Galerians - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Galerians - Strategy Guide (Page 01).
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/ / __/ /| | / / / __/ / /_/ // // /| | / |/ /\__ \
/ /_/ / ___ |/ /___/ /___/ _, _// // ___ |/ /| /___/ /
\____/_/ |_/_____/_____/_/ |_/___/_/ |_/_/ |_//____/
GALERIANS
Walkthrough
American Version
3 hours to beat a 5 day Rental
Version 1.3
04-08-00
-------------------------------------------------------
Galerians and subsequently mentioned
characters are the property entirely
of Ascii, Crave and Polygon Magic.
-------------------------------------------------------
J.R. Kerr wrote this faq. This is my intellectual
property. No one may edit any version of this faq
that is to be shared. For your own personal use
on one computer, you may edit out all this jargon
or select bits of the tips you need. I will not
profit from this faq in any way. Anyone may
distribute or post this faq anywhere they like
provided my name remain on it. I will use
powerful internet voodoo to eat the soul of
anyone who posts my faq without my name on it.
I will only answer e-mail with no attachments
and sizes of under 6k at : jrkerrdog@hotmail.com
I am also at geocities.com/jamesrkerr
-----------------------------------------------------
WHAT'S NEW?
-----------------------------------------------------
>>update v.1.1<<
[01] I truncated the maps so they fit in line with the
text. They aren't exactly to-scale anymore; but they
don't need to be.
[02] I added item NAMES for KEYS and stuff throughout
the Walkthrough. Also added to map.
[03] Replay finished and recorded. Strategy section
added.
[04] "Movie Preview" List added.
>>update v.1.2<<
[01] Seriously truncated maps...maybe they fit thru
some text editors now without squashing maps?
[02] Contributor, Recognition Section added/updated.
>>update v.1.3<<
[01] Received correspondence from Crave tester
as to problems with the mother's ring collection-
which is probably why you are reading this FAQ
so read all that before you e-mail me (at bottom)
-----------------------------------------------------
CONTENTS:
-----------------------------------------------------
[01] PREREQUISITES: Resident Evil vs. Galerians
Viewing this FAQ
[02] GUIDE TO DRUGS + Strategy for Fighting
[03] STAGE A - MICHELANGELO HOSPITAL
- Maps
- Walkthrough
[04] STAGE B - YOUR HOUSE
- Maps
- Walkthrough
[05] STAGE C - BABYLON HOTEL
- Maps
- Walkthrough
[06] STAGE D - Mushroom Tower
- Walkthrough
[07] REPLAY - The Super Short. Run while shorting,
never use PPECs, collect skips.
[08] Correspondence from Tester at Crave
[09] Special Thanks and Credit
------------------------------------------------------------
PRE-REQUISITES FOR PLAYING: RESIDENT EVIL vs. GALERIANS
------------------------------------------------------------
[00] You must be familiar with Resident Evil.
RE 2 in particular. "Rion" = Leon.
[01] You will need about 6 to 8 hours to get into and then
finish this game if you have ever played ANY survival
horror game. IFF you are already good at RE 2 then this
is a 4 hour game the first time through. For RE players
who like being able to run through in 2 hours~ forget
it. You won't want to spend that much time on fresh
start replays. You can play the game in 2 hours with
Super Short after you have a CLEAR save.
[02] The hospital has roughly the same floorplan as Racoon
City Police Dept. with a woman's statue in the middle
whose feet point south.
[03] "Your house" is essentially the Arklay Mansion.
East Wing, West Wing + stairs in the front room.
[04] The Hotel is the Underground Lab from RE 2 and involves
a lot of back-tracking for items between bosses.
[05] IMPROVEMENTS ON RE?
What isn't like RE is that you get a Heads-Up Display
(HUD) Map. nice.
[06] THE BEST ADAVANTAGE-
You have all the item room you need to carry all the
keys. This is cool since it makes no sense that a
"gate key" would take as much room as a shotgun.
[07] What are the HANDICAPS for RE players?
No inventory box.~ You have to remember where stuff
was that you couldn't pick up, which is why I made
maps for you. No response. You must charge for all
kills. No pause to stop the clock. You are not
visible on the map as a triangle. It is very easy
to get lost, which is why I included labeled maps.
