Castlevania: Symphony Of The Night - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Castlevania: Symphony Of The Night - Strategy Guide (Page 04).
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::: Richter's Special Weapons :::::::::::::::::::::::::::::::::::::::::::::
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As stated above, Richter's main weapon is the Vampire Killer whip.
He can't use (or collect) the swords and such that Alucard can use, but
Richter wouldn't be much of a Belmont if he couldn't use the ol' Special
Weapons that have been around since the first Castlevania game. In
addition, pushing Triangle will allow you to do an Item Crash, a special
attack that depends on the Special Item Richter has equipped.
1) No Item
Use: Nothing (duh)
Crash: Turns your whip into a Flame Whip.
2) Holy Water
Use: Lobs at floor, then creates a flame which travels in the direction
you're facing. (1 Heart)
Crash: "Hydro Storm" - Creates a rainstorm which does massive damage to
all enemies on screen. This attack is incredibly sick. (15 Hearts)
3) Cross
Use: Throws straight ahead, then returns. Good power, good range. (1
Heart)
Crash: Identical to Alucard's normal use of the Cross. A large cross
rotates around a beam of light that expands to take up the whole
screen, doing damage to all enemies on screen. (20 Hearts)
4) Clock
Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts)
Crash: Freezes all on-screen enemies for a longer period of time (20
Hearts.)
5) Axe
Use: Identical to Alucard. Hurls a slow, but powerful Axe in an arc.
(1 Heart)
Crash: Leaps up in the air, and sends out a circle of Axes in all
directions. (10 Hearts)
6) Knife
Use: Identical to Alucard. Fast, but weak. (1 Heart)
Crash: Richter throws an almost endless stream of daggers. (10 Hearts)
7) Holy Book
Use: Holy Book revolves around Richter and does damage to any enemy it
contacts. You can have two active at once. (5 Hearts)
Crash: Fires a large laser blast forward. (15 Hearts)
8) Rebound Stone
Use: Throws a stone which bounces off walls. (1 Heart)
Crash: Creates a flash of light which damages all on-screen enemies (10
Hearts)
9) Agunea
Use: Sends out lightning. If it hits a target, hold Up + Attack to keep
the juice flowing. This uses up more hearts, though. (10 Hearts)
Crash: Sends lightning out in all directions. (20 Hearts)
10) Bibuti
Use: Tosses holy ashes ahead. (1 Heart)
Crash: Creates ash storm directly overhead. (10 Hearts)
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::: Richter's Special Moves :::::::::::::::::::::::::::::::::::::::::::::::
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In addition to the above, Richter has a number of special moves. These
are important to playing a Richter game, so try to master these.
1) Super Jump: D, U + Jump * LEARN THIS *
This is Richter's most important move. Not unlike Alucard with Gravity
boots. Also, if you hit an enemy during the jump, you will do more
damage to it than a normal whip crack. However, be sure you will kill
it, or else you'll take some damage yourself. This move can be repeated
indefinitely.
2) Air Dash: U, D, DF, F + Attack * LEARN THIS *
This is Richter's second most important move. This also can be repeated
indefinitely, or used after the Super Jump. This attack does about
double the damage of a normal whip attack. Use this move to pass through
larger enemies that don't easily die, since you are invincible during
this move. If you do this in mid-air, you can do a mid-air backflip by
jamming on the Jump button as this move ends.
3) Dash: F, hold F
Runs. Allows for higher regular jumps.
4) Slide: Hold Down and press Jump
Slides a la Mega Man.
5) Air Slide: Hold Down and press Jump twice
Lifts your slide off the ground. Use this to get past a narrow corridor
that leads to Olrox. (Even Alucard has to transform to pass this area.)
Hold or jam on the attack button when you do this, and if you come in
contact with an enemy you will sort of backflip off it. This is a pain
in the butt to pull off, and has no practical use.
6) Backflip: Press Jump twice quickly.
Jumps backwards.
