Grandia - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Grandia - Strategy Guide (Page 04).
And back Justin goes into the cell. After a short while,
Leen enters to talk to Justin. She'll yell at him (and pimp-slap
him!), and then tell the other soldiers to leave. As Leen leaves,
she throws the key to the cell inside! (Just goes to show how
caring of a person Leen really is. :P)
After escaping from the rope, Justin will pick up the key
again and it's back out of the cell once more. Rescue Sue and
Feena from the other cell, then it's time to bust out of this joint!
Continue down the passage and unlock the gate at the end, then
climb the stairs to reach the Barracks. Be sure to pick up the
Ultra Drink in this room, and use the Save Point if you wish.
The door to the north is locked, so you'll have to climb the barrels
and boxes to the east, and escape through a duct. Along the way,
there will be several places where you can listen in on soldiers'
conversations. :)
Crawl through the duct and eventually it will take you to the
Warehouse. Here you'll have a short sequence with Mullen and the
humanoid child... Mullen seems to know how to communicate with it!
Afterwards, run around the grating above the warehouse and enter
the duct on the other side. Crawl through it and you'll end back up
at the Barracks. Exit the duct and you'll be in a small room with
several doors. The one to the north leads to the warehouse, but
it is locked electronically. You'll have to get the combination
to this lock somehow!
Climb the barrels/boxes on the west side of this room and
enter the ducts again. Crawl west, past a branch, and in the
next room to the west, you'll be spotted by some soldiers! After
taking them out, open the chest in that same room to obtain
a Soldier's Uniform. Climb back into the ducts and continue
crawling south. At the next branch, go east into a similar room
with more soldiers. Waste 'em, then grab the chest inside,
which contains an Officer's Uniform.
Climb back into the ducts, and continue south some more.
Continue crawling, and at the next branch, go east to get to the
Locker Room. Here you'll have a sequence with the three
Sergeants... seems they are fighting over the correct combination
for the door. Take Mio's word for it and remember the combo...
"right right left left down up down up".
Back into the ducts, and continue north. At the end of the
ducts, you'll come to another room where you'll be spotted by
soldiers. Take them out, then enter the door... which is a
shortcut back to the electronically locked door! Examine the
buttons to the left of the door, and enter the combination.
Enter the door, and descend the stairs to get back down
to the Warehouse. Use the Save Point if you wish, then examine
the lever to the right of the cage. Crank the lever and the
cage will open! The child will give the party some nuts, and
upon eating them, you'll be able to communicate with him!
After rescuing the child, step two is to get out of here!
Run back to the Barracks, but as you exit, you'll find that Saki
has come to check on the child! Looks like you'll have to fight!
*** SAKI ***
HP: 1,000
XP: 85
GP: 0
Attacks: Slap Stick --> Physical attack on one char + Stun
Power Lariat --> Strong physical attack on one char
Saki is backed up by three normal privates... they are
easy as ever to take down. This isn't a particularly tough
battle, but remember there is a Save Point nearby... feel free
to unload everything you got on them; you can always go back
and recover after the battle. Saki's attacks are pretty strong,
so make sure you keep an eye on your party's HP. Other than
that, you don't really have much to worry about in this battle. :)
After the battle, be sure to pick up the Master Key that
Saki dropped. With it you will be able to open all the doors
around the base!
Go back and recover at the Save Point, then exit via the
door to the south. Pick up the 80G nearby, then continue south
and you'll find another 80G. Enter the door nearby to the east,
and pick up the Army Saber in the southeast corner. Go back out
of this room, and continue south along the corridor. The first
door to the north leads to the mess-hall, where you'll have to
fight off a couple more soldiers. There's nothing in there,
however, so don't bother. :P
Instead, continue west and you'll see a branch to the south.
Don't go that way yet; instead continue west. You'll see two
doors... one to the north and one to the south. The south one
leads back to the Save Point and the stairs that lead down to the
Jail. Enter the one to the north, and you'll be in a hallway.
