Deception 3: Dark Delusion - Strategy Guide (Page 08)
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5. NAME : VERGILIUS
Job : Sage
Group : QEG AIDE
HP : 120
Far attack : 90
Close attack :
Defense : 22
Attention : 80
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : Attack him as you did with Elisuon.
=======================================================================
CHAPTER XX : DYING MOMENT
=======================================================================
Prologue : Having failed to save Cecilia, the heroine must push
herself to snatch the Guard Stone from Lordbaran. If the mission
succeeds, the only remaining thing is the Core Stone held by the King.
Location : Dark Ruin
Advice : Greet your enemies before they come. Kill the Whitemagic
first.
Enemy List :
1. NAME : RAFALGA
Job : Elites
Group : QEG
HP : 140
Far attack : 0
Close attack : 27
Defense : 20
Attention : 55
Speed : 48
Special Ability : None
Strategy : Attack as usual.
2. NAME : SIESTA
Job : Whitemagic
Group : QEG
HP : 100
Far attack : 15
Close attack : 12
Defense : 10
Attention : 50
Speed : 42
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Attack as usual. Stay away from her freezing. Kill her
first of all if you can.
3. NAME : NIRVANA
Job : Darkwitch
Group : QEG
HP : 160
Far attack : 36
Close attack : 21
Defense : 15
Attention : 55
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : You greet her before she comes. Attack as usual.
4. NAME : GARBALDI
Job : Titan
Group : QEG
HP : 280
Far attack : 0
Close attack : 54
Defense : 20
Attention : 20
Speed : 30
Special Ability : Cause earthquake with weapon.
Strategy : Attack as usual.
5. NAME : LORDBARAN
Job : Armor
Group : QEG
HP : 140
Far attack : 0
Close attack : 30
Defense : 38
Attention : 0
Speed : 35
Special Ability : Immune to fire, blast and arrows.
Strategy : Attack as usual. Don't let him reach you.
=======================================================================
CHAPTER XXI : FALL OF IMPERIAL FAMILY
=======================================================================
Prologue : The Queen is now after the Core Stone held by the King. In
the final confrontation with the King, a shadowy figure approaches...
Location : Castle Hades
Advice : Use Room Devices along with your traps. Greet the enemies
before they come to you. Be careful with the Hellknight and the King.
Enemy List :
1. NAME : MILDRED
Job : Knight
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 27
Defense : 28
Attention : 40
Speed : 35
Special Ability : None
Strategy : I repeat. He can prevent Arrow Slit. Use Combos to
defeat him. If you want to take him with Arrow Slit or Pendulum based
traps, block him first by any Bear Traps you like. Then you can make a
great combo to kill him immediately.
2. NAME : BALDWIN
Job : Magnetman
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 21
Defense : 18
Attention : 40
Speed : 42
Special Ability : Approaches by leaping down stairs.
Magnet-immune
Strategy : Attack as usual.
3. NAME : CHESTBARN
Job : Goliath
Group : I-Guard
HP : 250
Far attack : 0
Close attack : 36
Defense : 10
Attention : 20
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.
4. NAME : MACLEAN
Job : Knight
Group : I-Guard
HP : 140
Far attack : 0
Close attack : 30
Defense : 10
Attention : 20
Speed : 30
Special Ability : None
Strategy : Attack as you did with usual knights or soldiers.
5. NAME : BROWNING
Job : Flameman
Group : I-Guard
HP : 160
Far attack : 36
Close attack : 27
Defense : 30
Attention : 38
Speed : 38
Special Ability : Immune to fire, blast, cold and arrow.
Strategy : Greet him before he comes. Remember to stay away a
fair distance from him if you want him to be lured.
6. NAME : WILHELM
Job : Slasher
Group : I-Guard
HP : 140
Far attack : 45
Close attack : 45
Defense : 28
Attention : 50
Speed : 48
Special Ability : Immune to electric shock.
Recoups.
Activate Traps.
Strategy : Attack as usual.
7. NAME : GULLHAZARD
Job : Hellknight
Group : I-Guard
HP : 200
Far attack : 0
Close attack : 90
Defense : 38
Attention : 40
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : Stay away from him anytime. Greet him before he comes,
but run at once if he warps to you. Choose a complex room full of
devices that can partly avoid his warping. Attack as you did with
previous Hellknights.
8. NAME : FREDERICK
Job : King
Group : Royalist
HP : 200
Far attack : 15
Close attack : 18
Defense : 15
Attention : 0
Speed : 30
Special Ability : Recoups own physical strength.
