Dave Mirra Freestyle BMX - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Dave Mirra Freestyle BMX - Strategy Guide (Page 02).
3. Grind the 4 warehouse doors to open them - This is another objective that
requires the usage of "Charging".
From the start turn 90 degrees left and look at the 4 warehouse buildings.
You will notice that the buildings
on the far right and left and bigger than the middle ones. The 4 doors are
located on the 2 biggest buildings
only. Two doors are on each of the end buildings. You will see little
ramp/inclines with the word "SLOW" painted
on them and up above them you will see garage door rails attached to the
buildings. Get some speed and
ride up the slow ramps while you are charging your jump and jump up to the
rails and hit grind. It's a little
weird at first, but you'll get this objective in no time at all.
4. Score over 25,000 points in a run -
Work the area you start in to get your needed points and the Truck Spine
ramp to the left and past the
fence from the start.
*Hardcore Objectives*
1. Get up to the warehouse roof by grinding -
You can do this on either of the two small warehouse buildings. Ride up a
"SLOW" ramp
and do a charging jump toward the edge and press grind. This should be a
piece of cake by now.
When you are grinding lean toward the roof and bunny hop to get yourself
ready for the next two
objectives.
2. Jump between warehouse roofs -
Do objective 1 to get on the roof. In the center of the is a sky light
hump. Get on top of it and face the
other warehouse in the distance. You will see a pedastal in the gap
between the buildings that has the
cool trampoline top on it. Set yourself up so that the corner of the
building you are on, the pedstal, and
the exact opposite building corner are in a straight line. Ride fast
toward the corner, charge, jump to the
pedastal, and bounce to the other corner. Fun?
3. Grind each of the 4 sections of the rooftop cable -
Do objective 1 to get on the roof. On a corner of the building you will
see 4 rails stretching from the building
you are on to the opposite building. You need to ride fast toward the
corner, bunny hop, and grind all 4 rails.
If you have trouble with this long grind, then here is a little cheat for
you. Start on one of the buildings and
grind 2 sections of the rail, then drop off. Go to the other building and
repeat this sequence. You now have
grinded all 4 rails.
4. Jump through the 4 warehouse windows -
Ok, this is an extremely simple task. Two windows are located in each of
the large warehouse buildings.
When you go inside of the warehouse turn and look at the windows. You have
inclines aiming at each window.
Get some speed and launch through those suckers. Destruction can be
fun....
--------------------------------------------------
Level 3
--------------------------------------------------
***Greenville - The Backyards***
*Amateur Objectives*
1. Clear 30 feet of air -
Use the "Big Air Hint" below in the pools or on the half pipe to get this
trick rather easily.
2. Pull a 540 in a pool -
Get at least 20 feet of air and do 1 1/2 turns in the air and land the
trick. The pool directly in front of you
at the start is the best place fir this.
3. Knock over the 4 blue deck chairs -
Just run into the 4 chairs and knock'em over. Easy enough. Turn left from
the start and ride past the table. Look
at an angle left and you will see chair 1 at the top of the steps. From
the start look ahead at the half pipe and
on top of the left side transition you will see a chair on top. This one
can be a bit awkward, but if you ride up
the transition and grind you can just lean into it. The 3rd chair is
against the back wall directly in front of
where you start. The last chair is located at the back left of the level
on the innermost transition of the
mini-half pipe.
4. Score over 15,000 points in a run -
The pools, half-pipe, and mini half-pipe(Back left of level from start)
are the best places to get these points.
*Pro Objectives*
1. Transfer from pool to pool -
From the start ride into the gray pool and pedal hard toward the blue
pool. When you near the walk way seperating
the pools, charge your jump and clear the gap. 360 over it if you need to.
2. Grind the green lawnmower -
From the start ride toward the half pipe and go inbetween it and the far
left pool. You'll see it there.
Just hop and grind it.
3. Transfer from pool to roof -
Another "Charging" jump here. From the start ride toward the far left pool
and you will see a carved out jump ramp
on the transition side facing the house. Ride fast toward it and charge
jump up onto the roof. You can also do this
one from the roof to the ramp are for credit.
4. Score over 35,000 points in a run -
The pools, half-pipe, and mini half-pipe(Back left of level from start)
are the best places to get these points.