Walk north a little ways and you'll see doors to the west
and east, but they're empty. (Well, I say empty, but there are
soldiers in them... go inside only if you want experience :P)
Continue north a little farther, and you'll see another set of
doors. The one on the left has some soldiers and a chest
containing some Army Boots. The one on the right is one of
the rooms you visited while crawling around in the ducts. :)
At the north end of the hallway, there is one last set
of doors. The one on the left is the other room you visited
while "exploring" the ducts, and the one on the right is empty
except for some soldiers. We're done here, so walk south out
of the hallway, back east, and take that branch to the south.
Head for the stairs, but before you can escape, Nana will
show up!
*** NANA ***
HP: 900
XP: 85
GP: 0
Attacks: Yo-Yo --> Physical range attack
Spinning Yo-Yo --> Physical range attack + stun
Like Saki, Nana has three soldiers backing her up. They
pose a minimal threat, but Nana's yo-yo attacks can do some
damage if you're not careful. Also, like before, feel free to
unload everything you have... you can always go back to the Save
Point near the Jail. :)
Once Nana is out of the way, go back and use the Save Point
to recover, then go up the stairs to reach the exterior of the
Garlyle Base.
Directly to the south of where you come out, you'll find a
chest containing a Miracle Drink. Walk west until you hit a fence,
then follow the fence to the north and west. As you walk north
along the fence, be sure to pick up the 80G nearby. When you
reach the northwest corner, start walking east. Pick up 2 more
80G pouches as you make your way east, and after you pick up
the second one, start walking south again. Walk along the
edge of the eastern fence and you'll come to another chest, which
contains some Army Darts.
The exit is in the northeast corner, but before you can escape,
you'll have to face down Mio!
*** MIO ***
HP: 700
XP: 85
GP: 0
Attacks: Stun Gun --> Strong physical attack on 1 char + Paralyze
Balloon --> Range attack; causes Sleep & Poison status
Mio has the least HP of the three sergeants, but her attacks
are the most powerful. Her Stun Gun does a great deal of damage
to one char; plus inflicts them with the Paralyze status. Her
Balloon attack may hit one or more party members, and it will also
inflict them with Sleep and Poison status! As before, she is
backed up by three normal soldiers. Just give it everything you
got and you should be able to win without _too_ much trouble. :P
After taking down Mio, use the Save Point and Stashing Place
if needed, run to the east to get to the Military trainyard.
Board the train, and Justin and company will start it up (somehow)
and escape. However, after some sequences, the Garlyle army will
catch up to you. D'oh!!
***k. Military Train***
My Level: Justin 12, Sue 10, Feena 11
Items: Crimson Potion
80G x 2
Officer's Badge
Monsters: Private
Sergeant
After Justin goes to investigate, you'll have to make your way
back to the front of the train. Pick up the Crimson Potion inside the
chest, then enter the door. Fight off the two sets of soldiers in the
next room, pick up the 80G, then enter the next room. Fight off some
more soldiers ("The Lightning Star Squad"), and pick up another 80G.
In the next room is two more sets of soldiers ("Bloody Rose Squad" and
"Desert Moon Squad"), as well as an Officer's Badge waiting to be
picked up.
Go through the next door and you'll be back up to the front of the
train. Examine the brake lever and Justin will break it completely
off! Using a tricky strategy, Justin and the others will un-link the
engine room away from the rest of the train. Since the brake lever is
broken, the sergeants will keep going... for a pretty long time :)
The rest of the train will conveniently stop at the west entrance
of the Misty Forest. Rem will use a magic mist-clearing nut to
clear away the mist so the party can venture through without getting
lost. Your journey to the End of the World begins!
First, the party decides to go with Rem to visit his village...
known as Luc Village. It's situated in the middle of the Misty
Forest. :)
***l. West Misty Forest***
My Level: Justin 12, Sue 10, Feena 11
Items: 90G x 7
Baobab Fruit
270G
Weak-Knee Weed
Monsters: Mist Guard
Birdrake
Grim Haze
Save Points: West Misty Forest Entrance
Exit the train and start making your way through the Misty
Forest. Note that now there is no way to get back to New Parm or
any of the other locations, so you'll have to wait until you get
to Luc Village to do shopping.
