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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter G » Galerians - Strategy Guide (Page 01)

Galerians - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Galerians - Strategy Guide (Page 01).

   _________    __    __________  _______    _   _______
  / ____/   |  / /   / ____/ __ \/  _/   |  / | / / ___/
/ / __/ /| | / /   / __/ / /_/ // // /| | /  |/ /\__ \
/ /_/ / ___ |/ /___/ /___/ _, _// // ___ |/ /|  /___/ /
\____/_/  |_/_____/_____/_/ |_/___/_/  |_/_/ |_//____/

                      GALERIANS
                     Walkthrough
                   American Version
             3 hours to beat a 5 day Rental
                     Version 1.3
                      04-08-00
-------------------------------------------------------
     Galerians and subsequently mentioned
     characters are the property entirely
     of Ascii, Crave and Polygon Magic.
-------------------------------------------------------
     J.R. Kerr wrote this faq. This is my intellectual
     property. No one may edit any version of this faq
     that is to be shared. For your own personal use
     on one computer, you may edit out all this jargon
     or select bits of the tips you need. I will not
     profit from this faq in any way. Anyone may
     distribute or post this faq anywhere they like
     provided my name remain on it. I will use
     powerful internet voodoo to eat the soul of
     anyone who posts my faq without my name on it.
     I will only answer e-mail with no attachments
     and sizes of under 6k at : jrkerrdog@hotmail.com
     
     I am also at geocities.com/jamesrkerr
-----------------------------------------------------
     WHAT'S NEW?
-----------------------------------------------------
>>update v.1.1<<
[01] I truncated the maps so they fit in line with the
     text. They aren't exactly to-scale anymore; but they
     don't need to be.
[02] I added item NAMES for KEYS and stuff throughout
     the Walkthrough. Also added to map.
[03] Replay finished and recorded. Strategy section
     added.
[04] "Movie Preview" List added.
>>update v.1.2<<
[01]  Seriously truncated maps...maybe they fit thru
      some text editors now without squashing maps?
[02]  Contributor, Recognition Section added/updated.
>>update v.1.3<<
[01]  Received correspondence from Crave tester
      as to problems with the mother's ring collection-
      which is probably why you are reading this FAQ
      so read all that before you e-mail me (at bottom)
-----------------------------------------------------
     CONTENTS:
-----------------------------------------------------
[01] PREREQUISITES:   Resident Evil vs. Galerians
                      Viewing this FAQ
[02] GUIDE TO DRUGS + Strategy for Fighting

