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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter E » Einhander - Strategy Guide (Page 02)

Einhander - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Einhander - Strategy Guide (Page 02).

* Level 6 *

M) This stage has no mini-boss, but I'll use this space to describe your
   objective. Your mission, should you chose to accept it, is to knock out
   two launching thrusters from a gigantic spacecraft. Your target is a
   little above where the thruster is attached to the craft itself. You
   have about two mintues and 30 seconds to knock them both out. All the
   while, pesky little enemies will be on your butt the whole time.

Timeout: You get the "second ending".

B1) SS-01 "Schwarzgeist": This orbital platform can be a pain, but really
   is not too bad. First off, you want to destroy the spinning disks before
   they start shooting lasers at you. Your main target, I believe, is the
   part between the top saucer and bottom section. If you see a little
   saucer raise from the larger one, blast it, so you can get the Secret
   Bonus later on. When you see a yellow glow, head for the bottom right
   part of the screen. This yellow glow preceeds the same screen-filling
   laser than the level 5 boss had. While you are down here, you can cause
   some damage to the bottom section. In fact, I recommend this, since the
   4 bottom sections fire a stream of homing missiles at you. Also the top
   section fires a bluish-green shot at you, which itself fires shots
   perpendicular to its path. Also watch for the boss to fly into the
   distance and shoot homing lasers at you. (The music during this battle
   is the best in the game, IMHO.)

Timeout: Wilson Tam reports that the Schwarzgeist gets shot down much like
the Jellyfish (see below).

B2) If you knock off the top mini-saucer during the main boss fight, the
   Jellyfish-like thing will attack you. It will fire either a Spread-like
   or Vulcan-like shots at you, then pull off a rush attack. It does not
   take many hits though, so try to blast it ASAP. I nailed quickly with
   what was left over from my Vulcan cannon from the main boss fight.
   Beware: if you lose to the Jellyfish, when your next ship arrives you
   have to start with the main boss again, and it's up to you whether or
   not you want to try the Jellyfish again.

Timeout: Wilson Tam reports that if you timeout during the Jellyfish
battle, lasers will come from above and destroy it.

* Level 7 *

M) No mini-boss here either. But this level doesn't need one... Anyway, if
   you're pretty well armed and want to be a complete wuss, just set your
   speed to max and fly in one direction vertically for the whole level.
   The EOS ships won't get to you, but this is a rather boring way to get
   to the boss. (However, if you're playing on Hard and have no continues
   and one life left, you might not want to take chances.)

B) HYPERION UCS Mk.XII: The final boss is one big-ass mech. First off, I
   wholly recommend increasing the speed of your fighter to max right off
   the bat. It'll start off by launching little green things which fly
   around rapidly. Blast them all before they start firing lasers at you.
   After you nail them, head downward immediately, because the boss might
   return fire with one huge blast. Finally, he'll come see to you
   personally. Your target is the area above the cannon looking thing he
   has. But, watch out. It will fire two kinds of fireballs at you: The
   blue ones are slower, but follow you around the screen. However, you can
   outrun them if you have full speed. The red ones will head out a bit,
   flash, then book to your current location. They're a pain when the boss
   fires one or the other, but when it fires both, have fun. Sometimes, it
   will jettison its midsection at you, so watch out. After that, it will
   head to the left side of the screen, and fly either straight up or down.
   You can get a few free hits on its approach, but you want to be on the
   right side when it takes off. And then it will repeat with the green
   things and the megablast again. Keep an eye out for the EOS UFG Mk. IX
   if you run out of ammo. (Or use the Schabe :) Oddly enough, you won't
   receive a message from Hyperion after this battle. I wonder why.. :)

Timeout: Wilson Tam reports that if you timeout during this battle, you're
the one who gets blasted.

Zach's Normal Mode Record: 0'38"

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::: Gallery Checklist :::::::::::::::::::::::::::::::::::::::::::::::::::::
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* How to get all 100 pictures *

  At the end of this section you'll find a complete and uncut listing of
all the Gallery picture titles in the game. But first, you're going to have
to endure my detailing how to obtain each and every one of these pictures.
So if you're missing a few, listen up.
  To get all 100 pictures, you have to perform the following 7 Tasks. Notice
that contrary to popular belief, ratings have nothing to do with the
pictures you get. (At least, they didn't for me.) Also, you get nothing for
getting all 100 pictures, except getting all 100 pictures. :)

  Notice that this list applies to the NA version of the game. I
understand that the Japanese version has a different set of Gallery
pictures, and it's possible that the requirements for getting them all are
different. That might explain the early reports of getting high grades
affecting the Gallery pictures available.

