemies.

      GRAVITY              MP Cost:  4    Who Gets:  G R L
                           Requirements:  Earth LV12
      Use powerful gravity to hold one enemy

      This spell uses the power of earth to create a strong
      field of gravity which decreases one enemy's Move
      Level all the way down to -7!

      ---)Level 3(---

      QUAKE                MP Cost:  12   Who Gets:  J S G R L
                           Requirements:  Earth LV19
      Powerful quake attacks all enemies

      The most powerful earth spell; this spell summons a huge
      earthquake, which deals damage to all enemies.
 
      /---------------------------\
      | Lightning --> Fire + Wind |
      \---------------------------/

      %-->Level 1<--%

      ZAP!                 MP Cost:  11   Who Gets:  J S L
                           Requirements:  Fire LV5, Wind LV4
      Range attack with ball lightning

      Deals a surprisingly large amount of lightning damage to
      a medium-sized range of enemies.  Nice spell, but
      murder on your MP.  :P

      %-->Level 2<--%

      ZAP ALL              MP Cost:  13   Who Gets:  J S R L
                           Requirements:  Fire LV10, Wind LV9
      Attack all enemies with lightning

      This strong spell unleashes lightning bolts down upon all
      enemies.  Costs a great deal of MP, but also deals a great
      deal of damage to all enemies.  :)

      %-->Level 3<--%

      GADZAP               MP Cost:  13   Who Gets:  J L
                           Requirements:  Fire LV19, Wind LV15
      Attack one enemy with holy lightning

      This very powerful lightning spells summons forth holy
      lightning, which strikes one foe dealing a tremendous
      amount of damage to them.

      DRAGONZAP            MP Cost:  20   Who Gets:  J F R L
                           Requirements:  Fire LV21, Wind LV19
      Attack all enemies with dragon zap

      The most powerful lightning spell; this spell summons
      forth a million volts worth of electricity and directs
      it towards all enemies.  Takes up a lot of MP, but is
      well worth the casting cost.  :)

      ENCLOSE              MP Cost:  26   Who Gets:  L
                           Requirements:  Fire LV23, Wind LV24
      Block all attacks of one enemy for now

      Liete summons forth a holy symbol which swirls and   
      engulfs one enemy, rendering it completely immobile,
      unable to attack or do anything for a while.  While
      under the effect of this spell, the enemy will steadily
      take damage until the spell wears off or the enemy dies.

      /---------------------------\
      | Blizzard --> Wind + Water |
      \---------------------------/

      ======

      CRACKLE              MP Cost:  2    Who Gets:  J S F 
                           Requirements:  Wind LV3, Water LV2
      Attack one enemy with icicle knives

      Deals ice damage to one enemy.  Any questions?  :P

      FREEZE!              MP Cost:  3    Who Gets:  J L
                           Requirements:  Wind LV6, Water LV5
      Freeze action of all enemies

      This spell causes a powerful cold wind to blow, decreasing
      all enemies' move level by anywhere from -2 to -4.

      TIME GATE            MP Cost:  99   Who Gets:  F
                           Requirements:  Wind LV99, Water LV99
      Stops time for everyone else
      *Can only be learned after Feena's hidden power is revealed*

      Feena's ultimate spell (and probably THE ultimate spell) will
      completely stop time for all enemies and party members for
      several rounds of combat.  This gives you an opportunity to
      heal up your party if you are seriously hurt, or give the
      enemy a serious beating.  However, the insanely high
      requirements and insanely high MP Cost make it debatable
      whether or not this spell is really worth the trouble.  :P

      *NOTE*  If you must get the Time Gate spell, you're in for a
      long run of skill-building.  There is a trick you can use to
      raise your water skill... it's probably obvious to most but
      since I have the common sense of a rock I had to be informed of
      it.  First, getting the Ethereal Miracle from the Tower of
      Temptation is a VERY GOOD idea.. it doubles the magic exp you
      get from casting spells, and with it this process will take
      half as long.  To raise your water skill, find a trap (any
      kind will do), and run yourself through it repeatedly until
      you run low on HP.  Then have Feena cast the Heal spell on your
      characters.  Continue the process until Feena runs out of MP,
      then go back to a nearby Save Point and recover.  Continue doing
      this and you should be able to get LV99 Water Skill "easily" (well
      it sure beats the hell out of doing it the long way anyway :P)

      Wind skill is a bit tougher.  What I did was have Feena use the
      Howlslash spell on large groups of enemies in Gaia.  Since weaker
      enemies will eventually start to give you less skill points,
      it would be best to fight the strongest monsters possible.  It WILL
      take a while, but with this method it doesn't seem so bad (well
      maybe it does, but... :P)
     
      ======

      COLD                 MP Cost:  3    Who Gets:  J L
                           Requirements:  Wind LV10, Water LV8
      Reduce wit of one enemy by chilling

      Uses the power of ice to reduce the Wit (Agility) level
      of one enemy.

