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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter G » Gex 3: Deep Cover Gecko - Strategy Guide (Page 01)

Gex 3: Deep Cover Gecko - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Gex 3: Deep Cover Gecko - Strategy Guide (Page 01).

Gex 3: Deep Cover Gecko

Full FAQ
V1.0

SkilzKid
Skilzkid@hotmail.com
Please email comments, thanks to everyone in rec.games.video.sony for help.

Feel free to email anything you think should be added.  I might eventually do 
the following:
- Add directions on getting to each of the stages
- Add new-lines in notepad (I wrote this in MSWord, so word wrap may be off)
- Web Version (if I ever feel like putting in another 20 hours)

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REVISIONS:

V1.0 (6/13/99): Wrote Superhero Stage Guide
V0.80 (6/12/99): Wrote Gangster Stage Guide
V0.65 (6/10/99): Wrote Funky Stage Guide
V0.60 (6/10/99): Wrote Beanstalk and Anime Stage Guides
V0.50 (6/9/99): Wrote Greek Stage Guide
V0.45 (6/7/99): Wrote Slappy Valley Guide
V0.40 (6/7/99): Wrote Western and Pirate Stage Guides
V0.30 (6/5/99): Wrote Lake Flacid, Boss, Egyptian, and Army Stage Guides
V0.20 (6/3/99): Wrote Snow Stage and Mystery Stage Guides
V0.15 (6/2/99): Wrote Mission Control Guide
V0.1 (5/29/99): Wrote Bonus Stage and Secret Stage Guides

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CONTENTS:
Mission Control Guide
Snow Stage Guide
Mystery Stage Guide
Lake Flacid Guide
Egyptian Stage Guide
Army Stage Guide
Western Stage Guide
Pirate Stage Guide
Slappy Valley Guide
Greek Stage Guide
Beanstalk Stage Guide
Anime Stage Guide
Funky Town Guide
Gangster Stage Guide
Superhero Stage Guide
Bonus Stage Guide
Secret Stage Guide
Boss Guide

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Mission Control Guide

Remotes:
1. Out in the open.  In the main area of Mission Control, the remote is on the 
metal stairs leading between the ground and the top levels.
2. Complete the 4 training areas in the Wreck Room

Bonus Coins:
1. On the top level of the main area of Mission Control, tail whip the 3rd of 
the 4 blue windows
2. In the 2nd training room (jumping between paws), tail bounce from the first 
paw ledge to tongue-grab the ledge directly to the right on the right wall
3. In the entry to the mystery stage, stare at the picture of the vampire on the 
left wall (use triangle) to turn into a vampire.  Tail bounce off the top of the 
back of the chair on the right side of the upper level and float along the right 
wall (using R2) to the ledge at the front of the room.  This may take a few 
tries.

Paws:
1. On the top level of the main area of Mission Control, tail whip the 2nd of 
the 4 blue windows
2. In the first training room (whack the dummies) on the stairs/bleachers on the 
right wall
3. In the first training room (whack the dummies) on the stairs/bleachers on the 
left wall
4. In the second training room (jump on paws) on a ledge to the left of the exit
5. In the third training room (tail bounce) climb rock to left of entrance up to 
ledge
6. In the third training room (tail bounce) to the right of the exit on a ledge
7. In the fourth training room (karate kicks) fall into the water area.  The paw 
is in the water area close to the exit on the upper level
8. In entry to mystery stage, tail the stone head on the bottom level to open 
the bookcase.  The paw is directly in front of the bonus stage.
9. In the entry to the mystery stage, stare at the picture of the vampire on the 
left wall (use triangle) to turn into a vampire.  In the main area of Mission 
Control, tail bounce off of one of the two magnetic tape mainframes on the upper 
level and float over the center of the room (use R2).  The paw is directly over 
the center of the room.  This may take a few tries.
10. In the entry to the mystery stage, stare at the picture of the vampire on 
the left wall (use triangle) to turn into a vampire.  Tail bounce off the top of 
the back of the chair on the left side of the upper level and float along the 
left wall (using R2) to the ledge at the front of the room.  This may take a few 
tries.

