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Chocobo's Dungeon 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Chocobo's Dungeon 2 - Strategy Guide (Page 01).

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                                       FAQ/Walkthrough v1.0

                                  *---------------------------*
                                  |                           |
                                  | -Created by Chocobo Clyde |
                                  | Email: clydemcbob@aol.com |
                                  |                           |
                                  *---------------------------*

Table of Contents

1.0     Introduction
 1.1    Story
 1.2    Controls
2.0     Characters
3.0     Basics of a Dungeon
4.0     Tips and Tricks
5.0     Walkthrough
 5.1    The Ending (Contains Spoilers!)
 5.2    The Second Adventure (Contains Spoilers!)
6.0     How to Get Omega Essence
7.0     Item List
 7.1    Spell Books
 7.2    Potions and Tonics
 7.3    Essences
 7.4    Cards
 7.5    Nuts
 7.6    Misc. Items
 7.7    Magic Stones
8.0     Equipment
 8.1    Claws
 8.2    Saddles
 8.3    Collars
 8.4    Stones, Bottles
9.0     Mog's Stealing List
10.0    Equipment Break List for Feathers
11.0    Game Shark Codes
12.0    Frequently Asked Questions

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Section 1.0 - Introduction
-----------------------------------------------------------------------------------------

Chocobo's Dungeon 2 is a very addictive game once you get use to it.  It's very much like
Secret of Mana.  However, the battles are turn based.  What also makes this game cool is
how two players can play.  Chocobo's Dungeon 2 is definitely worth it.  There's millions
of items to obtain, thousands of possible weapon/armor combinations to make, and a huge
group of feathers to collect.  Without a guide, it would be almost impossible to beat the
game alone (that's why I wrote this guide).

The first time I played Chocobo's Dungeon 2, it seemed like the easiest thing ever until
an hour later.  Everything requires patience, skill, and a bunch of items!!!  I think that
even with a guide, it would still be hard since all the dungeons are randomly made (yep,
all of them).  What's good is there's always a new challenge!  Also don't expect me to
write how to get through a dungeon especially since all dungeons are random!

It took me quite a while to beat Chocobo's Dungeon 2 (around 2 weeks but I played almost
12 hours a day).  What's also fun is how you can have your partner help you through 2P.
I've nearly played until I had the largest radiation bath ever so I risked this all for
you guys.  (Feel proud)

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Section 1.1 - Story
-----------------------------------------------------------------------------------------

This story has been ripped off the pages from the instruction manual.

Once again, Chocobo has decided to embark on a journey with Mog.

Passing through the forests and moving up the coastline, they find an entrance to a
dungeon on a cape with a spectacular view.  On the bank across the cove, the companions
see a small, beautiful village.

Although peaceful in appearance, it has been said that there are many impernetrable
buildings, indecipherable ruins, and mysterious dungeons within the Village.

What adventure aways.

-----------------------------------------------------------------------------------------
Section 1.2 - Controls
-----------------------------------------------------------------------------------------

The controls are different from what I expected.  However, it's not that bad once you get
used to them.

Button               Action
-------------------  --------------------------------------------------------------------
D-Pad                Moves Chocobo in that direction.

X Button             Attack/Speak with characters or examine area one step ahead.
                     On the menus screen, press to execute.

Circle Button        Dash (hold it down and press the D-Pad)
                     On menus, press to cancel.
Square Button        Change facing direction (Hold down and press D-Pad)

Triangle Button      Display menu screen.

Start Button         Display status screen.

Select Button        Magnify floor map (hold down Select Button)

L1                   Kick equipped stones or bottles.

L2                   Speed through messages.

R2                   Speed up cursor (hold down and press UP/DOWN.)

-----------------------------------------------------------------------------------------
Section 2.0 - Characters
-----------------------------------------------------------------------------------------

Name: Chocobo
Specialty: Kick stones and/or bottles.
Quote: "Wark!"

     The courageous main character.

     Inquisitive by nature, Chocobo can be reckless.  Though claiming to be tough and 
     unafraid of failure, Chocobo has been known to cry at times.

