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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter A » Alundra - Strategy Guide (Page 07)

Alundra - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Alundra - Strategy Guide (Page 07).

Boss strategy:

    The boss for this dungeon is actually two separate creatures. They
both move in mirror image patterns of each other, so stay towards one of
the side walls to avoid being hit by both at once. The creatures move in
warp type fashion up and down the chamber to chase you. If you walk 
between them, they will each fire a beam towards you. This beam will
sometimes stay active for a brief period of time, so don't weave back and
forth between them. Striking one of the creatures(doesn't matter which)
will stop the beam. Concentrate all of your attention on only one of the 
creatures(again, it doesn't matter which), as once one is destroyed, they
both will die.

    After defeating the creatures, one of the twins is lowered into the
boss' chamber, encased in a glowing blue light. Walk into the light that
surrounds the child to be warped from Nestus' subconscious, to the 
Great tree area. Once you appear in the Great tree area, you will meet the
twin who was captured by the murgg. After talking to Bergus(the child),
use the Steel flail(ball and chain) to strike the statue at the top of the
room that the two of you are imprisoned in. Striking the statue causes
rocks to fall from above. Continue striking the statue until it is
destroyed, at which point, many rocks will begin to rain down in various
locations throughout the room. Walk to the lower left corner and avoid the
rocks that are falling, until one of them strikes the lever on the other
side of the lower wall. Once a rock hits the lever, it will flip, causing
the locked gate at the bottom to open, allowing you and Bergus to escape.
Once outside the door, you will emerge on the lower right section of the
Great tree area. At this point, Bergus returns to the village of Inoa.
Make your way back to the village of Inoa as well. 

                            Chapter Forty Two
                         Burning down the house

    Once back in Inoa, you behold a terrible sight. The village is in 
flames, and people are dying all around you. Bonaire and Myra lie dead
beside their houses. Walk up to Wendell's house and you will find Bergus
standing in front of it. Talk to him and he will tell you that the murgg
have done this. At this point, several murgg will be heard screeching. 
Kill them all(there are four of them), then proceed to Beaumont's house, 
where you will find Bergus and Beaumont standing in the front doorway. 
Talk to them, and all three of you will go inside the house, where all the
surviving townsfolk have taken refuge. Once inside, Rumi thanks you for
rescuing Bergus. After she and the child leave, walk into the dining area
and speak to the townsfolk who are gathered around the table. Upon
talking to them you will find out that Meade, Wendell, Sierra and Elene
also died in the fires that the murgg started. After talking to everyone,
speak to Beaumont, and answer yes, when he asks if he can start the
meeting. Upon answering yes to Beaumont, you will join a discussion with
those at the table on what must be done. During the discussion, Ronan
appears. Once the discussion ends, most of the townsfolk leave, after
which the scene fades.

                            Chapter Forty Three
                                 God damn!

Upon awaking the next day, go to the Inoa shop and pick up the armor that
all thoughout the game you were not permitted to buy. Naomi will give you
the armor now, free of charge. After receiving the Silver armor, talk to
Meia, who is standing in front of the fountain. Meia tells you to be wary
of Ronan. So after you finish talking to Meia, proceed to the sanctuary
and talk to Ronan. While you are talking to Ronan, Septimus, Meia, Kisha
and Beaumont appear outside the front door of the sanctuary. They try to
get inside, as they fear you are in danger, but the door is locked and
they do not have the key. The scene then changes to show what is going on
between you and Ronan. Ronan starts to chant to Melzas, and is then
transformed into an immense demon. You are both then warped onto a small
floating area, where after threatening you, Ronan begins his attack. 

Boss strategy:

    As soon as his attack begins, Ronan creates a ring of round spiked
objects that circle him like a shield. These can be struck to be destroyed
so that you can get close enough to Ronan to strike him as well. Ronan
will also shoot a wide energy beam at various angles from his hand that
has been transformed into a weapon. Keep an eye on the angle of the weapon
so that you don't walk into it's path when the beam fires. If you strike
Ronan as the weapon is firing, it will stop. From time to time, Ronan will
hunch over and expel blue energy bolts from his back. The bolts travel
into the air, and Rain down near where your character is. To avoid these
bolts, keep moving until all the bolts hit the ground. Ronan cannot be 
struck while he's hunched over.

