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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter F » Final Doom - Strategy Guide (Page 06)

Final Doom - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Final Doom - Strategy Guide (Page 06).

Level 24: The Chasm
 1  98  ( -256, -1964)
 2 116 < 1000000,f6870000> (  256, -2425)
  Your starting point is located in a small opening in the north side
  of a building.  The main entrance to the building is around the
  walkway a short distance to the east, but you can't get in, because
  the entrance is too steep.  To raise the stairs up, first fall into
  any of the teleporters in the slime on the floor of the southeast
  corner of the map, north and south of the building you're trying to
  get into.  You should appear south of a series of tower.  Jump down
  from tower to tower, working your way east to a small area with a
  teleporter.  That will take you to another teleporter.  Go straight
  (east) and hit all the switches in that area.  That should raise the
  stairs at the main entrance of the building, so get back there by
  going back to the teleporter, and go through it to the teleporter at
  the base of the series of towers.  Then run west to the teleporter
  on the acid floor.  That will take you back up to the south tower,
  so run northwest to get back to the building near the starting
  point.  Once you get inside (#1), you'll see three things sticking
  out of the north wall.  Hit space on the first one you come to; it
  will lower a lift to your south, which leads to a small area with
  some ammo (#2).
 3  62  (-2752,  -320)
  This is the invulnerability in the west part of the map, which is
  not that hard to find; just follow the annoyingly thin walkway west.
  You can jump down onto it, but then you'll be stuck there; you'll
  have to get off that platform and wait for the floor to rise up,
  then walk to one of the surrounding walls, and hit space until you
  get back up to the level of the walkway.  At that point, the
  invulnerability will have worn off.  A better idea is to get a
  radiation suit and jump down into the moat around it, and then hit
  space on the surrounding walls until it reaches the level of the
  platform the sphere is sitting on, then grab it; then the floor will
  raise up to the level of the surrounding walls, and you can get out.
  Or you can try jumping down just to the left or right of the
  invulnerability sphere, enough to get the floor to raise up and take
  away the poison; then grab the sphere, and hit space a few more
  times to get back to the walkway.
 4 123  ( -608, -3632)
  The south area of the map has a shotgun with a small walkway to its
  south.  If you get the shotgun, an opening will appear to the south
  revealing some monsters.  After killing the monsters, you can jump
  down into the opening to get some ammo and health (#4).  When you
  jump back, the floor around the shotgun will rise up and become
  non-toxic.

Level 25: Bloodfalls
 There are no official secrets, but there are some hidden areas.  In
 the north-south hallway with two windows on each side of the hallway,
 in the north part of the map, there is a secret door between the two
 windows on the east side, leading to a rocket launcher and some ammo.
 In the south part of the map, in the room with some steps leading
 south between two windows, there is a hidden room in the northeast
 with a BFG9000; it's on the automap.

Level 26: The Abandoned Mines
 1  29 <  e00000,ffb80000> (  224,   -72)
  When you start the level, there's a secret door right behind you
  (#1) which leads to a big room with lots of bad guys and items.
  The teleporter on the acid floor in the west area of the room
  takes you to a platform where you can jump and get the plasma gun.
 2  34 < 16c0000,  200000> (  364,    32)
  When you start the level, there's a secret door right to the east
  of you (#2).  Hit the switch to lower the room first, then hit space
  on the south part of the east wall.  This door leads to a network
  of tunnels that take you to many of the acid-floored rooms and
  monster ledges that you see from your starting point.
 3  98  (-1992,   928)
 4 121  (-1172,  1248)
  The blue keycard has a secret door behind it (#3) revealing a switch
  that lowers two lifts, revealing two areas to the north and south of
  the acid pool to your east, which contain some cacodemons.  The south
  area contains a trigger line that raises the floor near the east door,
  and a switch which opens that door.  The north area contains blue
  armor, and a secret door on the east wall (#4) leading to some
  health potions and a supercharger.

Level 27: Monster Condo
 1  10  (-1188,  -347)
  When you start the level, the first thing you should do is go through
  the door in the northwest corner of the room (across the acid pool)
  and go west to the lit area with the ammo (#1).  You have 30 seconds
  after the level begins before this area is closed off.
 2 177 < 5f60000,fdad0000> ( 1526,  -595)
 3 171 < 6400000,fbe00000> ( 1600, -1056)
  East of the acid pool with the rocket launcher in the center
  is a west-east dividing wall.  On the east wall, north of the
  dividing wall, is a lit area in the corner.  When you walk into
  this lit area, a door opens to the east revealing an area (#2)
  containing partial invisibility, light amplification, energy
  cells, and lots of monsters.  South of the dividing wall is
  another lit area along the east wall.  When you walk into it,
  a door opens to the east revealing an area (#3) containing some
  ammo, health, shotgun shells, and arachnotrons.
 4  92 < 12d0000, 2f60000> (  301,   758)
 5  93 < 1200000, 4e00000> (  288,  1248)
  In the northeast room with the impaled bodies everywhere, there are
  two switches to the north.  The east one lowers a lift to the
  southwest, which leads to a long corridor of health potions (#4) and
  a teleporter (#5) which takes you up to the ledge in the northeast
  corner of the room, where there's health, armor, ammo, and a BFG.  I
  don't think it's possible to get #5, since the teleporter's sector
  is secret, and you can never enter that sector, because there's the
  teleport line is in the way.  Also note that you can't get out of
  the ledge in the northeast corner unless the door to it has opened
  up already.
 6  45  (-1699,  1280)
 7 129  (-2115,  -960)
  There are two long north-south skylit rooms with large teleporters
  in the center and pictures of a demon on the north wall.  Each one
  has a switch on the east wall, which you can use to open up the west
  wall in both rooms, revealing some mancubi, a beserk sphere, a
  supercharger, and a computer map in each room (#6 in the north one,
  #7 in the south one).
 8 157 < 4e00000,f7600000> ( 1248, -2208)
  This is the room with the hell knight, just southwest of the
  yellow key, which has the switch that lets you out of the room
  after you get the yellow key.

