Chocobo's Dungeon 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Chocobo's Dungeon 2 - Strategy Guide (Page 02).
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Boss Fight: Glass Goth
----------------------
Glass Goth is weak against Fire and Holy. If you are capable of casting those, you're
definitely prepared. It's time to go for it and dish it out!
Let Cid be the head on attacker. If you have a couple of Summon Stones, use it on the
Glass Goth. It will hinder his HP greatly. Afterwards, dish out with Fire, Flare, or
Holy. The Glass Goth has quite a number of strong attacks. If Cid dies and fails you,
summon Ramuh or Asura. Both of these are great powerful attackers. The Glass Goth
has many status spells so be sure to plan your strategies carefully! The Glass Goth
has around 2200+ HP.
Once the Glass Goth disappears, you'll head back into the maze. You receive another
visit from Bahamut and become more clear on Shiroma's background. Bahamut reveals that
the item which the Glass Goth needed was Shiroma's pendant. Chocobo wanders off and
finds Shiroma's image. Shiroma gets from Chocobo her pendant and leaves for the future.
When she disappears, you'll return to the future and get some visits inside Shiroma's
house. Chubby Chocobo comes in. Afterwards, you'll rush to the window and learn that
the sea dungeon is lifted into the air. Chocobo says that it recognizes it. Cid
decides that they should go back to Cid's Tower and get the Cidwind to battle the
dungeon!
Location: Cid's Tower
Party: Chocobo, Cid
Floors: 15
Enemies: Cactuar, Cactus, Golem, Toy Soldier, Gremlin, Drum Roller, Malboro,
Thief, Tonberry, Mini Druid, Imp Robo #55 (not the boss)
Where you go when you die: Mrs. Bomb's House
The good thing about Cid's tower is that it's relatively easy. It's also easy to gain
levels in. Once again, stock up on Thunder Books and have a couple of Ramuh Stones.
By now, the Chubby Chocobo should be selling some Hi-Potions for 200 Gil! Make sure
you have the Asura feather by now. Otherwise, scroll back up and look at the village
events with Ben.
Note: There's a new kind of trap: the nest trap. Whenever you step on it, you go down
a floor. This is advantageous in other dungeons but not in Cid's Tower since you go
up floors.
1F to 3F - Kill the Cactuars to fatten your wallet. If you want, teleport out and buy
some Hi-Potions to aid you on your journey. You might run into a bunch of blue
Imps that are called Gremlins. Don't let them teleport you elsewhere in a dungeon
since it gets really annoying. Level up to 41.
4F to 9F - There's not much here that's new. However, beef up your experience points
and kill some enemies. You'll need it but not for this dungeon. Keep those
Thunder Books rolling and you'll be fine. Level up to 45.
10F - You'll meet Bahamut (again) and you'll talk about Shiroma and the villagers.
After some weird talking, go on.
11F to 13F - Go kill as many things as you can. Once you've saved on the 13th floor,
get ready to rumble! Make sure you are level 47 by now.
14F - You'll see Cid climbing onto his Cidtank again.
15F - You'll meet Imp Robo #99 and two Imp Robo #55's. Like before, the robos are all
weak against thunder so Thunder Books, Ramuh Stones, and Ramuh himself makes good
pancake out of them.
------------------------
Boss Fight: Imp Robo #99
------------------------
Th Imp Robos have weakness to thunder. You'll want to whip their butts this time!
Pack flenty of Thunder Books. If you have the Thunder-Cross feather and the Imp Robos
are lined up, make it a chance to use it. Try to take out #99 first and then go for
#55's. The #99 can attack from a long distance so becareful. #55's can lay bombs on
the ground so go around them. You'll want to get out of a bomb's way before it's ATB
bar is completely red. You can also toast the bombs but I suggest saving the trouble.
Ramuh Stones can damage all the robos if you are positioned correctly. Dealing around
300-400 damage, using the Ramuh Stone is definitely worth it.
