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Grandia - Strategy Guide (Page 09)

Below are the cheat codes, hints and help for Grandia - Strategy Guide (Page 09).

     Run back to the DS icon one last time, then
go north.  You'll come to another tentacle.. run
around the east side of it and you'll find another
one (with cactii jumping around on it.. hehe).  Go
west from here to reach a room with another
tentacle.. though this one is rather angry.  It will
swing around trying to hit you so avoid it the
best you can, and make your way north.  Soon you'll
reach a room with a Save Point, 260G pouch, and a
green "thing" on the wall that leads to the Warp
Space Core.  Restore your HP and save, then enter
the core!

     As you enter, the core will suddenly come
to life and spit out a Gaia Battler, which attacks
you!

*** GAIA BATTLER ***

HP:  3,567
XP:  6,300
GP:  8,600
Attacks:  Lightning -->  Strong lightning damage to party
          Poison Gas -->  Physical range attack + "Poison"

*** LEFT HAND ***

HP:  2,573
XP:  N/A
GP:  N/A
Attacks:  Combination -->  Strong physical attack on one ally

*** RIGHT HAND ***

HP:  2,528
XP:  N/A
GP:  N/A
Attacks:  Grand Heal -->  Heals all enemies

     Remember this thing back from the Tower of Doom?
Well this one is a bit more powerful than the other one,
but now that you know what to expect this guy should
only just get in your way, especially if Justin has
the Heaven & Earth Cut along with the Energy Charm.
Use your strongest attacks and this guy won't cause
you much trouble at all.  :)

     After wasting the Gaia Battler, search around
for the chest that contains the Horn of Knowledge.
Once you have it, make your way _all_ the way back
to Laine.  :(

     Back in Laine, return to Dorlin's house and
return the Horn to him.  He'll return back to his
"normal" self and tell you that in order to get
to Alent, you will also need the Medal of Knowledge
that is kept in Zil Padon.  Once you have it,
to get to Alent you must throw the medal into
the Rainbow Spring near Laine, and the way to Alent
to open!  Milda will leave the party, so remember
to get her items from the Stashing Place at the
Inn.  Once you're ready, return to Zil Padon.  :)

     The shrine is in the middle of town... but
the only thing there is a fountain.  That must
be the entrance!  Upon examining the fountain,
a Mogay girl named Gina runs up and informs you
that the Elder wishes to meet with you.  Head for
the Elder's House and you'll find that the Elder
is actually... Guido?

     After a sequence, the "Elder" (Guido) will
recognize Justin as the one chosen by the Spirits
to protect the world, and he will open the door
to the Underground Shrine.  Note you can get a
Blue Medicine by talking to the guy in the house
next door to Guido's.  :)

     Head for the fountain once more and Justin
will place the Medal of Wisdom in it's place and
the door to the Underground Shrine will open!



     ***m.  Zil Ruins***

     My Level:         Justin 33, Feena 32, Rapp 29, Guido 24

     Items:            Warp Shoes
                       270G x 25
                       810G x 5
                       Seed of Magic
                       Seed of Power x 3
                       Miracle Drink
                       Lightning Charm
                       Seed of Defense
                       Resurrect Potion
                       All-Around Seed
                       Medal of Knowledge
                       Counter Ring
                       Seed of Running x 2
                       MANA EGG
                       Revival Stone
                       Seed of Speed x 2
                       Crimson Potion
                       Earth Charm
                       Fruit of Magic

     Monsters:         Lich
                       Warp Man
                       Bird Skull
                       Magic Head
                       Sphytaros
                       Ruin Guard (BOSS)

     Save Points:      Zil Ruins (1)
                       Zil Ruins (2)
                       Zil Ruins (3)
                       Zil Ruins (B3)

     Stashing Place:   Zil Ruins (1)
                       Zil Ruins (B3)



     As you might have guessed, the Zil Ruins is huge,
and there is loads of treasure lying about.  The first
thing to note is that once you go in you won't be able
to exit until you complete your objective.  However
there is a Save Point and a Stashing Place right near
the entrance, so use these if you need.  :)

     Upon entering you will find yourself in a large
room with a "road" of stone winding through it.  Run
to the east and you should see a 270G pouch... pick it
up, then run to the northwest corner of this room to
find a chest which contains some Warp Shoes.  Get these
then run back south, past the entrance to find 270G.
Continue south along the road and soon you will reach
Section 4 of the ruins (gives you an idea how big
it is already :P).  This path takes you to a dead-end
in Section 4, where you'll find an All-Around Seed and
2 270G pouches.  After getting these, return to Section
1.

