Biohazard 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Biohazard 2 - Strategy Guide (Page 02).
01. POLICE MEMORANDUM
8/23/98
This letter is just to inform everyone about the recent movement of
equipment that has happened during the precinct's rearrangement.
The safe with four digit lock has been moved from the S.T.A.R.S. office on
the second floor, to the eastern office on the first floor.
"2236"
Raccoon Police Liaison Dept.
02. OPERATION REPORT 1
-Operation Report-
September 26th
The Raccoon Police Dept was unexpectedly attacked by zombies. Many have been
injured. Even more were killed. During the attack, our communications
equipment was destroyed and we no longer have contact with the outside.
We have decides to carry out an operation with the intent of rescuing any
possible survivors as well as to prevent this disaster from spreading beyond
Raccoon City. The details of the operation are as follows :
Security of armaments and ammunition.
Chief Irons has voiced concern regarding the issue of terrorism due to a
series of recent unresolved incidents. On the very day before the zombies'
attack, he made the decision to relocate all weapons to scattered intervals
throughout the building as a temporary measure to prevent their possible
seizure. Unfortunately, this decision has made it extremely difficult for us
to locate all ammunition caches. It has become our top priority to recover
these scattered ammunitions.
To unlock the weapon storage.
As stated earlier, it will be extremely difficult to secure all the
ammunition. However, a considerable supply still remains in the underground
weapon storage. Unfortunately, the person in charge of the card key used to
access the weapon storage is missing and we have been unable to locate the
key.One of the breakers went down during the battle and the electronic locks
are not functioning in certain areas.It has become a top priority to restore
the power in the power room and secure those locks.
Recorder : David Ford
-Operation Report-
September 27th
1:00 PM. The west barricard has been broken through and another exchange
ensued. We sheltered the injured in the confiscation room on the first floor
temporarily. Twelve more people were injured in the battle.
Recorder : David Ford
-Additional Report-
Three additional people were killed following the sudden appearance of an as
of yet unknown creature. This creature is identified by missing patches of
skin and razor-like claws. However, its most distinguishing characterictic
is its lance-like tongue, capable of piercing a human torso in an instant.
Their numbers as well as their location remains unknown. We have tentavely
named this creature the "licker" and are currently in the process of
developing countermeasures to deal with this new threat.
03. CHRIS' DIARY
August 8th
I talked to the chief today once again, but he refused to listen to me. I
know for certain that Umbrella conducted T-virus research in that mansion.
Anyone infected turns into a zombie. But the entire mansion went up in that
explosion; along with any incriminating evidence. Since Umbrella employs so
many people in town, no one is willing to talk about the incident. It looks
like I'm running out of options.
August 17th
We've been receiving a lot of local reports about strange monsters appearing
at random throughout the city. This must be the work of Umbrella.
August 24th
With the help of Jill and Barry,I finally obtained information vital to this
case. Umbrella has begun research on the new G-virus, a variation of the
original T-virus. Haven't they done enough damage already?!
We talked it over,and have decides to fly to the main Umbrella HQ in Europe.
I won't tell my sister about this trip because doing so could put her in
danger.
Please forgive me Claire.
04. PATROL REPORT
-Patrol Report-
September 20th 9:30 PM
Reporter : Sgt. Neil Carlsen
We received a report of a suspicious individual skulking around the sewers
in the outskirts of Raccoon City. I searched the area and located the
individual but he ran away before I was able to question him.
I recovered the following items :
* A small amount of C4 plastic explosive.
* An electronic detonator.
* 9 X 19 parabellum rounds.
* Infrared scope [broken].
End of report
05. SECRETARY'S DIARY A
April 6th
I accidentally moved one of the stone statues on the second floor when I
leaned against it.When the shief found out about it, he was furious. I swear
the guy nearly bit my head off , screaming at me never to touch the statue
again. If it's so important, then maybe he shouldn't have put it out in the
open like that...
April 7th
I heard that all the art pieces from the chief's collection are rare items,
literally worth hundreds of thousands of dollars. I don't know which is the
bigger mystery: where he finds those tacky things, or where he's getting the
money to pay for them.
May 10th
I wasn't surprised to see the chief come in today with yet another large
picture frame in his hands. This time it was a really disturbing painting
depicting a nude person being hanged. It was appalled by the expression on
the chief's face as he leered at that painting. Why anyone would consider
something like that to be a work of art is beyond my comprehension...
