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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter D » Dead Or Alive - Strategy Guide (Page 01)

Dead Or Alive - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Dead Or Alive - Strategy Guide (Page 01).

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   DEAD OR ALIVE - PLAYSTATION/SATURN FAQ v0.6 - BY THE FACELESS MASTER™

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   This FAQ may not be reproduced in whole or part without the consent of 
the author. The Latest Revision of this may be found at or 
If you want to use this FAQ on or in your webpage/magazine/book/newsletter/
freeware disk/cd or anything except printing it out in it's entirity on paper 
or viewing it on your pc please contact me (faceless@fighters.net) first.

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                               ************* 
                               * REVISIONS *
                               ************* 

Revised: Friday, August 20, 1999.

0.6 --- Added Saturn Specific Information & Table Of Contents.
0.5 --- Many Small Corrections & A Few More Undocumented Moves.
0.4 --- Added Juggle & Knockdown Comments To Moves Sections.
0.3 --- Added Revisions Section.
0.2 --- Many Small Corrections & A Few More Undocumented Moves.
0.1 --- First Version.

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                           *********************
                           * TABLE OF CONTENTS *
                           *********************

-- Copyright
-- Revisions
-- Table Of Contents
-- Button Layout
   -- PlayStation
   -- Saturn
-- Conventions
-- Basics
-- Play Mechanics
-- Character Moves
   -- Kasumi
   -- Zack
   -- Hayabusa
   -- Bayman
   -- Lei-Fang
   -- Gen-Fu
   -- Tina
   -- Bass (PlayStation Only Character)
   -- Jann-Lee
   -- Raidou
   -- Ayane (PlayStation Only Character)
-- Secrets
   -- PlayStation
   -- Saturn
-- Credits

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                             *****************
                             * BUTTON LAYOUT *
                             *****************

PLAYSTATION                                                          SATURN
===========                                                          ======

Square Button ------------------ H (Hold) ------------------------ A Button
Triangle or X Button ----------- P (Punch) ----------------------- B Button
0 Button ----------------------- K (Kick) ------------------------ C Button
L1 Button ---------------- H+P (Hold + Punch) -------------------- Y Button
R1 Button ------------- H+P+K (Hold + Punch + Kick) -------------- R Button
L2 Button ---------------- P+K (Punch + Kick) -------------------- X Button
R2 Button ---------------- H+K (Hold + Kick) --------------------- Z Button

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                              ***************
                              * CONVENTIONS *
                              ***************

H ----- Hold
P ----- Punch
K ----- Kick
u ----- Tap Up
d ----- Tap Down
f ----- Tap Foward
b ----- Tap Back
uf ---- Tap Up and Forward Simultaneously
ub ---- Tap Up and Back Simultaneously
df ---- Tap Down and Forward Simultaneously
db ---- Tap Down and Back Simultaneously
U ----- Hold Up
D ----- Hold Down
F ----- Hold Forward
B ----- Hold Back
UF ---- Hold Up and Forward Simultaneously
UB ---- Hold Up and Back Simultaneously
DF ---- Hold Down and Forward Simultaneously
DB ---- Hold Down and Back Simultaneously
N ----- Neutral, No Directions Pressed
+ ----- Press Simultaneously
`-> --- Input While Previous Move Is Being Executed (Multipart)
_ ----- Logical 'Or', Alternate way of Executing a Move
[ _ ] - Moves on Either Side of the _ Can Be Inputted
WS ---- While Getting Up From A Crouch (a.k.a. While Standing)
WL ---- While Landing From A 'U' or 'UF' Jump
BK ---- While Your Back Is Turned
OGH --- While Your Opponent Is Lying Down/Grounded
OBT --- While Your Opponent's Back Is Turned
ODK --- While Your Opponent Is Ducking/Crouching
OBD --- While Your Opponent Is Backwards AND Ducking.
SCH --- During An Opponent's Middle Hitting Kick
QCF --- d,df,f in One Smooth Motion
QCB --- d,db,b in One Smooth Motion
HCF --- b,db,d,df,f in One Smooth Motion
HCB --- f,df,d,db,b in One Smooth Motion
WTF --- f,db,d,df,b in One Smooth (LOL!) Motion
QCFD -- f,df,d in One Smooth Motion
QCBD -- b,db,d in One Smooth Motion
HCFB -- f,uf,u,ub,b in One Smooth Motion
HCDU -- d,df,f,uf,u in One Smooth Motion
TCBD -- b,ub,u,uf,f,df,d in One Smooth Motion

HIT RANGES
h ----- High Attack (can be ducked with 'd' or blocked with 'b')
m ----- Medium (Mid) Attack (can be blocked with 'b')
l ----- Low Attack (can be blocked low with 'db')
g ----- Hits When Opponent is on the Ground