     Chocobo can kick equipped stones or empty bottles.  When items are kicked at a
     target, they receive the effects of the item or take damage.  For example, you kick
     a stone at a target, they receive damage.  If you kick a Sleep Card at a target,
     they fall asleep.

Name: Mog
Specialty: Steal
Quote: "If it's about money, just ask me me!"

     Chocobo's closest (?) companion.

     Mog joins Chocobo in order to travel around the world.  Although he may be selfish
     at times, Chocobo can usually rely on him.

     Mog has the ability to steal items from enemies (YES!).  However, you don't know
     what you are going to get (DOH!).  Even so, Mog can help you get enough treasures
     and such.  Mog's also a very powerful fighter.  I noticed one thing, in the begin-
     ning of the game, Mog stole quite a lot.  At the end, he didn't steal as much.  I
     don't know why though.

Name: Shiroma
Specialty: Heal
Quote: "You can count on me for white magic!"

     A kindhearted White Mage.

     This young girl is known to use holy power for healing.  Being human, she is
     generally distrusted by non-humans.

     Shiroma only heals Chocobo if Chocobo's HP is low and when it's coloured yellow.
     Don't expect too much healing from her.  However, Shiroma's very powerful and can
     be an awesome partner.  Shiroma's also very important in the plot of the game.

Name: Cid
Specialty: Landmine
Quote: "I don't wanna hear none o'yer complaints about my machines!"

     A passionate engineer with dreams of greatness.

     A talented, well-known creator, he and his vehicle inventions may assist Chocobo
     during the journey.

     Cid's slow but powerful.  His landmine ability is really good if you use it in a
     hallway (heh heh heh).  Just make sure that you don't step on it yourself.  If
     you want Cid to plant a landmine, just turn around and talk to him.  He'll place
     one right where he is.  This is great if an enemy is tailing behind you.

Name: Black Magician
Specialty: Magic
Quote: "Stop by my lab sometime."

     An expert in magic attacks who is proud of the quality spells he crafts.

     A powerful sorcerer, the Black Magician can wipe out a large number of enemies with
     a single stroke.

     Although the description above sounds like he joins you, he doesn't.  I just took
     that right off the manual book.  However, you'll be fighting against millions of
     Black Mages.  However, listen to his quote.  The Black Mages in the village are
     willing to help you.  Give them whatever they need and they'll repay you back with
     no harm.

Name: Chubby Chocobo
Specialty: Sell Items
Quote: "I'm hungry!" (I'm not surprised)

     A pudgy Chocobo who loves to eat.

     He's been called Chubby Chocobo for as long as he can remember.  He loves to eat and
     hates any form of exercise.

     The Chubby Chocobo doesn't join you but does help you out every now and then.  For
     example, he gives you the key to Cid's tower, sells you items, and breaks the fall
     for Chocobo and Cid in a battle with a big dungeon.  Like said in his description,
     he HATES exercise and that means walking.

Name: Golem
Specialty: Water Trees
Quote: "Small attacks no hurt me.  Nope, not at all."

     A stone giant created by magic.

     A giant monster brought to life in order to protect his party.  Since Golem's body
     is made of stone, he is extremely strong.

     Golem doesn't join you which makes me wonder why Squaresoft placed all these
     characters into the manual and stating (or sounding like) they'll join you.  The
     Golem does protect some tree.  Help him out and give up a couple of feathers.  The
     tree can live and the Golems can give you some items and possibly more feathers.
     Golems are also enemies that you'll have to fight against.  Don't worry.  Even if
     they have a huge defense, it usually takes them around two turns to attack.

Name: Behemoth
Specialty: Carve Sculptures
Quote: "You'll regret talking back to ME!"

     A giant creature who boasts amazing powers.

     Behemoth has a body the size of a mountain with mighty arms full of destructive
     power.

     There aren't that many good Behemoths in the game.  However, there is one that can
     make scultptures and you can get feathers from them.  This is the only useful known
     purpose.  However, when you fight Behemoths, prepare for quite a fight.  They pack
     a lot of HP and can kill!

Name: Goblin
Specialty: Annoy people
Quote: " 'Ere, I'm not like them dungeon geezers!"

     Really a lonely monster?

     The Goblin loves to play tricks, but when he returns to the Village, he behaves
     himself - or so they say.