[08] THE WORST HANDICAP-
You must select a key and use it to open doors.
This is really frustrating and you will find
yourself backtracking to find keys you already
had because they don't automatically open doors.
-------------------------------------
GUIDE TO DRUGS AND FIGHTING:
-------------------------------------
[00] INJECTABLE LIQUID DRUGS (AMMO):
NALCON - green. shockwave.
RED - red. fire blast
D-FELON - blue. anti-gravity.
[01] HEALING TABLETS:
Recovery Capsule - yellow. heals HP.
Delmetor - blue. cures short.
Apollinar - red. causes short.
[02] SKIP - green. attack up.
At first Skip seems useless. The trick is that it
keeps your attack level up as long as you never
fall below half your HP. Even if you don't use
Skip to charge all the way up~ which you won't have
time for against bosses~ It makes your 1/4 and 1/2
charges come faster.
[03] MISLEADING FILE:
The Beeject is the gun you shoot drugs with.
Melatropin you don't need / never find.
[04] SHORT
is a condition. Yes it kills you, but it kills
everybody near you when you deliberately set it
off by allowing your anger points/AP to fill and
start blinking. The danger is that you must walk and
cannot RUN while you are shorting (On replays you can RUN
while you short which is really cool). This is the
best way to deal with Robo-guards. Just save up your AP
as if it is a Limit Break. After you hit R1 + short,
they die instantly and you use a delmetor once you clear the room.
In fact, when you begin~ you are very angry and you will
short if let any of the scientist guards punch you. Your
tolerance for abuse gets better as the game progresses.
Moreover, try to run past single enemies when the AP blinks
and look for multiple enemies to lay out. Run right up
to them and hit R1 to pop all their heads.
[05] CAN'T TAKE IT - MEDICINE POUCH IS FULL
ah, CTMPF. I honestly recommend to the home user
that you print the maps and write CTMPF next to each item
that you can't pick up. When you return for these items~ cross
them off. I wish there were inventory boxes.
-------------------------------------
TOP FLOOR - MICHELANGELO HOSPITAL:
-------------------------------------
+--------------------------+
|+------------------------+|
+-------------------------------------+| ||
|+--++----++----------------------++--+| ||
|| ||save|| WHITE HALL || BLANK OPEN SPACE ||
|| || || || ||
|| |+----+| +------------------+| || ||
|| +------+ |+-----------------+| || ||
|| || || ||||||| || ||
+-------+| B || ||||||| || ||
|+------+| +---------+| A || ||||||| || ||
|| || |+--------+| T || =====|| || ||
|| || || || H || stairs || || ||
||BLANK || || || || || || ||
||OPEN || || GUARD || || || || ||
||SPACE || || ROOM |+---+| ATRIUM || || ||
|| || || || S || STATUE || || ||
|| || || 1 REC || T || || || ||
|| || || 1 DEL-- O || || || ||
|| || || 1 NAL || R || || |+------------------------+|
|| || || || E || || +---------------++---++---+|
|| || |+- -----++---+| || || || c ||
|| || |+- -----++---+| || || || h ||
|| || || 1 REC || || || || || a ||
|| || || CAP || || |+--------------+ || || i ||
|| || ===|| |+---++--------+| || || r ||
|| || || || || || || || || |+- -+|
|| |+- -++--------++- -++------------+| || || +-- -+|
|| |+- -----------++- ----------------+ || START || HAZARD ||
|| || CARD || || || CHAIR ||
|| || ENCODER |+------------------+ || || || 1 DEL ||
|| || 1 NAL +-++---------------+| || |+- -++--------+|
|| || 1 RED || || || |+- -----------+|
|| || || || |+- -----+| ||
|| |+---------------+| || |+- -----+| ||
|| +----------------+| || ||COMPUTER|| FREEZER ||
|| || || ||ROOM || ||
|| || || || || 2 REC CAP ||
|| || || 1 REC || 1 NALCON ||
|| || || CAP || ||
|+-----------------------+| |+---++--------++-------------+|
+-------------------------+ +------------------------------+
---------------------------------------
MIDDLE FLOOR - MICHELANGELO HOSPITAL:
---------------------------------------
+------------------+
|+-----------++---+|
|| || ||
|| || ||
|| |+---+|
|| +----+|
+-----------------------------------+| ||
|+-------------++--++-----------++--+| ||
|| || || || ||
|| || || || || BLACK SPHERE ||
|| +----- --+| |+---+ || || ||
|| |+---- --+| +---+| || BOSS FIGHT ||
+-----------------+| || || ....|| || DR. LEM ||
|+-----------------+ ||medicine|| ....|| || || ||
|| ||room || ....|| +---+| || ||
|| DARK HALL || 1 RED || ....|| |+---- || ||
|| || 1 NAL || +---+| || || ||
|| +------------------+| 1 SKIP || |+---+ || || ||
|| |+-----------------+| 1 DEM || || || || ||
|| || || || || |+---+ || ||
|| || ROBOT stairs|| || || +---+| || ||
|| || GUARD ||...|| || || || || ||
|| || ||...|+--------+| || || || ||
|| || ||...|+---++---+| || ATRIUM || || ||
|| || 1 REC CAP||...|| S || B || || OPEN || || ||
|| || ||...|| A || A || || SPACE || |+------------ --+|
|| ||...|| V || T || || || |+--------++-- --+|
|| |+---+| E || H || || STATUE || || || ||
|| || +----+| || || || || EXAM || ||
|| || || || || || || ROOM || ||
|+--++-----------------++- -++- -+| || || || |+---+ ||
|+-----++-------++-------- ---- -+| || || || 1 NAL |+--+| ||
|| || || || || || || 1 RED || || ||
|| || || || || 1 REC || |+--+|
|| || || || || || || +---+|
|| || || |+--++-----------++--+| || ||
||FETUS|| SCREEN||TELEVISION |+---------------++--|| || ||
||HALL || ROOM ||TREE || || || || ||
|| || || || || |+--------+| ||
|| || || || +----------+ ||
||1 DEM || || || ||
|| || || || ||BLANK OPEN SPACE ||
|+-----++-------++---------------+| |+--------------------+|
+---------------------------------+ +----------------------+
----------------------------------------
BOTTOM FLOOR:
----------------------------------------
+----------------------+
|+--------------------+|
|| ||
+--------------------------------+| ||
|+-------------------------------+| ||
|| RED HALL PROBE ROOM ||
+----------------+| || ||
|+----------------+ +---------------------------+| 1 SKIP ||
|| |+--------++----------------+| ||
|| || || 3 ROBOTS ||
|+ ------------------+| ARM- || -----¬ || ||
|+ ------++----------+| ORY || |||||| stairs || ||
|| || || || -----¸ || ||
||PHOENIX || || SKIP || || ||
||ROOM || AUTO || || |+----------------- -+|
|| || SERVICE || wolf || |+---++---------++- -+|
||cubes || |+--------+| ,:,.=- || C || || ||
||go here || NAL ++--------+| -=/ ==, || O || RESEARCH|| ||
|| || REC ::.- --= || N || LAB || ||
|| |+----------+ || :///. =;, || T monkey || ||
|| |+-----+-+--+----- --+| -=::: R SKIP || ||
|| || |-|-----++-- -+| -:-,- O || DEM || ||
|| || |-| || PAD || || L || NAL || ||
|+--- ---++--+ |-| SAVE|| CELL|| || || ======= ||
|+--- ------+| |-| || || MAIN ROOM || R || || ||
| | || |-|- --++-----+| || O || || ||
| | || |-|- ----------| || O || || ||
| | || stairs || M || || ==== ||
| p | LEM's || || || || || ||
| A | OFFICE || || || || || || ||
| T | |+------------- --++------------ --++---++- -++----++----+|
| I | eagle |+------------- --++---------++- -------++- -------------+|
| O | circuit|| || || || ||
| | || DARK || || || ||
| r | || COMPUTER || || TEST || COLD ||
| e | || ROOM || || LAB || INCUBATOR ||
| c.| || w/ Blue || || || ||
| c | || Lamps || || snake || 1 REC CAP ||
| a | || || || || 1 RED ||
| p = || 1 RED || || || ||
| = || 2 NALCONS || || || ||
| T--------++-----------------+| |+----------++---------------+|
+--------------------------------+ +-----------------------------+
-------------------------------------
STAGE A - MICHELANGELO HOSPITAL:
-------------------------------------
[00] START ROOM
You are on the TOP floor of 3 floors. Various keys
and signs disagree about what level floor you are on,
so call them TOP, MIDDLE, and BOTTOM. Search the Start
Room for the File on Drugs. Scan the PPEC locker and
the door for hints. One door opens with a scan.
