Grandia - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for Grandia - Strategy Guide (Page 12).
Sue and Puffy break out some pom-poms and begin cheering
on the party. Restores a small amount of HP to each
party member. :)
FIRE AWAY SP Cost: 28 Weapon Type: Throw
Requirements: Throw LV10
Deals damage to all enemies. Obviously best used against
large groups of monsters (or bosses with multiple targets).
ROUND WHACKER SP Cost: 30 Weapon Type: Mace
Requirements: Mace LV7
Range attack with shock waves
Similar to Justin's Shockwave attack. Deals damage to a
range of monsters.
FIGHT! CHEER SP Cost: 16 Weapon Type: N/A
Requirements: Mace LV8, Earth LV2, Fire LV3
Raises attack power of party by cheering
Sue and Puffy break out the pom-poms again and cheer on the
party, raising each members attack level. :)
YAWN SP Cost: 5 Weapon Type: N/A
Requirements: Mace LV10, Water LV3
Put a range of enemies to sleep
Bears a striking resemblence to the "Snooze" spell, no?
Best used when Sue runs out of level 1 MP. :P
PUFFY FIRE SP Cost: 36 Weapon Type: N/A
Requirements: Throw LV12, Fire LV2
Range attack by breathing fire
Puffy breathes a fireball, which deals damage to a range
of enemies. Sue's most powerful attacking move.
/----------\
| Feena |
\----------/
KNIFEHURL SP Cost: 10 Weapon Type: Knife
Requirements: Knife LV3
Hurl knives quickly at one enemy
Feena unleashes a flurry of knives into one enemy. Feena's
weakest attacking move.
PARA WHIP SP Cost: 15 Weapon Type: Whip
Requirements: Whip LV4
Paralyzing whip attack on one enemy
Feena attacks one enemy with her whip. This move also will
paralyze the target... kinda useful. :)
RANDOMHURL SP Cost: 28 Weapon Type: Knife
Requirements: Knife LV10
Hurl knives around at all enemies
Feena hurls knives all around, striking all monsters. Like
most multiple-target moves, best used against multiple targets.
Duh!
FIRE WHIP SP Cost: 32 Weapon Type: Whip
Requirements: Whip LV14, Fire LV12
Flame whip range attack
Feena twirls a flaming whip around, striking all enemies in
its path. Nice move to use when the monsters start to
surround you. :P
ZAP! WHIP SP Cost: 38 Weapon Type: Whip
Requirements: Whip LV24, Fire LV15, Wind LV15
Lightning whip attack on 1 enemy
The strongest of Feena's moves... Feena will assemble the
power of lightning into her whip and deal a heavy shock
attack to one enemy. Deals a great deal of damage to one
enemy.
/----------\
| Gadwin |
\----------/
FLYING DRAGON CUT SP Cost: 14 Weapon Type: N/A
Requirements: Sword LV4
Cutting range attack high in the air
Gadwin leaps into the air and causes a shockwave when he lands,
damaging any nearby enemies.
ERUPTION CUT SP Cost: 24 Weapon Type: N/A
Requirements: Sword LV8, Earth LV3, Fire LV3
Killer attack on one enemy with power
Deals a good deal of damage to one enemy, combining the powers
of fire and earth to blast the enemy with an explosive slice. :)
DRAGON CUT SP Cost: 45 Weapon Type: N/A
Requirements: Sword LV16, Earth LV7, Fire LV6
Magic sword attack on all enemies
Gadwin's best move... put simply, it rocks. Gadwin assembles
the power of the universe into his sword, and slams it into the
ground, creating a devastating blast of energy that damages all
enemies.
/---------\
| Rapp |
\---------/
MIST HIDE SP Cost: 5 Weapon Type: N/A
Requirements: Knife LV5
Warps self in the blink of an eye
With this technique, Rapp can instantaneously warp to a
different part of the battlefield.