[03] STAGE A - MICHELANGELO HOSPITAL
             - Maps
             - Walkthrough
[04] STAGE B - YOUR HOUSE
             - Maps
             - Walkthrough
[05] STAGE C - BABYLON HOTEL
             - Maps
             - Walkthrough
[06] STAGE D - Mushroom Tower
             - Walkthrough
[07] REPLAY  - The Super Short. Run while shorting,
               never use PPECs, collect skips.
[08] Correspondence from Tester at Crave
[09] Special Thanks and Credit
------------------------------------------------------------
     PRE-REQUISITES FOR PLAYING: RESIDENT EVIL vs. GALERIANS
------------------------------------------------------------
[00] You must be familiar with Resident Evil.
     RE 2 in particular. "Rion" = Leon.
[01] You will need about 6 to 8 hours to get into and then
     finish this game if you have ever played ANY survival
     horror game. IFF you are already good at RE 2 then this
     is a 4 hour game the first time through. For RE players
     who like being able to run through in 2 hours~ forget
     it. You won't want to spend that much time on fresh
     start replays. You can play the game in 2 hours with
     Super Short after you have a CLEAR save.
[02] The hospital has roughly the same floorplan as Racoon
     City Police Dept. with a woman's statue in the middle
     whose feet point south.
[03] "Your house" is essentially the Arklay Mansion.
     East Wing, West Wing + stairs in the front room.
[04] The Hotel is the Underground Lab from RE 2 and involves
     a lot of back-tracking for items between bosses.
[05] IMPROVEMENTS ON RE?
     What isn't like RE is that you get a Heads-Up Display
     (HUD) Map. nice.
[06] THE BEST ADAVANTAGE-
     You have all the item room you need to carry all the
     keys. This is cool since it makes no sense that a
     "gate key" would take as much room as a shotgun.
[07] What are the HANDICAPS for RE players?
     No inventory box.~ You have to remember where stuff
     was that you couldn't pick up, which is why I made
     maps for you. No response. You must charge for all
     kills. No pause to stop the clock. You are not
     visible on the map as a triangle. It is very easy
     to get lost, which is why I included labeled maps.
[08] THE WORST HANDICAP-
     You must select a key and use it to open doors.
     This is really frustrating and you will find
     yourself backtracking to find keys you already
     had because they don't automatically open doors.
-------------------------------------
     GUIDE TO DRUGS AND FIGHTING:
-------------------------------------
[00] INJECTABLE LIQUID DRUGS (AMMO):
     NALCON           - green. shockwave.
     RED              - red. fire blast
     D-FELON          - blue. anti-gravity.
[01] HEALING TABLETS:
     Recovery Capsule - yellow. heals HP.
     Delmetor         - blue. cures short.
     Apollinar        - red. causes short.
[02] SKIP             - green. attack up.
     At first Skip seems useless. The trick is that it
     keeps your attack level up as long as you never
     fall below half your HP. Even if you don't use
     Skip to charge all the way up~ which you won't have
     time for against bosses~ It makes your 1/4 and 1/2
     charges come faster.
[03] MISLEADING FILE:
     The Beeject is the gun you shoot drugs with.
     Melatropin you don't need / never find.
[04] SHORT
     is a condition. Yes it kills you, but it kills
     everybody near you when you deliberately set it
     off by allowing your anger points/AP to fill and
     start blinking. The danger is that you must walk and
     cannot RUN while you are shorting (On replays you can RUN
     while you short which is really cool). This is the
     best way to deal with Robo-guards. Just save up your AP
     as if it is a Limit Break. After you hit R1 + short,
     they die instantly and you use a delmetor once you clear the room.
     In fact, when you begin~ you are very angry and you will
     short if let any of the scientist guards punch you. Your
     tolerance for abuse gets better as the game progresses.
     Moreover, try to run past single enemies when the AP blinks
     and look for multiple enemies to lay out. Run right up
     to them and hit R1 to pop all their heads.
[05] CAN'T TAKE IT - MEDICINE POUCH IS FULL
     ah, CTMPF. I honestly recommend to the home user
     that you print the maps and write CTMPF next to each item
     that you can't pick up. When you return for these items~ cross
     them off. I wish there were inventory boxes.

-------------------------------------
  TOP FLOOR - MICHELANGELO HOSPITAL:
-------------------------------------
                                              +--------------------------+
                                              |+------------------------+|
        +-------------------------------------+|                        ||
        |+--++----++----------------------++--+|                        ||
        ||  ||save||     WHITE HALL           ||    BLANK OPEN SPACE    ||
        ||        ||                      ||  ||                        ||
        ||  |+----+|   +------------------+|  ||                        ||
        ||  +------+   |+-----------------+|  ||                        ||
        ||             ||   ||       |||||||  ||                        ||
+-------+|                B ||       |||||||  ||                        ||
|+------+|   +---------+| A ||       |||||||  ||                        ||
||      ||   |+--------+| T ||       =====||  ||                        ||
||      ||   ||        || H ||    stairs  ||  ||                        ||
||BLANK ||   ||        ||   ||            ||  ||                        ||
||OPEN  ||   ||  GUARD ||   ||            ||  ||                        ||
||SPACE ||   ||  ROOM  |+---+|   ATRIUM   ||  ||                        ||
||      ||   ||        || S ||   STATUE   ||  ||                        ||
||      ||   || 1 REC  || T ||            ||  ||                        ||
||      ||   || 1 DEL--   O ||            ||  ||                        ||
||      ||   || 1 NAL  || R ||            ||  |+------------------------+|
||      ||   ||        || E ||            ||  +---------------++---++---+|
||      ||   |+-  -----++---+|            ||                  ||   || c ||
||      ||   |+-  -----++---+|            ||                  ||   || h ||
||      ||   || 1 REC  ||   ||            ||                  ||   || a ||
||      ||   ||   CAP  ||   ||            |+--------------+   ||   || i ||
||      ||               ===||            |+---++--------+|   ||   || r ||
||      ||   ||        ||   ||            ||   ||        ||   ||   |+- -+|
||      |+- -++--------++- -++------------+|   ||             ||   +-- -+|
||      |+- -----------++- ----------------+   || START       || HAZARD ||
||      ||  CARD       ||                      ||        ||      CHAIR  ||
||      ||  ENCODER    |+------------------+   ||        ||   || 1 DEL  ||
||      ||  1 NAL      +-++---------------+|   ||        |+- -++--------+|
||      ||  1 RED        ||               ||   ||        |+- -----------+|
||      ||               ||               ||   |+-  -----+|             ||
||      |+---------------+|               ||   |+-  -----+|             ||
||      +----------------+|               ||   ||COMPUTER||   FREEZER   ||
||                       ||               ||   ||ROOM    ||             ||
||                       ||               ||   ||        ||   2 REC CAP ||
||                       ||               ||      1 REC  ||   1 NALCON  ||
||                       ||               ||        CAP  ||             ||
|+-----------------------+|               |+---++--------++-------------+|
+-------------------------+               +------------------------------+