COMMENTS
BK ---- This Move Leaves Your Back Turned Away From Your Opponent
D ----- This Move Knocks Down Your Opponent
Dc ---- On a Counterhit, This Move Knocks Your Opponent Down
J ----- This Move Is A Juggle Starter
Jc ---- On a Counterhit, This Move Is A Juggle Starter
Sd ---- This Move Stuns A Crouching Opponent Into Standing Temporarily
hmP --- Against Opponent's High/Mid Punch
hmK --- Against Opponent's High/Mid Kick
mK ---- Against Opponent's Mid Kick
lP ---- Against Opponent's Low Punch
lK ---- Against Opponent's Low Kick

Example Listing (Zack)
Strikes
Moves                  Damage         Height   Notes  Move Names
P,K                    10,28          hh       -      Headache 

Pressing Punch then Kick does the 'Headache' move. The 'Headache' does 10 
points of damage if the punch hits and 28 points if the kick hits for a 
total of 38 if both hit (DUH!). Both hits hit high, so they can be blocked 
by holding B ducked by holding D. After a 'Headache' is completed, you are 
left facing your opponent. You can try this out for yourself with Zack.

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                                **********
                                * BASICS *
                                **********

STANDING
b ----- Block High/Mid Attacks
db ---- Block Low Attacks
f,f --- Dash Forward
df,df - Low Forward Dash
b,b --- Backdash
db,db - Low Backdash
f,F --- Run Forward
H ----- Counter Opponent's High/Mid Attack
b+H --- Counter Opponent's High/Mid Attack
d+H --- Counter Opponent's Low Attack
db+H -- Counter Opponent's Low Attack
H+P --- Basic Throw
H+P --- Throw Escape (*Most* throws) 
H+P+K - Multipart Throw Escape (*Most* Multiparts)
U ----- Safe Landing From Some Throws
H+P+K - Safe Landing In Danger Zone

LYING DOWN
H ----- Roll Into Background And Get Up 
D+H --- Roll Into Foreground And Get Up 
B ----- Roll Backwards And Get Up 
D ----- Get Up Crouched (can be done after a roll)
K ----- Get Up And Mid Kick (can be done after a roll)
D+K --- Get Up And Low Kick (can be done after a roll)

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                             ******************
                             * PLAY MECHANICS *
                             ******************

     All attacks which cause physical contact between the characters except
for pounces follow the Strike-Throw-Hold rule. Strikes beat Throws, Throws 
beat Holds and Holds beat Strikes. Two attacks of the same kind that 
connect simultaneously will push both characters away from each other, 
causing no damage.

     Moves that cause your opponent (Juggle Starters) to float in the air 
will lift your opponent higher in the air than normal if they are hit while
executing a move of their own (On a Counterhit). Hitting a Juggle Starter 
off of a Counterhit will allow for many more and more damaging Juggles.

     A sligtly delayed Jumping Punch (uf,P) stuns the opponent if unguarded
and the next hit counts as a counterhit. Juggle starters hit the opponent 
higher on a counterhit so more damaging juggles become possible.

     A Side Kick (df+K) stuns a ducking opponent if unguarded, and, just 
like the Jumping Punch, the next hit counts as a counterhit. Juggle 
starters hit the opponent higher on a counterhit so more damaging juggles 
become possible.

     Many other moves will also stun a ducking opponent if unguarded. These
moves all allow the next hit counts as a counterhit. Juggle starters hit 
the opponent higher on a counterhit so more juggle damage becomes possible.
The moves which will stun a crouching opponent have the 'Sc' property in 
their Note column. 

     Strings of attacks (e.g. P,P,K) can be delayed slightly by staggering 
button presses. Strings can also be halted in the middle of the string by 
pressing H. For instance, let's say a String is P,P,K, you could press 
P,H,P,P,K. Why is it necessary to cancel a string? It is necessary because 
Strings can be done without delay, delayed, or just cancelled altogether 
then switched into another string. Changing up your offense will give you a
greater chance at hitting your opponent.

     The Danger Zone is an area of the Fighting Arena that will explode and
cause 10 points of damage to anyone ho is knocked down onto that part of 
the ground. This explosion also causes the person who was knocked down to 
bounce back up high enough that they can be juggled. If you are knocked 
down in the Danger Zone, you can press H+P+K ONCE to land without being 
bounced back up, thus avoiding anymore potential damage. If you press H+P+K
more than once, or at the wrong time, you will be bounced back up.

     There are Various Multipart Thorws and Holds. These are all shown by a
`-> leading to the additional commands to be inputted for more damage. 
Remember, MOST multiparts can be escaped by pressing H+P+K. And also, MOST 
throws can be escaped with H+P. 