From now on, you must SACN all objects to see their "hints."
However, excess scanning will make you angry so be conservative.
[01] COMPUTER ROOM
There is a scientist ready to punch you. Run past him, let
him miss and burn him from behind. Grab the recovery capsule
and the SECURITY CARD.
[02] HALL
In the next Hall are threee scientists. From exactly where you
enter begin charging your ESP and release full bursts. It
travels a long distance, even off screen, so you should listen
for their screams of death.
[03] SECURITY HALL
In the Security Hall scan the device on the wall. The next
short hall has two padded guards who order you back to your
room. Since there are 2 of them in a small space, now is a
good time to let your first short happen. Don't worry,
there's delmetor in the next room. Before you go, hit the
button on the desk if you want to run in circles later.
There is also a recovery capsule opposite the desk.
[04] GUARD ROOM
has one guard and many monitors.
Burn him and take the FREEZER KEY. Scan the mirror then
head back into the storage room.
[05] STORAGE ROOM
IFF you are shorting grab the DELMETOR off the shelf first.
There is also a RECovery CAPsules and NALcon.
The stairs against the shelves allow you to
climb up and grab another beeject, which you
will need later if you want to be able to use
D-Felon as well as Red and Nalcon for ammo.
[06] WHITE HALL
Guards appear every other time you run thru this hall,
IFF you get a sniper run zig-zag on the straight-aways
and hook the corners. Begin charging and when he catches up
Burn him. This white hall has a save room and an empty
bathroom.
[07] HAZARD CHAIR
In this room is a large torture chair with
black and yellow hazard lines painted on the floor.
You need to kill 2 scientists, but luckily they don't
look up when you enter so you can burn them long distance.
You find the PPEC STORAGE KEY. There is also a Demetrol
and several scans from the torture equipment.
[08] SMALL CHAIR ROOM
Is inside the Hazard Chair room. Get Nalcon off the chair
read the number on the wall and SCAN the chair to watch
a CG movie.
[09] FREEZER ROOM
Take 2 REC CAP, 1 NALCON. Open the fuse box and take the fuse.
When the cold smoke fills the room run and go hit the huge red
button on the other side of the room.
[10] BACK TO START
Use Fuse to re-renter start room. The PPEC Storage Key
opens the locker. Recieve LIQUID EXPLOSIVE + DEMETROL.
Return to what on the map above is labeled "stairs"
[11] SHUTTER
Use the Liquid Freeze on the door and then SCAN it~
don't waste PPECs!
[12] MIDDLE FLOOR START HALL
Kill the swat guards from the start alcove, listen
for their footsteps.
[13] TELEVISION TREE
recognize this from intro movie?
Touch it for Dr.Lem's warning movie.
Use the control post by the tree to open the doors.
There is a SAVE room and a BATHroom with a NEWSPAPER
you can add to your files that reveals more on Lion's
parents and background. scan the mirror?
[14] LARGE SCREEN ROOM
Run around the table to charge full burns for the
scientists. Touch to the right of the screen to see
what they were watching. G PROJECT REPORT.
The Report says the monsters are called "Rabbits."
[15] FETUS HALL
Take SPECIAL PPEC OFFICE KEY (Card Encoder Room) for TOP floor.
Take DEMetrol. Sadly there are no scans from the fetii.
[16] CARD ENCODER ROOM (top floor)
Enter the number: 9607932
To change the security card you already have.
The scientists again are busy, so you can get
long distance burns. Also collect RED + NALCON.
[17] MEDICINE STORAGE ROOM
2 Recovery Capsules
1 Skip
1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD ROOM
Don't be scared of the CG movie as this robot guard
begins his attack. You can short him if AP full.
Collect RECOVERY capsule off desk.
Use stairs at back of room to go to the bottom floor.
[19] BOTTOM FLOOR
When you come down the stairs there are doors to the west
you cannot open yet (around back of stairs).
There may be guards here already, try to fight from
behind the stairs. There is a save room to north.
[20] DARK COMPUTER ROOM
When you enter this room, the door locks and lights go out.