From the train, walk north and you'll come to 90G, and note
the Save Point to the west. From the 90G, walk east and follow
the trail and you'll come to another 90G. Pick this up and walk
back to the Save Point. Continue west and north, and when you
reach the next branch, go west. Follow this trail and you'll
come to some Weak-Knee Weed. :)
Go back to the branch, and continue north. Soon you'll come
to a clearing. Go north and west, and continue west until you reach
another 90G pouch. Go back to the clearing and exit east, and
follow the trail for a while, until you reach another branch. Walk
north and pick up the Baobab Fruit. Walk west and north, and at
the next branch go east. Follow this trail and look for 90G to
the east. After getting it, walk back to the last branch and go
west. You'll come to another clearing with 270G nearby. Continue
west and north, and you'll come to a river. Pick up the 90G on the
rock, then use the rock to cross the river. Walk north, then
all the way east and soon you'll reach Luc Village. :P
***m. Luc Village***
My Level: Justin 12, Sue 11, Feena 12
Save Points: Luc Village; near Mountain
Stashing Place: Rem's House
Weapon Store: Flint Knife 2000
Oracle's Staff 2600
Woodchopper's Ax 2600
Flint Bow 2000
Armor Store: Fairy Robe 1800
Escargot Shield 750
Climbing Hat 400
Curious Clogs 1000
Item Store: Tree God Amulet 1000
Bandage 100
Move Breaker 200
Spell Breaker 200
Smelling Salts 100
Paralysis Ointment 100
Resurrect Potion 1000
Baobab Fruit 200
Smarna Weed 150
Firewood Sparks 140
Snooze Scroll 200
Zap! Book 720
Upon arriving at Luc Village, talk to Rem, who is standing
outside of the village gates. He'll tell you that the Chief wants
to meet with you, and he goes to his house to wait for you. The
chief's house is on the east side of the village, but before visiting
there, be sure to explore the town and speak to its inhabitants.
Visit the store as well to buy some new equipment and pick up any
items you may need. The Tree God Amulet is a decent item that reduces
the SP needed to use moves... it reduces the SP cost by about 20%.
You may want to pick up a few of these to use during future boss
fights. :)
When you're ready, visit the Village Chief's house. He will
tell you that in order to become offical "members" of the village,
you will need to go to the God of Light Mountain and bring back
the bottle of Nectar in front of the statue. Since we can't continue
through the forest right yet, we might as well go to the mountain!
The path leading to the mountain is out the gate in the northwest
of Luc Village.
***n. God of Light Mountain***
My Level: Justin 12, Sue 11, Feena 12
Items: 100G x 8
Seed of Life
300G x 2
Move Breaker
Paralysis Charm
Resurrect Potion
Mist-Cracking Whip
Light God Amulet
Bond of Trust
Nectar of the Gods
Mist-Clearing Nut (after invasion)
Monsters: Metal Beetle
Pit Viper
Tarantula
Sergeant (during invasion)
Upon entering the God of Light mountain, first
walk northeast around the foot of the mountain and you'll come to
100G. Pick up and head back southwest. Walk southwest around
the foot of the mountain until you come to some paths leading up.
First, continue around the mountain to the northwest, and pick
up a Seed of Life. Walk back to the paths, and take the east one.
Follow the path up the mountain until you come to a branch.
Continue northeast up the mountain and you'll come to a dead-end with
300G. Walk back to the branch and go north, and follow the mountain
path until you reach a wider open area. There are 2 100G pouches
to be found here, as well as a Move Breaker. After collecting these,
hike all the way back down to the foot, and take the west path up
the mountain. Walk northeast under the arches and continue
northeast to pick up 100G. Go back to the arches and take the north
path, and you'll come to another large open area.
