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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter G » Grandia - Strategy Guide (Page 03)

Grandia - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Grandia - Strategy Guide (Page 03).

	Now, get some rest at the Crew's Quarters.  Tomorrow, it's
back to swabbing the decks!  (D'oh! :P)

	However, on your way up the deck the next morning, you'll
learn that your jobs as sailors are over.  The Steamer has finally
reached the New World!!!

	After watching the sequence, feel free to take one last
look around the ship, then talk to Feena to go ashore.  You've made
it to Elencia, the New World!



               --------ELENCIA, THE NEW WORLD--------

     ***a.  Port of New Parm***

     My Level:        Justin 6, Sue 5

     Items:           Golden Potion



     Whew!  Glad to finally get off that Steamer?  You'll disembark
in the Port of New Parm.  Feel free to have a look around the
marketplace.  I missed this, but supposedly one of the barrels
around the Steamer is actually moving around.  Examine it and you'll
find the old guy who was stowing away on the Steamer.  He'll
give you a Golden Potion!  If anyone has anymore info on this, it
will be appreciated.  :)

     There isn't anything to do in particular here, so when
you are done looking around, exit out the north gate and head
for the Town of New Parm.



     ***b.  Town of New Parm***

     My Level:        Justin 6, Sue 5

     Stashing Place:  Adventurer's Hut Hotel

     Save Points:     Adventurer's Hut Hotel

     Weapon Store:    Paring Knife                 250
                      Hunter's Knife               1000
                      Great Sword                  750
                      Ceramic Sword                500
                      Big Hatchet                  1000
                      Iron Mace                    1200
                      Thorny Whip                  650
                      Hunter's Bow                 850

     Armor Store:     Bamboo Armor                 360
                      Shell Shield                 250
                      Cowboy Hat                   160
                      Hunter's Boots               200

     Item Store:      Snake Earrings               200
                      Dried Fish                   60
                      Bamboo Shoots                30
                      Beef Jerky                   90
                      Poison Antidote              100
                      First-Aid Kit                180
                      Smarna                       150
                      Roach Bomb                   90
                      Dream Truffle                50
 


	As usual, you should run around town, talking to its
inhabitants and generally exploring the place.  While you're here,
you should also deliver Clara's letter... she lives in one of the
mansions on the east side of town.  You won't get any special
items for doing this however... :(

     You should also visit the Store and pick up any new equipment
you can afford.  You can now also purchase your first spell
attribute, as you now have a Mana Egg which you got from the
Squid King.  I recommend getting 'Water' for Sue... that way you
will have some means of healing your party through magic.  :)

     Once you're ready, head for the Adventurer's Society.  Talk
to the lady behind the desk several times and she'll give you a
"password" -- "I'm Mr. Pakon's servant, uh-yup!".  Use this to
enter the President's Room in the back.  After a quite
unsuccessful meeting with Pakon, Justin decides that he doesn't
need an Adventurer's Society to go on adventures, and that he can
go adventuring by himself.  First, they decide to visit Feena's
House, which is a little ways east of Parm, past the Merrill Road.
Before you go, you may want to go to the store and buy a few
Poison Antidotes, as many of the monsters along the Merrill Road
have poisonous attacks.  When you're ready, exit New Parm and head
for the Merrill Road!



	***c.  Merrill Road***

     My Level:        Justin 6, Sue 5

     Items:           40G x 4
                      120G
                      Snake Earrings
                      MANA EGG

     Monsters:        Spitting Cobra
                      Black Widow
                      Glug Bird
                      Roadcrawler



	Merrill Road isn't that large, but the monsters are a
little rough, so be prepared.  Once you enter, pick up the 40G that
is sitting right there, then starting walking along the road to
the south and east.  When you come to a split, go east to pick up
40G, then go back and take the north road.  When the path splits
again, enter the cave on the west, and on the other side you'll
find some Snake Earrings, which increase your resistance to Poison
(something which is rampant in the enemies around here).  After
getting these, go back through the cave and continue east along
the road.  You'll come to another split... pick up the 40G nearby,
then head north and east to find a 120G chest.