1) Obtain all 12 Gunpods.

  For every Gunpod you obtain, you will earn a picture of it in the
gallery. Also, you'll earn the "Illustrations" picture. It may be possible
to get this picture another way, but isn't earning a Gunpod the easiest of
these tasks?

Pictures Awarded:
00-Illustrations                 24-Gunpod-Vulcan
25-Gunpod-Cannon                 26-Gunpod-WASP
27-Gunpod-Spreader               28-Gunpod-Grenade
29-Gunpod-Hedgehog               30-Gunpod-Juno
31-Gunpod-Blade                  32-Gunpod-Riot
33-Gunpod-Flash                  34-Gunpod-Mosquito
35-Gunpod-Python                 41-W.A.S.P.

2) Beat the game on Easy with the Astraea FGA Mk. I.

Pictures Awarded:
11-ASTRAEA FGA Mk.I              39-ASTRAEA FGA Mk.I

3) Beat the game on Easy with the Endymion FRS Mk.II.

Pictures Awarded:
09-ENDYMION FRS Mk.II            37-ENDYMION FRS Mk.II
58-ENDYMION-cockpit

4) You guessed it. Beat the game on Easy with the Endymion FRS Mk. III.

Pictures Awarded:
10-ENDYMION FRS Mk.III           38-ENDYMION FRS Mk.III

5) Beat the game on Easy with any ship but the Schabe.

Pictures Awarded:
01-Start it up                   02-The Capital Raider
04-The night attack              05-Behemoth
12-SPJ-15 Greif                  13-SPKB-03 Drache
14-SKP-04 Garnele                15-PGZ/L-03 Spinne
36-Blue ace                      40-PT-08s Uhu
42-PT08 Uhu                      43-PT-08s Uhu
44-PW-104b Schabe                45-PA-09 Angler
49-KH-09 Drohne                  50-PGZ/G-12 Trilobit
51-PGZ/A-03 Kaefer               52-KP-05g Schnecke
59-DRACHE-assault mode           60-DRACHE-walking mode
61-Hangar                        63-Lunatic attacker
67-The armored troops            68-Demon halo
69-The desert trap               71-Found target!
85-PT-08s Uhu                    86-PA-09 Angler
87-PA-11b Libelle                88-PKB-07a Star
94-KH-09 Drohne                  95-PT-08 Uhu
96-PT-08rs Fledermaus            97-KP-05g Schnecke
99-SRF/Pilot Suit

6) Beat the game on Normal with any ship but the Schabe.

Pictures Awarded:
06-Predator's eyes               08-Machine's Lair
16-SPKB-08 Gecko                 17-PR-01 Gustav
18-EU-46 Salamander              19-SPKB-04 Sturmvogel
46-KH-16 Floh                    47-KA-04 Natter
64-Edge of destiny               65-Hand of Lorelei
66-Steel sentinel                72-Heavy metal
74-KH-17 Schwalbe                75-KB-02 Qualle
76-KH-13 Loewe                   77-PT-06 Kolibri
78-PKB-11d Parzival              79-VP-16d Vampir
89-KH-16 Floh                    90-KH-18 Muschel2
91-SP-01 Sacktraeger             92-KP-02b Dackel

7) Beat the game on Hard with any ship but the Schabe.