Strategy : Hm this is one of your the most idiot but the most
dangerous guy in this game. He is very shy that he avoids from you
anywhere you come to him. But once he keeps his calmness, he would
freeze you and then push you like his toy. But he's ready to avoid
anywhere you come. If you have already damaged him but you let him get
out of that room, as his special ability, he will restore FULLY his HP.
So now our strategy must be attacking him without letting him see you.
If he doesn't see you, he is still in that room. Choose a complex room
to hide from him. Use the camp mode to see where he steps to place
traps. You can refer "My Skills" to know how I defeat him.
=======================================================================
CHAPTER XXII : AT THE MASSACRE'S END
=======================================================================
Prologue : The heroine finally avenged the death of her family by
killing the King. Now for the final confrontation with the Queen and
Miguel for the sake of family and friends...
Location : Castle Hades
Advice : Use great combos. Greet your enemies before they come. Be
careful with the Hellknight, Miguel and Margareta. Kill the Whitemagic
once she appears in battle.
Enemy List :
1. NAME : PHALANGIST
Job : Master
Group : QEG SGT
HP : 160
Far attack : 21
Close attack : 45
Defense : 22
Attention : 60
Speed : 45
Special Ability : None
Strategy : Attack as usual.
2. NAME : GORDIUS
Job : Titan
Group : QEG SGT
HP : 280
Far attack : 0
Close attack : 54
Defense : 20
Attention : 20
Speed : 35
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.
3. NAME : ANTINORA
Job : Whitemagic
Group : QEG
HP : 120
Far attack : 18
Close attack : 9
Defense : 10
Attention : 45
Speed : 42
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Attack as usual. Kill her at first.
4. NAME : GODFRIED
Job : Sage
Group : QEG
HP : 100
Far attack : 90
Close attack : 0
Defense : 20
Attention : 75
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : Attack as usual.
5. NAME : PIRUZEN
Job : Magnetman
Group : QEG
HP : 140
Far attack : 0
Close attack : 24
Defense : 22
Attention : 50
Speed : 42
Special Ability : Approaches by leaping down stairs.
Magnet-immune.
Strategy : Attack as usual.
6. NAME : GANDOLPH
Job : Hellknight
Group : QEG Captain
HP : 230
Far attack : 0
Close attack : 100
Defense : 38
Attention : 45
Speed : 35
Special Ability : Invincible after damage.
Warps.
Immune to summon ring.
Strategy : Attack as usual along with high alert.
7. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 230
Far attack : 30
Close attack : 24
Defense : 20
Attention : 55
Speed : 50
Special Ability : Unaffected by summon ring.
Strategy : He is fairly easy to beat. I'm sure to you. You can
easily greet him before he comes. No matter how strong he is, he is
always deceived with this trick of mine.
8. NAME : MARGARETA
Job : Queen
Group : Royalist
HP : 230
Far attack : 90
Close attack : 21
Defense : 12
Attention : 75
Speed : 50
Special Ability : Recoups.
Immune to anger and summon ring.
Strategy : Refer to Chapter 23 of Walkthrough 1 or "My Skills"
section.
YOU GET ENDING NO.4
The Queen deceives Reina by pretending to give her the key to find the
Legendary Stone, but then she throws her to the fire. It's lucky that
Reina is all right, but the Core Stone is burnt. The ambitious cruel
Queen is immediately burnt because of reaching the stone and her crazy
wish...
Everyone eventually dies. And Reina, she wants to follow them because
she couldn't anything for the sake of her family and friends. But then
Christina stops her, encouraging her to live and make the country
better, as Albert's wish when he was alive...
YOUR REWARD : New Special Trap TELEPORTER + 50000 Dreaks
or BANANA PEEL
---------------------------------------
THE ENDINGS :
+ ENDING NO.1 : - Reina dies.
- Albert dies.
- Christina lives.
+ ENDING NO.2 : - Everyone dies.
+ ENDING NO.3 : - Reina dies.
- Albert lives.
- Christina lives.
+ ENDING NO.4 : - Reina lives.
- Albert dies.
- Christina lives.
***********************************************************************
11/ T R A P S
***********************************************************************
You create traps by fixing them with emblems, orbs and rings. The more
orbs you can put, the more effect and power your traps have. But they
take of you tons of dreaks. So think carefully before making a trap.
About emblems and rings, find them in the below sections. The emblem
will change your trap's form and name. The ring's name is written
shortly before the trap's name. The number of orbs is after the name.
Your trap will be listed in Trap Guide once you create them.
*Note : I write the trap effects under their names. They are the full
function which can be found once your traps have all 4 orbs.