---------------------------------------
  MIDDLE FLOOR - MICHELANGELO HOSPITAL:
---------------------------------------
                                                      +------------------+
                                                      |+-----------++---+|
                                                      ||           ||   ||
                                                      ||           ||   ||
                                                      ||           |+---+|
                                                      ||           +----+|
                  +-----------------------------------+|                ||
                  |+-------------++--++-----------++--+|                ||
                  ||                 ||           ||  ||                ||
                  ||             ||  ||           ||  ||  BLACK SPHERE  ||
                  ||   +-----  --+|  |+---+       ||  ||                ||
                  ||   |+----  --+|  +---+|       ||      BOSS FIGHT    ||
+-----------------+|   ||        ||  ....||       ||      DR. LEM       ||
|+-----------------+   ||medicine||  ....||       ||  ||                ||
||                     ||room    ||  ....||   +---+|  ||                ||
||   DARK HALL         || 1 RED  ||  ....||   |+----  ||                ||
||                     || 1 NAL  ||  +---+|   ||      ||                ||
||  +------------------+| 1 SKIP ||  |+---+   ||      ||                ||
||  |+-----------------+| 1 DEM  ||  ||       ||      ||                ||
||  ||                 ||        ||  ||       |+---+  ||                ||
||  ||   ROBOT   stairs||        ||  ||       +---+|  ||                ||
||  ||   GUARD    ||...||        ||  ||           ||  ||                ||
||  ||            ||...|+--------+|  ||           ||  ||                ||
||  ||            ||...|+---++---+|  ||   ATRIUM  ||  ||                ||
||  ||   1 REC CAP||...|| S || B ||  ||   OPEN    ||  ||                ||
||  ||            ||...|| A || A ||  ||   SPACE   ||  |+------------  --+|
||                ||...|| V || T ||  ||           ||  |+--------++--  --+|
||                |+---+| E || H ||  ||   STATUE  ||  ||        ||      ||
||  ||            +----+|   ||   ||  ||           ||     EXAM   ||      ||
||  ||                 ||   ||   ||  ||           ||     ROOM   ||      ||
|+--++-----------------++- -++- -+|  ||           ||  ||        |+---+  ||
|+-----++-------++-------- ---- -+|  ||           ||  ||  1 NAL |+--+|  ||
||     ||       ||               ||  ||           ||  ||  1 RED ||  ||  ||
||     ||                            ||           ||  ||  1 REC ||  |+--+|
||     ||                        ||  ||           ||  ||        ||  +---+|
||     ||       ||               |+--++-----------++--+|        ||      ||
||FETUS|| SCREEN||TELEVISION     |+---------------++--||        ||      ||
||HALL || ROOM  ||TREE           ||               ||  ||        ||      ||
||     ||       ||               ||               ||  |+--------+|      ||
||              ||               ||               ||  +----------+      ||
||1 DEM         ||               ||               ||                    ||
||     ||       ||               ||               ||BLANK OPEN SPACE    ||
|+-----++-------++---------------+|               |+--------------------+|
+---------------------------------+               +----------------------+