*Hardcore Objectives*
1. Grind the clothesline -
Do Pro Objective 3. On the roof turn right and you will see an indented
area on the higher roof. Ride toward it
slightly to the left and go over the peak of the roof. You will see a rail
connecting this roof and the opposite roof.
Simply land in a grind on it and and ride off. You can also do this from
the other roof as well.
2. Get into the secret pool -
Use a good bike and ride straight from the start into the dirt jump area
beside the fence. Do a "Charging" jump up
onto the fence and grind, then lean opposite direction of the house into
the secret area. Jump into the pool to
complete this objective. You can also get into the secret area by using
the water slide in the very back center
of the level, but it is much harder to do for a beginner.
3. Grind the red lawnmower -
Do Hardcore Objective 2. On the opposite side of the pool is the
lawnmower. Ride over to it and jump and grind it.
4. Transfer from rail to rail between pools -
From the start head into the gray pool ahead and turn 90 degrees left and
ride toward the blue pool. You will see
a hand rail going up to the walkway and one going down the other side pool
slope. Here is how to do this.
1. Keep it simple. Keep speed moderate.
2. Start in the gray pool(Pool closest to start) and ride toward the rail
and
bunny hop onto it.
3. Land in a Double Peg Grind(T) for the most stability or Tooth Pick
Grind(U+T) for speed.
4. Near the end of the rail Press Up+Right(U/R) and hold.
5. Bunny Hop while still holding U/R and when you get near the other rail
press any grind.
Sequence: Bunny Hop-grind-''Bunny Hop+U/R''-grind
With a little practice you should be able to get it rather easily. The
main thing is to do it simply and not get fancy
with it until you are comfortable doing it.
--------------------------------------------------
Level 4
--------------------------------------------------
***Woodward - Woodward Trails***
*Amateur Objectives*
1. Clear each jump in the six pack -
The set of 6 hills right in front of you at the start is the "Six Pack".
It takes 3 jumps to pass them correctly
and they can be awkward at first. Jump the 1st set by jumping near the
top, the next one about half way up,
and the last one at the top. This just takes practice.
2. Jump the muddy creek -
Ride straight past the building and go right. You should see a dried up
creek bed. All you have to do is jump
across it. It's easier if you jump from the backside of it toward the
building.
3. Break off the 4 cabin doors -
Very easy. Just remember to jump into the doors or you might crash. The
1st door is slightly left of the start
on the nearest cabin. Go straight from there and turn left between the
cabins and you will see 2 more doors.
From the center there turn left and you will see the last one.
4. Score over 20,000 points in a run -
Work the 6 pack and center half pipe area to get your needed points.
*Pro Objectives*
1. Pull a back flip over each jump in the six pack -
Do this in the exact same way you did the 1st Amateur Objective, but add
in a back flip over each jump.
It's not hard, but you do have to get the timing.
2. Fast plant over the Woodward sign -
Ride straight from the start past the building toward muddy creek. Turn
around and look at the end of the
building and you will see the big Woodward sign with a wall ramp going up
to it. Ride fast toward it and
and launch up the side of the building. When you clear the sign do a fast
plant to get this one.
3. Jump over 4 golf carts -
Not hard, but can be tricky at first. The 1st cart is directly behind you
at the start. The easiest way to jump
it is to face it and ride toward it, then grind the wood rail on the left
and jump off over it. The 2nd cart is
at the opposite end of the cabins from the start and to get it you simply
need to jump off of the porch above it
and go over it. Just past that is Cart #3 inbetween 2 dirt mounds. Simply
jump off one over the cart. The last
cart is a bit trickier. From start ride straight and go over the bridge
crossing muddy creek. Go over the 1st hill
and turn around facing the bridge. On the right side of the bridge and
across the creek you will see the last cart.
Get good and ride toward it. Go down into the creek bed and do a
"Charging" jump off of the edge of the creek bed
over the cart. I find it easier to do a back flip over the last cart.
4. Score over 40,000 points in a run -
Work the 6 pack and center half pipe area to get your needed points.
*Hardcore Objectives*
1. Pull a 360 over each jump in the six pack -
Do this in the exact same way you did the 1st Amateur Objective, but hold
a 360 air out over the jump. A
bit trickier, but not that much harder. You just have to watch your
landing and try to keep centered. Practice.
2. Jump up to the warehouse roof -
Go straight from the start until you get near the building on the right.
You will see a dirt incline leading up toward
the roof near the mini-bulldozer. Get some speed and ride up the incline
with a charged jump and launch up onto
the roof. This can also be done from the roof to the incline as well.
