Dave Mirra Freestyle BMX - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Dave Mirra Freestyle BMX - Strategy Guide (Page 01).
**** THIS IS NOT FOR THE DAVE MIRRA FREESTYLE BMX DEMO VERSION OF THE GAME.
THIS IS FOR THE FINAL RETAIL VERSION.
Dave Mirra Freestyle BMX
Final Version - Playstation
FAQ/Move List v1.05
Author: Bear "replicant" Powell
Compiled on September 3rd, 2000
Current Revision Date: December 11th, 2000
*This FAQ/Move List is based upon information gathered about the Final Retail
Version. If you have questions about the demo or beta versions of the game,
then e-mail me and I can help you work it out. You can also look for the Demo
FAQ on gamefaqs.com that I posted earlier.
"This document is Copyright 2000 Bear Powell."
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*This FAQ/Move List was written by Bear "replicant" Powell and is hopefully a
useful item for those who are trying to learn how to play this wonderful game.
No reproductions of this FAQ or links to this FAQ are allowed without the
expressed written consent of myself. This FAQ may also not be reproduced as
part of a Strategy Guide, Move List, or anything for monetary gain without my
consent. I can be e-mailed at (replicant@northstate.net) if you would like to
request the addition of this FAQ to your site.
**Dave Mirra Freestyle BMX is the sole property of Acclaim Entertainment,
Acclaim Max Sports Inc, and Z-Axis. This FAQ is in no way affiliated with these
fine companies and is only done as a tribute to what promises to be the
pinnacle of Freestyle BMX games.
***If you notice any errors in this FAQ or have any information that would
benefit other gamers of this wonderful game, then e-mail me with comments,
missing moves, hints, codes, or secrets at (replicant@northstate.net) and you
will be given full credit for your additions in the future versions of this
FAQ. Thanks to everyone in advance for their assistance in making this FAQ
better and I hope it is a help to all who read it.
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"Game Description for Dave Mirra Freestyle BMX"
1. Release Date: Sony Playstation - September 15th, 2000 (Subject to change.)
Sega Dreamcast - November 15th, 2000 (Subject to change.)
PC Version - December 17th, 2000 (Subject to change.)
2. Dave Mirra Freestyle BMX (DMFBMX) is an extreme sports title that takes
street, dirt, and vert biking and brings it to your home and makes it more
accessible for those who love the sport. Now on those rainy days when the park
is closed you can sit back and have some fun creating new lines and trying to
set up some nice high scores. The game engine is a very tweaked version of the
Thrasher: Skate and Destroy (Not as slow. Thank God!) game engine and utilizes
the same overall graphics quality of that game as well. DMFBMX will differ from
most other Freestyle BMX games from the standpoint that it is not an
arcade-style game (Radikal Biker) or arcade-style game with some sim qualities
(Matt Hoffman's Pro BMX). DMFBMX is pretty much a Sim. Yes, you can do some
outlandish and sometimes impossible looking moves, but they are definitely
within the realm of possibility now or after playing this game some Pro's may
start to try them in RL. After about a 15-30 minute session with this game you
will find that the controls are quite intuitive and not really like any other
game available in this genre. The sheer amount of personalization you can add
to each combo is staggering, but you will have to see for yourself to fully
understand what I am saying. This is a truly amazing game and I am sure you
will have countless hours of fun with Dave Mirra Freestyle BMX.
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SPECIAL THANKS TO THE FANS OF Dave Mirra Freestyle BMX and my helping with the
DMFBMX community.
***I would like to say thanks to the people who expressed interest in a
walkthrough for DMFBMX and those who just had questions about the various
objectives in the game. Over the past 4 months I have received several hundred
e-mails that range from objective questions to people thanking me for this FAQ.
It is because of your continued interest that I keep this project alive. I will
also let everyone know when my DMFBMX website will be up and running with all
the latest gossip about DMFBMX 2 and other subsequent titles. You will usually
find me posting on the Playstation and Dreamcast DMFBMX Message Boards and I
make all of my announcements there. Once again, Thanks.
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"Revision History"
Version 1.05 - Added Full Game Walkthrough, GS Code link, and added the
infamous "Limo Driver" trick.