Pictures Awarded:
03-The front line                07-Hunting games
20-SPKB-06 Ausf A Gestell        21-SPKB-07 Ausf D Duerer
22-SS-01 Schwarzgeist            23-HYPERION UCS Mk.X II
48-"SPKB-07 Ausf D Duerer"       53-AD2246 Repair order
54-AD2250 Worthless machine      55-AD2253 Children's hideout
56-AD2269 Steel Fossil           57-AD2301 Second Moon
62-"The Duel"                    70-The false angel
73-Rising Monster                80-KH-14 Zikade
81-PT-09 Storch                  82-PKB-07e Jagdstar
83-PKB-07c Panzerstar            84-KP-07a Alligator
93-KP-07a Alligator2             98-EOS UFG Mk.IX

* The Complete Listing *

  Thanks go to Robert Little, who sent me most of these before I figured
out how to get them for myself. since I was using that darn Schabe all the
time. :)

00-Illustrations                 01-Start it up
02-The Capital Raider            03-The front line
04-The night attack              05-Behemoth
06-Predator's eyes               07-Hunting games
08-Machine's lair                09-ENDYMION FRS Mk.II
10-ENDYMION FRS Mk.III           11-ASTRAEA FGA Mk.I
12-SPJ-15 Greif                  13-SPKB-03 Drache
14-SKP-04 Garnele                15-PGZ/L-03 Spinne
16-SPKB-08 Gecko                 17-PR-01 Gustav
18-EU-46 Salamander              19-SPKB-04 Sturmvogel
20-SPKB-06 Ausf A Gestell        21-SPKB-07 Ausf D Duerer
22-SS-01 Schwarzgeist            23-HYPERION UCS Mk.X II
24-Gunpod-Vulcan                 25-Gunpod-Cannon
26-Gunpod-WASP                   27-Gunpod-Spreader
28-Gunpod-Grenade                29-Gunpod-Hedgehog
30-Gunpod-Juno                   31-Gunpod-Blade
32-Gunpod-Riot                   33-Gunpod-Flash
34-Gunpod-Mosquito               35-Gunpod-Python
36-Blue ace                      37-ENDYMION FRS Mk.II
38-ENDYMION FRS Mk.III           39-ASTRAEA FGA Mk.I
40-PT-08s Uhu                    41-W.A.S.P.
42-PT08 Uhu                      43-PT-08s Uhu
44-PW-104b Schabe                45-PA-09 Angler
46-KH-16 Floh                    47-KA-04 Natter
48-"SPKB-07 Ausf D Duerer"       49-KH-09 Drohne
50-PGZ/G-12 Trilobit             51-PGZ/A-03 Kaefer
52-KP-05g Schnecke               53-AD2246 Repair order
54-AD2250 Worthless machine      55-AD2253 Children's hideout
56-AD2269 Steel Fossil           57-AD2301 Second moon
58-ENDYMION-cockpit              59-DRACHE-assault mode
60-DRACHE-walking mode           61-Hangar
62-"The Duel"                    63-Lunatic attacker
64-Edge of destiny               65-Hand of Lorelei
66-Steel sentinel                67-The armored troops
68-Demon halo                    69-The desert trap
70-The false angel               71-Found target!
72-Heavy metal                   73-Rising Monster
74-KH-17 Schwalbe                75-KB-02 Qualle
76-KH-13 Loewe                   77-PT-06 Kolibri
78-PKB-11d Parzival              79-VP-16d Vampir
80-KH-14 Zikade                  81-PT-09 Storch
82-PKB-07e Jagdstar              83-PKB-07c Panzerstar
84-KP-07a Alligator              85-PT-08s Uhu
86-PA-09 Angler                  87-PA-11b Libelle
88-PKB-07a Star                  89-KH-16 Floh
90-KH-18 Muschel2                91-SP-01 Sacktraeger
92-KP-02b Dackel                 93-KP-07a Alligator2
94-KH-09 Drohne                  95-PT-08 Uhu
96-PT-08rs Fledermaus            97-KP-05g Schnecke
98-EOS UFG Mk.IX                 99-SRF/Pilot Suit

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::: Scoring :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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  It seems pretty obvious that to get points in Einhander, you have to
shoot stuff. So what is this section for? Basically, to describe various
score-related stuff about this game in more detail than the manual.

* Multiplier Bar *

  At the bottom right-hand corner of the screen, you'll see a bar that
looks like this: x1 >>>>>>>>>>. As you shoot stuff, the bar will fill up,
and the multiplier will increase. As the multiplier increases, the number
of points you recieve from shooting down enemies will be multiplied by your
multiplier.
  However, your bar is always losing its charge. Therefore, to keep your
multiplier high, you must continue to destroy enemies. Destroying enemies
with a Gunpod shot charges your multiplier twice as quickly as your
machine-gun. Also, hitting many enemies with one shot (easily done with the
Cannon, Flash, or Python) also charges up your meter quickly.
If you can get your multiplier up to x16, then charge up your meter to
where it should go up to x17, it will flash red and give you lots of bonus
points. (OK, all that _was_ in the manual. Oh well.)