06. WATCHMAN'S DIARY
August 11th
I finally had the chance to see blue skies for the first time in ages, but
it did little to lift my spirits. I was reprimanded by the chief for
neglecting my duties while I was up on the clock tower.
There's only one thing I still don't understand: the chief seemed to be more
concerned about the fact that I was up on the tower rather than that I was
neglecting my duties.
Why was access to the tower prohibited in the first place anyway?
September 5th
I recently talked to the old man who works in the scrap yard out back. His
name is Thomas. He's a quiet man and really seems to enjoy chess. He even
went so far as to design a special key and lock engraved with chess pieces
on them for one of the doors in the disposal yard.
We made plans to play chess tomorrow night. I can't help but wonder how good
he is. One thing that's been bothering me about him is the way that he's
always scratching himself... Does he have some sort of skin decease or he is
just rude?
September 9th
Thomas was a much better player than I had imagined. I used to think of
myself as a fairly decent players, but he did a pretty good job of humbling
me. About the only thing I imagine that could match his skills in chess is
his appetite. All the guy did was talk about food throughout the entire
game.
He sounded fairly healthy, but he didn't look quite right...
I wonder if he's okay.
September 12th
I was supposed to play another game of chess with Thomas, but we had to
cancel it because he hasn't been feeling too well.
He stopped by to see me, but I told him to go back and rest since he
literaly looked like the walking dead. He insisted that he was just fine,
but I could tell he was really having problems. Come to think of it, I
haven't been feeling too good myself lately...
07. FILM B
Pictured in front of the Arukas tailor. Regressed into a zombie within two
hours.
Subject repeatedly complained about severe agitation of the epidermis in
addition to feelings of nausea. This happened up to the moment he lost
consciousness.
Picture by R. Lambert
08. MAIL TO THE CHIEF
To : Mr. Brian Irons, Chief of the Raccoon City Police Dept.
We have lost the mansion lab facility due to the actions of the renegade
operative, Albert Wesker.
Fortunately, his interference will have no lasting effects upon our
continued virus research.
Our only present concern is the presence of the remaining S.T.A.R.S.
members : Redfield, Valentine, Burton, Chambers and Vickers.
If it comes to light that the S.T.A.R.S. have any evidence as to the
activities of our research, dispose of them in such a manner that would
appear to be purely accidental.
Continue to monitor their progress and make certain their knowledge does not
go public.
Annette will continue to be your contact throughout this affair.
William Birkin
To : Mr. Brian Irons, Chief of the Raccoon City Police Dept.
I have deposited the amount of US $10.000 to the account for your services
this term as per our agreement.
The development of the G-virus scheduled to replace the T-virus, is near
completion. Once complete, I am certain that I will be appointed to be a
member of the executive board for Umbrella Inc.
It is imperative that we proceed with extreme caution. Redfield and the
remaining S.T.A.R.S. members are still attempting to uncover information on
the project. Continue to monitor their activities and block all attempts to
investigate the underground research facilities.
William Birkin
To : Mr. Brian Irons, Chief of the Raccoon City Police Dept.
We have a problem. I have received information informing me that Umbrella HQ
has sent spies to recover my research on the G-virus. There are an unknown
number of agents involved. They must not be allowed to take this project
away from me as it represents my entire life's work.
Search the city thoroughly for any suspicious persons. Detain any such
individuals by whatever means deemed necessary and contact me immediately
through Annette. With these precautions, any possible threat should be
eliminated.
I will not allow anyone to steal my work on the G-virus. Not even Umbrella..
William Birkin
09. SEWER MANAGER FAX
-User List of the Connecting Facility-
On the first and third Wednesdays of the month, Angelica Margaret, chief of
maintenance, will make use of the facilities. Be sure to reduce the moisture
levels in the facility by activating the fan, as the equipment she will be
using is suspectible to the effects of water vapors.
On the 28th of every month, the chemical transporter Don Weller will use the
facility. The chemicals he will be transporting are extremely volatile.
Extreme caution should be observed throughout their transport.
On the 6th and 16th of every month, police chief Brian Irons will visit the
facility to attend the regular meetings that take place in the lab.
On the fourth Friday of every other month, William Birkin will use the
facility to conduct a training seminar for the Chicago branch of Umbrella
Inc. As the probability of an attack upon Dr. Birkin will be high, take
every measure conceivable to guard his life. You will be informed of all
other potential visitors and the times they will arrive as needed. Guide
these individuals to their destination safely. We expect nothing but the
best from you.