     The Goblin (his name is really Gobly) doesn't play much in the role of the plot but
     does get you cool items (like Dragon Essence).  However, you'll fight against so
     many of these things that it becomes annoying!

Name: Bahamut
Specialty: Breath Weapon
Quote: "......"

     The King of the Dragons

     A mystical dragon with great powers and fortitude.  He only provides aid to those
     who have his approval.  His presence is shrouded in mystery.

     Bahamut (a.k.a. the Keeper of Time) plays a major role in the plot.  When you get a
     Bahamut summon feather, feel lucky.  This guy can "POW" and "BOOM" everywhere.  You
     don't get Bahamut normally if you go through the game but you do get him as a
     feather under certain conditions (there are many).

Name: Mrs. Bomb
Specialty: Self Destruct
Quote: ???

     Mrs. Bomb doesn't have any kind of descriptin given from the book.  However, she is
     really important.  Thanks to Mog, you are able to rest and save at her house as
     well as Shiroma's.  Mrs. Bomb use to raise Shiroma but all the sudden had a change
     in attitude.

Name: Kuz
Specialty: Laser Thingy
Quote: ???

     Kuz doesn't appear until you've beaten the game through once.  When you get the 2nd
     adventure, you will be able to use Kuz.  He's a freaky doll who has a laser shooting
     head (cool!).  He's rather weak unless you pair him up with Chocobo.

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Section 3.0 - Basics of a Dungeon
-----------------------------------------------------------------------------------------

One thing you should know is that each time you enter a dungeon, it's randomly made.  If
you think that's a bad thing, think again.  It's fun traveling new dungeons each time.  A
hard-core RPG player will definitely love it (I do).  And in the dungeons, there are many
things and devices.

Saving - How you save depends where you are.  When you are in the village, visit either
     Mrs. Bomb or Shiroma's house.  Just walk up to the bed and you'll be asked if you 
     want to save or not.  However, when you are inside of a dungeon, you'll need an item
     called a Memory Tag in order to save.  when you save inside a dungeon, you must go
     to the next floor in order to receive that option of saving.

Fighting - Fighting in Chocobo's Dungeon 2 is different than any other RPG that most of
     you have played.  There is a turn based game.  You'll have to get use to it.  If
     you move, enemies move.  If you don't move, nothing happens.  Also, when you attack,
     you attack the direction you are currently facing unless you have some kind of claw.

Magic - Magic in this game is used through books, feathers, and stones.  Whenever you
     use a magic book, one gets used up.  Whenever you use a magic stone, you summon
     some kind of creature to attack.  Whenever you use some summon feather, you'll get
     a magical ally who will help you out.

Traps - Traps get really annoying sometime.  They never happen when you expect them to
     happen.  There are many kinds of traps which I listed out below.

     Trap                  What it does
     --------------------  ------------------------------------------------------
     Level UP Trap         Levels up Chocobo by one level.*
     Lost-Child Trap       Forgets the map.
     Spinning Trap         Unequips all equipment and may throw some around.*
     Warp Trap             Warps Chocobo somewhere else.*
     Landmine              Landmines blow up and cause damage.
     Nest Trap             Drops your character to a lower floor.
     Spike Trap            Causes damage whenever you step on it.*
     Sleep Trap            Puts you to sleep.*
     Frog Trap             Makes Chocobo into a frog.
     Invisible Trap        Makes you invisible.
     Confusion Trap        Cause temporary confusion.
     Poison Trap           Poisons Chocobo.*
     Attribute Traps       Raises or cancels certain attributes (haste or slow).

     Note: The ones with * don't disappear after you step on them.

Geysers - You can fill up empty bottles or exchange tonics for others.  What you get
     is random (I think).  When you exchange or fill up a couple of times, the geyser
     will run out of water.  You can always refill with the geyser with a Geyser Card.

Stoves - You can combine weapons and saddles with this thing!  You can either make a
     claw or saddle stronger or weaker depending on what you do.  All you need to com-
     bine a claw or saddle is to have two claws or saddles and have either a fire or
     lightning magic book.  However, if you certain nuts or essences, you can make a
     claw or saddle more powerful and advanced.

