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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter D » Deception 3: Dark Delusion - Strategy Guide (Page 11)

Deception 3: Dark Delusion - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for Deception 3: Dark Delusion - Strategy Guide (Page 11).

  CLASS NAME : KNIGHT
  Special Ability : None
  Characters : Garcia, Bradley, Stanford, Mildred, Maclean, Vincent. 
  Description : They are tougher with Chapters. Some of them can prevent 
Wall Traps. But generally, most of them are not dangerous. Stay away 
from them and use combos to finish them. It's better if you combine with 
Room Devices.

  CLASS NAME : LADY GUARD
  Special Ability : None
  Description : There's just a lady guard in this game : Cecilia. She
can leap to the front of enemy and then attacks in a sudden with
tremendous speed. She can poison enemies too. Throwing arrows is also 
one of her best skill. I think she is a regular enemy. It's not easy to 
lure her with common tactics, but very easy to attack her when she is 
throwing arrows to you (because then she just stands in a position, 
except you run away from that room or attack her.)

  CLASS NAME : MAGNETMAN
  Special Ability : Approaches by leaping down stairs.
                    Magnet-immune.
  Characters : Dorgey, Baldwin, Piruzen. 
  Description : They often fly instead of go on foot. Just like the
sages, they can avoid hanging floor traps. But you can use Bear Trap to
block them as usual. They can't attack in far distance, but can use
magnet spell to touch you. Stay away from them and kill them as soon as
you can, before they can magnetize you.

  CLASS NAME : MASTER 
  Special Ability : None
  Characters : Phalangist
  Description : Big and rather strong. Attacks with a big blade, he's 
not a dangerous enemy. 

  CLASS NAME : MERCENARY
  Special Ability : None
  Characters : Zeon, Grayhawk, Siva. 
  Description : They are big and have high HP. All the other stats are
regular, not so strong or weak. Because of having no special ability,
mercenaries are still not dangerous enemies that you can still lure them 
into your traps and hit, or avoid their strikes.

  CLASS NAME : MINER
  Special Ability : Immune to blast, flash and fire. 
                    Self-destructs. 
  Characters : Dustin, Ruin, Varjes
  Description : They are almost the same as the Bombers. Use common hits 
to fight them. 

  CLASS NAME : NINJA
  Special Ability : Approaches by leaping down stairs.
  Characters : Gemini, Karma, Spiral. 
  Description : They are almost like the Amazoness, but faster and
stronger. But anyway, their low HP is a very limited characteristic. Let 
them chase you and then kill them with your traps. They can leap too.

  CLASS NAME : QUEEN
  Special Ability : Recoups
                    Unaffected by anger and summon ring.
  Description : That's Margareta. She is one of the most intelligent and 
dangerous enemy. She can teleport to any places and easily avoid your 
floor traps. Find all the ways to attack her in a sudden that she
wouldn't alert. Never let her shoot a beam on you or you'll be shot
until you die. Great and continuous combos are useful with. That means
you must prepare an elaborate tactic including your traps and Room
Devices. Or you can use my simple trick which I mention in "My skills".

  CLASS NAME : RANGER
  Special Ability : None
  Characters : Liza, Anise
  Description : They have no special abilities besides attacking in very 
far distance. Just abuse their passive action to kill them by simple 
traps.

  CLASS NAME : SAGE
  Special Ability : Warps
                    Immune to magnet and summon ring.
  Characters : Vergilius, Elisuon, Godfried. 
  Description : Summon ring and magnet walls don't affect them. Floor
traps (hanging) can't catch them frequently because they often fly, not
go on foot. They can cast groups of lasers in far distance that cause a
huge damage on you. With this sort of enemies, you run fast and and use
Arrow Slit to attack them soon when they just move in the same row.
Sages rarely move because they can use magic that doesn't need direct
action.

  CLASS NAME : SHADOW
  Special Ability : Numbs enemy by attacking his shadow.
  Characters : Shubaltz, Weiss. 
  Description : Do you see his special ability ? So now the best way is
killing him as soon as possible. His greatest weakness is the low HP.
Just one strong trap of yours can get him off. But be careful, he is
very fast and chases you during battle. Don't let him touch you because
it would be hard to avoid.