Version 1.04 - Completed Specials and move ommissions. It's seems to be
complete now.
Version 1.03 - Revised Everything!!! (Final Retail Version)
Version 1.02 - Fixed Typos, added more secrets, and fixed incorrect move
directions.
Version 1.01 - Revised Everything! (Beta/Final Retail Version)
Version 1.00 - Original (Demo Version)
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"Table of Contents"
1. Menu Screen
2. Pause Menu Screen
3. Legend
4. Controls
5. Basic Tricks
6. Advanced Tricks
7. Double Tap Tricks
8. Unique Tricks
9. Special Tricks
10. Walkthrough
11. Music Credits
12. Secrets, Codes, Hints, etc
13. SHOUT OUTS!!!
14. Wondering
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Section 1
"Menu Screen"
1. PROQUEST
1.1 Choose Rider (Choose 1 of 10 riders. Also, you may be able to earn more
hidden characters.)
*These are available at the start of the game. (Dave Mirra, Ryan Nyquist, Troy
McMurray, Mike Laird, Chad Kagy, Tim Mirra,
Kenan Harkin, Shaun Butler, Leigh Ramsdell, and Joey Garcia)
1.2 Choose Bicycle (Four Bicycles to choose from with varying benefits when all
are unlocked.)
1.3 Choose Outfit (Outfits change depending on Sponsors earned in PROQUEST.)
1.4 Choose Level (Choose 1 of 12 levels. Also, you may be able to earn more
hidden levels.)
*Greenville - Vail Trail, Greenville - Greenville Park, Greenville - The
Backyards, Woodward - Woodward Trails,
Woodward - Lot 8, Woodward - Titanic, Pro Tour - Sleepy's Ditch, Pro Tour -
Eastwood Ramp Park, Pro Tour - San Jose
Ramp Club, Acclaim Max Games - Dirt, Acclaim Max Games - Street, and
Acclaim Max Games - Vert
2. SESSION
*SESSION is a 2 minute timed run on whatever level you choose and is also used
as a way other than PROQUEST to create new records for particular levels. It's
option screens are the same as PROQUEST and everything you have earned in
PROQUEST is available for you to use in this mode.
3. FREERIDE
*FREERIDE is exactly what it says. Basically it is a non-timed mode where you
can hone your skills by practicing on any level with the items that you have
unlocked in PROQUEST mode.
4. 2 PLAYER
*Same basic options as PROQUEST, but choosing alternates from Player 1 to
Player 2. You must have 2 controllers plugged in for this mode to be
accessible. This mode also has fun mini-games for you and your friends to test
each other at. Also, every level is unlocked, but only bikes and outfits that
you have unlocked in PROQUEST are available for you to use.
The modes are:
4.1 Best Run - 2 Minutes (See who can get the highest score in a 2 minute run.)
4.2 High Five (A best of 5 series to see who can do the biggest single trick in
under 30 seconds.)
4.3 B-M-X (A game of HORSE similar to the basketball game version, but with
tricks instead of shots.)
4.4 Random Spot (Bust single tricks at 5 randomly chosen spots in the level. A
15 second time limit means you have to be quick. The winner is
the one with the highest total score at the end of 5 rounds.)
4.5 Wipeout (Each rider gets 3 chances to eat it. See who can inflict the most
bodily harm in a single crash.)
4.6 Longest Grind (Self-explanatory)
4.7 Highest Wall Tap (See who can Wall Tap at the highest point on the level.)
4.8 Big Air Contest (See who can go the highest in the air.)
4.9 Furthest Jump (Self-explanatory)
4.10 Longest Manual (Self-explanatory)
5. LOAD/SAVE (Memory Card)
5.1 Save - Memory Card Slot 1
5.2 Save - Memory Card Slot 2
5.3 Load - Memory Card Slot 1
5.4 Load - Memory Card Slot 2
6. COOL STUFF
6.1 Challenges
*Lists the necessary objectives for the Greenville and Woodward levels in all 3
modes of play.(Amateur, Pro, and Hardcore)
6.2 High Scores
*This option has records for every level in the categories of Best Game (High
Score), Trick Set (Combo Score), Single Trick, Big Air (Height), Highest Mark
(Highest Wall Tap), Longest Grind, Longest Jump, Longest Manual, and Longest
Skid (Braking Distance).
