Deception 3: Dark Delusion - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for Deception 3: Dark Delusion - Strategy Guide (Page 10).
3. Thresher :
Damage : 55
4. Oil Barrels :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.
5. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
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13/ E M B L E M L I S T
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You collect emblems by beating up the scenarios and get them from
enemies. They're used to make elements in your traps that can change the
whole form of the original traps.
1. THUNDER EMBLEM
Gives voltage attribute to trap.
2. FIRE EMBLEM
Gives heat attribute to trap.
3. COLD EMBLEM
Give cold-air attribute to trap.
4. IMPACT EMBLEM
Gives impact attribute to trap.
5. RISING EMBLEM
Gives rising attribute to trap.
6. CURSED EMBLEM
Gives poison or other state-change attribute to trap.
7. CHAOS EMBLEM
Heteromorphic trap is born.
8. HELL EMBLEM
Gives devil attribute to trap.
9. SLAVE EMBLEM
Trap becomes controllable.
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14/ R I N G L I S T
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As seeking emblems, you collect rings by beating up the scenarios and
get them from enemies. The rings decide how your traps work. It's very
important because you can catch your enemies more easily with these
things.
1. TIMER RING
After activating, moves automatically within fixed time.
2. SUMMON RING
Intruder approaches trap installation location.
3. AUTO RING
Activation becomes completely automatic.
4. CHARGE RING
Charge time of trap shortens.
5. DAMAGE RING
Damage inflicted on intruder increases.
Rumours : Just as I heard from Z-Force's FAQ and a friend, I know that
there's a sixth ring got from Miguel if you can kill him by some way.
I'm not sure about this info, but I'll try if I have a chance.
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15/ L O C A T I O N M A P S
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Explanation :
D = Doors
H = Stairs
E = Entrance
Below each map I will write the names of the areas in that place that
you can use this section and "Room Device List" more easily.
~~~~~~~~~~~~~~\
TRAINING \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
__________________
! HHHHH !
! HHHHH !
! ! !
_! ! !
!_ ! !
! ! !
! ! !
! HHHHH !
!________HHHHH_____!
Training Chamber
~~~~~~~~~~~~~~~~~~~\
CASTLE AGONY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_________________ ___
! D_ ! ! !_______________
!---------! !---! ! ! !----D !
!HHHHHHHHH! ! ! ! ! ! !
! ! !! ! ! !HH--------HH!
! 3 ! ----D-----!_! ! !HH 4 HH!
! ! ! ! D___! !HH HH!
! ! ! H! ! !___
!_D_______! !HH 4 H! ! D_ !
!! !HH H! !____________! ! !
! ! !HH___ !H! ! !
! ! !_____HHH__! ! !
! ! ______________________________________ ! !
! !__! ! D_ __D HH! !_! !
!____D ! ! !_______! ! !----------D___!
! HH! ! 6 !
! 2 HH! !---------! !
! ! !D _______!HHH___!
! ! _________! !
!_D______! ! _________!
!! ____!D!_____
! ! ! !
! ! !____________!
! !___! HHH !
!_____D HHH !
! HHH !
! 1 !
! !
!_____E______!
1. Doorway
2. Prison Chamber
3. Agony Chamber
4. Cliff Chamber
5. Church
6. Bright Courtyard
~~~~~~~~~~~~~~~~\
CASTLE HUE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
________
! !
! !______
_________ !H D_ !
! ! ! !H ! !_ !
! ___ ! ! !H ! ! !
! ! 7 ! ! !_!H 6 ! ! !
! !___! !_!H ! ! !
! D_ ! ! !
!_________! ! ! ! !
!________! ! !
! !
!----! ______!D!_______
! 5 ! ! ! ! !
!_ _! ! ! ! !
__!!______ !----! !----!_____________
! !____ ! ! ! D_ !
! D__ ! ! ! 3 ! ! !----------!!
!H ! ! ! ! ! ! ! ___________D_
!H__ ! ! ! ! ! HH ! ! ! !
! ! ! ! !_! ! HH ! ! !_____________!
! ! 4 ! !___D !--HH--! ! !HHH HH!
