Deception 3: Dark Delusion - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for Deception 3: Dark Delusion - Strategy Guide (Page 09).
8. Quake Bomb (Chaos)
This bomb quakes the earth, stranding people within 20 blocks
distance from it.
9. Hell Judge (Hell)
Ceiling laser and explosion 2-hit. Affects 2 blocks surroundings.
Nulls defense.
10. Slave Bomb (Slave)
Bomb rolls in set direction. Explodes with re-press of button.
Affects 1 block surroundings.
===========
CLAWS
===================
1. Bear Trap (None)
Iron claw clasps victim's leg, stopping him.
2. Thunder Claw (Thunder)
This claw clasps victim and inflicts electric shock.
3. Blast Claw (Fire)
This claw clasps victim. It blasts him and others away in 2-hit.
4. Cold Claw (Cold)
This claw clasps and freezes its victim.
5. Heavy Claw (Impact)
This gigantic iron claw clasps victim's entire body.
6. Lift Claw (Rising)
Clasps victim's leg. Then hangs victim from the ceiling.
7. Oil Claw (Cursed)
This claw clasps victim and smears him with oil.
8. Magic Sac (Chaos)
This bubble envelops its victim. It can be pushed along by hand.
9. Evil Claw (Hell)
Devil's claw thrusts through victim's body. It nulls defense.
10. Slave Claw (Slave)
Hang victim from ceiling. 50% HP victims can be controlled while X
is pressed.
====================
SPECIAL TRAPS
=================================
1. Ceiling Traps :
+ Tombstone
+ Barracuda
+ Teleporter
2. Wall Trap :
+ Killer Top
3. Floor Trap :
+ Banana Peel
+ Delta Horse
***********************************************************************
12/ R O O M D E V I C E L I S T
***********************************************************************
~~~~~~~~~~~~~~~~~~~\
TRAINING AREA \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No Room Devices here.
~~~~~~~~~~~~~~~~~~~\
CASTLE AGONY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------
DOORWAY
--------------------------
1. Fire Pit :
Damage : 30
Effect : Nulls defense
2. Topple-Props :
Damage : 80
Activate : Strike
Vanish once used.
3. Chandelier :
Damage : 70
Activate : Switch
Vanish once used.
4. Slide Stairs :
Damage : 5
Activate : Switch
5. Waterfall
Damage : 0
6. Pitfall :
Damage : 60
-----------------------
BRIGHT COURTYARD
---------------------------------
1. Bridge :
Damage : 100
Activate : Switch
Vanish once used.
2. Wall Spear :
Damage : 70
Activate : Automatic
3. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
--------------
CHURCH
---------------------------
1. Topple-Props :
Damage : 80
Activate : Strike
Vanish once used.
2. Holy Volt :
Damage : 40
Effect : Nulls defense
Activate : Switch
3. Stainedglass :
Damage : 75
Activate : Switch
Vanish once used.
-------------------
CLIFF CHAMBER
----------------------------
1. Fallen angel :
Damage : 100
Activate : Switch
Vanish once used.
2. Floor Pike :
Damage : 70
Activate : Automatic
3. Launcher :
Damage : 0
Activate : Automatic
4. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
5. Great falls :
Damage : 30
Effect : Nulls defense
---------------------
AGONY CHAMBER
-------------------------------
1. Punisher :
Damage : 90
Activate : Switch
2. Mad Pillars :
Damage : 50
3. Bon fires :
Damage : 30
Effect : Nulls defense
4. Cerberuses :
Damage : 35
Activate : Switch
Effect : Nulls defense
---------------------
PRISON CHAMBER
--------------------------------
1. Lumber Saw :
Damage : 55
2. Thorny Ball :
Damage : Push out
3. Death Needle :
Damage : 70
4. Volt Chair :
Damage : 35
Effect : Nulls defense
Vanish randomly.
~~~~~~~~~~~~~~~~~\
CASTLE HUE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------
WHITE CHAMBER
-------------------------------
1. Topple-Props :
Damage : 80
Activate : Strike
Vanish once used.
2. Launcher :
Damage : 0
Activate : Automatic
3. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
4. Chandelier :
Damage : 70
Activate : Switch
Vanish once used.
-------------------
YELLOW CHAMBER
----------------------------
1. Carts :
Damage : 80
Activate : push out
Vanish once used.
2. Incinerator :
Damage : 30
Effect : Nulls defense
3. Wall Spear :
Damage : 70
Activate : Automatic
4. Powder Boxes :
Damage : 70
Activate : Strike + Ignite
Vanish once used.
-------------------
BLUE CHAMBER
------------------------------
1. Waterwheel :
Damage : 50
2. Slash Fan :
Damage : 10
Effect : Nulls defense + Multi Hit
3. Waterfalls :
Damage : 0
4. Launcher :
Damage : 0
Activate : Automatic
5. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
6. Bridge :
Damage : 100
Activate : Switch
Vanish once used.
-------------------
RED CHAMBER
------------------------------
1. Topple-Prop :
Damage : 80
Activate : Strike
Vanish once used.
2. Pendulumax :
Damage : 80
3. Guilotine :
Damage : 90
Activating : Automatic
---------------------
HELLFIRE CHAMBER
-----------------------------
1. Death Flame :
Damage : 40
Activate : Switch
Effect : Nulls defense
--------------------
BLACK CHAMBER
----------------------------
1. Slide Stairs :
Damage : 5
Activate : Switch
2. Black Torches :
Damage : 70
Activate : Push out
Vanish once used.
3. Pitfall :
Damage : 60
Activate : Switch.
