Biohazard 2 - Dual Shock Edition - Walkthrough - Second Scenarios (Page 02)
Below are the cheat codes, hints and help for Biohazard 2 - Dual Shock Edition - Walkthrough - Second Scenarios (Page 02).
Pump the boss with 6-7 Acid rounds, listen for the music to return to normal (no point in letting him smack you while he dies) and head back up to meet Sherry, who has decided that running away from you isn't fun any more. General note: When Sherry is following you keep her relatively close. If you don't she'll hunch down and sit there and the game won't let you go anywhere until you go back to drag her along. Now into the sewage plant. After Claire does her Sir Robin impression of bravely running away, Sherry does the same and vanishes down a floodgate. Oh well. Get the blue herbs on the way into the safe room. Grab the Grenade rounds from the lower part (there's a zombie lurking around, be careful), then head down the elevator to meet Leon, who's found out that he's not faster than a speeding bullet after all. Since Leon's lift is also down here, go up it and get all the stuff you want from his safe room (you'll need the lighter from the magic box), including Flame rounds, Grenade rounds and 3 green herbs. After you finish get the Valve handle before heading into the main sewage area. Inventory:Grenade Launcher, Launcher rounds, Launcher rounds, Valve handle Out in the main sewer turn left and grab the Wolf medal and more Flame rounds from the dead guys, then head through the cage door and the double door to find Annette fresh from being beat up by Ada. After she passes out use the Valve handle to lower the bridge, and use it again on the other side to raise it back up. Grab even more Flame rounds before heading to the Alligator tunnel. If you killed the Alligator with the canister in Leon's scenario it won't be here for Claire...if you didn't just do the canister thing using Grenade rounds Proceed thru the water, up the ladder and across the bridge to grab the Eagle medal from another dead person (looting dead bodies sure is fun, eh?). Then use the Valve handle to stop the fan and run through. Work your way all the way around to the waterfall, plop the medals in the machine and head to the sky tram. Go to the control panel and call it back, meet Sherry and head across to the factory. Grab the Weapon Locker key and proceed through the factory, avoiding the Spark Shot (lowers rank) and blasting whatever zombies you deem necessary with Grenade rounds. Leave Sherry in the safe room and grab the Acid and Flame rounds before you head down the elevator in the next room. Arm Acid rounds, grab the Control Panel key and paste T-103 with 4 Acid rounds, making sure to grab the 6 he leaves behind. Good deal. Head back up to Sherry, use the Control Panel key and dump the Weapon locker key and Valve handle in the magic box. Inventory:Grenade Launcher, Launcher rounds, Launcher rounds, goodly amount of healing stuff SAVE #4 - This next boss is the only one I died to the entire game. He is is NOT nice. Go get in the train, grab the Flame rounds and arm them before going out to face a rather annoying mutation of Dr. Birkin. If at any point in this fight you are not at Fine health level, heal until you are. He will almost certainly kill you otherwise with his 4-hit combo. After dealing with him (8 flame rounds or so) the train stops and you have to go out alone. Switch to Acid rounds and head through the vent. Go through the door, push the block on the lift and then down into place so you can get in the Power room later. Then head down the elevator to the next room, kill the 2 Lickers and flip the elevator switch. Backtrack to the elevator you just powered up and head down to the main Lab area. Blast the naked zombies with Grenade rounds and stop by the safe room to pick up some Flame rounds and a green herb. Get the Weapon Locker key from the magic box and head to the central room. At this point in the game you won't need more than 2 free inventory spaces at any give time, so I suggest you take at least one full mixed herb with you. The large amount of enemies coming up can be very dangerous, and if you're trying for the Gatling gun you definitely don't want to die. Inventory:Grenade Launcher, Launcher rounds, Launcher rounds, Weapon Locker key full mixed herb (red green blue) WARNING - AT THE VERY LEAST save 2 Acid rounds for the final encounter with Tyrant-103, and around 8 flame rounds for the last boss. If you have to use different rounds or the handgun to kill stuff do it, just make ABSOLUTELY sure you have these minimums Head down the blue pathway, do the familiar refrigerator/fuse case/main fuse/ repower thing and open the shutter at the end of the red path. Use Flame rounds to kill the 2 plants, then open the door and Flame the plant there. Down the ladder switch to Acid rounds, kill the 3 Lickers (including the one that drops from the ceiling) and head through the computer room and around to Birkin's Lab. Get the 2 Grenade rounds from the Weapons Locker and use them to blast the zombies blocking the way to the Power key. Once you have it head back to the ladder, Annette will stop you in the computer room and you find Sherry finally decided that hanging around with Tyrant-103 is more fun than hanging around with you. But, hanging around with Sherry is more fun than hanging around with Annette, so you might as well go rescue her. The final Licker will drop from the ceiling on your way out of the computer room, so kill it and proceed all the way back up the ladder, through the central room and back up the elevator. You can kill the Plants at the top of the ladder if you want, but you can run by them with minimal risk. Up the elevator to the Power room we go! Inside Sherry is playing hide-and-seek with Tyrant, so you (the cruel, twisted person that you are) decide to break up their little game by causing Mr. Overcoat to do his best Terminator impression while Sherry runs away from you YET AGAIN! Unfortunately the lab has decided it feels like blowing up, so you'd better find a way out. Back down the elevator and to the central room, you finally get some good news...Annette dies! After relieving her of the Master key head back to the elevator and down to the escape train. Run to the back, grab the Platform key and get yourself ready for the final battles. Inventory:Grenade Launcher, Launcher rounds, Launcher rounds, Platform key, 1 free inventory slot and the rest herbs SAVE #6 - This is it. The final battles. Good Luck! To beat Tyrant-103 easily, have Acid rounds armed, shoot him once immediately (you'll automatically be lined up on him, just raise weapon and fire), take a hit, and fire again. He'll hit you again, so heal, run around him and then the Rocket Launcher will be dropped. The rest is simple :) For Birkin's final mutation just back up to the door, shoot the Launcher shot you have left and then empty Flame rounds into him until he's toast. Congratulations! You should have receieved Rank A for this, and have a time of somewhere around 2'10" to 2'30", which also means you should get some sort of infinite weapon :) Enjoy the 4th Survivor scenario, it's much more difficult than the regular game. END Jim Irwin irwin.51@postbox.acs.ohio-state.edu
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