----------------------------------------
  BOTTOM FLOOR:
----------------------------------------

                                                  +----------------------+
                                                  |+--------------------+|
                                                  ||                    ||
                 +--------------------------------+|                    ||
                 |+-------------------------------+|                    ||
                 ||       RED HALL                       PROBE ROOM     ||
+----------------+|                               ||                    ||
|+----------------+   +---------------------------+|     1 SKIP         ||
||                    |+--------++----------------+|                    ||
||                    ||                          ||     3 ROBOTS       ||
|+  ------------------+|  ARM-  || -----¬         ||                    ||
|+  ------++----------+|  ORY   || |||||| stairs  ||                    ||
||        ||          ||        || -----¸         ||                    ||
||PHOENIX ||          ||  SKIP  ||                ||                    ||
||ROOM    ||  AUTO    ||        ||                |+-----------------  -+|
||        ||  SERVICE ||  wolf  ||                |+---++---------++-  -+|
||cubes   ||          |+--------+|      ,:,.=-    || C ||         ||    ||
||go here ||  NAL     ++--------+|    -=/    ==,  || O || RESEARCH||    ||
||        ||  REC                    ::.-    --=  || N || LAB     ||    ||
||        |+----------+         ||   :///.  =;,   || T    monkey  ||    ||
||        |+-----+-+--+-----  --+|      -=:::        R    SKIP    ||    ||
||        ||     |-|-----++--  -+|      -:-,-        O || DEM     ||    ||
||        ||     |-|     || PAD ||                || L || NAL     ||    ||
|+---  ---++--+  |-| SAVE|| CELL||                ||   ||   =======     ||
|+---  ------+|  |-|     ||     ||     MAIN ROOM  || R ||   ||          ||
|   |        ||  |-|-  --++-----+|                || O ||   ||          ||
|   |        ||  |-|-  ----------|                || O ||   ||          ||
|   |        ||   stairs                          || M ||   ||    ====  ||
| p | LEM's  ||                                   ||   ||   ||    ||    ||
| A | OFFICE ||                 ||                ||   ||   ||    ||    ||
| T |        |+-------------  --++------------  --++---++- -++----++----+|
| I | eagle  |+-------------  --++---------++-  -------++- -------------+|
| O | circuit||                 ||         ||          ||               ||
|   |        ||   DARK          ||         ||          ||               ||
| r |        ||   COMPUTER      ||         ||  TEST    ||   COLD        ||
| e |        ||   ROOM          ||         ||  LAB     ||   INCUBATOR   ||
| c.|        ||   w/ Blue       ||         ||          ||               ||
| c |        ||      Lamps      ||         ||  snake   ||   1 REC CAP   ||
| a |        ||                 ||         ||          ||   1 RED       ||
| p =        ||   1 RED         ||         ||          ||               ||
|   =        ||   2 NALCONS     ||         ||          ||               ||
|   T--------++-----------------+|         |+----------++---------------+|
+--------------------------------+         +-----------------------------+