	From there, walk west and you'll come to a larger open area
with 40G and a DS icon.  To the north is the path that leads to
Feena's house, but there is one more important item to get here.
Continue to the west past a fork in the road and soon you'll come
to a Mana Egg!  Once you have it, head back and exit Merrill Road
to get to Feena's House and Vicinity.  :)

     Don't forget to purchase another spell with the Mana Egg you
found, as well!



	***d.  Feena's House***

     My Level:        Justin 7, Sue 6



     Upon entering Feena's house, you'll soon find that Feena isn't
here.  Take a look around her house, and upon checking the panties
that are hanging from the ceiling, Justin and Sue will take them down
to... err.. "examine" them.  At that moment, Feena comes home.  hehehe

     After talking for a while, Pakon shows up.  It seems that Pakon
is determined to make Feena his bride, no matter what it takes.  Justin
will step in to intervene, but quickly gets put in his place by Master
Chang, Pakon's "kung-fu master" bodyguard.  When Justin comes to, Feena
is gone... Pakon must have taken her with him!  Aaack!

     Quickly, Justin and Sue decide to return to New Parm and save Feena.
Go back to New Parm and head for the Church, on the west side of town.
However you won't be able to get in.  If you checked this area out
earlier, you probably found that there was a storeroom in back, and a
priest there was going to take an underground passage to get to the
bell in the church.  Maybe if you take this passage, you can get inside!
Of course, the passage is filled with creatures that have moved in...
no problem for an adventurer though!  :)

     Enter the storeroom behind the church and enter the hole to get to
the Underground Passage.



     ***e.  Underground Passage***

     My Level:        Justin 7, Sue 6

     Items:           50G x 3
                      Shell Shield
                      150G
                      MANA EGG
                      Iron Mace

     Monsters:        Purple Slime
                      Mud Jelly
                      Mad Snail

     Save Points:     Church Passage



     Much of this passage is filled with water, and there are several
floodgates around here that will raise/lower the water level.  You will
have to use these floodgates to access some parts of the passage.

     Upon entering the passage, follow the path and go through a tunnel,
and you'll see one of these floodgates to the west.  Turn the wheel and
the floodgate will rise, lowering the water level enough for you to
cross.  Continue along the corridor and through another tunnel.  As you
walk, you'll see some stairs leading down into the water to the west,
but you won't be able to use them as the water level is still too high.
Instead, continue to the south into a larger room with 50G inside, and
a floodgate.  Turn the wheel and this floodgate will lower the water
level again, allowing you to descend the stairs to the north.

     After crossing, head south and use the wheel on the other side
of the same floodgate to return it back down to where it was.  The water
level on the near side will go back to normal, but the water on the far
side (the direction we are headed) will drop.  Go through the tunnel to
the south and follow the passage until you see some stairs going down
into the monster-infested area that would have been filled with water
had you forgot to re-lower the floodgate.

     Before going down however, continue to the east through another
tunnel and you'll come to a chest... open it to obtain a Shell Shield.
Also, be sure to raise the nearby floodgate to make the water 
disappear.  Backtrack through the passage and climb down the stairs to
get down to the floor.  Watch out for all the monsters around here, and
pick up the 50G nearby as well.  To the southeast is more stairs leading
down to the very bottom... down here is 150G, and in the northeast
is a small tunnel that leads to a Mana Egg!!

     Go back and climb the first set of stairs again, and go to
the northwest corner to find another tunnel.  Go through it, and on
the other side go east and north to find an Iron Mace, then go
back and up two sets of stairs to reach the passage that leads to the
church itself.  Along the way, you'll find an Action Icon near a
crack in the wall.. use the icon to break away the wall and reach
a room with 50G, a Save Point, and a door leading to the inside
of the church.  Use the Save Point to rest and save, then examine
the door.  Unfortunately, you won't be able to open it.