  CLASS NAME : SLASHER
  Special Ability : Recoups.
                    Immune to electric shock.
                    Activate traps.
  Description : Scorpio, Prime Minister Edgar, Lavaan, Wilhelm 
  Description : The ordinary slashers who are the same as Elites don't
have special abilities. Just the higher ones such as Lavaan or Prime
Minister Edgar can have them. They use swords and attack dangerously.
Try to stay away from them and use correct combos to kill them
continuously because they can recoup. Attack until they run out of HP.

  CLASS NAME : SOLDIER
  Special Ability : None
  Characters : Jade, Wolf, Sirado, Raven, Rutger, Albatross.
  Description : The same as Knight's.

  CLASS NAME : SORCERER
  Special Ability : Immune to electric shock.
  Characters : Osborne, Garius, Balboa, Rudolphus
  Description : They often use electricity to attack in long range. You
have to stay away from them in any situation. But their weakness is that 
they're slow and rarely move here or there. You can easily lure them 
into traps or Room Devices to finish them up.

  CLASS NAME : SWORDMAN
  Special Ability : Immune to anger and summon ring. 
  Characters : Ortega, Amon 
  Description : They can attack quickly with long-ranged sword and high 
speed. But they are not wise enough to avoid your tactics. You can refer 
these tactics in "My Skills". 

  CLASS NAME : THIEF
  Special Ability : None
  Characters : Gina, Garnet, Rebecca, Vanessa 
  Description : They are very fast in moving and attacking. But they can 
be easily lured into large limited traps such as Arrow Slit or
Pendulums. Their low HP is also one of their weaknesses.

  CLASS NAME : TITAN
  Special Ability : Cause earthquake with weapon.
  Characters : Barbarossa, Gordius, Duigal, Garbaldi
  Description : The same as Giga-arm.

  CLASS NAME : TORTURER
  Special Ability : None
  Characters : Gordon, Balboa, Zardos
  Description : This might be the weakest class of enemies, I think.
Most of their stats are low and vulgar. They have no special abilities
that make them be easy enemies to kill.

  CLASS NAME : VILAGEMAN & VILLAGEGAL 
  Special Ability : None
  Characters : Hans, Ellena, Gustaf, Joseph. 
  Description : Nothing special, just like the Soldiers. They are not 
strong enemies. 

  CLASS NAME : WHITEMAGIC
  Special Ability : Recoups.
                    Energizes ally.
                    Cold-immune.
  Characters : Resphena, Althea, Antinora, Lamia, Siesta. 
  Description : I call them "The Goddess of Healing". They would heal
their comrades once they are damaged. That's the reason why you must
find all the way to kill them first of all. They do nothing on you in
very far distance, but become very dangerous in short one. Once you are
frozen by them, their comrades who are attackers will end you then. Keep 
a safe distance from the Whitemagic and place traps to kill them when 
they still don't change the position.