7) Whip Dash: B, F + Attack
Dashes forward slightly while whipping.
8) Brandish Whip: Hold Attack + any direction
Stands in place and swings whip around, a la Simon Belmont in Super
Castlevania IV. Unlike Simon's attack, Richter does normal damage with
this move.
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::: Richter Tips ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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Since Richter does not have the shapeshifting abilities that Alucard has,
there are several places that Richter cannot go:
1) Grates: Richter can not pass through grates. This closes off a small
part of the Library. Exception: The grate in the lower room of the
Outer Wall can be circumvented. The room behind the Armor Lord (who is
above said grate) has a secret elevator. Enter this room, break open the
left wall, and stand in the gap for about a minute. An elevator will
appear, allowing you access to the room below. This does not work in the
inverted castle, though.
2) Center of Marble Gallery: Richter cannot collect the Gold and Silver
Rings. Although he can enter the center of the Black Marble Gallery
to fight Shaft, he can't Library Card his way out to save that .1% like
Alucard can.
3) Spike Rooms in the Royal and Anti-Chapels: Even if he could survive the
spikes, he couldn't pass the grate. However, he can make it _to_ the
grate and back to grab an extra .1% per castle.
4) Wall in Underground Caverns: In the bottom right area of the Underground
Caverns is a wall that the Ferryman opens in the Alucard game. No such
luck here.
5) Water areas in the Reverce Caverns: There are a few points here that
Alucard needs to be in Wolf form to reach. Richter can't reach them, no
matter how many Super Jumps and Air Dashes you perform.
6) Large Rock in Entrance/Reverse Entrance: Richter can go through the rock
well enough, but he can't open up the secret room that Alucard opens by
using the Bat and Wolf forms.
However, there are a few areas that only Richter can enter. Immediately
after starting a new Richter game:
1) Dash to the left. You will fall into a hole (if you get stuck, just
wiggle the controller and mash some buttons until you get un-stuck).
This hole leads to a small cave with a Save Point. You'll get an
extra .3% for this cave. This area is obviously where KCET started to
add the Underground Garden but aborted it for some reason.
2) Slide to the left. You'll exit the castle entirely, and can run back
to the forest where the Alucard game starts. There's no point to doing
this, however, since you can't reenter the castle.
* How to Obtain Maximum Percentage Using Richter *
The maximum percentage you can achieve with Richter is 195%. To get that
high, be sure to get the hidden cave at the beginning (see above). You're
also going to have to get through those Catacomb spike rooms.
Impossible, you say? It's actually quite easy once you get the hang of
it. The key is using Item Crashes to gain short windows of invincibility.
The Rebound Stone gives you the best bang for your buck. At 10 Hearts a
crash, you get 9 shots of invincibility. Conviently, one is located not too
far from the spike rooms themselves. (The Knife and the Bibuti also only
crash for 10 Hearts. However, the Knife crash ties you up for too long to
be of any use. I've not tried the Bibuti.)
Here are some tips from Toykeeper to help you along:
" I think I've also figured out some general guidelines for staying
invincible, since certain things seem to "void" the protection
instantly.
- Don't walk off ledges. You'll get hurt.
- Instead, jump off them.
- Don't try to run. It usually doesn't work.
- Jump, slide, or spin-dash instead.
- Use the special weapon frequently. You have 9 shots, so use one
every time you land on the ground. "
Also, when you pass through the spike room, make sure you refill your
hearts before you try to return.
* Boss Battles, or How to Beat Galamoth Without Getting Your Rear Kicked *
Boss fights in the Richter game aren't really difficult. If you get into
trouble, just Hydro Storm a few times and the boss will die. It's that
easy. However, using Hydro Storm exclusively in boss fights really is not
too fun (or fair). Fear not, because the Air Dash will allow you to do
massive damage while taking little yourself.
Except for Galamoth, that is. Hydro Storm is almost useless; Galamoth
simply has too many HP, and you don't have enough Hearts to Storm him
to death. Galamoth would probably kick your butt before you could pull off
a whole 99 Hearts worth of storms anyway. The Cross isn't much better, and
Galamoth is too big for the Air Dash to take you too far out of harm's way.