3. Grind the 4 wires between the cabins -
This is a little tricky, but not too hard. From the start turn right and
head to the back of the nearest cabin and jump
from the dirt hill onto the roof. Land in a grind if you need to. Slowly,
move across the roof until you see the wire
at the right corner of the building. Grind across it and stop. You will
see 2 squares on the roof here. Get inbetween
them and turn to the left and ride slowly over the peak of the roof. You
will see the wire straight ahead. Grind across
it and when you are near the end bunny hop onto the next roof or you may
fall or crash. On the next roof look slightly
right and you will see a wire connected to the roof peak going down at an
angle. It goes down to the next cabin at a
very sharp angle. Grind down it and about a 1/4 of the way from the end
bunny hop onto the next roof or you will crash
hard. On this roof look right and you will see a very simple grind left.
Do it and you have got the objective.
4. Grind 2 mini-bulldozers -
Ride toward the warehouse roof jump and use the incline to jump and grind
on the mini-bulldozer there. It will then
crash through the fence exposing the tent bowl area. Ride into it and you
will see the other dozer to your left. What
you need to do is get on the far left side platform area and ride straight
for the dozer, then bunny hop and grind
on it to complete this one.
--------------------------------------------------
Level 5
--------------------------------------------------
***Woodward - Lot 8***
*Amateur Objectives*
1. Transfer across the funbox -
From the start ride down the slope and go right. Shortly on the right you
will see a funbox with a handrail on it.
You have to jump from one side of the funbox over the center spine and
land on the other side of box in the
designated green squares. Get a good amount of speed and charge jump from
the ramp side that is closest
to the starting area over the spine and ride off.
2. Do a Flair(180 Back Flip) in the pool -
Go to the far right corner bowl from the start and simply do a Back Flip
with a 180 spin
in it. You may have to do it twice to register.
3. Grind 4 fences around Lot 8 -
Grinds, taps, and stalls work to do this. To do the 1st one ride down from
the start and go over the pyramid
ahead of you, then go right into the center half pipe area. About 45
degrees to your left you will see a long
slope leading up to a tower and a fence. Ride up the slope and grind the
fence. Just on the other side of the
fence near the bowl is the 2nd fence. Ride over to it and hop up and grind
it. You can also get to it from the
1/4 pipe below it. To get the last 2 turn around at the start and ride
down the slope. Look left about 45 degrees
and you will see both fences. Ride up an incline near either one and grind
the fence. Pretty easy.
4. Score over 25,000 points in a run -
Work the bowl, various jumps, and half pipe areas to get the needed
points.
*Pro Objectives*
1. Grind the tower above the bowl -
Go just like you were going to the 1st fence at the top of the incline,
but this time you need lots of speed.
Ride up the incline and charge jump up onto tower into a grind or stall.
2. Transfer between the 2 corner 1/4 pipes -
Ride down the slope at the beginning and go up and over the next pyramid.
Then stop. Look slightly left and
you will see a wall ramp and a 1/4 pipe above it and to the side. Get some
speed and ride onto either ramp
and jump over to the other ramp. Very easy.
3. Wall Tap all 4 fire alarms -
You can also do Fast Plants on these as well. They both register. The key
to hitting them is to aim toward the
alarms at an angle and do the tap or plant near them. The 1st alarm is
slightly right and across from you hign
on a wall. The easiest way to get it is to get onto the walkway in front
of it. There is a very evident path up
to it from the center half pipe area. On the walk way turn and face the
alarm. Ride toward it and bunny hop onto
the left side rail. When you near the end of the rail bunny hop and tap
the alarm. Now ride to the bowl. Look over
the 2nd fence and you will see an alarm on the left wall above the back
1/4 pipe. Get some speed up and ride toward
the 1/4 pipe at an angle toward the alarm. Launch off the 1/4 and tap the
alarm at your peak. Right beside the 1/4
pipe you are own is the other 2 fences. Behind the 1st fence on the wall
is alarm #3. Go behind the fence onto the
jump area parallel with the wall. Get a bit of speed and jump off of one
of the little ditches at an angle toward
the alarm and tap it. Stop! Now look toward the ramp(Mt. Everest) you
started on. Below the top fence is the
alarm attached to the ramp. Ride toward the alarm and jump off the incline
in front of it. Tap it and ride
away complete.