    After inflicting a certain amount of damage on the demon that Ronan
has become, it will be destroyed. Upon destroying the demon, you are
brought back to the sanctuary, where Ronan(in human form) cries out to 
Melzas, then dies. After Ronan dies, you leave the sanctuary and meet up
with the others outside. After telling them what happened, all the
surviving townsfolk appear, and a meeting then takes place in the chamber
beneath the sanctuary. The townsfolk then form a tight circle, and the 
Holy sword appears in the air in the center of it. Your character then
steps into the circle and takes the sword(note, if you already have the
Broad sword from the broken statue above the Riverside pub, you will not
take possession of this new sword, as the Broad sword is more powerful).
After receiving the Holy sword, talk to the townsfolk once again, and
they will tell you that the next task in your quest to defeat Melzas is
to go and see Nava. After talking to the townsfolk, leave the sanctuary.

                            Chapter Forty Four
                            The Island of Nava

    Once you are outside the sanctuary, Meia follows you outside and
expresses her worry about your well being during the challenges that lie
ahead. After telling you this, she goes back inside the sanctuary. After
Meia leaves, Cephas, the cemetery caretaker appears and tells you that
Nava has the last of the seven jewel crests that you need to raise
the Palace of Melzas. After learning of this, make your way to Nava's
house by the sea. Once there, enter the house and you will notice that
Nava is nowhere to be found. You will notice however, that you now have
access to the stairway at the back(inside the house). Walk down the stairs
to enter an underground passage. Walk through the passage, including the
watery areas, and exit by the door at the bottom left. Once through the
door, a gate shuts behind you, locking you in a room with four bug type
creatures. Kill the creatures, then notice the three doors at the top of 
the room. The object of this dungeon is to seek out twelve purple orbs on
small pedestals in the repeating maze of rooms that are beyond the three
doors and strike them to light them. There is an orb in each room, but
since the sequence of rooms changes as you go through each door, the
difficulty lies in finding them all. There is a room with a stairway that
is lined on either side with six orbs(twelve total) atop small pedestals
that you will find. You must find this stairway before the orbs will
appear in the maze of repeating rooms. Once you find the room with the
stairway, attempt to exit by the sealed door at the top of it. Upon
attempting to exit, you will be told to seek out and light the twelve orbs
within the rooms of the dungeon, in order to open the sealed exit. At this
point the orbs will fall into the rooms of the dungeon. As you light the
orbs(by striking them) in the rooms of the dungeon, the corresponding orb
on the stairway will light as well. Once all the orbs on the stairway are
lit, the door at the top will open, allowing you to exit to Nava's 
Island. Below is a listing of the rooms, and how to reach the orb that is
in each(note, as you exit each room, you will not be able to return to the
previous room without walking completely through the dungeon first(the
rooms loop around):

    1: Room with water and small ledges. The orb appears at the top of the
room on a floating platform. Kill all the jumping fish in the water to 
lower the floating platform in order for you to be able to reach it and
light it.

    2: Room with bug type creatures and doorways on the side of ledges.
Hop up the ledges and light the orb at the top right.

    3: Open room with four bug type creatures. Light the orb that is in
the center.

    4: Room with ledges in the center, and a ledge running around the top
of the room. Hop up the center ledges and jump to the ledge that runs
around the top of the room. Light the orb that is at the top left.

    5: Room with ten rock piles in the floor, and swamp thing type
creatures. Use bombs to blow up the rock piles so that you can light the
orb that is in the hole at the top left. Some of the other holes will
contain exits.

    6: Room with an orb on a high rock formation in the center, and double
ledges around the outside of the room. Walk to the top right end of the 
top ledge and jump to the rock formation that the orb is on and light it.

