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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter D » Dark Forces - Strategy Guide (Page 05)

Dark Forces - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Dark Forces - Strategy Guide (Page 05).


9.11 Day of the Tentacle?
=========================
The following hack was provided by Troy Benge :
   If you edit the .O file (example: secbase.o) add 1 to the number of 
   "SPRS:" (to "11") and to the number of "OBJECTS:" (to "169") in the SPR list 
   add the line:
       SPR: IDTGUN.WAX
           or
       SPR: DEFAULT.WAX

   Go to the end of the file and add the lines:

   CLASS: SPRITE  DATA: 11 X:183.00 Y: -42.00 Z:332.00 PCH: 0.00 YAW: 0.00 
   ROL: 0.00  DIFF: 1
     SEQ
       LOGIC:  SCENERY
       LOGIC:  ANIM
     SEQEND  

   Save the file and put it in the DARK dir and start the game. The Tentacle 
   will be waiting on the roof.



========================================
10.0 Custom Missions and Mission Editors
========================================
10.1 MPC Mission editors
========================
All DF fans should thank the authors of these fine utilities for helping keep
DF going!

Dark Forces Editor Version v2.00 (dfed2.zip - 138,509 bytes)
------------------------------------------------------------
This editor allows you to modify existing missions and randomize the
locations of opponents. Windows 3.x application. Shareware, $5+ to register.
 - written by Sean Baker 


Dark Forces UtilitieS and Editor v1.00 (dfuse100.exe - 1,072,330 bytes)
-----------------------------------------------------------------------
DFUSE is a collection of utilities to modify/create DF levels. This is not for
the casual player; it is a powerful tool that requires some skill to use. It
includes geometry and object editors, viewers, and converters; .GOB-extractors
and -builders. It is postcard-ware (send him one if you like the utility!).

 - written by Yves Borckmans 


Windows Dark Forces UtilitieS and Editor
----------------------------------------
From the README.TXT file:
WDFUSE is a collection of tools to design levels for Dark Forces.  It is a
complete Windows port of DFUSE/DOS, with many corrections and improvements.
Included in the package is the a version of the "Dark Forces Unofficial
Specifications".

Contrary to DFUSE/DOS, WDFUSE is SHAREWARE.  Its registration fee is a $25 ALL
CHARGES PAID International Order.  The unregistered version is severely
limited in the size of the level it can save.  Registered users gain full
save capabilities and email support. They will also be able to use the
forthcoming WAD converter. 

Minimum requirements: a computer able to run Windows 3.1 or Windows 95, 8 Mb
of RAM, a mouse, 640*480*256 resolution.  Recommended: 486/66 or higher, more
than 8 Mb RAM,  800*600*256 resolution or higher.

As of this writing, the current version is 2.10beta1, in 16- and 32-bit flavours.

See Yves' Website at:

 - written by Yves Borckmans 


WEdit: The New Dark Forces Editor for Win95
-------------------------------------------
Wedit is "the hottest WIN95 tool for creation of DARK FORCES levels.  Version
2.33 of Wedit contains new and exiting features, a new and very easy to use
INF Editor, tools for doors and staircase generation, plus some bug fixes."

WEdit is shareware; for the full version that has the limitations removed and
for tech support, send US$35 to: 
     Ole Thomasen
     106 Beavertail Pt
     Houston, TX  77024
     USA

WEdit v2.33 is available at the Wedit homepage:

 - written by Ole Thomasen ,<102245.1610@compuserve.com>


10.2 MacDF mission editors
==========================
MacDF fans rejoice: Brad Oliver  has created a DF
editor for the Mac!  It is called Dark Forge 0.993 (formerly known as DFLE).  It can be found at:


10.3 Custom missions
====================
This section of the FAQList used to contain a list of all custom DF
missions.  Sorry, but due to constraints on my time, I found that I was not
able to keep up with the flood of new levels, many of which are only available
on AOL or CIS (despite my pleas for cooperation, few custom mission authors
kept me updated on new missions :-(.

Fortunately for DF fans, a couple of people have come to my rescue!  Aris
Paterakis  and David Lovejoy  have taken
responsibility for keeping track of DF custom missions.  Their DF Custom
Missions FAQList answers all sorts of questions, including where to find
custom missions.  Check out Ackbar's Dark Forces Levels Page at:

Also, an extensive list of custom missions is available as part of the
Dark Forces and Jedi Knight Archive Library.  See the Invisible Knights' Website at:



====================
11.0 Troubleshooting
====================
If you run into problems running DF, make sure you've read the README.TXT file
that came with DF.  Try making a clean boot disk, and make sure you have
enough XMS free.  Beyond this, I simply cannot help you with any problems.
Contact LA, giving them your exact configuration and a description of the
problem.


11.1 Help installing
====================
The most common problem is getting an error regarding JEDI.CFG.  Fortunately,
there's a simple fix.  From the DOS command line, type INSTALL -Xk where 'k'
is the letter of your CD-ROM drive. 