So how are you supposed to beat this guy? There are ways. The strategy
I'm about to describe is simple and effective, but is a little slow and
boring.
What you want to do is get up on the top ledge on the right wall of
Galamoth's chamber. Super Jump and Air Dash your way there. Then avoid his
attacks as best you can until Galamoth is in range of your normal Whip
attack. Then, jam on the Attack button like a complete madman. If done
correctly, Galamoth's head will snap backwards with every hit and he won't
be able to do any attacks. Don't bother trying to Hydro Storm or anything
fancy, for this will just screw up the rhythm. If your thumb gets tired,
and it will, hit Pause and take a breather.
Another method I've heard involves getting to the same spot and using the
Dagger Item Crash. I've not tried this yet, though.
----------------Part III: Equipment, Item, and Enemy Lists-----------------
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::: Equipment - Hands :::::::::::::::::::::::::::::::::::::::::::::::::::::
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The Hand equipment is the largest category of items in the game. It
contains such important items as weapons, shields, medicine, and food. Your
Hand list will fill up quickly; but there is a sort feature that the manual
neglects to mention. When you first enter the Equip screen, highlight
either the left or right hand and push Triangle. A list of item types will
appear on the right side of the screen. Choose one. Your entire inventory
will be sorted by category, and the category you chose will appear first.
* Bomb *
Bombs have a nasty effect on all onscreen enemies.
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Bat Pentagram Type: Bomb
STR +0 CON +0 INT +0 LCK +0
ATT +70 DEF +0
Damages all enemies [use]
Drop: Ctulhu
Find: Reverce Caverns
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Karma Coin Type: Bomb
STR +0 CON +0 INT +0 LCK +0
ATT +50 DEF +0
Coin with 2 effects [use]
- Heads: Angel appears for a limited time and Soul Steals all on-screen
enemies or Candles.
- Tails: Lightning blast hits directly where the coin lands.
Drop: Fire Warg, Orobourous
Find: Catacombs, Floating Catacombs, Reverse Clock Tower
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Neutron Bomb Type: Bomb
STR +0 CON +0 INT +0 LCK +0
ATT +30 DEF +0
Damages all enemies [use]
Drop: Cave Troll, Plate Lord
Find: Forbidden Library
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Pentagram Type: Bomb
STR +0 CON +0 INT +0 LCK +0
ATT +50 DEF +0
Damages all enemies [use]
Drop: Ctulhu, Diplocephalus, Spellbook
Find: Clock Tower, Underground Caverns
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Power of Sire Type: Bomb
STR +0 CON +0 INT +0 LCK +0
ATT +40 DEF +0
Damages all enemies [use]
- The picture appears to be of the real Vlad Tepes, upon whom Bram Stoker
based his character of Dracula.
Find: Abandoned Mine, Cave
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* Club *
Clubs are good against enemies that are strong vs. Cut, such as the
various Lords. I believe Clubs do Hit type damage. Check out the Shield
Rod for some really sick attacks.
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Holy rod Type: Club
STR +0 CON +0 INT +0 LCK +0
ATT +12 Holy DEF +0
Anoited rod
- B, F + Attack: Does slightly more damage.
Find: Long Library
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Mace Type: Club
STR +0 CON +0 INT +0 LCK +0
ATT +9 DEF +0
Iron cudgel
Buy: Long Library ($2000)
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Moon rod Type: Club
STR +0 CON +0 INT +0 LCK +0
ATT +17 DEF +0
Rod with lunar markings
- D, DF, F + Attack: Creates four crescent blades which rush foward. (4 MP)
Find: Reverse Clock Tower
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Morningstar Type: Club
STR +0 CON +0 INT +0 LCK +0
ATT +11 DEF +0
Spiked iron club
Drop: Flail Guard
Find: Royal Chapel
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Shield Rod Type: Club
STR +0 CON +0 INT +0 LCK +0
ATT +11 DEF +2
Extra effective with shield.
