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Eagle Shooting Heroes, The - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Eagle Shooting Heroes, The - Strategy Guide (Page 01).

------------------------------------------------
THE EAGLE SHOOTING HEROES
Walkthrough/FAQ ver 3.21 (Complete) Edited Final Version
------------------------------------------------



(also known as 'She Diao Ying Xiong Zhuan' in Chinese and Shachou Eiyuu Den 
in Japanese)

Only for the Playstation console
Avail. WINTER 2000

This file is in .txt format, suggested programs to use include Notepad, 
Wordpad, MS Word or your usual web browser.




Revision History
-----------------------

28 Dec 2000     1st created, walkthru up to end of Chapter 1.
29 Dec 2000     Amended mix-up with NeiGong and QingGong
                Amended Menu call-up button to SQUARE
                (thanks to Lam Waileong )
                Did some formatting and spelling changes.
                Corrected Japanese Game Name
                Added to 'Comparions' section.
                Added Chapter 2.
                Introduced Boss and Minigame locations.
30 Dec 2000     Completed Chapter 3.
                Created Chapter 4.
New Year's Eve  Finished till Chapter 6
                Added some observations throughout.
01 Jan 2001     Finished it across the New Year with some finishing touches.
29 Jan 2001     Some add-ons.
03 Feb 2001     Final Editing
04 Jul 2001     Erroneous Minigame solution corrected

By this time the game is getting old, my interest shifts to other RPGS such 
as FF9 and Persona 2: Eternal Punishment, so this will be my last and final 
version. Apologies, but if you still have problems, do drop me a mail and I 
will try my best to help you (if I still remember stuff from the game, heh).



++++++++
********
Contents
********
++++++++


1   INTRODUCTION

1.1 Overview

1.2 Comparisons

1.3 Why this thru/FAQ


2   GETTING STARTED

2.1 Game Layout

2.2 Gameplay

    2.2.1 Controls

    2.2.2 In-Game Menu

2.3 Character Status

2.4 Items

    2.4.1 More on Curative Items

2.5 Special Skills

2.6 Battle techniques

2.7 Battle System


3   WALKTHROUGH

Chapter I

Chapter II

Chapter III

Chapter IV

Chapter V

Chapter VI

Chapter VII

Chapter VIII

Chapter IX


4 Additional Information

    4.1 Sidequests

    4.2 Movelist

    4.3 Gameshark Codes


5 AFTERWORDS




++++++++++++++
**************
1 INTRODUCTION
**************
++++++++++++++


1.1 Overview

Eagle Shooting Hero is the 1st ever all-Chinese PSX game (Not referring to 
Kanji Japanese games) developed by the good people of SCEI ie Sony. I was 
surprised that a Chinese PS game would appear on the market, let alone a 
Chinese PS RPG. Anyway I'm glad this game was released, cuz its such a 
different experiece, and really fun too.

The game is based on Jin Yong's novel series with the same title, which of 
course, is most familiar with so many Chinese-literate individuals.

Do note that I did bad rough translations throughout.

1.2 Comparisons

It can be termed as a 'new school RPG' with all the FMVs and 3D 
environments. It has a great storyline and damn unique characters. I mean, 
what did u expect, it came straight out from a novel. Compared to FF8/9 or 
Chrono Cross, the dungeons and backgrounds are pretty bland, and the camera 
angle in towns suck. The other problem with this game is that your next 
objective may not be too clear, althogh you have the general idea on what to 
do. For example, you would never guess that you need to go to the tavern to 
trigger an event, which had no prior mention. You really have to wander 
around the area to try your luck.
However, the gameplay is pretty ok for an RPG of today's standards. What is 
great about this game is its theme, story and characters.


1.3 Why this thru/FAQ

Well... there aint too many walkthrus/FAQs for this game at the moment, I 
was really a bit frustrated to find so little information on this game to 
help me out... and also I thought perhaps I could share with fellow gamers 
what I gathered from the game.