Level 28: The Spirit World
 1  54 < 3e00000,f1a00000> (  992, -3680)
 2  55 < 5b00000,f1a00000> ( 1456, -3680)
  In the south part of the map is a room with five columns and a
  throne.  Walk up to the throne to lower the middle column, and then
  go stand on it (#1).  (You need to do this in order to complete the
  level, so I don't see why it's a secret.)  When the column raises up
  again, you will see two switches to the north and south.  The south
  one reveals the yellow key.  The north one reveals a passage beyond
  the yellow key, as well as four hell knights, an arch-vile, and
  (fortunately) an invulnerability sphere, some rockets, and a
  teleporter which takes you to the ledge on the east side of the room
  (#2), where you can get another invulnerability sphere and a
  megasphere.
 3  17  ( -568, -3136)
 4   3  ( -344, -2656)
  In the southwest part of the map is a hallway which leads west and
  then north.  At the bend in the hallway is a small niche to the
  south containing an arachnotron, who will come out and attack you.
  To enter the niche (#3), just walk through the south wall.  There is
  also another niche farther north containing some chaingunners and
  troopers, as well as ammo and health (#4).  Just walk through the
  east wall.
 5  88 < 4240000,ff440000> ( 1060,  -188)
 6  92 < 6440000,  840000> ( 1604,   132)
 7  93 < 6440000, 3dc0000> ( 1604,   988)
  In the northeast part of the map is a room with five columns.  As
  soon as you enter, some hidden doors will open up and lots of
  monsters will come out.  As soon as you kill all the monsters, look
  on the automap, and you will see three secret doors in the niches
  where the monsters were.  The southwest niche has a secret door
  leading east to a supercharger (#5).  The southeast niche has a
  secret door leading north to four backpacks, a medikit, and a
  revenant (#6).  The northeast niche has a secret door leading east
  to a mancubus and a beserker (#7).

Level 29: The Living End
  No official secrets.

  Northwest of your starting point is a path which leads west to a
  teleporter.  As you approach the teleporter, some windows open to
  the north exposing some chaingunners, who promptly attack you.  If
  you walk north off the ledge and then walk west around the structure
  the chaingunners are in, you'll see a small opening leading to a
  teleporter.  This takes you to the ledge the chaingunners are on;
  there's a plasma gun there.

Level 30: Icon of Sin
  The only secret here is how to complete the level.  At the south end
  of the final room is a switch which raises the platform in the lava
  to the north (with the box of rockets).  Hit the switch and wait for
  the platform to go up.  Then go to the platform, hit space to lower
  it, and get on.  Just before it gets to the top, shoot a rocket into
  the exposed brain of the demon.  Then jump down and lower the
  platform again.  This takes about three tries.

Level 31: Wolfenstein
  No official secrets.  However, the room just before the exit door
  has a secret door in the southwest corner, which leads to a small
  niche with a medikit.  The west wall of this niche has another
  secret door which leads to a second exit door; this goes to the
  super-secret level (level 32).  Just south and a bit east of the
  second exit door is a secret door which reveals a supercharger.

Level 32: Grosse
  No official secrets.  However, in the middle of the east wall (the
  middle Swastika) is a hidden door which reveals an invulnerability
  sphere.  The west wall has a hidden door in the same place, leading
  to a bunch of medikits, and a plasma gun with lots of energy cells.
  Also, the two northernmost and two southernmost pillars contain
  various weapons, and a megasphere; walk up to them and hit the space
  bar.

[10-3]: When should I use each weapon?
======================================
FIST:  Never use unless you have Berserk.  This is really cool, but not as
good as the chain saw.

CHAIN SAW:  Good for tight corners.  Rips apart the Demons and Spectres.
This is probably the best weapon for non-shooting enemies.  The chain saw
also works wonders on Cacodemons.  They turn away when you start to chop
them, and cannot fire.