     Follow the "road" to the northeast, and the road
will turn into blocks that form ledges (which somehow
just hang there :P).  Soon the path will split... you
can go north and east.  First run east and pick up the
810G chest at the dead-end, then run back and take the
north path.  At the next branch you'll come to a DS
icon.  First go west and north to pick up a Seed of
Magic, then run back to the branch and go northeast.  
Eventually you'll end up back in another "room".
Look to the south for a 270G pouch as you make your
way east along the road, and soon you'll reach
Section 2 of the ruins.

     Run to the northeast to grab 270G, then go 
south and follow the road east.  It will turn
into a ledge like before, and follow this around,
above the next room (you'll see treasures all
over the place but you can't get down off the
ledge just yet... :P), until you reach a spot
where the ledge drops out from underneath.  Drop
down, then walk north.  You'll be able to go
east and west... first go east to find a Lightning
Charm, then go west to pick up a 270G pouch and a
810G chest.  Head back to where you dropped down
and walk south under the ledge.

     Walk southwest, and walk west through a gap
in the ledges above to find a Miracle Drink inside
a chest.  Continue southwest to pick up a Seed
of Power, then go south.  After walking for a while,
take a few steps east and you'll see a stairway
leading down into a little room with a red button
on the floor.  Ignore this for now and make your
way east past the stairway, picking up another 270G
along the way.  Soon you'll come to another similiar
stairway.  Ignore it as well, and run northeast to
find another 270G.  Now go back and investigate the
stairway furthest west.  Run down and press the red
button, and walk under the block that rises up.
You'll come out on the other side of the wall.

     Pick up the Seed of Defense near where you come
out, then run south to pick up 270G, then northwest
to find 810G.  Run east from there and soon you'll
see the other stairway, but it leads up above.  Grab
the 270G to the east of the stairway, then go back
to the stairway where you came from, and take it back
to the other room.  Go to the east stairway, press
the red button, and use the stairs to get up above.
Here you'll see many ledges moving around... your
task here is to wait until a ledge gets near, then
run over onto it.  Make your way to the south doing
this, and when you reach the other side, grab the 270G
and go west.  Continue across more moving ledges to
the west and when you reach the other side you'll find
a Save Point.  Use it, then continue west to get back
to Section 1.

     Run west, pick up the Resurrect Potion, then go
south into another room.  Follow the road to the east
and you will reach a shrine (Shrine 1).  A big monster
lurks inside... looks like we'll have to get rid of it!

*** RUIN GUARD ***

HP:  4,500
XP:  7,950
GP:  5,160
Attacks:  Zap! -->  See Level 1 Lightning Spells
          Healer -->  See Level 2 Water Spells

*** BOOMERANG ***

HP:  2,350
XP:  N/A
GP:  N/A
Attacks:  Boomerang -->  Physical attack on one ally

*** AX ***

HP:  2,350
XP:  N/A
GP:  N/A
Attacks:  None

     This shouldn't be too tough of a battle.  The
Ruin Guard has two weapons... a Boomerang and an Ax.
The Boomerang will use the 'Boomerang' ability, which
is only an annoyance, but the Ax's attack is quite
powerful, dealing 35-45 HP damage to anyone in its
path.  The Ax's attack (and possibly the Zap! spell
which the body uses) are the only two attacks you'll
have to really worry about.  Just unload your strongest
attacks at him and he should be defeated rather
easily.  :)

     Once that nuisance is out of the way, pick up
the 270G behind him and exit east to get to reach Shrine
2.  To the south is another 270G pouch... take it then
walk east across the magical bridge.  Look for another
270G on the other side, then take up the Medal of
Knowledge!  Back in Shrine 1, look for a secret in the
wall to the south of the stairs leading to Shrine 2.
Examine it and the wall will rise up, revealing a chest
contaning a Counter Ring... quite a nice item!  Also
be sure to look for a Seed of Running in the southwest
corner.  However, on your way back out you'll notice
you've got company.... and who could it be???