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                             *******************
                             * CHARACTER MOVES *
                             *******************

                                 .--------.
<-----------------------------===| Kasumi |===---------------------------->
                                 '--------'

Strikes
P,P,f+P,K              7,7,15,27      hhmm     D      PP Elbow-Kick
P,P,f+P,K,K            7,7,15,27,30   hhmmm    D      PP Elbow-Kicks
P,P,f+P,K,d+K          7,7,15,27,25   hhmml    D      PP Elbow-Kick-Sweep 
P,P,f+P,f+K            7,7,15,28      hhmm     D      PP Elbow-Cartwheel
P,P,f+P,d+K            7,7,15,22      hhml     D      PP Elbow-Sweep
P,P,P,K                7,7,15,25      hhmm     D      Punch Rush-Spin Kick
P,P,P,d+K              7,7,15,22      hhml     D      Punch Rush-Sweep
P,P,K                  7,7,35         hhh      D      Double P, Kick
P,P,K,K                7,7,35,30      hhhm     D      Double P, Double K
P,P,ub+K               7,7,30         hhm      D      Double P, Flipkick
P,K                    7,25           hh       -      Quick PK 
f+P,K,K                15,27,30       mmm      D      Elbow-Kicks
f+P,K,d+K              15,27,25       mml      D      Elbow-Kick-Sweep
f+P,f+K                15,28          mm       D      Elbow-Cartwheel
f+P,d+K                15,22          ml       D      Elbow-Sweep
df+P,P                 18,20          mm       Jc     Double Uppercut
df+P,K                 18,25          mm       D      Uppercut, High Kick
d+P_db+P               5              l        -      Low Knuckle
b+P,P,f+P,K            11,7,15,27     hhmm     D      Twisty PP Elbow Kick
b+P,P,f+P,K,K          11,7,15,27,30  hhmmm    D      Twisty PP Elbow Kicks
b+P,P,f+P,K,d+K        11,7,15,27,25  hhmml    D      Twisty PP E K Sweep 
P,P,f+P,f+K            11,7,15,28     hhmm     D      T.PP Elbow-Cartwheel
b+P,P,f+P,d+K          11,7,15,22     hhml     D      Twisty PP Elbow Sweep
b+P,P,P,K              11,7,15,25     hhmm     D      T.Punch Rush-Spinkick
b+P,P,P,d+K            11,7,15,22     hhml     D      T.Punch Rush-Spinkick
b+P,P,K                11,7,35        hhh      D      Twisty PPK
b+P,P,K,K              11,7,35,30     hhhm     D      Twisty PPKK
b+P,P,ub+K             11,7,30        hhm      D      Twisty PP, Flipkick
b+P,K                  11,25          hh       -      Twisty PK
UB,P                   25             h        -      Hop, Whirlwind
u+P_uf+P,P,f+P,K       12,7,15,27     hhmm     D      Flying PP Elbow Kick
u+P_uf+P,P,f+P,K,K     12,7,15,27,30  hhmmm    D      Flying PP Elbow Kicks
u+P_uf+P,P,f+P,K,d+K   12,7,15,27,25  hhmml    D      Flying PP E K Sweep 
u+P_uf+P,P,f+P,f+K     12,7,15,28     hhmm     D      F. PP Elbow-Cartwheel
u+P_uf+P,P,f+P,d+K     12,7,15,22     hhml     D      Flying PP Elbow Sweep
u+P_uf+P,P,P,K         12,7,15,25     hhmm     D      F.Punch Rush-Spinkick
u+P_uf+P,P,P,d+K       12,7,15,22     hhml     D      F. Punch Rush-Sweep
u+P_uf+P,P,K           12,7,35        hhh      D      Flying PPK
u+P_uf+P,P,K,K         12,7,35,30     hhhm     D      Flying PPKK
u+P_uf+P,P,ub+K        12,7,30        hhm      D      Flying PP, Flipkick
u+P_uf+P,K             12,25          hh       -      Flying PK
U,P_UF,P               20             m        -      Stun Punch
f,f+P                  20             m        Jc     Dash Uppercut
df,df+P                20             m        J,BK   Turning Uppercut
K                      27             h        J      High Kick
K,K                    27,28          hh       D      High Kicks
K,df+K                 27,20          hm       D      Hi-Mid Kicks
K,d+K                  27,22          hl       D      Hi-Lo Kicks
df+K                   24             m        Jc     Side Kick
d+K_db+K               10             l        -      Low Kick
ub+K                   40             m        D      Backflip Kick
u+K                    25             h        J      Upward Axe Kick
UB,K                   25             l        D      Hop, Sweep
uf+K                   25             m        D      Cartwheel
U,K_UF,K               30             m        D      Jumpkick
f,f+K                  25             l        D      Lunging Leg Sweep
f,b+K                  10             l        -      Reverse Heel Kick
QCF+K                  25             m        D      Lunging Kick
P+K                    25             h        J      Whirlwind
f,f+P+K                40             m        D      Rising Swallow
H+K                    35             h        D      Spinkick
H+K,H+K                35,30          hm       D      Double Spinkicks
df+H+K                 30             m        D      Side Spin Kick
d+H+K                  25             l        D      Sweeping Spinkick
H+P+K                  25             m        J      Kasumi Cyclone
(WL)P                  25             h        J      Hop, Whirlwind
(WL)K                  25             l        D      Hop, Sweep
(BK)P,P,f+P,K          10,7,15,27     hhmm     D      Turning PP Elbow Kick
(BK)P,P,f+P,K,K        10,7,15,27,30  hhmmm    D      Turning PPE Kicks
(BK)P,P,f+P,K,d+K      10,7,15,27,25  hhmml    D      Turning PPE K Sweep 
(BK)P,P,f+P,f+K        10,7,15,28     hhmm     D      T. PP Elbow-Cartwheel
(BK)P,P,f+P,d+K        10,7,15,22     hhml     D      Turning PPE Sweep
(BK)P,P,P,K            10,7,15,25     hhmm     D      T.Punch Rush-Spinkick
(BK)P,P,P,d+K          10,7,15,22     hhml     D      T.Punch Rush-Sweep
(BK)P,P,K              10,7,35        hhh      D      Turning PPK
(BK)P,P,K,K            10,7,35,30     hhhm     D      Turning PPKK
(BK)P,P,ub+K           10,7,30        hhm      D      Turning PP, Flipkick
(BK)P,K                10,25          hh       -      Turning PK
(BK)d+P                14             m        -      Spin Chop
(BK)db+P               12             m        -      Knee Jab
(BK)K                  30             h        D      High Kick
(BK)d+K                25             m        -      Side Kick
(BK)db+K               25             l        -      Staggering Sweep
(BK)u+K                35             m        -      Moonsault Kick
(OGH)d+P               10             g        -      Ground Chop
(OGH)u+K               20             g        -      The Stomp
[F,B,F_B,F,B]H+P+K     -              -        -      Taunt: Magic Spin