PISTOL:  Average weapon.  Does damage to the Former Humans, but the shotgun is
preferred.  Only to be used when in dire need of ammo.

SHOTGUN:  This is probably the best all around weapon.  Use this much of
the time as it is very powerful.  Its only problem is that its rapid fire
is not very fast.  Very useful in "mazes" where enemies are very close but
not in large amounts.

SUPER SHOTGUN:  Only found in DOOM II, shotgun gurus will love this one.
Double the power, but uses double the ammo.  Great for taking out those
hard to kill enemies or many enemies in a group.

CHAINGUN:  This weapon takes a fair amount of time to kill enemies.  Good
for a lot of monsters in a row.  Also very useful for Imps and Cacodemons,
because the chain gun can keep them from firing back.

ROCKET LAUNCHER:  Good for occasional long shots at many enemies in one
place.  Be careful, however, this weapon can hurt you as well if the
rocket bursts at close range.  Very useful in DeathMatch mode. :)

PLASMA RIFLE:  Rapid fires very quickly.  Hurts some enemies a lot, and
others not as much.  Tends to block the view, which is very dangerous when
you have a large amount of enemies coming toward you.

BFG9000:  The most powerful weapon.  Kills almost ANY enemy in one shot,
but uses a lot of energy cells and rapid fire is very slow.

[10-4]: Where can I get each weapon for the first time?
=======================================================
        Here is a chart that shows on which level in each episode you can
pick up each weapon.  This chart is for DOOM I.

                .-----------------------------------.
                | Weapon          | E1M | E2M | E3M |
                |-----------------------------------|
                | Chain saw       |  2  |  2  |  5  |
                | Shotgun +       |  1  |  1  |  1  |
                | Chain gun       |  2  |  2  |  2  |
                | Rocket launcher |  3  |  2  |  1  |
                | Plasma gun      |  -  |  1  |  2  |
                | BFG9000         |  -  |  -  |  3  |
                `-----------------------------------'
        +: Can also be picked up from the first dead sergeant.

[10-5]: Where can I find the various powerups in the game?
==========================================================
        These charts outline where all of the powerups may be found in the
game.  This chart is for Ultra-Violence, single-player mode only.

*10-5-1*: DOOM I
----------------

KEY
===
SG = Shotgun, CG = Chaingun, RK = Rocket Launcher, PL = Plasma, BF = BFG9000
CS = Chainsaw, BZ = Berzerk Pack
A1 = Security Armor  A2 = Combat armor
BP = Backpack, RS = Radiation Shield, MP = Map, LA = Light Amplification
SS = Supercharge, BA = Invisibility, IA = Invulnerability
CC = Crushing Ceiling, T1 = One way Teleporter, T2 = Two way Teleporter pair
#  = This item can be found only in lower skills or DeathMatch games.

==============================================================================
       SG CG RK PL BF   CS BZ   A1 A2   BP RS MP LA   SS BA IA   CC T1 T2  TOT
E1M1:   1  +  +  .  .    .  .    1  1    .  .  .  .    .  .  .    .  .  .   #3
E1M2:   1  1  +  .  .    1  .    3  .    2  .  .  .    1  .  .    .  .  .   #9
E1M3:   1  1  1  .  .    1  .    3  1    1  .  .  .    2  1  .    .  .  .   12
E1M9:   1  1  1  .  .    1  .    1  .    1  .  .  .    .  .  .    .  1  .    7
E1M4:   .  1  1  .  .    .  .    1  1    1  +  .  .    1  .  .    .  .  .   #6
E1M5:   1  1 #1  .  .    1  .    2  1    1  1  1  1    1  1  .    .  1  .   14
E1M6:   1  1  1  .  .    .  .    4  1    3  3  1  1    2  2  .    .  .  .   20
E1M7:   1  1  1  .  .    1  .    2  1    1  1  1  .    1  1  .    .  .  .   12
E1M8:   1  1  .  .  .    .  .    1  .    .  .  2  .    1  1  .    .  1  .    8
Total:  8 #8 #6  .  .    5  .   18  6   10 #5  5  2    9  6  .    .  3  .   91

       SG CG RK PL BF   CS BZ   A1 A2   BP RS MP LA   SS BA IA   CC T1 T2  TOT
E2M1:  #1  .  .  1  .    .  .    1  1    .  .  1  .    .  .  .    .  2  5  #12
E2M2:   1  1  1  1  .    1  1    4  1    2  +  1  .    1  1  .    5  .  .  #21
E2M3:   1  1  .  1  .    .  1    1  1    1  2  .  .    1  1  .    .  .  .   11
E2M4:   1  1  .  1  .    .  1    3  1    1  2  1  .    2  2  .    5  3  2   26
E2M5:   .  1  .  1  .    1  1    2  1    1  2  1  .    .  1  .    .  3  1   16
E2M9:   1  1  1  1  .    1  .    .  1    1  .  1  .    1  .  .    .  .  .    9
E2M6:   .  1  1  1  .    1  1    1  1    1  .  1  4    1  3  .    1  .  .   18
E2M7:   .  1  1  1  .    1  1    .  1    1  .  1  .    1  1  2    .  .  1   13
E2M8:   .  .  1  .  .    .  .    1  .    .  .  .  .    2  .  .    .  .  .    4
Total: #5  7  5  8  .    5  6   13  8    8 #6  7  4    9  9  2   11  8  9  130