6.3 Movies
*Whenever you earn a movie for a rider you can watch it here. The Intro Movie
is available from the start, but the others you earn in PROQUEST mode. Dave
Mirra and Ryan Nyquist are the only currently known riders to have movies.
6.4 Credits
*A very cool movie goes along with the credits. Cool to watch and has a small
explanation in it for the bloodstain on the floor of Woodward - Lot 8.
7. OPTIONS
7.1 Controller
*Turn vibration off/on and choose button layout scheme from 3 pre-done choices.
7.2 Cheats
*This menu will alow you to turn individual cheats on/off in the game. You earn
these cheats by beating the game with particular characters. EXAMPLE: Shaun
Butler = Night Vision Mode (Everything is bright green like a pair of night
vision goggles.)
7.3 Color Adjust
*Color adjusting for optimal screen appearance.
7.4 Audio
*Music - (1 = Lowest - 18 = Loudest)
*Sound FX - (1 = Lowest - 18 = Loudest)
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Section 2
"Pause Menu Screen" (Press Start button during play)
1. Continue (Go back to game)
2. View Challenges (See a listing of objectives and which ones have been
completed.)
3. Options
*Camera Type (Behind, Wide, and Above)
*Vibration - ON/OFF
*Tutorial Hints - ON/OFF (Pops hints on the screen about basic moves.)
*Audio Options - SFX Volume (1-10), Music Volume (1-10), Music Track (Choose
1 of 10 tracks or no music at all)
4. Trick List (See a listing of tricks and how they are done.)
5. View Records (View records for current level)
6. End Run
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Section 3
Legend:
"Directions on Directional Pad or Analog Joystick"
U = Up
D = Down
L = Left
R = Right
U/L = Up and to the left
U/R = Up and to the right
D/L = Down and to the left
D/R = Down and to the right
"Buttons"
S = Square Button
T = Triangle Button
X = X Button
O = O Button
"Move Modifiers"
+ = Press buttons at same time to complete move
, = Pause slightly after move and do next move (Should be done rapidly.)
"Spin Modifiers"
180 = 180 Degree Rotation or Half Circle Spin
360 = 360 Degree Rotation or Full Circle Spin
540 = 540 Degree Rotation or 1 1/2 Spins
720 = 720 Degree Rotation or 2 Full Circle Spins
900 = 900 Degree Rotation or 2 1/2 Spins
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Section 4
"Controls"
Basic Controls:
Up: Tap to start peddling bicycle
Hold to accelerate
Turn around(when riding backwards)
Down: Brake
Left: Turn Left
Right: Turn Right
Square: Big Air Tricks (+Directional Buttons)
Triangle: Grind (+Directional Buttons)
X: Tap to start peddling bicycle
Turn around(when riding backwards)
Bunny Hop (Jump) (Hold down to jump higher. Also, known as "Charging".)
O: Modifier Tricks (+Directional Buttons)
L1/L2: Spin Left
R1/R2: Spin Right
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Section 5
"Move List"
***I have sat down and analyzed almost every trick and trick combination in the
game and I have come to the conclusion that there are too many combo trick
possibilities to fully catalog. With that in mind I will concentrate on only
the most unique tricks and useful basic combinations. There are thousands of
trick combinations possible in Dave Mirra Freestyle BMX and it will be up to
you to make the tricks you use as individual as possible. The combo system in
Dave Mirra is phenomenal when you take into account that you can take a Big Air
Trick and add a Single Modifier Trick or a Double Modifier Trick to it. You can
even use Double Modifier Big Air Trick's and add Single Modifier Tricks or
Double Modifier Trick's together to make even bigger and more hardcore moves.
The mix and match possibilities are almost endless. Your imagination is only
the beginning.
Basic Tricks:
"Square Button Tricks (Big Airs)"
U+S = Table Top
D+S = Back Flip
L+S = Turn Down Air
R+S = Can Can
U/L+S = Toboggan
U/R+S = Superman
D/L+S = Candy Bar
D/R+S = Tail Whip Air
"O Button Tricks (Modifier Airs)"
U+O = Cross Up (X-Up)
D+O = Bar Spin
L+O = One-Footed Air
R+O = One-Handed Air
U/L+O = Rocket Air
U/R+O = Seat Grab
D/L+O = No Footer Air
D/R+O = No Hander Air
"Triangle Button Tricks (Grinds)" (Primarily done parallel to a lip, edge, or
rail.)