Charles Coleman
Secretary Chief
Umbrella Headquarters
10. SEWER MANAGER DIARY
June 28th
It's been a while, but I saw Don today and we talked after completing our
work. He told me he had been sick in bed until yesterday.
It really doesn't come as much of a surprise given how long he's been
working here.
He was sweating like a horse and kept scratching his body while we were
talking. I asked if he was hot, but he just looked at me funny. What's wrong
with him anyway?
July 7th
Chief Irons has been visiting the lab quite often lately. I don't know what
he's doing over there but he always looks grim. The expression on his face
has been even more unsettling than usual...
My guess is that it's because of Dr. Birkin's impossible requests. The chief
has my sympathies though. After all he's done for the town, he doesn't
deserve this.
July 21st
I rarely drink because I'm on the graveyard shift, but I don't suppose I
have much to complain about since this is how I make my living.
August 16th
Chief Irons came in late today, looking grimmer than his usual self. I tried
to joke with him to cheer him up but he wasn't amused. He pulled his gun and
threatened to shoot me! I was able to calm him down, but that guy must have
some serious problems. He knows he can't enter the lab without my help and
my medal. This is what it means for the chief "to serve and protect"!?
August 21st
William informed me that the police and media have begun their investigation
on Umbrella's affairs. He said that the investigation will be citywide and
that there is a possibility they'll even search through the sewers. He asked
me to suspend all Umbrella sewer facility operations until the investigation
has concluded. The sewer will still be used for passage, but he stressed
that I have to be extremely cautions and that I'd lose my job if anyone
finds out about this operation.
11. LABORATORY SECURITY MANUAL
-Security measures in case of an emergency-
In the instance of an uncontainable biohazardous breakout, all security
measures will be directed toward the underground transport facility.
In the instance that any abnormalities are detected among cargo in transit,
all materials will automatically be transported from the loading zone to the
designated high-speed train. At which point, all materials will be isolated
and disposed of immediately.
In the instance of a Class 1 emergency, the entire train will be purged and
disposed of without delay.
In the instance that the lab itself becomes contaminated, the northern most
route currently used to transport materials to and from the facility will be
designated as the emergency escape route. This route will secure passage to
the relay point outside the city limits.
Disclosure about any information regarding research conducted here, or the
existence of this facility, is strictly prohibited.
Since it is top priority to keep all research classified, escape access may
be denied under certain extenuating circumstances.
12. USER REGISTRATION
Temporary User Registration for the Culture Experiment Room.
User Name : "GUEST"
Password : None
Valid for 24 hours.
================================================================================
10. L O S T A N D F O U N D
================================================================================
I made this section for those of you that already play the game and now you want
to play it again but you stuck somewhere because you don't find the proper key
or card. So rather you read all my walkthrough, it's better for you read this
section. I hope this section is useful for someone out there.
LEON SCENARIO A
______________________________________________________________________________
| | |
| NAME | LOCATION (CHECK MY MAP) |
|________________________________________|_____________________________________|
| | |
| Locker Key | Brad Vickers' body |
| Blue Card Key | Room 1 |
| Small Key | Room 4 |
| Virgin Heart | Room 9 |
| Virgin Heart | Room 11 |
| Unicorn Medal | S.T.A.R.S. Office |
| Spade Key | Hall |
| Square Crank | Room 13 |
| Bishop Plug | Room 15 |
| Valve Handle | City Area |
| King Plug | Room 20 |
| Diamond Key | Room 20 |
| Cord | Room 23 |
| Rook Plug | Room 23 |
| Heart Key | Room 1 |
| Manhole Opener | Room 29 |
| Club Key | Room 34 |
| Red Card Key | Autopsy Room |
| G. Cogwheel | Room 36 |
| Knight Plug | Room 22 |
| Wolf Medal | Room 40 |
| Eagle Medal | Room 41 |
| C. Panel Key | Inside the train |
| Fuse Case | Room 54 |
| Main Fuse | Room 54 |
| Lab Card Key | Room 59 |
| MO disk | Room 61 |
| G-virus | Room 53 |
|________________________________________|_____________________________________|
================================================================================
11. A C T I O N R E P L A Y C O D E S
================================================================================
I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their
permission to put these codes in my walkthrough.