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Snow Stage Guide
Holiday Broadcasting, "Totally Scrooged"
To Enter: 1 remote

Remotes:
1. Create 5 Ice Sculptures:
i) On the roof of the orange tinted house where the chimney blows no smoke.  It 
is near the middle of the first area of the stage
ii) Around the side of the brick house toward the right side of the first area 
of the stage
iii) Room connecting waterfall/iceberg area to housing area
iv) In iceberg pond area.  From entrance of iceberg area, cross the first 
iceberg to North Pole sign, then cross the iceberg on the left.  The sculpture 
will be on a ledge
v) Top of the waterfall. From entrance of iceberg area, cross the first iceberg 
to North Pole sign, then cross the iceberg on the right.  Climb the waterfall to 
the ice sculpture.
The remote will be in the room connecting the housing area to the 
iceberg/waterfall area on the upper level.  Simply jump on the x-mas present to 
get up to the remote.
2. Whack the snowboarding elves: Go through the housing and iceberg areas to the 
snowboarding hills.  Knock over the 5 snowboarding elves (they take 2 hits 
each).  The remote will be at the bottom of the hill.
3. Defeat the Evil Santa: From the entrance, follow the left wall to the ledges 
with the "Dip" sign.  Climb the ledges to the.  Tail 3 presents back at the Evil 
Santa to kill him.  To find the remote, simply follow the right wall from the 
entrance (continue to follow it when it turns from ice bricks to rock).
4. Collect all 100 flies

Bonus Coins:
1. Drop down the chimney of the orange house where the chimney blows no smoke.  
The bonus coin is inside.
2. In the waterfall/iceberg area, go to Rez's Rink near the exit.  Kill the two 
elves skating in the rink to crack open the nearby ice block with the bonus 
coin.
3. On the snowboarding hills, hit all 5 gates on the right-hand side in order.  
The bonus coin will appear at the bottom of the hill.

Paws:
1. Kill the elves skating around Santa at the beginning of the stage.  The paw 
will appear on the nearby sled.
2. From the orange house with the bonus coin inside, jump across the 3 giant 
candy mints to the next roof.
3. Directly to the left of the iceberg/waterfall area entrance.  The paw is 
hidden behind some trees.
4. Underwater in area with floating icebergs, closest to entrance.
5. Underwater in area with floating icebergs, closest to exit.
6. At the bottom of the waterfall, behind the tree on the right-hand side.
7. At the top of the waterfall, in the water.
8. Snowboarding on the left-hand side of the hill, over the second wooden gate.
9. In the first gate on the right-hand side of the snowboarding hill.
10. On the ledge where you fight Evil Santa.

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Mystery Stage Guide
Mystery TV, "Clueless in Seattle"
To Enter: 3 remotes

How to turn into a vampire: Go to the remote TV in the hedge maze.  With the TV 
to your back, take the right path into the area with the green colored ground.  
Stay on the green colored ground and follow it around until the stone head.  
Tail the stone head to open one of the bookcases in the room with the bear game.  
The machine that switches Gex between vampire and detective is in that room.

Remotes:
1. Survive the Hedge Maze: From the start, go through the room with the Bear 
game and the swimming pool room to the hedge maze.  In the maze, start by taking 
a left, the take two rights (it will be the only thing you can do).  After the 
second right, immediately veer left.  Follow this path until there is an 
opportunity to go either right or straight.  Take the right and the remote will 
be directly ahead.
2. Break the 3 Blood Coolers, Again!:  Turn into a vampire.  Go to the beginning 
room and go to the top of the stairs/ramp.  Jump and float (use R2) to the top 
of the chandelier.  From the chandelier, float over to the blood coolers (repeat 
3 times to get to all 3 coolers).  After breaking all 3 blood coolers, the door 
on the lower level opens revealing the remote.
3. Find and Beat the 3 Mini Games:
i) From the beginning, go to the next room on the lower level.  On the left side 
on the floor will be a magnifying glass.  Stand on the magnifying glass and 
(using triangle) stare at the mounted bear head.  In the mini-game, kill 10 
fleas in 45 seconds.
ii) From the room with the bear head, go in the room on the left wall.  This 
will be the kitchen.  On the left side of the floor by the sink there will be a 
magnifying glass.  Stand on the magnifying glass and stare at the sink.  In the 
mini-game, break 5 bubbles in 45 seconds.
iii) At the beginning, climb the stairs/ramp and go in the room at the top with 
the bearskin rug.  Tail the stone statue in that room to turn a bookcase into 
some ledges in the bear-game room.  Go to the bear-game room and climb the 
reshaped bookcase to the top level.  Go into the room at the top of the 
bookshelf.  Stand on the magnifying glass on the pool table in that room and 
stare down at the pool table.  In the mini-game, tail kick 7 pool balls in 45 
seconds.
The remote is on the upper level of the room with the bear-game, right outside 
of the room with the pool table.
4. Collect all 100 flies