NOTE: These tricks can be modified with O-Button Tricks to create some very
cool looking grinds worth high points.)
T = Double Peg Grind
U+T = Tooth Pick Grind
D+T = Ice Pick Grind
L+T = Smith Grind
R+T = Feeble Grind
U/L+T = Lip Slide
U/R+T = Luc-E Grind
D/L+T = Crooked Grind
D/R+T = Sprocket Grind
"Stalls" (Primarily done perpendicular to lip, edge, or rail.)
NOTE: These tricks can be modified with O-Button Tricks to create some very
cool looking lip tricks worth high points.)
T = Double Peg Stall
U+T = Tooth Pick Stall
D+T = Ice Pick Stall
U/L+T = Nose Pick Stall
D/L+T = Tail Tap
L+T = Disaster
"Additional Tricks" (Primarily done at a slight angle to flat surface like a
wall, fence, ramp, lip, and rail edges.)
L+X = Fast Plant
R+X = Wall Tap
"Manuals" (Press directions before landing from any jump, then adjust according
to balance meter.)
D,D = Manual
U,U = Nose Wheelie
"Rotation Modifiers"
***Half Cab = When riding backwards on flat ground or up a transition jump and
spin at least a 180 and you will get this modifier bonus. You can also do it
along with combo tricks to create some very cool looking runs.
***Alley Oop = This a modifier bonus that adds to tricks and combos when you
land a trick on a vertical surface very near your point of origin.
"Bails and Cancels"
1. Full Bail = Press L1,L2,R1, and R2 to completely abort a trick and fall
horrifically to the floor. This is a very useful item to know in 2 Player
Wipeout Mode.
2. Hang On = Press (T) to hold on to a ramp, lip, or rail if you begin to fall
from a high place.
3. Tuck and Roll = Press the O-Button when falling to ball yourself up and
decrease the amount of damage you take from any fall.
4. Double Move Cancel (Break or Abort Trick) = During moves such as the Double
Back Flip and Double Tail Whip you can cancel the second part of the trick by
pressing the direction the trick originated from and the X-Button at the same
time. This has to be done slightly after the first part of the trick completes.
This is handy if you went for that big trick and then realized you don't have
enough air to complete it. Here is an example.
***Example: Double Back Flip (D,D+S) After the first Back Flip press (D+X) and
you will not attempt the second Back flip, but you will register as having done
a single Back Flip plus whatever appropriate modifiers.
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Section 6
"Advanced Tricks"
***These are tricks that are done by combining 2 different directions along
with the Square Button or O-Button to perform linked moves. These moves are
higher in point value and when linked with modifier or linked modifier moves
can create some very impressive and high scoring combo moves.
Example 1: Tail Whip Back Flip = D/R,D+S (This is a standard S-Button Double
Tap Modified Trick.)
Example 2: One-Footed One-Handed Air = L,R+O (This is a standard O-Button
Double Modified Trick.)
Example 3:One Footed One-Handed Tail Whip Back Flip = D/R,D+S,L,R+O (This is a
Linked Dual Double Modified Trick.)
***Here are the base Double Modifier Tricks to get you started on a glorious
combo.
NOTE: Some modifier tricks can be done 2 different ways with the same outcome.
Example: Tail Whip Back Flip = D/R,D+S
Tail Whip Back Flip = D,D/R+S
---"Square Button Tricks - Advanced"---
***Table Top Tricks***
(No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
Unique Tricks, or Back Flips.)
***Back Flip Tricks***
Can Can Back Flip = R,D+S
Candy Bar Back Flip = D/L,D+S
Rocket Back Flip = U/L,D+S "You can also do a Modifier version called a Rocket
Air Back Flip (D+S,U/L+O)"
Table Top Back Flip = U,D+S
Tail Whip Back Flip = D/R,D+S
Toboggan Back Flip = U/L,D+S
Turn Down Back Flip = L,D+S
***Turn Down Air Tricks*** (aka... Look Down Air)
Can Can Look Down = L,R+S
Candy Bar Look Down = D/L,L+S
***Can Can Tricks***
(No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
Unique Tricks, or Back Flips.)