!___! ! !________________! !HHH HH!
!H ! !HHH HH!
!H ! _____________ ! 2 !
! ! ! ! ! !
!_D________! ! ____ ! ! !
! !__________! !HHHH! 1 ! ! !
! _D !HHHH! ! !----! !
!----------! ! !HHHH! !________! ! !
! !HHHH! D________D____!________!
!___! ! !
!______E_!____!
1. White Chamber
2. Yellow Chamber
3. Blue Chamber
4. Red Chamber
5. Hellfire Chamber
6. Black Chamber
7. Ceremony Room
~~~~~~~~~~~~~~~~~~\
CASTLE HADES \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_________ ___________ ______________ ________
___! ! ! ! ! !_! !_! !
! _D ! !___!----!HHD__________________D 6 !
! ! ! 4 ! !HH HH! ! !
! ! ! !__!HH 5 ! !___ ___!
! ! !__________D_ !H ! !!
! ! !__!H_______! _________!!___
! ! _________________! !
! ! ! _D 7 !
! ! ! _!-----------! !_ ______ !
! ! __!D!_______ _!!_ ! !
!DH!--------!H-! ! HH !___ ! 8 ! ! !
! H! !H ! ! !HH D_ ! !____! !_D__!
! H!________!H ! ! ! ! ! ! ! !
! HHHHHHHH ! ! ! 10 HHH ! ! ! ! !
! ! ___! !____HHH ! ! ! ! !
! 3 ! ! _D ! ! ! ! !
! ! ! ! !____________! ! ! ________! !
! ! ! ! ! ! ! ________!
!_____ _____! ! ! ! ! __!D!________
!D ! ! ! ! ! ! !
_____! !_____ ! ! ! ! !_____________!
! !_! ! !----!_!-----! ! ! HHHH !
! 2 D___! ! D_______ ! ! _HHHH_ !
!D ____________! _____!_ _!_____ ! ! ! ! ! !
! !____________ ! HHH! !HHH ! ! ! ! ! 9 ! !
! !_! HHH! !HHH ! ! ! ! HHHH !
!----------------D 1 ! ! ! !____HHHH_____!
! ! ! !__! !
!_____--!!--_____! !____D_____________!
!!
1. Doorway
2. Waiting Room
3. Audience Room
4. Machine Room
5. Bell Tower
6. Dungeon
7. Jail Passageway
8. Execution Jail
9. Coliseum
10. Power Center
~~~~~~~~~~~~~~~~\
DARK RUIN \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________
! -! !
!!H! ! _________________
!!H! !___ ! _____________ !
!!H! D_ ! ___________!D!_ _________!D!_
! ! 2 ! ! ! ! ! ! ! !
! _! ! ! ! !HH----!________! !HH HH!
!!H! ! ! ! !HH ! HH! !HH HH!
!!H! ! ! ! ! ! HH! !HH_________HH!
!!H! ! ! ! ! HH! H! ! ! !
!_-!D________! ! ! ! HH! H!__! !HH 4 HH!
! ! ! !_! HH! HH! !HH HH!
! ! !___D HH! HH! !HH_________HH!
! ! ! 3 !HHHHHHHH! ! !
! ! ! HHHHHHHH! ! !
! ! !_________D_____! ! !
! ! ! ! !_________D___!
__!D!__ ! ! ! !
! !___________________! ! ! !
! D_____________________! ! !
! 1 ! _ _ _ ! !
!_ _! ___!-!!! !_! !_! ! ! !
! ! ! !HH !______! !
_! !_ !- !HH 5 D________!
! ! !___!HH _ _ !
! ! !-!!!_! !_! !_!
!__HHH__!
E
1. God's Gate
2. Dead Metropolis
3. Hidden Grave
4. Guardian Stairs
5. Darkness Worship
~~~~~~~~~~~~~~~~~\
HADES JAIL \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes : This is just a small part of the huge Castle Hades. You can
also see it in the Castle's map. But I still make an own space for it,
that the new players who jus begin in Chapter I can easily understand
it.
!--------!
_! !
_D 2 !
! !
!---!!---!