     Why, it's our good friends, the Garlyle Soldiers.
After a sequence, run back to the shrine and drop down
to the ledge below (it's along the west side).  Grab
the 270G, then follow the path to reach Section 3 of
the ruins.

     Follow the path and soon you'll reach a Save Point.
Use it, and walk until you reach a branch.  There's no
compass here, so I'll try to direct as best I can.  :P
Continue along the path (ignore the branch), and soon
Mullen will show up.  D'oh!

     After another sequence (story starting to get good
now ain't it?  :) run along the path and soon you'll
reach Section 4 of the ruins once more.  Follow the path
(you'll see treasure down below, you can get to it in
a second), and when the ledge forks, take the south path
to find a Seed of Power.  Then run back and take the
west path, and walk until you reach a branch again.
First go west to find a 270G pouch, then go back and
take the south path, and run until you reach some stairs
leading down off the ledge.  There's a buttload of
treasure down here, so try to collect it all.  :)

     Go northwest to get a 810G chest, then run back
to the stairs and go east to find a Seed of Running.
Search the rest of the area (it's not that big) to find
a couple other goodies... another 270G pouch and a chest
containing a Mana Egg.  After getting everything, run back
up onto the ledge and continue west.  Run past some Golems
and you'll have a very important sequence in which
Feena's hidden power is revealed!

     After everything is over, Justin will find himself
alone in a different part of the ruins.  Scour the area
for some items... a Revival Stone behind the rock to
the northwest, 2 270G pouches, a Seed of Speed, and a
Seed of Power in a chest to the southeast.  There is a
Save Point and Stashing Place near the chest as well...
be sure to use them.  Exit to the south to reach B2
of the ruins.  (Boy this place is BIG!?!)

     In the next large room, there will be exits
northeast and southwest.  First go northeast to reach
a room with a 270G pouch inside, then exit southeast
to reach a room with another 270G pouch.  From this
room, exit southwest to reach a room where you'll
find two treasure chests... open them to obtain a
Crimson Potion and an Earth Charm.  Exit southwest
from this room to reach a room with (surprise?) 270G.
Take it, run back to the room with the chests, and
exit southeast.  Soon you'll come to a square-shaped
room with a mysterious blue square spinning around
in mid-air.  I don't think this serves any particular
purpose, but it looks cool.  :P

     Continue southwest out of this room and soon
you'll reach a dead-end room where you'll find a
Seed of Speed (lots of seeds around here too eh?).
After getting it, make your way all the way back to
the room at the entrance to B2, then take the southwest
path.  Follow the path and eventually you'll reach
the stairs leading up to B1.  Continue along the
path and soon you'll reach a room with a 270G pouch
in the middle.  Grab it, and keep going along the
corridor.  In a bit you'll come to a room with
four exits (southeast is where you came from.)

     First go southwest to reach a room with a
chest, which contains a Demon Eye Stone.  Then go
back and take the northeast path to find a 270G pouch
and an 810G chest.  Finally, use the northwest path
to reach another intersection room.  Go northeast
to find a Fruit of Magic, then go southeast and
continue southeast until you hit the stairs leading
back up to Section 4 of the ruins.

     Upon exiting, follow the path and you'll meet
up with Mullen again.  After a short sequence,
examine the glowing pink orb in the middle of the
room to ascend to the exit.  Once outside you'll
have another sequence where you will rejoin your
party members and, boarding a flying manta (?)
the three will set off to rescue Feena.  However,
the "manta" is shot down and you are sent
tumbling down onto the Grandeur.



