Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter C » Castlevania: Symphony Of The Night - Strategy Guide (Page 03)

Castlevania: Symphony Of The Night - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Castlevania: Symphony Of The Night - Strategy Guide (Page 03).

---------------------------------------------------------------------------
Facts About:    Black Marble Gallery
Music Track:    Finale Toccata
Enemies Found:  Blade, Corpseweed, Guardian, Jack O'Bones, Thornweed
Bosses Found:   Dracula, Shaft
Items Found:    Antivenom, Heart Max Up, Heart Refresh, Iron Ball, Library
                Card, Life Max Up, Meal Ticket, Potion, Resist Dark, Resist
                Fire, Resist Holy, Resist Thunder
---------------------------------------------------------------------------

  Yes, it's that loooong hallway again. Head right. When you finally get
past the hallway, fly up into a hole in the ceiling to get an Iron Ball.
Then, continue right. You're now in the reverse version of the four-way
crossroads. The top right and lower left directions are dead-ends, but
are worth percentage points and a Meal Ticket. When you're done, exit to
the lower right. Ignore the hole in the ceiling for now, and continue
right.
  The path to the clock hall is straightfoward, and when you get there,
look out for the Guardians. These guys are extremely powerful, have a
lot of HP, strong against practically everything. For now, you may just
want to Mist by them. Later, you'll want to fight them, because they
give a lot of experience points.
  Yep, it's the Giant Clock again. Drop down the center, head left for a
Heart Max Up, and right for a Life Max Up. Use a Clock to slide the left
statue, then drop down and collect the Resist potions. Wait for the right
clock to slide, then head for Death Wing's Lair.

---------------------------------------------------------------------------
Facts About:    Death Wing's Lair
Music Track:    Finale Tocatta (again)
Enemies Found:  Azaghal, Ctulhu, Flying Zombie, Ghost Dancer, Karasuman,
                Malachi, Medusa Head
Bosses Found:   Akmodan II 
Items Found:    Alucard Mail, Aquamarine, Heart Max Up, Heart Refresh, High
                Potion, Life Max Up, Luck Potion, Manna Prism, Opal, Rib of
                Vlad, Shield Potion, Shuriken, Sword of Hador
---------------------------------------------------------------------------
 
  Drop down, then exit right and drop down again for the first large room.
Take the upper left route, then smash the wall for a secret area containing
a High Potion, Opal and the Sword of Hador.
  Take the lower left exit, head right until you reach the Portal. Then,
drop down the gap, taking the time to collect the Luck and Shield Potions
and the Manna Prism.
  Head to the right, either flying over the spikes or using the Spike
Breaker to walk through them. The Trophy to the far right has an
Aquamarine. Grab it, then fly through the hole in the ceiling to enter the
main chamber of Death Wing's Lair.
  The Karasumen are no more difficult now than when they were the boss of
the Clock Tower. Stay out of the lower right exit for now. The lower left
exit is a Save Point. The upper left exit contains the Alucard Mail. The
upper right exit leads to a hallway that contains a Life Max Up and
eventually leads to the Anti-Chapel. Remember the ceiling you broke in
Olrox's Quarters to get the Sword Card? Well, the floor can be broken
in the same spot, and it leads to a Heart Refresh.
  Now, save your game if you wish, and go take the lower right exit of the
main chamber. On your way to the right, grab the Shuriken. Enter the door
to find the lair of Akmodan II.

---------------------------------------------------------------------------
Akmodan II Tactics              Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Equip the Holy Sword and the Topaz Circlet before the battle, and you
can practically ignore anything Akmodan does. You'll recieve the Rib of
Vlad after his defeat.
---------------------------------------------------------------------------

  Head right to find a Heart Max Up, then head for the Anti-Chapel.

---------------------------------------------------------------------------
Facts About:    Anti-Chapel
Music Track:    Lost Painting
Enemies Found:  Archer, Balloon Pod, Black Panther, Imp, Sniper of Goth
Bosses Found:   Medusa
Items Found:    Boomerang, Diamond, Fire Boomerang, Heart of Vlad, Heart
                Max Up x2, Javelin, Life Max Up, Manna Prism, Shuriken,
                Talwar, TNT, Twilight Cloak, Zircon
---------------------------------------------------------------------------

  The exit from Death Wing's takes you midway through the first bell tower
of the Anti-Chapel. For now, let's head back toward the Reverce Keep. Go
down. Before you take the right exit, make sure you're wearing the Spike
Breaker armor. Collect the Twilight Cloak, then drop down to the bottom
of the bell tower to collect a Smart Potion, a Life Max Up, and a Manna
Prism.
  Take the left exit, and continue through the hallway. When you get to the
second bell tower, drop down to collect the Talwar, then continue left.
You'll soon run into Medusa.

