Galerians - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Galerians - Strategy Guide (Page 02).
----------------------------------
BABYLON HOTEL THIRD FLOOR:
----------------------------------
+----------------------------------------------------+
|+----------------++-------------++-----------------+|
|T || || ||
|| || elevator || ||
|| ROOM 303 || || ROOM 304 ||
|| |+----- -----+| ||
|| GUN MAN |+----- -----+| BALLERINA ||
|| || || ||
|| 1 REC CAP || || 1 NALCON ||
|| 1 RED || || 1 DELMETOR ||
|| THIRD ||
|| FLOOR ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| || || ||
|| ROOM 302 || || ROOM 305 ||
|| || ||
|| YOUR ROOM || RAINHEART ||
|| || || -BOSS- ||
|| 1 REC CAP || ||
|| || ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ROOM 301 || || ROOM 306 ||
|| || || ||
|| || RED HEAD ||
|| || SUIT MAN ||
|| 2 REC CAP || ||
|| 1 DELMETOR 1 NALCON ||
|| || 1 DELMETOR ||
|| || || ||
|+----------------++-------------++-----------------+|
+----------------------------------------------------+
----------------------------------------------------------
BABYLON HOTEL - STAGE C:
----------------------------------------------------------
[00] You begin at the south end of the Lobby from the Map
Above. The revolving doors behind you do not open;
but there is a point at which you can scan them for
a image of Rita's face.
[01] Talk to the Hotel Clerk at the counter.
Note Rainheart standing next to him.
He gives you the key to your room, 302.
There is a save room to the north.
A Bathroom is also available; but completely empty.
The stairs down to the boiler room will
not become open until after you fight Rainheart.
[02] Rather than go immediately up to your Room,
I recommend that you check all the other doors
first and scan them to get an idea of what face
goes with the names I have given them.
Also it helps unlock a cool movie of Rita's
arrival at the hotel with the Rabbits.
[03] Your room is 302.
Inside is a recovery capsule (CTMPF)
Also there is a note on the bathroom mirror~
"come to room 306"
[04] Room 306
A Red Headed Man announces that you look okay
but that he'll need to make a call first.
He asks you to meet him in the lobby.
[05] At the lobby (and hopefully after Rita's movie)
you find the hotel clerk and room keys missing.
Note the blood smear where he was.
You can now explore the electric room.
[06] The clerk is dead in the sink.
Begin now your coolection of all the gruesome
murder scans of Rainheart killing all the
occupants of the hotel.
There is a recovery capsule (CTMPF).
Note the electric diagram to the sink's side.
At the back flip the switch off then back on.
[07] In the lobby the RedHead has appeared to let
you know what you're looking for is in room 304.
He gives you a audio clue:
Morse code: -...- (long, 3 short, long)
[08] Begin following Rainheart to all the rooms previously locked
and where occupants wouldn't let you take the stuff
out of their rooms.
Start at Room # 204.
The morse code is tricky, but probably get it on your third try.
Hopefully you have left room to pick-up the
Apollinar! You will need to short when you get ambushed
by three rabbits later in room 301. Just make sure
that you also have a Delmetor to cancel it.
[09] 201 Boiler Man sends you to 304
201 has 2 recovery capsules and a delmetor (CTMPF?)
205 nalcon, red
202 rec caps
[10] Room 304
Talk to the ballerina.
When the room spits you out, re-enter for
Nalcon + Recovery Capsule.
When you leave again, Rainheart is standing in the hall
and tells you that room 301 is paging you.
Now might be a good time to save.
[11] Room 301
If your Anger Points/AP is not already flashing indicating
you will short the next time you hit R1~
You can use the APPOLINAR; but its the only one you will ever
have; so I recommend saving it for the mushroom tower lickers.
There are three rabbits inside that are too much to fight
by charging up.
When they die, check the table for a note from Lillia.
[12] Room 303
The Gunman asks you to do him a favor by going to room 205
to await contact.
He has a recovery capsule and a Red (CTMPF)
[13] Room 205
The phone is ringing. Answer it quickly (SE corner) or
it will stop ringing. The text reads:
"Its me. I think they're on to me.
I can't come today. Maybe later."
If you miss it, don't worry. It doesn't change anything.