* End of Level Bonus Screens *

  After you beat the boss of the level, you recieve two bonus screens.
The first one tallies up your bonus points for the level, as follows:

1) Shot down: Enemies shot down in the current level times 500 points.
   Notice that if you have died in the level, only fighters shot down with
   your current life are counted.
2) Gunpods Gained: Number of Gunpods acquired times 500 points. Again, only
   Gunpods collected with your current life are counted.
3) Boss Repulse Time: 300000 minus 3000 points for every second over 30 it
   took you to defeat the boss of the level. If it takes longer than 2'10"
   to beat the boss, you don't get jack.
4) Fighters remaining: For every ship you have left, score 10000 points.
5) Total: Your total bonus.

  Notice that at the end of the game, these bonuses are worth more. I'm
not sure how much more, however. Also, if you see the "Extended Play"
message on this screen, you've earned an extra life. This happens about
every 2000000 points, I think. You get the life at the end of the level
that you score the 2 million, not when you score it.

  The second screen compares your current game to your past games with
the ship type you're currently using.

1) Score for this level: pretty self-explanatory. The number of points you
   scored in this level.
2) Best Score: The highest number of points you've ever scored in this
   level. [NOTE: Your high score for the level only "counts" if you hadn't
   continued when you got there and beat the level without continuing.]
3) Difference: Did you do better or worse than your best? Green is good!
4) Subtotal: Your current score.
5) Highest Score: This is a bit complicated. I recieved a few E-mails about
   this, but I think Wilson Tam explains it best:

   "In your FAQ you mention how the highest score for level 1
    doesn't always match the highest subtotal. I'm not sure but maybe it
    looks at the level 1 subtotal for the highest scorer overall. Here's
    an example (using fairly even numbers to make things easier).

    1st play...
    1000000 points in the first level
    2500000 points total when dying on level 3

    2nd play...
    500000 points in the first level
    1000000 points total when dying on level 7

    3rd play...
    1250000 points in the first level
    1500000 points total when dying on level 2

    Since the highest total score occurs in the 2nd play, maybe it
    takes the subtotals in that game. Just a thought. I hope I've
    explained my theory in a clear enough way. (Hopefully the theory is
    correct too! :)"

6) Difference: How you did compared to what the game claims your best
   Subtotal is.

* Rating screens *

  After you beat the game, run out of continues, or elect not to continue,
you will get to the Rating screens. These show various statisics about your
performance in the game. [NOTE: These rating screens are based on your
performance before you continued. Any points you score, Secret Bonuses you
find, x16 bonuses, usw., after you continue do not count for the rating
screens. However, Secret Bonuses found after continuing do count towards
unlocking the Schabe.] The highest grade you can get in any area is an "S".

     The first graph gives you a grade in the following 6 areas:

1) Shot Down: Self explanatory - how many enemies you annihilated.
2) Score: I'm not quite sure about this one. It may have to do with the
   number of points you have, but I need to do more research here. :)
3) Boss Bonus: Your average Boss Bonus for this game. 300000 is perfect.
4) Highest %: The manual explanation for this is incorrect. This stat
   tracks not the higest multiplier you've gotten, but the number of times
   you've surpassed 16x. (You know, when your mutliplier bar flashes red
   and you get a bunch of points).
5) Tech Points: Want an S? Don't die. (Try that on Hard. :) A theory put
   forth by "the guy" is that for every checkpoint (i.e., places you
   restart when you die) you pass without dying gives you some tech points.
   If true, dying would penalize you some points.
6) S Bonus: The number of Secret Bonuses achieved. Perfect would be 21.

  Push down to get the Field Evaluation graph. This centers on one of the
above 6 areas, and tells you your exact score, exact number of Secret
Bonuses obtained, und so weite. It also gives your top score in the areas.
Push left or right to change what you're looking at.