Dying - When you die (or faint) in a dungeon, you lose all your items (that's right,
     even equipped ones).  However, you won't lose Gil, your partner, or your feathers.
     Even so, dying can get really annoying.

-----------------------------------------------------------------------------------------
Section 4.0 - Tips and Tricks
-----------------------------------------------------------------------------------------

* Kick cards at enemies to see various effects.  For example, Poison cards poison enemies
  and you might have known that.  However, did you know if you kicked an Identify card at
  an enemy, it will show its name and current HP?  A Rust Card will reduce mechangical
  monster's HP by 1/4.  A Lost-Child Card makes an enemy scared to fight.
* Warp Stones, Teleport Tags, Warp Cards, and Teleport Boxes may be kicked at enemies to
  make them warp somewhere else.
* Divide cards can split Claws and Saddles into two but their stats will be halved.
* Use Rust Cards when you want a Claw or Saddle to break faster so you can get the rare
  feather inside.
* When you are in the frog condition, you can attack organic enemies and change them into
  frogs as well!  And if you are in a watery dungeon, you can move around in the water.
  Sometimes you'll find an alternative exit as well!
* When you morph into a monster, you can use that monster's abilities by pressing L1.
  Unlike the monster, you don't have to charge up so many turns.  Instead, the action
  happens immediately.
* Sometimes items and powerful equipment can be found in walls!  Make sure you have a map
  card to find out where and some Digging claws.  Don't use Crash Stones or Nitro since
  they have a good chance of blowing up the item (that's right, you can blow up items).
* When you morph into enemies, your movement type will be the same as theirs.  If the
  enemy could walk in water, you can walk in water.  If the enemy can fly, you can fly.
  If the enemy hovers, you can hover over traps.
* Amnesia Tonics paralyze targets so they are actually useful for something.
* Empty Bottles always do 4 damage.  Power Stones and etc. are random and weak.

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Section 5.0 - Walkthrough
-----------------------------------------------------------------------------------------

Location: Cape Dungeon
Party: Chocobo, Mog
Floors: 6
Enemies: Goblin, Guz, Dark Goblin, Wild Rat, Hedgehog, Nut Eater, Black Mage
Where you go when you die: Outside the dungeon

1F - On the first floor, Mog will introduce to you what a mysterious dungeon is.  However,
     don't expect the first floor to be a cakewalk.  Search around and look for items and
     the stairs going down.  I would try to get to level 2 by the time I find the stairs
     so I think you should, too.  Also, try to save up on spells and such.

2F - On the second floor, Mog will notice a Goblin beating the lights out of a Guz and
     then level up into a Dark Goblin.  Mog suggests that you run away.  However, if you
     want to duke this guy out, launch some spells at it from a distance.  I'd try to get
     up to level 3 by now.

4F - When you reach the fourth floor, Chocobo thinks that they're stuck.  Mog tells him
     that you can move diagonally.  Just press down and left at the same time and you'll
     move diagonally (Whoa!  Really HARD!).  Afterwards, I'd try to level up by level 4.

6F - You can't do much here.  Chocobo and Mog are automatically controlled.  Mog finds a
     switch but is too nervous to pull it.  Chocobo wanders off and disappears.  After
     Mog hits the switch, Chocobo goes flying out of the dungeon, and Shiroma will nurse
     Chocobo back to health.

Location: Shiroma's House
Party: Chocobo

After Shiroma introduces herself and leaves, you are free to do whatever you want.  Make
contact with the bed in order to save.  If you examine the bookshelf, you'll get a tonic
which you should name a Nitro Tonic when you get into the dungeon.  That's just to give
you and idea what the Tonic is.

Location: Cape Dungeon
Party: Chocobo, Shiroma (but later)
Floors: 10
Enemies: Black Mage, Skeleton, Goblin, Guz, Kuz, Nut Eater, Hedgehog
Where you go when you die: Shiroma's House
Boss: Skullhammer

If you get killed, you can get some items in Shiroma's bookshelf.  That's just to let you
know so you don't reenter the dungeon empty handed.

While you are in the dungeon, you might stumble across some bookshelves and such.  Go up
to the bookshelves and you'll pick up a spell book.  If you find a junk shelf, you can
get some random items.