- ATT +16 if shield equipped.
- Shields add an extra DEF +2 when Shield Rod is equipped (in addition to
the DEF+2 the rod itself gives).
- B, F + Attack: Creates shield (from Gradius, no less) that blocks enemy
projectiles.
- Square + Circle: Does attack based on shield equipped. See Shields for
details.
Find: Colosseum
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Star Flail Type: Club
STR +0 CON +0 INT +0 LCK +0
ATT +13 DEF +0
Flail with spiked balls
- B, F + Attack: Does slightly more damage
Find: Clock Tower
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* Fist *
Fists do short-ranged Hit type damage.
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Blue knuckles Type: Fist
STR +0 CON +0 INT +0 LCK +0
ATT +7 DEF +0
- Jump, DB or DF + Attack: Kick
Knuckles for uppercut-use
Drop: Toad
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Empty Hand (unarmed) Type: Fist
STR +0 CON +0 INT +0 LCK +0
ATT +0 DEF +0
- Jump, DB or DF + Attack: Kick
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Fist of Tulkas Type: Fist
STR +0 CON +0 INT +0 LCK +0
ATT +36 DEF +5
Blessed by Tulkas the Valar
- Jump, DB or DF + Attack: Kick
- D, DF, F + Attack: Fireball
- B, F + Attack: Punching flurry
Drop: Lion
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Iron Fist Type: Fist
STR +0 CON +0 INT +0 LCK +0
ATT +26 DEF +0
Owned by Karate master
- Jump, DB or DF + Attack: Kick
- D, DF, F + Attack: Alucard goes into a punching flurry.
Drop: Werewolf
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Jewel knuckles Type: Fist
STR +0 CON +0 INT +0 LCK +0
ATT +21 DEF +0
- Jump, DB or DF + Attack: Kick
Jewel reinforced knuckles
Drop: Rock Knight
Find: Outer Wall
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Knuckle duster Type: Fist
STR +0 CON +0 INT +0 LCK +0
ATT +1 DEF +0
Iron studded brass knuckles
- Jump, DB or DF + Attack: Kick
Drop: Frog
Find: Underground Caverns
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* Food *
The various Food items restore HP. When you find them, they go into your
inventory for later use. Warning: Playing Symphony of the Night for
extended periods of time can make one very hungry. I wonder if Konami has
the recipe for a Castlevania Pot Roast. :)
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Apple Type: Food
Crunchy delicious apple [use]
- Heals 9 HP.
Drop: Harpy
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Banana Type: Food
Best when nearly rotten [use]
- Heals 7 HP.
Drop: Skeleton Ape
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Barley tea Type: Food
Cool barley tea [use]
- Heals 15 HP.
Drop: Ouija Table
Find: Abandoned Mine
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Cheese Type: Food
Delicious cheese [use]
- Heals 18 HP.
Drop: Flea Man
Find: Olrox's Quarters
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Cheesecake Type: Food
With chocolate chips [use]
- Heals 14 HP.
Drop: Hunting Girl
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Chinese Bun Type: Food
Vegetable steamed bun [use]
- Heals 10 HP. Meal ticket only.
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Curry rice Type: Food
Cooked with coconut milk [use]
- Heals 28 HP. Meal ticket only.
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Dim Sum set Type: Food
3 Dim Sum dishes [use]
- Heals 30 HP.
Find: Reverse Outer Wall
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Frankfurter Type: Food
Local favorite [use]
- Heals 19 HP.
Drop: Flying Zombie
Find: Castle Keep, Long Library
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Grape juice Type: Food
Sparkling juice [use]
- Heals 20 HP.
Find: Royal Chapel
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Grapes Type: Food
Juicy seedless grapes [use]
- Heals 5 HP.
Drop: Thornweed
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Green tea Type: Food
Japanese green tea [use]
- Heals 10 HP.