***Toboggan Tricks***
(No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
Unique Tricks, or Back Flips.)
***Superman Tricks***
(No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
Unique Tricks, or Back Flips.)
***Candy Bar Air Tricks***
(No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
Unique Tricks, or Back Flips.)
***Tail Whip Tricks***
(No S-Button Variations that are not Double Tap Tricks, Direction Reversals,
Unique Tricks, or Back Flips.)
---"O-Button Tricks - Advanced"---
***Cross Up (X-Up) Tricks***
One-Handed Cross Up = R,U+O
One-Footed Cross Up = L,U+O
No Footed Cross Up = D/L,U+O
***Bar Spin Tricks***
No Footed Bar Spin = D/L,D+O
No Handed Bar Spin = D/R,D+O
One-Footed Bar Spin = L,D+O
One-Handed Bar Spin = R,D+O
***One-Footed Air Tricks***
One-Handed One-Footer Air = R,L+O
One-Footed Cross Up = U,L+O
No Handed One-Footer Air = D/L,L+O
One-Footed Bar Spin = D,L+O
***One-Handed Air Tricks***
One-Handed One Footer Air = L,R+O
One-Handed No Footer Air = D/L,R+O
One-Handed Bar Spin = D,R+O
***Rocket Air Tricks***
Rocket Bar Spin = D,U/L+O
Rocket Cross Up = U,U/L+O
Rocket No Hander = D/R,U/L+O
Rocket One-Footer = L,U/L+O
Rocket One-Hander = R,U/L+O
***Seat Grab Tricks***
One-Handed Seat Grab = R,U/R+O
One-Footed Seat Grab = L,U/R+O
No Footed Seat Grab = D/L,U/R+O
Bar Spin Seat Grab = D,U/R+O
***No Footer Air Tricks***
No Footed Cross Up = U,D/L+O
No Footed Bar Spin = D,D/L+O
No Handed One-Footer Air = L,D/L+O
One-Handed No Footer Air = R,D/L+O
***No Hander Air Tricks***
No Handed Bar Spin = D,D/R+O
No Handed One-Footer Air = L,D/L+O
"Sidenote on O-Button Modifier Tricks"
***Peg Grab***
*Some of you who have played the Demo of Dave Mirra might be wondering what
happened to the "Peg Grab" and so do I. The Rocket Air as a Modifier Trick is
not a good substitute.
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Section 7
"Double Tap Tricks"
Bar Spin to Bar Spin Back = D,D+O
Cross Down (X-Down) = U,U+O
Double Back Flip = D,D+S
Double Seat Grab = U/R,U/R+O
Double Tail Whip = D/R,D/R+S
Front Flip = F,F+S
No Footed Can Can = R,R+S
Suicide No-Hander = D/R,D/R+O
Superman Indian = U/R,U/R+S
Switch Footer = L,L+O
Switch Hander = R,R+O
Un-Turndown = L,L+S
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Section 8
***Unique Tricks***
Bus Driver = R,D+O
Crotch Rocket = U/L,U/R+O
Decade Air = R,L+S
Even Girls Have A Crotch Rocket = Rocket Air, Double Seat Grab
Flail = Front Flip+360
Flair = Back Flip+180
Flip Driver = Back Flip, Bar Spin
Indian Air = D/L,D/L+O
Super Flip = U/R,D+S
Truck Driver = Bar Spin+360
Nothing = D/R,D/L+O
"Limo Driver" = D,D+S, D+O(Hold x2) "Land after 1st Back Flip for it to
register."
How to perform the "Infamous Limo Driver": A Limo Driver is a Back Flip Double
Barspin. However, because you can only pull off 1 Bar Spin with a Back
Flip(The "Flip Driver" trick cancels a double modifier.), you need to execute a
Double Back Flip+Double Bar Spin, but just land the 1 Back Flip.
***Now that you have all of the Basic-Unique Tricks outlined here, then it is
time for you to mix and match them until you find your favorite moves or moves
you are comfortable with. The possibilities of modified tricks and combos are
endless. Your imagination will be your only hindrance at getting the coolest
moves possible to become reality on your screen. Enjoy!