1F - On the first couple of floors, you'll find yourself pretty familiar with the place.
     Just explore around.  i'd get up to level 5 by now.

2F - Start saving up on Fire books.  Get up to level 6.

3F to 4F - Start collecting some claws and saddles and level up to 7.

5F - When you reach the fifth floor, you'll see a small scene of Shiroma and the Chubby
     Chocobo.  Shiroma wants to go on while the Chubby Chocobo chickens out (no pun
     intended).

6F - You'll meet Shiroma here.  If you've gotten any claws or saddles (at least two of
     either) and a fire or thunder spell book, Shiroma can teach you how to combine claws
     or saddles.  Afterwards, she'll join you.  If you have a Teleport Tag and you're low
     on HP, teleport out now.  It's always good to go back out of the dungeon and come
     back more leveled up than ever.  Level up to 8.

     Note: Shiroma has the ability to heal.  Whenever you are low on HP (when it's 
     yellow), Shiroma will heal you.  However, don't expect her to do it every time.

10F - On the last floor, you'll meet Skullhammer, the boss of this dungeon.  This is a
     pretty hard fight.  If you've gotten some good claws and saddles, don't worry.  If
     you have some Fire Books, it's time to use time.

-----------------------
Boss Fight: Skullhammer
-----------------------

Note: Skullhammer is weak against fire.

Skullhammer is quite a tough boss for a first boss.  I died three times from this guy so
don't feel bad if you got killed quite a couple of times.  Keep attacking him when he's
in his first form.  Shiroma will heal you when you lose a lot of HP.  Keep using those
Potions on yourself and blasting away with fire spells.  When Skullhammer splits into
four parts: the skull, the 2 arms, and the heart, chase after the heart because that's
where Skullhammer will pull himself back together.  However, you might receive a lot of
damage if you go around the skull and two arms.  When Skullhammer pulls himself back
together, it's time to start attacking again.

Skullhammer can cast Quakara.  When you see his ATB is long as heck, pound away while you
still can.  When he casts Quakara, it's not a nice thing.  Do around 250+ damage and
Skullhammer bites the dust.

11F - You'll see Mog here.  He tries to open up the door to the treasure room.  Inside,
     Mog chases away the Guz and tries to get the treasure.  However, the dungeon sinks
     and the group is thrown out of the dungeon onto a beach.  Oh great, there's goes
     Shiroma's house!

Location: Beach
Party: Chocobo, Shiroma, Mog

This is just a short scene.  Not much happens here.  You learn that everybody's fine and
Mog hasn't gotten the treasure.  After that chat is over, leave the beach and head to the
village.  You'll be confronted by Mrs. Bomb and her kids.

Location: Village
Party: Chocobo, Shiroma (she leaves though), Mog (he leaves though)
Areas of Interest: Item Shop, Black Mage Lab, Chef le Tonberry's Restaurant, Gamedon's
     Storage Shack, Mrs. Bomb's House, The Tree of Life, Beach, Shiroma's House, Ben's
     House, Ben's Titan Sculpture

Mog agrees to stay with Mrs. Bomb for a while.  When you go to speak with them, you'll
learn that Mog will want to get the treasure but puts the mission into the hands of our
hero.  Mrs. Bomb mentions something about Cid and a submarine.  However, the gate to
the man's tower is locked.

Go to Shiroma's house after the talking is over.  Shiroma will tell you that only one
person has the key: Chubby Chocobo.  Well, let's pay Chubby Chocobo in the item shop a
visit.

In the item shop, you'll see that Chubby Chocobo is working in the back.  Talk to him
and he'll tell you why he has the key: to get deliver stuff to Cid's tower.  He goes to
unlock the gate and becomes exhausted from walking a few feet.  Walk diagonally out of
the item shop and explore the village.

 --- Black Magic Lab: Talk to everybody here and you'll learn that they each need 
     something.  If you talk to the head magician, he'll give you a feather out of 
     three: Fireball, Blizzard Storm, or Thunder Cross.  If you want to get the feathers
     you will have to reply yes to his question.