Drop: Dark Octopus, Tombstone
Find: Cave, Colosseum
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Gyros plate Type: Food
With fries [use]
- Heals 29 HP. Meal ticket only.
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Ham and eggs Type: Food
Increases cholestorol [use]
- Heals 22 HP.
Drop: Bone Halberd, Flea Rider
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Hamburger Type: Food
100% US Grade A [use]
- Heals 20 HP. Meal ticket only. (Of course, since this game takes place in
1796, the US has only existed for 20 years. I don't think the USDA
existed in 1796. Oh, never mind.)
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Ice Cream Type: Food
3-layer ice cream [use]
- Heals 15 HP.
Drop: Frozen Shade
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Lunch A Type: Food
Lunch set A [use]
- Heals 25 HP.
Drop: Tin man
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Lunch B Type: Food
Lunch set B [use]
- Heals 26 HP. Meal ticket only.
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Meal ticket Type: Food (sorta)
Mystery food ticket [use]
- Causes a random food item to appear. Some foods only appear by using
this.
Buy: Long Library ($2000)
Drop: Black Panther, Stone Rose
Find: Black Marble Gallery, Reverce Caverns, Underground Caverns
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Miso soup Type: Food
Japanese miso soup [use]
- Heals 20 HP.
Drop: Grave Keeper
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Morning set Type: Food
Eggs, toast and coffee [use]
- Heals 24 HP.
Drop: Ouija Table
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Natou Type: Food
Smelly fermented soybean [use]
- Heals 32 HP.
Drop: Grave Keeper
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Omelette Type: Food
Western omelette [use]
- Heals 23 HP. Meal ticket only.
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Orange Type: Food
Japanese tangerine [use]
- Heals 6 HP. Meal ticket only.
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Parfait Type: Food
With whipped cream [use]
- Heals 16 HP. Meal ticket only.
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Peanuts Type: Food
Difficult to eat [use]
- Heals 50 HP. When used, peanut is thrown high into air. Get under it and
hold Up to eat. (Who says you shouldn't play with your food?)
Find: Abandoned Mine, Reverce Caverns
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Pineapple Type: Food
Tart southern fruit [use]
- Heals 8 HP. Meal ticket only.
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Pizza Type: Food
New York style! [use]
- Heals 21 HP.
Drop: Frog, Toad
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Pork bun Type: Food
Chinese pork bun [use]
- Heals 17 HP.
Drop: Blue Raven
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Pot Roast Type: Food
Castlevania pot roast [use]
- Heals 50 HP.
Drop: Flail Guard
Find: Castle Keep, Clock Tower, Entrance, Outer Wall, Reverce Caverns,
Reverse Clock Tower, Underground Caverns
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Pudding Type: Food
A la mode [use]
- Heals 17 HP. Meal ticket only.
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Ramen Type: Food
Chinese ramen noodles [use]
- Heals 30 HP.
Drop: Schmoo
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Red bean bun Type: Food
Chinese red bean bun [use]
- Heals 12 HP.
Drop: Black Crow
Find: Floating Catacombs
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Shiitake Type: Food
Japanese mushroom [use]
- Heals 30 HP
Find: Abandoned Mine, Cave, Reverce Caverns, Underground Caverns
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Shortcake Type: Food
Strawberry shortcake [use]
-Heals 11 HP.
Drop: Salem Witch
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Sirloin Type: Food
Sirloin steak [use]
- Heals 100 HP.
Drop: Lossoth, Minotaur
Find: Castle Keep
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Spaghetti Type: Food
Spaghetti Carbonara [use]
- Heals 27 HP. Meal ticket only.
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Strawberry Type: Food
Ripe red strawberry [use]
- Heals 10 HP.
Drop: Thornweed
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Sushi Type: Food
Toro, ebi, tamago [use]
- Heals 100 HP.
Drop: Dark Octopus, Killer Fish
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Tart Type: Food
Strawberry tart [use]
- Heals 12 HP.