---------------------------------------------------------------------------
Medusa Tactics                  Boss Music Track: Enchanted Banquet
---------------------------------------------------------------------------
  Stay close, duck, and slash. If you're close enough, her petrifing gaze
won't touch you, but her slash might. It doesn't really matter, since you
will be doing more damage than she will. You'll win the Heart of Vlad.
---------------------------------------------------------------------------

  Continue left. The upper left exit of the third bell tower is a Save
Point. Drop down to collect a Magic Missile and a Bwaka Knife. Take the
lower left exit back to the Reverce Keep. Then, continue heading left and
Portal back to Death Wing's Lair. Head back to the reverse Giant Clock and
head left. Continue on your way until you reach the hole in the ceiling.
Fly up, and exit left. Head upwards, then exit right to reach the Reverce
Caverns.

---------------------------------------------------------------------------
Facts About:    Reverce Caverns
Music Track:    Lost Painting
Enemies Found:  Balloon Pod, Blue Venus Weed, Cave Troll, Dark Octopus,
                Killer Fish, Imp, Jack O'Bones, Nova Skeleton, Rock Knight
Bosses Found:   Doppleganger40
Items Found:    $2000, Alucard Shield, Bat Pentagram, Dark Blade, Diamond,
                Elixir, Force of Echo, Garnet, Heart Max Up x2, Life Max Up
                x2, Manna Prism, Meal Ticket x5, Opal, Osafune Katana,
                Peanuts xInfinity, Potion, Pot Roast, Shiitake x4,
                Toadstool, Zircon x2
---------------------------------------------------------------------------

  When you first enter the Reverce Caverns, break the Trophy for a Zircon.
Then climb up. Take the first left exit for a Save Point (ignore the right
exits.) Continue up. Take the next left exit. Continue left until you
reach the Trophy with the Heart Max Up. Grab it, then climb up and exit
left. The Trophies in the next room all contain Meal Tickets. The top right
exit is a Save Point and the top left exit is empty save for a Peanut. If
you grab it, leave this room, and come back, the Peanut will return. 
  Return to the vertical corridor and fly up. The first left exit is
another Save Point. Take it, because the next left exit is a boss...

---------------------------------------------------------------------------
Doppleganger40 Tactics          Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
  Equip the Topaz Circlet beforehand, because this fake's slash causes
poison damage. And the D40 loves to slash. He jumps around the room
slashing, so jump and slash him out of the air. He also throws Rebound
Stones 3 at a time, but they cause little damage. He also likes to
change into a bat and charge across the room.
---------------------------------------------------------------------------

  Head left. You'll find another Zircon. Pass the hole in the floor and
go all the way to the left. There's nothing there, but it's worth some
percentage. Head down, and then left for a Pot Roast. Head right to find
a small room with the Dark Blade.
  Remember the breakable floor in the Underground Caverns? Well, now it's
a breakable ceiling, so break it and go up. Head right. For maximum
percentage, you're going to have to swim with the wolf. Jump into the
water, transform into the wolf, and hold Up and Triangle, and stick to the
ceiling.
  On your way to the right, be sure to pick up the Manna Prism, Elixir, and
the Force of Echo.
  Now, head back to the Save Point below the Doppleganger battle room, and
go to the right. Collect the Shiitake, and drop down the hole in the floor.
Continue down, take the right exit, and go down some more to find an Opal.
Return to the vertical corridor and continue down and take the right exit.
Drop down, and go right. Pick up the Life Max Up, then take down the right
wall to find a Diamond. Now head left back to the very first vertical
corridor of this area, climb back up to the Save Point, and head right
again, this time skipping the hole in the floor.
  Head right, collecting the Shiitake on the way. Jump up into the first
water area you see, and head left to find a Heart Max Up. Continue right.
The second water area contains nothing but percentage points. The third
contains a Potion and a Life Max Up.
  The hole in the ceiling of the next screen leads to the Cave, but let's
continue exploring the Caverns for now. Continue right, collecting the
Bat Pentagram on the way (use the wolf to swim against the current).
At the waterfall, walk on right to find a Garnet. Then, fly up, collect
the Shiitake and the Toadstool, and take the top left exit. Grab the
Osafune Katana, then head right. Take the first hole in the floor, then
continue right (grabbing the Shiitake). Take the door to the Reverse
Entrance. You'll wind up in the room with the large rock. Open the secret
passage by flying through the rock as a bat one way and running through it
as a wolf the other way (collecting a Pot Roast in the process.) Take the
newly opened top right exit for an Opal, a Zircon, and the Beryl Circlet.
Then, return to the Reverce Caverns.
  From the hole in the floor that lead to the Reverse Entrance, head right.
Be sure to use the wolf in all the water areas for maximum percentage. The
room at the far right contains the Alucard Shield.
  Remember the $2000 bag Candle in the Underground Caverns that was a pain
to get? Well, over here, it's just off the ground where it can easily be
slashed. Leave the room, and it's back again. If you need money, this is
the place. 
  Head back to the waterfall, take the lower left exit, and head left until
you see the hole in the ceiling. Fly up to reach the Cave.