If Cid dies, replace him with Ramuh and continue pounding away. Once Robo #99 is gone
go take out the two sidekicks. #99 should have around 2500+ HP and the two sidekicks
should each have around 1000+ HP.
Once you win, you'll see an awesome cinema which I won't mind watching again. The Sea
Floor Dungeon has crashed near the forest and you'll have to go in there yourself to
save Shiroma. When you return to the village, Mog will ask to aid you in the finding
of Shiroma.
Location: Final Dungeon
Party: Chocobo, Mog
Floors: 26
Enemies: Mask, Stone Mask, Mudman, Butcher, Hill Gigas, Badger, King Behemoth, Demon,
Vampire, Malboro Ghoul, Wood Eyes, Garden Slug, Blood Worm, Poison Toad, Mist
Dragon, Shadow Dragon, Spirit Dragon, Grand Mummy, Metal Hitman, Holy Dragon,
Dark Bahamut, Red Dragon, Slimy Slug
Note: You'll meet the powerful dragons of this dungeon above the twenty-second floor.
The best way to defeat them is to stay in a distance and cast magic.
1F to 13F - In the first couple of floors, you'll go through the forest. Unlike some
of the other dungeons, you don't go down stairs in the first couple of floors.
Instead, you go up some entrances (you'll see what I mean). Also, the Wood Eyes
can drop Gil so grab and kill them. Level up to 55. Stock on up as many spells
of any kind as you can.
14F - You'll see the doors to the treasure here. Also, check the left side to get the
treasure chest with a saddle in in. Afterwards, use the stairs on the right side
to go up.
15F to 17F - You'll need to pound your way through these enemies. When you encounter
the slug like things, don't step on the puddles that they made. They'll cast slow
on you which isn't very good in this dungeon. By the way, break through some walls
and look for items. I've found a Gengi's Saddle once. Hopefully, you'll find it
too! By now, you should have high level claws and saddles. I had an Order Claw+25
with every element inside it and I think you should try to get one, too! It really
helps! Once again, get as many spells as you can and level up to 56.
18F - You'll see Bahamut again (again). This time, he adds Mog into the story. You'll
learn that in the beginning, the Guz that Mog chased away in the first dungeon had
became the Glass Goth. When Mog and Chocobo are thrown out of the dungeon, the
Guz returned and was asked a wish. The Guz immediately asked for power. Over the
years, the Guz became the powerful Glass Goth.
19F to 20F - Make sure you have a Memory Tag when you reach the 20F. However, don't
save there yet! Also, avoid the Masks for they can make you forget the names of
the items you had. Also level up to 57!
21F - You'll find the stove again! There should be a chest with a nut. Also, be sure
to save 'cause you'll be fighting some awefully hard enemies!
22F to 25F - You'll find lots of dragons here! Stay away from them or they'll blast
you with their breath. The dragons are best dealt with using magic. However,
don't waste all your magic! Save before you go to the 26th floor. I'd go to level
60 and be prepared as heck!
26F - He's the Glass Goth X! This guy's a nasty boss so prepare yourselves!
------------------------
Boss Fight: Glass Goth X
------------------------
The Glass Goth X is weak against fire and holy. Make sure you've got tons of Fire Books,
Spell Books for Flare, Ifrit Stones, Bahamut Stones, Hi-Potions, X-Potions, and even
other spell books!
Glass Goth X puts a hard battle into place! Becareful of his Jump attack! It's really
powerful and can do 80-100 damage unless you have a good saddle. Let Mog dish out the
attacks while you stay back and unload the Fire and Flare spells one right after the
other. Don't use the Ifrit and Bahamut Stones yet. Use Hi-Potions when you're low on
HP and use X-Potins when you really need them! If you ran out of Thunder books which I
did, use your strongest spells. You'll have to do 4500+ damage in order to kill Glass
Goth X. However, dealing that much doesn't mean you won yet!
------------------------
Boss Fight: Glass Goth Z
------------------------
Glass Goth Z has the same weakness as Glass Goth X so use the same attacking strategy.