-------------------------------------
     STAGE A - MICHELANGELO HOSPITAL:
-------------------------------------
[00] START ROOM
     You are on the TOP floor of 3 floors. Various keys
     and signs disagree about what level floor you are on,
     so call them TOP, MIDDLE, and BOTTOM. Search the Start
     Room for the File on Drugs. Scan the PPEC locker and
     the door for hints. One door opens with a scan.
     From now on, you must SACN all objects to see their "hints."
     However, excess scanning will make you angry so be conservative.
[01] COMPUTER ROOM
     There is a scientist ready to punch you. Run past him, let
     him miss and burn him from behind. Grab the recovery capsule
     and the SECURITY CARD.
[02] HALL
     In the next Hall are threee scientists. From exactly where you
     enter begin charging your ESP and release full bursts. It
     travels a long distance, even off screen, so you should listen
     for their screams of death.
[03] SECURITY HALL
     In the Security Hall scan the device on the wall. The next
     short hall has two padded guards who order you back to your
     room. Since there are 2 of them in a small space, now is a
     good time to let your first short happen. Don't worry,
     there's delmetor in the next room. Before you go, hit the
     button on the desk if you want to run in circles later.
     There is also a recovery capsule opposite the desk.
[04] GUARD ROOM
     has one guard and many monitors.
     Burn him and take the FREEZER KEY. Scan the mirror then
     head back into the storage room.
[05] STORAGE ROOM
     IFF you are shorting grab the DELMETOR off the shelf first.
     There is also a RECovery CAPsules and NALcon.
     The stairs against the shelves allow you to
     climb up and grab another beeject, which you
     will need later if you want to be able to use
     D-Felon as well as Red and Nalcon for ammo.
[06] WHITE HALL
     Guards appear every other time you run thru this hall,
     IFF you get a sniper run zig-zag on the straight-aways
     and hook the corners. Begin charging and when he catches up
     Burn him. This white hall has a save room and an empty
     bathroom.
[07] HAZARD CHAIR
     In this room is a large torture chair with
     black and yellow hazard lines painted on the floor.
     You need to kill 2 scientists, but luckily they don't
     look up when you enter so you can burn them long distance.
     You find the PPEC STORAGE KEY. There is also a Demetrol
     and several scans from the torture equipment.
[08] SMALL CHAIR ROOM
     Is inside the Hazard Chair room. Get Nalcon off the chair
     read the number on the wall and SCAN the chair to watch
     a CG movie.
[09] FREEZER ROOM
     Take 2 REC CAP, 1 NALCON. Open the fuse box and take the fuse.
     When the cold smoke fills the room run and go hit the huge red
     button on the other side of the room.
[10] BACK TO START
     Use Fuse to re-renter start room. The PPEC Storage Key
     opens the locker. Recieve LIQUID EXPLOSIVE + DEMETROL.
     Return to what on the map above is labeled "stairs"
[11] SHUTTER
     Use the Liquid Freeze on the door and then SCAN it~
     don't waste PPECs!
[12] MIDDLE FLOOR START HALL
     Kill the swat guards from the start alcove, listen
     for their footsteps.
[13] TELEVISION TREE
     recognize this from intro movie?
     Touch it for Dr.Lem's warning movie.
     Use the control post by the tree to open the doors.
     There is a SAVE room and a BATHroom with a NEWSPAPER
     you can add to your files that reveals more on Lion's
     parents and background. scan the mirror?
[14] LARGE SCREEN ROOM
     Run around the table to charge full burns for the
     scientists. Touch to the right of the screen to see
     what they were watching. G PROJECT REPORT.
     The Report says the monsters are called "Rabbits."
[15] FETUS HALL
     Take SPECIAL PPEC OFFICE KEY (Card Encoder Room) for TOP floor.
     Take DEMetrol. Sadly there are no scans from the fetii.
[16] CARD ENCODER ROOM (top floor)
     Enter the number: 9607932
     To change the security card you already have.
     The scientists again are busy, so you can get
     long distance burns. Also collect RED + NALCON.
[17] MEDICINE STORAGE ROOM
     2 Recovery Capsules
     1 Skip
     1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD ROOM
     Don't be scared of the CG movie as this robot guard
     begins his attack. You can short him if AP full.
     Collect RECOVERY capsule off desk.
     Use stairs at back of room to go to the bottom floor.
[19] BOTTOM FLOOR
     When you come down the stairs there are doors to the west
     you cannot open yet (around back of stairs).
     There may be guards here already, try to fight from
     behind the stairs. There is a save room to north.
[20] DARK COMPUTER ROOM
     When you enter this room, the door locks and lights go out.
     Hit the lamps in the middle of the room: Right, Left, + Middle.
     Collect CONTROL ROOM KEY + PICTURE OF PARENTS.
     2 NALCONS
[21] MAIN HALL
     This is where it gets confusing, just remember that the
     statue of Dorothy~ her feet point south.
     There are 2 claw-handed rabbits here. Try to get them snagged
     on the stairs so you can Full Burn them.
     Go up the stairs.
[22] EXAMINATION ROOM HALL (Middle Floor)
     2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION ROOM
     Get the Research LAB KEY + RION'S TEST DATA.
     1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL ROOM
     Fry the guards and deactivate two door locks.
     The two doors you unlock are Chief's Office (Dr. Lem)
     and the door to the Auto-Service Machine Room.
     Continue into the Research Lab. 1 NALCON 1 RED.
[25] RESEARCH LAB
     Burn the scientists. One should remain unaware while
     you burn the first two. IFF short~ no problem.
     Get MONKEY circuit.
     1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
     Room is large enough to run circles around the robo guards
     and not waste PPEC or fill AP fighting them.
     Get WOLF circuit.
     1 SKIP
[27] PADDED CELL
     Stop in this room to see the order Rion says
     the cube/circuits: Snake, Eagle, Wolf, Monkey.
[27] AUTO SERVICE MACHINE ROOM
     Collect Test Lab Key, recovery capsule and Nalcon.
[28] TEST LAB
     Collect the Snake Circuit.
[29] DR. LEM'S OFFICE
     Collect the Eagle Circuit.
     On the Patio/Balcony is another recovery capsule
     and a telpathic transmission from Lillia.
[30] PHOENIX ROOM
     Place circuits in order: Snake, Eagle, Wolf, Monkey.
     This opens the Giant Eagle Mural Wall and opens the Red Hall.
     Proceed through hall, run past any robo guards. Not worth the
     waste of PPEC.
[31] PROBE ROOM
     There are three robot guards that must die.
     Run in circles and give them 1/2 nalcon shots til they drop.
     Use the save point? Scan the probe droid mine looking thing
     for questions that irritate Rion. collect 1 SKIP.
     Proceed to the as-of-yet unlit room below you (HUD) and
     up the stairs to the final room.
[32] COLD INCUBATOR ROOM
     Scan the incubator for hunter image and then 2 attack.
     Collect 1 RED 1 REC capsule after they die.
[33] BLACK SPHERE - BOSS FIGHT DR. LEM
     2 full burns will take the flesh off Lem.
     His robot form needs Nalcon and his pattern is similar
     to that of Super Tyrant from RE 2.
     Run a J hook and throw 1/2 charges at him.
     He is pretty easy and you shouldn't need RESTARTs.
     END STAGE A.