       SG CG RK PL BF   CS BZ   A1 A2   BP RS MP LA   SS BA IA   CC T1 T2  TOT
E3M1:   1  .  1  .  .    .  .    .  .    .  .  .  .    .  .  .    .  .  .    2
E3M2:   .  1  1  1  .    .  1    1  1    .  .  1  .    1  .  .    .  .  .    8
E3M3:   1  1  1  .  1    .  1    1  2    1  .  1  .    1  .  1    .  .  .   12
E3M4:   1  1  1  .  1    .  1    2  2    1  1  .  .    1  1  2    2  .  1   18
E3M5:  #1  1  1  1  1    1  1    .  .    .  1  .  1    2  1  1    4 18  1  #36
E3M6:   1  1  1  1  .    1  1    2  1    1  5  1  .    2  .  2    .  5  .   25
E3M9:   1  1 #1  1  1    1  1    1  .    .  2  .  .    2  1  2    .  1  .   16
E3M7:   .  .  .  1  1    .  .    .  1    1 10  .  .    1  .  .    .  2  6   23
E3M8:   .  .  1  1  .    .  .    .  1    .  .  .  .    .  .  .    .  .  .    3
Total: #6  6 #8  6  5    3  6    7  8    4 19  3  1   10  3  8    6 26  8  143

       SG CG RK PL BF   CS BZ   A1 A2   BP RS MP LA   SS BA IA   CC T1 T2  TOT
TOTAL: 19 21 19 14  5   13 12   38 22   22 30 15  7   28 18 10   17 37 17  364
==============================================================================

*10-5-2*: DOOM II
-----------------

KEY
===
SG = Shotgun, 2B = Double-barreled Shotgun, CG = Chaingun,
RK = Rocket Launcher, PL = Plasma, BF = BFG9000
CS = Chainsaw, BZ = Berzerk Pack
A1 = Security Armor  A2 = Combat armor
BP = Backpack, RS = Radiation Shield, MP = Map, LA = Light Amplification
SS = Supercharge, BA = Invisibility, IA = Invulnerability, MS = Megasphere
CC = Crushing Ceiling, T1 = One way Teleporter, T2 = Two way Teleporter pair

=============================================================================
    SG 2B CG RK PL BF  CS BZ  A1 A2  BP RS MP LA  SS BA IA MS  CC  T1 T2  TOT
 1:  1  .  .  1  .  .   1  .   1  .   .  .  .  .   .  .  .  .   .   .  .    4
 2:  .  1  .  .  .  .   .  .   .  1   .  .  .  .   .  .  .  .   .   1  .    3
 3:  1  .  1  1  .  .   .  .   .  2   .  .  .  .   1  1  .  .   .   5  .   12
 4:  .  1  .  .  .  .   .  .   .  .   .  .  .  .   .  .  .  .   2   5  .    8
 5:  .  1  .  1  1  .   .  1   1  1   .  .  .  .   2  .  .  .   .   2  .   10
 6:  .  1  .  1  1  .   .  .   1  1   1  .  .  .   1  .  .  2   .   3  3   15
 7:  .  1  1  1  1  1   .  1   .  .  10  .  .  .   .  4  .  1   .   .  .   21
 8:  1  .  1  1  1  1   1  .   2  .   5  2  .  .   2  1  2  .   .   9  1   30
 9:  1  .  .  1  .  1   .  3   1  2   1  1  1  .   2  .  .  .   .   5  .   19
10:  1  .  1  1  1  1   1  2   2  1   1  1  .  3   2  1  2  1   .   5  .   27
11:  1  .  1  1  1  1   .  .   1  1   1  2  .  .   2  1  1  .   .   3  .   17
12:  1  1  1  .  .  1   .  3   2  .   1  1  .  .   1  1  .  .   .   2  .   15
13:  1  .  1  1  1  1   1  3   .  1   1  .  1  .   1  3  2  .   2  15  .   35
14:  1  .  1  1  1  .   .  .   .  1   .  .  .  .   1  1  .  .   1   .  .    8
15:  1  .  1  1  1  1   1  2   1  2   2  3  1  .   1  2  1  1   .   6  1   29
16:  1  1  1  1  4  1   .  1   .  .   1  1  .  .   1  1  1  1   .   5  .   21
17:  1  .  1  1  1  1   .  1   2  1   1  .  .  .   2  1  .  1   .   6  .   20
18:  1  1  1  1  1  1   .  1   1  .   1  .  1  .   1  2  2  .   .   6  1   22
19:  .  1  1  1  .  .   .  1   2  1   1  .  1  .   1  1  1  .   1   9  .   22
20:  .  1  .  1  1  1   .  1   2  2   .  2  .  .   4  .  .  1   1  15  1   33
21:  .  1  .  1  .  .   .  .   .  .   1  4  .  .   .  .  1  1   .   3  4   16
22:  1  .  .  1  1  .   .  1   1  .   .  2  .  .   1  .  .  .   .   3  .   11
23:  1  .  .  1  .  1   .  1   1  .   2  .  1  .   1  .  .  1   .   8  .   18
24:  1  1  .  1  1  1   .  2   1  .   1  7  .  .   .  .  1  2   .  16  1   36
25:  .  1  1  1  1  .   .  .   1  .   .  .  .  .   .  1  .  1   .   5  .   12
26:  .  1  1  1  1  .   .  .   1  1   1  1  .  .   1  1  .  .   .   8  .   18
27:  .  1  1  1  1  1   1  2   2  .   4  .  2  2   5  3  3  .   .   4  .   33
28:  .  1  1  1  1  1   1  1   1  .   4  .  .  .   1  .  5  2   .   1  .   21
29:  .  1  1  .  1  .   .  2   1  1   2  2  .  .   1  .  .  .   .  11  .   23
30:  1  1  1  1  1  1   1  1   .  .   1  2  .  .   3  .  .  2   .   1  .   17
31:  1  1  1  1  1  1   .  1   .  .   4  .  .  .   1  1  .  1   .   .  .   14
32:  .  1  3  1  1  1   .  1   .  .   .  .  .  .   .  .  1  1   .   .  .   10
TOT 18 20 23 28 26 19   8 32  28 19  47 31  8  5  39 26 23 19   7 162 12  600
=============================================================================