DOPPLEGANGER SP Cost: 27 Weapon Type: Sword/Knife
Requirements: Knife LV12, Sword LV9
Divide into many and attack 1 enemy
Rapp makes several images of himself who repeatedly pound
on an enemy, dealing considerable damage to them.
DETHSWORD SP Cost: 25 Weapon Type: Sword/Knife
Requirements: Knife LV16, Sword LV14
Sudden death to one enemy by sword
Rapp deals several lethal blows to an enemy, in hopes of
killing it with one attack. If this does not work, the attack
will still deal some damage to the enemy. :)
MISSILE SP Cost: 14 Weapon Type: Throw
Requirements: Throw LV7
Always hits target of 1 enemy
Rapp throws several projectile weapons at one enemy, dealing
a large amount of damage to them.
FIREBALL SP Cost: 36 Weapon Type: Throw
Requirements: Throw LV12, Fire LV10
Range attack by throwing fireballs
Rapp uses his innate Fire power to cover a range with fireballs,
damaging a range of enemies. :)
SIDETHROW SP Cost: 40 Weapon Type: Throw
Requirements: Throw LV22
Attack all enemies by side throwing
Rapp throws many projectile weapons all around the battlefield,
dealing damage to all monsters.
DISCUTTER SP Cost: 30 Weapon Type: Throw
Requirements: Knife LV10, Sword LV7, Throw LV15
Attack all enemies in its path
Rapp hurls a projectile weapon which cuts through all monsters
in its path (straight line).
DEMON BALL SP Cost: 40 Weapon Type: N/A
Requirements: Knife LV20, Sword LV18, Throw LV23
Rapp's ball attack on one enemy
Rapp's "special" move, the Demon Ball, unleashes a devastating
explosion against one enemy, dealing them a great deal of damage.
NEO DEMON BALL SP Cost: 85 Weapon Type: N/A
Requirements: Knife LV24, Sword LV25, Throw LV32
Rapp's ball attack on all enemies
Rapp's strongest attack, the Neo Demon Ball is a much stronger
version of his regular Demon Ball attack. Rapp unleashes a
devastating explosion attack against all enemies, dealing a
huge amount of damage. Think of it as Rapp's version of the
Heaven & Earth Cut, though it is not quite as powerful. :P
/----------\
| Milda |
\----------/
MILDA KICK SP Cost: 16 Weapon Type: N/A
Requirements: Ax LV10
No-range drop kick attack on 1 enemy
Milda assaults one enemy with a flying drop-kick. The weakest
of Milda's attacks, but it also takes up the least SP.
SPLITTER SP Cost: 40 Weapon Type: N/A
Requirements: Sword LV13, Mace LV15
Pounding quake attack on all enemies
Milda leaps into the air and slams her fist into the ground,
creating a shockwave attack that damages all enemies.
MILDA HIT SP Cost: 75 Weapon Type: N/A
Requirements: Sword LV20, Mace LV21, Ax LV24
Ultimate Milda combo hit on 1 enemy
Milda unleashes a devastating flurry of punches and kicks to
beat the living daylights out of one enemy. Deals HEAVY
damage to 1 enemy.
/----------\
| Guido |
\----------/
MOGAY SHOT SP Cost: 14 Weapon Type: Throw
Requirements: Throw LV5
Always hits 1 enemy
Similar to Rapp's "Missile" move, Guido chunks projectile
weapons at one enemy, dealing small damage to them.
MOGAY BOMB SP Cost: 38 Weapon Type: N/A
Requirements: Throw LV12
Slows enemy IP to minimum -- range
Guido unleashes a flurry of bombs that explode within a
range, dealing damage and slowing down the enemy's IP.
MOGAY HYPO SP Cost: 45 Weapon Type: N/A
Requirements: Knife LV15, Sword LV6
Restores SP of 1 friend with a shot
Guido uses a medicinal shot to restore the SP of one
ally.