I would like to say that it can be puzzling at times during the game when 
you just don't know what to do next, since sometimes there isn't any clue 
given at all. I hope the 'thru will help.

PLEASE NOTE THAT IF YOU DON'T UNDERSTAND CHINESE, YOU STILL WON'T BE ABLE TO 
ENJOY THE GAME WITH THIS FAQ.


+++++++++++++++++
*****************
2 GETTING STARTED
*****************
+++++++++++++++++


2.1 Game Layout

The game is linear, and you follow an FFT kind of track. You progress on 
from one location, do your stuff there, complete it, and move on to the next 
area.
Within one location is probably made up of:

a. A town

b. A dungeon, or a few dungeons

The town probably is made up of:

Pawnshop:  You can trade, buy weapons, Skill scrolls, and sell unwanted 
items
NOTE that the Pawnshop offers better buying and selling prices of herbs 
compared to the Medical Hall.

Medical Hall: where you can buy and sell recovery herbs
Doesn't deal with any other items.

Inn: for saving and resting

A tavern: for some information gathering

Key character homes/buildings

Civilian homes

Other structures like a whorehouse or gambling den

Scattered treasure chests

and perhaps a dock.

The dungeon is your usual treasure chests, branching roads and 
random-appearing foes and a boss at the end.

2.2 Gameplay

2.2.1 Controls

The controls are not very different from most PS RPGs, but the button layout 
is of Japanese style ie

CIRCLE to select/confirm
X      to cancel, hold to run
SQUARE to bring up the in-game menu
L1     change character
L2/R2  rotate camera.
Note that you can rotate the camera only sometimes, and this can be quite 
irritating.

Analog joysticks can also be used for walking/running, and vibration is 
supported.

2.2.2 In-game Menu

In order:

STATUS: Check each chaacter's stats, including equipped special skills
ITEM: You can look at your inventory and use the herbs. Press L1/R1 to 
switch screens.
TECHNIQUES: You can view the characters' learnt techniques.
SKILLS: You can view the characters' learnt special skills, as well as equip 
them.
OPTIONS:
        Sound
        EFX Vol
        BGM Vol
        Speech Vol
        Background color
        Text Speed
        Auto-progress (text will scroll automatically after a while)
        Vibration


2.3 Character Status

Much like the usual RPGs, you are in control of GuoJing, the protagonist. 
And he has various stats.

RED: WaiGong (Physical Strength) :  Your Hit Points

YELLOW: NeiGong  (Inner Strength): In China, this is something like internal
energy drawn from your body. A physically inferior person may be very strong 
in NeiGong. Treat like Magic Points. Eh... something like that...

BLUE: QingGong (Skill of light-footedness?!): In such 'medieval China' 
novels, martial arts exponents commonly possess this skill which allows them 
to scale mountains, climb walls and float over enemies. Treat as another MP 
gauge.

These 3 stats may be recovered by resting or using herbs.

In the Eagle-Shooting Heroes world, there are 3 kinds of attacks represented 
by the 3 colors RED BLUE and YELLOW, as opposed to the Physical and Magical 
attacks in most Japanese RPGs.

Each character also have these stats (roughly translated):

ATTACK     determines damaging power

DEFENCE    determines how much damage inflicted upon character

EXPERIENCE the usual

LEVEL      the usual

HEROISM    I suppose the more points you rack up here, the more heroic you 
are... can anyone tell me the use of this? Only GuoJing has this stat.

There is no Accuracy/Evade stat though.

There is also a special skill element in the game, only those currently 
equipped will show on the status screen.

2.4 Items

There are 4 categories of items in the game.
Press Square to call up the menu, choose the item menu and then press L1/R1 
to toggle.

Curative Items: heal up WaiGong, Qi Gong, QingGong and cure poisoning with 
these items. Can be used anytime in the game.