Bonus Coins:
1. Near the bear's eyes after killing 10 fleas in the bear mini-game
2. On the surface of the sink after popping 5 bubbles in the sink mini-game
3. On the pool table after tail kicking 7 pool balls in the pool mini-game

Paws:
1. In the middle of the kitchen
2. At the bottom of the sink in the sink mini-game
3. In one of the corner pockets in the pool mini-game.  Go forward and left from 
the start of the game
4. Climb stairs/ramp in starting room to the top level.  Tail the stone head to 
start a 10-second timer.  Run around the shown ledge in 10 seconds to get the 
paw
5. In the room with the pool mini-game, tail the 6 TVs in the right corner near 
the entrance (behind the bar).  This will move the picture on the left wall of 
the room revealing a paw
6. In the room with the swimming pool between the two biting chairs
7. Instead of making the right turn for the remote in the hedge maze, follow the 
path to the end. The paw will be on the right.
8. Directly to the left of the entrance to the hedge maze.  Follow the left 
wall, the paw is somewhat hidden behind a corner/outcropping.
9. In the middle of the room with the vampire change machine.
10. Turn into a vampire.  Go to the room with the bear rug (at the top of the 
ramp from the main room).  In that room, climb the dresser on the left side of 
the rear wall and float over to the top of the bed.

***********************************************************

Lake Flacid Guide
Access:  5 remotes will make the paw/keycard appear in the corner of Mission 
Control

Remotes:
1. Collect all 100 flies

Bonus Coins:
1. Use the cart of brown stuff outside the entrance to the Western Stage to hop 
on top of the entrance.  You'll be standing by a sign that says "Yorzur Mine".  
Carefully tail bounce from the top of the entrance to the ledge on the right 
with the Bonus Coin.  This might take a couple of tries.
2. To the left of the entrance to the Western Stage, tail bounce from near the 
"RR" sign around the rock face to the next ledge.  This might take a couple of 
tries.
3. To the right of the wrecked pirate ship (entrance to the pirate stage), there 
is a lawn chair and an umbrella.  Tail bounce off of the umbrealla into the cove 
with the Bonus Coin.

Paws:
1. To the right of the entrance, there is a sandcastle.  Tail it for the paw.
2. On top of the rig that is on the same beach as the entrance to the pirate 
stage.  Arrive by climbing up the ledge to the right of the beginning of the 
level.  Follow the path around on the same level as the sign that says "Say No 
to Bugs"
3. On top of the mine entrance to the secret stage
4. On top of the tire in the water between the Egyptian and Army Stages
5. Behind bunker to left of Army Stage TV in Army Stage Entrance
6. Behind bunker to right of Army Stage TV in Army Stage Entrance
7. Ride the boat that the turtle Alfred rows around.  The paw is across from the 
Army Channel.  You will need to jump to reach it.
8. On top of the busted ship that is the entrance to the Pirate Stage
9. Underneath the rickety bridge on the way to the Western Stage.  It's a tricky 
jump down and around the bridge, so it might take a couple of tries.
10. Tail the sandcastle behind and to the right of the wrecked pirate ship 
(Pirate Stage entrance).

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Egyptian Stage Guide
Tut TV, "Holy Moses"
To Enter: 5 remotes

To get to the First Checkpoint: From the stage start, hop around to the room on 
the left wall.  Free the spirit at the top of the elevator platform to activate 
the blue bridge across the top of the beginning room.  Cross this bridge and 
follow the path to the first checkpoint.

To get to the Second Checkpoint: From the first checkpoint, use the firefly to 
burn the giant bug across the gap and make platforms appear.  Hop across the 
platforms to the room on the left (staff room).  Climb the wall on the right, 
making your first right on the way up.  This leads directly to the second 
checkpoint.