POWER UP SP Cost: 20 Weapon Type: N/A
Requirements: Knife LV19, Sword LV10
Ups all ability of 1 friend with a shot
Guido uses a medicinal shot to increase all attribute
levels by 1 for one ally (+1 Defense, Move, Wit, Speed
and Max HP level! :)
MOGAY PICKPOCKET SP Cost: 10 Weapon Type: N/A
Requirements: Knife LV13, Sword LV8, Throw LV15
10 tries to steal items from 1 enemy
Guido attempts to steal an item from an enemy. :P
/----------\
| Liete |
\----------/
REDSHOCK SP Cost: 28 Weapon Type: N/A
Requirements: Mace LV10
Splendid critical attack on one enemy
Liete's only attacking move... Liete uses her weapon to create
a magical burst of energy that damages one foe.
ENCHANTMENT DANCE SP Cost: 34 Weapon Type: N/A
Requirements: Mace LV18
Steals MP from 1 enemy for yourself
Liete does a little dance that sucks away the MP from one enemy
and distributes it back to herself.
-------------------------
- ==> LIST OF MAGIC <== -
-------------------------
/----------\
| Fire |
\----------/
===|Level 1==>
BURN! MP Cost: 1 Who Gets: J S F G R L
Requirements: Fire LV1
Range attack with a ring of fire
The most primitive fire spell. Deals small fire damage in an
insanely small area. You'll have to throw this spell into a
tightly-packed group of enemies in order for it to strike
more than one. The basis for all fire spells. :)
MAGICAL ART MP Cost: 11 Who Gets: L
Requirements: Fire LV12
Attack 1 enemy with animated art
Liete's first-level "special" spell. Using this spell, Liete
draws a picture of a huge fire-breathing dragon, and brings
it to life. The dragon then breathes fire on one enemy, dealing
some damage to it. :)
===|Level 2==>
BURNFLAME MP Cost: 4 Who Gets: J S F G R L
Requirements: Fire LV4
Range attack with a pillar of fire
More powerful version of the Burn! spell. Deals greater amount
of damage in a much larger area. :)
BURNSTRIKE MP Cost: 5 Who Gets: J S G R
Requirements: Fire LV18
Attack one enemy with 4 red-hot flames
This spell summons forth a powerful flame which engulfs one
enemy, dealing a large amount of fire damage to them.
===|Level 3==>
BURNFLARE MP Cost: 7 Who Gets: J S F G R
Requirements: Fire LV9
Attack all enemies with fireballs
More powerful version of the Burnflame spell. Deals a large
amount of fire damage to all monsters.
FIREBURNER MP Cost: 8 Who Gets: J G R L
Requirements: Fire LV25
Burn up one enemy with fire
This powerful fire spell summons forth an inferno of flames
which swallows up one enemy. Deals a huge amount of fire
damage to one enemy.
END OF THE WORLD MP Cost: 30 Who Gets: F
Requirements: Fire LV27
Reduces all enemies to nothingness
*Can only be learned after Feena's hidden power is revealed*
The most powerful fire spell in existence. Feena uses
her special power to summon forth an utter inferno that
deals 999 damage to all enemies, enough to kill any
non-boss monsters in one shot.
/----------\
| Water |
\----------/
==>Level 1<==
HEAL MP Cost: 1 Who Gets: J S F R L
Requirements: Water LV1
Restores HP of one friend a little
The most basic of the water magics. Heals a small amount of
one ally's HP using the power of water.
SNOOZE MP Cost: 2 Who Gets: J S F R
Requirements: Water LV3
Bubbles put all enemies to sleep
Creates many magic bubbles that burst upon contact with the
enemy, in an effort to put them to sleep. Effects all
enemies.
==>Level 2<==
ALHEAL MP Cost: 4 Who Gets: J S F
Requirements: Water LV5
Restores HP to party a little
A heal spell that affects all party members.