--------------------------------------
  STAGE B - YOUR HOUSE -  FIRST FLOOR:
--------------------------------------

                           +-------------------------------------------+
                           |+-------------++-----++----++-------------+|
                           || READING     ||  S        ||  POOL TABLE ||
               +-------+   || ROOM        ||  A                       ||
               |+-----+|   ||             ||  V  ||         1 NAL     ||
               ||  S  ||   || stairs to   ||  E  ||    ||   1 DEM     ||
         NAL   ||  H  ||   || rion's      ||     ||    ||   1 REC     ||
       1 SKIP  ||  E  ||   || room        ||     ||    ||             ||
               ||  D  ||   || 1 RED 1 DEM ||     ||    ||             ||
               ||     ||   |+-------  ----++-----+|    |+-------------+|
               |+--  -+|   |+-------  ------------+    |+--------------+
               +---  --+   ||                          ||
                           ||                          ||         +--------+
                           ||   +----------------------+|         |+------+|
                           ||   |+----------------------+         ||      ||
                           ||   ||                                ||  car ||
                           |+  -+|                                || with ||
                           |+  -+|                +------------+  ||  key ||
                 swingset  ||   ||                |            |
                           ||   ||                | POND       |    recovery
                           ||   ||                |            |    capsule
           1 NAL           ||   ||                |            |
                           ||   ||                +------------+
          bench            ||   ||stairs
---  ----------------------++  -++- ----------------------------------  ----
---  --++--------------------  -++- -++---------------------------++--  ----
       ||                       ||   ||                           ||
       ||                       ||   ||                           ||
       |+--  ---+   +-----------+|   ||                           ||
       |+--  --+|   |+-----------+   ||                           ||
       ||      ||   ||  FRIDGE       ||                 +-----+   ||
       ||  TUB ||   ||               ||                 |+---+|   ||
       ||      ||   ||  REC          ||        stairs   ||...||   ||
       ||  KEY ||       CAP                             ||...||   ||
       ||      ||                                       ||...||   ||
       |+------+|   ||  DINING       ||                 ||...||   ||
       |+------+|   ||  ROOM         ||                 ||...||   ||
       ||      ||   ||               ||                           ||
       || SINK      ||               ||                           ||
       ||      ||   ||               ||                           ||
       |+------++---++---------------++             --------------+|
       +-----------------------------#@             H--------------+
                                     :#=           -##
                                     .@X           $#
                                      X#$         :M@
                                       ##$       =@#
                                        ##%/:-=-/MM
                                         ########@
                                          M#M@@HH


----------------------------
  YOUR HOUSE - SECOND FLOOR:
----------------------------
                     +------------------------------------------------+
                     |+-----------------++-------++---++-------------+|
                     || RION'S          ||storage||   || MASTER      ||
                     || BEDROOM         ||closet ||   || BEDROOM     ||
                     ||                 ||            ||             ||
                     || 1 RED           ||       ||   ||  1 REC CAP  ||
                     || 1 DEM           ||       ||                  ||
                     || stairs to       |+-------+|   ||             ||
                     || reading room    |+-------+|   ||             ||
                     ||                 ||BATH   ||   ||             ||
                     |+-------------  --++-  ----+|   |+-------------+|
                     |+-------------  -----  -----+   |+--------------+
                     ||                               ||
                     ||                               ||
                     |+--  -----------------------  --+|
                     |+--  --++-------------------  --+|
                     ||      ||                       ||    +-----------+
                     ||HOLE  ||   BALCONY  1 REC CAP  ||    |+---------+|
                     ||      |+-----------------------+|    || POND    ||
                     ||      |+------------------------+    || BELOW   ||
                     ||      ||                             |+---------+|
                     ||      ||                             +-----------+
                     ||      ||
  +------------------++-  ---++-------------------------------------------+
  |+--------------------  ----------++-----------------------------------+|
  ||                                ||                                   ||
  ||                                |+-------------------------------+   ||
  ||                                |+------------------------------+|   ||
  |+-  -----------------------+                        stairs       ||   ||
  |+-  -------++-------------+|     ||                              ||   ||
  ||          ||             ||     |+------------------+      +----+|   ||
  || LIBRARY  || STUDY       ||     |+-----------------+|......|+----+   ||
  ||          ||             ||     ||                 ||......||        ||
  || GET BOOK ||             ||     ||                 ||......||        ||
  ||          ||                    ||                 |+------+|        ||
  ||          ||                    ||                 +--------+        ||
  ||          |+-------------+|     ||                                   ||
  ||          |+-------------+|     ||                                   ||
  ||          || RECORDING   ||     ||                                   ||
  ||          || ROOM        ||     ||                                   ||
  ||                         ||     ||                                   ||
  ||          || 1 REC CAP   ||     ||                                   ||
  |+----------++-------------++-----++            +----------------------+|
  +----------------------------------#X           |+----------------------+
                                     XM          .M#-
                                     X#.         %#@.
                                     $#H.       .##$
                                      +##.      X##,
                                       ;MH     .$#$
                                        =HHXXXXH#$
                                          H###M@;