Hit the lamps in the middle of the room: Right, Left, + Middle.
Collect CONTROL ROOM KEY + PICTURE OF PARENTS.
2 NALCONS
[21] MAIN HALL
This is where it gets confusing, just remember that the
statue of Dorothy~ her feet point south.
There are 2 claw-handed rabbits here. Try to get them snagged
on the stairs so you can Full Burn them.
Go up the stairs.
[22] EXAMINATION ROOM HALL (Middle Floor)
2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION ROOM
Get the Research LAB KEY + RION'S TEST DATA.
1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL ROOM
Fry the guards and deactivate two door locks.
The two doors you unlock are Chief's Office (Dr. Lem)
and the door to the Auto-Service Machine Room.
Continue into the Research Lab. 1 NALCON 1 RED.
[25] RESEARCH LAB
Burn the scientists. One should remain unaware while
you burn the first two. IFF short~ no problem.
Get MONKEY circuit.
1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
Room is large enough to run circles around the robo guards
and not waste PPEC or fill AP fighting them.
Get WOLF circuit.
1 SKIP
[27] PADDED CELL
Stop in this room to see the order Rion says
the cube/circuits: Snake, Eagle, Wolf, Monkey.
[27] AUTO SERVICE MACHINE ROOM
Collect Test Lab Key, recovery capsule and Nalcon.
[28] TEST LAB
Collect the Snake Circuit.
[29] DR. LEM'S OFFICE
Collect the Eagle Circuit.
On the Patio/Balcony is another recovery capsule
and a telpathic transmission from Lillia.
[30] PHOENIX ROOM
Place circuits in order: Snake, Eagle, Wolf, Monkey.
This opens the Giant Eagle Mural Wall and opens the Red Hall.
Proceed through hall, run past any robo guards. Not worth the
waste of PPEC.
[31] PROBE ROOM
There are three robot guards that must die.
Run in circles and give them 1/2 nalcon shots til they drop.
Use the save point? Scan the probe droid mine looking thing
for questions that irritate Rion. collect 1 SKIP.
Proceed to the as-of-yet unlit room below you (HUD) and
up the stairs to the final room.
[32] COLD INCUBATOR ROOM
Scan the incubator for hunter image and then 2 attack.
Collect 1 RED 1 REC capsule after they die.
[33] BLACK SPHERE - BOSS FIGHT DR. LEM
2 full burns will take the flesh off Lem.
His robot form needs Nalcon and his pattern is similar
to that of Super Tyrant from RE 2.
Run a J hook and throw 1/2 charges at him.
He is pretty easy and you shouldn't need RESTARTs.
END STAGE A.
--------------------------------------
STAGE B - YOUR HOUSE - FIRST FLOOR:
--------------------------------------
+-------------------------------------------+
|+-------------++-----++----++-------------+|
|| READING || S || POOL TABLE ||
+-------+ || ROOM || A ||
|+-----+| || || V || 1 NAL ||
|| S || || stairs to || E || || 1 DEM ||
NAL || H || || rion's || || || 1 REC ||
1 SKIP || E || || room || || || ||
|| D || || 1 RED 1 DEM || || || ||
|| || |+------- ----++-----+| |+-------------+|
|+-- -+| |+------- ------------+ |+--------------+
+--- --+ || ||
|| || +--------+
|| +----------------------+| |+------+|
|| |+----------------------+ || ||
|| || || car ||
|+ -+| || with ||
|+ -+| +------------+ || key ||
swingset || || | |
|| || | POND | recovery
|| || | | capsule
1 NAL || || | |
|| || +------------+
bench || ||stairs
--- ----------------------++ -++- ---------------------------------- ----
--- --++-------------------- -++- -++---------------------------++-- ----
|| || || ||
|| || || ||
|+-- ---+ +-----------+| || ||
|+-- --+| |+-----------+ || ||
|| || || FRIDGE || +-----+ ||
|| TUB || || || |+---+| ||
|| || || REC || stairs ||...|| ||
|| KEY || CAP ||...|| ||
|| || ||...|| ||
|+------+| || DINING || ||...|| ||
|+------+| || ROOM || ||...|| ||
|| || || || ||
|| SINK || || ||
|| || || || ||
|+------++---++---------------++ --------------+|