HEALER MP Cost: 3 Who Gets: J F R
Requirements: Water LV8
Restores HP of one ally a lot
More powerful version of the Heal spell... this spell will
heal quite a bit more HP than the normal heal spell would.
ALHEALER MP Cost: 8 Who Gets: F L
Requirements: Water LV12
Restores HP to party a lot
More powerful version of the Alheal spell... this spell
will heal quite a bit more HP then the Alheal spell would.
This spell affects all allies. :)
==>Level 3<==
RESURRECT MP Cost: 6 Who Gets: J S F L
Requirements: Water LV16
Revives one fallen ally
As you would expect, this spell revives an ally who has
been reduced to 0 HP. A very useful spell, though great
skill in the art of Water Magic is needed to use it.
ALHEALER+ MP Cost: 12 Who Gets: J S F R L
Requirements: Water LV20
Restores HP to party a whole lot
The most powerful water spell; this spell greatly heals
the HP of all allies.
/----------\
| Wind |
\----------/
-->@Level 1@<--
HOWL MP Cost: 2 Who Gets: J S F R L
Requirements: Wind LV1
Range attack with sharp wind blades
The most primitive of wind magics. This spell conjures
forth a strong wind which damages a moderately large
range of enemies.
RUNNER MP Cost: 1 Who Gets: F R
Requirements: Wind LV2
Ups movement of friends in range
This spell increases the "Move Level" of all allies in
the spell range. It will increase the level of the
initial target by +2, and any other nearby allies
affected will receive +1.
-->@Level 2@<--
HOWLSLASH MP Cost: 6 Who Gets: J S F L
Requirements: Wind LV6
Attacks all enemies with strong wind
More powerful version of 'Howl' spell. Attacks all
monsters with a strong wind.
SHHH! MP Cost: 3 Who Gets: S F R
Requirements: Wind LV12
Blocks magic of 1 enemy with vacuum
This spell uses the power of wind to create a vacuum
which (somehow) blocks the magic of one enemy. In short,
places "Magic Block" status on one enemy.
-->@Level 3@<--
HOWLNADO MP Cost: 8 Who Gets: J S L
Requirements: Wind LV23
Tornado attacks all enemies & party
This spell summons forth a huge whirlwind which engulfs
the whole battefield, sucking enemy and ally alike and
hurling them into the sky. Enemies receive a good deal
of wind damage, but allies don't take damage... however
they are still scattered about the battlefield. :P
/----------\
| Earth |
\----------/
---)Level 1(---
DIGGIN' MP Cost: 1 Who Gets: J S F G R L
Requirements: Earth LV1
Ups defense of entire party with Earth
The most basic of all Earth spells. This spell uses
the power of the Earth to protect your party
members, increasing each member's Defense Level by 1.
DEF-LOSS MP Cost: 3 Who Gets: S G R
Requirements: Earth LV6
Drops defense of all enemies with Earth
Can be thought of as the reverse of the Diggin' spell.
Uses power of Earth to decrease Defense Level of all
enemies by 1.
---)Level 2(---
TREMOR MP Cost: 3 Who Gets: J S F G
Requirements: Earth LV3
Range attack using earth energy
This spell deals earth damage to a good-sized range
of enemies.
GRAVITY MP Cost: 4 Who Gets: G R L
Requirements: Earth LV12
Use powerful gravity to hold one enemy
This spell uses the power of earth to create a strong
field of gravity which decreases one enemy's Move
Level all the way down to -7!
---)Level 3(---
QUAKE MP Cost: 12 Who Gets: J S G R L
Requirements: Earth LV19
Powerful quake attacks all enemies
The most powerful earth spell; this spell summons a huge
earthquake, which deals damage to all enemies.