     When you come back with a Cantrip Book, he'll offer some more feathers for the
     Cantrip book.  Like before, you can only choose one out of the selection: Slow,
     Sleep, or Confusion.  I would go for Sleep.

     When you have a Spell Book, come back and he'll give you one out among five of some
     feathers: Gravity, Meteorite, Doom, Flare, or Bio.  I took Flare but whatever you
     choose should be up to you.

     In the magic lab, give Jesse any kind of Essence and give Biggs either a Fire or
     Thunder Book.  Man, Biggs should of just learned from Shiroma.

 --- When you visit the basement of the magic shop, you'll find statues of all the
     enemies you've fought.

 --- If you visit Chef le Tonberry's restaurant, you'll learn that a drunk Malboro is
     keeping all the customers away.  Give the Malboro seven Thunder Books to shock it
     in order for the Malboro to remember it's real form.  Once you use the seven
     Thunder Books (whew), you'll get the Ramuh feather!  WOO HOO!

     Later, Chef le Tonberry will have two new customers: Gobly and Gobbie.  Talk to
     them both a couple of items.  Enter and reenter a couple of times also.  When
     Gobly is thinking about what he should give Gobbie, give him a summon stone.  When
     you come back, you learn that it hasn't worked.  Chef le Tonberry is going to make
     them a dish which can help them out.  Give him either a Worm Essence or Octopus
     Essence.  Come back and Gobly and Gobbie will eat it.  A dramatic scene occurs.
     When you return, you'll have access to the Juice Bar which is in the upper left
     corner of the restaurant.

     In the Juice Bar, you'll find Lamy, a Lamia.  She's looking for a Plant Essence.
     Help her out and give her a Plant Essence.  She'll give you a Dragon Essence and
     access to the Juke Box which plays all the music in the game.

 --- If you visit Ben the sculptor, he'll ask what you think is missing.  Say an earthy
     smell.  Visit some time later and he'll ask for a Quake Book.  Give it to him.
     When you come back after you visit a dungeon, you'll meet Titan and get the Titan
     feather!

     When he returns home, he'll need some Crash stones.  Give him a Crash Stone or a
     Nitro tonic.

     Later, Ben will be looking at another sculpture.  Give him a Bahamut magic stone
     and come back later.  You'll get the Asura feather and meet Asura face to face!

 --- The Tree of Life needs feathers to continue living.  You can give up some or not.
     I wouldn't since most of the items you get are nuts and stuff.

 --- Buy some space in Gamedon's storage if you have enough.  Once you do have enough
     and has gone through the sixth floor in Cid's Tower, buy two Teleport Tags.  Go
     through the shortcut in the item shop and you'll meet Chip.  Give him a Telpeort
     Tag and when you return to Gamedon's storage, he'll increase the amount of space
     to 20 items.  Now, Gamedon can repair your claws or saddles for 1500 Gil or 2000.

 --- In the item shop, you buy items (Gee).  And whenever you reach a certain point in
     the current dungeon you're in, a shortcut may appear.  You can use the shortcut
     to your will.

 --- When you collect some items washed up on the beach, there is a counter.  When you
     have got the last one, a small little friend will meet you.  The Sylph will now
     join you and give you the Sylph feather!

Location: Cid's Tower
Party: Chocobo, Cid (he joins you later)
Floors: 15
Enemies: Cactus, Clay Golem, Imp, Onion, Roller, Floating Eye, Imp Robo #1, Thug, Thief,
     Land Turtle, Gnome, Bomb, Hedgehog, Puppeter, MiniMage, Tonberry Jr.
Where you go when you die: Mrs. Bomb's House
Boss: Imp Robo #55

Unlike the other dungeons, you go up a floor instead of going down a floor in Cid's
Tower.  The floors get harder and more confusing.  You'll probably want some Crash Stones
and such.

There are strange machines in Cid's Tower.  If you light them up with a Thunder Book and
they act as a torch.  However, you can only activate them with Thunder Books.

If you run into Bombs (big red fireballs), don't use Nitro or Crash Stones on them or
they will divide into two.  No, they can't fuse back.

Since you are able to get Gil now, you can finally buy stuff in dungeon shops which are
managed by Doom.