---------------------------------------------------------------------------
Facts About:    Cave
Music Track:    Abandoned Pit
Enemies Found:  Bat, Corpseweed, Gaibon, Slogra, Thornweed
Bosses Found:   Death
Items Found:    Alucard Sword, Eye of Vlad, Green Tea, Life Apple, Power of
                Sire x2, Shiitake x2
---------------------------------------------------------------------------

  Take the topmost exit for a Save Point, then take the middle exit. Head
left, and you'll soon run up against...

---------------------------------------------------------------------------
Death Tactics                   Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Equip the Holy Sword and you'll probably beat his first form before he
does any damage to you.  Aim for the head of his second form and you'll
probably beat him before he does any damage to you. How's that for
tactics? :) You now have the Eye of Vlad. 
---------------------------------------------------------------------------

===========================================================================
Optional: Ending #3

  Save your game here so you can return later. Head back to the Giant Clock
in the Black Marble Gallery with the five treasures of Vlad. The ceiling
will open, allowing you access to a Save Point, a Heart Refresh and an
elevator that leads to the final confrontation with both Shaft and Dracula.
I'll write a tactics for them later on, but if you get in trouble just
equip the Shield Rod and Alucard Shield, do the Shield Rod Combo and you'll
make short work of them. Or, if you got the Crissaegrim and Ring of Varda
earlier, you'll not get in trouble in the first place. :)
  Finally, you'll get a good ending, but there's still one more ending you
can receive if you have a percentage greater than 200%, so play on.
===========================================================================

  After you beat Death, continue left. Activate your Demon familiar to push
the switch, and continue left. Head up the corridor, slash the right wall
for some Green Tea, and head right to collect a Power of Sire and a Life
Apple. Returm to the corridor with the switch and head up.
  At the four-way crossroad, head right to collect the Alucard Sword. Head
left for a Portal, and go up to continue on. On your climb up, pick the
Shiitakes. At the top, head right for a Power of Sire and head left to
move on to the...

---------------------------------------------------------------------------
Facts About:    Floating Catacombs
Music Track:    Curse Zone
Enemies Found:  Bat, Blood Skeleton, Frozen Half, Salome, Skeleton
Bosses Found:   Galamoth
Items Found:    Attack Potion, Buffalo Star, Diamond, Elixir, Gas Cloud,
                Heart Max Up x2, Karma Coin x2, Library Card, Life Max Up
                x2, Magic Missile, Necklace of J, Red Bean Bun, Resist
                Fire, Resist Thunder, Shield Potion
---------------------------------------------------------------------------

  Head up, then right for a Save Point, then continue right for a Magic
Missile. Slash the wall behind it for a Buffalo Star. Head back to the
left.
  The Salome enemies are very annoying. They create magic shields which
prevent damage, so what can you do? Use a long range weapon and hit them
before they see you is one option. The other is to equip the Cat-Eye
Circlet and fight it out. When they throw cats at you, touch one for a
large HP boost. When you defeat a Salome and it turns into a cat, touch
it for a large HP boost.
  Continue left until you reach the first large room, then take the upper
left exit. This leads into another large room with only one exit. Take
it to find a spike room. Don your Spike Breaker and plow on through.
Continue to the left to find two Karma Coins, and two Resist potions.
Head up, collect the Red Bean Bun to the left, and head right. You'll
discover an Elixir, and the wall behind it conceals a Library Card.
  Return to the second large room and head right. Continue past the Heart
and Life Max Ups until you find the hole in the floor. Drop down to collect
Attack and Shield Potions, then head right, slash the wall, and continue
to collect the Necklace of J. Go back up through the gap and continue
right. The far right room has nothing but a fraction of a percent, so
double back and drop down the vertical corridor. Take the lower left exit
for a Save Point and continue left for a Diamond. Take the lower right
exit to fight Galamoth.