*10-5-3*: How much do health and armor items help me?
-----------------------------------------------------
        These charts explain how various powerups benefit the
marine.

        .------------------------.      .-----------------------.
        | Health      | Incr.    |      | Armor       | Incr.   |
        |------------------------|      |-----------------------|
        | Potion      | ++   1 % |      | Helmet      | +++ 1 % |
        | Stimpack    | +   10 % |      | Green vest  | = 100 % |
        | Medikit     | +   25 % |      | Blue jacket | = 200 % |
        | Berserk     | =  100 % |      `-----------------------'
        | Soul sphere | ++ 100 % |
        `------------------------'      +  : Increments, up to 100 %
= : Sets to this value if current       ++ : Increments, up to 199 %
    is less, otherwise no change        +++: Increments, even over 200 %

[10-6]: How powerful is the ammunition?
=======================================

1 Ammo                  =   1 point of damage
1 BFG9000               = + 100 points
1 Berserk               =   10 points
1 Cell (Plasma Rifle)   =   2 points
1 Punch                 =   2 points
1 Rocket                = + 20 points
1 Shotgun               =   7 points (fires 7 pellets at 1 point per pellet)
                            (not every pellet will hit every target)
1 Super Shotgun         = # 14 points (fires 14 pellets)

+: Rockets and BFG9000 shots have an area effect.  The direct hit values
   are given above.
#: Weapon only found in DOOM II

[10-6-1]: How much ammunition is obtained from picking up the various types?
----------------------------------------------------------------------------
        Here is a chart that explains the amount of ammunition that
is obtained from picking up bullets, shells, rockets, and cells.

        .---------------------------------------------.
        |             Ultra-Violence mode             |
        |---------------------------------------------|
        | Type            | BULL | SHEL | RCKT | CELL |
        |---------------------------------------------|
        | Human's clip    |   5  |   0  |   0  |   0  |
        | Bullet clip     |  10  |   0  |   0  |   0  |
        | Bullet box      |  50  |   0  |   0  |   0  |
        | Chain gun       |  20  |   0  |   0  |   0  |
        | Sarge's gun     |   0  |   4  |   0  |   0  |
        | Shell clip      |   0  |   4  |   0  |   0  |
        | Shell box       |   0  |  20  |   0  |   0  |
        | Shotgun         |   0  |   8  |   0  |   0  |
        | Rocket          |   0  |   0  |   1  |   0  |
        | Rocket box      |   0  |   0  |   5  |   0  |
        | Rocket launcher |   0  |   0  |   2  |   0  |
        | Cell pack       |   0  |   0  |   0  |  20  |
        | Energy charge   |   0  |   0  |   0  | 100  |
        | Plasma gun      |   0  |   0  |   0  |  40  |
        | BFG9000         |   0  |   0  |   0  |  40  |
        | Backpack +      |  10  |   4  |   1  |  20  |
        `---------------------------------------------'
        +: The first backpack doubles carrying capacity.

*10-7*: How many enemies are in the entire game?
================================================

        These charts depict the amount of enemies contained in DOOM I
and DOOM II.  These only pertain to single-player, Ultra-Violence mode.