     So instead, climb the boxes along the north side of the room.
The tunnel at the top of the room leads to the area above the Church.
Justin and Sue will drop down to stop the wedding between Pakon and
Feena, but Master Chang just happens to be here in case something
like this happens.  Looks like you'll have to fight!

*** CHANG ***

HP:  738
XP:  235
GP:  0

Attacks:  Tornado Punch -->  Strong physical attack on one character
          Spin Kick -->  Range kick attack

     Chang has a lot of HP, but if you pound on him with your most
powerful attacks, he'll go down pretty easily.  Be sure to use your
moves and critical attacks to negate his moves if you can... his
Tornado Punch and Spin Kick are both rather powerful.  As long as
keep your HP up and don't let up in your assault, Chang will be
defeated rather easily.  ;)

      After Chang is defeated, Pakon will try one last time to get
Feena to marry him by threating to take away her adventurer's pass.
However, Feena will realize that she doesn't need to be a member of
the Adventurer's Society to have adventures (like Justin said :P),
and decides to accompany Justin and Sue on their search for Angelou.

     Following the... erm... wedding reception, the three will
quickly "escape" to Feena's house.  The next morning, Feena will
decide to join Justin and Sue on their adventure.  The next stop is
the Dom Ruins!  To get there, you'll have to cross the nearby
Rangle Mountain Range to the south.  Go back to town and purchase
another spell with your new-found Mana Egg (I got Earth for
Justin), then head out for the mountains, south of
Feena's House.  :)



     ***f.  Rangle Mountains***

     My Level:        Justin 8, Sue 6, Feena 6

     Items:           60G x 5
                      Medal of Yore
                      Seed of Moves
                      MANA EGG x 2
                      180G x 2
                      Fruit of Power
                      Ginseng

     Monsters:        Inchworm
                      Odd Bird
                      Spitting Cobra

     Save Points:     East Rangle Mountains



     Rangle Mountains is another rather large, open area, so it can
be quite easy to miss items if you don't know where to look.  Upon
entering the mountains, run all the way north to find 180G, then run all
the way south and west to find 60G.  Go back to where you entered, and
walk east, up several hills, and in that vicinity you will find
another 60G.  From there go south and east and you should come
across a Medal of Yore... this is a decent item that will restore your
SP when you are attacked.

     From there, continue east and north, and you'll come to a Seed
of Moves, which increases one character's maximum SP by 2.  From there,
walk north and east, and you'll come to a narrow path near the exit
that leads to the East Rangle Mountains.  Enter the passage, and you'll
see ways to go north and south... to the south leads to the East
Rangle Mountains, while the north path leads to an all-useful Mana
Egg!

     Then, use the passage to get to the East Rangle Mountains.  You'll
find a Save Point here, and Feena will suggest that the party camp
here for the night.  The next morning the three will continue making
their way through the mountains.  The East side isn't much different,
so I'll try and point you toward the items as best I can.  :P

     Head south out of the clearing, and when you come to the first
open area, search to the southeast for a DS icon.  To the south and east
of the DS icon is 60G in a little alcove.  After getting it, head north
and west, and continue north as far as you can.  Around there is
another 60G pouch.  To the north of the pouch is another alcove with
a Fruit of Power inside, which increases one character's
Strength value by 3 points.  :)

     Go out of this alcove, and walk east along the northern edge
of the area.  Once you go far enough east, you should see another
alcove leading off to the northeast... in here is yet another Mana
Egg!  Walk out of this alcove, walk west a little ways, then go
south until you hit a large rock.  To the east nearby is another
60G pouch.  From that 60G pouch, head straight south and you
should come to another alcove with some Ginseng inside.

     Exit this alcove, then walk east along the southern edge of
the area.  In yet another alcove to the southeast is a chest
containing 180G.  Retrace your steps back to where you picked up
the last 60G pouch, and walk straight east to reach the exit of
the mountains.  Whew!