      CRACKLING            MP Cost:  14   Who Gets:  J S F R L
                           Requirements:  Wind LV10, Water LV12
      Attack all enemies with diamond dust

      More powerful version of the Crackle spell.  Uses up an
      insanely high amount of MP, but deals a great deal of
      ice damage to all enemies.

      ======

      FIORA                MP Cost:  2    Who Gets:  S F R 
                           Requirements:  Wind LV8, Water LV10
      Magic symbol blocks moves of 1 enemy

      3rd-level spell?  Oh well... this spell will block the
      moves ("special abilities") of one enemy (i.e inflicts
      them with "Move Off" status.)

      PROTECTION           MP Cost:  21   Who Gets:  S F L
                           Requirements:  Wind LV20, Water LV23
      Temporarily protects one friend

      This spell uses the power of ice to create an impenetrable
      shield around one ally, rendering him or her invincible
      for a short period of time.

      /---------------------------\
      | Forest --> Water + Earth  |
      \---------------------------/

      ---><---

      CURE                 MP Cost:  1    Who Gets:  J S F 
                           Requirements:  Water LV3, Earth LV2
      Green power cures poison of one friend

      This spell will cure "Poison" status in one ally.  Quite
      useful, especially if you run out of Antidotes.  :P

      POIZN                MP Cost:  2    Who Gets:  R L
                           Requirements:  Water LV5, Earth LV3
      Covers range with a poisonous gel

      This spell uses the power of the forset to cover a range
      in a poisonous fluid.  This will damage any enemies hit
      by it, plus there is a chance of inflicting Poison status
      upon them.

      STRAM                MP Cost:  3    Who Gets:  R L
                           Requirements:  Water LV6, Earth LV5
      Sucks strength and attack of one enemy

      This spell reduces one enemy's Attack Level, usually
      by one or two.

      ---><---

      REFRESH              MP Cost:  3    Who Gets:  S F 
                           Requirements:  Water LV12, Earth LV10
      Naturally unblock moves of one ally

      This spell will use the healing power of the forest to
      remove the "Move Off" status from an ally.  The natural
      version of the Move Breaker Item.  :)

      CRAZE                MP Cost:  1    Who Gets:  R L
                           Requirements:  Water LV10, Earth LV10
      Confuse one enemy by dropping spores

      This spell drops funny spores upon one enemy, in hopes of
      confusing them.  It's rather amusing watching confused
      enemies beat up on one another.  :D

      STAR SYMPHONY        MP Cost:  12   Who Gets:  L
                           Requirements:  Water LV20, Earth LV20
      Ups all abilities of party

      Liete uses the power of nature to increase all the attribute
      levels of all party members by 1.  Similar to Guido's Power
      Up move, though it affects all allies!  :)

      TREE OF LIFE         MP Cost:  28   Who Gets:  F
                           Requirements:  Water LV23, Earth LV22
      Restores party to its best condition
      *Can only be learned after Feena's hidden power is revealed*

      The most powerful forest spell; this spell completely
      restores your party... heals all HP, status effects, and
      even brings any dead allies back to life!  Wow!

      ---><---

      HALVAH               MP Cost:  5    Who Gets:  J S F R
                           Requirements:  Water LV19, Earth LV16
      Fully restores status of one friend

      This spell will cure any status ailment (with the exception
      of "fallen" status) in one ally.  Once you get this spell,
      status-recovery items become pretty much useless.  :)

      SPEEDY               MP Cost:  4    Who Gets:  S F R
                           Requirements:  Water LV13, Earth LV13
      Forest lifeforce ups wit of one friend

      Using the power of the forest, this spell raises the
      Wit (Agility) Level of one ally by about two.

      /----------------------------\
      | Explosion --> Earth + Fire |
      \----------------------------/

      =~=[Level 1]=~=

      WOW!                 MP Cost:  3    Who Gets:  F G R
                           Requirements:  Earth LV5, Fire LV5
      Ups attack power of one friend with heat

      Uses the combined power of fire and earth to increase the
      Attack Level of one ally.

      BOOM!                MP Cost:  7    Who Gets:  J S G L
                           Requirements:  Earth LV7, Fire LV6
      Range attack with explosions

      Deals a rather large amount of explosion damage to a rather
      small range of enemies.

      =~=[Level 2]=~=

      BOOM-POW!            MP Cost:  10   Who Gets:  J S G R
                           Requirements:  Earth LV10, Fire LV10
      Attack all enemies with magma

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