Throws
H+P                    50             h        -      Arm Drag Toss
B+P                    45             h        -      Monkey Flip Toss
QCB+H+K                60             h        -      Chest Backflip
df,df+P+K              65             h        -      Running Cross Chop
QCF+P                  55             h        -      Neckflip Toss
(OBK)H+P               55             h        -      Chiropractic Stomp
(ODK)D+H+P             0              l        -      Hop Over

Holds
f+H                    0              h        -      Spin Switch
f,f+H                  0              h        -      Flip Over
`->d+K                 50             -        -      Chest Kick
QCF+H                  40             h        -      Arm Whip
f,f+H+K                45             h        -      Muff Press Slam
`->b+H                 10             -        -      Muffensteiner
(OBK)f,f+H             50             h        -      Neck Snap  
(ODK)df+H              0              l        -      Low Spin Switch
(OBD)df+H              0              l        -      Low Spin Push

Counters
H                      25             -        hmP    Elbow Shot
H                      35             -        hmK    Solid Elbow
d+H                    0              -        lP     Push Aside
d+H                    0              -        lK     Deflect


                                  .------.
<------------------------------===| Zack |===----------------------------->
                                  '------'

Strikes
P,P,P                  10,11,21       hhm      D      Punch Rush
P,P,f+P,P              10,11,15,20    hhmm     D      Punch Blitz
P,P,f+P,K              10,11,15,30    hhmm     D      Punch Punt
P,P,K,K                10,11,22,25    hhmm     D      Punch Sideswipe
P,P,f+K                10,11,30       hhm      D      Punch Knee
P,P,d+K,d+K            10,11,15,20    hhll     D      Punch Sweep
P,K                    10,28          hh       -      Headache 
f+P,P                  15,25          mm       D      Elbow Jam
f+P,K,K,K              15,18,18,20    mm       D      Toe Jam
df+P,df+P,df+P         20,20,30       mmm      D      Uppercut Blitz
d+P_db+P               5              l        -      Knee Jab
b+P                    25             m        D      Overhead Crush
ub+P,P,P               10,11,21       hhm      D      Snap Rush
ub+P,P,f+P,P           10,11,15,20    hhmm     D      Snap Blitz
ub+P,P,f+P,K           10,11,15,30    hhmm     D      Snap Punt
ub+P,P,K,K             10,11,22,25    hhmm     D      Snap Sideswipe
ub+P,P,f+K             10,11,30       hhm      D      Snap Knee
ub+P,P,d+K,d+K         10,11,15,20    hhll     D      Snap Sweep
ub+P,K                 10,28          hh       -      Headache 
UB,P                   28             h        D      High Elbow
u+P_uf+P               25             m        Dc     Overhead Punch
U,P_UF,P               20             m        D      Stun Punch
f,f+P                  25             m        D      Flash Elbow
df,df+P                20             m        J,BK   Turning Uppercut
QCF+P                  28             h        Dc     Dash Elbow
QCF+P,P                28,25          hm       D      Dash Elbows
K,K                    28,32          hm       D      High-Round
f+K,K                  25,25          mm       D      Double Knee
df+K                   22             m        -      Side Kick
d+K                    10             l        -      Shin Kick
db+K,d+K               15,16          ll       D      Ankle Buster
b+K                    28             h        Jc,BK  Roundhouse Kick
b+K,P                  28,28          hh       D      Roundhouse-Elbow
b+K,K                  28,30          hm       J      Double Hook
ub+K_u+K_uf+K          30             m        D      Punt Kick
UB,K                   30             m        D      Hook Kick
U,K_UF,K               30             m        D      Jumpkick
f,f+K                  35             m        J      Dart Knee
QCF+K                  30             m        J      Dashing Hook Kick
QCF+H                  -              -        -      Spin (Fake Elbow)
f,f+P+K                20,25          mh       D      Double Jump Kick
H+K                    32             m        D      Hook Kick
QCF+H+P+K              40             m        J      Spinning Uppercut
(WL)P                  30             m        -      Hopping Elbow
(WL)K                  30             m        -      Lunging Knee
(BK)P,P,P              10,11,21       hhm      -      Reverse Punch Rush
(BK)P,P,f+P,P          10,11,15,20    hhmm     D      Reverse Blitz
(BK)P,P,f+P,K          10,11,15,30    hhmm     D      Reverse Punt
(BK)P,P,K,K            10,11,22,25    hhmm     D      Reverse Sideswipe
(BK)P,P,f+K            10,11,30       hhm      D      Rev. Punch Knee
(BK)P,P,d+K,d+K        10,11,15,20    hhll     D      Reverse Sweep
(BK)P,K                10,28          hh       -      Bad Headache 
(OGH)df+K              10             g        -      Quick Stomp
(OGH)u+K               20             g        -      Jumping Stomp
[F,B,F_B,F,B]H+P+K     -              -        -      Taunt: The Wave