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Section 9
"Special Tricks" - These tricks are character specific and a bit hard to pull
off with out alot of air and practice.
1. Dave Mirra - Triple Back Flip = D,D,D+S
- Double Seat Grab Superman Indian = R,U/R,R+S
2. Ryan Nyquist - Seat Grab No Footed Can Can = R,R,U/R+S
- No Handed Bar Spin Back Flip = D,D,D/R+S
3. Troy McMurray - Bar Spin Seat Grab Can Can = R,R,D+S
- No Hander One Footer Candy Bar Back Flip = D,D/L,L+S
4. Mike Laird - No Footer Double Tail Whip = D/R,D/R,D/R+S
- No Hander Tail Whip Back Flip = D,D/R,D/R+S
5. Chad Kagy - Double Seat Grab Superman = U/R,L,L+S
- Bus Driver Superman = U/R,D,D+S
6. Tim Mirra - Double Peg Grab Back Flip = D,U,D+S
- Can Can Back Flip = U,D,U+S
7. Kenan Harkin - Decade Back Flip = R,L,D+S
- Double Seat Grab Decade = R,L,U/R+S
8. Shaun Butler - Super Flip Seat Grab = D,U/R,U/R+S
- One Foot Table Top = U,L,L+S
9. Leigh Ramsdell - Double Front Flip = U,U,U+S
- One Hander Decade = R,L,R+S
10. Joey Garcia - Bus Driver Double Tail Whip = D/R,D/R,R+S
- No Footed One Hander Can Can = L,D,R+S
11. Slim Jim - One Hand One Foot Can Can Back Flip = L,D,R+S
- Rocket No Hander Tobaggan = R,U,L+S
12. Amish Boy - Crotch Rocket Back Flip = L,D,R+S
- No Footed One Hander Superman = R,U,L+S
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Section 10
"Walkthrough"
*These are the easiest ways from my personal experience to complete each
objective. There are 12 objectives to complete per level with the breakdown
being 4 Amateur, 4 Pro, and 4 Hardcore objectives per level. This walkthrough
was made to help those who are having trouble with a particular objective to
find the help they need quickly and efficiently.
**Bunny Hop Tip: If you hold down the X-Button prior to jumping, then you can
jump higher than a quick press of the button will. This is called "Charging".
BIG HINT!!!: Use the Secret Bike(See Section 12 for how to get it.) to complete
the Hardcore Objectives with relative ease. I have completed every objective
using only the 1st Bike, so it can be done with any bike. It is just a pain in
the butt trying to use the lower level bikes.
--------------------------------------------------
Level 1
--------------------------------------------------
***Greenville - Vail Trail***
*Amateur Objectives*
1. Jump over the log in the road -
Ride toward the log that is directly in front of you at the start. Press
and hold the Jump Button
for more height and when you are near the log let go of it and clear the
log. The goal is to jump
from the 1st green block over the log onto the next green block.
2. Jump over the dirt mound -
Ride to your left at the start and you will see a dirt mound with green
blocks going up one side
and down the opposite side. With a moderate amount of speed pedal toward
the hill and press
the jump button about halfway up it, then let go of it and try to land in
the opposite green area.
Sometimes a 360 air will help to get more distance and help you on this
objective.
3. Hit the 4 electric boxes -
This one is very easy. You just have to find the 4 green electric boxes
and touch them in any kind of
way. The locations of them are fairly easy to find as well. One is
directly behind you at the start, the
next one slightly right and ahead of you near the fence, you have one
beside the railroad tracks at the
right side of the railroad crossing, and the last one is to your left of
the start in the drainage area that
has a half pipe in it. The last box is far left of that half pipe near the
fence.
4. Score over 5,000 points in a run -
A couple tricks and you have this one.
*Pro Objectives*
1. Jump the creek gap -
Go left from the start and head to the far left corner. You will see a gap
jump over the culvert area.
The jump is parallel to the train. Do just like you did with the dirt
mound jump. Get up some speed
and jump from one green block to the other green block on the opposite
slope. You are now set up
to do the next objective as well.