D
_______!!___
_! !
_D 1 !
!__ ____ !
!! ! !
D ! !
_!!_ ! !
! ! ! !
! 3 ! ! !
!----! !--D-!
!!
1. Jail Passageway
2. Dungeon
3. Execution Jail
~~~~~~~~~~~~~~~\
FACTORY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________
! !HHH !
! !HHH !
! 2 ! !
! !__ !
! ! !
!D _______! !
! ! ! !___
! ! !____D_ !
! ! ! !
! ! ! !
! ! ! !
! ! ___________ ! !
! !_! !HH !! !
!___D _! !! !
!_! !! !
!H 1 !! !
!H !! !
! !! !
! D-_!
!---!_E_!---!
1. Work Chamber
2. Warehouse
~~~~~~~~~~~~~~~~~~~~~~\
SECRET BASE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_______
! !
! !
_____ ! 2 !
! !_! ! 1. Entrance
! _D ! 2. Strategy Room
! ! !______D! 3. Punitive Room
!H 3 ! ! !
!H ! ! !
!H____! ! !
! ! ! !
!___ D! ! !
! ! ! !
! ! ! !
! ! __!D!__
! ! ! ! ! !
! ! ! ! ! !
! ! ! HHH !
! ! ! 1 !
! ! ! !
! !___ !__HHH__!
! !! !
!______D_______!
~~~~~~~~~~~~~~~~~~~\
REINA'S HOME \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
________
! ____ !
____!D!__ ! !
! ! ! !
!_________! ! !
!HH HH! ! !
!HH HH!_! !____
! 2 D______ !
! ! ! !
! ! ! !
!D________! ! !
!! ______!D_
! ! ! !
! !_____ ! !
! !_! 1 !
!---------D !
!---------!
1. Sitting Room
2. Shed
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16/ O T H E R M O D E S
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~~~~~~~~~~~~~~~~~~~~~~\
TRAP LICENSE MODE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mode may be useful for beginners to use traps. There are many
grades for you to increase your skills. The first is F and the hardest
is S grade. You use the given traps only to do what the game commands.
That means you can't be free to choose traps arranging your field, and
then you must fight in the location that the game placed for you.
Strategies for this mode can be found at "My Skills". The last lesson of
each grade is an examination, also the hardest and synthesis part with
limited time (80 seconds), collecting all what you have learnt from
previous lessons and your enemies can attack by themselves.
I see that the last stage of level S is rather hard, so I have added
an easy strategy for it in Combo #7 of "My Skills. You should need to
take a look at it when entering this battle.
=======================================================================
GRADE F
=======================================================================
LESSON 1 : BASIC TRAP STARTUP
LESSON 2 : FLOOR TRAP STARTUP
LESSON 3 : WALL TRAP STARTUP
LESSON 4 : CEILING TRAP STARTUP
LESSON 5 : EXAM FOR F LEVEL
=======================================================================
GRADE E
=======================================================================
LESSON 6 : LURE INTRUDER 1
LESSON 7 : LURE INTRUDER 2
LESSON 8 : LURE INTRUDER 3
LESSON 9 : LURE INTRUDER 4
LESSON 10 : EXAM FOR LEVEL E
=======================================================================
GRADE D
=======================================================================
LESSON 11 : BASIC TRAP SETUP
LESSON 12 : FLOOR TRAP SETUP
LESSON 13 : WALL TRAP SETUP
LESSON 14 : CEILING TRAP SETUP
LESSON 15 : EXAM FOR LEVEL D
=======================================================================
GRADE C
=======================================================================
LESSON 16 : 2-HIT COMBO 1
LESSON 17 : 2-HIT COMBO 2
LESSON 18 : 3-HIT COMBO 1
LESSON 19 : 3-HIT COMBO 2
LESSON 20 : EXAM FOR LEVEL C
=======================================================================
GRADE B
=======================================================================
LESSON 21 : USE TOPOGRAPHY
LESSON 22 : DEVICE WITH SWITCH
LESSON 23 : DEVICE USE 1
LESSON 24 : DEVICE USE 2
LESSON 25 : EXAM FOR LEVEL B
=======================================================================
GRADE A
=======================================================================
LESSON 26 : SPECIAL FUNCTION
LESSON 27 : AUTO-STARTUP TRAP
LESSON 28 : TRAP COMBINING 1
LESSON 29 : TRAP-FREE INTRUDER
LESSON 30 : EXAM FOR LEVEL A
=======================================================================
GRADE S
=======================================================================
LESSON 31 : TRAP COMBINING 2
LESSON 32 : CONTROLLABLE TRAP
LESSON 33 : ATTACK FRON AFAR
LESSON 34 : 4-HIT COMBO
LESSON 35 : EXAM FOR LEVEL S
~~~~~~~~~~~~~~~~\
EXPERT MODE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mode can be played by veteran players of Deception III who has
spent tons of various experience (not me). That means I haven't
succeeded this mode yet. I just can tell you this is the hardest mode,
harder than level S of Trap License Mode one hundred times : short
limited time, restricted traps, etc. Sorry of author !!!