There are new treasure chests in Cid's Tower and going on.  They are the Magic Sealed
Chests and the Thief Chests.  To open a Magic Chest, you can either cast the Drain spell
or a specific time of spell.  If the spell you choose (other than drain) is used and
you see a reaction like a small fireball, cast fire on the chest and you'll open it.
You'll need to get used to the reactions.  However, there are some magic chestst that
can only be opened by Drain spells.  Thief Chests requires a Thief Key which is dropped
from a Thief or Thug.  In either one of these chests, you get awesome items.

1F to 2F - Level up to 9.  Kill as many Cacti as you can to get more Gil.

3F - You'll meet up with Cid.  He tells you what happened to his tower.  When you see
     an Imp climb into a robot vehicle, destroy it before they fuse.  Help Cid get rid
     of the Imps in the castle.  Level up to 10.

4F to 9F - Collect as many items, equipment, etc. as you can.  Save up on Thunder Books.
     Level up to 15.  It's worth it.

10F - There's an exit to the side of this dungeon.  You'll appear in a peaceful stop
     where you'll meet Bahamut for the first time.  He mumbles something about time and
     junk.  Afterwards, he disappears.  Also, you can buy Octopus Essence here for 3000
     Gil which you might have gotten fron the cacti.  You can give it to Jesse later.
     Level up to 16.

11F to 13F - Collect and save up on Thunder Books and Ramuh stones if you have any.  Go
     and level up to 19.

14F - Cid will introduce you to his tank, the Cidtank.  That's what he's going to use
     against the boss on the next floor.  Save and go up.

15F - You'll see two Imp Robo #1, and a boss robo.  Here's the boss battle of the tower.
     If you've gotten the Ramuh feather, you're fine.  Just let Cid pound away until he's
     wasted and then call out Ramuh.

------------------------
Boss Fight: Imp Robo #55
------------------------

Imp Robo #55 and Imp Robos #1 have weakness to lightning so that's why you should've
saved up on those Thunder Books!

Cid should be attacking from the very start.  These guys shouldn't be too hard if you
are at level 19.  If you are planning to cast spells, stay away from the Imp Robos.
Imp Robo #55 can attack from a long distance so becareful.  I'd try to defeat Imp Robo
#55 first and then go after the two #1's.  Imp Robo #55 has around 500+ HP meanwhile
his two sidekicks have 400+ each.  Don't worry, if things get nasty, pull out Ramuh
and let him beat the nuts and bolts out of the three.

Once you win, Cid will reclaim his tower and the two start heading back to the village
since Chocobo forgot why it was supposed to find Cid.  Shiroma reminds it and that
they need a submarine to reach the dungeon.  Cid is pleased to use the submarine but
Chocobo makes such a big deal out of it.

Location: Sea Floor Dungeon
Party: Chocobo, Shiroma
Floors: 27
Enemies: Sahagin, Bomb, Puppeteer, Octopus, Land Turtle, Gatlinghog, Lamia, Pudding,
     Magic Pot, Mudman, Ogre, Neon Magman, Necromancer, Blood Skeleton, Mummy,
     Zombie, Gargoyle, Margoyle
Where you go when you die: Mrs. Bomb's House

1F to 3F - The area is mostly covered with water.  Using a Waterwalk Collar will make
     traveling easier for you.  However, just because you can walk on water doesn't
     mean Shiroma can.  Level up to 22.
4F to 14F - Gather as many Thunder Books and Drain Books as possible.  Level up to 
     Level 25.
15F - You will be at the stove of the dungeon.  Here, you'll find Bahamut waiting for
     Shiroma.  He warns her that she should go back into her own time.  After the
     chatting is over, go down to the next floor.
16F to 21F - Start saving up on spells.  Make sure you've got some Magic Stones as
     well.  Anything that is powerful should be saved.  Level up to 30.  Gather as
     many Thunder Books and Drain Books as possible.
22F - You'll meet Bahamut for the second time in this dungeon.  You'll learn about
     Shiroma's past a little bit more.  She was brought from the future in the machine
     but monsters took over.  This all happened when Shiroma was a baby.  Afterwards,
     Bahamut leaves Chocobo and Shiroma and it's time to continue on.
23F to 24F - Gather as many Thunder and Drain Books as possible.  Level up to 32.
25F - Shiroma takes a while to get a breath.  She looks at the ocean view.  She talks
     about Mog and why Chocobo travels with him.
26F - Level up to 33.  Gather as many books as possible.  Save and go on.
27F - Meet Ultros!  The guy I hated so much in Final Fantasy 6!  He's back, thankfully
     without Chupon.  This is a rather tough fight so prepare yourselves!