  If you want to know how you've been doing in a particular area over
your last few games, pick the area you want to look at in the Field
Evaluation graph and push down. The Fight Evaluation graph shows what
you've scored in an area over your last 10 or so games, and tells you your
overall average. The letters and numbers at the bottom tell you the
difficulty (E, N, or H) and the highest level reached before continuing.

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::: Schallauskunft ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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  No doubt about it; Einhander has one of the best soundtracks ever made
for a shooter. Unfortuantely, it does not use Redbook Audio, so you just
can't pop it in a normal CD player and listen. So, the obvious choice is to
plunk down your $30 or so and buy the soundtrack from Japan. However, if
you have a lot of hard drive space, you can extract the music from the CD
and play it whenever you want. This is much more convienent than
downloading MP3's, but it probably uses more disk space.

  Unfortunatly, playing the music from Einhander isn't as easy as
playing it from CSOTN. CSOTN put all of its sound and music data in one
nicely wrapped file that XAPlay could very easily play. Einhander is a
little trickier. Anyway, here's what to do, if you're using a Windows
machine:

1) Go to and head for the PSX Utilites section. Download
   copies of XAEX and XAPlay. If Zophar's is spazzing for whatever reason,
   go to the Castlevania Dungeon and look for the
   Miscellaneous section. The utilites should be there as well. They're not
   very large, so the download won't take long. (Hey, David, if you're
   reading this, perhaps you could put them up on the Einhander site's
   music section somewhere?)

2) Once you have them set up (no big deal, just unzip them somewhere and
   they're as set up as they're going to get :), insert your Einhander CD
   in your CD-ROM drive. For demonstration purposes, let's say the CD-ROM
   is drive G.

3) There are 10 files that I'm aware of that contain audio on the Einhander
   CD. The 6 Mov*.str files are the FMV movies you see throughout the game.
   They are not immediately playable on PSXVideo, but I believe some of the
   utilites that come with PSXVideo can convert them into a playable
   format. Anyway, XAEX can extract the audio from them, if you want. More
   importantly, however, are the 4 Stage*.str files. These files contain
   the music. Go to a DOS prompt, go to whatever directory you unzipped
   XAEX into, and type:

xaex  

   For example, if you want to extract the music from stage1.str into a
   file called music01.xa, you would type (again, this is assuming that G
   is the CD-ROM drive):

xaex g:\stage1.str c:\music01.xa

   This will take a little while (it took about a minute on my machine,
   but then again I've got a Pentium 300-something with a whole crapload of
   RAM).  When it's finished, the resulting music01.xa (or whatever you
   named it) can be played using XAPlay.
   If you've not used XAPlay before, know that many XA files are split
   into at most 8 channels, numbered 0 through 7. Use the "Channel"
   pulldown menu to select which channel you want to listen to.

  Here is a list of each *.str file on the Einhander CD, and their
contents. I've used the music page from the Einhander Website to try to
identify the song titles; but since I don't own the soundtrack, it's
possible I've gotten a few wrong. There are also a few songs on the
soundtrack not it this list; chances are the song appeared in an FMV and
there is no way to extract it without the accompaning sound effects. The
size is how much disk space the extracted music takes up.

                       Stage1.str - 51,718,172 Bytes

Channel      Song Title                    Description

Channel 0    Capital          "Opera" music from the beginning of level 1.
Channel 1    Street           Commercial district of level 1.
Channel 2    Chase            End of level 1, before the boss.
Channel 3    Ruins            Secret area of level 1.
Channel 4    Shudder          Level 1 (et al) Boss Music
Channel 5    ???              ???
Channel 6    Judgement        Rating screens.
Channel 7    ???              Continue screen.

                       Stage2.str - 83,272,604 Bytes

Channel      Song Title                    Description

Channel 0    Machine Beat     First part of level 2, before the mini-boss
Channel 1    Badlands         Level 2 mini-boss and second half music.
Channel 2    Shudder          Level 2 (et al) boss music
Channel 3    Silence          Elevator shaft from the beginning of level 3.
Channel 4    Warning          Mini-boss music from level 3
Channel 5    Bloody Battle    Level 3 (et al) boss music
Channel 6    Machine Beat     Plays after you lose a life on level 2.
             (no intro)
Channel 7    ???              ???