4. Score over 45,000 points in a run -
Work the bowl, various jumps, and half pipe areas to get the needed
points.
*Hardcore Objectives*
1. Back Flip off the funbox rail -
From the start ride to the funbox you had to transfer over and you will
see a handrail.
Go into the center half pipe floor area and ride toward the rail. Bunny
hop near the rail,
then grind up the rail. Near the top of the rail bunny hop again and do a
back flip. Easy
and stylish.
2. Do a Front Flip over the Mt. Everest Fence -
This the sometimes pain in the butt objective for Lot 8. Mt. Everest is
the ramp
3. Transfer up to the bridge guardrail -
From the start ride fast down the slope and aim slightly right towad the
short box ramp with the rail up above it.
You will need to do a fast, charged jump off the little launch side of the
box and land in a grind on the rail above.
This takes a bit of practice, but isn't very hard.
4. Manual the tower -
Go just like you were going to the 1st fence at the top of the incline,
but this time you need lots of speed.
Ride up the incline and charge jump up onto tower into a manual. Be
careful not to overcompensate and
fall. This is a very stylish looking objective.
--------------------------------------------------
Level 6
--------------------------------------------------
***Woodward - Titanic***
*Amateur Objectives*
1. Transfer across the Titanic channel -
Ride fast down the drop in slope and aim slightly to the left. You will
see the big gap that you need to clear.
Use a charged jump to clear it and ride off.
2. Clear 35 feet of air -
Get this one at the very start for easiness. Use the "Big Air Hint" below
to get you past this one.
3. Jump over the Titanic channel gap -
Go down the drop in slope and go left. When it turns right go right and
immediately turn right up the incline.
At the top of the incline you will see a ramp jump over the gap to an area
on the other side. You need to
get up a decent amount of speed and do a charged jump across the gap from
either side. 360 air if you
need to.
4. Score over 30,000 points in a run -
Work the half pipe like a madman and get the needed points.
*Pro Objectives*
1. Pull a 900 -
To get the 900 the easiest I have found is to try and do it as soon as you
start the level. Pedal as fast as you can down the beginning slope and
press
the X-Button at the beginning of the opposite side transition. Then
release
it about 1 inch from the edge of the ramp and press and hold(U+S+R1) and
start doing a spinning Table Top Air. This should push you out above the
top
of the ramp and make you land on the platform area. If you let go of all
the
buttons as you rotate past 720 you should land in a 900.
You can also try just doing it on any half-pipe transition that allows the
''Pull a 900'' text to come up on screen. To do it there. I suggest using
a
No Footer Air or a Table Top Air until you get more practiced. You need a
minimum of 40-45 feet of air to have the clearance to get the rotations.
2. Jump over the mini-channel gap -
From the start ride down the slope and and go right. At the end of the
half pipe turn left and ride up onto
the flat area under the Woodward sign. Look right and you will see a jump
with a small gap and another jump
on the other side. Simply jump over it and clear the gap.
3. Grind both blue lifts to open the cage -
From the start look left and right and you will see the 2 blue lifts. From
the top of the half pipe you
are on, just ride and bunny hop then grind on them. Very easy.
4. Score over 50,000 points in a run -
Work the half pipe like a madman and get the needed points.
*Hardcore Objectives*
1. Jump over the drop-in fence into The Cage -
Ride fast down the drop in slope and alley oop air the other side. When
you come down aim for the slope
and pedal up it fast. When you reach the top, just jump up and over the
fence and land on the platform on
the other side.
2. Grind the Woodward sign between the 2 stone towers -
Lots of ways to do this one. Easiest to me is to drop in from the start
fast and go angled up the opposite
transition, then launch off toward the stone tower to the right. Crash
land on top of the tower. When it resets
aim for the sign rail and bunny hop onto it into a grind. Objective done.
Not pretty, done. Sometimes, I can
land in a grind on the rail instead of crashing on the tower. I have done
this one about 8 different ways.
3. Pull a Double Back Flip -
Ride down the starting slope as fast as you can and do a "Charging" jump
off the other side. Immediately, do a
Double Back Flip and land and ride away.
4. Grind transfer from the sign to the rail below -
Go down the drop in slope and go left. When it turns right go right and
immediately turn right up the incline.
At the top of the incline turn around and you will see a rail that is
above the rail going down the incline.