However, Glass Goth Z has a Mouth Beam which shoots in a straight line. Well, when you
see his ATB bar go up, get away from the straight line. Continue hitting away with
Fire, Flare, Holy, etc. This time, use Ifrit and Bahamut as much as you can in the
beginning. If you have Carbuncle, use it on yourself to shield yourself from receiving
too much damage.
If Mog bites the dust, summon Ramuh, Asura, Ifrit, or anybody that has high attack
power. It's very important to have a partner in any boss battle. Suummon Bahamut and
Ifrit when you can and let him have it. Don't let Glass Goth Z move around too much or
he'll aim the Mouth Beam at you and your partner. Keep an eye on your HP and if you're
low, run off and heal. If you stand in the same place and heal, the Glass Goth Z will
start charging the Mouth Beam or get close enough to attack.
The Glass Goth Z has around 4000+ HP so it's a pretty long fight. Once you win, you
beat the game! Once you do beat the game and finished watching the ending, don't turn
it off yet! Read the following after you've watched the ending.
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Section 5.1 - The Ending
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Warning: Contains spoilers!
Chocobo finds Shiroma in the room where Mog was trying to get the treasure. Shiroma hops
onto Chocobo's back and they both make a run for it to get out of the dungeon! Shiroma
falls off Chocobo's back and Chocobo goes tumbling down.
Chocobo then finds itself in Shiroma's house. Cid appears and says he found a little
critter. It's the Guz that Mog chased away! Shiroma appears and tells the Guz that
there's always another chance to start over. The Guz then transfers itself into the doll
that Shiroma has made earlier.
Later that day, Mog is leaving. Shiroma goes running over. Mog tells Shiroma that
Chocobo should stay behind. As Mog starts heading in his own direction, something stops
him. He turns around to see Chocobo behind. The two then start going away. Later that
night, the Guz inside the doll goes looking for Chocobo and Mog. This is the scene where
Chocobo and Mog was sleeping. The doll notices that both of them are asleep so it rests
itself by a tree. This is before the intro in Chocobo's Dungeon 2. Have fun waiting
through the credits!
Believe me, you'll want to wait after the credits are over. That's because there's more
to the game who think Chocobo's Dungeon 2 is so short! Welcome to the hardest part of
the game!
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Section 5.2 - The Second Adventure
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Now, you can replay each of the dungeons that you've finished before! Each one is harder
than the ones you've played since there are new rules and new stuff. There's even a
secret dungeon!
Before you start, you get to name the doll that was once the Guz. His default name is
Kuz so that's what I'll call him in this FAQ/Walkthrough.
All the dungeons that you've played in the game are accessable now except for the Cape
Dungeon. However, when you enter a certain dungeon, you'll only enter as either Shiroma,
Cid, Mog, or Kuz. And when you enter a dungeon, you'll lose the items you had in hand
and the character you entered the dungeon with has its level dropped to 1. However, this
doesn't affect Chocobo in the secret dungeon.
Dungeon Who goes Difficulty (out of 5)
--------------------- -------------------- ---------------------
Sea Floor Dungeon Shiroma 3/5 - Medium
Cid's Tower Cid (duh) 2/5 - Easy
Snow Mountain Kuz 4/5 - Difficult
Final Dungeon Mog 5/5 - Insane!
Secret Dungeon Chocobo + Partner 3/5 - Medium
The secret dungeon's entrance is said to be in the village. Take some time to explore.
When you give up, look below.
Secret Dungeon Entrance: Chubby Chocobo's Workshop (It's what you used as shortcuts
before).
Location: Secret Dungeon
Party: Chocobo, Partner (either Mog, Shiroma, Cid, or Kuz)
Floors: 30
Enemies: Enough
Where you go when you die: Mrs. Bomb's House
10F - You'll run across two Skullhammers here. They're easier to kill than before. A
lot easier! However, you don't have to kill them. The exit is already open.
24F - You'll find Omega on this floor! I suggest running away from it. It can deal
200+ damage in one hit! Also, if you kill it with Empty Bottles, you get the Omega
Essence. However, I'll explain how to do it later.