     ***n.  The Grandeur***

     My Level:         Justin 34, Rapp 30, Guido 25

     Items:            Fruit of Moves
                       280G x 7
                       840G x 2

     Monsters:         Combatant
                       Saki (BOSS)
                       Nana (BOSS)
                       Mio (BOSS)
                       Baal (BOSS)

     Save Points:      Grandeur -- Passageway
                       Grandeur -- Engine Room

     Stashing Place:   Grandeur -- Passageway



     Enter the door on the pillar nearby to get
to the passageway.  Use the Save Point and
Stashing Place inside if you wish, then look for a
Fruit of Moves to the northwest before descending
the stairs.  Make your way northwest until the
passage splits.  First head southwest to pick up
a 280G pouch, then run back and continue northwest.
Make your way along the corridor until you reach
another junction.  First go northeast to find
another 280G, then go southwest and examine the
green bar and it will move out of the way.

     Continue along the passage and you'll come
to an open area with a ton of soldiers and an
840G chest.  Take the money, then head down
the stairs to the west.  Open the chest under
the stairs to find some Warrior's Mail, then
make your way southwest to get another 840G
chest.  Now run to the northeast and make your
way to the door that leads to the Engine Room.
:)

     Once inside, run to the east and you
will have a short sequence between your party
members.  Continue east, use the Save Point,
then go east into the Control Room.  Take the
280G to the north, then walk east but soon
you'll be confronted by the three annoying
sergeants.  Here we go again!

*** SAKI ***

HP:  5,000
XP:  3,200
GP:  3,440
Attacks:  Slapstick Home Run -->  Strong attack on one ally
          Speedy -->  See Level 3 Wind Spells
          Wow! -->  See Level 1 Explosion Spells
          Boom! -->  See Level 1 Explosion Spells

*** NANA ***

HP:  4,000
XP:  3,200
GP:  3,440
Attacks:  Zap! -->  See Level 1 Lightning Spells
          Spinning Yo-Yo -->  Physical range attack
          Shhh! -->  See Level 2 Wind Spells
          Fiora -->  See Level 3 Blizzard Spells

*** MIO ***

HP:  3,000
XP:  3,200
GP:  3,440
Attacks:  Super Balloon -->  Attack all allies + "Sleep"
          Cold -->  See Level 2 Water Spells
          Freeze! -->  See Level 2 Water Spells
          Kill Stun Gun -->  Attack one ally + "Paralyze"

(All)     Trinity Attack -->  Devastating attack on one ally

     As you'd expect, these three have gained
in strength since the last time you saw them, and
what's worse you have to fight all three of them
at once.  All three have the same attacks as before
(or souped up versions of them), as well as some
magic up their sleeves as well.  Plus, when all
three are alive they can perform the devastating
Trinity Attack which deals 80-90 HP damage to one
ally.  Ouch!!  The trick here is to keep them from
using their Trinity Attack.  If one of the three is
about to use it, pound them with critical attacks.
Once one of the three is out of the way, they won't
be able to use it.  Take out Mio first, since she
has the more annoying skills.  Then, use range
attacks to take out the other two at your leisure.
It helps to have strong healing magic, such as
Alhealer or even Alhealer+, in case they do
start whooping on you.  :)

     After the battle, pick up 4 more 280G pouches
in the Control Room, then run up the stairs on the
east side and exit out the door to get to the
passageway again.  After a bit, the ship will split
completely in half, separating Justin from the
rest of the party!  As Justin, continue along the
path until you reach the Command Center where you'll
find General Baal and Feena!

     After the sequence, exit back out to the Bow
and follow the path until you reach a Save Point
and Stashing Place... make use of them!  Continue
along and Justin will confront General Baal!