LEON CODES
______________________________________________________________________
| | |
| ITEM MODIFIERS [NOTE 11] | |
| 1st Item Modifier | 800CCB68 ???? |
| 2nd Item Modifier | 800CCB6C ???? |
| 3rd Item Modifier | 800CCB70 ???? |
| 4th Item Modifier | 800CCB74 ???? |
| 5th Item Modifier | 800CCB78 ???? |
| 6th Item Modifier | 800CCB7C ???? |
| 7th Item Modifier | 800CCB80 ???? |
| 8th Item Modifier | 800CCB84 ???? |
| 9th Item Modifier [Note 6] | 800CCB88 ???? |
| 10th Item Modifier [Note 6] | 800CCB8C ???? |
| | |
| Lighter Position Item Modifier | 800CCB90 ???? |
| | |
| CHEST MODIFIERS [NOTE 11] | |
| 1st Chest Modifier | 800CCB94 ???? |
| 2nd Chest Modifier | 800CCB98 ???? |
| 3rd Chest Modifier | 800CCB9C ???? |
| 4th Chest Modifier | 800CCBA0 ???? |
| 5th Chest Modifier | 800CCBA4 ???? |
| 6th Chest Modifier | 800CCBA8 ???? |
| 7th Chest Modifier | 800CCBAC ???? |
| 8th Chest Modifier | 800CCBB0 ???? |
| 9th Chest Modifier | 800CCBB4 ???? |
| 10th Chest Modifier | 800CCBB8 ???? |
| 11th Chest Modifier | 800CCBBC ???? |
| 12th Chest Modifier | 800CCBC0 ???? |
| 13th Chest Modifier | 800CCBC4 ???? |
| 14th Chest Modifier | 800CCBC8 ???? |
| 15th Chest Modifier | 800CCBCC ???? |
| 16th Chest Modifier | 800CCBD0 ???? |
| 17th Chest Modifier | 800CCBD4 ???? |
| 18th Chest Modifier | 800CCBD8 ???? |
| 19th Chest Modifier | 800CCBDC ???? |
| 20th Chest Modifier | 800CCBE0 ???? |
| 21st Chest Modifier | 800CCBE4 ???? |
| 22nd Chest Modifier | 800CCBE8 ???? |
| 23rd Chest Modifier | 800CCBEC ???? |
| 24th Chest Modifier | 800CCBF0 ???? |
| 25th Chest Modifier | 800CCBF4 ???? |
| 26th Chest Modifier | 800CCBF8 ???? |
| 27th Chest Modifier | 800CCBFC ???? |
| 28th Chest Modifier | 800CCC00 ???? |
| 29th Chest Modifier | 800CCC04 ???? |
| 30th Chest Modifier | 800CCC08 ???? |
| 31st Chest Modifier | 800CCC0C ???? |
| 32nd Chest Modifier | 800CCC10 ???? |
| 33rd Chest Modifier | 800CCC14 ???? |
| 34th Chest Modifier | 800CCC18 ???? |
| 35th Chest Modifier | 800CCC1C ???? |
| 36th Chest Modifier | 800CCC20 ???? |
| 37th Chest Modifier | 800CCC24 ???? |
| 38th Chest Modifier | 800CCC28 ???? |
| 39th Chest Modifier | 800CCC2C ???? |
| 40th Chest Modifier | 800CCC30 ???? |
| 41st Chest Modifier | 800CCC34 ???? |
| 42nd Chest Modifier | 800CCC38 ???? |
| 43rd Chest Modifier | 800CCC3C ???? |
| 44th Chest Modifier | 800CCC40 ???? |
| 45th Chest Modifier | 800CCC44 ???? |
| 46th Chest Modifier | 800CCC48 ???? |
| 47th Chest Modifier | 800CCC4C ???? |
| 48th Chest Modifier | 800CCC50 ???? |
| 49th Chest Modifier | 800CCC54 ???? |
| 50th Chest Modifier | 800CCC58 ???? |
| 51st Chest Modifier | 800CCC5C ???? |
| 52nd Chest Modifier | 800CCC60 ???? |
| 53rd Chest Modifier | 800CCC64 ???? |
| 54th Chest Modifier | 800CCC68 ???? |
| 55th Chest Modifier | 800CCC6C ???? |