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17/ S E C R E T S
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There are still many pale info about some of the secrets and I'm
trying to put them to the light. The correct answer will be given once I
find the truth.
~~~~~~~~~~~~~~~~~~~~~\
SOUND COLLECTION \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Finish the whole Trap License Mode in the RIGHT order from the easiest
to the hardest.
~~~~~~~~~~~~~~~~~~~\
THE SIXTH RING \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reaching the Ending No.4. In the last chapter, kill Miguel in the ways
connecting the rooms. Don't kill him right in any room, you might get
the sixth ring from his corpse.
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18/ G E N E R A L T I P S
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In this part. I list some common types of enemies, then tell you some
tricks to beat them. This part is very important to the walkthrough
because I can't repeat the strategies with the same-typed enemies. I can
also let you know more than what you get in walkthrough. About what
detailed tricks to use, see them in "My Skills".
The class names are arranged following alphabet order of the first
letter. But remember, here I just list the COMMON CLASSES of enemies,
The rare ones are not mentioned. But the major ones such as King, Queen,
Brute and Lady Guard can be here because they are both major bosses.
CLASS NAME : AMAZONESS
Special Ability : Approaches by leaping down stairs.
Characters : Silvia, Rutha, Ophelia, Clarevil.
Description : They have wild actions in attacking with tremendous
speed. Don't let them come to you and try to defeat them in a far
distance. It's not good to run with them on stairs (of course).
CLASS NAME : ALCHEMIST
Special Ability : Recoups
Activate Traps.
Characters : Helsing, Moongram, Delvol, Aljail.
Description : They have low HP and bad defense or attack. But to
compensate these weaknesses, they have high attention to avoid enemy's
attacks and the abilities to restore HP. Never step on your traps when
fighting them because they can response to you with very your traps.
Attack in a sudden.
CLASS NAME : ARMOR
Special Ability : Immune to fire, blast and arrow.
Characters : Cervantes, Sieghardt, Lordbaran, Lancehorn
Description : They are just the armors that common elemental traps
don't affect them with high defense. Using long spears, they can thrust
and throw the enemy in suitable distance. Always stay away from them and
attack with combos.
CLASS NAME : ASSASSIN
Special Ability : Suicides if dying.
Leaps
Immune to flash.
Characters : Sid, Cross, Blade.
Description : They have regular stats. With the special ability to
leap, they easily avoid your short-ranged traps and attack you in a
sudden. Just anticipate if they will leap or not, then activate a log-
ranged Wall Trap which might have effect with them.
CLASS NAME : AUO BOSS
Special Ability : Recoups.
Unaffected by summon ring.
Description : It's Christina only. She can poison the enemy and attack
in ultimate style. It's hard for you to face her one to one. But it's
good to deceive her just from the beginning of the fight. Remember to
keep away from her.
CLASS NAME : BOMBER
Special Ability : Immune to fire, blast.
Self-blasts.
Characters : Valetta, Violet, Tilis
Description : They rarely move and can make explosion on you by
throwing a bomb. It's hard to lure them into traps because they often
stand in hidden position that they even avoid your activated traps. So
the only chance is picking their carelessness. Once they move, prepare
your traps quickly and defeat them immediately before they could hide
again.