30F - You'll find Leviathan here who doesn't want to be a boss. Just kill it off and
get the experience points.
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Boss Fight: Leviathan
---------------------
Don't bother casting ice spells on Leviathan. He's strong against it. Instead, cast
a rarity of Fire attacks including Ifrit.
Leviathan can cast Blizzard and Drain. Becareful! Have some Drain books to counter
Leviathan's Drain. If you decide to engage into physical combat, make sure you have the
Waterwalk Collar plus a good amount of Hi-Potions. Leviathan has a Gnaw attack that
pretty much "hurts" you. Also, Leviathan has two parts, a head and the tail. Don't
worry too much about the tail. If the head goes, so does the tail.
Leviathan can put up a pretty good fight. Make sure you have enough HP to begin with.
After that, make sure you have a good saddle and a good claw if you decide to be physical
about the fight. I suggest turning your partner into Ifrit if you have it. Otherwise,
get your partner close enough to attack Leviathan.
I believe Leviathan has around 6000+ HP for the head (!) and 2000+ HP for the tail (!).
If you have the Fireball feather, use it. Leviathan and its tail is likely to be close
enough to each other so you'll be able to hit two targets at once. I came with around
10 Fire Books the first time and realized that it wasn't enough. The second time, I
came around with 50 and it still wasn't enough! I suggest you pump out those Bahamut,
Asura, and Ifrit Stones at the very start. Then pump out Flare and Fire. This is a
darn hard battle!
If you've beaten all the other dungeons and this one, you'll receive a secret ending
plus a prize in town which I won't spoil for you.
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Section 6.0 - How to Get Omega Essence
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This is no laughing matter! Trying to get the Omega Essence is really hard! Here's a
list of items you should have before you come.
Shiroma as a partner.
30+ Thunder Books
20+ Hi-Potions
10+ X-Potions
10+ Haste Tonics
10+ Bahamut Stones
5+ Carbuncle Stones
80+ Empty Bottles
30+ Warp Stones
You're probably thinking WOW once you've looked through the list. However, you shouldn't
need to kill Omega. Having Shiroma as a partner can benefit you since she'll heal.
Here's what you do. As soon as you see Omega, use the Haste Tonic. Afterwards, use
Carbuncle on yourself. Use up your Bahamut Stones. They should do around 5000+ damage
to Omega which leaves around 3000 left. Afterwards, pound away with Thunder Books.
When Haste runs off, use another Haste Tonic. Once Carbuncle is gone, use Carbuncle
again. Shiroma should heal you when you are low on HP. If the Komega's get too annoying,
use the Warp Stones and send them somewhere else. Once Omega has around 50 or less HP
left, start kicking empty bottles. If you are unsure, use Identify Cards and kick them
at Omega to see how much HP is left. Once Omega dies from the Empty Bottle, you'll get
your own Omega Essence which is necessary to get the Titan Claw or Titan Saddle! Whew!
This took over fifteen tries for me! I hope it's better for you!
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Section 7.0 - Item List
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Note: I may be missing some items on this list. If you find any, tell e-mail me.
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Section 7.1 - Spell Books
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You'll find a rarity of spell books in the game. They each do different things. Here's
a small list of them.
Book Color Element??? Description
------------------ ----------------- ------------------ ---------------------------------
Fire Book Red Fire Book of Fire Magic.
Blizzard Book Light Blue Ice Book of Ice Magic.
Thunder Book Yellow Lightning Book of Lightning Magic.
Aero Book Green Wind Book of Wind Magic.
Quake Book Brown Earth Book of Earth Magic.
Drain Book Purple (none) Book of Life Magic.
Cantrip Book Light Grey (none) Book of Tricks. (statuses)
Spell Book Dark Grey (varies) Book of Spells.
MegaSpell Book Peach (varies) Book of Hard Spells.
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Section 7.2 - Potions and Tonics
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There are a number of Potions and Tonics out there. You'll have to see through the list
to make sure you've seen them all.