     Once back out on the region map, it would be a good idea
to go back to New Parm to spend your two new Mana Eggs (I got
Water for Feena and Wind for Sue) and rest, then it's off
to the Dom Ruins!



     ***g.  Road To Dom Ruins***

     My Level:        Justin 9, Sue 8, Feena 8

     Items:           70G x 3
                      Miracle Drink
                      210G x 2
                      Seed of Speed

     Monsters:        Ent



     The Road to Dom Ruins isn't a large area, but there are still
some items to be found around here.  When you first enter, you'll
see a sign and a path leading off into the forest to the east.  The
quickest way to get to the Dom Ruins is run south and east along
the outside of the forest... when you reach the south-east corner,
you'll find the entrance.  However, if you want to get the items
you should take that path into the forest near the sign.

     There are lots of trees and shrubs around here, and you may
miss some of the items if you aren't looking carefully.  ;)

     Follow the trail east into the forest, and soon you'll see
a 70G pouch to the north.  Pick it up, continue east along the
trail, and when it turns south, look for a 210G chest to the
southwest.  Then, continue east along the trail, and pick up
another 70G.  Here the trail will turn south again... follow
it until you reach a clearing.  Walk east and north, and
you'll come to a dead-end with a 210G chest.

     Go back to the clearing, and continue south until you
reach another branch.  Walk west, and if you use the DS icon
nearby, you'll see a chest nearby to the west and south.  Open
it to obtain a Miracle Drink!  From there, go west along the
trail, and at the next branch, continue west.  The trail
will turn north, and when it does, look for a semi-concealed
path leading east to a dead-end where you will find a Seed
of Speed.  :)

     Walk straight west from the Seed and you will end back
up near the wall at the edge of the forest.  Follow it south,
and east when it turns.  After turning east, be sure to look
for a 70G pouch to the north.  Then, continue east until you
reach the entrance to the Dom Ruins, and go inside.



     ***h.  Dom Ruins***

     My Level:        Justin 10, Sue 8, Feena 9

     Items:           Blue Medicine x 3
                      70G x 8
                      Dynamite
                      Herbs
                      Resurrect Potion x 2
                      210G x 2
                      MANA EGG
                      Holy Mace
                      Magic Lamp
                      Shell Armor
                      Yellow Medicine

     Monsters:        Red Slime
                      Sand Diver
                      Vampire Bat
                      Dom Orc
                      Vengeful Spirit
                      Ganymede (BOSS)

     Save Points:     Dom Ruins (Vestibule)
                      Dom Ruins (1)
                      Dom Ruins (2)

     Stashing Place:  Dom Ruins (2)

     

     *NOTE*  Red Slimes are plentiful throughout this area.
Sometimes, they will use the "divide" skill, which creates 3
additional Red Slimes!  This is a great way to build up your
magic skills... imagine casting "Howl" on 8 or 9 Red Slimes
at once!  :P

     Upon entering the ruins, walk to the east and you'll soon
find that the path is blocked.  There's a Save Point on the other
side, but you can't get to it yet.  Instead, drop off the ledge
and be sure to get the treasure chest underneath, which contains
a Blue Medicine.  Walk straight north, past the DS icon until
you come to 70G.  Pick it up, then go east until you hit the
eastern wall.  Walk south along the wall, and pick up another
70G.  Continue south, and soon you'll see the entrance to
the actual ruins to the east.

     From there, go west and you'll be able to get to
the Save Point you saw earlier.  Go back to the wall and continue
south along the wall, and you'll come to another item... some
Dynamite.  Walk west some more, down the ramp and you'll find
another pouch of 70G.  There's nothing else to be found out
in the Vestibule, so return to the entrance and walk east
through the corridor.  Watch out for some Orcs jumping down
from above, and there is also a trap to watch out for... more
specifically, there are stone "faces" that line the corridor.
The last stone face on the left will suddenly shoot out when
you approach, and if you are touched by it, you'll get damaged.
You can tell which "faces" will shoot out by their "expression"...
the dangerous ones will have an angry expression.  :)

     The stone "face" at the end of the corridor will also shoot
out too, though it'll rumble for a second before it does, giving
you a chance to get out of the way.  :P  At the end of the corridor
go north to pick up some Herbs, then go back south and follow
the path to reach the inside of the Dom Ruins.