Throws
H+P                    50             -        -      Sway Backslam
f,b+P+K                15,15,20       -        -      Triple Knee
df,df+P+K              65             -        -      Head Crusher
(OBK)H+P               60             -        -      Backslam

Holds
f+H                    40             -        -      Hard Knee
f,f+H                  0              -        -      Push Setup
f,b+H                  0              -        -      Pull Setup
(OBK)f+H               30             -        -      Quick Elbow
(OBK)f,f+H             50             -        -      Power Elbow
(ODK)df+H              0              -        -      Neck Choke Push
(OBD)df+H              50             -        -      Neck Elbow

Counters
H                      25             -        hmP    Quick Elbow
H                      30             -        hmK    Quick Knee
d+H                    -              -        lP     Sway Aside
d+H                    -              -        lK     Lifting Leg


                                .----------.
<----------------------------===| Hayabusa |===--------------------------->
                                '----------'

Strikes
P,P,P                  10,12,23       hhm      D      Punch Rush
P,P,b+P,f+P            10,12,20,28    hhmm     D      Palm Rush
P,P,b+P,K              10,12,20,30    hhmm     D      Boot Rush
P,P,K                  10,12,30       hhm      D      Kick Rush
P,P,d+K,K,K            10,12,30       hhm      D      Kick Cyclone (#1)
P,K                    10,30          hh       -      Punch-Roundhouse
f+P                    20             m        Dc     Quick Elbow
df+P                   20             m        Jc     Uppercut
d+P                    5              l        -      Knee Jab
db+P,d+K               18,25          ll       -      Double Low
b+P,f+P                20,28          mm       D      Quick Palms
b+P,K                  20,30          mm       D      Quick Mids
ub+P,P,P               10,12,23       hhm      D      Punch Rush
ub+P,P,b+P,f+P         10,12,20,28    hhmm     D      Palm Rush
ub+P,P,b+P,K           10,12,20,30    hhmm     D      Boot Rush
ub+P,P,K               10,12,30       hhm      D      Kick Rush
ub+P,P,d+K,K,K         10,12,30       hhm      D      Kick Cyclone (#1)
ub+P,K                 10,30          hh       -      Punch-Roundhouse
UB,P                   25             m        D      Palm Thrust
u+P                    23             h        Jc     Upward Palm Thrust
uf+P                   -              -        -      Ninja Roll
U,P_UF,P               20             m        -      Stun Punch
f,f+P                  28             m        D      Palm Thrust
D,b+P                  20             m        BK     Turning Backslap
D,b+P,K                20,25          mm       D      Backslap, Axe Kick
K                      30             h        J      High Kick
f+K                    30             m        J      Lunging Knee
df+K                   22             m        Jc     Side Kick
df+K,d+K               22,25          ml       -      Side Kick, Breakdance
df,df+K                30             m        J      Spinning Back Kick
d+K_db+K               10             l        -      Low Kicks
db,db+K,d+K,K,K        25,25,20,25    lmhm     D      Sweep Kick
b+K,K,K                28,20,25       hhm      D      Frontflip (#1)
ub+K                   45             h        D      Backflip Kick
UB,K                   30             h        D      High Kick
u+K                    30             h        J      Lifting Kick
uf+K                   30             h        D      High Kick
U,K_UF,K               30             m        D      Jumpkick
f,f+K                  30             h        D      Lunging Sweep
f,b+K                  10             l        D      Low Back Kick
D,b+K                  30             h        -      Upward Thrust
P+K                    30             h        J      Chest Chop
df+P+K,K,K             0,20,25        -hm      D      Handstand Cyclone
H+K,K,K                22,20,25       mhm      D      Sidekick Cyclone
d+H+K,K,K              25,20,25       lhm      D      Slide Cyclone (#1)
(WS)K                  30             m        J      Spinning Back Kick
(WL)P                  25             m        D      Palm Thrust
(WL)K                  30             m        J      Lunging Knee
(BK)P,P,P              11,12,23       hhm      D      Punch Rush
(BK)P,P,b+P,f+P        11,12,20,28    hhmm     D      Palm Rush
(BK)P,P,b+P,K          11,12,20,30    hhmm     D      Boot Rush
(BK)P,P,K              11,12,30       hhm      D      Kick Rush
(BK)P,P,d+K,K,K        11,12,30       hhm      D      Kick Cyclone (#1)
(BK)P,K                11,30          hh       -      Punch-Roundhouse
(BK)d+P                14             m        -      Mid Chop
(BK)db+P               13             l        -      Low Chop
(BK)K                  30             m        D      Side Kick
(BK)d+K                26             m        -      Turning Kick
(BK)db+K               25             l        -      Low Sweep
(BK)u+K                25             m        -      Axe Kick
(OGH)df+P              10             g        -      Double Chop
(OGH)u+P               20             g        -      Jumping Chop
[F,B,F_B,F,B]H+P+K     -              -        -      Taunt: Bow Down
NOTE #1: First kick MUST hit or other kicks will not be done.