LA has provided a fix for a "divide overflow error".  The following changes
to your CMOS settings are suggested:
 - disable the turbo switch
 - lower the bus clock speed
 - disable all caching
 - disable hidden refresh
 - or make sure that you have the line "STACKS=9,256" in your CONFIG.SYS


11.2 Help with sound cards
==========================
SETUP doesn't recognize the IRQs of some cards correctly. You can solve this
problem by patching the IMUSE.INI file. Using a disk editor, you'll find the
internal names (e.g. SBCLONE.WDR (SoundBlaster compatible), SB16.WDR
(SoundBlaster 16) or SBPRO.WDR (SoundBlaster Pro)). With an offset of 0Eh/0Fh
bytes from the first character of the name, you find the 2-byte hexadecimal
port number. The interrupt channel can be found at offset 12h, and the DMA
channel is located at offset 16h. So you can easily patch the port/DMA/IRQ
combination you need, even if it's not offered by SETUP.


11.3 Misc help
==============
 - Does DF run too slowly for you?  Rerun the SETUP program and transfer more
components of DF to your hard drive, provided you have the room. 
 - DF runs fine in Windows 95.  Just make a .PIF file to specify settings when
running from Windows (note that you can't run DF *in* a window), or you can
simply run DF from the command line.
 - DF also runs fine under OS/2 (and you can run it from a network CD-ROM
drive). 
 - Certain models of Cyrix chips may lock up when loading a DF level.  To fix
this, the DOS4GW.EXE that comes with DF needs to be replaced with an older
version.  Contact LA for the fix.


11.4 How do I contact LA technical support?
===========================================
CI$:
   Game Publishers Forum A (GO GAMAPUB)
   section 7
   Or send email to ID# 75300,454

America Online:
   Keyword "LucasArts"
   Or send email to LUCASARTS3

GEnie:
   Games RT (m805)
   category 27
   Or send email to LUCASARTS

Internet Email:
   75300.454@compuserve.com
   Or send email to LucasArts3@AOL.com

WWW site:

Technical Support BBS:
   +(415) 257-3070



=====================
12.0 Acknowledgements
=====================
If you gave me tips and your name is not listed here, I apologize. I use a
"first one gets credit" system -- many people sent me tips and secrets after I
had already found them. Also, I was unprepared for the deluge of mail I
received, and often lost track of messages; sorry! If I ever meet any of the
following people, I'll buy them a beverage of their choice:

 - Tim Smulders  sent me a bunch of custom Missions I was
   missing--including his own! 
 - Steph Smith  gets a big cheer for counting *all*
   enemies in *all* levels at *all* levels of difficulty; he also wrote
   descriptions of some cheat codes 
 - Troy Benge  uncovered the hidden Tentacle
 - Paulius Stepanas  gave me lots of feedback
   on things ranging from grammar (how embarrassing!) to strategy, and made
   the kewl shots-to-kill table in section 6.17 
 - Allen Do  found secrets for Missions III, IV, X, and XI;
   as well as the extra non-secret in Mission XII
 - Dennis McKenna , after spending a "damn week on
   this level", found another way of getting an extra life in Mission IV
 - Marc Atkin  found a secret in Mission IV
 - Alexandre da Silva Pereira  found how to get to
   the Ewok in Mission IV without cheating 
 - Jimmy Kwon  found *seven* secrets in Mission VI,
   and also provided the hack for key mappings 
 - Bart Barenburg  clarified the function of a switch in
   Mission VI 
 - Clark and Shannon Janes  clarified the elevator positions
   in Mission VI
 - Steven Loretero  fixed a coordinate in Mission VI
 - Charles Bird  set me straight on flickering
   maglocks 
 - Michael Montona  found the Ewok in Mission VII
 - Tom  found the Ewok in Mission VII without cheating
 - Shawn E. Robinson  assisted me with the walkthru in
   Mission VIII
 - Jason D. Wright  clarified the function of a switch in
   Mission VIII
 - Alan Hartman  found a convenient ledge
   in Mission VIII
 - Atsushi Kanamori  helped with Jabba's Jacuzzi
 - Adrian Kwong  drew the ASCII map of the Hexagon 
 - Clint Cox  provided descriptions of most of the cheat
   codes
 - H. Ian Novack  reminded me of the name of the
   Mouse Droids, plus gave tips on combating enemies
 - Eushuk Hong  provided info on Windows95
 -  ran DF under OS/2
 - Jason Dyer  gave me info on Cyrix chips
 - Mark Haidekker  provided info on IRQs
 -  first came up with the term "Dork Farces" :)
 - Edouard Poor , Bob Dunlap II
   <73710.1366@compuserve.com>, Chik , and Brad
   Oliver  helped me with MacDF info 


===============
13.0 References
===============
_The Adventurer_, #9: Winter 1994/5 (published by LA).
_CD-ROM Magazine_, Vol. 1, #5 (Dec.1994).
_Computer Game Review_ Vol. 4, No. 11 (June, 1995)
_Computer Gaming World_ #131 (June, 1995)
_PC Games Plus Global_, Vol.3, No.1 (#44).
_Star Wars Insider_, #23.


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