+-----------------------------#@ H--------------+
:#= -##
.@X $#
X#$ :M@
##$ =@#
##%/:-=-/MM
########@
M#M@@HH
----------------------------
YOUR HOUSE - SECOND FLOOR:
----------------------------
+------------------------------------------------+
|+-----------------++-------++---++-------------+|
|| RION'S ||storage|| || MASTER ||
|| BEDROOM ||closet || || BEDROOM ||
|| || || ||
|| 1 RED || || || 1 REC CAP ||
|| 1 DEM || || ||
|| stairs to |+-------+| || ||
|| reading room |+-------+| || ||
|| ||BATH || || ||
|+------------- --++- ----+| |+-------------+|
|+------------- ----- -----+ |+--------------+
|| ||
|| ||
|+-- ----------------------- --+|
|+-- --++------------------- --+|
|| || || +-----------+
||HOLE || BALCONY 1 REC CAP || |+---------+|
|| |+-----------------------+| || POND ||
|| |+------------------------+ || BELOW ||
|| || |+---------+|
|| || +-----------+
|| ||
+------------------++- ---++-------------------------------------------+
|+-------------------- ----------++-----------------------------------+|
|| || ||
|| |+-------------------------------+ ||
|| |+------------------------------+| ||
|+- -----------------------+ stairs || ||
|+- -------++-------------+| || || ||
|| || || |+------------------+ +----+| ||
|| LIBRARY || STUDY || |+-----------------+|......|+----+ ||
|| || || || ||......|| ||
|| GET BOOK || || || ||......|| ||
|| || || |+------+| ||
|| || || +--------+ ||
|| |+-------------+| || ||
|| |+-------------+| || ||
|| || RECORDING || || ||
|| || ROOM || || ||
|| || || ||
|| || 1 REC CAP || || ||
|+----------++-------------++-----++ +----------------------+|
+----------------------------------#X |+----------------------+
XM .M#-
X#. %#@.
$#H. .##$
+##. X##,
;MH .$#$
=HHXXXXH#$
H###M@;
------------------------------------------
STAGE B - YOUR HOUSE:
------------------------------------------
[00] FRONT YARD
Begin at the front yard looking at the Front Door of Your House.
Before going to the East Side (Garage), you may want to
Visit the West Side and get the Nalcon off the bench.
[01] GARAGE
Use East Gate and enter East Backyard.
Examine the car for scan and also BACKDOOR KEY.
There is a REC capsule on the shelves in garage.
[02] DINING ROOM
East door is missing doorknob.
Check fridge for mom scan~ note time is 2:50.
Near fridge is REC capsule.
[03] WEST HALL
Nothing you can do at the sink yet.
Flip a switch next to the Bathtub to receive 2nd FLOOR KEY.
Beware next short hall to North.
[04] HOLE HALL BOTTOM
Rabbits punch through the ceiling and drop on you.
Run til they swing and miss then 1/2 smoke 'em til they burn.
[05] READING ROOM
Collect the painting "Metamorphosis" you hang upstairs in
Rion's bedroom to open a shortcut ladder back to the Reading Room.
1 RED 1 DEMETROL.
[06] POOL TABLE
1 NALCON 1 DEMETROL 1 REC capsule
Collect Doorknob and scan pool table.
Return to Dining Room.
[07] MAIN ROOM
Use the doorknob to enter.
Burn two rabbits. Hopefully they get snagged on the stairs.
Nothing in this room; but remember to unlock the front door.
[08] DAD'S OFFICE / STUDY
Take (master) BEDROOM KEY from desk and then scan desk to get the
"Hide Lillia" movie.
1 NALcon 1 DEMetrol
[09] HOLE HALL TOP
Here's that hole the rabbits made for you.
Notice Birdman walking below you.
Select "yes" to jump. Thump X to climb up.
Hold down to drop (but don't bother).
[10] RION'S ROOM
Hang the Metamorphosis just inside door to open
trap door under the blue floormat version of metamorphosis.
1 RED 1 DEM + Scan the bed.
[11] STORAGE CLOSET
Find your dad's murder scan. note ~ 2:50 on watch.
[12] MASTER BEDROOM
You have to select the Bedroom key and use it to get in.
Seems obvious, but the text message sometimes differs
from "you need a key" and just says "won't open."