Throws
H+P                    50             h        -      Arm Flip
f,f,b+P+K              55             h        -      Reverse Arm Toss
b+H+P+K                45             h        -      Waistlock Suplex
QCF+P                  55             h        -      Head Flip Throw
QCB+P+K                55             h        -      Rolling DDT
HCF+H+P+K              10,40          h        -      Choke, Choke Throw
`->HCDU+H+P            10             -        -      Ninja Catch
   `->TCBD+H+K         15             -        -      Upside Down SPD
(OBK)H+P               65             h        -      Back Suplex
(OBK)H+P+K             75             h        -      Reverse DDT
(ODK)d+P+H             65             l        -      Neckbreaker

Holds
f+H                    35             h        -      Arm Snap
f,f+H                  0              h        -      Flip Over
QCF+H                  50             h        -      Kick Step
(OBK)f+H               40             h        -      Arm Snap
(OBK)f,f+H             55             h        -      Leg Trip
(ODK)df+H              0              l        -      Flip Over
(OBD)                  65             l        -      Spinal Punch

Counters
H                      25             -        hmP    Forearm Shot
H                      35             -        hmK    Chest Chop
QCB+H                  60             -        mK     Leg Hook Suplex
d+H                    -              -        lP     Toss Aside
d+H                    -              -        lK     Deflect



                                 .--------.
<-----------------------------===| Bayman |===---------------------------->
                                 '--------'

Strikes
P,P,P                  12,12,28       hhm      D      Punch Smash
P,P,b+P                12,12,25       hhm      -      Punch Backhand
P,P,K                  12,12,35       hhh      D      Roundhouse String
P,f+P,K                12,18,35       hmh      D      Gutbuster
P,K                    12,30          hh       -      Quick Strike
f+P,P,d+K              18,18,25       mml      -      Toe Stomp Attack
df+P                   20             m        Jc     Fast Uppercut
DF+P_DF,P              25             m        -      Lifting Uppercut
d+P_db+P               5              l        -      Kneecap Buster
b+P                    25             m        -      Spinchop
ub+P                   30             m        -      Palm Smash
UB,P                   28             m        -      Overhand Smash
u+P_uf+P               28             m        Jc     Overhand Smash
U,P_UF,P               20             m        -      Stun Palm
f,f+P                  25             m        Dc     Axe Handle
f,f+P,P                25,30          mm       D      Double Axe Handle
b,f+P                  40             m        D      Shoulder Ram
QCB+P                  22             m        J      Big Uppercut
K,P,P                  32,25,30       hmm      D      Kick, D. Axe Handle
K                      32             h        Jc     High Kick, Axe Kick
K,K                    32,27          hm       D      High Kick, Axe Kick
f+K                    25             m        J      Knee
df+K                   28             m        Jc     Side Kick
df,df+K                35             h        J      Rising Roundhouse
d+K                    13             l        -      Shin Kick
db+K                   25             l        -      Ankle Breaker
b+K                    30             m        D      Axe Kick
ub+K                   32             h        Jc     High Kick
UB,K                   25             l        -      Ankle Breaker
u+K                    30             h        D      Boot to the Head
uf+K                   35             h        D      Dropkick
U,K_UF,K               30             m        -      Jumpkick
P+K                    35             m        D      Shoulder Smack
H+K                    35             h        J      Roundhouse
d+H+K                  25             l        -      Snap Kick
(WS)K                  35             h        J      Rising Roundhouse
(BK)P                  12             h        -      Reverse High Punch
(BK)d+P                15             m        -      Spinning Gut Punch
(BK)db+P               13             l        -      Spinning Low Punch
(BK)K                  30             m        D      Reverse Roundhouse
(BK)d+K                28             m        -      Spinning Side Kick
(BK)db+K               25             l        -      Spinning Low Sweep
(OGH)                  12             g        -      Foot Stomp
(OGH)                  22             g        -      Jumping Stomp
[F,B,F_B,F,B]H+P+K     -              -        -      Taunt: Flex Muscles