---------------------------------------------------------------------------
Galamoth Tactics                Boss Battle Music: Death Ballad
---------------------------------------------------------------------------
  Fighting Galamoth with the Beryl Circlet equipped just wouldn't be fair,
now would it? Whether you use it or not, those black spheres he sends out
still damage, so avoid them as best as possible. Slashing his legs just
doesn't have the effect of slashing his head, but that's easier said than
done. Unless you do something really drastic (Crissaegrim, Shield Rod),
Galamoth will still put up quite a fight even if you've got the Beryl
Circlet equipped, so it's not totally cheating.
---------------------------------------------------------------------------

  After that, take the upper right exit from Galamoth's chamber to find
a Heart and Life Max Up. Continue right to find a Ruby Circlet and the
Gas Cloud. Now, head back to the Reverse Entrance via the Reverce Caverns.

---------------------------------------------------------------------------
Facts About:    Reverse Entrance
Music Track:    Finale Toccata (the official theme song of the second
                castle, apparently)
Enemies Found:  Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jack
                O'Bones, Nova Skeleton, Orobourous, Warg Rider
Bosses Found:   None
Items Found:    Antivenom, Beryl Circlet, Fire Boomerang, Hammer, Heart
                Max Up, High Potion, Life Max Up, Opal, Pot Roast,
                Talisman, Zircon
---------------------------------------------------------------------------

  You'll exit the Reverce Caverns to the room with the large rock. You've
been here before to collect the Beryl Circlet and such. Now head right and
take the hole in the floor. Continue far to the right for a Save Point,
then drop down the vertical corridor and take the bottom right exit for a
Fire Boomerang. Return to the rock room and head right.
  The Orobourouses in this room rarely drop the Lapus Lazuli, an Accessory
that gives a +20 LCK bonus. Having higher luck means that monsters drop
rare items more often. For more Orobourous fun, knock the rider off their
back and they'll follow you around the rest of this room, and will damage
any enemy they touch.
  The large room at the far right contains a Hammer and an Antivenom. Once
you collect these, head back to the left. The room past the Rock room
contains a Dodo Bird. They rarely drop the Runesword, which is a really
neat throwing weapon. Also, slash the staircase suspended in the air at the
far left of the room for a High Potion.
  At the vertical corridor, drop down and take the middle right exit to
find a Life Max Up. Then, continue down, take the left exit, climb back up,
exit right, drop down again, and take the lower right exit.
  When you reach this large room, take the middle left exit for a Talisman,
and take the top right exit for a Portal. The middle right exit is a Save
Point. Grab the Heart Max Up at the bottom, and take the lower left exit
back to the Black Marble Gallery.
  The route back to the Giant Clock is pretty straightfoward, and be sure
to pick up the Library Card along the way. Be sure to explore the first
large room for a Potion and an Antivenom. Exit to the left, drop down one
screen, then take the left exit of the next for a save point. Drop down
one more screen, then take the left exit for back towards the Giant Clock.
There's no need just yet to actually go back to the Giant Clock itself, so
once you've explored the hallway, turn around and head right, all the way
to the Necromancy Laboratory.

---------------------------------------------------------------------------
Facts About:    Necromancy Laboratory
Music Track:    Finale Toccata (did the music people go on strike during
                the development of this game?)
Enemies Found:  Bitterfly, Ctulhu, Fire Demon, Gremlin, Imp, Lesser Demon,
                Salem Witch
Bosses Found:   Beezelbub, Lord of the Flies
Items Found:    Goddess Shield, Heart Max Up, High Potion, Katana, Life Max
                Up, Manna Prism, Resist Dark, Ring of Arcana, Turquoise
---------------------------------------------------------------------------

  Circle around the first room you find, collect the Turquoise, and exit
left. Continue left until you reach the vertical corridor. The first left
exit is a Save Point. Take the top left exit, then fly up and take the
middle right exit to find the Goddess Shield. Then, continue up and exit
right.
  Explore the large room you end up in. The top left exit is a Save Point.
Take the hole in the bottom right floor, then continue right for a High
Potion. Collect the Manna Prism in the top right, then take the hole in
the ceiling in the top left corner.
  Head right to find a Resist Dark, then go to the left. You'll end up back
at the Reverce Entrance. Save if you wish, then head back to the first
large room. This time, take the bottom right entrance.
  When you get to the vertical corridor, take out the ceiling for a Katana,
and the top right wall for a Heart Max Up. Continue on to the second large
room. The bottom left exit leads to a Life Max Up. Grab it, then take the
bottom right exit.
  It leads to another vertical corridor. Take the top right exit for a Save
Point, then take the lower left exit to battle Beezelbub.