Look for a Paralysis Charm in the northeast of this area, and
a 100G pouch to the northwest. The road to the peak lies at the
north edge of this open area. There is a treasure trove of items
on the peak... after walking a little ways you'll see 4 items to the
west... 2 100G pouches, 1 300G chest, and a Resurrect Potion. Take
them, then continue up the path and grab the Mist-Cracking Whip.
Walk up a little further and take the Light God Amulet, and open
the chest to receive a Bond of Trust. At the top of the mountain,
you'll find 100G as well as the Light God Statue. Examine the
Nectar and Justin will take it. Now, climb back down the mountain
and return to Luc Village!
Though even you have become true "members" of the village, there
is still a problem. To get through the Misty Forest, you'll need
another "Mist-Clearing Nut". However, the chief can't give you one,
as there are only a few left in the village, and they are vital to
the entire village. Ugh. :(
Anyway, for now go to Rem's House and rest up. However, that
night the three will awaken to a large commotion outside. The Garlyle
Forces?!? Not again!!
Talk to the Chief and Justin and company will volunteer to chase
off the Garlyle Soldiers. Head for the God of Light Mountain once
again, and make your way back up to the peak, fighting off soldiers
along the way. At the peak, you'll have a sequence with Leen and
the God of Light statue. Afterwards, the Chief will give you a
Mist-Clearing Nut for your bravery in saving the Village. Now we
can continue our journey through the Misty Forest.
Hike back down to Luc Village and do any more shopping, talking
or resting that you have to do, then exit Luc Village via the
northeast gate to get to East Misty Forest. Here we go! :)
*NOTE* The monsters on the God of Light Mountain give pretty
good EXP, so this may be a good time to hang around and build your
levels and weapon/magic skills if you haven't practiced them much
yet. Remember, the only way you will get new spells/skills is by
practice! The monsters on the God of Light mountain are good
for gaining levels, and for magic skills, head back to the West
Misty Forest. There are 2 groups of Grim Hazes wandering around...
each group consists of 6 Grim Hazes! Use range spells like
Howl and Burnflame, and watch the skill points rack up! :)
***o. East Misty Forest***
My Level: Justin 14, Sue 12, Feena 13
Items: 110G x 16
Crimson Potion
330G x 3
Cholla Flowers x 2
Resurrect Potion
Baobab Fruit x 2
Smarna Weed x 2
Oracle's Staff
Ginseng
Seed of Speed
Monsters: Gas Cloud
Dodo
Killer Tree
Mist Guard
Ent
Save Points: East Misty Forest, Entrance
East Misty Forest (2)
East Misty Forest (3)
The East Misty Forest is quite large, as it is divided into
three separate sections. Get ready for a long hike. :)
Upon entering East Misty Forest, walk to the east and go north
at the branch. Follow the trail to pick up 110G. Go back south to
the branch, and continue south. Soon you'll reach another branch...
keep south to find another 110G. Go back north and east, pick up
110G, and follow the trail. At the next branch, go south to grab
a Crimson Potion, then go back north. Follow the trail some more
and you'll come to a clearing with three items.... a 110G pouch,
a 330G chest, and a Cholla weed.
Walk southeast, and south at the branch. Grab the 110G at
the dead-end (OK, who's leaving all the money around here???), then
go back north. Walk east and you'll come to a 4-way intersection.
Grab the Resurrect Potion to the south, then take the north trail.
Follow it until you reach a Baobab Fruit and some Cholla Weed.
Pick 'em up, then hike back to the intersection, and go south.
Run south, past a branch and pick up another 110G. Go back north,
east, and southeast to reach another clearing with 330G nearby. From
here, go northeast, north, and east to reach section 2 of the forest.
Follow the trail and cross the river, and soon Feena will
suggest the party make camp here for the night. The next morning
it's up at 'em again! :)
The next morning, keep walking until you reach a branch. Walk
east, and pick up 2 110G pouches nearby, then return to the branch and
go north. Follow the trail and you'll soon reach a wide-open area
with what appears to be a lake inside. However, Sue points out that
there is a river flowing through the lake! What's this??