Throws
H+P                    50             h        -      Waistlock Suplex
b+H+P                  45             h        -      Two Handed Chokeslam
HCF+P                  75             h        -      Backbreaker
QCF+H+K                60             h        -      Rolling Ankle Snap
(ODK)d+H+P             60             l        -      Pancake Press
(OBK)H+P               60             h        -      Rolling Arm Snap

Holds
f+H                    0              h        -      Pull
f,b+H                  40             h        -      Neck Throw Slam
QCFD+H                 55             h        -      Arm Breaker
f,f+H                  30             h        -      Double Arm Sprain
`->HCB+H               35             -        -      Rev. Dragon Sleeper
  `->QCB+P             40             -        -      DDT
QCF+H                  30             h        -      Leg Takedown
`->HCB+H               35             -        -      Achilles Hold
  `->QCBD+K            40             -        -      Half Boston Crab
(ODK)df+H              40             l        -      Arm Bar
     `->QCB+H          45             -        -      Arm Breaker
(OBK)f+H               30             h        -      Chest Punch
(OBK)f,f+H             30             h        -      Sleeper Hold
     `->HCB+H          35             -        -      Giant Neck Swing
(OBD)df+H              45             l        -      Arm Bar
     `->QCB+H          45            -        -      Arm Breaker

Counters
H                      30             -        hmP    Arm Snap
H                      35             -        hmK    Arm Snap
QCB+H                  65             -        mK     Leg Breaker
d+H                    35             -        lP     Palm Uppercut
d+H                    40             -        lK     Palm Uppercut


                                .----------.
<----------------------------===| Lei-Fang |===--------------------------->
                                '----------'

Strikes
P,P,f+P,K              10,12,20,25    hhmm     D      Knee Lift Attack
P,P,b+P,f+P            10,12,20,30    hhmm     D      Forearm Attack
P,df+P,f+P             10,20,26       hmm      D      Double Palm Attack
P,P,d+K                10,12,25       hhl      -      Splits Kick Attack
P,K                    10,30          hh       D      Spinkick Attack
P,K,K                  10,30,20       hhm      D      Spinkicks Attack
P,K,K,d+K              10,30,20,12    hhml     D      Spinkicks Attack
f+P,K                  17,25          mm       D      Elbow-Rising Knee
df+P,P,f+P,K           18,12,20,25    mhmm     D      Knee Lift Assault
df+P,P,b+P,f+P         18,12,20,30    mhmm     D      Forearm Assault
df+P,df+P,f+P          18,20,26       mmm      D      Double Palm Assault
df+P,P,d+K             18,12,25       mhl      -      Splits Kick Assault
df+P,K                 18,30          mh       D      Spinkick Assault
df+P,K,K               18,30,20       mhm      D      Spinkicks Assault
df+P,K,K,d+K           18,30,20,12    mhml     D      Spinkicks Assault
d+P                    5              l        -      Knee Jab
db+P,P                 18,25          mm       D      Stomach Rush
b+P,P                  20,30          mm       D      Repeating Forearm
ub+P,P,f+P,K           25,12,20,25    mhmm     D      Knee Lift Revenge
ub+P,P,b+P,f+P         25,12,20,30    mhmm     D      Forearm Revenge
ub+P,df+P,f+P          25,20,26       mmm      D      Double Palm Revenge
ub+P,P,d+K             25,12,25       mhl      -      Splits Kick Revenge
ub+P,K                 25,30          mh       D      Spinkick Revenge
ub+P,K,K               25,30,20       mhm      D      Spinkicks Revenge
ub+P,K,K,d+K           25,30,20,12    mhml     D      Spinkicks Revenge
UB,P                   30             h        D      Double Palm
u+P                    20             h        Jc     Upperelbow
uf+P                   25             m        J      Forearm Strike
uf,P                   20             m        -      Stun Punch
f,f+P                  26             m        D      Double Palm
f,b+P                  28             h        J      Stun Scissors
b,f+P                  40             m        D      Shoulder Ram
D,f+P                  20             m        -      Body Blow
K,K                    28,32          hh       D      Kick-Roundhouse
K,d+K                  28,20          hm       D      High-Mid Kicks
df+K                   25             m        Jc     Side Kick
d+K                    10             l        -      Low Kick
db+K                   13             l        -      Knee Jam
b+K                    30             h        D      Spinkick
b+K,K                  30,20          hm       D      Two Spinkicks
b+K,K,d+K              30,20,12       hml      D      Three Spinkicks
ub+K                   45             h        -      Air Roundhouse
UB,K                   25             l        D      Splits Kick
u+K_uf+K               23             m        J      Jump Kick
u+K,K_uf+K,K           23,25          mh       J      Double Jump Kick
U,K_UF,K               30             m        -      Hop Kick
d,d+K                  25             l        -      Splits Kick
P+K                    25             m        Jc     Knee Lift
H+P+K                  20             h        Jc     Palm Strike
(BK)P,P,f+P,K          12,12,20,25    hhmm     D      Knee Lift Attack
(BK)P,P,b+P,f+P        12,12,20,30    hhmm     D      Forearm Attack
(BK)P,df+P,f+P         12,20,26       hmm      D      Double Palm Attack
(BK)P,P,d+K            12,12,25       hhl      -      Splits Kick Attack
(BK)P,K,               12,30          hh       D      Spinkick Attack
(BK)P,K,K              12,30,20       hhm      D      Spinkicks Attack
(BK)P,K,K,d+K          12,30,20,12    hhml     D      Spinkicks Attack
(BK)d+P                16             m        -      Mid Palm
(BK)db+P               12             l        -      Low Palm
(BK)K                  30             m        -      High Kick
(BK)d+K                25             m        -      Mid Kick
(BK)db+K               23             l        -      Low Kick
(WL)P                  30             h        -      Hop, Palm Strike
(WL)K                  25             l        -      Hop, Splits Kick
(OGH)df+K              15             g        -      Kneeling Stomp
(OGH)u+P               18             g        -      High Pounce
[F,B,F_B,F,B]H+P+K     -              -        -      Taunt: Jump For Joy