     As you walk down the corridor, beware the second stone face
on the right.  Turn north, then east again and watch out for the
third and fourth stone faces, then enter the door at the end of
the corridor.  Outside, climb the rope and enter the door above.
Shortly you will come to an elevator.  Don't use it just yet;
instead use the passage in the northwest to get to a room with
some ghosts and a Seed of Power.

     *NOTE*  The ghosts are known as Vengeful Spirits, and are
extremely resistant to all weapon attacks.  Use magical attacks
instead to get rid of them.  However, sometimes Dom Orcs will
drop a Holy Mace after battle, which is very effective against
ghosts.  The only way you'll deal any considerable damage to
the ghosts with physical attacks is if you have the Holy Mace
equipped.  :)

     Go back to the elevator and press the yellow switch, and
you'll go down.  Take the northeast passage back outside, and
pick up the Blue Medicine that is sitting out on the ledge.
Return to the elevator once again, and exit to the southwest.
Follow the corridor, and when you reach a split continue south.
You'll enter a small room with a blue floor.  To the east
is a switch on the wall, and when you press it, the floor
drops away, then comes back up.  Seems the only purpose for
this is to drop monsters down into the hole.  ;)

     Go back north to the split, then west into a room with
a Resurrect Potion inside.  Take it, then go north to another
small room with 210G inside.  Now, run straight south and follow
this corridor, and pick up 70G in a small room along the way.
In this same room, look around and you'll see that one of the
eyes on the wall is... well... closed!  Examine the wall here and
it will rise up, revealing a secret passage that leads to a Holy
Mace.  :)

     Use the door at the very end of the passageway to exit back
outside.  If you try to cross the bridge, it will suddenly
crumble away, dumping you down to the ledge below.  It's faster
than using the rope anyway :P

     Down below, pick up the Resurrect Potion, then use the door
to enter another part of the ruins.  Use the Save Point inside
if you wish, then take the west path.  (The path to the north
leads back to near the entrance of the ruins... think of it as
a "dire emergency" exit.  :P)  Soon you'll reach another elevator.
Before using it, take the east path to get back outside, and
step on the switch atop the stone head.  The ledge will slowly
move out, but not quite far enough to give you access to that door
to the east.  For now, go back inside and return to the elevator.

     Exit stage southwest, and pick up the 70G nearby.  Continue
along the passage and you'll exit outside again.  Step on the
switch on this ledge, and the other ledge down below will move out.
Now you can get to that door!  Go back to the elevator, ride it
down, then exit east again to get back to where you were before.
Cross the ledges and enter the door on the east to get to the
second half of the ruins.

     Inside, follow the passageway until you reach a branch.
The west path leads to a dead-end outside, so go northeast instead.
Continue northwest, and you'll come outside again.  Climb down the
rope and enter the door on the ledge below.  Walk until you reach
a blue-floored room, then open the chest to the north to obtain a
Mana Egg!!

     Exit east, and continue until you reach another small
blue-floored room.  Grab the 70G in the middle, then go east to
get a small room with 2 sets of iron bars inside.  Behind the
bars are some Orcs!  (hehe)  Stand in the middle of the room and
press X, and the bars will rise.  The orcs will charge out at
you (ungrateful?), so get rid of them, then be sure to pick up
the Shell Armor that was inside one of the cells.

