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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter D » Deception 3: Dark Delusion - Strategy Guide (Page 09)

Deception 3: Dark Delusion - Strategy Guide (Page 09)

Below are the cheat codes, hints and help for Deception 3: Dark Delusion - Strategy Guide (Page 09).

 8. Quake Bomb (Chaos)
    This bomb quakes the earth, stranding people within 20 blocks 
distance from it. 

 9. Hell Judge (Hell)
    Ceiling laser and explosion 2-hit. Affects 2 blocks surroundings. 
Nulls defense. 

10. Slave Bomb (Slave)
    Bomb rolls in set direction. Explodes with re-press of button. 
Affects 1 block surroundings. 

===========
  CLAWS
===================

 1. Bear Trap (None)
    Iron claw clasps victim's leg, stopping him. 
  
 2. Thunder Claw (Thunder)
    This claw clasps victim and inflicts electric shock. 

 3. Blast Claw (Fire)
    This claw clasps victim. It blasts him and others away in 2-hit. 

 4. Cold Claw (Cold)
    This claw clasps and freezes its victim.

 5. Heavy Claw (Impact)
    This gigantic iron claw clasps victim's entire body. 

 6. Lift Claw (Rising)
    Clasps victim's leg. Then hangs victim from the ceiling. 

 7. Oil Claw (Cursed)
    This claw clasps victim and smears him with oil. 

 8. Magic Sac (Chaos)
    This bubble envelops its victim. It can be pushed along by hand. 

 9. Evil Claw (Hell)
    Devil's claw thrusts through victim's body. It nulls defense. 

10. Slave Claw (Slave)
    Hang victim from ceiling. 50% HP victims can be controlled while X 
is pressed. 

====================
   SPECIAL TRAPS
=================================

 1. Ceiling Traps :
   + Tombstone
   + Barracuda
   + Teleporter

 2. Wall Trap :
   + Killer Top

 3. Floor Trap :
   + Banana Peel
   + Delta Horse


***********************************************************************

 12/ R O O M  D E V I C E  L I S T

***********************************************************************

~~~~~~~~~~~~~~~~~~~\
   TRAINING AREA    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  No Room Devices here.

~~~~~~~~~~~~~~~~~~~\
   CASTLE AGONY     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------
   DOORWAY
--------------------------
   1. Fire Pit :
      Damage : 30
      Effect : Nulls defense