/---------------------------\
| Lightning --> Fire + Wind |
\---------------------------/
%-->Level 1<--%
ZAP! MP Cost: 11 Who Gets: J S L
Requirements: Fire LV5, Wind LV4
Range attack with ball lightning
Deals a surprisingly large amount of lightning damage to
a medium-sized range of enemies. Nice spell, but
murder on your MP. :P
%-->Level 2<--%
ZAP ALL MP Cost: 13 Who Gets: J S R L
Requirements: Fire LV10, Wind LV9
Attack all enemies with lightning
This strong spell unleashes lightning bolts down upon all
enemies. Costs a great deal of MP, but also deals a great
deal of damage to all enemies. :)
%-->Level 3<--%
GADZAP MP Cost: 13 Who Gets: J L
Requirements: Fire LV19, Wind LV15
Attack one enemy with holy lightning
This very powerful lightning spells summons forth holy
lightning, which strikes one foe dealing a tremendous
amount of damage to them.
DRAGONZAP MP Cost: 20 Who Gets: J F R L
Requirements: Fire LV21, Wind LV19
Attack all enemies with dragon zap
The most powerful lightning spell; this spell summons
forth a million volts worth of electricity and directs
it towards all enemies. Takes up a lot of MP, but is
well worth the casting cost. :)
ENCLOSE MP Cost: 26 Who Gets: L
Requirements: Fire LV23, Wind LV24
Block all attacks of one enemy for now
Liete summons forth a holy symbol which swirls and
engulfs one enemy, rendering it completely immobile,
unable to attack or do anything for a while. While
under the effect of this spell, the enemy will steadily
take damage until the spell wears off or the enemy dies.
/---------------------------\
| Blizzard --> Wind + Water |
\---------------------------/
======
CRACKLE MP Cost: 2 Who Gets: J S F
Requirements: Wind LV3, Water LV2
Attack one enemy with icicle knives
Deals ice damage to one enemy. Any questions? :P
FREEZE! MP Cost: 3 Who Gets: J L
Requirements: Wind LV6, Water LV5
Freeze action of all enemies
This spell causes a powerful cold wind to blow, decreasing
all enemies' move level by anywhere from -2 to -4.
TIME GATE MP Cost: 99 Who Gets: F
Requirements: Wind LV99, Water LV99
Stops time for everyone else
*Can only be learned after Feena's hidden power is revealed*
Feena's ultimate spell (and probably THE ultimate spell) will
completely stop time for all enemies and party members for
several rounds of combat. This gives you an opportunity to
heal up your party if you are seriously hurt, or give the
enemy a serious beating. However, the insanely high
requirements and insanely high MP Cost make it debatable
whether or not this spell is really worth the trouble. :P
*NOTE* If you must get the Time Gate spell, you're in for a
long run of skill-building. There is a trick you can use to
raise your water skill... it's probably obvious to most but
since I have the common sense of a rock I had to be informed of
it. First, getting the Ethereal Miracle from the Tower of
Temptation is a VERY GOOD idea.. it doubles the magic exp you
get from casting spells, and with it this process will take
half as long. To raise your water skill, find a trap (any
kind will do), and run yourself through it repeatedly until
you run low on HP. Then have Feena cast the Heal spell on your
characters. Continue the process until Feena runs out of MP,
then go back to a nearby Save Point and recover. Continue doing
this and you should be able to get LV99 Water Skill "easily" (well
it sure beats the hell out of doing it the long way anyway :P)
Wind skill is a bit tougher. What I did was have Feena use the
Howlslash spell on large groups of enemies in Gaia. Since weaker
enemies will eventually start to give you less skill points,
it would be best to fight the strongest monsters possible. It WILL
take a while, but with this method it doesn't seem so bad (well
maybe it does, but... :P)
======
COLD MP Cost: 3 Who Gets: J L
Requirements: Wind LV10, Water LV8
Reduce wit of one enemy by chilling
Uses the power of ice to reduce the Wit (Agility) level
of one enemy.