~~~~~~~~~~~~~~~~~~~~\
CEILING TRAPS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===========
ROCKS
=========================
1. Mega Rock (None)
Rock falls, rolling over victim and rolls.
2. Volt Rock (Thunder)
Electric rock rolls over victim and rolls along.
3. Flare Rock (Fire)
Rock that burns victim. Explodes upon contact with human.
4. Snow Ball (Cold)
This snowball snatches victim and rolls away.
5. Iron Ball (Impact)
Flings victims away, bounces farther off walls.
6. Bound Rock (Rising)
Bounces farther off the ground, flinging victims away.
7. Vampire Rock (Cursed)
Blood-sucking rock rolls over victim. Nulls defense ; Reina recoups
as it damages.
8. Stealth Rock (Chaos)
This invisible rock cannot be dodged. It rolls along ripping through
victims.
9. Evil Stomp (Hell)
Devil's foot stomps down and squashes victim. It nulls defense.
10. Slave Rock (Slave)
This rock can be moved left or right, while the activating button is
pressed.
===============
PENDULUMS
========================
1. Pendulum (None)
This huge blade swings to-and-fro on a chain.
2. Thor Hammer (Thunder)
This hammer inflicts electric shock.
3. Fire Hammer (Fire)
This hammer is on fire. It explodes upon contact.
4. Snow Cradle (Cold)
Hanging snowball swings and snatches victim. It eventually breaks
loose and flies off.
5. Smash Hammer (Impact)
This is a heavy iron hammer.
6. Mega Yo Yo (Rising)
This yo-yo spins down and rolls 3 blocks. It rams through victim,
flinging him up.
7. Poison Blade (Cursed)
Guilotine drops down. It's coated with poison for added effect.
8. Mega Buzzsaw (Chaos)
This buzzsaw drops down and moves in set direction, slicing through
victim.
9. Evil Shoot (Hell)
Devil's foot kick victim to wall. It nulls defense.
10. Slave Hammer (Slave)
Iron ball comes loose from chain and rolls when activation button is
re-pressed.
============
VASES
=====================
1. Vase (None)
Vase plops onto victim's head. Victim walks dizzily.
2. Blitz Vase (Thunder)
Electrified vase plops onto victim's head and paralyzes him.
3. Bomb Vase (Fire)
Vase explodes. Victim stuck with it runs toward heroine until
explosion in 2-hit.
4. Freeze Vase (Cold)
Vase packed with cold air freezes victim after making him walk
dizzily.
5. Basin (Impact)
Big basin strikes victim who then gets angry and comes in hot
pursuit.
6. Crane (Rising)
This crane lifts and suspends its victim.
7. Oil Vase (Cursed)
Oil-filled vase covers victim with oil.
8. Confuse Gas (Chaos)
This gas blows down from ceiling, throwing people into confusion.
9. Genocide Eye (Hell)
Devil's mask radiates laser beams from eyes. It nulls defense.
10. Slave Mask (Slave)
While activation button is pressed, mask can control victim with 50%
or less HP.
~~~~~~~~~~~~~~~~~\
WALL TRAPS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============
PUSH WALL
=======================
1. Push Wall (None)
This wall thrusts out 3 blocks, flinging away victims and objects.
2. Thunder Wall (Thunder)
This electrified wall thrusts out 3 blocks, flinging away victims
and objects.
3. Heat Breath (Fire)
This flame flares out 3 blocks from wall, pushing victims. It nulls
defense.
4. Cold Breath (Cold)
This cold air blows out 3 blocks from wall, freezing victim where he
lands.
5. Smash Wall (Impact)
This wall thrusts out 2 blocks, flinging victims and objects far
away.
6. Upper Wall (Rising)
Wall thrusts out 3 blocks, flinging victims up even higher. Also
hits at return fall.
7. Vampire Wall (Cursed)
Vampire Wall thrusts out 3 blocks, nulls defense. Reina recoups as
wall inflicts damage.
8. Expander (Chaos)
This thin wall flies and pushes back it victims.
9. Evil Kick (Hell)
Devil's foot come out 3 blocks from wall to kick victim away to the
wall. It nulls defense.
10. Hunter Blade (Slave)
Blade moving along ground can be Left/Right-directed while
activated. It slices through victums.
==================
MAGNET WALL
=============================
1. Magnet Wall (None)
This magnet wall sucks in people within 5 blocks distance.
2. Spark Magnet (Thunder)
This magnet wall sucks in people within 3 blocks distance. Inflict
electric shock.
3. Blast Magnet (Fire)
Magnet sucks in people in 5 blocks range. It explodes, sending the
victims forward. 2-hit.
4. Cold Magnet (Cold)
This magnet wall sucks in people within 3 blocks distance and
freezes them.