| 56th Chest Modifier | 800CCC70 ???? |
| 57th Chest Modifier | 800CCC74 ???? |
| 58th Chest Modifier | 800CCC78 ???? |
| 59th Chest Modifier | 800CCC7C ???? |
| 60th Chest Modifier | 800CCC80 ???? |
| 61st Chest Modifier | 800CCC84 ???? |
| 62nd Chest Modifier | 800CCC88 ???? |
| 63rd Chest Modifier | 800CCC8C ???? |
| | |
| INFINITE ITEMS IN INVENTORY [NOTE 12] | |
| 1st Item | 300CCB69 00?? |
| 2nd Item | 300CCB6D 00?? |
| 3rd Item | 300CCB71 00?? |
| 4th Item | 300CCB75 00?? |
| 5th Item | 300CCB79 00?? |
| 6th Item | 300CCB7D 00?? |
| 7th Item | 300CCB81 00?? |
| 8th Item | 300CCB85 00?? |
| 9th Item [Note 6] | 300CCB89 00?? |
| 10th Item [Note 6] | 300CCB8D 00?? |
| | |
| HAVE FILE MODIFIERS | |
| 1st File | 300CCC94 00?? |
| 2nd File | 300CCC95 00?? |
| 3rd File | 300CCC96 00?? |
| 4th File | 300CCC97 00?? |
| 5th File | 300CCC98 00?? |
| 6th File | 300CCC99 00?? |
| 7th File | 300CCC9A 00?? |
| 8th File | 300CCC9B 00?? |
| 9th File | 300CCC9C 00?? |
| 10th File | 300CCC9D 00?? |
| 11th File | 300CCC9E 00?? |
| 12th File | 300CCC9F 00?? |
| 13th File | 300CCCA0 00?? |
| 14th File | 300CCCA1 00?? |
| 15th File | 300CCCA2 00?? |
| 16th File | 300CCCA3 00?? |
| 17th File | 300CCCA4 00?? |
| 18th File | 300CCCA5 00?? |
| 19th File | 300CCCA6 00?? |
| 20th File | 300CCCA7 00?? |
| 21st File | 300CCCA8 00?? |
| 22nd File | 300CCCA9 00?? |
| 23rd File | 300CCCAA 00?? |
| 24th File | 300CCCAB 00?? |
| | |
| Infinite Items (All Positions) [Note 5] | 30064D21 0000 |
| | |
| The 4th Survivor Mode Main Menu [Note 8] | 800C7CE4 0048 |
| | |
| The Tofu Survivor Mode Main Menu [Note 8] | 800C7CE4 0049 |
| | |
| Play Bio Hazard 2 Mode [Note 14] | D000E3A4 0000 |
| | 300C7CE4 0000 |
| | |
| Start on 2nd Scenario From New Game | 300C7D07 0040 |
| | |
| Instant Reset [Note 16] | D00C646C 0900 |
| | 300C7CE7 0000 |
| | |
| Suicide [Note 15] | D00C646C 000F |
| | 300C7CE4 0045 |
| | |
| Infinite Health | 800C7E7A 00C8 |
| | |
| Super Mega Rapid Fire (All Weapons) [Note 7] | D00C646C 0048 |
| | 800C7E70 000B |
| | |
| Sub-Machine Rocket Launcher [Note 23] | D00C7E32 000F |
| | 300C7E32 0011 |
| | |
| Hyper Mode | 800A3FE4 0000 |
| | |
| Slow Motion | 800A3FE4 FFFF |
| | |
| Quickly Beat The Game [Note 3] | D00C646C 0001 |
| | 8000E3A4 4AC8 |
| | |
| Makes Game Think You Havent Saved Before | 800CC7F0 0000 |
| | |
| Always Have Fine Condition | 800C7F3C 0000 |
| | |
| Ada Has Invisible Body (Except For Lower Legs & Arms)| 800C7D2C 800E |
| | |
| Character Modifier [Note 19] | 800CC958 00?? |
| | |
| Walk Thru Walls [Note 2] | D00C646C 0001 |
| | 800C7E2A 0C0F |
| | D00C646C 0004 |
| | 800C7E2A 1100 |
| | |
| Quick Chest Access [Note 9] | D00C646C 0021 |
| | 800CDC80 0001 |
| | |
| Quick Map Access [Note 10] | D00C646C 0024 |
| | 800CDC80 0003 |
| | |
| Quick Item Access [Note 13] | D00C646C 0025 |