Remotes:
1. Recover the 3 staffs of Ra:
i) From the beginning, hop to the door on the right wall.  Kill the mummy for 
the staff.
ii) From the first checkpoint, kill the giant bug using the firefly and hop the 
platforms to the room on the left, the staff room.  Climb the wall on the right 
straight up, and follow the path to the mummy. Kill the mummy for the staff.
iii) On the path to the third spirit, there is a crevice in the wall on the left 
between the soda machine and the porta-potty.  Enter the crevice and kill the 
mummy for the staff.
The remote will appear in the crevice the rays of light point to at the bottom 
of the staff room.
2. Release the spirits from the 3 lost arks:
i) From the beginning, hop over to the room in the wall on the left.  Ride the 
elevator platform up to the first spirit.  Releasing this spirit also activates 
the blue bridge.
ii) Climb from the second checkpoint to the top of the staff room.  Follow the 
path to the second spirit.
iii) Pass through the waterfall behind the second spirit.  Follow this path to 
the third spirit.
The remote appears directly behind the third spirit.
3. Ride the Camel to the Ancient Temple: From the first checkpoint, kill the 
giant bug using the firefly, then hop the platforms to the entrance on the 
right.  Ride the camel to the green room, then climb the walls, platforms, and 
ledges to the remote.
4. Collect all 100 flies.

Bonus Coins:
1. In the room with the first of the three spirits (the one that activates the 
blue bridge).  The bonus coin is on the ground level within jumping height.
2. In the room with the first staff (in the room on the right at the beginning).  
The bonus coin will be behind the waterfall.
3. Follow the ledge with the second staff around.  Jump for the bonus coin 
before dropping to the second checkpoint.

Paws:
1. On top of the first spirit chest.
2. From the first checkpoint, kill the giant bug with the firefly.  Paw will be 
on the back of the ledge the giant bug was standing on.
3. In the green room after the camel ride, climb the wall toward the left to the 
alcove on the left wall.
4. In the green room after the camel ride, climb the wall and platforms straight 
up.  The paw will be at the top after the second platform.
5. From the 4th paw, follow the ledge around.  Tail kick across the gap for the 
paw
6. Drop down the gap you tail kicked across for the 5th paw.  Follow the ledge 
around from here, the paw will be at the end.
7. On the rotating platform near the second checkpoint
8. In the waterfall by the second spirit
9. In the room with the third staff
10. By the remote for collecting all three staffs

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Army Stage Guide
Army Channel, "War is Heck"
To enter: 7 remotes

Checkpoint: In the middle of the combat maze.  From the beginning, go past the 
water tower to the house for the combat maze.  The checkpoint will be to the 
left of the wall in the middle.

Remotes:
1. Shoot the searchlights, whack 5 tents: All 5 tents are in the beginning room.  
Four of them are under search towers, the fifth is near the fence by a search 
tower in the middle of the area.  The remote is dropped on the "H" in the yellow 
circle at the beginning of the stage.
2. Destroy the city, find 5 secret bug-crates.  Go through the fence near the 
beginning of the stage to enter the tank area.  Hop in the tank and find the 5 
bug-crates:
i) From hopping in the tank, go forward to the third building on the left.  It 
will be in the red brick house on the far-left corner of the intersection.  
ii) From hopping in the tank, take a left at the 4-way intersection.  The crate 
will be in the red building directly ahead.
iii) From hopping in the tank, go straight through the 4-way intersection.  
Crate will be in the building on the right at the end of the street.
iv) In the building to the left of crate iii.
v) In the white building next to iv.
The remote will be on top of the red building in the middle of the area.
3. Survive the maze, steal secret plans: Go past the water tower to the combat 
maze.  Destroy all soldiers and search lights in the maze and go to the building 
at the end of the maze.  Tail the plans in the building.  The remote will appear 
on the "H" in the yellow circle outside.
4. Collect all 100 flies.

Bonus Coins:
1. Go into building marked "1" behind and to the left of the water tower.  Drop 
down the pit behind the stove.  Take the first left and follow this path to the 
bonus coin.
2. Climb to the top of the wall by the checkpoint.
3. With crate iv

Paws:
1. In the water tower in the middle of the beginning area.
2. Go into building marked "1" behind and to the left of the water tower.  Drop 
down the pit behind the stove.  Follow the path to the end without turning.  The 
paw will be at the end of the path.
3. At the beginning of the combat maze on top of the bridge.
4. Behind the tower directly to the right of the wall by the checkpoint.
5. From the checkpoint, go past the wall.  Continue forward to the first bridge 
on the right side of the wall.  Past this bridge will be a tower.  The paw is 
behind the tower.
6. From the beginning of the tank area, in the second building on the left
7. With crate I in the tank area.
8. Far right beige building at the 4-way intersection in the tank area.
9. From the beginning of the tank area, take the first right.  Paw will be in 
building straight ahead
10. In house with Rez's secret plans at the end of the combat maze.