Item Description
----------------- -----------------------------------------------------------------------
Potion Restores some HP. (around 30)
Hi-Potion Restores lots of HP. (around 100)
Elixir Restores all HP, Energy.
Antidote Removes Poison.
Remedy Cures all physical ailments.
Nitro Cause explosive damage.
Invis Causes invisibility. (temporary)
Damage Reduces HP by half. (current)
Poison Poisons target. (temporary)
Slow Slows down target. (temporary)
Haste Speeds up target. (temporary)
Silence Can't use magic (temporary)
Eye-Drops Traps become visible.
Dispel Removes curses.
Spell Equipment becomes cursed.
Amnesia Forget all item names.
Blind Can't see around you. (temporary)
X-Potion Restores all HP.
Morph Turns you into a monster. (temporary)
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Section 7.3 - Essences
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Essences are captured when you kill a monster with an Empty Bottle. Empty Bottles only
do 4 damage each hit, just to let you know.
Name: Bomb Essence
Description: Cause explosive damage.
Effect on Claw: Adds Fire
Effect on Saddles: Resists Fire
Name: Creature Essence
Description: Increases Max HP
Effect on Claw: Durability to 50
Effect on Saddles: Durability to 50
Name: Critter Essence
Description: Restores some energy.
Effect on Claw: Reduces chance of missing.
Effect on Saddles: Raises Dodge.
Name: Demon Essence
Description: Raises one magic level.
Effect on Claw: None
Effect on Saddles: None
Name: Dragon Essence
Description: Useful for combining.
Effect on Claw: Fire Element
Effect on Saddles: Acts as a superior and merge seed.
Name: Floateye Essence
Description: Puts target to sleep.
Effect on Claw: Adds Sleep.
Effect on Saddles: Resists Sleep.
Name: Giant Essence
Description: Restores lots of HP.
Effect on Claw: Raises toughness.
Effect on Saddles: Raises toughness.
Name: Goblin Essence
Description: Restores lots of Energy
Effect on Claw: None
Effect on Saddles: None
Name: Iceman Essence
Description: Adds Ice element
Effect on Claw: Adds Ice
Effect on Saddles: Resists Ice
Name: Imp Essence
Description: Restores lots of Energy
Effect on Claw: Raises Critical
Effect on Saddles: Raises SPDEF.
Name: Jelly Essence
Description: Adds Wind element.
Effect on Claw: Adds Wind.
Effect on Saddles: Resists Wind.
Name: Lamia Essence
Description: Causes Confusion
Effect on Claw: None
Effect on Saddles: None
Name: Mage Essence
Description: Can't use any magic.
Effect on Claw: Adds Silence.
Effect on Saddles: Resists Silence.
Name: Magman Essence
Description: Adds Fire element
Effect on Claw: Adds Fire
Effect on Saddles: Resists Fire
Name: Mask Essence
Description: Adds Reflect ability.
Effect on Claw: Raises toughness.
Effect on Saddles: Raises toughness.
Name: Merman Essence
Description: Adds Ice element.
Effect on Claw: Adds Ice.
Effect on Saddles: Resists Ice.
Name: MiniMage Essence
Description: Shrinks target.
Effect on Claw: Adds Mini
Effect on Saddles: Resists Mini.
Name: Mole Essence
Description: Can't see around you.
Effect on Claw: Adds Earth/Digging.
Effect on Saddles: Resists Earth.
Name: Mousse Essence
Description: Adds Ice element.
Effect on Claw: Adds Ice.
Effect on Saddles: Resists Ice.
Name: Mudman Essence
Description: Slows down target
Effect on Claw: Adds Slow
Effect on Saddles: Resists Slow
Name: Octopus Essnece
Description: Restores some HP, Energy.
Effect on Claw: Adds Confuse
Effect on Saddles: Same as using Set and Fusion seeds.
Name: Omega Essence
Description: Restores all HP, Energy
Effect on Claw: Makes it a Titan Claw.
Effect on Saddles: Makes it a Titan Saddle.