[14] Room 203
Nukeman says "Meet me in 305 later, the girl might be
there too." which is a total lie.
305 is where Rainheart will show up after you collect all
the murder scene scans.
[15] Room 206
Jesus tells you that Room 202 has mystic energy.
His room has 2 recovery capsules.
[16] Room 202
Ambush by rabbits. 2 more recovery capsules.
Return to 206 to collect Jesus murder scan.
[17] ROOM 305
Actually, you do have to go once and fight the 3 rabbits here,
then return to ask Nuke Man why, and find him dead.
In the hall by the clock, rainheart appears again, letting
you know he will be in room 305 for the Boss fight.
I still recommend collecting all the murder scans.
The one thats hard to find is that 206 Red Head Suit Man
is dead in the first floor bathroom.
For all the other tenants, except the pusher, return
to their rooms after you fulfill the requests to find
them dead. The pusher will be dead after the Rainheart fight.
[18] ROOM 305 AGAIN
Its ready when Rainheart appears at the clock
and "tells" you the story about why the time on the clock
"No, Its only 2:50" is so important.
-------------
CHECK:
-------------
You should have 3 rec caps, 4 reds, 4 nalcons, 1 delmetor
before you go to duke it out with Rainheart.
[19] RAINHEART:
This is a little room and Rainheart teleports a lot.
Hopefully you are at Skip 2 and can charge 1/2 reds at him.
Smoke him til he burns.
If his volcano men are walking while you are down, stay down!
They fall at the floor and disappear without hurting you.
If he begins his explode fire thing, try to knock it out
of him by smacking him with 1/4 nalcons.
Run, shoot, run. You will probably never get a full charge off.
[20] SAVE
Back to the lobby and definitely save!
The boiler man lets you know the boiler is shared with a restaurant
accessible through the basement.
Hopefully you marked on the map what was CTMPF
(Cant Take It, Your Medicine Pouch is Full)
and fully stock up before you save.
[21] BOILER ROOM
Into the Electric Room and flip the switch off.
Go down the boiler room stairs.
Two of those acid-spitter hunter things are there.
Run past them and open the next door (they aren't worth fighting)
In the kitchen there is a nalcon.
[22] RESTAUARANT BATHROOM
In the bathroom there is:
1 skip, 1 red, + 1 recovery capsule
You need to be at skip 1 when you begin fighting Rita,
so if you need to waste a recovery or delmetor in order
to get the skip~ go for it.
Reload your nalcon + red.
-----------------
CHECK:
-----------------
[23] Full Red, Nalcon, + D-Felon
3 Reds, 3 Nalcons, 1 Delmetor, 4 Recovery Capsules
[24] RITA:
Rita sucks. You have to run in circles continuously until
she is on the ground. At first its just her flying on a table, so
wait for her to land and charge a level 2 d-Felon to lift her up
and then drop her. Begin charging a full level 2 red while she
is stunned. When she stands burn her.
You get 4 full shots and then she improves.
Rita powers up and starts throwing stuff at you.
Okay to waste recovery capsules to keep yourself above half HP
so that you don't lose the Skip 1 on your abilites.
Once she's at this level, D-Felon won't help anymore, she's too fast.
Use red and toss 1/4 at her fast as soon as she hits the ground.
(I also recommend muting the TV so that it doesn't irritate you
when the tables SMACK you down.)
Continuously smoke her with 1/4 reds until she burns.
It should only take 3 smokes for a burn.
This tactic involves a lot of running and she gets super fast
at the end, but smoking will get her. Just wait til her table
starts to lower and then hit it.
END STAGE C. END DISC 2.
---------------------------------------
STAGE D : MUSHROOM TOWER:
---------------------------------------
[00] No Maps are available on your HUD through the final stage.
This is okay, becuase you can't really go anywhere.
The pattern is you on Floor, Lillia hit disks, You go up
Fight some monsters, go back down to replenish supplies,
Lillia hit switches, You go up. Repeat.
[01] Examine bottom room.
There are 4 shooter tubes (elevators).
And there are 3 vending machines:
2 D-Felon (useless) 2 REC capsules + 2 RED
While examining broken shooter, Lillia steps
away and into the teleport tube center.