*10-7-1*: DOOM I
----------------

*10-7-1-1*: The entire game
---------------------------

                  ----------------------------------------
                  Episode         1     2     3      Total
                  ----------------------------------------
                  Humans          214   60    37    = 311
                  Sergeants       281   54    91    = 426
                  Imps            277   275   167   = 719
                  Demons          90    158   141   = 389
                  Spectres        63    15    36    = 114
                  Lost Souls      0     113   129   = 242
                  Cacodemons      0     50    76    = 126
                  Barons of Hell  2     17    18    = 37
                  Cyberdemons     0     1     1     = 2
                  Spiderdemon     0     0     1     = 1
                  ----------------------------------------
                  TOTAL           927   743   697   = 2367
                  ----------------------------------------

        The following charts display the amount of enemies per level and
per episode, in Ultra-Violence mode.

*10-7-1-2*: Knee Deep in the Dead
---------------------------------

         ---------------------------------------------------------
         Level          1    2    3    4    5    6    7    8    9
         ---------------------------------------------------------
         Humans         9    53   28   22   28   22   47   0    5
         Sergeants      16   8    47   16   46   57   56   6    29
         Imps           4    18   47   36   31   57   39   5    40
         Demons         0    0    7    11   12   20   7    18   15
         Spectres       0    0    2    0    14   22   1    10   14
         Barons of Hell 0    0    0    0    0    0    0    2    0
         ---------------------------------------------------------

*10-7-1-3*: Shores of Hell
--------------------------

         ---------------------------------------------------------
         Level          1    2    3    4    5    6    7    8    9
         ---------------------------------------------------------
         Humans         15   0    18   2    14   11   0    0    0
         Sergeants      10   0    1    6    22   11   4    0    0
         Imps           14   82   27   27   40   39   46   0    0
         Demons         11   19   17   17   26   35   33   0    0
         Spectres       1    2    2    2    0    3    5    0    0
         Lost Souls     0    12   14   11   26   30   0    20   0
         Cacodemons     3    0    6    11   6    9    5    0    10
         Barons of Hell 0    0    4    4    3    2    0    0    4
         Cyberdemon     0    0    0    0    0    0    0    1    0
         ---------------------------------------------------------

*10-7-1-4*: Inferno
-------------------

         ---------------------------------------------------------
         Level          1    2    3    4    5    6    7    8    9
         ---------------------------------------------------------
         Humans         0    6    0    22   0    7    2    0    0
         Sergeants      0    11   1    18   0    18   9    0    34
         Imps           18   0    34   26   35   36   0    0    18
         Demons         5    8    14   53   33   6    17   0    5
         Spectres       0    11   4    5    2    4    0    0    10
         Lost Souls     0    36   14   21   13   32   9    0    4
         Cacodemons     3    8    2    13   6    22   9    2    11
         Barons of Hell 0    0    2    3    5    1    1    1    5
         Cyberdemon     0    0    0    0    0    0    0    0    1
         Spiderdemon    0    0    0    0    0    0    0    1    0
         ---------------------------------------------------------

*10-7-2* DOOM II
----------------

*10-7-2-1*: Levels 1-11
-----------------------

          -------------------------------------------------------------
          Level               1   2   3   4   5   6   7   8   9  10  11
          -------------------------------------------------------------
          Human              10  22  15   6  16   2   .   .   8  71   8
          Sargeant            .  50  20  15  25  30   .   5  38  31  12
          Chaingunner         .   .   9  10  11  11   .   .  17   4   4
          Imp                17  16  22  20  54  44   .  55 103  95  13
          Demon               .   2   8   1   1   7   .  43   9  31   1
          Spectre             .   .   4   3   7  11   .   3   5  10  12
          Lost soul           .   .   .   .   6   2   .   2  33  18   9
          Cacodemon           .   .   .   .   3   .   .  11   6   .  10
          Hell Knight         .   .   .   .   1   2   .   .   4   .   2
          Baron of Hell       .   .   .   .   .   .   .  20   .   .   .
          Arachnotron         .   .   .   .   .   .  12   .   .   7   3
          Pain Elemental      .   .   .   .   .   .   .   4  10   7   4
          Revenant            .   .   .   .   .   4   .   .   .   4   1
          Mancubus            .   .   .   .   .   .   7   .   5   .   .
          Arch-Vile           .   .   .   .   .   .   .   .   .   .   1
          Spider-demon        .   .   .   .   .   1   .   .   .   .   .
          Cyber-demon         .   .   .   .   .   .   .   1   .   1   .
          -------------------------------------------------------------
          Total              27  90  78  55 124 114  19 144 238 279  80
          -------------------------------------------------------------