***********************************************************************

 19/ M Y  S K I L L S

***********************************************************************

  This is my last part near "Special Thanks". Now the author of this
guide will share his experience to beat this game. Maybe I (that author) 
am still rather new to this game ( I have just played it for nearly 3 
months), but I will try to give you my best tactics to defeat the 
enemies. 
  The tactics are illustrated specific and I think you might understand 
them. These are jusy my experience and you can alter it or create your 
own. If you have new combos or some ideas about mine, feel free to email 
me. 
  I divide into two parts : Tricks and Combos. Most of these skills are 
all used in battle and done successfully. The damage noted in is the 
standard in Training mode.  

~~~~~~~~~~~~~~~\
    TRICKS      \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  The trap affecting or not alsp depends on the enemies' characteristics 
and what they immune to. Please understand it yourself when seeing the 
"Enemies" section in Walkthroughs.
  NOTES : Optional traps are the traps that are not very necessary in
the tactic. You can have it or not in the execution.

  1. LURING ENEMY TO ARROW SLIT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Place : Everywhere
     Needed traps : Arrow Traps + Charge Ring
     Enemies : Every class
     Execution : You put the Arrow Slit on a wall side that can take a
long way off the other wall. Then you run along the arrow way, letting
the enemy chase you behind. Arrow Slit can charge very fast. Once you
touch the wall, jump aside a little and activate it. The enemy chasing
you on the way usually doesn't avoid promptly and then gets the hit.
    Example Illustration :

                  !-W----------------------!
                  !                        !
                  !                        !
                  ! R                      !
                  !                        !
                  !                        !
                  !                        !
                  ! E                      !
                  !                        !
                  !                        !
                  !                        !
                  !------------------------!

   W : Arrow Traps
   R : Reina
   E : Enemy


  2. LURING ENEMY TO FLOOR TRAP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Place : Everywhere
     Needed Traps : Any floor traps
     Enemies : Every class
     Execution : Run around, letting the enemy chasing behind. When it
finishes charging, step on the trap on the way. Check your enemy's
current position in Camp Mode. Until you pass the trap your enemy comes, 
activate the trap.
     Example Illustration :

   !------------------------!
   !                        !
   !                        !
   !   <- R   F  <-E        !
   !                        !
   !                        !
   !                        !
   !                        !
   !                        !
   !                        !
   !                        !
   !------------------------!

  F : Floor Trap
  R : Reina
  E : Enemy
  <- : The way you run


   3. LURING ENEMY TO CEILING TRAPS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Place : Everywhere
      Needed : Any Ceiling Traps
      Enemies : Close-attack and weak Enemies
      Execution : To lure enemies to a Ceiling Trap is a bit hard,
because Ceiling Traps are often big and slower than most enemies are.
  Rock Trap : stand in the Trap position. Then sacrifice some of the HP
to let your enemy comes to charge. When he doesn't pay attention to the
trap while hitting you, activate it immediately.
  Pendulum : Let your character rotate to the same direction of the
Pendulum. When enemy is coming close, you run out of the trap and
activate the trap at once. You'll be alright if you have got out the
field.
  Vase : Like Rock Trap.
  But generally, all Ceiling Traps, even Vase, are very powerful if use
in combos. That's the best way to abuse them.

  Example : Rock and Vase Traps :

                  !------------------------!
                  !                        !
                  !                        !
                  !                        !
                  !        R=C             !
                  !                        !
                  !         E              !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !------------------------!

  R=C : Reina stands in the same position of the trap.
   Letting the enemy hit you some hits. The attacks will push you a few
until...

                  !------------------------!
                  !                        !
                  !                        !
                  !          R             !
                  !         C=E            !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !------------------------!

  It's time for you to activate trap.

  * Pendulum Trap :

                  !------------------------!
                  !                        !
                  !                        !
                  !         R              !
                  !         P              !
                  !                        !
                  !         E              !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !------------------------!

  Remember : THE PENDULUM MUST SWING TOWARDS REINA'S DIRECTION
  Wait for your enemy to come near, running straight to keep him in
charge...

                  !------------------------!
                  !                        !
                  !         R              !
                  !                        !
                  !         P              !
                  !         E              !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !                        !
                  !------------------------!

  Activate Trap !!!


 4. SIMPLE TRICK TO BEAT UP THE HELLKNIGHTS WITHOUT LOSING HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Place : Any rooms with large space and complex devices. Examples :