2 Rabbits replace her.
Rion must scan the four shooters to find available patterns.
One of them will be the code for the next shooter.
B=Blue R=Red LB=LightBlue G=Green Y=Yellow PR=Purple P=Pink.
The first code is a clockwise pattern starting from top,
Y, G, B, P, R.
[02] 78th FLOOR
CG movie of yellow astronauts.
Run in cirles around the room and after 3 shots miss you,
peg an astronaut with 1/2 to full Nalcon.
Return to first floor for more supplies:
2 NALCON 2 REC capsules 2 DELMETOR
The code for the next level is: Pink, LB, Green, Red, Blue
Midway through code,
collect Birdman movie.
[03] 103rd FLOOR
Another Birdman movie.
Fight 3 hunters, hopefully your AP is full and you can short them.
Check fetii for 2 RED 2 NALCON 2 D-FELON
[04] LILLIA
B,R,Y,LB,G
Rainheart Movie
Opens shooter to 105
[05] 105th FLOOR
There are 3 Lickers running around.
Red just tickles them. Either hit your Apollinar, or
pummel them with Nalcon to crack their skulls. (great Sound effect)
Go Back Down to collect:
2 RED 2 REC capsules 2 NALCON 2 DELMETOR
The code for the next/final shooter is: R,B,G,Y,P
[06] HAND OF GOD AREA
There are 5 incubators for Mother's Galerians in a semi-circle.
Check with X all 5; BUT DO NOT SCAN the one with no-name.
The one with no-name ---- is you.
When you scan it you have to fight Cain. Wait.
Go through the double doors and use the save point.
PEGASUS FAMILY ----, G 76S chromosome abnormal
CAIN, Q 7G chromosome abnormal
PROCYON FAMILY BIRDMAN 03 RX chromosome abnormal
SIRIUS FAMILY 02 RITA RX negative chromosome abnormal
RAINHEART RX chromosome abnormal
---------------
CHECK:
---------------
D-Felon is now useless. Hopefully it isn't clogging up your inventory.
Also the Hand of God Area does have:
2 NALCON 2 DELMETOR 2 RED 2 RECOVERY capsules
but they do not replenish after your fight with Cain, so be cool and
don't waste any PPECs or health.
When you've got in your inventory:
3 RED 3 NALCON 3 RECOVERY 2 DELMETOR
and have RED equipped you are ready for your LAST SAVE.
[07] CAIN - BOSS FIGHT-
The trick is to not watch him or you.
Watch the tiles inside the circle spotlights.
Use your spotlight to run circles around his.
Initially, after three shots you stop running, begin charge
and as soon as he appears (which is always in front of you)
let the Burn fly.
Beware that there are invisible walls. Your legs keep moving,
but watch the tiles to make sure they are still moving. If the
tiles are not moving as you run, you have hit a wall.
Irritatingly, this is the only way to tell.
Then he begins that irritating lightning stuff~
I seriously recommend that you mute your TV or you will
bounce your controller off the floor like me.
The lightning hits you for a stun, not a knock down
and alllows Cain to catch up and throw three shots at you in a row.
Your health will get cut in half from one of these volleys.
Next he begins his own Burning.
Change your running pattern. Run toward him then turn and run
staright away from him. As soon as you are outside the flame circle
charge up Nalcons (red not work anymore) and smack him.
About 6 full charges should do it.
[08] MOTHER DOROTHY
If you get angry and turn off the game, remember that you have
to watch the LONG CGs of CAIN all the way through again~ IF you
skip them by thumping start or X~ you don't get to collect 'em as
movies to watch later. Really, did they test this game? sucks.
You have about 3 inches of running room. Charge up full Nalcons
and smack the flying eyes; but immediately turn 45 degrees and run
so that they can't counter-smack you (mute the TV, it helps).
Actually if you burn them, you can at least see which one you
hit because he's on fire; but charging fire turns you too far
to be able to run away subsequently.
Dorothy is meanwhile blasting you with lasers you can't run from.
She also spotlights you for a second before lightning strikes you.
If you are charging for an eyeball and see the spotlight on you,
stop it and run! Otherwise the lightning hits after you smack the
eye and then it counter smacks you after the lightning stuns you.