Name: Plant Essence
Description: Restores lots of HP, Energy.
Effect on Claw: Adds Poison.
Effect on Saddles: Resists Poison.
Name: Pudding Essence
Description: Adds Fire element.
Effect on Claw: Adds Fire.
Effect on Saddles: Resists Fire.
Name: Slug Essence
Description: Slows down target.
Effect on Claw: Adds Slow.
Effect on Saddles: Resists Slow.
Name: Thief Essence
Description: Speeds up target.
Effect on Claw: Steals Gil when attack.
Effect on Saddles: Raises Dodge
Name: Toad Essence
Description: Turns target into frog.
Effect on Claw: None
Effect on Saddles: None
Name: Tonberry Essence
Description: Restores lots of Energy.
Effect on Claw: Raises Critical.
Effect on Saddles: Raises SP Defense.
Name: Turtle Essence
Description: Slows down target.
Effect on Claw: Raises toughness.
Effect on Saddles: Raises toughness.
Name: Undead Essence
Description: Causes Confusion.
Effect on Claw: Adds Confuse.
Effect on Saddles: Resists Confuse.
Name: Vampire Essence
Description: Restores all HP, Energy
Effect on Claw: Adds Drain
Effect on Saddles: Resists Drain
Name: Wing Essence
Description: Adds Wind element.
Effect on Claw: Adds Wind.
Effect on Saddles: Resists Wind.
Name: Worm Essence
Description: Restores some HP, Energy
Effect on Claw: Reduces chance of missing.
Effect on Saddles: Same as Level UP and Merge seed.
Whew! That's over with! Have fun looking!
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Section 7.4 - Cards
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There are a varity of cards found in Chocobo's Dungeon 2. And most of the time, they
don't seem like good things. However, use this list to figure out what they do.
Card Name Description
---------------------- ------------------------------------------------------------------
Identify Identifies one item.
Verify Identifies all items.
Confusion Causes Confusion. (temporary)
Sleep Puts target to sleep. (temporary)
Frog Turns target into a frog. (temporary)
Mini Shrinks target. (temporary)
Doom Calls Doom. (not good)
Geyser Refills springs. (you must be in front of an empty geyser)
Map Displays level map.
Warp Warps target somewhere.
LostChild Makes you forget map. (kick to make target not want to fight)
Divide Causes item to divide.
Polish Improves equipment. (kick to increase monster's level)
Dull Degrades equipment. (kick to decrease monster's level)
Repair Raises DUR.
Rust Lowers DUR. (useful for breaking equipment)
Reflect Adds Reflect ability.
Morph Causes item to change. (risky)
You can also kick cards at targets too. For example, a Sleep Card can cause a monster to
fall asleep. A Warp Card can send a target elsewhere. An Identify Card will see what's
the target's name and it's remaining HP.
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Section 7.5 - Nuts
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There are a whole bunch of nuts in the game. Most of the time, they're advantageous in
both battle and equipment making. However, there are exceptions.
Nut Description
---------------------- ------------------------------------------------------------------
Peanut Restores some Energy. (around 30)
Lasan Restores lots of Energy. (around 100)
Tired Reduces Energy. (around 40)
Energy Raises MAX Energy. (by 10)
Lethargy Reduces MAX Energy. (by 10)
Tasty Restores some HP, Energy. (around 30)
Feast Restores lots of HP, Energy. (around 100)
Rotten Reduces some HP. (10)
Life Raises MAX HP.
LevelUp Raises level by one.
LevelDown Reduces level by one.
Wisdom Raises magic level by one. (only one magic level)
Speed Speeds up target.
Slowpoke Slows down target.