Machine Room or Coliseum in Castle Hades.
    Needed Traps : Claw Trap + Optional Charge Ring
                   Slave Hammer + Damage Ring or Charge Ring
                   Any Arrow Traps (Optional)
    Enemy : Hellknights and some other types
    Execution : Maybe there are various ways to kill these big guys
without losing HP. But in any situation, you must stay away from him.
His warping can touch you just in a moment. So it's better for you to
fight him in a room with complex systems of Devices because it's hard
for him to warp randomly. This trick can be used not only for
Hellknights, but any enemies as well. It's just a part of "greeting
before enemies coming" I often mention. The most important trap here for 
Hellknight is the Slave Hammer. It will always keep you away from the 
enemy if you charge and activate it in time. That's the reason why I 
suggest you choose Charge Ring to shorten the time. Greet him before he 
comes.

 a) First, try to run far away from the Hellknight and find a complex
room.
 b) While he is coming, you place all the traps needed in the room and
try to finish charging them like this below example illustration. Then
you stand on the way where the enemy would come straight the field. This 
step just makes your enemy be in your trap limitation :

                  !------------------D-------!
                  !                 F=E      !
                  !                  S       !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                   R      !
                  !------------------W-------!

  D : Door - Of course you must be sure that the enemy would come in by
this door to place traps in right positions.
  F : Claw Trap
  S : Slave Hammer
  R : Reina
  W : Arrow traps

  c) When he is coming, he will step on the Claw. Block him with it.
While he is being blocked, shoot an arrow to make more damage. Then
activate the Slave Hammer to push him out of the room. It will take him
a time to come in. During that time, your trap can be charged fast
enough with the Charge Ring. Then continue to do that until he's dead.
If you do in time, he can never touch you.

  You see that all the traps and characters must be in the same way. You 
standing in charge is to lure your enemy to be in charge with you. When 
you activate, just move aside a little and begin in time before the 
enemy could get out.

  UNFORESEEN EXCEPTION : What will happen if the Slave Hammer isn't
charged yet while the Hellknight is being blocked ? Yeah, this situation 
requires your very precise action to make him be in charge again. After 
getting out of the Claw, the Hellknight will temporarily lose 
consciousness for a while. Use that time to continue charging the Slave 
Hammer. When he prepares to get up, activate it soon. If you do well, 
the Hellknight doesn't prompt to avoid, is thrown again and then you 
attack as usual.

  Beside, you can make the similar strategy such as :

                  !------------------D-------!
                  W->               F=E      !
                  !                  S       !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !------------------R-------!

  or :

                  !------------------D-------!
                  !                 F=E    <-W
                  !                  S       !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !                          !
                  !------------------R-------!






 5. FIGHTING THE HELLKNIGHT AND THE ARMOR IN DARK RUIN 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Place : Guardian Stairs - Dark Ruin
    Needed Traps : Claw Trap (Mine is Heavy Claw2)
                   Ceiling Trap
                   Arrow Trap or Hunter Blade (Optional)
    Enemy : Cervantes (Armor) and Gelfaust (Hellknight)
    Execution : If you play to reach the Ending No.1, 2 and 3, you must 
fight these enemies in Chapter XVII in the Guardian Stairs in which all 
the ways are locked. Hellknight is always a nightmare for most of the 
players. So I think I should put a strategy for this fight here. I was 
stuck here many times and I completely sympathize ones who have been in 
the same situation. I have found a very good way to play with these 
guys. Cervantes is a problem. Just attack him along with Gelfaust. To do 
this is not hard, but you must lure them to go together, then you can 
solve them easily with this tactic. Remember to STAY AWAY FROM THE 
HELLKNIGHT OR YOU'LL BE PUNISHED MISERABLY. It's the best if you are in 
the opposite side of the Hellknight and there are stairs between you and 
him like this example :  

                                       _________!D!_
                                      !             !
                                      !HH         HH!
                                      !HH        GHH!
                                      !HH_________HH!
                                      !             !
                                      !HH         HH!
                                      !HH         HH!
                                      !HH_________HH!
                                      ! R           !
                                      !             !
                                      !             !
                                      !_________D___! 

  R : Reina
  G : the Hellknight Gelfaust

  TACTIC 1 : HEAVY CLAW + SLAVE HAMMER + ARROW SLIT
  So now you must lure Cervantes and Gelfaust to go together and be away 
from you in a safe distance. When running you open the camp mode to 
arrange this strategy : 

                                       _________!D!_
                                      !             !
                                      !HH         HH!
                                      !HH         HH!
                                      !HH_________HH!
                                      !             !
                                      !WH         HF!
                                      !HH         HS!
                                      !HH_________HH!