Go right or left and bunny hop up onto the top rail into a grind, then
bunny hop and drop onto the rail below.
Hard to describe, but easy to do.
****Big Air Hint****
Ok, the key to getting the higher airs in the game is to learn when to press
the X-Button and when to release it. Now the key to pressing correctly is to
press and hold down the X-Button right as you enter a transition(When it starts
to curve) and to release the button when you start to go vertical (About 1 inch
to 1/2 inch from the top of the ramp). This should kinda rocket you up and get
some good height. If that didn't get you high enough, then when you are about
to land back on the transition after your air as your back tire hits the ramp
press and hold down the X-Button(Your rider should kinda squat down on the bike
if you hit it correctly) and aim for the nearest transition, then release the
button just as you are about to go vertical. The main thing is as you are
landing to press and HOLD the X-Button until you are ready to release it near
the peak of the next side transition. You can do that same process over and
over to get some extreme height. Hope this helps.
****Hints and help to complete the contests in a 1st place position.****
*There are many ways to get 1st place in the contests, but here is a simple set
of tips that will help you attain the needed 1st place to advance to the next
level of competition. These are by no means written in stone, but they do seem
to work. Remember: It's about winning and not about points.
Pro Tour Contests:
1. Score between 70,000 and 80,000 points.
2. Fall 3-4 times.
3. Mix up your tricks.
4. Utilize different areas of the course.
5. Do not use glitch tricks more than once and keep the scores for those within
the average range(10,000-15,000 points).
6. If you seem to be about to crash try to do a Stall, Grind, Wall Tap, or Fast
Plant to keep the trick alive.
7. Try to keep moving.
Acclaim Contests:
1. Score between 85,000 and100,000 points.
2. Fall 3-4 times.
3. Mix up your tricks.
4. Utilize different areas of the course.
5. Do not use glitch tricks more than once and keep the scores for those within
the average range(10,000-15,000 points).
6. If you seem to be about to crash try to do a Stall, Grind, Wall Tap, or Fast
Plant to keep the trick alive.
7. Try to keep moving.
****Hidden areas in each level and how to open them.****
Level 1: "Trailer Park and Power Lines" - Complete Amateur Objective 3 on Level
1.
"Across the tracks Trampoline area" - Complete Amateur Objective 3 on
Level 1.
Level 2: "Warehouse 1/4 Pipes" - Complete Pro Objective 3 on Level 2.
Level 3: "Water Slide and Secret Pool" - Complete Hardcore Objective 3 on Level
3.
Level 4: "Tent Bowl" - Complete Hardcore Objective 4 on Level 4.
Level 5: "Outside Dirt Jump Area"- Complete Pro Objective 3 on Level 5.
Level 6: "The Cage" - Complete Pro Objective 3 on Level 6.
The Top 3 Hardest Objectives in the game (Based upon a survey of over 100
people):
1. Greenville - The Backyards: "Transfer from rail to rail between pools"
2. Woodward - Titanic: "Pull a 900"
3. Greenville - Vail Trail: "Grind more than 180 feet on the power lines"
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Section 11
"Music Credits"
*Shown in the order of Band - Song
1. 59 Times the Pain - Got it all in sight
2. Cypress Hill - Dust
3. Deftones - Be Quiet and Drive (Far Away)
4. Dropkick Murphy's - Never Alone
5. Pennywise - Greed
6. Rancid - Maxwell Murder
7. Social Distortion - Don't Drag Me Down
8. Sublime - What I got
9. Swingin Utters - Stupid Lullabies
10. Primer 55 - Loose
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Section 12
"Secrets, Codes, Hints, etc."
***Hidden Character 1: Slim Jim***
To get this character you have to beat the game with any character. Hardcore
Objectives are not necessary to beat the game.
He is a weirdo and you may know him from the Slim Jim commercial. "EAT ME!!!"
***Hidden Character 2: Amish Boy***
To get this character you have to beat the game with every starting character
(ALL 10). He is well...ummm.....an amish boy.
***Hidden Bike: Secret Bike***
Beat the game with any character to obtain their respective Secret Bike. Fully
maxed stats and more make this a monster where every trick is possible.
***Hidden Movies***
Beat the game with Dave Mirra and Ryan Nyquist to unlock footage of these guys
in real life busting out hardcore. Kinda short, but still nice vids.