5. Anti Magnet (Impact)
This magnet keeps people 5 blocks away from wall.
6. Float Magnet (Rising)
This magnet suspends people within 5 blocks distance in midair.
7. Berserker (Cursed)
This sucks in victims within 5 blocks distance. Angered, victims
come in pursuit.
8. Warp Hole (Chaos)
This warp hold instantly pulls people within 5 blocks distance to
the wall.
9. Call of Hell (Hell)
Wall sucks in people within 5 blocks distance. Hacks them up. Multi
hit. Nulls defense.
10. Slave Magnet (Slave)
Magnet wall has 5 blocks suction. Damages upon contact. Gains
electricity by button presses.
=============
ARROWS
=====================
1. Arrow Slit (None)
This arrow flies away.
2. Volt Javelin (Thunder)
This electrified arrow pierces its victim.
3. Fireball (Fire)
This fireball flies along the floor and explodes upon contact.
4. Cold Arrow (Cold)
This clump of cold air flies along the ground, freezing its victims.
5. Buzzsaw (Impact)
This lumber saw flies along the ground, pushing many victims to the
wall.
6. Rising Ball (Rising)
This ball rolls into victim, flinging him up. Also damage on return
fall.
7. Flash Arrow (Cursed)
This flash arrow shoots out and whizzes along the ground, blinding
victims.
8. Chain Needle (Chaos)
Needles are fired in rapid succession.
9. Hell Laser (Hell)
This laser beam radiates through victim. It nulls defense.
10. Rolling Bomb (Slave)
Rolling bomb Left/Right-directable while Square button is pressed.
Effective within 1 block distance.
~~~~~~~~~~~~~~~~~~\
FLOOR TRAPS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===================
SPRING FLOORS
================================
1. Spring Floor (None)
This floor springs up, flinging victims into set direction.
2. Spark Floor (Thunder)
This floor is electrified. It springs up, flinging victims into set
direction.
3. Blast Floor (Fire)
This floor springs up and explodes, blasting victims into set
direction.
4. Ice Blizzard (Cold)
Cold air fro floor blasts victim away and freezes him where he
lands.
5. Smash Floor (Impact)
This floor flings victims into set direction.
6. Rising Floor (Rising)
This floor flies straight up, slamming victims into ceiling. Also
damages at return fall.
7. Footcutter (Cursed)
Blade flies up from under victim and flings him in set direction,
slowing him down.
8. Catapult (Chaos)
This floors flings victim into another, inflicting damage. Victims
smash into the wall.
9. Evil Upper (Hell)
This flings victim up diagonally, also damage at return fall. It
nulls defense.
10. Slide Floor (Slave)
Slides victim forth. Victims down to 50% HP can be controlled while
X button is pressed.
====================
VACUUM FLOORS
===============================
1. Vacuum Floor (None)
This floors sucks in people within 2 blocks distance from it.
2. Spark Vacuum (Thunder)
Sucks in victims within 2 blocks from it and inflicts electric
shock.
3. Blast Vacuum (Fire)
Sucks in victims within 2 blocks from it and blasts them away in a
2-hit.
4. Cold Vacuum (Cold)
Sucks in victims within 2 blocks from it and freezes them.
5. Anti Vacuum (Impact)
This trap keeps people 2 blocks distance from its block.
6. Float Vacuum (Rising)
This trap suspends people in midair within 2 blocks distance from
it.
7. Panic Vacuum (Cursed)
Sucks in and terrorizes people within 2 blocks distance from it,
scaring them from Reina.
8. Gravition (Chaos)
This trap presses people within 2 blocks distance from it down to
the floor.
9. Hell Vacuum (Hell)
Sucks in and hacks up all within 2 blocks distance from it in multi
hit. Nulls defense.
10. Slave Vacuum (Slave)
Sucks in and shocks within surrounding 2 blocks distance, X pressed
generate electricity.
============
BOMBS
=======================
1. Blast Bomb (None)
This bomb blasts away victims within 1 block distance from it.
2. Spark Rod (Thunder)
This rod is electrified by other traps. It shocks victims within 1
block distance from it.
3. Hellfire (Fire)
This fire from below blows victims upward within 2 blocks distance
from it.
4. Cold Blast (Cold)
This trap freezes people on its block. It blows away people within 1
block distance from it.
5. Shockwave (Impact)
Shockwave spreads out 2 blocks distance from it, blowing people
away.
6. Rising Mine (Rising)
This mine blasts victims on its block forward.
7. Flash Bomb (Cursed)
This bomb flashes blinding light under victims within 1 block
distance from it.
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