*** BAAL ***

HP:  2,783
XP:  4,500
GP:  3,000
Attacks:  Zap! -->  See Level 1 Lightning Spells
          Shhh! -->  See Level 2 Wind Spells
          Howlnado -->  See Level 3 Wind Spells
          Healer -->  See Level 2 Water Spells
          Boom-Pow! -->  See Level 2 Earth Spells

     Not a tough battle at all, really.  Just
pound on him with powerful skills and attacks
and he'll be out before you know it.  :P

     After another sequence, the party will be
reunited and decide to continue their journey
to Alent now that Baal is "dead".  (Of course,
we know that he isn't... :P)  Return to Laine
and visit Darlin's house to learn about the
Medal of Knowledge.  Afterwards, visit Dorlin's
Tower and he will reveal the path to Alent.
You must through the Medal of Knowledge into
the Rainbow Spring, at the end of the rainbow
you will find Alent.  We're almost there!

     After another sequence, exit through the
south gate of Laine to reach Rainbow Mountain.



     ***o.  Rainbow Mountain***

     My Level:         Justin 35, Feena 33, Rapp 31, Guido 26

     Items:            290G x 8
                       Fruit of Life 
                       Seed of Defense x 2
                       870G x 2
                       Seed of Life
                       Phantom Silk
                       Bond of Trust
                       Fruit of Defense

     Monsters:         Gill Newt
                       Thud Bird
                       Crimsona

     Save Points:      Rainbow Mountain Peak



     Just run to the east and in a bit you'll reach
a river.  You'll see a rope spanning the river... just
run right across it.  Take up the 290G pouch on the
other side, then turn back west.  You'll see three
ropes leading across the river, the middle one being
the one you came from.  Take the northwest one to
reach a small island with a Fruit of Life on it!

     Run back and take the southwest rope, then climb
down another rope to the area below.  Go south and
east across another rope, then get the 290G pouch
to the east.  Go south and you'll see two ropes...
take the one furthest north to reach a small island
with a chest that contains a Seed of Defense.  Run
back and use the other rope, then on the next island
use the rope to the southeast (enough ropes around
here?).  On the next island, note that there are
three ropes leading back west, the middle one being
the one you came from.  Take the southwest one
over to a 870G chest that seems to be just sitting
there, then run back and take the northwest one.

     You'll come to a small island with a 290G
pouch and a DS icon.  Grab the money and use the
rope to the northeast to reach a ledge with a
Seed of Life.  Don't use the rope to the south....
it'll snap and you'll have to make your way
all the way back up here.  Instead run north
and climb down the rope to reach the ledge below,
where you'll find a chest which contains some
Phantom Silk.  Climb back up and run east to
reach the peak of the mountain!

     Use the Save Point if you wish, then go
south and east to pick up 290G.  Walk northwest
past the Save Point and soon you'll reach a rope
leading up to the ledge above.  Make your way
back south, picking up 2 290G pouches along the
way.  At the south end there will be a log to
the east that serves a bridge across the river.
Cross it, then run southeast and climb the
rope to find another 290G.  Descend the rope, 
then make your way northwest, under the waterfall.
There is a 870G chest hidden behind it, so
keep pressing the X button as you pass under
the waterfall to find it.  :P

     Continue up the mountain and soon you'll
come to an area where there is a rope, a DS icon,
and a 290G pouch.  Ignore the rope for a second
and take the money, then continue north.  Descend
the next rope and open the chest to find a Bond
of Trust.  Climb back up, go back south and use
the rope to climb further up the mountain.
Go east around the edge of the lake to reach
a dead-end where you'll find a Fruit of Defense,
then run back to the rope and walk across the
stick over the lake to the southeast.  Pick up
the Seed of Defense further to the southeast,
then run northeast and follow the path until
you reach the Rainbow Spring!

     Guido will leave the party, and the other
three will use the magical rainbow to get to
Alent.  Looks like we _finally_ made it!!!



     ***p.  Alent***

     My Level:         Justin 35, Feena 34, Rapp 32

     Items:            MANA EGG
                       260G

     Monsters:         Hydra (BOSS)
                       Great Susano-O (BOSS)
                       Phantom Dragon (BOSS)                   

     Save Points:      Alent Garden
                       Alent Shrine

     Stashing Place:   Alent Garden



     Talk about out of the way... Alent is in
outer space!  After disembarking from the rainbow,
move north, picking up a Mana Egg (becoming worthless
aren't they?  :P) along the way.  Walk until
you come to a Save Point... hey there's even
a Stashing Place out in outer space!  Don't forget
to get Guido's items from it!  :)

     Continue along the path and you'll come to...
a monster?!?