                       Stage4.str - 82,242,428 Bytes

Channel     Song Title                     Description

Channel 0   Breakthrough      First part of level 4, before the mini-boss
Channel 1   Factory           Level 4 mini-boss and second half music.
Channel 2   Shudder           Level 4 (et al) boss music
Channel 3   Conflict          Second half of level 5, after the mini-boss
Channel 4   Madness           Mini-boss music from level 5
Channel 5   Dawn              First part of level 5, before the mini-boss.
Channel 6   Bloody Battle     Boss music of level 5.
Channel 7   Conflict          Plays after you lose a life in the second
            (no intro)        half of level 5.
                                               
                       Stage6.str - 76,656,428 Bytes

Channel     Song Title                     Description

Channel 0   (none)            "Glory to the Moon; Mercy on the Earth"
                              speech.
Channel 1   Impatience        Level 6; while fighting the huge battleship.
Channel 2   Thermosphere      Level 6 boss music; this is my favourite
                              track.
Channel 3   Afterimage        "Jellyfish" battle in level 6.
Channel 4   Rebellion         Plays after you lose a life on level 7.
            (no intro) 
Channel 5   Zero Gravity      Final boss music.
Channel 6   Zero Gravity      Plays after you lose a life while fighting 
            (no intro)        the final boss.
Channel 7   Rebellion         Level 7 before boss; includes the final
                              message from Hyperion.

                                 Movie List

Filename                            Description

Mov01.str      Introductory FMV with the song "Assult". Sound effects
               included, obviously. Score one point for importing!
Mov02.str      Launch of the large Battleship after level 5.
Mov03.str      "Second Ending" FMV.
Mov04.str      "Betrayal" FMV from after level 6.
Mov05.str      Ending FMV
Mov06.str      FMV of fighter powering up from after the ending credits.

  And now, just for the heck of it, is Megas of Vecanti's attempt to
transcribe the lyrics to "Shudder" by playing an MP3 of it at a slower
rate:

  "Check it out / I'm mr. lyrical ?????? and ??????? fast when I'm in front
   of the microphone / Steadfast ?????? ????? the nitty-gritty used to be
   the finest of the fittest / Ah yeah, and yo, I ain't with it / You
   bailed to the left when I made the top ten / Stop lookin' ?????? and ???
   to the mike and / Knowledge is the key to be a sensible black man /
   Rhythm of the street is the ways of a dark man / Devilish attitude, you
   really make me move / Friday the 13th, you're all up to it / You're
   Jason ????????? and Freddy all combined / The name of the ?????? is
   ?????? ?????? / To me / there's only one reignin' body, and ?????
   ?????? ?????? / And singin' my song I wanna rock about the baby / Won't
   be long until you're pushin' up daisies"

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::: Was haben Sie gesagt? :::::::::::::::::::::::::::::::::::::::::::::::::
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    One of the most frequently asked questions about Einhander is "what the
heck is everybody saying?" Up until recently, if anyone knew, they weren't
sharing. The fact that Einhander never got a European release combined with
the fact that the speech in the game is often muffled due to background
sound effects and music made it difficult to find out.
     About six weeks ago Chase posted a few phrases to the Einhander
Logbook, and later E-mailed me a few more. The translations Chase provided
are not necessarily literal (few decent translations ever are), although
the meaning is more or less the same. Lastly, I've made a few corrections
(at least, I hope they were corrections :) and added a few more literal
translations.

Before Lv.1:
"Achtung, Einhander kommt! Drei Sekunden bis Kontakt..."
Translation:
"Warning, Einhander approaching! Three seconds until contact..."

Lv. 1 Mini-boss: ?

Lv.1 boss:
"Dies ist eine Warnung! Entladen Sie alle Ihre Waffen!"
Translation:
"This is a warning! Discharge all your ammunition immediately!"

Lv. 2 Mini-boss when launching from train car:
"Ich schicke dich zur Hoelle!"
Translation:
"I'll send you to hell!"

Lv. 2 Mini-boss when starting attack: ?

Lv. 3 Mini-boss: ?

Lv. 3 Boss:
"Willkommen. Hier findest Du nur Dein Grab."
Translation:
"Welcome. This is where I bury you."
Literally:
"Welcome. Here you will find only your grave."