| | 800CDC80 0002 |
| | D00C646C 0025 |
| | 300CC35D ???? |
| | |
| Quick Save Access [Note 25] | D00C646C 0044 |
| | 800CC5C8 E5B0 |
| | D00C646C 0044 |
| | 800CC5CA 8004 |
| | |
| Always Have Backpack Equipped [Note 4] | 800CC9EC 0001 |
| | |
| Stop Clock When Fighting Lass Boss of The Game | 800CC95E 012C |
| | |
| Super Ridiculous Code I [Note 21] | D00C646C 0004 |
| | 300C7E72 0009 |
| | |
| Super Ridiculous Code II [Note 22] | 300C7D04 0003 |
| | |
| Fun With The Calico 950 [Note 24] | D00C7E32 000D |
| | 300C7E32 00?? |
| | |
| Always Play FMV Modifier | 300CC366 00?? |
| | |
| Location Modifier [Note 20] | D00C646C 000C |
| | 300CC948 000? |
| | D00C646C 000C |
| | 300CC94A 00?? |
| | |
| COSTUME MODIFIERS | |
| Normal | 800CC958 0000 |
| | 800CCB5A 0000 |
| 1st Outfit | 800CC958 000A |
| | 800CCB5A 0001 |
| 2nd Outfit | 800CC958 0008 |
| | 800CCB5A 0400 |
| | |
| EVENT CODES | |
| Costume Locker Open | 800CC996 0001 |
| Unlock Hallside Doors | 800CC98A 0200 |
| Raccoon City Alley Shortcut [Note 17] | D00CC94A 0002 |
| | 300CC94A 001D |
| Have All Events Done (1 of 9) [Note 1] | 800CC95A FFFF |
| | 800CC95C FFFF |
| | 800CC95E FFFF |
| | 800CC960 FFFF |
| | 800CC962 FFFF |
| | 800CC964 FFFF |
| | 800CC966 FFFF |
| | 800CC968 FFFF |
| | 800CC96A FFFF |
| | 800CC96C FFFF |
| | 800CC96E FFFF |
| | 800CC970 FFFF |
| | 800CC972 FFFF |
| | 800CC974 FFFF |
| | 800CC976 FFFF |
| Have All Events Done (2 of 9) [Note 1] | 800CC978 FFFF |
| | 800CC97A FFFF |
| | 800CC97C FFFF |
| | 800CC97E FFFF |
| | 800CC980 FFFF |
| | 800CC982 FFFF |
| | 800CC984 FFFF |
| | 800CC986 FFFF |
| | 800CC988 FFFF |
| | 800CC98A FFFF |
| | 800CC98C FFFF |
| | 800CC98E FFFF |
| | 800CC990 FFFF |
| | 800CC992 FFFF |
| | 800CC994 FFFF |
| Have All Events Done (3 of 9) [Note 1] | 800CC996 FFFF |
| | 800CC998 FFFF |
| | 800CC99A FFFF |
| | 800CC99C FFFF |
| | 800CC99E FFFF |
| | 800CC9A0 FFFF |
| | 800CC9A2 FFFF |
| | 800CC9A4 FFFF |
| | 800CC9A6 FFFF |
| | 800CC9A8 FFFF |
| | 800CC9AA FFFF |
| | 800CC9AC FFFF |
| | 800CC9AE FFFF |
| | 800CC9B0 FFFF |
| | 800CC9B2 FFFF |
| Have All Events Done (4 of 9) [Note 1] | 800CC9B4 FFFF |
| | 800CC9B6 FFFF |
| | 800CC9B8 FFFF |
| | 800CC9BA FFFF |
| | 800CC9BC FFFF |
| | 800CC9BE FFFF |
| | 800CC9C0 FFFF |
| | 800CC9C2 FFFF |
| | 800CC9C4 FFFF |
| | 800CC9C6 FFFF |
| | 800CC9C8 FFFF |
| | 800CC9CA FFFF |
| | 800CC9CC FFFF |
| | 800CC9CE FFFF |
| | 800CC9D0 FFFF |
| Have All Events Done (5 of 9) [Note 1] | 800CC9D2 FFFF |
| | 800CC9D4 FFFF |
| | 800CC9D6 FFFF |
| | 800CC9D8 FFFF |
| | 800CC9DA FFFF |
| | 800CC9DC FFFF |
| | 800CC9DE FFFF |
| | 800CC9E0 FFFF |
| | 800CC9E2 FFFF |
| | 800CC9E4 FFFF |
| | 800CC9E6 FFFF |
| | 800CC9E8 FFFF |
| | 800CC9EA FFFF |
| | 800CC9EC FFFF |
| | 800CC9EE FFFF |
| Have All Events Done (6 of 9) [Note 1] | 800CC9F0 FFFF |