The lake must be some kind of illusion. Just walk over it, but
before crossing the river, go south to get 330G. Cross the river, then
walk northeast to pick up yet another 110G. Walk all the way back
southwest, then follow the trail west until you reach a dead-end with
an Oracle's Staff nearby. Pick it up, then walk south, east and north,
then go west to find 110G. Walk all the way east to find a Smarna weed,
then go west, south, and across the river to reach section 3.
Almost there. Walk east, and at the branch go south to pick up
some Ginseng. Go back north and east, and at the next branch walk
north to get 110G. Walk back south, then east, then north and follow
the trail, picking up another 110G along the way. Go east at the
next branch, then follow the trail until you reach a small clearing.
Walk east to get some Smarna, then go back to the clearing and walk
north. At the branch, go north and pick up the 110G, then go back
south and west. Walk west and at the next branch go north to get
another 110G (lots of money around here!). Walk back south and west,
and at the next clearing take the north-west path to get... 110G.
Go back to the clearing and take the south-west path, and pick
up... guess what?... 110G along the way. At the next branch, go
northwest to grab another Baobab Fruit, then walk southeast, and follow
the trail east. Grab 110G along the way, and look for a Seed of Speed
in an area to the south. Continue east, and go southeast at the
final branch to reach the End of the World. We're finally here!!!
***p. The End of the World***
My Level: Justin 15, Sue 13, Feena 14
Items: Seed of Speed
Fruit of Agility
110G x 8
Orb of Silence
Gust Knife
Bond of Trust
330G
Monsters: Gas Cloud
Mist Wraith
Clay Bird
Sonic Bat
Emerald Bird
Save Points: End of the World (3)
End of the World (6)
Stashing Place: End of the World (3)
End of the World (6)
The End of the World is, to say the least, HUGE. The Misty
Forest was bad, but the End of the World is worse. Thankfully, you
won't get lost here, as you are going in one primary direction... up.
However, this huge wall is filled with traps... be very careful as
you climb up!
As you first enter, begin making your way up the wall. Walk south
and you'll encounter your first trap already... examine the stone block
and it will fall over. Be sure to get out of the way before it falls
on top of you. Continue south up the stairs and some of them will drop
out from behind you... no turning back now!
Continue to the south, and climb some spiral steps. You'll see
an item to the south, but as you go to get it, a large stone block will
drop from above. Wait for this block to drop and rise back up, then
quickly take the Seed of Speed. Walk to the north and you'll see another
item to the east. Quickly run into the alcove where the item is, for
the other two stone blocks will attempt to sandwich you! Pick up the
Fruit of Agility, and continue to the north. Soon you'll see a tiny
alcove to the east. Walk inside and a few of the blocks will move,
and two elevators will appear. Don't take the south one, as it will
smoosh you into the ceiling. The north one leads up to section 2 (an
action icon will appear), but note there is 110G to the north. Take it
(no traps), but be careful not to fall... if you do you'll end up back
at the entrance (OK... so maybe there is a way back :P).
To get back up, climb the stairs to the south, and they will
change position. Re-climb them, then take the elevator back up to
the ledge. Use the action Icon and ride the elevator up to section 2.
Here, climb the stairs to the south. Walk all the way south to
get 110G (no traps), then go back to the stairs and take the stone
block up. Go south and pick up the Paperweight (no traps again), then
go back and drop back down to the elevator that leads down to
section 1. Take the north stairs, and ride the stone block up. Take
the north stairs here, and to the north you'll see a chest! You'll
have to be quick to escape the trap, but run out onto the block with
the chest, then quickly run back. The block and chest will disappear,
and a stone block will drop down from above. After the trap is
triggered, the block and chest will come back. Open the chest to
obtain an Orb of Silence. :)
Afterwards, continue south and ride another stone block up. To
the north is a Gust Knife... be sure to pick it up. Then go south
and use the Action Icon to go up to section 3. Walk south a little
ways and you'll find a Save Point, where Feena suggests the party
camp out for the night. The next morning, continue to the south
and you'll see a gray button to the east. Push it, and ride the
nearby stone block up. Walk north and you'll see another gray
button. Push it as well to make the nearby block rise up, out
of your way. To the north, you'll see some stairs, but they
seem to fall whenever you step on them. Run back and push the
button again, then climb the stairs. Ride another stone block up,
then continue to the south. Ride yet another stone block up, then
walk north. A block will descend from above, filling the gap.