*10-7-2-2*: Levels 12-22
------------------------

          -------------------------------------------------------------
          Level              12  13  14  15  16  17  18  19  20  21  22
          -------------------------------------------------------------
          Human               .   .  12  44   .   9   1  16   .   .   .
          Sargeant           15   .  20  43   .  24  28  10  13  19   .
          Chaingunner         9   .  17  17   .  22   .   .  12  11  25
          Imp                44  72  23  42  97  36  58 101  22  76  18
          Demon               .  15   .   .   4   .  43  36   .   .   3
          Spectre             .   2   3   .   4  11  21  27   .   3   7
          Lost soul           9  16   6   9   .   .   .  10   9   .   .
          Cacodemon          16  10   .  11  25  13  19   6  11   .   .
          Hell Knight         .   .   .   3   .   1   5   .   1   6   .
          Baron of Hell       1   .   .   2   .   .   .   .   1   .   1
          Arachnotron         6   6   1   1   .   2   .   2   .   .   .
          Pain Elemental      .   .   .   6   .   4   .   .   5   2   .
          Revenant            .   4   1   .  14   2   2   .   2   4   2
          Mancubus            9   1   .   .  15   .   1   .   .   3   .
          Arch-Vile           .   .   1   .   2   1   .   .   2   .   .
          Spider-demon        .   .   .   .   .   .   .   .   1   .   .
          Cyber-demon         .   .   .   .   .   .   .   .   1   .   .
          -------------------------------------------------------------
          Total             109 126  84 178 161 125 178 208  80 124  56
          -------------------------------------------------------------

*10-7-2-3*: Levels 23-32
------------------------

          --------------------------------------------------------------
          Level              23  24  25  26  27  28  29  30  31  32  Tot
          --------------------------------------------------------------
          Human               .   .  17   .  18   3  13   .   .   .  291
          WolfSS              .   .   .   .   .   .   .   . 128  28  156
          Sargeant            .   .  35   2  22   5  21   .   .   .  483
          Chaingunner        17  25  10  14  11   6  11   .   .   .  273
          Imp                31  46  24  27  21  24  22   .   .   . 1223
          Demon              28  56   .   .  16   6   .   .  21   .  331
          Spectre             .   8   6   1   9  17   1   .   .   .  175
          Lost soul           .  16   4  29   7  12   .   .   .   .  197
          Cacodemon           .   8   .  23   .   1  15   .   .   .  188
          Hell Knight         9   6   2   .  21   7   5   .   .   .   75
          Baron of Hell       .   .   .   2   1   .   3   .   .   .   31
          Arachnotron         7   .   1   .   4  12   .   .   .   .   64
          Pain Elemental      6   .   3   .   4   5   4   .   .   .   64
          Revenant            4   .   1   .  21  17   6   1   .   .   90
          Mancubus            1   2   .   3  13   2   4   .   .   .   66
          Arch-Vile           2   .   1   .   2   4   1   .   .   .   17
          Spider-demon        1   .   .   .   .   2   .   .   .   .    5
          Cyber-demon         .   .   .   .   .   .   1   .   .   1    5
          Boss Brain          .   .   .   .   .   .   .   1   .   .    1
          --------------------------------------------------------------
          Total             106 167 104 101 170 123 107   2 149  29 3735
          --------------------------------------------------------------

[10-8]: How many shots does it take to kill each enemy?
=======================================================
        Here is a chart that show that amount of each kind of ammunition it
takes to kill enemies.  This chart pertains to Ultra-Violence mode.

 .-----------------------------------------------------------------.
 |                        Chapter [10-7] Chart                     |
 |                        Ultra-Violence Mode                      |
 |-----------------------------------------------------------------|
 | Monster | BULL | SHOT | ROCK | CELL | 9000 | CACO | BARN | REVN |
 |-----------------------------------------------------------------|
 | Player  |  10  |   2  |  ~2  |   5  |   1  |   7  |   4  |   3  | +
 | Human   |   2  |   1  |   1  |   1  |   1  |   2  |   1  |   1  |
 | Sergeant|   3  |   1  |   1  |   2  |   1  |   2  |   1  |   1  |
 | SS guard|   5  |   1  |   1  |   3  |   1  |   4  |   2  |   2  | *
 | Imp     |   6  |   1  |   1  |   3  |   1  |   4  |   2  |   2  |
 | CG Dude |   7  |   1  |   1  |   4  |   1  |   5  |   3  |   2  | *
 | Demon   |  14  |   2  |   1  |   7  |   1  |  10  |   5  |   4  |
 | Spectre |  14  |   2  |   1  |   7  |   1  |  10  |   5  |   4  |
 | Souls   |  10  |   2  |   1  |   5  |   1  |   7  |   4  |   3  |
 | Revenant|  30  |   5  |   2  |  15  |   1  |  22  |  10  |   8  | *
 | Cacodmn.|  36  |   6  |   2  |  18  |   1  |  27  |  14  |  10  |
 | Pain El.|  40  |   6  |   2  |  20  |   1  |  27  |  14  |  10  | *
 | Arachno.|  50  |   8  |   3  |  25  |   1  |  34  |  17  |  12  | *
 | Knight  |  50  |   8  |   3  |  25  |   1  |  34  |  17  |  12  | *
 | Mancubus|  60  |   9  |   3  |  30  |   1  |  40  |  20  |  15  | *
 | Archvile|  70  |  10  |   4  |  35  |   1  |  50  |  24  |  18  | *
 | Barons  | 100  |  15  |   5  |  50  |   1  |  67  |  34  |  25  |
 | Cyberdm.| 400  |  58  |  20  | 200  |   3  | 267  | 134  | 100  |
 | Spiderd.| 300  |  43  |  15  | 150  |   2  | 200  | 100  |  75  |
 `-----------------------------------------------------------------'

Note:  This chart pertains to direct hits only.  Missed shots increase the
       amount of ammunition required to kill any enemy.
       The last three columns relate to missiles fired by monsters.  Imps and
       Lost Souls do the same damage as single bullets.

