Gex - [Frequently Asked Questions] (Page 02)
Below are the cheat codes, hints and help for Gex - [Frequently Asked Questions] (Page 02).
- Use the left shift to run up inclines and gain more momentum to get
height on jumps.
- GEX can swim! You don't even have to worry about air.
- Want to save your game? Go to the Tomato Soup level in the Cemetery
for an easy video tape. This will save your game with all of the
levels you have conquered.
[2] World specific Hints
New Toonland: Jump on the pianos and whip your tail for a note to ride on.
[3] Bonus round tips
o Cemetery
Hit the first skill before it reaches the top, that will give you
plenty of time to hit the second. Timing, timing, timing!
o New Toonland
Go up the right hand side first, then switch to the left on the
seventh bounce, drift a bit to reach the fly in the middle. On
the left side, wait until you have enough room to clear the center
block, drift right to catch the fly on that side then back up on
the right hand side to the block thats moving up and down. Go up
the left hand side, stay to the left until you reach the next
block, clear it and drift down to the right to get the fly, then
straight up to the right. Clear the center block with enough height
so you don't land on it, and drift down to the last two and a piece
of the remote.
o Jungle Isle
You don't have to tail whip all of the flies, just hit them with
your body, although it helps to tail whip a few. Learn the drop
pattern. Practice, practice, practice!
o Kung Fuville
Keep the shift (running) button pressed the whole time!
o Rezopolis
The barrels bonus is easily mastered by facing to the right, and
crouching. Snap your tail just before the left barrel hits the
ground and you'll hit it every time. Timing is such that this
snap kills the one in front of you as well. There's a couple of
tricky timing spots, but it's easy enough to get 30.
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[V] The Cheat Codes, Spoilers and Rumors
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[1] Where are those bonus levels EXACTLY?
o Cemetery
The easiest one is on the first level, Frankie and Heli. There is
a camera in the middle somewhere. You want to go up as high as
you can from that camera (you will have to jump up and stick to
the walls). You will see a moving platform to the east, ride that
and the others all the way to the right, jumping onto the ceiling
protrusions along the way. On the last platform is an entry to the
bonus round.
Another can be found in the Grave Danger level. At one point there
is a section of platforms, one of which has a Franken-gecko on it,
the platform right after has two Heli-teevees floating one on top of
the other on it. You need to do a super-spring bounce off of the
top Heli-teevee to reach the platform above, which has an entrance
to the bonus round.
At one point close to the end of the level, there are two pillars
that you have to jump on to cross some water. Right before those
two pillars is a short section of collapsing floor prefaced by a
longer section of collapsing floor with several pillars. Drop
through the small section- you will drop to the bottom of a pit
where there is a tomato to whip. Then jump up to the left and
there is a bonus round warp.
o New Toonland
In the Rock It! level. When you see the third rocket (the first
blue one) wait until it launches then drop straight down from
where it emerges. The entrance to the bonus round is there.
Twin Towers: There is an arrow that points to it from two floating
squares. Drop down into the bonus level.
In Knock! Knock!: On the 'night' side, where there are a bunch of
cliffs or platform looking things with spikes all along the sides, there
is one to the left of two punching boxes, just to the left of a ladybug
(?...the one that fills your health completely up). Here's a picture:
x ff ff
x xx xx f=fly
x ff xx xx b=punching box
x xx xx xx l=ladybug
x w xx l xx bb xx w=warp
nnnnnnnnnnnnnnnnnnn
o Jungle Isle
In the temple, the entrance is close to a ceiling that looks
like this (not to scale):
+---- W = Warp
| W B = Block
---+ B S = Spikeball traps
S S B
--------
You need to break the bottom B in the above diagram then jump onto
the top B and warp into the bonus round. These two blocks and the
warp are right after the square spikeball trap with the gecko-paw
in the center.
In the other level, go just past the camera and drop under the
wooden bridge there (the easiest way is to fall through the
collapsing section).. You can go INSIDE the land just to your
left. The warp portal is hidden in there. You won't see it, but
you'll know it by the sound.
o Kung Fuville
In Sumo City, there is a sumo wrestler at the end. To your left,
almost off of the screen, there is a platform. The bonus level
is up there. To get there, you'll have to super-spring jump off
of the eyeball floating up and down.
In Chop Chop, there's a set of falling platforms which will let
you reach one of two warp portals, depending on how quickly you
jump up the platforms. There's a third portal above those two,
which will lead to the bonus stage. To get up there, you must
super-spring jump off of an eyeball floating left and right above
the first of the falling platforms _WITHOUT_ making the platforms
start to fall. By clinging to the ceiling and crawling along it
you'll be able to jump to that third portal.