Lv. 4 Mini-boss:
"Schnell achtung! Schnell achtung! [something]"

Lv. 4 Boss when appears: ?

Lv. 4 Boss when additional armour attaches:
"Willkommen Unterstuetzung!"
Translation:
"Welcome, reenforcements!"

Lv. 5 Mini-boss:
"...Ich habe ihn grad' gefunden!"
Translation:
"...I have just found him!"

Lv. 5 Boss:
"Du wirst sterben!"
Translation:
"You will die!"

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::: Verschiedenes :::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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* Second Ending? *

  If you let time run out on level 6 instead of destroying the huge
spacecraft, instead of getting the usual "Game Over" screen, you will get a
sort of an ending. However, you have not beat the game yet...

* Why can't I save my game? *

  Oddly enough, this is the most frequently asked question about
Einhander. Einhander does not save what level you last got to, and you
cannot restart at any level except the first. (The Japanese version is an
exception. Although I don't believe you can save your game, the Free mode
does allow a stage select, but only if you've aquired all the Secret
Bonuses in the level.)
  What makes this an odd question (to me, at least) is the fact that
shooters that allow level saves are very rare, and tend to make said games
too easy.

* Wie sagt man "Einhaender?" (and other fun facts about the game's title) *

  First off, I'd like to clarify that I've purposely misspelled
"Einhaender" throughout this FAQ. Originally, I had it spelled correctly,
"a" umlaut and all. But that caused a lot of problems, since nothing but
the MS-DOS editor wanted to display it correctly. A common alternative to
umlauts is to put an "e" after the vowel (notice the "oe" in the Danke
schoen section). I elected not to spell Einhander this way throughout most
of the FAQ for the sake of search engines, because I'd imagine most people
who have little or no knowledge of German aren't going to enter
"Einhaender" into a search engine.
  That said, the narrator of the intro FMV mispronounces the name of the
game. He says it as if it truly were spelled "Einhander." However, those
little dots are there for a reason, and in this case they change the "ah"
sound (think British "can't") to a short e sound (like in "hen"). In other
words, it should be pronounced "Ine-hend-er".
  So, what exactly does "Einhaender" mean? There was some discussion
about this a few months ago on rec.games.video.sony, and basically the word
refers to a type of sword held with (get this) one hand. That would be
opposed to a zweihaender (think Siegfried from Soul Blade), which is a
sword held with (you'll never guess) two hands.
  Note that most of the above info is coming from some American wielding
a crappy German dictionary and repeating what he's read on the Internet, so
if any of the above is inaccurate, well, you're getting what you paid for.

  If you're reading the HTML version of this, all umlauts have been
restored, thanks to the magical ä tag, and its variants.

* The search for Free Mode... *

  As I mentioned in the Secret Bonus section, the original Japanese
version of Einhander contained a fourth difficulty option, called "Free".
I'm not sure what other differences the Free difficulty have from the
others, but what sets Free apart is the ability to stage select a level, if
you have gotten all three Secret Bonuses in that level. However, this
option is not available in the US version, or either you have to do
something in order to access it. (In the Japanese version, it was available
from the start.)
  Oddly enough though, it appears to have been disabled, not completely
removed, from the US version. If you put the Einhander CD in a CD-ROM drive
and look through some of the files (namely the BINPACK0.BIN file), you'll
find that references still exist to Free mode and the Stage Select option.

* Japan vs. US *

  Here's a list of differences between the Japanese and NA versions of
the game, as reported by "the guy". I can neither confirm nor deny any of
this.

  " Differences -

    - The Gallery is different; The Vulcan is no.1, and they wrote
      Vulcan differently...
    - The speed at which the weapons switch from the top to bottom
      positions are MUCH slower
    - Different ammo settings (Vulcan is 400 Cannon is a whopping 30,
      and the Wasp is a mind-blowing 60 on the Endymion 2, to name a
      few)
    - The Cannon can't be fired as rapidly when up close
    - Button and word changes ("Rest/Continue", "End/Continue",
      "Title/Quit"), and a rephrasing of the intermissions.

     And now for some more interesting things...

     Because of the rephrasing, I learned that the "Great War" was
     indeed World War III. And remembering in history class that the
     previous World Wars will soon be called the "German Wars," it would
     only follow that there would be some type of German thing going on,
     hence the name "EINHANDER."