--------------------
CEREMONY ROOM
---------------------------
1. Magic Square :
Damage : 40
Effect : Nulls defense
Activate : Switch
2. Topple-Props :
Damage : 90
Activate : Strike
Vanish once used.
~~~~~~~~~~~~~~~~~~\
CASTLE HADES \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------
EXECUTION JAIL
--------------------------
1. Hanging Ceil :
Damage : 150
Activate : Switch
--------------
DUNGEON
------------------------
1. Casket :
Damage : 90
Activate : Automatic
---------------------
JAIL PASSAGE WAY
-----------------------------
No Room Devices.
--------------
COLISEUM
------------------------
1. Killer Wall :
Damage : 12
Effect : Nulls defense
Multi Hit
2. Mobile Saw :
Damage : 55
3. Floor Pikes :
Damage : 70
4. Launchers :
Damage : 0
Activate : Automatic
------------------
POWER CENTER
---------------------------
1. Mad Ceily :
Damage : 15
Effect : Nulls defense
Multi Hit
2. Volt Wall :
Damage : 30
Effect : Nulls defense
3. Furnace :
Damage : 45
Effect : Nulls defense
--------------
DOORWAY
---------------------------
1. Chandelier :
Damage : 12
Effect : Nulls defense
Multi Hit
2. Iron Fence :
Damage : 90
Activate : Automatic
3. Big Gears :
Damage : 60
4. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
-------------------
WAITING ROOM
------------------------------
1. Topple-Props :
Damage : 90
Activate : Strike
Vanish once used.
---------------------
AUDIENCE ROOM
------------------------------
1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
--------------------
MACHINE ROOM
-----------------------------
1. Swing Cutter :
Damage : 80
2. Clock Gear :
Damage : 45
3. Oil Barrel :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.
------------------
BELL TOWER
----------------------------
1. Hang Bell :
Damage : 100
Activate : Switch
Vanish once used.
~~~~~~~~~~~~~~~~\
DARK RUIN \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
GOD'S GATE
----------------------------
1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
2. Guardians :
Damage : 90
Activate : Strike
Vanish once used.
3. Godgate :
Damage : 55
Activate : Switch
-----------------------
DEAD METROPOLIS
----------------------------------
1. Collapsor :
Damage : 100
Activating : Prop down
Vanish once used.
2. Pitfall :
Damage : 60
3. Big Pillar :
Damage : 120
Activating : Strike
Vanish once used.
4. Props :
Damage : 70
Activate : Strike
Vanish once used.
--------------------
HIDDEN GRAVE
-----------------------------
1. Tomb Rock :
Damage : 85
Activating : Push out
Vanish once used.
2. Fire Breath
Damage : 40
Effect : Nulls defense
Activate : Switch
3. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
----------------------
GUARDIAN STAIRS
------------------------------
1. Guilotine :
Damage : 90
Activate : Automatic
2. Ark Ship
Damage : 35
Effect : Nulls defense
Activate : Switch
3. Oil Barrels :
Damage : 70
Activate : Strike, Push out + Ignite
Vanish once used.
4. Bir Cerby :
Damage : 35
Effect : Nulls defense
Activate : Switch
-----------------------
DARKNESS WORSHIP
------------------------------
1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
2. Mad Pillars :
Damage : 50
3. Bonfires :
Damage : 30
Effect : Nulls defense
~~~~~~~~~~~~~~~~~\
HADES JAIL \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------
EXECUTION JAIL
--------------------------
1. Hanging Ceil :
Damage : 150
Activate : Switch
--------------
DUNGEON
------------------------
1. Casket :
Damage : 90
Activate : Automatic
---------------------
JAIL PASSAGE WAY
-----------------------------
No Room Devices.
~~~~~~~~~~~~~~~\
FACTORY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
WORK CHAMBER
-----------------------------
1. Rotagear :
Damage : 50
2. Lumber Saw :
Damage : 55
3. Pan :
Damage : 10
Vanish once used.
4. Oven :
Damage : 30
Effect : Defense
5. Topple-Prop :
Damage : 80
Activate : Strike
Vanish once used.
6. Ceil Spear :
Damage : 80
Activate : Switch
Vanish once used.
----------------
WAREHOUSE
--------------------------
1. Tumble-Prop :
Damage : 80
Activate : Switch
Vanish once used.
2. Hook :
Damage : 80
3. Oil Barrels :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.
4. Volt Wirenet :
Damage : 30
Activate : Switch
Effect : Nulls defense
5. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
~~~~~~~~~~~~~~~~~~~~~~\
SECRET BASE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
ENTRANCE
----------------------------
1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.
--------------------
STRATEGY ROOM
-----------------------------
1. Powder Box :
Damage : 70
Activate : Strike, Ignite
Vanish once used.
2. Spear Racks :
Damage : 70
Vanish once used.
3. Oil Barrel :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.
--------------------
PUNITIVE ROOM
-------------------------------
1. Pendulumax :
Damage : 80
2. Volt Chair :
Damage : 35
Effect : Nulls defense
Vanish randomly.
3. Wall Spear :
Damage : 70
~~~~~~~~~~~~~~~~~~~\
REINA'S HOME \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------
SITTING ROOM
-------------------------------
1. Pitfence :
Damage : 15
2. Antler :
Damage : 30
3. Fire Pit :
Damage : 20
Effect : Nulls defense
4. Oil Lamp :
Damage : 10
Vanish once used.
-----------
SHED
--------------------
1. Footing Prop :
Damage : 50
Activate : Strike
Vanish once used.
2. Foot-Dropper :
Damage : 90
Activate : Prop down
Vanish once used.
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