| | 800CC9F2 FFFF |
| | 800CC9F4 FFFF |
| | 800CC9F6 FFFF |
| | 800CC9F8 FFFF |
| | 800CC9FA FFFF |
| | 800CC9FC FFFF |
| | 800CC9FE FFFF |
| | 800CCA00 FFFF |
| | 800CCA02 FFFF |
| | 800CCA04 FFFF |
| | 800CCA06 FFFF |
| | 800CCA08 FFFF |
| | 800CCA0A FFFF |
| | 800CCA0C FFFF |
| Have All Events Done (7 of 9) [Note 1] | 800CCA0E FFFF |
| | 800CCA10 FFFF |
| | 800CCA12 FFFF |
| | 800CCA14 FFFF |
| | 800CCA16 FFFF |
| | 800CCA18 FFFF |
| | 800CCA1A FFFF |
| | 800CCA1C FFFF |
| | 800CCA1E FFFF |
| | 800CCA20 FFFF |
| | 800CCA22 FFFF |
| | 800CCA24 FFFF |
| | 800CCA26 FFFF |
| | 800CCA28 FFFF |
| | 800CCA2A FFFF |
| Have All Events Done (8 of 9) [Note 1] | 800CCA2C FFFF |
| | 800CCA2E FFFF |
| | 800CCA30 FFFF |
| | 800CCA32 FFFF |
| | 800CCA34 FFFF |
| | 800CCA36 FFFF |
| | 800CCA38 FFFF |
| | 800CCA3A FFFF |
| | 800CCA3C FFFF |
| | 800CCA3E FFFF |
| | 800CCA40 FFFF |
| | 800CCA42 FFFF |
| | 800CCA44 FFFF |
| | 800CCA46 FFFF |
| | 800CCA48 FFFF |
| Have All Events Done (9 of 9) [Note 1] | 800CCA4A FFFF |
| | 800CCA4C FFFF |
| | 800CCA4E FFFF |
| | 800CCA50 FFFF |
| | 800CCA52 FFFF |
| | |
| QUANTITY DIGITS TO ACCOMPANY CHARACTER MODIFIER | |
| 00 - Leon [Note 18] | |
| 02 - Leon with Sidepack [Note 18] | |
| 04 - Bandaged Leon | |
| 06 - Bandaged Leon with Sidepack | |
| 08 - R.P.D. Cap Leon (Secret Costume 1) | |
| 0A - Leather Jacket Leon (Secret Costume 2) | |
| 0C - Hunk | |
| 0D - Tofu | |
| 0E - Ada | |
| | |
| QUANTITY DIGITS TO ACCOMPANY ALWAYS PLAY FMV CODE | |
| 00 - Capcom Intro | |
| 01 - Fountain in 1F Hall / Part of Turntable | |
| 02 - Same as Above | |
| 03 - Leon's Intro (First Part) | |
| 04 - Statue in Art Storage Room | |
| 05 - Fountain in 1F Hall | |
| 06 - Turntable | |
| 07 - Part of Turntable | |
| 08 - Helicopter Crash | |
| 09 - Appearance of T-103 | |
| 0A - Appearance of Licker | |
| 0B - William Birkin's Lab | |
| 0C - 1st Scenario Ending | |
| 0D - 2nd Scenario Ending (First Part) | |
| 0E - 2nd Scenario Ending (Second Part) | |
| 0F - Leon's Intro (Second Part/1st Scenario) | |
| 10 - Leon's Intro (Second Part/2nd Scenario) | |
| 11 - Staff Roll | |
|______________________________________________________|_______________|
Note 01 : With this code, there may be stuff that you might notice that isnt
really possible in the game, like a section of the wall is missing
where an enemy might have jumped out, etc!
Note 02 : With this code, be careful, you could get so far out of the wall that
you might lose your coordinates and make it hard to get back in the
screen.
Note 03 : With this code, press L2 once to go straight to the ending sequence,
it will work from any game, saved or new!
Note 04 : With this code, it will give you 10 places in inventory instead of the
usual eight.
Note 05 : With this code, it will work for all positions!