     Weirder still, there are new pictures in the Gallery! They show
     pictures of the logos of the Unknown Fighters (with the names on top,
     hence the names "Selene" and "Sodom"), and individual characters of
     the pilots themselves! Names like "Myriem Cleve" and "Ralph
     Cunningham" - like the top scoring people in Hard mode! Whoa!!

     But what really SUCKS is that you can't choose the picture you
     want... you  automatically start off with the "Illustrations" picture,
     and pressing start will only have you exit. Damnation!! "

* Pointless uses of the Select button *

  Here are a few uses of the Select button that may or may not have been
mentioned in the manual, but are pretty useless anyway.

1) Don't like the multiplier bar? Don't wanna know your score? Just press
   select and it will all go away.
2) At the end of each level, a screen will pop up with your bonuses for
   that level. Pressing any button will make your bonuses tally faster,
   while hitting select will make the screen disappear altogether. You can
   sometimes also cut of the message from Hyperion with the Select button.
3) Use it to skip the credits when you beat the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Revisionen ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version Acht (27 September 1998)
        - Rewrote intro, since the CSOTN FAQ has, in fact, been written and
          released.
        - Added a few more translations (hopefully, correct ones) to the
          Know Thine Enemies section.
        - Added info about boss timeouts to the Boss Tactics section.
        - Just when we thought we knew how to get the Schabe...
        - The usual assortment of added notes and minor corrections.

Version Neun (24 January 1998)
        - "Audio Info" section added!
        - Nifty German chapter titles added.
        - I've misspelled "Astraea" a huge number of times throughout this
          FAQ. That's been corrected.
        - HTML cock-ups fixed in the HTML version.
        - Some screw-ups were fixed since the last text version (many were
          already corrected in the HTML Version Acht.)
        - Some false rumours about the Schabe and the Selene have been
          removed.
        - Differences between the Japanese and NA versions of the game
          added to the "Miscellaneous Junk" section.
        - Other little things added here and there. More screw-ups,
          probably. :)
        - From now on, the Einhander FAQ will have a static filename at my
          FTP site. That means that
          ftp://members.aol.com/fnlfanatic/arcanelore/einfaq.txt will
          always link to the latest version of this FAQ, without worrying
          about what the latest version number is.

Version Zehn (16 May 1999)
        - It's been exactly one year to the day since I bought Einh„nder.
          Time flies...
        - "Say What?" (Translations!) section added.
        - Added lyrics to "Shudder".
        - A minor addition to the Boss Tactics section.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Danke Schoen! :::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  Thanks go out to the following people/places (in alphabetical order):

Eric Bickle (psx0001@aol.com)
        - Eric's FAQ taught me where the Secret Bonuses and secret Gunpods
          are, among a few other things.
Chase
        - Providing some of the German phrases used in the game, along with
          translations.
Chris Cates
        - More insight on acquiring Die Schabe
Firestarter
	- Some German info.
Gamewinners
        - Where I found the "15 Secret Bonus to get Schabe" theory, and
          the Level 3 Boss Homing Missile trick (see Boss Tactics).
the guy
        - List of differences between the Japanese and NA versions, and
          some other tips.
Marcus Heuser
        - Gave me some more German chapter titles.
Robert Little
	- Gave me a more complete list of Gallery pictures and some more 
	  boss names.
Mark Maestas
        - Info about Free mode in the Japanese version.
Megas of Vecanti
        - Partially transcribed the lyrics to "Shudder".
Daniel E. Miller
        - Info about some of the oddly named enemies.
Nick
        - Info about the Subtotal "bug".
Mike Powers
        - Info about some of the oddly named enemies.
Fred M. Sloniker
	- For information on the Astrea and many nits picked. :)
Squaresoft
	- Some of the boss names.
        - I understand that they (or their parent company in Japan) may
          have had a role in the production of this game. :)
Wilson Tam
	- Info about the Subtotal "bug" and Boss Timeout info.
Richard Uyeyama
	- Various strategies for getting Secret Bonuses.
Nick Zitzmann
        - Reported that you can, in fact, get the Schabe with the Astraea.
          He also pointed out a misspelling or seven. :)

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