                                      !    R        !
                                      !             !
                                      !             !
                                      !_________D___!
                                               ! !

  R : Reina 
  F : Heavy Claw
  S : Slave Hammer  
  W : Arrow Trap 

  Try to lure Cervantes and Gelfaust to the stairs you have set traps. 
It's certain that they must pass that stairs to reach you. Use the Camp 
Mode to determine where they have come. When either Cervantes or 
Gelfaust steps on the Claw Trap, activate them to block. If they go 
together, sometimes the two of them are blocked. If the other is not 
trapped, activate the Slave Hammer as soon as possible. This Pendulum 
will push them all away to the below floor. These guys must lose much 
time to reach you agsin and it's completely enough for you to finish 
charging the traps. Of if you still worry, you can add the Charge Ring 
to them. when they come, just continue until they die. Always execute 
the tactic rightly. Because once you let Gelfaust pass the trap, he 
could warp to you just for a moment.
 

  # TACTIC 2 : HEAVY CLAW + VASE + ARROW SLIT + ROOM DEVICE 

  This is another way to play with these guys. But I don't think it 
makes more damage than the above tactic. Here you need help from the 
Room Device - the Ark Ship to hit. Here is my arrangement : 

                                       _________!D!_
                                      !            V!
                                      !HH         HH!
                                      !HH         HH!
                                      !HH_________HH!
                                      !W           FA
                                      !HH         HH!
                                      !HH         HH!
                                      !HH_________HH!
                                      !   R         !
                                      !             !
                                      !             !
                                      !_________D___! 
                                               ! !

  R : Reina
  A : The Ark Ship
  V : Vase Trap
  W : Arrow Trap

  The Ceiling Trap (Vase) here just takes the role to activate the 
switch of the Ark Ship. When your enemies are coming on the arranged 
stairs, block them with the Claw. Then activate the Arrow to make more 
damage if you like. Then operate the Vase to turn the switch. A laser 
will be cast from the cannon and make a fair damage to the enemies.  
   

  

 6. SIMPLE TRICK TO BEAT UP KING FREDERICK WITHOUT LOSING HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Place : The place with complex shape. Such as Jail Passagway in
Castle Hades.
    Needed Traps : Claw Trap
                   Arrow Trap + Charge Ring
                   Any Ceiling Trap (Optional)
    Enemy : King Frederick
    Execution : As I said in Walkthrough and General Tips, King
Frederick is afraid of you and he never lets you find him easily. But
when you touch him, he will play with you by some fatal freezing joke.
He gets out of anywhere you come. You can wait for him, but he will go
away if he knows you are there. That's the reason why you must choose a
location that he can't see you in a hidden position, such as the Jail
Passageway with the shape of "L" letter. The King can't see you when you 
are standing at the other end.


                                                  !--------!
                                                 _!        !
                                                 _D   2    !
                                                  !        !
                                                  !---!!---!
                                                       D
                                               _______!!___
                                             _!            !
                                             _DA        1  !
                                              !__ ____     !
                                                !!    !    !
                                                D     !    !
                                               _!!_   !    !
                                              !    !  !    !
                                              ! 3  !  !    !
                                              !----!  !--DB!
                                                        !!

   1. Jail Passageway
   2. Dungeon
   3. Execution Jail 

  When you lure the King to come to this place, try to make him go in by 
one of the two doors in Jail Passageway, don't let him arrive by the one 
in Dungeon, it's hard for you to observe and he could find you. I give 
you the example if you have lured him to Door A. 

                                                  !--------!
                                                 _!        !
                                                 _D        !
                                                  !        !
                                                  !---!!---!
                                                       D
                                               _______!!___
                                             _!            !
                                             _DFC         W!
                                              !__ ____     !
                                                !!    !    !
                                                D     !    !
                                               _!!_   !    !
                                              !    !  !    !
                                              !    !  !  R !
                                              !----!  !--D-!
                                                        !!
  F : Claw Trap
  C : Ceiling Trap
  W : Wall Trap
  R : Reina

  The Ceiling Trap is optional, but it's better to use Pendulum. 
  When the King has just come, trapped him with the Claw. While he is 
trying to escape, shoot the arrow and Ceiling Trap. If he is thrown out 
by the Pendulum, he will get in again but not see you because you are 