CLASS NAME : BRUISER
Special Ability : Dives through doorways
Characters : Lorenz, Gejen, Landau.
Description : They can jump and execute martial art sequence fast that
you would be in danger if you are too close. But because of the age,
most of them are not very fast. You still can use common trap to take
wipe of them as usual.
CLASS NAME : BRUTE
Special Ability : Unaffected by summon ring.
Description : There's just Miguel here. He attacks in tremendous speed
and makes a huge damage on you. But anyway, I think he's just the same
as ordinary enemies. You can easily deceive him and kill him by simple
hits. Great hits are not necessary.
CLASS NAME : DARKWITCH
Special Ability : Darkens
Immune to flash and summon ring.
Characters : Judeka, Madula, Nirvana
Description : Just like the enemies who use magic to attack, they
rarely leave their certain position in battle. But they can darken the
atmosphere that you can't see your enemies, even you open the camp mode.
If you have been blinded, try to run as far as you can because you
couldn't attack in such the situation. So anyway, the best way is
greeting and killing her before she can do anything more.
CLASS NAME : ELITES
Special Ability : None
Characters : Cupido, Ashley, Gardock, Krueger.
Description : These elites can come from AUO, QEG or QSF. Read the
description of "Slasher".
CLASS NAME : FIGHTER
Special Ability : Dives through doorways.
Characters : Ares, Dyer.
Description : Almost like the Bruisers, but faster and more active.
CLASS NAME : FLAMEMAN
Special Ability : Immune to fire, blast, cold and arrow.
Characters : Dizhak, Garland, Browning.
Description : Of course, they immune because they are covered by a
very thick lay of gear. But they are really stupid that sometimes they
themselves step on auto Room Devices. But they can cast fire in a far
distance that you hardly could deceive them. So it's better if you can
greet them before they come and keep a long distance.
CLASS NAME : FLAME USER
Special Ability : Immune to fire and blast.
Characters : Igor, Holvain
Description : They are slow and stupid, use fire breath attack. You
can completely kill them with easy traps and tactics.
CLASS NAME : FOOTMAN
Special Ability : Immune to flash
Characters : Goa, Shroud, Bergman.
Description : The guys who have the best attention. So you can't
deceive them with joks for kids. Attacking suddenly is the best way. If
you can't greet them before they come, youcan attack them why they don't
see you. But remember to stay away from them if you don't want to get a
sequence.
CLASS NAME : GIGA-ARM
Special Ability : Cause earthquake with weapon.
Run fasts when angry.
Description : They are big with very high HP. But they often have bad
defense and can't attack in far distance. But their earthquake can
petrify you for a while. So just stay away from them and use traps or
combos continuously. They are very easily lured. Some of them can run
fast when angry and make a big damage on you when touching. So never let
them touch you at that time. Try to run until they stop anger.
CLASS NAME : GOLIATH
Special Ability : Cause earthquake with weapon.
Characters : Jeguard, Galahad, Basural, Chestbarn, Falgas.
Description : The same as Giga-arm.
CLASS NAME : HELLKNIGHT
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Characters : Gelfaust, Gandolph, Belstein, Gullhazard.
Description : High HP and defense. They hold heavy weapons and attack
in a very far distance just in a moment with warping. Once their bodies
are covered white, they become invincible from every attacks. With high
intelligence, they can easily anticipate the enemy and stop you
immediately by some heavy hits. Use a complex room to fight them to
avoid their warping.
CLASS NAME : HUNTER
Special Ability : None
Characters : Raditz, Clayborne, Iliad.
Description : They can attack in long range by bowguns. Although they
rarely move, but easy to lure. Maybe you have known how to do with these
guys.
CLASS NAME : KING
Special Ability : Recoups own physical strength.
Description : That's him Frederick. He is afraid of you and always try
to avoid wherever you go. But in some case, he can freeze you and then
play with you as his toy. The best way is to attack him from a position
that he couldn't know where you are. Once he gets out of your field, he
will recoup fully his HP.
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