In Fish Bait, after the last camera, after the squid, and after
the spitting heads, there is a section of water that changes back
and forth from clean to poisoned. The above water area just
before this consists of a pool of normal water to the left (where
you came from), a pool of lava in the middle, and the
clean/poisoned water to the right. Would you be surprised to
know you can jump into the lava pool? Get on the back wall, and
get as close to the lava as you can, and drop in. You do not
want to jump from too high a height, because this kills you. At
the bottom of this suddenly normal pool, you will find a couple
extra lives, and a bonus round.
o Rezopolis
In On the Move, there is a series of cameras. Near one of those,
maybe the second, there is a way to jump up and over some helium
bubbles. There are some flies on the east side of the wall in
an arc pattern. Jump and cling to the west wall, over the spikes,
and climb up, the entrance is right there.
[2] What are the cheat Codes?
There are no known cheat codes for GEX (yet).
[3] How do I get to the Secret World, Planet X?
Step 1. - Find a bonus round in each world
Step 2. - Get perfect on each bonus round you find, except in
Rezopolis you only need 27 barrels.
This will give you a new remote control that you can use to get into
Planet X.
[4] How do I defeat ... Boss?
o Spin-n-Puke
The key is to tail whip the skulls at first, get rid of a few, then
whack her when they fly away. Avoid the sides of the screen you
might get crushed. When you get hit, tail whip a GEX-paw. Avoid
the green puke when she turns ugly, there is a pattern to it.
She takes #? shots to kill.
o The Flatulator
You have to dodge his farting lunges, do this by jumping over him,
time it with the sounds. Stay in the middle. After his fourth
blast, go right and duck. When he launches, climb to the top and
tail-whip the anvils on the ceiling so they hit him, tail whip them
early so the timing is right. Repeat.
He takes 10 anvils to kill.
o Jungle Gym
All you have to do is make it to the top. MOST of the jumps can be
made without the shift-run, but a few critical jumps need a running
start to be successful. Keep moving, really quickly, and she won't
be able to keep up with you. Remember where the holes are and try
to be where a hole is not.
o Toxic Turtle
Climb to the top of the right hand wall, smack him with your tail and
jump down to the ground. Run left, then right as he descends to the
floor. Jump on the wall and avoid the whatever that is he shoots from
his mouth (little whirlwinds?). Repeat.
He takes #? tail-whips to kill.
o Rez
Notice the little bug that flies in the beginning? That is the key
to defeating Rez. You have to go get it. Avoid the boomerang and
all of the other nasty defenses. When he hits the remote and teevees
drop from the sky (the ones that explode) climb up the wall and jump
from teevee to teevee to reach the other side. Tail whip the bug
shell, slurp up the bug and then shoot it at Rez. Repeat.
He takes 5 bug shots to kill.
[5] Are there any unconfirmed rumors about GEX?
As a matter of fact, Gregg Tavares sent me these:
* Every level has a bonus level (except bosses and planet x).
* There are around 13 secret codes.
* There are about 400 sayings.
[6] Are there two different endings in GEX?
Yes! If you manage to make it through the basic worlds and defeat Rez,
you are treated to a decent ending, but it may leave you feeling a bit
let down. But...
If you manage to defeat every level on Planet X, then defeat Rez again,
you will be treated to a much better ending! So beat those bonus rounds
and get that remote! The ending is WELL worth it!
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[VI] Miscellaneous
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[1] What's this I hear about a screen saver?
That's right, GEX has a built in screen-saver! Just hit pause and wait,
soon, little gecko paw prints will start to fill the screen, saving your
TV from screen-burn in. Those who own big-screen teevee's like this one!
[2] Does GEX do funny animations while standing still?
Well, funny might not be the word, but entertaining to say the least :)
Instead of pausing the game, just stand still and watch for a while,
GEX goes through several animations and sayings
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[VII] The Bugs
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[1] Why won't my game save after I kill a Boss?
Reps from CRYSTAL DYNAMICS regard this as a "feature" not a bug. The
way it has been told is that they printed it in the manual but never
implemented it in the game, so it's not a bug, more of an omission.
[2] Is the scrolling Choppy?
This is the subject of heated debate on Usenet. Some people say yes,
some people say no. GEX definitely suffers from the same slow downs
that all platformers do when there are LOTS of sprites on the screen,
and to be honest, the scrolling is occasionally choppy in some areas,
but the general consensus seems to be that it does not detract from
game-play at all.
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[VIII] Credits
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[1] Who contributed a lot?
Rich Barrette (rbarrett@zatharusta.cs.ohiou.edu)
Trevor Powell (tpowell@cmcvax.mckenna.edu)
Chuck McGinley (mcginley@ll.mit.edu)
Enrique Conty (conty@mcs.com)
[2] Who contributed a little?
Morris Davis The Blue One David Brown
Gregg Tavares Derrick Ellis Wolf
Brian Klaus Doug Dyer Jeffrey Hersh
Gamer3DO Chris Curry Rick Hallock
Mike Danielson Gene Gingrass Orion
Keith N. Thompson Eric Carter Craig Stelter
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A hearty THANKS! to everyone who has contributed thus far.
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