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Western Stage Guide
Western Station, "The Organ Trail"
To enter: 9 remotes

To checkpoint: From the beginning, get on the donkey and climb up the first 
hill.  Cross the bridge and pass the lift to the mound of poop.  The checkpoint 
will be at the bottom of the next hill.

To cemetery: From the checkpoint, climb the hill and go through the mine.  Climb 
the hill outside the exit to the mine and there will be an inactive lift.  Use 
the wall to the left to crawl to the other side (you'll have to dismount from 
the donkey).  Flip the switch, crawl the wall back, retrieve the donkey, and 
take the lift across.  The cemetery is at the top of the next hill.

Remotes:
1. Visit the world's largest mound of poop: From start, hop on the donkey, climb 
the hill, and cross the bridge to the first lift.  Cross the lift and follow the 
lifts and platforms to the mound of poop and the remote.
2. Collect 5 of a kind:
i) By the lift to the remote on the mound of poop.
ii) In the mine after the checkpoint
iii) In the first building in the cemetery.
iv) In the second building in the cemetery.
v) From the lift you have to flip the switch to activate, jump off straight 
forward onto some tracks.  The card will be on the tracks.
Follow the tracks where you find the fifth card into the room with the remote.
3. Climb the mountain: Trek through the cemetery and up a hill to another 
chicken farm.  The remote is on top of the hill in the chicken farm (ie simply 
keep the donkey until the end of the stage)
4. Collect all 100 flies

Bonus Coins:
1. On top of the second cemetery building.  Jump down from outside of the fence 
of the chicken coop above to access the bonus coin.
2. In the room with the second remote.
3. From the cemetery entrance, follow the right gate around along the outside to 
the end.  Drop down the cliff side onto some tracks.  The bonus coin is on these 
tracks.

Paws:
1. In area after crossing the first bridge, surrounded by cactuses and green 
scorpions.
2. On the second donkey hill by the checkpoint.
3. Near the checkpoint, cross under the waterfall into the watering hole 
(somewhat secret).
4. Inside the mine, to the right of the mine entrance
5. On platform in the mine after the bridge with tracks
6. In the first cemetery building behind the flame throwing post
7. Behind the donkey stalls after the cemetery in the chicken farm by the third 
remote.
8. On top of the first cemetery building.  Jump down from outside of the fence 
of the chicken coop above to access the bonus coin.
9. On tracks with Bonus Coin 3
10. Also on tracks with Bonus Coin 3

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Pirate Stage Guide
Buccaneer Program, "Cutcheese Island"
To enter: 11 remotes

To checkpoint: Climb on the box on the back wall and flip the switch to make the 
cannon appear.  Use the cannon to blast the swirly eyes in the skull.  Go 
through the skull's mouth all the way to the opposite wall.  Crawl on the wall 
towards the left and follow it to the ledge.  Tail kick to the next ledge along 
the wall.  This ledge has the checkpoint.

Remotes:
1. Survive the wall of death: From the checkpoint, jump across ledges to the 
wall of death room.  Use the pits in the floor to avoid the wall.  Ignite the 
TNT with tail and use the platform to get to the remote.
2. Sink the 4 pirate ships: From the wall of death remote, go through the door 
to the deck.  Go forward and drop to the area with the four doors, two on each 
side.  There is a ship to sink in each room.  To get to the remote, climb the 
mast at the far end of the deck and zip down the line on the left side.
3. Zip on down to the TV: Climb the first mast on the deck using the cargo nets 
along the sides.  Jump the platforms and barrels to the second mast.  Climb up 
the back of the second mast, then use the TNT platform to get to the next level.  
Advance and zip down the lines to the remote.
4. Collect all 100 flies

Bonus Coins:
1. At the beginning, there is a barrel blocking a hole in the left wall.  Move 
the barrel to reveal the bonus coin.
2. At the back of the wall of death room, climb the wall on the right to the 
front and around the left wall (being careful to stop at crevices to avoid the 
wall of death).  Hop on the wall and run across it to the right side, then jump 
at the right wall to the bonus coin.
3. From the third remote, jump over the far right corner and land on a platform.  
The bonus coin is in an alcove right next to the platform.