Drop: Diplocephalus
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Toadstool Type: Food
Poisonous mushroom [use]
- Causes Poison
Find: Reverce Caverns, Underground Caverns
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Turkey Type: Food
Roast turkey [use]
- Heals 80 HP.
Drop: Flea Rider
Find: Abandoned Mine, Castle Keep, Entrance
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* Medicine *
An important type of item in CSOTN. Use medicines when your HP are low,
or you've got a nasty status condition, or if you want to increase your
attributes. Notice that these are all [use] items, which means you have
a limited supply.
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Antivenom Type: Medicine
Cures poisoning [use]
Buy: Long Library ($200)
Drop: Bone Pillar, Corpseweed, Ghost
Find: Black Marble Gallery, Long Library, Underground Caverns, Reverse
Entrance
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Attack potion Type: Medicine
Temporarily raises ATT [use]
- Gives a ATT +20 bonus.
- Use in conjunction with the Strength Potion to get a +40 attacking bonus.
Find: Floating Catacombs, Marble Gallery
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Elixir Type: Medicine
Restores all HP [use]
- Slow.
Buy: Long Library ($8000)
Find: Floating Catacombs, Reverce Caverns, Underground Caverns
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Hammer Type: Medicine
Unpetrify [Familiar use only]
- Only the Faerie Familiar can use this.
Buy: Long Library ($200)
Drop: Gorgon, Hammer
Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall
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Heart Refresh Type: Medicine
Restores 500 hearts [use]
Drop: Archer, Blue Venus Weed, Venus Weed
Find: Black Marble Gallery, Death Wing's Lair
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High potion Type: Medicine
Restores about half HP [use]
- Heals 100 HP. Slower than food items.
Buy: Long Library ($2000)
Drop: Flea Armor
Find: Death Wing's Lair, Necromancy Laboratory, Reverce Keep, Reverse
Entrance, Reverse Outer Wall
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Library Card Type: Medicine (odd, but true)
Enchanted library card [use]
- These teleport you directly outside of the Master Librarian's room. Use
one when you fight Dracula to get an extra .1%
Buy: Long Library
Find: Black Marble Gallery, Catacombs, Colosseum, Floating Catacombs,
Forbidden Library, Marble Gallery, Reverce Keep
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Life apple Type: Medicine
Heals [familiar use only]
- If Faerie Familiar is active, these revive you if you die.
Drop: Harpy
Find: Cave, Entrance, Marble Gallery, Reverse Clock Tower
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Luck potion Type: Medicine
Temporarily raises LCK [use]
- Gives a LCK +20 bonus.
Drop: Bitterfly, Imp
Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall
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Manna prism Type: Medicine
Restores all MP [use]
Buy: Long Library ($4000)
Drop: Ectoplasm, Salome
Find: Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Olrox's
Quarters, Reverce Caverns
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Potion Type: Medicine
Restores some HP [use]
- Restores 50 HP. Slower than Food items, though.
Buy: Long Library ($800)
Drop: Bat, Corpseweed
Find: Alchemy Laboratory, Black Marble Gallery, Long Library, Marble
Gallery, Reverce Caverns, Royal Chapel
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Resist Dark Type: Medicine
Resistance to darkness [use]
Drop: Karasuman, Phantom Skull
Find: Black Marble Gallery, Castle Keep, Necromancy Laboratory
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Resist fire Type: Medicine
Brief resistance to fire [use]
Drop: Gremlin
Find: Floating Catacombs, Forbidden Library, Olrox's Quarters, Reverce Keep
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Resist holy Type: Medicine
Resistance to holy [use]
Find: Castle Keep
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Resist ice Type: Medicine
Brief resistance to ice [use]
Drop: Fishhead
Find: Forbidden Library, Reverce Keep, Underground Caverns
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Resist stone Type: Medicine
Resistance to stone [use]
Drop: Medusa Head [either color]
Find: Castle Keep, Forbidden Library, Reverce Keep
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Resist thunder Type: Medicine
Resistance to lightning [use]
Find: Alchemy Laboratory, Floating Catacombs, Reverce Keep
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Shield potion Type: Medicine
Temporarily raises DEF [use]
- Gives a DEF +20 bonus.