Walk across it, pick up the 110G, then ascend the stairs up to
section 4.
Walk north and you'll see a shaking stone block above you,
as well as a strange rock statue. As you approach, the statue
comes to life! If it punches you, you'll take damage, so run back
and lure it under the block. The block will fall onto the statue,
and both the block and statue will be sent flying off the wall. :)
Continue north, up the stairs, and ride a stone block up. Go
north and you'll meet another statue! However, as it proceeds to
attack, it breaks in half. Move to the south, but beware because
the statue will try one last time to get you, and his hand will fire
off at you! Stay close to the wall to dodge it. :P
Keep south, and go up via another stone block. Start walking
back north, and pick up 110G. You'll come to a bird statue, similar
to the one in the Sult Ruins. It will come to life and fly away!
Step on the button, and the bird will suddenly attack! Get rid
of it (it's not a tough fight), then use the Action Icon to the
north to go up to section 5.
Walk south, but beware the stone block that drops down as you
approach. Continue south until you reach a chest. It uses the
same trap as the other one did, and it contains a Bond of Trust.
Take it, then walk back north up the stairs. Push the button to
make the stone block rise up, then go south and ride another block
up. Walk to the south and fall down into the hole to obtain 330G,
then make your way back up to the hole. Continue south and use
the Action Icon to go up to section 6.
Sue suggests the party camp out again here. Sue and Feena
seem to be having doubts about the wall having a top, but Justin
convinces them to press on. The next morning, walk north and
press the button and ride the stone block up. Continue north
and you'll see white lights moving back and forth on the ground.
If you touch these, the ceiling will come down to crush you, so
put simply, avoid them! :P
Ride the stone block to the north up, and grab the 110G.
You'll see an alcove to the east. There are bats hidden back
there (and LOTS of them too), so be careful not to get ambushed.
This is a decent place to build up your magic skills, as there
is an endless supply of bats back there to fight. :)
Once you're doing slaughtering bats, continue to the south
and use the Action Icon to go up to section 7. You won't be able
to go north yet, as the stairs will dump you back down if you
try to climb them. Instead, go south, and ride the stone block
up. Walk north and grab 110G, then push the button, and an
Emerald Bird will emerge from the wall. Get rid of it, then go
north and push another button. Be sure to get out of the way
before the stone block drops down on top of you. :P
Drop back down to the bottom and go back to those stairs
you couldn't climb before. At the top, a Clay Bird will emerge
from the wall. Take it out, grab the 110G, and use the Action Icon
to go up to section 8.
Walk north along the narrow ledge and ride the stone block
up. Stay close to the wall here, as a laser will come through and
cut away half the ledge! Walk south, and use the narrow stone
block to go up. Here you'll see several strange robotic arms..
as you pass by the holes in the wall, an arm will come flying,
hoping to smash you. Lure the arms out, then quickly dodge
and dash across. At the north end you'll find 110G and an Action
Icon that takes you up to section 9.
Hike north and you'll see several birds flying around a button.
Defeat the birds, then press the buttom. The entire floor will
crumble away, except for the block you were standing on. ^_^
Ride the block up, then climb the stairs that appear to go up
to section 10.
Walk north and climb the stairs, then Feena will suggest that
the party camp here for the night. Now even Justin is starting to
lose hope (and you probably are too at this point :P) but Feena
reminds him of all the things he said earlier. (That's a woman for
ya :P) The next morning, the sun will shine onto the party. Wait
a second... that must mean...!