Take mother's letter, scan mirror, collect 1 REC cap.
Scan the jewelry box for hint (and to unlock downstairs sink).
[13] DOWNSTAIRS SINK
Use stairs in Rion's room to get down (or the hole)
and scan the sink to bring up your mother's ring.
Use the stairs in the reading room to come back up
to the master bedroom. When you re-enter the reading room
you will get another movie: Mom shows you her ring.
[14] JEWELRY BOX
Use mom's circle ring to open.
Collect Dad's square ring.
Re-collect Mom's ring.
[15] LIBRARY
Just like "red gems" in RE 2. Set the rings on the side
of the window. Take the book: NEW REPLICATIVE COMPUTER THEORY
from the file cabinet.
Enter the Recording Room.
[16] RECORDING ROOM
Hit X to activate recording from Father.
Take 3 Ball + REC cap.
[17] POND
Scan the Pond to raise Pascalle's Car.
The 9 ball falls from it.
[18] POOL TABLE
Place the 3 and 9 to slide the table back from stairs down.
[19] BASEMENT
Flip lightswitch on.
Examine/ Scan the objects. Enter Birdman.
Collect PASCALLE'S NOTES + SHED KEY.
As you run back to Shed, smack Birdman with Nalcon
just so you can hear him say "that hurts." ha ha.
Good idea to save right outside Pool Table Room.
[20] SHED
Collect Lillia's Doll.
2 NALcon 1 SKIP.
On Exit will be Birdman, so use your SKIP now~
that way you can "restart" with it already going.
Equip Nalcon.
[21] BIRDMAN
If you are at Skip Level 1 you can charge a full
Nalcon shock quickly; but I don't recommend going for
the times 2 blue shock. In fact, the 1/2 Nalcon blast
smacks him twice and leaves him recoiling long enough for
you to run away.
Yep. Run in circles. After he shoots eighty times and pauses
it is your turn to shoot. Did they test this game?
"oh yeah, the kids will love running in circles. that's fun."
And stay to the outside, because sometimes the birdman trio
will bomb the middle of the playing field.
Beware that the playing field is a square with lots of
invisible walls. If a Birdman knocks you down, stay down
until his buddies shoot their shots over you.
END STAGE B. END DISC 1.
-----------------------------------------
BABYLON HOTEL LOBBY:
-----------------------------------------
+----------------------------------------------------+
|+---------++----------++---------++----------------+|
|| || || || stairs to ||
|| || save ||elevator || boiler room ||
|| bath || || || ||
|| |+--- -----++-- -----+| ---------+|
|| +---- --------- ------+ ---------+|
|| ||
|| || ||
|+---------+| BABYLON HOTEL ||
|+---------+| ||
|| || LOBBY ||
|| || ||
||Electric || ||
||1 REC Cap|| ||
|| || sofas ||
|| || ||
|+--- ----+| ||
|+--- -----+ ||
|| ||
|| ||
|| ||
|| || ||
|| clerks || ||
|| || ||
|| || ||
|| || ||
|| || FRONT DOOR ||
|+----------++--------------------------------------+|
+----------------------------------------------------+
----------------------------------
BABYLON HOTEL SECOND FLOOR:
----------------------------------
+----------------------------------------------------+
|+----------------++-------------++-----------------+|
|| || || ||
|| || elevator || ||
|| ROOM 203 || || ROOM 204 ||
|| |+----- -----+| ||
|| NUKE MAN |+----- -----+| "PUSHER" ||
|| || || ||
|| || || 1 D-FELON ||
|| || || 1 SKIP ||
|| SECOND 1 APPOLINAR ||
|| FLOOR ||
|| || || MORSE CODE ||
|| || || -...- ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ||CLOCK || ||
|| ROOM 202 || ROOM 205 ||
|| || ||
|| 2 REC CAP || PHONE ||
|| || || ||
|| || || 1 NALCON ||
|| || 1 RED ||
|| || ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ROOM 201 || || ROOM 206 ||
|| || || ||
|| BOILER MAN || JESUS MAN ||
|| || ||
|| 2 REC CAP || 2 REC CAP ||
|| 1 DELMETOR || ||
|| || ||
|| || ||
|| || || ||
|+----------------++-------------++-----------------+|
+----------------------------------------------------+
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