Stat Boost Items: When used, they either increase WaiGong/NeiGong/QingGong 
permanently in various quantities. An example would be the Dragon Bone. Use 
them as soon as you receive them to power-up as well as to empty your 
inventory.

Weapons: Swords, Metal fans etc. unusable, but they do have one use in the 
game :) (mentioned later)

Special Skill Scrolls: see 2.5, may be used outside battle.

Important items: such as LingZhi, white condors... items neccessary for 
developemt of plot. Unusable.


2.4.1 More on Curative Items

There are 5 classes of curative items.

a) those that replenish WaiGong in steps of 25, 50 and RecoverAll.

b) those that replenish NeiGong in steps of 25, 50 and RecoverAll.

c) those that replenish QingGong in steps of 25, 50 and RecoverAll.

d) antidote to poisoning

e) those that replenish multiple stats and cure poisoning as well.

They are easy to figure out!



2.5 Special Skills

Your character is able to learn Special Skills which activate randomly 
during battle.
Think Front Mission 3.
eg if u have the Strong Attack skill equipped, it may activate at a 
probability which increases your attack and defence for one turn. Yea, 
something like Ryogo's ROFLUP in FM3.
Other skills give you the ability to overcome poison, fake death etc etc or 
even cause yourself to fall asleep!

How to learn Special skills?

You gotta acquire skill scrolls which give you the skill once used.
You can get them from chests, the shop, or by theft.

You can learn a whole list of skills, but you can only equip 4 at a time.

Once equipped and used, the skills will increase in level which means that 
it becomes more effective as time goes by.


2.6 Battle Techniques

Different characters can learn different battle techniques, or 'kung fu' 
techniques as the plot progresses.
Unlike most RPGs where there is only the 'Attack' command, you choose which 
technique to use. However, there is no Magic option. Anyway, more of this 
later.

The techniques are categorised into the 3 color classes.

RED: Physical attack. The sort of basic attack with no frills. NO cost.

YELLOW: Inner Strength attack. Will incur a cost of NeiGong points.

BLUE: Light-footed attack. Will incur a cost of QingGong points.

There is a GREEN technique class which is actually curative techniques. It 
is similar to using an item, but it depletes NeiGong / QingGong rather than 
an item stock.

I WILL BE USING AN ABBREVIATED FORM OF R, Y AND B RESPECTIVELY IN THE 
WALKTHROUGH.

Each technique is marked by a corresponding colored icon.
Each technique has a few stats as well:

ATTACK: add that to your basic character attack stat to get the total attack 
when using that technique

DEFENCE: add that to your basic character defence stat to get the total 
defence when using that technique

COST: every use will incur this number of points dedcuted from your NeiGong 
or QingGong, depending on the class of technique it belongs to. If you don't 
have enough to meet the cost, YOU CAN STILL CHOOSE TO USE THE TECHNIQUE, but 
it will surely fail. Also, if going against multiple foes, you may use the 
technique more than once, so if you don't meet the multiplied cost, you will 
cease unleashing the move halfway. So keep track of your stats!

REQUIREMENT: Some techniques require some conditions to be met before being 
used. Such as for the QingGong Fan attack which obviously requires a fan, or 
the Twin Sword attack which requires GuoJing with his Yue Nu sword and 
HuangRong with her Er Mei sword.

EFFECTS: Some have special effects, such as numbness which is inflicted 
randomly by GuoJing's Fan attack, or a STEAL effect.

LEVEL: Each battle technique levels up with use and thus become more 
powerful as the game progresses.


Personal observations so far:

I have realised that there is some sort of priority amongst the 3 classes.

YELLOW dominates RED: GuoJing's arrow attack hits the enemy using a Red 
attack with the enemy unable to close in with his fists.
RED beats BLUE: opponent using Blue attack tries to jump in only to be 
countered by physical blows.
BLUE overwhelms YELLOW: opponent using Yellow technique is shown unleashing 
move, but is interrupted by the Blue attack.