Sure enough, you've finally reached the top of the wall.
Nearby is a strange machine.... and as the party ponders how they're
going to get down the other side, a small robot with propellors on it
picks up Sue... and drops her over the other side of the wall!
Before Justin and Feena can do anything, two more machines come and
drop Justin and Feena over the other side too. Not good!!!
--------THE LOST WORLD--------
***a. Valley of the Flying Dragon***
My Level: Justin 15, Feena 15
Items: 360G x 4
120G x 10
Poison Antidote
Cholla Flowers
Sue's Shoes
Vaccine
Fruit of Magic
Fire Charm
Seed of Power
MANA EGG x 2
Slouch Weed
Monsters: Plop Mold
Red Devil
Slipple
Gadwin (BOSS)
Rock Man
Save Points: Near End of the World
Gadwin's House
Stashing Place: Near End of the World
Luckily, the party's fall was broken by a humongous leaf. Justin
and Feena are OK, but Sue is nowhere to be found. She's probably around
here somewhere, so Justin and Feena set off to look for her.
The Valley of the Flying Dragon can be thought of as "The Misty
Forest of the other side of the End of the World". It is quite large
and you'll probably be very glad by the time you get out of here.
Kinda a friendly warning, I guess. :P
After using the Save Point if needed, walk down the ramp and pick
up the 360G to the south. Then start making your way to the north. Look
for a semi-hidden 120G behind a large rock to the west, then walk
northeast to find a Poison Antidote. Go northwest from there to find
120G, then walk northeast some more and you'll reach a DS icon.
Go southeast from there and follow the path south. Pick up
another 120G, then continue south to a dead-end where you'll find a
Bamo Fruit. Go back to where you got the 120G, then go east and south
to find a 360G chest. Return back to the same place, then walk northeast
and you'll see another DS icon. Go north to get some Cholla Flowers,
then walk back to the DS icon. To the east is a plant that serves
as stairs to get down the ledge. Walk down the plant, then continue
east to get to section 2 of the valley.
Follow the path south and you'll reach a river. You can't cross
here, so take the other path back north. Along the way is a plant
that will try to bite you if you go under it! You'll take damage if
you get bit, so approach carefully and get out of the way as it
bites, then quickly dash under it. Further to the north you'll see
a clearing with a DS icon, as well as another way south to the east.
Take the other path going south and get the 120G at the dead-end.
Return to the clearing and head northeast. Walk east along the
path and soon you'll come across Sue's Shoes! Sue must be around
here somewhere, but... err... where?
After picking them up, take the western path leading south,
and open the chest at the dead-end to obtain a Resurrect Potion.
Go back and take the east south path (err...) and you'll come
to another intersection. Go northeast and pick up the Vaccine,
then walk southwest and cross the river by using the plant as
a bridge. Walk west along the riverbank and you'll come to a
dead-end, where you'll find a Fruit of Magic. :)
Walk back east to get to the "bridge", then continue east
until you reach another open area. Walk north a little ways
and Puffy will suddenly show up. After much "puffing", Puffy
will fly off to the northeast. Grab the 120G nearby, then
follow Puffy to the northeast to get to section 3 of the valley.
Here, you'll come across someone's house!
There is a boiling cauldron nearby, and Puffy is flying
around it, "puffing" at the top of his lungs. Sue's bag is
also near the cauldron.. you don't think...?!?
Before long, someone will show up. After learning that
this man already ate what was in the pot, Feena faints away
and Justin hauls off and attacks him!!
*** GADWIN ***
HP: 300
XP: N/A
GP: N/A
Attacks: Dragon Cut --> BIG-@$$ smack down on Justin :P
Well... what can I say. After a few rounds of combat,
Gadwin will unleash his devastating Dragon Cut on Justin for
9,999 points of damage. As the saying goes... "You'll definitely
feel THAT one in the morning..." :P
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