Fire Seed Adds Fire Power. (for equipment making)
Ice Seed Adds Ice Power. (for equipment making)
Wind Seed Adds Wind Power. (for equipment making)
Lightning Seed Adds Lightning Power. (for equipment making)
Holy Seed Adds Holy Power. (for equipment making)
Earth Seed Adds Earth Power. (for equipment making)
Merge Seed Can merge elements. (for equipment making)
Remove Seed Removes special effects. (for equipment making)
Fusion Seed Fuses two special effects. (for equipment making)
Level Seed Useful for combining. (for equipment making)
Superior Seed Useful for combining. (for equipment making)
Set Seed Useful for combining. (for equipment making)
Whew! There goes another list! You can also kick some of the nuts around such as the
Slowpoke seed. Save most of the Merge Seeds and Fusion Seeds. Those tend to be really
useful in the process of making equipment.
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Section 7.6 - Misc. Items
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There are also items that don't go into really any category so I just placed them into
the Misc. section.
Name Description
---------------------- ------------------------------------------------------------------
Whistle Get item from storage. (you don't choose)
Teleport Box Send item to storage.
Thief Key Opens Thief Chest.
Mystery Tag Raises all magic levels.
Teleport Tag Exit the dungeon. (or kick at enemies to make them warp)
Carry Tag Increases inventory. (by 1)
Memory Tag Save at stairs. (only)
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Section 7.7 - Magic Stones
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Magic Stones are also known as Summon Stones. They contain great power and all. Use
them only when you need to or if you want to place a statue in the Black Mage's basement.
Esper Description
---------------------- ------------------------------------------------------------------
Ramuh Lightning summon magic.
Shiva Ice summon magic.
Ifrit Fire summon magic.
Titan Earth summon magic.
Sylph Wind summon magic.
Carbuncle Invincible summon magic.
Unicorn Restores all summon magic.
Odin Powerful ally summon.
Bahamut Breath attack summon.
Asura Elemental/heal summon.
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Section 8.0 - Equipment
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There's a huge number of equipment on the list. However, I fear that I may be missing
some. If you do find any that I don't, I'll put them in.
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Section 8.1 - Claws
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Claw Name: Absolute
Description: Strong, but no level up
Claw Name: Arc
Description: Perm a forward sweep
Claw Name: Blitz
Description: Contains Lightning power
Claw Name: Brandname
Description: Strong with brandname set
Claw Name: Chaos Magic
Description: Contains Confusion magic
Claw Name: Critical
Description: Easier to get critical
Claw Name: Cross
Description: Perform a cross-shape attack
Claw Name: Crystal
Description: Made of crystal
Claw Name: Digging
Description: Can dig through walls
Claw Name: Dwarf
Description: Contains Shrink magic
Claw Name: Flame
Description: Contains Fire power
Claw Name: Frog
Description: Contains frog magic
Claw Name: Genji's
Description: Pretty good claws
Claw Name: Gil
Description: Get more Gil
Claw Name: Gambling
Description: See what happens (I never tried but I lost it... sorry)
Claw Name: Grudge
Description: Cursed powerful item
Claw Name: Healing
Description: Attack enemy and heal HP
Claw Name: Holy
Description: Contains Holy power
Claw Name: Hurricane
Description: Contains Wind power
Claw Name: Iron
Description: Made of iron
Claw Name: Kiai (in Cantonese, that means idiot)
Description: Gets you tired fast
Claw Name: King's
Description: High MAX level
Claw Name: Lite
Description: Lightweight, easy to use
Claw Name: Multi
Description: Perform a 5-way attack
Claw Name: Mythril
Description: Made of Mythril
Claw Name: Order
Description: Attacks forward and back
Claw Name: Poison
Description: Contains Poison magic
Claw Name: Silent
Description: Cancels Spell casting
Claw Name: Sleep
Description: Contains Sleep magic
Claw Name: Slowpoke
Description: Contains Slow magic
Claw Name: Spin-Kick
Description: Attack in all directions
Claw Name: Titan
Description: Made of titanium
Claw Name: Vampire
Description: Sucks out Essence
Claw Name: Vibro
Description: Strong but misses a lot
Claw Name: Weak
Description: As HP are lost, ATK increases
Claw Name: Wood
Description: Made of wood
A large list right? I definitely agree! That makes me wonder why I even bothered to
try and get the claws. Oh yeah! The FAQ!
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