In other words Y>R>B

Something like paper rock scissors! But can some1 confirm this?


However,

RED vs RED: There will be an exchange of blows. The no. of hits by each 
character varies (randomly?).

YELLOW vs YELLOW: the stronger YELLOW move will dominate and hit the 
opponent before he unleashes his own move.

BLUE vs BLUE: A melee in the air with both characters using Light-footedness 
moves. Both will get damaged, depending on the power of each character's 
technique.

USE of ITEM (or USE OF GREEN TECHNIQUE) vs ANY ATTACK: the item-user will 
use it first, then the attacker will hit him with 100% chance of success. 
Therefore you gotta consider that if the attack will do more damage than 
what the herb recovers, you should think twice.

Please refer to Section 4.2 for the movelists of GuoJing and HuangRong.


2.7 Battle System

Random encounters occur in dungeons, and battle is turn-based.

Before each turn, you get to choose what to do for EACH character in your 
party. Press Up/Down to scroll.

You can (in order shown in the menu):

Choose technique: pick the technique you want to use, if u decide not to use 
an item. Note that the chosen technique will be used for the whole of the 
round. If you cannot use the technique anymore halfway (say your NeiGong is 
depleted for example, then you will stop using the technique.)

Use item: choose item to be used by character when sparring starts. Note 
that each character may use the item on any ally character

Check statistics: bring up status screen

Confirm: begin sparring!

Change position: there r 3 positions: TOP MIDDLE BOTTOM

Run: there is no random escape rate, you can either escape the battle, or 
not.

Personal observation: For battle positions, I can only guess that if you 
choose TOP, you are most damaging to the enemy on the top row and receive 
the least damage from him and likewise for MIDDLE and BOTTOM. Can any1 
verify this?
Anyway changing poistion will define the order of battle, if the enemy has 
no one facing him directly then he will attack last. You can use this 
command to your advantage if you know what the enemy is going to do next.


Question: How is the order of attack determined? How is the number of 
strikes by each character determined? Cuz it sure varies.

After you pick confirm, the characters will take turns sparring and damage 
will be dealt to each other. The number of sparring will be determined by 
the size of the larger group (ally or enemy). You cannot inflict any damage 
if using an item, but the item is effected before the enemy comes into 
contact with the user. (There is no animation for item usage, although 
sometimes a green field will be shown to indicate this action.)

Of course you die if your WaiGong reaches 0, but there are no Phoenix Downs 
or whatever in the game!

Don't worry, dead characters still get experiece points.

During battle, your stats are shown as colored bars:

WaiGong: Red
NeiGong: Yellow
QingGong: Blue
Attack (total of character's attack and technique's attack figures): Pink
Defence (total of character's defence and technique's defence figures): 
Green

"You can tell to a certain extent on what kind of moves your opponent has. 
Their abilities bars will show it. You can plan your moves to a certain 
extent."
'ShiroKage', www.gamefaqs.com message board

Any temporary change to these stats during that particular round will be 
indicated by a change in length of the respective bars.


+++++++++++++
*************
3 WALKTHROUGH
*************
+++++++++++++


The background is that China is sort of divided into 3 powers: The Mongols 
to the North, the Songs to the South and the notorious Jin in the middle. 
The currency is the Chinese LIANG, not gold or gil or zenny or dollars.

Note: You can save only at save points and inns.

I have highlighted the dungeon locations in the 'thru for easy reference.
I have also indicated where bosses and minigames will be encountered.

The point of this 'thru is to help players through the plot as sometimes its 
hard to know what to do next, and it doesn't dabble too much in the plot and 
thus is not too much of a spoiler :)

Clue: You know that you have done the correct thing if the characters have 
digitised speech, because then they are part of the plot.