*: Monster only found in DOOM II.

+: This regards a player at 100% strength.  Again, missed shots increase the
   amount.

(10-9): Which enemies will attack each other?
=============================================
        Projectile monster attacks do not hurt other monsters of the same
species. For example, Imp fireballs do not hurt other Imps, but do hurt
other monsters.  Baron green plasma does not hurt other barons, Cacodemon
gasballs don't hurt other Cacodemons, and Cyberdemons are immune to their own
rockets.
        Bullet attacks are fair game for all.  Troopers, Sergeants, and
Spiderdemons all kill their own kind cheerfully.
        Scratching and biting attacks are hard to misdirect but it does
happen, and when it does, Demons will happily go after each other, as will
Spectres.
        Last but not least, Lost Souls who hit each other will duke it out to
the finish.

====================================
=SECTION THREE= DOOM ADD-ON SOFTWARE
====================================

------------------------------------------------------------------
CHAPTER *11*: What is DOOM add-on software and where can I get it?
------------------------------------------------------------------

        DOOM add-on software is software, not made by id Software, that
modifies, changes, or helps you with your game when playing DOOM.  Some
examples are cheating utilities, map editors, and sound editors.  This
software is in no way endorsed by id, and neither id Software nor myself
take any responsibility for any problems you have with this software.  DO
NOT contact id regarding any of this software.  Most of this software will
not work on the shareware version of DOOM, by request from id Software.
Most of this software is available from these sites unless specified
otherwise.

FTP #(1) ftp.orst.edu             /pub/doom/
       + ftp.uwp.edu              /pub/msdos/games/id/home-brew/doom/
       + empires.stanford.edu     /pub//
       + ftp.uni-erlangen.de      /pub/pc/msdos/games/ID/DOOM-stuff/

FTP  (2) wuarchive.wustl.edu      /pub/MSDOS_UPLOADS/games/doomstuff/

BBS  (3) Software Creations       (508)-365-2359 (2400 baud)
                                  (508)-368-7036 (9600-14.4k v.32bis)
                                  (508)-368-4137 (14.4k16.8k HST/DS)

BBS +(4) Game Palace              (305)-587-4258
BBS +(6) 8N1                      (407)-438-1568

+: This site is a mirror of (1)
#: ftp.orst.edu is a temporary site to replace the old DOOM site
   until a new permanent site can be found.

*11-1* If I don't have FTP access, how can I get these files?
=============================================================

        Call one of the BBSs listed in Chapter [11].

--------------------------------------------------------------
CHAPTER [12]: What cheating utilities have been made for DOOM?
--------------------------------------------------------------

        This chapter describes utilities that have been created to help
people cheat at DOOM.  Due to the recent release of v1.666 of DOOM, there are
currently no save game editors that work with the new save game format.
Please E-mail me if you have created one!

-----------------------------------------------------------
CHAPTER [13]: What add-on software allows me to alter DOOM?
-----------------------------------------------------------

[13-1]: BSP v1.2x
=================

DESCRIPTION:
        A 100% working nodes builder which builds the correct BSP nodes and
blockmap data for any WAD file.

CREATED BY:
        Colin Reed (colin@argonaut.com)

AVAILABLE AT:
        Site (1): wad_edit/node-build/bsp12x.zip

*13-2*: DEHACKED v2.1
=====================

DESCRIPTION:
        DEHACKED allows modification of the DOOM.EXE file.  This makes it
possible to create new weapons, new monsters, many special-effects, and
much more.  Works will all versions of DOOM and DOOM II.

CREATED BY:
        Greg Lewis (gregory.lewis@umich.edu)

AVAILABLE AT:
        Site (1): wad_edit/doomhack/dhe21.zip

(13-3) Deframed v1.0
====================

DESCRIPTION:
        Deframed v1.0 is a utility used to extract the frame table from
the registered version of the DOOM.EXE.  Patch files can be created in text
or binary format, edited and written back to DOOM.EXE.

CREATED BY:
        Chris Gillespie (gilles2@hubcap.clemson.edu)

AVAILABLE AT:
        Site (1): wad_edit/doomhack/dfram10.zip

*13-4*: DEU v5.3
================

DESCRIPTION:
        A map editor to create brand new levels for DOOM or edit existing
ones.  Includes manual, tutorial, and complete source code.  Widely
considered THE DOOM level editor.

        Note: v5.3 of DEU was not available at time of writing, but
should be available very soon after.

CREATED BY:
        Raphael Quinet (quinet@montefiore.ulg.ac.be)

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