---------------------------------------------------------------------------
Beezelbub                       Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Beezelbub doesn't attack directly, but some very large insects will be
bugging you the whole time. Also, some maggots will be swarming the floors,
so equip a Topaz Circlet and you won't have to worry about them. Just keep
hacking off Beezelbub's various limbs until dead. You can use an Axe or the
Cross to make this a little easier. You won't win the Conch Shell of Vlad,
however. 
---------------------------------------------------------------------------

  Take the lower left exit to find the Ring of Arcana, which makes enemies
drop rare items more often. The top left exit leads back to where you've
already been, so head back to the last vertical corridor and take the
bottom right exit to head back to the Anti-Chapel.
  Grab the Heart Max Up on your way to the Save Point, then drop down. Head
right for a Zircon, then continue left. On your way, you can collect a
Heart Max Up, a Shuriken, some TNT, a Diamond, a Boomerang, a Javelin, and
finally, a Fire Boomerang.
  In the next room, drop down to the bottom for mapping purposes, then take
either exit. Then take the lower left exit of the Spectral Sword room. That
leads back to the first bell tower. Take the upper left exit for an extra
percentage point, then explore whatever part of the bell tower that wasn't
explored when you fought Medusa. That done, return to the Spectral Sword
room and take the top left exit, which leads to the Reverce Colosseum.

---------------------------------------------------------------------------
Facts About:    Reverce Colosseum
Music Track:    Door of Holy Spirits
Enemies Found:  Azaghal, Minotaur, Stone Skull, Werewolf, White Dragon
Bosses Found:   Fake Grant, Fake Sypha, and Fake Trevor
Items Found:    Aquamarine, Buffalo Star, Fury Plate, Gram, Heart Max Up
                x2, Life Max Up, Zircon
---------------------------------------------------------------------------

  Well, there's only about 6 percent of the castle left to go. At your
first opportunity, go up and take the first right exit for a save point,
then the top right exit for a Zircon. Climb to the top, then head all the
way to the left for a Buffalo Star. Walk back to the vertical corridor,
drop down a level, then head back towards the Save Point to add to your
map. Then, turn around and go all the way left, collecting the Heart and
Life Max Ups on the way to the other Save Point. Then, climb up to the
top, and exit left to find an Aquamarine. Head to the right to find Gram.
  Drop down the elevator shaft, then head left past the grate, and drop
down again. On your way to the right, slash the floor near the first pillar
to find a secret passage that leads to the Fury Plate. Continue to the
right, head up, then take the top left route to encounter...

---------------------------------------------------------------------------
Fake Trevor, Grant, and Sypha Tactics           Music: Festival of Servants
---------------------------------------------------------------------------
  Grant crawls on the ceiling tossing daggers downward at you, Trevor
tosses Crosses at you Belmont-style, and Sypha casts elemental storms at
you. If you hit Grant, he'll fall down, allowing you to hit him a few free
times. Watch out also for Trevor's whip. Slash them all to death and move
on.
---------------------------------------------------------------------------

===========================================================================
Ending #4

  Exit left, and continue left straight on to Death Wing's Lair. Head back
to the Giant Clock. The ceiling will open, so fly upwards. Head left for a
Heart Refresh, then right for a Save Point, then take the elevator up.
Head upwards, then drop into the center room to face...

---------------------------------------------------------------------------
Shaft Tactics                   Boss Music Track: Death Ballad
---------------------------------------------------------------------------
  Avoid the orbs that Shaft sends flying all over the place. If when you
see an elemental attack coming, quickly equip the appropriate Circlet to
absorb it.
---------------------------------------------------------------------------
Dracula Tactics                 Boss Music Track: Black Banquet
---------------------------------------------------------------------------
  When you first meet Dracula, hit him once or twice, then use the Library
Card to escape the battle. Why? This allows you to save the last .1% of
the game, and to put Dracula in the Master Librarian's Enemy List. Do
that, then come back and face Dracula again.
  Dracula's two giant claws will grab for you from either side, but you
should be doing tons more damage to him than he is to you. From time to
time, he'll fly off the screen, and cast some sort of spell at you that is
easily avoided. Dracula's three heads will also pop out at you. When you
see all three pop out, transform into a Mist to avoid the spell they will
cast. After Dracula's defeat, you'll see the best ending of the game.
---------------------------------------------------------------------------
===========================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Why Don't I Have 200.6%? ::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  So you've played through the game and don't have 200.6%, and you don't
really want to read through that long walkthrough that I just wrote to find
out what you're missing? I don't blame you; so here are a few tips that may
help you ferret out those last remaining percentage points.
  Want to know just how much you're missing? If you hit Start and look in
the bottom right corner of the screen, you'll see the "Rooms" counter.
It counts the number of little blue sqaures you have on your map. (Each
blue square is roughly equivalent to one screen.) The highest number you
can achieve (without the Sword Familiar glitch above) is 1890.
  An obvious source of missing points are "gaps", or areas of larger rooms
that you have been in, but failed to explore each and every corner. These
are generally pretty easy to pick out. Also, notice that the entire map
should be outlined in white. If you see an area not outlined in white, that
an indication of a gap.
  Still don't have 200.6%? Here is a list of some of the less obvious
secret areas. Remember that any secret area that exists in one castle
exists in the other as well.