*****************************
CHAPTER I : Mongolian Village
*****************************

VILLAGE
*******

The scene starts with the Blind Guy who had been searching for GuoJing (you) 
and stops to find a ravaged village. He is Jiang Nan Qi Guai (7th weirdo 
from Jiang Nan. Jiang Nan is somewhere in China)

The scene changes to where GuoJing and ChiLeDu (mongolian guy who is 
obviously jealous of you and takes you as a rival) are alerted by whiney 
Mongolian girl HuaZhen of an invasion of the village by Jin soldiers. You 
rush back. Kill one of the soldiers.

BOSS: Jin Soldier

CAVE
*****

Then your mom tells you that a family heirloom dagger had been stolen. You 
must get it back. ChiLeDu will join you. Walk out of the village to the 
prairie, go straight to see 4 cave openings. The 2nd and 4th contain trasure 
chests. The 3rd is linked to the 1st. Just go into the 1st one on the left.

You may be confronted by Jin soldiers on the way. Finish them with RED 
attacks and use herbs if necessary.

Don't bother venturing too far deep into the caves as the soldiers get too 
hard to kill.

BOSS: Jin Soldier Mob

The next battle is one you cannot win. ChiLeDu will chicken out and a single 
158 dmg hit finishes you off. The Blindguy saves you.

Go back to the village, talk to your mom, sleep and save. SAVE POINTS are 
depicted by YIN YANG SYMBOLS in the game (The white tent at the back) Then 
return to the cave entrance to meet the Blindguy. He teaches you a RED Sword 
Technique. Go into the 1st opening again for your quest up the 4 storeyed 
cavern to kill MeiChaoFeng, some psycho bitch.
The enemies get tougher as you go deeper and there are a few items here and 
there, but nothing too important to collect. Just wander your way around and 
head up the stairs you see.

BOSS: MeiChaoFeng

On the 4th storey u meet the boss MeiChaoFeng. Looks like the Blindguy has a 
grudge with her. GuoJing would probably die with a few swipes of her claws. 
(Don't worry GuoJing still gets EXP) She has 150 WaiGong and uses her YELLOW 
Jiu YIn Bai Gu Zhao technique a lot. So use the BLUE Fan technique to 
counter that, then since it has a stunning effect, when she is frozen use 
your more damaging Sword attack or better yet steal a scroll from her if you 
want. Use herbs when necessary. You may LOSE if you are not careful here.

After that, note that you cannot go through the Skull Door and make your way 
back to the village.
Save/Rest, then proceed to the brown hut at the back, next to your home, to 
learn the Stealing Fists (coined this translation myself, literal 
translation would be Empty Incredible Hands technique?!)technique from your 
new blind master. Then he asks you to learn archery.

At this point you may want to restock on some herbs and buy some scrolls. 
The 300 liang one is useful, the rest seems useless... well I haven't 
discovered their use yet. Their effects seem negative.

THE MERCHANT SELLS A WEAPON KNOWN AS QINGTONGJIAN (Green Copper Sword). Buy 
it. You will need it in Chapter VII. There are also some other points in the 
game where you can get it, but better be safe than sorry?

Buy also a bow and arrow for your archery lesson later on.

FOREST
*******

Anyway, u need to learn archery. Did you buy the bow and arrow? There is a 
path from within the village that leads you to a man in the forest. He will 
teach you by telling you to kill 20 leopards. (Greenpeace!!)

Minigame: Shoot Leopards!

Then talk to HuaZhen in the Red Tent of the village.

CLIFF
*****

Go to the Cliff. Its on the right side of the prairie. Go all the way up and 
shoot down a black condor to save the white ones. Geez... this game is cruel 
man... Then Ma Yu a priest of the Quan Zhen sect teaches you basic QingGong 
and you are able to collect the White condors and a LingZhi in the chest.
Go back to the village.

PS: Here you might find some difficulty in jumping down the cliff from the 
top due to the poor design of the game. There is a particular spot somewhere 
where you have to press the ACTION button. I stumbled here too.
Thanks to Game Master playstationmaster7@hotmail.com for reminding me.