*** HYDRA ***

HP:  3,721
XP:  5,000
GP:  7,500
Attacks:  Crackling -->  See Level 2 Blizzard Spells

*** HOT HEAD ***

HP:  2,292
XP:  N/A
GP:  N/A
Attacks:  Hot Gas -->  Fire range attack

*** PEARL HEAD ***

HP:  2,848
XP:  N/A
GP:  N/A
Attacks:  Sudden Death -->  Death to one ally (!)

*** NICE HEAD ***

HP:  1,742
XP:  N/A
GP:  N/A
Attacks:  Recover Gas -->  Restors HP to all enemies

*** AWFUL HEAD ***

HP:  2,462
XP:  N/A
GP:  N/A
Attacks:  Poison Gas -->  Range attack + "Poison"

     Remember the Serpent from Typhoon Tower?  Well
this is basically a souped-up version of that
monster.  There is the body and 4 heads that
serve as targets.  As before, each head has its
own ability that makes it a nuisance to your party.
Your best bet here would be to use range attacks
(i.e  Heaven & Earth Cut, Neo Demon Ball, etc :P)
to quickly get rid of the Hydra.  This actually isn't
that tough of a fight.  :)

     After toasting the Hydra, go back and recover
at the Save Point, then continue along the path.
Pick up the 260G pouch nearby, then jump into
the strange machine nearby and it will take you
to a ledge nearby.  Continue along and you'll
find... another monster???

*** GREAT SUSANO-O ***

HP:  3,453
XP:  3,000
GP:  0
Attacks:  Howlnado -->  See Level 3 Wind Spells

*** AX ***

HP:  2,306
XP:  N/A
GP:  N/A
Attacks:  None

*** IRON BALL ***

HP:  1,600
XP:  N/A
GP:  N/A
Attacks:  Hammer Shot -->  Physical range attack

     Remember the Ruin Guard from the Zil
Ruins?  Well this is basically a souped-up
version of... err... didn't I say that already?
Anyway, toast it like you did the Hydra and
be rid of the nuisance.  Granted, this won't
be too tough of a fight either.  
     
     Again, run back to the Save Point and
recover.  Afterwards, use the stairs to the
north and follow along the path until you
come to a... *grumble*

*** PHANTOM DRAGON (HEAD) ***

HP:  3,976
XP:  2,000
GP:  0
Attacks:  Crackling -->  See Level 2 Blizzard Spells
          Fire Breath -->  Fire attack in a line

*** PHANTOM DRAGON (BODY) ***

HP:  3,976
XP:  N/A
GP:  N/A
Attacks:  None

     Remember the Madragon from the Gumbo
Volcano?  Well this... I'm not even going
to say it.  Just do what you did the last
two battles and you'll be fine.  'Nuff said.  :P

     _Once again_, return to the Save Point
and recover.  Then make your way back and
enter the Shrine of Alent!

     Talk to all of the... err... Lietes inside
and ascend to the Papal Hall where you will
meet the "real" Liete.  After a sequence, Liete
will join your party!

     Exit the room and you will return to the
planet.  You'll land in the Savanna (and rather
ungracefully, might I add :P).  Liete says that
Gaia is somewhere beyond the Luzet Mountains,
but first we have to get back out of the Savanna.  :P

     Exit the Savanna (thankfully the exit is
just to the east of the rocket), and head for
the Luzet Mountains, to the southeast!

     *NOTE*  If you haven't completed the first
two side dungeons yet, I _strongly_ recommend
you do so now.  After this next part, you won't
be able to access them!



     ***q.  Luzet Mountains***

     My Level:          Justin 36, Feena 34, Rapp 32, Liete 30

     Items:             300G x 5
                        Seed of Running x 2
                        Magic Lipstick 
                        900G x 3
                        Deep Blue Potion
                        Soul of Asura
                        Seed of Moves

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