   Abandoned Mine/Cave
1) Use the Devil Familiar to push the switch in the wall.
2) In the corridor after the switch, the wall at the bottom left (top
   right) can be broken for another secret room.

   Castle Keep/Reverce Keep
1) At the end of the carpeted stairway but before you enter the hallway
   that leads to Richter, slash the top of the entranceway to uncover the
   switch that lowers a secret staircase. If you hit the switch in the
   first castle, the staircase will also be raised in the second castle.

   Colosseum/Reverce Colosseum
1) The topmost (bottommost) room with the Blade Masters (Azaghals) has a
   part of the ceiling (floor) that can be destroyed.

   Clock Tower/Reverse Clock Tower
1) In the vertical towers, there are four gears in the walls which can be
   hit. Listen carefully to the sound they make when you hit them. If
   they make a clicking sound, stop hitting it and move on to another one.
   If done correctly, another secret room will open up.
2) At the bottom left (top right) of the long hallway after the gear
   towers, slash the wall for another secret room.

   Entrance/Reverse Entrance
1) Tunnel through the large rock, then fly through it one way as a Bat and
   run through it the other way as a Wolf. This will open up a secret room
   at the bottom left (top right) corner of the room.

   Long Library/Forbidden Library
1) When you enter a room with a bookcase that is apparently blocking your
   path, keep walking against it to push it out of your way.

   Marble Gallery/Black Marble Gallery
1) At the Giant Clock, one of the stone statues can only be moved by using
   a Clock in the room.
2) The switch beyond the Blue Door opens two holes: one leads to the
   Abandoned Mine, the other leads to a small room.
3) When you get to the fight with Dracula, don't fight him but use a
   Library Card. This will allow you to save the small room you fight him
   in.

   Olrox's Quarters/Death Wing's Lair
1) When you first enter the first large chamber with the Spectral Sword
   (Azaghal), take out the lower right (upper left) wall to find a secret
   area.
2) Take the hallway that leads to the Royal Chapel (Anti-Chapel). When you
   come to an area that's a different color than the rest of the hallway,
   there's a portion of the ceiling (floor) that can be destroyed.

   Underground Caverns/Reverce Caverns
1) Go to the left (right) of the room where you fought the Scylla Wyrm
   (Doppleganger40). Drop down (head up) and take out the floor (ceiling).
2) In the Reverce Caverns, be sure to use the Wolf and stick to the ceiling
   of the water areas.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Miscellaneous Alucard Tips ::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

* OK, I've beaten the game. Now what? *

  If you beat the game with a high enough percentage (180? 200? I've heard
both, but I don't know for sure), you'll be able to do all sorts of things.
First, the Master Librarian will add the Sound Test to his menu. Also,
he'll start selling the Duplicator for the low, low price of $500000.
  The Time Attack option should show up on your System menu, detailing how
long it took you to reach various points in the game.
  Any new game you start will have all of the above from the start, as long
as your memory card has the beaten game still saved on it.
  Speaking of starting new games, try using the following names:

1) RICHTER - Play the game as Richter Belmont. (see Part II)
2) AXEARMOR - You start the Alucard game with the Axe Lord Armor.
3) X-X!V''Q - Alucard starts with 99 Luck and a Lapus Lazuli, but his other
   stats are extremely low.

* Master Librarian Trick *

  Another trick you can do is the Master Librarian trick. You can do this
before you beat the game, but you do need a lot of MP. A Mystic Pendant
may not hurt, either.
  Go to the Long Library, and go to the room just under the Master
Librarian (where you found the Bronze Cuirass). Now, Super Jump repeatedly
up the narrow gap in the ceiling. The idea is to jump high enough that you
take the Librarian for a ride without knocking him into the ceiling, then
dropping him back to the ground without you falling back to the ground. If
done correctly, you'll get a Life Max Up, a Ring of Arcana, the Dracula
Tunic, and the Axe Lord Armor. You'll want to save first until you get the
hang of it, because you only have one chance.