At least the lasers don't start until after you drop 1 of 3 eyes.
It sort of helps with the lasers if you thump menu when you hear
her start the laser~ you can see where to run.
Knock all three eyeballs out and you win.
"I was wrong. I will treat you better."
END DISC THREE. END GAME.
----------------------------------
-REPLAY BONUSES- SUPER SHORT:
----------------------------------
[00] WHY REPLAY?
Replay may not sound that great at first; but you
get to start the game over with a drug administered
that you see on your CLEAR GAME file. Since they don't
name it, I'm going to call it SUPER SHORT. This drug
causes you to begin in SHORT; but you can RUN while
you are shorting. If you use a Delmetor this status
disappears. However, the status will return when
your AP fills back up.
[01] HOSPITAL
You only need to pick Recovery Capsules and Skip.
Don't bother picking up any Reds or Nalcon.
It takes just under 30 minutes to clear the hospital.
You use about 8 recovery capsules (you start with
3 in your inventory). Locations for use of rec caps
to stay on 30 minute clearance: 1)onExit Save room
2)onExit Freezer 3)onExit Fetii Hall 4)onExit Special
PPEC Office. Keep this pace up for the next several
capsules and heal if you below half when snipers are
near you. Hug the walls and you can rush them.
You CAN short out BOTH versions of Dr.Lem.
You just cleared Stage A without hitting R1 once.
[02] YOUR HOUSE
If you save at the stage clear screen and then
turn off/on, you begin at the house with your
super-short missing! You have to let your AP
fill back up to get it back.It takes about 15
minutes to run the house. Birdman cannot be killed
with the super short. Use delmetor, then hit him with
1/2 nalcons and reds.
[03] BABYLON HOTEL
The super short is gone when you start and doesn't
come back until you are ready to fight Rainheart, at
which point you have to use a Demetrol to fight him.
You probably have 5 skip still in your inventory.
You only need to carry 2 Skip to get to level 3 Charges.
So, you might want to leave the ones where they are
until after you kill Rainheart and go to fight Rita.
I also recommend saving the Apollinar until Stage D.
Using a Level 3 (2 Skips) D-Felon is really cool.
You lift Rainheart up, shake him around and then
smack him down on the ground. 3 level 3 shots of this
and he's gone. No volcano men, No flying above you.
Because of all the backtracking it still takes about
half an hour to clear Stage C.
[04] MUSHROOM TOWER
The Hotel wouldn't let you run shorting much,
but hopefully you have lots of recovery left over.
If you do you should hit the Apollinar and run the
whole tower. Everyone's heads will pop and you clear
to 105th floor in about 10 minutes. Then you should
hit the demetrol after the 3rd licker and go all the
way back down to stock back up on the vending machine
supplies. Be fully stocked without having taken
anything from the Hand of God Area for supplies so
that you can get them after Cain. When you are healed
stocked and have red equipped with nothing taken from
HOG area, this is your Last Save.
Fight Cain and Dorothy's eyeballs just as before.
[05] GAME CLEAR 2 HOURS.
You don't get anything extra for a second run.
The only reason to do it is to look for movies you
may have missed (The ones you already have you can
skip through on the replay).
----------------------------------
-MOVIE LIST-
----------------------------------
[00] IFF you progress for a while then shut it off and start
back off from a save point and then skip any
movies, they do not show up on your saved movie file.
This is very irritating.
I put this list up so that you kind of know where to
look for any movies you might have missed.
[01] STAGE A MOVIES
[A-01] Introduction
[A-02] Open/Scan the first door.
[A-03] "What am I doing here?"
[A-04] "Return to your room"
[A-05] "Who am I? Is that my face?"
[A-06] Hazard Chair
[A-07] Little Chair
[A-08] Freezer Eyes
[A-09] Liquid Explosive
[A-10] Dr. Lem's Television Tree
[A-11] ??
[a-12] First Robo-Guard
[A-13] Rabbits from Dorothy
[A-14] Phoenix Wall Opens
[A-15] Probe Room
[A-16] Black Sphere, Enter Lem
[A-17] Take Lem's Eye
[A-18] Inject Nalcon
[A-19] Inject Red
[A-20] Inject D-Felon (from Disc 2)
[02] STAGE B MOVIES
[B-01] Approach House
[B-02] Picture of Parents
[B-03] "Pascalle,...suspicious men..."