Go to HuaZhen's red tent again to confirm her absence and return to your 
master's tent for a meeting and to learn the Fan technique. But you don't 
have a fan.

PRAIRIE
*******

Go back to the prairie AGAIN to find the village chief. Give him the LingZhi 
for his Metal Fan.

CAVE
*****

Make your way to where MeiChaoFeng was. You are strong enough to do so 
alone, and can consider swiping a few herbs from the Jin soldiers. Enter the 
Skull Door and fight HuangHeSiGui the fat ass.
Note that you must have learnt the PanGuanShuangBi QingGong skill (the fan 
skill) and possess the metal fan as well to unlock the Skull Door.
Thanks again to Game Master playstationmaster7@hotmail.com for this point.

BOSS: HuangHeSiGui

Consider using the Fan attack to counter his special moves.
After winning, activate the lever to get out to the prairie and the village.

Talk to HuaZhen, then your master the BlindGuy and then the merchant and his 
horse in that order. You need a horse...

PRAIRIE
*******

Go outside, talk to the stupid kid, and grab the Red Horse.

Minigame: Tame the Red Horse

A minigame starts where you have to steer the horse using either LEFT or UP 
keys. Jump if you see obstacles but don't jump too early.

After that, with a horse, you are ready to leave Mongolia.

Grab the letter in the Blindguy's hut, show it to your mother, and that's 
the end of chapter I.



*************************************
CHAPTER II: Yan Jing and the Marriage
*************************************

You enter the Zhang family area.
Talk to the green guy near the entrance and then go to the tavern for an 
encounter, then the blind fortune teller by the street (Darn din know he was 
blind at 1st). Next talk to HuangRong in the tavern. Then talk to this guy 
nearby who knows about XiaoCui the missing girl from the previous town, then 
head to the forest.

FOREST
******

Nothing too hard around here, some bandits around.
There's a fork to the right that leads to a dead end. Ignore it.

BOSS: PengLianHu

But then you meet Bridge troll-wannabe, PengLianHu. I shall not elaborate 
too much here as he is easy to beat. He uses RED and YELLOW attacks so you 
may have to predict his moves a little.

BOSS: WanYan Kang

The forest ends at Yan Jing town. On the EAST portion, there will be a 
tournament which GuoJing interferes and GETS DEFEATED. You meet WangChuYi 
who asks you to meet him in the forest.

FOREST
******

A scene occurs at the bridge. Then return to EAST YanJing.
Note that there are 2 inns in YanJing, one is much bigger and costlier.
Go to the cheapo one immediately to the side of the city entrance and go to 
SLEEP.
Anyway u wake up to find WangChuYi poisoned after a visit to 
WangYanHongLie's mansion and you need to help him buy some herbs. So go to 
the herbal store in the WEST part of the city.

(By now you would have realised that it is difficult to navigate around 
YanJing cuz you can't really see where you are going. I just hope you can 
sort of get used to it.)

There is a whorehouse upstairs and a gambling den where you can play some 
kind of minigame which can double your bet. Yep, really realistic, you can 
even play the ancient game of Da Xiao.

Anyway talk to the herbalist to find that what you need is out of stock. 
Return to the inn, and read the letter in which HuangRong asks you to return 
to the forest. Again.... sigh.

FOREST
******

You meet HuangRong who decides to join you and take a trip to WanYan 
HongLie's mansion on the EASTERN part of the city.

Go straight up the path to the large building, use QingGong to enter, then 
wander around to collect stuff from the chests, then peep into the old house 
on the left.
After that, peep into the main red building.
Then, HuangRong will spy on the mistress while you should go to the Drug Hut 
to the right to recover the herbs.

DRUG HUT
********

Search around the sides to get 3 of the 4 herbs. Then search the cauldron, 
take a fall and fight a giant snake.

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