* Keep Your Alucard Equipment *

  Well, I finally got this to work. Start a game with the 99 Luck code (see
above). Then, when you get to the room with the 3 Wargs (before the room
with Death), kill them all. Then, unequip everything but the Alucard Sword,
the Necklace of J, and the Twilight Cloak, leaving you with a DEF rating of
12. Turn around, exit left, and return to this room. Kill the first Warg,
then jump over the second. If you got hit (and you most likely will), use
either a Pot Roast or a Turkey to heal so this next part won't kill you.
After you jump the second Warg, stand there and let it lunge at you. It
should send you flying out of the room and past Death.
  You will be unable to go to the Menu screen until you save the game, so
head to the nearest Save Point and save. Also, if you ever enter the room
with Death again, he'll steal your equipment anyway unless you undertake
the optional battle with Gaibon and Slogra (see the walkthrough for more
details.)

* Sword Familiar Glitch *

  Want more than 200.6%? Head back to the Royal Chapel. At the very bottom
of the first bell tower, walk up to the left exit (but don't enter.)
Activate the Sword Familiar, and cast the Sword Brothers spell. As it is
being cast, transform into a Bat and fly to the left. If you switched
screens (like you should) you flew left too early. Otherwise, you'll fly
behind the wall. Continue left as far as you can, then head up. You'll be
outside the castle! Any area you explore like this will be marked in blue
on your map. I've been told that this trick works at the same place in the
Anti-Chapel, as well. However, your Sword Familiar must be at Level 99 for
this trick to work.

* Rare Items *

  Most of the enemies in CSOTN can drop two "rare" items, i.e., items other
than Hearts or Money Bags. This happens rarely though, so if an enemy drops
an item you've really got to have, here are a few ways to make that happen.
  First, find and equip the Ring of Arcana and/or a Lapus Lazuli. The
former increases the apperance of rare items, and the latter increases luck
(which has the same effect, in addition to increasing critical hits.) For
an extra luck bonus, equip all of the Alucart equipment. This gives you
an extra +30 Luck boost.
  Second, if possible, try to find a place where the target enemy is near a
doorway, so you can kill it, leave, come back, kill it again, etc.

* 200 Luck *

  For best results in rare item hunting, you need a large Luck rating. The
highest you can theoretically get without a GameShark is 199. Here's how.
Start a game with the 99 Luck code. That gives you 99 Luck (duh) and a
Lapus Lazuli (Luck +20 = 119). Now collect and use/equip the following:

Alucart Mail, Alucart Shield, Alucart Sword (Luck +30 = 149)
A extra Lapus Lazuli (Luck +20 = 169)
Eye of Vlad (Luck +10 = 179)

  To get the last 20 points, use a Luck Potion. 

* Possible Rare Item Bug? *

  I got an E-mail not too long ago from LordHeresy@aol.com, who had claimed
to have gotten a Cat-Eye Circlet from a Salem Witch. At first I didn't
believe it, until the save game I was playing refused to give me a single
Ring of Varda. I was fighting Paranthropuses, and they were giving me
Gauntlets by the boatload. They weren't, however, giving me Rings of Varda.
Weirder still, they were dropping Turquoises. I didn't have the Jewel Sword
equipped, and I have never seen a Paranthropus drop a Turquoise. I tried
one of my earlier saves, and I couldn't get the Paranthropuses there to
drop a Turquoise (but I got a number of Rings of Varda.)
  So, I would guess that there's a bug that makes enemies drop things they
shouldn't, and only affects random save games (kinda like the FF7 bug that
makes random save games refuse to let the characters learn their final
Limit Break.) If it happens, I guess all you can do is start another game
and hope it doesn't happen again.
  I've received E-mails from people who have managed to get Rings of Varda
despite having the Turquoise bug kick in. I have not been able to
reproduce this, however. Also, there was a theory that the Alucart
equipment triggered this bug, but that does not seem to be the case.

* Invisibility *

  Go to one of the Portals, and use a Library Card. After Alucard does his
animation, but before the pillar of light appears, press Up to teleport.
When you come out of the teleport, you'll be invisible. After a while,
you'll be able to control Alucard, but only his sword and shield will be
visible. This will last until you leave the CD hallway adjacent to the
Portal.

* Infinite Peanuts *

  Remember the room in the Underground Caverns with the fake Save Point and
the battle with the Succubus? Make your way to the same room in the second
castle, and there is a Peanut on the ground, hidden by the floor. However,
if you leave and come back, the Peanut will return. You can collect as
many as you like!

* Healing Tips *

  Are you running low on HP and there's no Save Point nearby? Don't want to
waste those Elixirs? Eaten all your food and still low? Well, if you happen
to have some of the various Circlets handy, you can heal up easily. If you
have the Topaz Circlet, you can walk into the little thingies that the
Balloon Pods release, collecting some HP in the process. Have a Ruby
Circlet? Then let some Gremlins fill up the room with flame, then absorb
them for 24 HP each. Also, since Stone Skulls are indestructible, you can
Soul Steal from them until you run out of MP.