Paws:
1. On box at the beginning of the stage, use a barrel to hop up
2. To right after passing through the giant skull mouth.
3. After climbing the wall to the first ledge in the beginning room, use the 
retractable ramp from the first ledge and tail kick across to the paw.
4. By the door before the wall of death room
5. In the first pit in the wall of death room
6. By the first remote
7. In the middle of the area with the 4 doors to the pirate ships
8. On the middle of the deck with TNT platform and treasure chest
9. Right side of the mast at the far end of the deck
10. On deck, climb the first mast using the side cargo nets.  Jump to the 
platform with the paw.

***********************************************************

Slappy Valley Guide
Access:  Beat the WWGex wrestling boss for the paw/keycard

Remotes:
1. Collect all 100 flies

Bonus Coins:
1. From beginning, go straight under bridge and take a left.
2. Underwater in the tunnel leading to the beanstalk stage.
3. In the room with the anime stage

Paws:
1. To the left of the palace (entrance to the greek stage)
2. Underwater in the tunnel leading to the beanstalk stage
3. Also Underwater in the tunnel leading to the beanstalk stage
4. Before the last hill in the tunnel leading to the beanstalk stage
5. On a leaf of the beanstalk outside the entrance to the beanstalk stage
6. On a ledge to the right of the beanstalk stage TV.  Tail bounce from the 
ledge with the Bonus Stage TV to get to the ledge with the paw.
7. In the room with the anime stage
8. On left side of roof in the greek stage entryway before dropping to the bonus 
stage TV
9. On right side of roof in the greek stage entryway before dropping to the 
bonus stage TV
10. In front of the greek bonus stage TV

***********************************************************

Greek Stage Guide
Mythology Network, "Unsolved Mythstories"
To enter: 13 remotes

To first checkpoint: Follow the path of breaking the arms off the 5 statues to 
the 5th statue.  Drop down from the ledge with the 5th statue, and the 
checkpoint is on a ledge by the stream that leads back to the beginning of the 
stage.

To second checkpoint: From the first checkpoint, use Hercules power to move the 
tall pillar over so you can tail kick across to the ivy wall.  Climb up the ivy 
wall to the palace and go right.  Tail kick across the ledge, go forward past 
the short pillar, and tail kick across the single floating platform.  Climb the 
ivy pillar directly ahead towards the left, then tail kick to the Hercules power 
platform.  Get Hercules power, tail kick back across the single floating 
platform, and move the short pillar toward the front of the palace.  Hop on the 
roof and drop down into the center of the palace.  Tail bounce off the bed and 
around the 4 floating platforms.  Tail bounce across the single floating 
platform to the ledge.  Follow the ledge around to the stream.  Work upstream to 
the platforms, and tail bounce up and around to the upper level.  The second 
checkpoint is around the raised pool in the middle of the area.

Remotes:
1. Break the arms off 5 statues:
i) On the roof of the first palace.  To access, use the ice fly to freeze the 
skeleton and climb up to the Hercules power platform.  Tail the 4 pillars on the 
side of the palace as low as possible, then climb the right wall around the 
front of the palace, to the left, then up to the roof.
ii) After the first palace, jump from the bed across the two floating platforms.  
The statue is out in the open in the next area.
iii) Use Hercules power to lower the three pillars near the second statue.  Jump 
across the pillars and the floating platforms.  Ride the wind on the left to the 
top of the left side of the busted wall.
iv) From the third statue, jump across the floating platforms.  The statue is at 
the bottom of the stairs after crossing the floating platforms.
v) From the fourth statue, go up the stairs and tail kick across the bridge to 
the left.  Get Hercules power, cross the bridge again, and move the short pillar 
to the rock face.  The fifth and final statue is on top of the rock face.
>From the fifth statue, pass the checkpoint and go into the stream.  The stream 
leads back to the beginning of the stage.  Go back to the roof of the first 
palace and drop down to the remote.
2. Collect 3 golden apples:  Climb the following trees:
i) After the first palace across the floating platforms (with second statue)
ii) From the first checkpoint, backtrack to get an ice fly.  Hold on to it until 
back at the first checkpoint, then use it to freeze the skeleton and climb up 
the ledge across from the checkpoint.
iii) From the second checkpoint, tail kick into the wind gust toward the tree 
onto the small roof nearby.
To get to the remote, from the second checkpoint, tail kick into the wind gust 
toward the broken wall with the ice fly on top.  Get the ice fly and take it 
across the floating platforms.  Use the ice fly to freeze the skeleton and climb 
to the remote.
3. Find the TV at the end of the Rainbow: From the second checkpoint, take the 
wind gust up to the elevated pool.  From there, simply hop across the platforms 
to the rainbows.  Cross the two rainbows to the remote.
4. Collect all 100 flies

Bonus Coins:
1. In the stream leading from the first checkpoint back to the beginning.
2. On the roof of the second palace at the front.  Use Hercules power to tail 
kick the portion of pillar blocking the route to the Bonus Coin
3. Use Hercules power in the pool in the palace to move the tall pillar around 
the "maze".  Position the pillar between the small pillar and the bonus coin.