Throws
H+P                    50             h        -      Palm Strike
H+P+K                  47             h        -      Forearm Strike
QCB+P                  65             h        -      Arm Break Toss
f,b+P                  50             h        -      Face Punch
(OBK)                  60             h        -      Reverse Arom Toss

Holds
f+H                    40             h        -      Knee To Stomach
f,f+H                  60             h        -      Double Body Blow
QCF+H                  30             h        -      Gut Chop
`->HCB+H+P             30             -        -      Back Elbow
  `->f,f+H+P+K         40             -        -      Neck Breaker
(ODK)df+H              50             l        -      Knee To Face
(OBK)f+H               40             h        -      Quick Elbow To Ribs
(OBK)f,f+H             60             h        -      Power Elbow To Ribs
(OBD)df+H              60             l        -      Elbow To Spine

Counters
H                      0              -        hmP    Push Aside
H                      -              -        hmK    Push Aside
QCB+H                  -              -        mK     Turn Around
d+H                    -              -        lP     Push Off Balance
d+H                    -              -        lK     Push Off Balance


                                 .--------.
<-----------------------------===| Gen-Fu |===---------------------------->
                                 '--------'

Strikes
P,P,f+P                10,12,20       hhm      -      Palm Assault
f+P,P,P                18,02,18       mmm      -      Mood Swing
df+P,P                 20,18          mm       -      Unhappy
DF+P_DF,P              25             m        J      Upward Strike
d+P_db+P               5              l        -      Low Jab
b+P,P                  20,25          mm       D      Punch Raid
b+P,f+P,P+K            20,20,30       mm       D      Double Palm Strikes
ub+P                   0              -        -      Reverse Cartwheel
UB,P                   30             h        D      High Palm Bomb
u+P,P,f+P              20,12,20       hhm      -      Palm Attack
uf+P                   20             h        J      Elbow Strike
U,P_UF,P               20             m        -      Stun Punch
f,f+P                  20             m        D      Dash Palm
f,b+P                  25             m        D      Forearm Smash
df,df+P                22             m        -      Overhead Chop
db,f+P                 50             m        D      Shoulder Ram
K                      30             h        J      High Kick
f+K                    30             h        J      Snap Kick
F+K,K                  20,30          mh       D      Knee Lift-Hopkick
df+K,P                 25,30          m        D      Sidekick-DashPunch
d+K                    12             l        -      Low Kick
db+K,db,f+P            12,40          lm       D      Battering Ram
ub+K                   30             m        D      Reverse Wheel Kick
UB,K                   25             l        -      Defensive Sweep
u+K,d+K                40,25          hl       D      Double Circle
uf+K                   30             h        J      Jumping Heel Kick
U,K_UF,K               30             m        D      Jumpkick
f,f+H                  0              -        -      Dash
f,f+H,P                20             m        D      Dash Punch
P+K                    30             m        J      Overhead Smash
f+P+K                  42             m        D      Palm Strike
d+P+K                  32             m        D      Knee Lift
d+P+K,b,f+P            32,30          mm       D      Knee Lift-Shoulder
H+K                    35             h        J      Clear Out Kick
d+H+K                  25             l        D      Foot Sweep
H+P+K                  30             h        D      Double Palm Strike
(WL)P                  30             h        -      High Palm Strike
(WL)K                  25             l        -      Leg Sweep
(BK)P                  11             h        -      High Strike
(BK)d+P                14             m        -      Mid Strike
(BK)db+P               13             l        -      Low Strike
(BK)K                  30             m        J      High Kick
(BK)d+K                26             m        -      Heel Kick
(BK)db+K               25             l        -      Low Kick
(OGH)d+P               10             g        -      Punch Down
(OGH)u+K               18             g        -      Stomp
[F,B,F_B,F,B]H+P+K     -              -        -      Taunt: Sit Down

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