2. Jump over the tree trunk -
After landing from the creek gap jump you will see a tree laying across
the gap ahead of you. It has
a slope leading up toward it from both sides. Just jump over it exactly
like you just did on the creek
gap.
3. Use the trailer to jump over the fence -
Go right from the start through the fence. Go to the back wall and turn
around to face the fence. You
should see a trailer with dirt pack around it that has a lip sticking up
toward the fence. Ride on the
trailer with some speed and when you are near the edge jump and go over
the fence.
4. Score over 15,000 points in a run -
Use the half-pipe in the culvert and the bowl near the train to rack up
some good points.
*Hardcore Objectives*
1. Jump over the flatbed car -
This requires speed and timing. Straight ahead of the start you will see a
train crossing. The goal is to
jump across that crossing over the train and get to the other side. Get
about halfway between the log
and crossing and watch the train. When you see a flatbed train car nearing
the crossing ride as fast as
you can and jump over it. Not very hard, but you have to figure out the
timing.
2. Grind the phone line -
Now that you are on the other side of the tracks you get to do a fun
objective. To your left you will see 2
slopes that have trampolines attached to them. Now what you need to do is
ride the outside edges of the
area to gain speed and when you come to the 1st slope go slightly right of
the middle of the slope and
jump. This should have you landing on the right side of the trampoline.
When you bounce from it you should
land on the right side of the trampoline closest to the train. This is a
very key thing. The trampoline near the
train will push you to the left, so you "NEED" to land on the right side
of it to clear the train and grind the line
on the opposite side. After you clear the train, just press grind when you
are near the phone line.
3. Get up on the roof of the house -
Go to the area behind the fence to the right of your starting point where
you jumped from the trailer over
the fence. You should see a dirt slope leading up to the roof. Ride up it
with speed and bunny hop up onto
it.
4. Grind more than 180 feet on the power lines -
The key to getting a 180' grind is to get a bit of speed and jump to the
roof, then about halfway down the roof
Bunny Hop up onto the right side cable. Use a Double Peg Grind for
stability or a Toothpick Grind for speed. It's
a personal thing. Be careful not to overcompensate when you start to lean
from one side to the other. This just
takes practice.
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Level 2
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***Greenville - Greenville Park***
*Amateur Objectives*
1. Pull a 360 over the box jump -
From the start ride slightly right and you will see a box ramp with the
familiar green boxes on 2 sides. With
speed ride at it and jump from one side to the other. Use a 360 air if you
need a bit more distance.
2. Grind more than 50 feet anywhere -
The easiest place for this is the flower beds that are running along the
extreme left side walls from the start
area. One long grind or a long combo grind should do you quite nicely.
3. Grind the 4 crates - A very easy objective. You just have to bunny hop and
grind on the 4 crates scattered
on the level. From the start ride forward and turn left at the end of the
fence, then head back the direction you
came. The 1st crate is against a tow motor near the end of the fence. To
get the 2nd crate ride from the start
and turn left at the fence and ride straight. You should see it on the
left side of the warehouse in front of you.
The 3rd crate is located in the flower bed area in front of a tow motor,
behind the 2nd crate warehouse. The last
crate is straight from the start located on the right side wall of the
ware house in front of you. Now you just have
to grind them all in the same session. Figure out the easiest line to all
of them for you and get this objective.
4. Score over 10,000 points in a run -
Work the area you start in to get your needed points and the Truck Spine
ramp to the left and past the
fence from the start.
*Pro Objectives*
1. Transfer over the fence (Jump from ramp to ramp) -
From the start look over you riders left shoulder to see the mini ramp you
need to launch off of. You have to jump
from the ramp over the fence and land on the 1/4 pipe area on the other
side. The key is to push UP as you are
jumping to propel yourself over the fence. You have to land your trick to
get credit.
2. Transfer over the cargo box -
After landing over the fence you will see 2 1/4 pipes to you left with a
big box seperating them. This one takes
practice, but isn't too hard. Jump from the left side so you have the
largest landing zone. This is a jump that
requires "Charging". Ride toward the left side ramp angled at the box.
Charge your jump and launch off the ramp
over the box. Land and ride away. Don't be fancy until you are comfortable
with the jump. Spinning helps for
distance.
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