Paws:
1. Drop from the right edge of the roof of the first palace.  Veer toward the 
palace onto the pillar to get the paw
2. In stream from first checkpoint to beginning.
3. On the high ledge by the tree with the second golden apple.
4. In air when tail kicking to the second palace
5. On the clouds below the second palace
6. In the second palace inside the gate, after hopping on the bed and the four 
floating platforms, jump up onto the roof.  Run down to the roof and jump around 
the four platforms to the paw and back.
7. Hop across the stream toward the second checkpoint to the top of the pillar 
to the paw.
8. In the stream on the way to the second checkpoint
9. On the cloud after the first rainbow on the way to the third remote.
10. Also on the cloud after the first rainbow on the way to the third remote.

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Beanstalk Stage Guide
Fairytales TV, "Red Riding in the Hood"
To enter: 16 remotes

Note: Near each checkpoint is a gray "coin" that activates the looking glass at 
the bottom of the stage.  After activating the looking glass, if you fall to the 
bottom of the beanstalk, simply stand on the red triangle and stare (using 
triangle) into the looking glass.  This will take you back to the active gray 
coin and save you a lot of climbing.

First Checkpoint: Simply climb up and around the beanstalk to the area where it 
looks like it was chopped at.

Second Checkpoint: From the first checkpoint, hop up 3 purple leaves, then go 
onto the ledge on the beanstalk.  Walk around to the brown leaf followed by a 
purple leaf.  Go up the purple leaves (about 4 of them) and through the living 
room (has the recliner and TV).  Glide to the green leaf slightly towards the 
right, then jump up the purple leaves.  Spring off either the second or the 
third purple leaf to get to the second checkpoint.

Third Checkpoint: From second checkpoint, glide up and across to the next green 
leaf (use the inner vine if necessary).  Climb up and around vines and leaves 
until a point where you can climb the wall.  Climb up the wall and around the 
stalk until you reach another leaf.  Glide outward to the leaf with the looking 
mirror coin, then glide to the leaf near the island with the third pig house.  
Jump the leaves up and toward the beanstalk to the bridge with the third 
checkpoint.

Remotes:
1. Climb the beanstalk: Climb up and around the beanstalk from the third 
checkpoint all the way to the top.
2. Destroy the three little pigs houses:
i) From the beginning, walk around to the opposite side of the beanstalk and 
cross the bridge.
ii) From the second checkpoint, glide up and around to the next green leaf, 
using the vine if necessary.  Glide out from here to the island with the second 
pig house.
iii) After the third looking glass coin on the way to the third checkpoint.
The remote is on the island with the third pig house.
3. Jump over the three candlesticks: 
i) From the first checkpoint, hop up three purple leaves to a normal green leaf.  
Glide around the beanstalk clockwise to a candle.
ii) From the first checkpoint, hop up three purple leaves to a normal green leaf 
(same as for the first candle).  Glide around the beanstalk counterclockwise to 
a candle.
iii) Close to the second checkpoint
The remote is back down on the ground.
4. Collect all 100 flies

Bonus Coins:
1. From the beginning, climb to the first bridge with Alfred the Turtle.  Hit 
the gray bonus coin to start the timer.  Climb around the beanstalk and glide to 
the shown treetops in :15
2. After hopping up the three purple leaves from the first checkpoint, go onto 
the beanstalk and around the ledge to the second gray bonus coin.  From there, 
climb to the second checkpoint and crawl up the side of the beanstalk directly 
from the second checkpoint.  You will have 1:00
3. From the third checkpoint, hit the gray bonus coin and climb up and around 
the leaves to the next bridge in :15