------------------------------------------
   STAGE B - YOUR HOUSE:
------------------------------------------
[00] FRONT YARD
     Begin at the front yard looking at the Front Door of Your House.
     Before going to the East Side (Garage), you may want to
     Visit the West Side and get the Nalcon off the bench.
[01] GARAGE
     Use East Gate and enter East Backyard.
     Examine the car for scan and also BACKDOOR KEY.
     There is a REC capsule on the shelves in garage.
[02] DINING ROOM
     East door is missing doorknob.
     Check fridge for mom scan~ note time is 2:50.
     Near fridge is REC capsule.
[03] WEST HALL
     Nothing you can do at the sink yet.
     Flip a switch next to the Bathtub to receive 2nd FLOOR KEY.
     Beware next short hall to North.
[04] HOLE HALL BOTTOM
     Rabbits punch through the ceiling and drop on you.
     Run til they swing and miss then 1/2 smoke 'em til they burn.
[05] READING ROOM
     Collect the painting "Metamorphosis" you hang upstairs in
     Rion's bedroom to open a shortcut ladder back to the Reading Room.
     1 RED 1 DEMETROL.
[06] POOL TABLE
     1 NALCON 1 DEMETROL 1 REC capsule
     Collect Doorknob and scan pool table.
     Return to Dining Room.
[07] MAIN ROOM
     Use the doorknob to enter.
     Burn two rabbits. Hopefully they get snagged on the stairs.
     Nothing in this room; but remember to unlock the front door.
[08] DAD'S OFFICE / STUDY
     Take (master) BEDROOM KEY from desk and then scan desk to get the
     "Hide Lillia" movie.
     1 NALcon 1 DEMetrol
[09] HOLE HALL TOP
     Here's that hole the rabbits made for you.
     Notice Birdman walking below you.
     Select "yes" to jump. Thump X to climb up.
     Hold down to drop (but don't bother).
[10] RION'S ROOM
     Hang the Metamorphosis just inside door to open
     trap door under the blue floormat version of metamorphosis.
     1 RED 1 DEM + Scan the bed.
[11] STORAGE CLOSET
     Find your dad's murder scan. note ~ 2:50 on watch.
[12] MASTER BEDROOM
     You have to select the Bedroom key and use it to get in.
     Seems obvious, but the text message sometimes differs
     from "you need a key" and just says "won't open."
     Take mother's letter, scan mirror, collect 1 REC cap.
     Scan the jewelry box for hint (and to unlock downstairs sink).
[13] DOWNSTAIRS SINK
     Use stairs in Rion's room to get down (or the hole)
     and scan the sink to bring up your mother's ring.
     Use the stairs in the reading room to come back up
     to the master bedroom. When you re-enter the reading room
     you will get another movie: Mom shows you her ring.
[14] JEWELRY BOX
     Use mom's circle ring to open.
     Collect Dad's square ring.
     Re-collect Mom's ring.
[15] LIBRARY
     Just like "red gems" in RE 2. Set the rings on the side
     of the window. Take the book: NEW REPLICATIVE COMPUTER THEORY
     from the file cabinet.
     Enter the Recording Room.
[16] RECORDING ROOM
     Hit X to activate recording from Father.
     Take 3 Ball + REC cap.
[17] POND
     Scan the Pond to raise Pascalle's Car.
     The 9 ball falls from it.
[18] POOL TABLE
     Place the 3 and 9 to slide the table back from stairs down.
[19] BASEMENT
     Flip lightswitch on.
     Examine/ Scan the objects. Enter Birdman.
     Collect PASCALLE'S NOTES + SHED KEY.
     As you run back to Shed, smack Birdman with Nalcon
     just so you can hear him say "that hurts." ha ha.
     Good idea to save right outside Pool Table Room.
[20] SHED
     Collect Lillia's Doll.
     2 NALcon 1 SKIP.
     On Exit will be Birdman, so use your SKIP now~
     that way you can "restart" with it already going.
     Equip Nalcon.
[21] BIRDMAN
     If you are at Skip Level 1 you can charge a full
     Nalcon shock quickly; but I don't recommend going for
     the times 2 blue shock. In fact, the 1/2 Nalcon blast
     smacks him twice and leaves him recoiling long enough for
     you to run away.
     Yep. Run in circles. After he shoots eighty times and pauses
     it is your turn to shoot. Did they test this game?
     "oh yeah, the kids will love running in circles. that's fun."
     And stay to the outside, because sometimes the birdman trio
     will bomb the middle of the playing field.
     Beware that the playing field is a square with lots of
     invisible walls. If a Birdman knocks you down, stay down
     until his buddies shoot their shots over you.