[B-04] "Rion's fever won't break"
[B-05] New ring we made
[B-06] Ring in sink
[B-07] Mother 2:50
[B-08] Father 2:50
[B-09] Recording
[B-10] Raise Pascalle's Car
[B-11] Enter Birdman
[B-12] Glowing Doll, fight Birdman
[B-13] Dead Bird
[03] STAGE C MOVIES
[C-01] Approach Hotel
[C-02] room 302 phone rings, Suddenly Rita!
[C-03] Red Head 1st (Not SoftImage movie-NSI)
[C-04] Gun Man 1st (NSI)
[C-05] Gun Man 2nd (NSI)
[C-06] Gun Man 3rd (NSI)
[C-07] Nuke Man 1st (NSI)
[C-08] Nuke Man 2nd (NSI)
[C-09] Jesus 1st (NSI)
[C-10] Jesus 2nd (NSI)
[C-11] Ballerina 1st(NSI)
[C-12] Ballerina 2nd(NSI)
[C-13] Boiler Man
[C-14] Pusher "hey you're addicted"
[C-15] Rainheart at clock
[C-16] Dead Rainheart
[C-17] Hello Lillia, Hello Rita
[C-18] Die Rita
[C-19] ??
[04] STAGE D MOVIES
[D-01] Approach Tower
[D-02] Shooters Align
[D-03] Yellow Astronauts
[D-04] Birdman vs. Lillia
[D-05] Rainheart Phantom
[D-06] Rita
[D-07] Cain
[D-08] Death of Cain
[D-09] Dorothy
[D-10] Finale
[D-11] Credits
----------------------------------------------
CREDIT AND THANKS FOR A REALLY GREAT JOB:
----------------------------------------------
Chinfa Kang - Story
The Story is really Cool and well worth the
Rental of the game. Better money spent than
at the movies.
Hiroshi Kobayashi - Director, 2D Art, Asst. Producer
The character design rocks even if it is
all homage to Dark City, Enemy Zero, Brazil,
Blade Runner, Resident Evil, Akira,
+ Black Magic M-66.
TOMO - Music
This is great music. Not the intro rave stuff,
but the cool "Dissecting Table" Jigoku stuff
that provides the score.
---------------------------------------------------
WHO MIGHT BE TO BLAME FOR WHAT YOU DON'T LIKE:
---------------------------------------------------
Mike Schneider - U.S. QA Manager
"yeah, rather than aim and shoot which is fun
in Resident Evil; let's make it aaaaaaiiiimmm and
shoot." We'll try to make it so not-fun that it
becomes the advertisable "40 hours of gameplay"
because you get disgusted often and walk away
from it with a pause button that doesn't stop
the clock.
I can't believe that skipping the cinemas means
you can't watch them later.
Ellyn Stern - Voice Director (Rion sounds awful)
The dialogue is stiff.
The voice talent is mind numbing and breathy.
Masahiko Maesawa - SoftImage Movie Director
You put long dramatic pauses into the FMV!?
His fault this is 3 discs and not 1.
Shinji Katsukawa - Localization Co-Ordinator
The Japanese are "gamer" for games but they still
think that American players want "challenge." This
is true, but making the bosses harder without
the levels full of clever enemies is really dumb.
Moreover, as soon as they port these to US
releases all the main characters who are 14
(Lion) and Rita who is 17 need to be turned into
a 21 year old Rion and a 28 year old Rita. I guess
pedophelia is okay in Japan, but we here are sick
of it. We want Rita to have Demi Moore's voice and
not some little girl's! I know this seems like a
Creative Director task; but it must become a
Localization responsibility since Japanese art
departments are full of pervert freaks.
------------------------------------
SPECIAL NOTE FROM CRAVE GAME TESTER:
------------------------------------
-----Original Message-----
>From : Jeff
To : jrkerrbomb@evil.co.uk
Date : 28 April 2000 05:14:16
Subject : Galerians
Hi JR,
>
>As a tester on Galerians, I would like to clear some things up on your
>FAQ's
>and reviews of this game.
>
>The "long dramatic pauses" you speak of in the FMV's were quite
>unavoidable.