------------------
Boss Fight: Ultros
------------------

Ultros has a weakness to Thunder.  Be sure that you have anything that hits them hard!

Ultros has three attackable parts: the head and two arms... er, tentacles.  Focus all
your attention onto the head.  Once the head dies, the tentacles die.  The main reason
why you had to stock up on Drain Books is because Ultros loves to cast Drain.  By
countering with your Drain attack, Ultros is more likely to lose HP than recover it.
When Ultros is filling up on Drain, hit him with a couple of Thunders.  If you can, get
Shiroma close enough to attack.  If you need to, summon Ramuh and let him attack.

Magic Stones are also very useful in this battle.  They do around 250-300 damage at the
suggested level which is 33.  Pound away Ultros and you'll be find.  If you have a
Carbuncle Stone, use it on yourself.  You'll be shielded from many attacks.  Once the
head is gone, you win.

As you procede into the next room, Shiroma gets kidnapped.  However, they can't access
the future yet.  When you find Shiroma's pendant, you exit.

You go back to the village and Cid decides to help out Chocobo look for Shiroma.  He
reveals that Bahamut had the time to tell him but not the time to help prevent Shiroma's
kidnapping.  Either way, Bahamut directed the group to go to the Snow Mountains.
Before you go, stock up on items, save, and then go.

Location: Snow Mountain
Party: Chocobo, Cid
Floors: 23
Enemies: Malboro, Mamon, Toad, Rock Slug, Worm, Giant Bat, Behemoth, Mole, Dark Titan,
     Mousse, Elephant, Vulture, Gremlin
Where you go when you die: Mrs. Bomb's House

Try to get the Holy feather if you can.  In order to cast Holy, you'll need a MegaSpell
Book.  If you can, stock up on them.  When you find a Holy Claw, use Polish cards on it
until it is +6 or higher.  Then break the claw.  You'll have a chance of getting the
Holy Feather.  You'll need this feather.  Also, save up on Fire Books and Spell Books
(if you have the Flare Feather).

1F to 3F - Fill up your empty bottles in the spring and use a Verify Card to see what
     all those items are.  You don't want to drink a Nitro Tonic on accident.  The
     Mamons in the forest occasionally drop Gil when defeated.  Always kill them when
     you can.  You can fatten your wallet this way.
4F to 11F - You'll notice that the terrain and background changes a bit.  Don't worry.
     This doesn't really mean anything.  By the way, the higher the dungeon floor, the
     more likely you'll find items hidden in walls.  Use your Map Card to figure it
     out.  Sometimes, you'll see little grey dots outside the dungeon floors.  Use a
     Diggin Claw or Crash Stone to get near them.  If you are using a Crash Stone, be
     sure not to blow it up.
12F - You'll learn that Mrs. Bomb was following you.  She decides to help clear away
     the block of ice that prevents you from continuing.  After she tells why she wants
     to help Shiroma, he'll blow up the ice and split into two.  Now, it's time to go
     on.  By this floor, you should be level 38.
13F to 16F - Continue collecting spells.  You'll notice that the terrain shifts into
     ice.  The Fire Books work wonders here but save them.  That's not why you started
     saving in the first place.  Level up to 40.
17F - You'll find a small hut here.  Inside is a Feast Nut which can refill your Energy
     and life.
18F to 22F - You're probably all out of energy by now.  Use a couple of Peanuts and
     restore that energy!  Make sure you've packed plenty of Hi-Potions too!  If you
     have any Summon Stones at this point, save them too!  Level up to 42 at least.
23F - Meet the Glass Goth!  He's the big, bad boss of this dungeon.  He's pretty hard
     to defeat, too!  He asks for something you have but you don't know exactly what
     it is.

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