     END STAGE B. END DISC 1.

-----------------------------------------
  BABYLON HOTEL LOBBY:
-----------------------------------------

  +----------------------------------------------------+
  |+---------++----------++---------++----------------+|
  ||         ||          ||         ||  stairs to     ||
  ||         ||   save   ||elevator ||  boiler room   ||
  ||  bath   ||          ||         ||                ||
  ||         |+---  -----++--  -----+|       ---------+|
  ||         +----  ---------  ------+       ---------+|
  ||                                                  ||
  ||         ||                                       ||
  |+---------+|         BABYLON HOTEL                 ||
  |+---------+|                                       ||
  ||         ||            LOBBY                      ||
  ||         ||                                       ||
  ||Electric ||                                       ||
  ||1 REC Cap||                                       ||
  ||         ||                            sofas      ||
  ||         ||                                       ||
  |+---  ----+|                                       ||
  |+---  -----+                                       ||
  ||                                                  ||
  ||                                                  ||
  ||                                                  ||
  ||          ||                                      ||
  || clerks   ||                                      ||
  ||          ||                                      ||
  ||          ||                                      ||
  ||          ||                                      ||
  ||          ||           FRONT DOOR                 ||
  |+----------++--------------------------------------+|
  +----------------------------------------------------+

----------------------------------
  BABYLON HOTEL SECOND FLOOR:
----------------------------------

  +----------------------------------------------------+
  |+----------------++-------------++-----------------+|
  ||                ||             ||                 ||
  ||                ||  elevator   ||                 ||
  ||   ROOM 203     ||             ||      ROOM 204   ||
  ||                |+-----   -----+|                 ||
  ||   NUKE MAN     |+-----   -----+|      "PUSHER"   ||
  ||                ||             ||                 ||
  ||                ||             ||    1 D-FELON    ||
  ||                ||             ||    1 SKIP       ||
  ||                      SECOND         1 APPOLINAR  ||
  ||                      FLOOR                       ||
  ||                ||             ||     MORSE CODE  ||
  ||                ||             ||     -...-       ||
  |+----------------+|             |+-----------------+|
  |+----------------+|             |+-----------------+|
  ||                ||             ||                 ||
  ||                ||CLOCK        ||                 ||
  ||    ROOM 202    ||                     ROOM 205   ||
  ||                ||                                ||
  ||  2 REC CAP     ||                     PHONE      ||
  ||                ||             ||                 ||
  ||                ||             ||    1 NALCON     ||
  ||                               ||    1 RED        ||
  ||                               ||                 ||
  ||                ||             ||                 ||
  |+----------------+|             |+-----------------+|
  |+----------------+|             |+-----------------+|
  ||                ||             ||                 ||
  ||    ROOM 201    ||             ||      ROOM 206   ||
  ||                ||             ||                 ||
  ||    BOILER MAN  ||                     JESUS MAN  ||
  ||                ||                                ||
  ||  2 REC CAP     ||                    2 REC CAP   ||
  ||  1 DELMETOR    ||                                ||
  ||                               ||                 ||
  ||                               ||                 ||
  ||                ||             ||                 ||
  |+----------------++-------------++-----------------+|
  +----------------------------------------------------+

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