CRACKLING MP Cost: 14 Who Gets: J S F R L
Requirements: Wind LV10, Water LV12
Attack all enemies with diamond dust
More powerful version of the Crackle spell. Uses up an
insanely high amount of MP, but deals a great deal of
ice damage to all enemies.
======
FIORA MP Cost: 2 Who Gets: S F R
Requirements: Wind LV8, Water LV10
Magic symbol blocks moves of 1 enemy
3rd-level spell? Oh well... this spell will block the
moves ("special abilities") of one enemy (i.e inflicts
them with "Move Off" status.)
PROTECTION MP Cost: 21 Who Gets: S F L
Requirements: Wind LV20, Water LV23
Temporarily protects one friend
This spell uses the power of ice to create an impenetrable
shield around one ally, rendering him or her invincible
for a short period of time.
/---------------------------\
| Forest --> Water + Earth |
\---------------------------/
---><---
CURE MP Cost: 1 Who Gets: J S F
Requirements: Water LV3, Earth LV2
Green power cures poison of one friend
This spell will cure "Poison" status in one ally. Quite
useful, especially if you run out of Antidotes. :P
POIZN MP Cost: 2 Who Gets: R L
Requirements: Water LV5, Earth LV3
Covers range with a poisonous gel
This spell uses the power of the forset to cover a range
in a poisonous fluid. This will damage any enemies hit
by it, plus there is a chance of inflicting Poison status
upon them.
STRAM MP Cost: 3 Who Gets: R L
Requirements: Water LV6, Earth LV5
Sucks strength and attack of one enemy
This spell reduces one enemy's Attack Level, usually
by one or two.
---><---
REFRESH MP Cost: 3 Who Gets: S F
Requirements: Water LV12, Earth LV10
Naturally unblock moves of one ally
This spell will use the healing power of the forest to
remove the "Move Off" status from an ally. The natural
version of the Move Breaker Item. :)
CRAZE MP Cost: 1 Who Gets: R L
Requirements: Water LV10, Earth LV10
Confuse one enemy by dropping spores
This spell drops funny spores upon one enemy, in hopes of
confusing them. It's rather amusing watching confused
enemies beat up on one another. :D
STAR SYMPHONY MP Cost: 12 Who Gets: L
Requirements: Water LV20, Earth LV20
Ups all abilities of party
Liete uses the power of nature to increase all the attribute
levels of all party members by 1. Similar to Guido's Power
Up move, though it affects all allies! :)
TREE OF LIFE MP Cost: 28 Who Gets: F
Requirements: Water LV23, Earth LV22
Restores party to its best condition
*Can only be learned after Feena's hidden power is revealed*
The most powerful forest spell; this spell completely
restores your party... heals all HP, status effects, and
even brings any dead allies back to life! Wow!
---><---
HALVAH MP Cost: 5 Who Gets: J S F R
Requirements: Water LV19, Earth LV16
Fully restores status of one friend
This spell will cure any status ailment (with the exception
of "fallen" status) in one ally. Once you get this spell,
status-recovery items become pretty much useless. :)
SPEEDY MP Cost: 4 Who Gets: S F R
Requirements: Water LV13, Earth LV13
Forest lifeforce ups wit of one friend
Using the power of the forest, this spell raises the
Wit (Agility) Level of one ally by about two.
/----------------------------\
| Explosion --> Earth + Fire |
\----------------------------/
=~=[Level 1]=~=
WOW! MP Cost: 3 Who Gets: F G R
Requirements: Earth LV5, Fire LV5
Ups attack power of one friend with heat
Uses the combined power of fire and earth to increase the
Attack Level of one ally.
BOOM! MP Cost: 7 Who Gets: J S G L
Requirements: Earth LV7, Fire LV6
Range attack with explosions
Deals a rather large amount of explosion damage to a rather
small range of enemies.
=~=[Level 2]=~=
BOOM-POW! MP Cost: 10 Who Gets: J S G R
Requirements: Earth LV10, Fire LV10
Attack all enemies with magma
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