   2. Topple-Props :
      Damage : 80
      Activate : Strike
      Vanish once used.

   3. Chandelier :
      Damage : 70
      Activate : Switch
      Vanish once used.

   4. Slide Stairs :
      Damage : 5
      Activate : Switch

   5. Waterfall
      Damage : 0

   6. Pitfall :
      Damage : 60

-----------------------
   BRIGHT COURTYARD
---------------------------------

   1. Bridge :
      Damage : 100
      Activate : Switch
      Vanish once used.

   2. Wall Spear :
      Damage : 70
      Activate : Automatic

   3. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

--------------
   CHURCH
---------------------------

   1. Topple-Props :
      Damage : 80
      Activate : Strike
      Vanish once used.

   2. Holy Volt :
      Damage : 40
      Effect : Nulls defense
      Activate : Switch

   3. Stainedglass :
      Damage : 75
      Activate : Switch
      Vanish once used.

-------------------
  CLIFF CHAMBER
----------------------------

   1. Fallen angel :
      Damage : 100
      Activate : Switch
      Vanish once used.

   2. Floor Pike :
      Damage : 70
      Activate : Automatic

   3. Launcher :
      Damage : 0
      Activate : Automatic

   4. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

   5. Great falls :
      Damage : 30
      Effect : Nulls defense

---------------------
   AGONY CHAMBER
-------------------------------

   1. Punisher :
      Damage : 90
      Activate : Switch

   2. Mad Pillars :
      Damage : 50

   3. Bon fires :
      Damage : 30
      Effect : Nulls defense

   4. Cerberuses :
      Damage : 35
      Activate : Switch
      Effect : Nulls defense

---------------------
   PRISON CHAMBER
--------------------------------

   1. Lumber Saw :
      Damage : 55

   2. Thorny Ball :
      Damage : Push out

   3. Death Needle :
      Damage : 70

   4. Volt Chair :
      Damage : 35
      Effect : Nulls defense
      Vanish randomly.

~~~~~~~~~~~~~~~~~\
   CASTLE HUE     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
  WHITE CHAMBER
-------------------------------

   1. Topple-Props :
      Damage : 80
      Activate : Strike
      Vanish once used.

   2. Launcher :
      Damage : 0
      Activate : Automatic

   3. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

   4. Chandelier :
      Damage : 70
      Activate : Switch
      Vanish once used.

-------------------
  YELLOW CHAMBER
----------------------------

   1. Carts :
      Damage : 80
      Activate : push out
      Vanish once used.

   2. Incinerator :
      Damage : 30
      Effect : Nulls defense

   3. Wall Spear :
      Damage : 70
      Activate : Automatic

   4. Powder Boxes :
      Damage : 70
      Activate : Strike + Ignite
      Vanish once used.

-------------------
   BLUE CHAMBER
------------------------------

   1. Waterwheel :
      Damage : 50

   2. Slash Fan :
      Damage : 10
      Effect : Nulls defense + Multi Hit

   3. Waterfalls :
      Damage : 0

   4. Launcher :
      Damage : 0
      Activate : Automatic

   5. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

   6. Bridge :
      Damage : 100
      Activate : Switch
      Vanish once used.

-------------------
   RED CHAMBER
------------------------------

   1. Topple-Prop :
      Damage : 80
      Activate : Strike
      Vanish once used.

   2. Pendulumax :
      Damage : 80

   3. Guilotine :
      Damage : 90
      Activating : Automatic

---------------------
   HELLFIRE CHAMBER
-----------------------------

   1. Death Flame :
      Damage : 40
      Activate : Switch
      Effect : Nulls defense

--------------------
   BLACK CHAMBER
----------------------------

   1. Slide Stairs :
      Damage : 5
      Activate : Switch

   2. Black Torches :
      Damage : 70
      Activate : Push out
      Vanish once used.

   3. Pitfall :
      Damage : 60
      Activate : Switch.

--------------------
   CEREMONY ROOM
---------------------------

   1. Magic Square :
      Damage : 40
      Effect : Nulls defense
      Activate : Switch

   2. Topple-Props :
      Damage : 90
      Activate : Strike
      Vanish once used.

~~~~~~~~~~~~~~~~~~\
   CASTLE HADES    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
  EXECUTION JAIL
--------------------------

   1. Hanging Ceil :
      Damage : 150
      Activate : Switch

--------------
   DUNGEON
------------------------

   1. Casket :
      Damage : 90
      Activate : Automatic

---------------------
  JAIL PASSAGE WAY
-----------------------------

  No Room Devices.