***Hidden Modes***
Beating the game with characters other than Dave Mirra, Ryan Nyquist, Amish
Boy, and Slim Jim will unlock modes available in the CHEAT MENU ( At Menu
Screen choose Options and then choose Cheats). Here is a listing of what
characters open which modes.
1. Dave Mirra - Dave Mirra Movie (Very Short movie of Dave ripping it up.)
2. Ryan Nyquist - Ryan Nyquist Movie (Very Short movie of Ryan schooling some
fools as well.)
3. Troy McMurray - Exorcist Mode (Your head spins just like Linda Blair!)
4. Mike Laird - First Person Cam (You see what the biker sees. Very
disorienting sometimes.)
5. Chad Kagy - Bike Suspension Mode (Suppose to alter suspension on bike. Not
very noticeable.)
6. Tim Mirra - Silly Grunt Mode (Umm.....silly grunts....NEXT!!!)
7. Kenan Harkin - Sticky Crash Mode (You stick...voila.)
8. Shaun Butler - Night Vision Mode (Everything is shown in a cool green color
like a pair of night vision goggles.)
9. Leigh Ramsdell - Big Crash Mode (When you crash it just keeps on crashing
wildly. Bouncy, bouncy, bouncy!)
10. Joey Garcia - Ghost Rider Mode (Invisible rider. Hard to keep things
straight when you can't see yourself.)
11. Slim Jim - Promo for Online Contest (The online contest sponsored by
Acclaim)
12. Amish Boy - Movie of Programmer. The guy in the cast at the Z-Axis part of
the intro. (He does one jump. Kinda Lame!)
***Glitch: Infinite Stall Points***
Using the Secret Bike land in a stall (Double Peg and Toothpick are best.) and
if you feel a slight slow-mo feeling take over, just adjust left and right to
keep your balance. Use only slight taps to keep from overcompensating. I have
done over a million points myself with this and I heard of a Z-Axis person
doing over 3.7 Million with this glitch. Is it suppose to be a trick? I doubt
it.
***GameShark Codes***
If you need these go to and look for them. I do not use
them and do not want them in my FAQ, but I do realize others like to play with
them due to lack of time, boredom, etc. Enjoy!
***Codes***
If you need game codes for DMFBMX go to or and have a look around. I think there was codes for All
Bikes and All Outfits that were released a couple months ago.
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Section 13
"SHOUT OUTS!!!"
newbies - It is your continued interest that keeps this project continually
growing.
XmattX - Thanks for helping make this FAQ possible with your support.
M. Mark Monroe - Thanks for helping with this FAQ and being the only worthy
opponent I have thus far.
TKO - Thanks for the help with this FAQ and for teaching me how to Manual
successfully and always doing the goofiest tricks.
izm79 - Special Shout Out for helping me get better at that stupid rail-to-rail
objective in the Greenville Backyards.
Acclaim Entertainment, Acclaim Max Sports Inc, and Z-Axis - You guys have
brought us one of the coolest games ever!! Thanks.
Everyone who enjoys Dave Mirra Freestyle BMX - Keep on ridin' and let the
tricks flow from your soul.
Everyone on the Dave Mirra Freestyle BMX GameFAQS Message Board!
Bear "replicant" Powell - I have played more and typed more about this game,
than most people on the Z-Axis Development Team. ^_^
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Section 14
Wondering:
1. What are "G Turns"?
How in the heck do you do a "G Turn"?
When you beat the game it tells you that "G Turns" are cool and look good when
you do them.
I've gotten clues from people, but no sure way of doing them.
2. What is the mysterious Hidden Mode I hear was cut out of the final version
because Acclaim did not feel it was appropriate to be included in the game?
Did it get cut out?
Rumor says it would remind you of Half Life: Counter Strike when you unlock it.
My curiosity is very piqued.
3. Why is Z-Axis and Acclaim so quiet and secretive about what system DMFBMX 2
will be on?
Are they being primed for X-Box or GameCube action? Are they in the PS2 pocket?
Is Dreamcast getting an exclusive?
Enquiring minds wanna know. I have every available system so I am not worried,
but it does make the mind wonder.
4. How does one become a beta-tester for DMFBMX 2? I have a computer, lots of
consoles, massive gaming knowledge,
and alot of free time. I am perfect for the job.
5. Can I have a move named after me in DMFBMX 2? Heh......Awww, come on.
6. Why have I become such a fanboy for this game? Ummmm.......Don't answer that
one.
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