Paws:
1. At the beginning, simply turn around
2. Climb from the beginning to the first bridge with Alfred the Turtle.  Glide 
over the bridge toward the first piggy house.  The paw is over the bridge.
3. On the second purple leaf after the first bridge with Alfred the Turtle.
4. On a purple leaf by the second candle.
5. From the second checkpoint, glide up and around to the next leaf (use the 
vine if necessary).  Control your glide outward to three paws in a row.
6. See Paw #5
7. See Paw #5
8. After the third checkpoint in the middle of a jump between brown and purple 
leaves.
9. Jump down from the third checkpoint to a leaf with the paw.
10. On a leaf next to Paw #9

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Anime Stage Guide
Anime Channel, "When Sushi Goes Bad"
To enter: 19 remotes

Remotes:
1. Demolish the three protoculture tubes: Enter the purple door.  Follow the 
path to the 3 rooms with the tubes where the rogue mech reappears in the middle.  
The remote is back at the beginning of the stage.
2. Deactivate the planet destroyer: Enter the green door.  Follow the path to 
the batteries then to the destroyer.  Glide from the top of the destroyer to the 
ledge on the side.  Flip the switch in the corner to deactivate the force field, 
then go into the room guarded by the force field and flip the switch to 
deactivate the planet destroyer. The remote is back at the beginning of the 
stage.
3. Find and destroy 5 rogue mechs: Enter the blue door.  Kill the two blasters 
to activate the middle air stream.  Ride up to the middle level and destroy the 
3 rouge mechs there.  When the glass shatters after that, go underwater and hit 
the switch to give a higher air stream in the middle of the room. Use the higher 
air stream to kill the two rogue mechs on higher platforms. The remote is back 
at the beginning of the stage.
4.  Collect all 100 flies

Bonus Coins:
1. Appears by rouge mech after killing the kung fu school girls that appear 
after destroying the second protoculture tube (purple door path)
2. On top of the planet destroyer(green door path)
3. Behind the blue door, when the airlift is at high power, use it to float to 
the crevice in the wall with the bonus coin

Paws:
1. In the second room in the purple door path by the airlift switch
2. On the elevator platform in the purple door path
3. In the room with the first protoculture tube (purple door path)
4. In the room with the third protoculture tube (purple door path)
5. By the second battery in the green door path
6. On the back of the planet destroyer (green door path)
7. In the room with the switch to deactivate the planet destroyer (green door 
path)
8. Underwater in the blue door area
9. In the blue area, use the high air stream to lift you to a crevice in the 
wall with a paw.  There are two such paws
10. See Paw #9

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Funky Town Guide
To access: Beat the Lizard of Oz boss in Slappy Valley to get the paw/keycard to 
open the door to Funky Town in Mission Control

For Super Strength Powers: After leaving the sewer tunnel and entering the city, 
take a left and climb the dumpster to the superhero changing booth.

For Chicken Costume: Climb the first red building on the left in the city to its 
roof.  Jump up to the next roof, then onto the pigeon coup, then to the upper 
ledge.  Walk around the ledge to the crate moving up and down.  Ride the crate 
to the roof and the Chicken Costume.

Remote: Collect all 100 flies

Bonus Coins: Use superhero power to destroy the two trucks on the street.  This 
will cause the gratings in the sewer to be destroyed.  All three bonus coins 
will now be accessible in the sewer

Paws:
1. On top of the right side of the second ring of the sewer tunnel
2. On top of the right side of the fourth ring of the sewer tunnel
3. On top of the hanging spinning crate on the right wall from the entrance to 
the city.  To access, use the hanging rising crate in front and to the right of 
the entrance to get on the roof of the building ahead and jump over to the 
crate.
4. Use the rising crate to get to the roof of the building like for paw #3.  
This paw is over a crate at the back of the building over the secret stage.
5. Climb to the roof of the first red building on the left in the city.  Climb 
up the chicken coup and to the ledge.  Walk around the ledge to the third level 
of the red building.  Crawl on red building to paw.
6. Climb to the roof of the first red building on the left in the city.  Drop 
from the roof with the chicken coup to the second level ledge.  Walk to the red 
building and crawl along its second floor wall to the paw.
7. Tail bounce at top of rising crate in front of and to the right of the 
entrance to the city
8. Glide from the chicken costume change booth to the top of the sign on the 
building across the street.
9. Glide from the top of the sign with paw #8 to the top of the entrance to the 
city.
10. In Launch Control Cave, climb the wing of the shuttle and tail bounce to the 
platform with the paw.  This one's a little tricky.

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