--------------
   COLISEUM
------------------------

   1. Killer Wall :
      Damage : 12
      Effect : Nulls defense
               Multi Hit

   2. Mobile Saw :
      Damage : 55

   3. Floor Pikes :
      Damage : 70

   4. Launchers :
      Damage : 0
      Activate : Automatic

------------------
   POWER CENTER
---------------------------

   1. Mad Ceily :
      Damage : 15
      Effect : Nulls defense
               Multi Hit

   2. Volt Wall :
      Damage : 30
      Effect : Nulls defense

   3. Furnace :
      Damage : 45
      Effect : Nulls defense

--------------
   DOORWAY
---------------------------

   1. Chandelier :
      Damage : 12
      Effect : Nulls defense
               Multi Hit

   2. Iron Fence :
      Damage : 90
      Activate : Automatic

   3. Big Gears :
      Damage : 60

   4. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

-------------------
   WAITING ROOM
------------------------------

   1. Topple-Props :
      Damage : 90
      Activate : Strike
      Vanish once used.

---------------------
   AUDIENCE ROOM
------------------------------

   1. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

--------------------
   MACHINE ROOM
-----------------------------

   1. Swing Cutter :
      Damage : 80

   2. Clock Gear :
      Damage : 45

   3. Oil Barrel :
      Damage : 70
      Activate : Strike, Push out, Ignite
      Vanish once used.

------------------
   BELL TOWER
----------------------------

   1. Hang Bell :
      Damage : 100
      Activate : Switch
      Vanish once used.



~~~~~~~~~~~~~~~~\
   DARK RUIN     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
   GOD'S GATE
----------------------------

   1. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

   2. Guardians :
      Damage : 90
      Activate : Strike
      Vanish once used.

   3. Godgate :
      Damage : 55
      Activate : Switch

-----------------------
   DEAD METROPOLIS
----------------------------------

   1. Collapsor :
      Damage : 100
      Activating : Prop down
      Vanish once used.

   2. Pitfall :
      Damage : 60

   3. Big Pillar :
      Damage : 120
      Activating : Strike
      Vanish once used.

   4. Props :
      Damage : 70
      Activate : Strike
      Vanish once used.

--------------------
   HIDDEN GRAVE
-----------------------------

   1. Tomb Rock :
      Damage : 85
      Activating : Push out
      Vanish once used.

   2. Fire Breath
      Damage : 40
      Effect : Nulls defense
      Activate : Switch

   3. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

----------------------
   GUARDIAN STAIRS
------------------------------

   1. Guilotine :
      Damage : 90
      Activate : Automatic

   2. Ark Ship
      Damage : 35
      Effect : Nulls defense
      Activate : Switch

   3. Oil Barrels :
      Damage : 70
      Activate : Strike, Push out + Ignite
      Vanish once used.

   4. Bir Cerby :
      Damage : 35
      Effect : Nulls defense
      Activate : Switch

-----------------------
   DARKNESS WORSHIP
------------------------------

   1. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

   2. Mad Pillars :
      Damage : 50

   3. Bonfires :
      Damage : 30
      Effect : Nulls defense


~~~~~~~~~~~~~~~~~\
   HADES JAIL     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
  EXECUTION JAIL
--------------------------

   1. Hanging Ceil :
      Damage : 150
      Activate : Switch

--------------
   DUNGEON
------------------------

   1. Casket :
      Damage : 90
      Activate : Automatic

---------------------
  JAIL PASSAGE WAY
-----------------------------

  No Room Devices.


~~~~~~~~~~~~~~~\
    FACTORY     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
  WORK CHAMBER
-----------------------------

   1. Rotagear :
      Damage : 50

   2. Lumber Saw :
      Damage : 55

   3. Pan :
      Damage : 10
      Vanish once used.

   4. Oven :
      Damage : 30
      Effect : Defense

   5. Topple-Prop :
      Damage : 80
      Activate : Strike
      Vanish once used.

   6. Ceil Spear :
      Damage : 80
      Activate : Switch
      Vanish once used.

----------------
   WAREHOUSE
--------------------------

   1. Tumble-Prop :
      Damage : 80
      Activate : Switch
      Vanish once used.

   2. Hook :
      Damage : 80

   3. Oil Barrels :
      Damage : 70
      Activate : Strike, Push out, Ignite
      Vanish once used.

   4. Volt Wirenet :
      Damage : 30
      Activate : Switch
      Effect : Nulls defense

   5. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

~~~~~~~~~~~~~~~~~~~~~~\
   SECRET BASE         \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
   ENTRANCE
----------------------------

   1. Healstone :
      Damage : None
      Effect : Recover HP
      Activate : Reina's touch
      Vanish once used.

--------------------
   STRATEGY ROOM
-----------------------------

   1. Powder Box :
      Damage : 70
      Activate : Strike, Ignite
      Vanish once used.

   2. Spear Racks :
      Damage : 70
      Vanish once used.

   3. Oil Barrel :
      Damage : 70
      Activate : Strike, Push out, Ignite
      Vanish once used.

--------------------
   PUNITIVE ROOM
-------------------------------

   1. Pendulumax :
      Damage : 80

   2. Volt Chair :
      Damage : 35
      Effect : Nulls defense
      Vanish randomly.

   3. Wall Spear :
      Damage : 70


~~~~~~~~~~~~~~~~~~~\
   REINA'S HOME     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
   SITTING ROOM
-------------------------------

   1. Pitfence :
      Damage : 15

   2. Antler :
      Damage : 30

   3. Fire Pit :
      Damage : 20
      Effect : Nulls defense

   4. Oil Lamp :
      Damage : 10
      Vanish once used.

-----------
   SHED
--------------------

   1. Footing Prop :
      Damage : 50
      Activate : Strike
      Vanish once used.

   2. Foot-Dropper :
      Damage : 90
      Activate : Prop down
      Vanish once used.

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