Drop: Skeleton
Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall
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Smart potion Type: Medicine
Temporarily raises INT [use]
- Gives a INT +20 bonus.
Drop: Marionette
Find: Reverse Clock Tower
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Str. potion Type: Medicine
Temporarily raises STR [use]
- Gives a STR +20 bonus.
Drop: Wereskeleton
Find: Royal Chapel, Reverse Clock Tower
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Uncurse Type: Medicine
Removes curse [use]
Buy: Long Library ($200)
Drop: Ectoplasm
Find: Long Library
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* Shields *
Equipping shields can increase your overall defense, and using them can
block some attacks. Some shields can be used as weapons, too.
When equipped with the Shield Rod, all shields have a combo attack that
is activated by pressing both attack buttons at once. The effect that each
shield produces is described in the shield list below.
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Alucard shield
STR +0 CON +0 INT +0 LCK +0
ATT +0 DEF +5
Strong vs. all attacks
- Shield Rod Combo: Alucard Shield does incredible damage and Soul Steals.
(20 MP)
Find: Reverce Caverns
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Alucart shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +0
Resembles family shield
- Equip along with the Alucart mail and Alucart sword for a LCK +30 bonus.
This also puts you in "alucart" status, which has no effects that I know
of.
- Shield Rod Combo: Nothing happens? (10 MP)
Find: Marble Gallery
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AxeLord Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +3
Favorite shield of Axe Lords
- Shield Rod Combo: Summons AxeLord. (20 MP)
Drop: Axe Knight
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Dark Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT +10 DEF +3
Unholy dark shield
- Shield Rod Combo: Raises Hell to attack all on screen enemies (18 MP)
Drop: Malachi
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Fire Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +4
Shield with fire properties
- Shield Rod Combo: Summons Gradius-style Fire Dragons that attack for fire
based damage. (50 MP)
Drop: Fire Demon
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Goddess shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +4
Engraved with goddess image
- Shield Rod Combo: Grants protection from Dark. (40 MP)
Find: Necromancy Laboratory
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Herald Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +4
Shield with heart crest
- Any attack blocked by the Herald Shield gives Alucard 1 heart.
- Shield Rod Combo: Grants protection from Fire and Thunder. (10 MP)
Find: Underground Caverns
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Iron Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +2
Hard iron shield
- Any attack blocked by the Iron Shield gives Alucard about 4 seconds of
invincibility.
- Shield Rod Combo: Summons two giant swords that attack all onscreen
enemies. (20 MP)
Buy: Long Library ($3980)
Drop: Winged Guard
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Knight Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT +0 DEF +2
Armored knight's shield
- Shield Rod Combo: Gives a temporary ATT +20 bonus. (10 MP)
Drop: Shield (Spectral Sword [Anti-Chapel]), Slinger
Find: Colosseum
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Leather Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +1
Leather shield - low DEF
- Shield Rod Combo: Gives a temporary DEF +20 bonus. (10 MP)
Buy: Long Library ($400)
Drop: Slinger, Stone Rose
Find: Alchemy Laboratory
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Medusa Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT +13 Stone DEF +1 Stone
Gorgon headed shield
- Shield Rod Combo: Summons Medusa head that fires a homing laser blast.
(30 MP)
Drop: Medusa Head (either color)
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Shaman Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +4
Shield used in magic ritual
- Shield Rod Combo: Gives a temporary INT +20 bonus (10 MP)
Find: Clock Tower
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Skull Shield Type: Shield
STR +0 CON +0 INT +0 LCK +0
ATT =0 DEF +4
Shield with Knight's crest
- Shield Rod Combo: Evil-looking skull thing fires a laser straight ahead.
(40 MP)
Drop: Bone Ark, Skull Lord, Yorick
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