     Go back west to the small room, then exit southwest
to get to yet another elevator.  First, continue south and follow
the path until you come to another small room.  To the west is
a switch that drops out the floor, and to the east is another
closed eye on the wall.  Examine the eye and take the secret
passage into a room with _lots_ of monsters inside.  To the
south is another closed eye... take the secret passage to a
room with 70G and some bats inside.  Look for yet another closed
eye to the west, in which you will find a Magic Lamp.  :)

     Now go back out of these passages and back to the room where
you opened the first wall.  To the southwest are some steps leading
down.  About halfway down, you'll see a red switch to the south.
If you press it, the stairs will disappear, creating a ramp which
you will slide down.  However, you won't be able to get back up!
Note that on the wall opposite of the switch, is closed eye
on the wall... through the secret passage you will find a 
Blue Medicine and a Yellow Medicine.  :)

     Continue south, exit outside once again, grab the 210G nearby,
and enter the other door.  Follow the passageway, and pick up the
70G along the way.  Further along the passage is a ledge where you
can drop down to get back to near where you entered the second
half of the ruins.  If you pressed the switch, then you have no
choice but to drop down and go back through to the elevator,
but if not you can backtrack and get to the elevator quicker that
way.  :P

     Ride the elevator down, and exit east.  Be sure to use the
Save Point to save and heal your characters.  There is also a
Stashing Place here, so use it to stash/retrieve items as well
if you need to.  When you're ready, continue east and you'll come
face-to-face with a huge monster!

*** GANYMEDE (HEAD) ***
HP:  1,500
XP:  1,000
GP:  2,000

Attacks:  Beat Attack -->  Physical range attack on nearby allies

*** GANYMEDE (BODY) ***
HP:  1,500
XP:  N/A
GP:  0; Leaves Shell Armor

Attacks:  Rush Attack -->  Physical attack within a straight line

     *NOTE* The head and body are separate targets, but they
share the HP.  I.E if you damage the body, the HP will be
subtracted from both the head and body.

     This guy isn't really much to worry about.  The only thing
that makes this battle semi-annoying is Ganymede's ability to hit
multiple party members with it's attacks.  It's normal attack
consists of first using the "Suck In" ability to draw your party
close to the monster, then using a head attack which can hit one
or more party members.  The Rush Attack hits all party members
in a straight line from Ganymede, and the Beat Attack hits all
party members that are close enough to him.  Neither of these
three attacks are really powerful, however, so don't panic if
one comes your way.  Just beat on him with special moves and
normal attacks and he'll be defeated pretty easily.  :)

     *NOTE* There's quite a fast trick you can pull to get
rid of Ganymede easily.  Place your characters in the lower-left
part of the battlefield, and when Ganymede uses his Suck In
ability, he will draw you up beside him where his attacks
can't reach you!  From there you can beat up on him at your
leisure.  :)

     After the battle, you will receive some Shell Armor.
Be sure to equip it on someone.  :)

     Then, continue east and you'll come to the Room of
Illusion.  You'll have another sequence with Liete, in which
you'll learn that Alent may be on the other side of "The End
of the World"... the huge wall to the east that supposedly
is where the world ends.  Justin decides he'll be the first
one to make it through the Misty Forest and cross the End
of the World!  ;)

     But now, we have to get out of the Dom Ruins first.  :P
So, walk all the way back to the entrance. (-sigh-)  Once back
outside, you'll come across a small child who has been wounded!
The three aren't quite sure if the child is human or not, but
Feena decides that they should take him back to her house and
tend his wounds.  Afterwards, you'll have a short sequence
with the three sergeants... looks like they're up to no good
again!

     Back at Feena's house, you'll learn that the child's
wound is quite serious, and may die if he is not tended to with 
Sulfa Weed, an herb that normally grows nearby.  There just might
be some Sulfa Weed left in the mountains behind Feena's House.

     Examine the fence south of the house and Justin will knock
it down with one of his "board-splitting kicks".  :P  Before
proceeding, you may want to head back to New Parm and spend your
Mana Egg to get another spell (I got Fire for Justin).  It will
be a pretty long time before you will have the chance to go
shopping again.