>You see, these are the very same, unedited movies from the Japanese
>version,
>with maybe the exception of a breast shot or two that had to be cut to pass
>SONY US standards. Considering the complicated nature of the Japanese
>laguage, and the length of time to which some things may take to say in
>Japanese that may not take as long to say in English, would explain the
>pauses you felt were put in on purpose. Sure, we did edit the American
>voices into the game, but if we had not put pauses into the dialogue, the
>VO's would have ended way before the FMV's. Now how bad would that have
>looked? You would have had 10-15 seconds of FMV with no voice and lips
>moving. I think our soultion to the problem was a much wiser choice.
>
>Also, your "no thanks for a lousy job" of my manager in your FAQ was
>totally
>uncalled for. Whatever the aiming issue is your speaking of, which in
>itself
>is hard to understand, refers to a game design issue, which would have
>nothing to do with the US QA manager. Lest you forget the Japanese version
>of the game came first, I don't understand how you can compare a design
>issue in one game (Resident Evil) to a design issue in a US game that was
>not modified from it's Japanese counterpart. The advertising claim you
>speak
>of came after the design of the game.
>
>And once again, as this game was a port of the Japanese version, the clock
>not stopping you will also find in the Japanese version. We alerted the
>developer to this, and it was their decision not to fix it. You forget that
>it is not the QA manager's final desicion as to what gets fixed in a game
>and what doesn't. It is always the Producer and the Developer's decision.
>We
>are the bug finders, not the exterminators. Your blaming the wrong people.
>
>Now, on to skipping the cinemas and not being able to see them later. I'm
>not sure exactly what you mean as I haven't seen this myself, but you have
>me very curious, because in my opinion, that would be a bug. And you can
>bet
>when I get in to work tomorrow, this is the first thing I will be
>investigating.
>
>Thank you for your time,
>
>Jeff
----------------------
I replied to this message by forawrding one of about 15 e-mails
I get a day complaining about not being able to get the mother's
ring back out of the box and Jeff responded back with:
----------------------
-----Original Message-----
>From : Jeff
To : 'jrkerrbomb@evil.co.uk'
Date : 28 April 2000 19:14:11
Subject : RE: Re: pls reply soon
>Yes, so do we. All the people who can't get the ring are using Game Shark
>codes and cheat codes, which breaks the game. DON'T CHEAT!!!!
-----------------------
This is a good opportunity for me to mention that I
do not have a gameshark. I think you can get codes for
one at gameshark.com or something...but I have no
idea what gameshark codes for this game are, so please
don't e-mail me asking just for those. I don't know!
-----------------------
---------------------------------------
RECOGNITION + CORRESPONDENT NOTES:
---------------------------------------
There are two other FAQs I have seen now that I wish
I had seen when I played through the game. These are
done by JT Kaufman and Bodi Anderson. Both are very
helpful but are written for the Japanese release of the
game. I notice that one cinema I am missing is from the
Fetus Hall, where I did in fact, push on and scan every
tube. So, I think the game's cinemas got messed up in
the translation. I have also already got about 50 e-mails
that complain that the mother's ring is not coming back
out of the jewelry box. I did not have this problem
but I suspect the answer (as I replied) was that more
hints and cinemas, particularly [B-05] are needed to allow
you to take the your mom's ring.
I'm not going to swipe what JT calls [A-11] and add it
to this FAQ; because I didn't see it. But you might want
to look at his, and compare notes. Apparently the cinemas
are important for letting you move through the game.
If anybody would like a really detailed description of
the two cinemas I am missing...I will post them at the bottom
of my cinema list. Again, I returned the rental so I can't
say that I know what these look like.
----------------------------------------------------------------
SPECIAL THANKS TO:
----------------------------------------------------------------
[01] Beth for letting me play.
[02] Alex for his years of video-game co-insanity.
[03] Dave "my controller is broken" Wallin.
[04] Ben "Pokum Taco" Groves for always floating me quarters.
[05] CJayC -
[06] Amaloo -
[07] Old Man Murray
[08] Whoever designed Notepad. Bless You.
[09] J.T. Kaufman -
[10] Bodi Anderson - for revealing [A-11]
[11] Jeff at Crave
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