Note 06 : With these codes, you must have the backpack equipped to be able to
access them!
Note 07 : With this code, it is activated by the Joker Code, press R1 and 'X' to
Super Rapidly Fire!
Note 08 : With this code, it will take you to the Appropriate Mode Main Menu,
when you first turn on the machine, otherwise if you have exited that
menu, you will have to load a game, but it will not load a game,
instead it will save a game, and then it will take you into the game
after some load time, and then you will die almost instantly when a
zombie comes up, but after that, it will take you back to the
Appropriate Mode Main Menu!
Note 09 : With this code, all you have to do to access the chest, is hold L2 and
Press Circle! (Gliches Graphics Somewhat - But Has Full Working
Functions)
Note 10 : With this code, all you have to do to access the map, is hold L1 and
Press Circle!
Note 11 : With these codes, they give you the item and Infinite of it, however,
you cant use that position in your inventory anymore, and if there was
anything in that position, it is now overwritten. Also, in your
inventory, you have to use all the modifiers before the one you are
using, or all positions before the modifier you are using must be full
Note 12 : With these codes, it will give you 99 of any item in that position,
they do not need to have items in them to have Infinite, Infinity Sign
will be there, you will just have Infinite of nothing until an item is
put in that position.
Note 13 : With this code, Hold L1 & L2, and press Circle to get the item that
you specify!
Note 14 : With this code, the game will become Bio Hazard 2, the Japanese
version of Resident Evil 2! This means all text (except the text in
files) is in Japanese, and all cinemas have Japanese subtitles. Note
that the title screen will still say Resident Evil 2. Important: This
code cannot be used in combination with the "Quickly Beat The Game"
code.
Note 15 : With this code, Press L1+L2+R1+R2 during gameplay to blow yourself up!
That's right... "You Died!"
Note 16 : With this code, press Select+Start to reset the game instantly.
Note 17 : With this code, it removes the van that blocks the alley outside the
gun shop at the beginning of the game, allowing you to get to the
R.P.D. much faster than normal. You may recognize this version of the
alley from the RE2 demo disc. Important: Once you're outside the gun
shop and in the alley, make sure to turn the GameShark switch off!
Note 18 : With this code, add the code 300CC984 0022 to change 00 (Leon) or 02
(Leon with Sidepack) into Bloody Leon.
Note 19 : With this code, if using this code from a saved game, make sure the
game is saved with no weapons equipped, or a weapon the character
you're going to change into can equip. Otherwise, the game will crash.
Note 20 : With this code, it has the first ever 2-part quantity digits, click on
either question mark and it will tell you the numbers to enter. The
first one goes in place of the one ?, and after the hyphen, the next 2
go in place of the next 2 ?'s! And this code needs to be used with the
Walk Thru Walls code to get your character back on the screen!
Note 21 : With this code, press and hold L1 at any time for some truly crazy
stuff. I won't ruin what it does... you'll have to see for yourself.
Try alternating speeds of pressing L1, try it in various locations,
and try it during events. Only one word can be used to descibe this
code's effects: ridiculous.
Note 22 : With this code, can it be?! A sequel to the Super Ridiculous Code?!
Yes!! Well, it's not quite as ridiculous as it predecessor, but still.
.. er... interesting.
Note 23 : With this code, equip the Sub Machine Gun with this code active, and
by holding down X you can fire rockets at an insane speed! You'll be
able to kill bosses in literally seconds with this code.
Note 24 : With this code, if Leon equips the weapon "Colt S.A.A.," (You must use
the Item Codes to get this weapon) he actually equips a weapon removed
from RE2 called the Calico 950. If you equip it normally, it fires but
does no damage. You can make it fire grenades, rapid-fire normal
bullets, rockets, magnum bullets or a huge Custom Shotgun-like blast.
Important : Do not enter the item box menu with the Calico 950
equipped. If you do, the game will crash. De-equip it first.
Note 25 : With this code, 1) Anytime, anywhere, press L1 and X at the same time.
You'll get the standard typewriter text: "It's an old typewriter. You
can save your progress with this." Note that you must, of course, have
an ink ribbon to save. 2) Choose "Yes" and you'll be able to save
normally. Instead of the location name, your save file will say
"Scenario 1st" or "Scenario 2nd." 3) When you load your save file,
you'll have to skip through the intro, but when the game loads up
you'll be exactly where you saved!
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