     ***i.  Herb Mountains***

     My Level:        Justin 11, Sue 9, Feena 10

     Items:           Herbs x 2
                      White Sulfa Weed x 3
                      Smelling Salts
                      Poison Antidote x 3
                      Seed of Life
                      Weeds
                      Sulfa Weed

     Monsters:        Black Widow
                      Roadcrawler
                      Purple Slime
                      Beetlebug



     The Herb Mountains is a maze if I ever saw one, and giving
good directions is going to be about as easy as trying to lick my
forehead.  Your best bet would be to draw a map of the place; it
would probably help more than any directions would.  :P

     Luckily (?) the only strong monster around here are the
Beetlebugs... everything else you have fought before.  The
beetlebugs are quite dangerous... they are quick and have a high
attack power.  Take them out quickly before they seriously mess
up your party.

     Anyway, here we go.  When you first enter the Herb Mountains,
turn north and run north around the outside of the area.  Take the
first branch to the east and look north to find an Antidote.  Go
back and continue north... you'll see another branchs to the
east... ignore this for now.  After walking far enough, you'll
come to another Antidote.  Pick it up, then start backtracking, back
to the entrance.  Continue south along the outside, and you'll come
to a clearing with several ways to go.  Continue southeast, and walk
until you reach some Herbs.  Pick them up, then go back to the
clearing.

     From the clearing go east until you reach another branch.  Go
north, northeast, then northwest, and follow the path until you
reach some more Herbs.  Walk south a little ways, turn east then
north, and look east for some White Sulfa Weed (Red Sulfa Weed
is what you need to cure the child).  Walk west, north, and east
and you'll come to another open area.  Go south, and follow the
first branch east to reach some Smelling Salts.  Go back west and
south, and take the next branch east to pick up another Antidote.
Go back west again, south, and follow the bottom branch to the
southeast.

     At the next branch, walk south and continue around the outside
and you'll come to some more White Sulfa Weed.  Walk due north from
here to find yet another White Sulfa Weed.  Walk south, take the
first branch west, and continue west until you can go north.  Walk
north to pick up a Seed of Life... a quite useful item that raises
one character's Max HP!

     From the seed, walk south, west, and south again, and start
walking east along the outside, past where you picked up some
White Sulfa Weed before.  At the next branch, go north, and follow
this narrow path until you reach another open area.  Go west and
south to pick up some Weeds (basically a trash item :P), then go
back to the open area, and go northwest to find the Red Sulfa
Weed!  *WHEW* !

     Once you have it, make your way back out of here, and be
glad you don't have to go through this place again.  :P

     Walk back to Feena's House and she will treat the child
with the Sulfa Weed.  The next morning, the three wake up to
the sound of a flute being played.  Outside is the child, who
is playing the flute.  You'll soon learn that he speaks a strange
foreign language, and they can't really communicate with him.
He'll give Justin a strange nut to eat, but all of a sudden
the Garlyle Forces show up again, and take the child as well
as everyone else prisoners!  You'll automatically be taken to
the Garlyle Base, north of Feena's House.


     ***j.  Garlyle Base***

     My Level:        Justin 11, Sue 10, Feena 11

     Items:           Resurrect Potion
                      Ultra Drink
                      Soldier's Uniform
                      Officer's Uniform
                      Master Key
                      80G x 5
                      Army Saber
                      Army Boots
                      Miracle Drink
                      Army Darts

     Monsters:        Private
                      Nana (BOSS)
                      Saki (BOSS)
                      Mio (BOSS)

     Save Points:     Garlyle Base Barracks
                      Garlyle Base Warehouse
                      Garlyle Base (Exterior)

     Stashing Place:  Garlyle Base (Exterior)



     Justin and Sue will be thrown into a cell together, to
stay until the execution.  Examine the iron pipe in Justin's
cell and Justin will lure the guard inside with the oldest
trick in the book.  :P

     Once out of the cell, exit to the right and proceed to
rescue Feena.  However, it won't open without the key.  Continue
to the right and enter the next room.  Justin will knock out
the guard, and he'll drop the key.  Take the Key, as well as
the Resurrect Potion in this room, then exit.  You won't get
very far, however, as nearly the entire Garlyle army is waiting
for you outside.  Ouch!

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