being out of his sight. Remember not to go anywhere, just stand next to 
the wall and don't let Frederick see you. If you can't observe him, use 
the map in Camp Mode. The King would feel fear and then he continues to 
go around there (he won't get out) because the traps having no 
controller make him curious. As my experience, Frederick often goes in a 
row this time, so it's the best chance for to use the Arrow to handle 
the rest, or you can use the Claw or the Pendulum if he is accidentally 
in charge while wandering. 
  Do the similar action if he goes by Door B.

                                                  !--------!
                                                 _!        !
                                                 _D        !
                                                  !        !
                                                  !---!!---!
                                                       D
                                               _______!!___
                                             _!          W !
                                             _D  R         !
                                              !__ ____     !
                                                !!    !    !
                                                D     !    !
                                               _!!_   !    !
                                              !    !  !  C !
                                              ! 3  !  !  F !
                                              !----!  !--D-!
                                                        !!

 Is is a good tactic ? You can send me any ideas if you want to ask. I 
think you can also do this tactic with King Frederick in the Doorway of 
Castle Hades, where we can fight Queen Margareta with this below tactic.
    



 7. SIMPLE TRICK TO BEAT UP QUEEN MARGARETA WITHOUT LOSING HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Place : Doorway in Castle Hades
    Needed Traps : Any Arrow Trap + Charge Ring or Damage Ring (except 
Rolling Bomb, it's slow). This arrow can have many orbs to increase the 
damage, because the Queen can recoup. 
    Enemy : Queen Margareta
    Execution : Queen Margareta is dangerous at casting magic. If you 
are hit once, you'll continue to be hit before you can stand up... until 
you die. That's the most dangerous. So you know the best way is not to 
be hit by her. But she can shoot at any place, even the most complex 
room because she can warp better than the Hellknights. You need a room 
with stair design, Margareta of course can't hit you from stairs to the 
floor separated by a rail. So the Doorway of Castle Hades and a fast 
arrow trap are very good for this tactic. But the most important thing 
here is that you must be fast in your luring, because the Queen can 
recoup her HP if you act too slowly.  
  Here I separate the Doorway area from Castle Hades' map to illustrate 
for you. There are two doors that Margareta can come to either of them, 
depending on how you pull her here.

  Tactic #1 : If she goes by the right door in the map.   
  First, you put the arrow in front of her when she's just come in.  

                         
                       !----!_______
                       !A  QD_______                    
                  _____!_  _!_____  
                 !   HHR!  !HHH   !                      
                _!   HHH!  !HHH   ! 
                -D                !                      
                 !                ! 
                 !_____--!!--_____!                     
                         !!

  A : Arrow Trap
  Q : Queen Margareta
  R : Reina 
  Reina can stand on the stairs to observe her. When the Queen has just 
come here, shoot her imediately with the arrow. I warranty the Queen 
could warp close to you. So now you get down by one of the stairs and 
remove the arrow as soon as possible to this position :

                       !----!_______
                       !    D_______                    
                  _____!_  _!_____  
                 !   HHH!  !HHH   !                      
                _!   HHH!Q !HHHR  ! 
                -DxxxxxxxxxxxxxxxA!                      
                 !                ! 
                 !_____--!!--_____!                     
                         !!

  The Queen would chase you. So when you just land, go along the way of 
Arrow's limitation (the x area I draw). The Queen also chases you by 
that way. You run to the opposite site faster than her, move aside and 
shoot her like this :

                       !----!_______
                       !    D_______                    
                  _____!_  _!_____  
                 !   HHH!  !HHH   !                      
                _! R HHH!  !HHH   ! 
                -DxxxxxxxxxxxQxxxA!                                     
                 !                ! 
                 !_____--!!--_____!                     
                         !!

  The Queen now can be around the limitation as you ran. The Arrow with 
Charge Ring can at least shoot her 2 times while she goes along the 
path. Then you go upstairs, wait until Margareta prepares to go 
upstairs, then you go down by the opposite side and repeat the joke 
again. Try to keep a suitable distance between you and her that she 
won't warp or cast beams to you. If she warps, you're just be calm and 
run away as soon as possible, then find a way to repeat the tactic. I 
assure this is not hard.   

  Tactic #2 : If Margareta goes in by the left door. Arrange the trap 
like this and shoot her when she comes : 

                       !----!_______
                       !A   D_______                    
                  _____!_  _!_____  
                 !   HHR!  !HHH   !                      
                _!   HHH!  !HHH   ! 
                -DQxxxxxxxxxxxxxxA!                      
                 !                ! 
                 !_____--!!--_____!                     
                         !!

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