* Fight Evasion *

  Turning into a Mist is a very good defensive strategy, especially if you
have the Power of Mist relic. Don't want to fight something? Turn into the
Mist and fly by. Need to avoid some boss attack? Turn into a Mist.
  
* Teleport Attacks *

  Some of Alucard's weapons come with a Teleporting special ability. So
what, you might ask? Well, since you're invincible during the teleport, and
you can teleport again before you've finished teleporting the first time,
this can be quite useful.

* Hidden Audio Track *

  Well, this one's pretty obvious actually, but Justin Sison thought I
should mention it in the FAQ. Place your CSOTN CD in a regular CD player,
and select track 2. You'll hear Alucard give a little speech, then a
neat remix of Castle Dracula will play. 

* Fifth Ending? *

  I received an E-mail from Mike Chenoweth, who had found some utility to
rip sound files from Playstation CD's, and found this:

"   Then, while listening to the various texts for the battle with Richter,
  I heard these lines. [See attached file] Later, during the texts for game
  endings, I heard the bit at the end that Alucard is saying [also see
  file.] I put all the lines into a single MP3 file, and for the sake of
  size, there isn't much space between the lines--but apparently they
  detail in different parts:

  1. Maria showing up to save Richter
  2. Maria transforming into a demon
  3. The demon defeating Alucard ["Such power..."]
  4. The demon being defeated by Alucard ["It won't end like this..."]
  5. Alucard mourning Richter and Maria's passing.

    I have no idea how to trigger this ending--but I assume it IS in there,
  since Konami wouldn't bother to have the English voice actors do these
  parts unless they had a purpose for them! "

  The attached file that Mike speaks of was an MP3 file of the above five
lines, which I will attempt to transcribe here: 

1. Maria: "Wait! Don't hurt Richter any more!"
   Richter: "Ma.. Maria?"
   Maria: "Richter!"
   Richter: "You saved me!"

2. (Male voice, perhaps Shaft?): "If not for you, I would have lost to this
   fool"
   Female Demon (Maria?): "EEYAAAHH! Uh! Hahaha! Four Demons I hold you to
   your oath. Defend your master who commands you!"

3. Female Demon: "Oh! Such power in such a little girl. Hahahaha!"

4. Female Demon: "EEYAAAHHH! It won't end like this! You should be
   destroyed along with this castle. Hahaha!"

5. Alucard: "It's over, but the sacrifice was great. Maria, Richter... I
   did not wish for you to die. Such is the fate of mortals. I'm certain
   that some dark force was behind Maria's transformation, but it doesn't
   matter now."

  Kurt Kalata has posted Mike's MP3 at the Castlevania Dungeon, if anyone
is interested. See the Credits or Introduction sections for the Dungeon's
URL. 

  Now, the question remains: how do you get it? Assuming you can get it,
that is. Here's a list of what doesn't work, provided by TorgVega Q:

" Long Fight, Going to Belmont as soon as possible. (long as in using the
Tyrfing Sword)
  Long Fight, Completing as much of the map as possible, without triggering
optional events.
  Long Fight, Talking to Maria about Richter going bad
  Normal Fight, Talking to Maria about Richter going bad and Defeating
Succubus
  Normal Fight, Opening clock room floor
  Normal Fight, Exploring the area beneath the clock room, but not talking
to Maria
  Normal Fight, Getting glasses, but not using them
  Normal Fight, use glasses, but still kill Belmont "

-------------------------Part II: Richter Belmont--------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Richter Belmont :::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  After you've played through the Alucard game, and you want to play a more
traditional Castlevania game, you can choose to play the game as Richter
Belmont. To do so, after beating the Alucard game with a percentage around
180 or higher, enter "RICHTER" as your name, and viola. You'll know if you
can play as Richter when the message at the top of the File Select screen
reads "Input 'RICHTER' to play as Richter Belmont." Also, your Alucard save
game will say "Clear".
  The Richter game varies significantly from the Alucard game. Richter
cannot collect relics or rare items, and he does not gain levels. Richter
is armed only with the Vampire Killer, which cannot be powered up. (Two
exceptions: the Vampire Killer does twice as much damage in the inverted
castle, and doing an Item Crash [see below] with no item causes your whip
to become a flame whip.) Richter can only collect up to 99 hearts; the
Heart Max Up items award you about 30 hearts, but do not increase your
heart maximum.
  And yes, Richter's max HP _does_ increase when you pick up a Life Max Up.

« Previous PageNext Page »