    7: Open room with five swamp thing type creatures in it. Kill the five
creatures and an orb will fall into the center of the room for you to 
light.

    8: Room with bug creatures and  square rock formations of various
heights. Hop across the rocks and light the orb that is on the high rock
formation at the bottom of the room.

    9: Room filled with water and ledges with docks. Pick up the barrel
that is in the room and carry it to the top right ledge(you must jump 
across sections of water to reach it). Once on the ledge, jump towards the
orb on the ledge at the bottom right, and throw the barrel at the orb. The
barrel will strike the orb and light it. You can also place the barrel on
the top right area, then jump from it to the area where the orb is.

    10: Room with a large rock mass in it. Enter the door on the right 
side of the rock mass and walk in a spiral pattern through the passage in
the rock. When you reach the center, jump(you will be able to see your
character's head) and light the orb in the center of the rock. 

    11: Room with three exits and three side doors. The center side door
leads to a chest containing an herb. The side door to the left leads to
the orb that you must light at the top right corner of the room, while the
side door to the right leads to a dead end. 

    12: Room with multiple ledges and bug creatures. Kill all the bug 
creatures, and the orb you need to light, two barrels, and a chest
containing a gilded falcon will rise from the holes in the ledges. Open
the chest to receive the gilded falcon, then strike the orb to light it.

After lighting all twelve orbs, make your way back to the room with the
stairway surrounded by orbs. Once back in the room with the stairway, walk
up the stairs and exit by the now open door at the top of them. Once
through the door you will be back outside, but on Nava's Island. Below
you is a warp plate that leads to a save and regeneration point, while
above you on the highest ledge is a chest. To reach the chest, hop onto
the ledge just above and to the left of the warp plate that leads to the
save and regeneration point. Once there, cut down all the weeds on the
ledge to reveal a Spring bean plant stand. Use a Spring bean to grow a
Spring bean plant in the stand, then use it to spring yourself up to the
higher ledges so that you can reach the chest. Open the chest to receive
a life vessel. After receiving the life vessel, hop down off the high
ledge and walk towards the house that is on the left side of the island.
Once near the house, walk behind it on it's right side, and fall to the
lower ledge that runs behind the house. Once on the lower ledge, walk to
the left, behind the house and hop up the steps that you will come to.
Open the chest at the top of the steps(on the left side of the house)
to receive the level two Wind book. After receiving the level two Wind
book, make your way back around the ledge that runs behind the house, and
hop up the steps that you will come to at the right. Once up the steps,
enter the house and you will find Nava lying hurt on the floor. Speak to
Nava and he will tell you that Zorgia has done this, then he will give
you the Zolist stone, a sort of crystal ball. Once you have the Zolist
stone, walk to the rear of the room and place it on the wooden pedestal
between the two windows. Once the Zolist stone is placed on the pedestal,
you will receive the last of the seven jewel crests needed to raise the
Palace of Melzas. Nava then tells you about Melzas and his sunken palace.
What you must do with the seven jewel crests, in order to raise the
palace is seek out the seven altars, and place the seven jewel crests
atop them. The altars are at the Northwest of the world map, just to the
right of the Great tree. You can reach six of the altars by going
directly North from the Inoa mine(note, one of these altars has to be
reached by jumping off the bridge that leads to the three Northernmost
altars. Then swim to the left and climb the dock onto the island, where
you can see a chest and an altar. The chest contains a gilded falcon),
while the seventh can only be reached by going through the cave next to
the head of the river that is located just slightly Northwest of the
Inoa mine. The seventh altar lies beyond the Northern exit of this cave.
After telling you this, Zorgia returns and crashes through one of the
rear windows. Zorgia recognizes you from Nirude Castle, then with a flick
of his hand, seals the door of Nava's house. He then begins his attack
on you.

Boss strategy:

    You battle Zorgia on a large open area. Zorgia launches multiple
spinning discs that follow you. Keep moving to avoid being hit by them, 
and walk along the sides of the area to try and get them(the discs) to hit
the sides and be destroyed. Striking the discs will do nothing. All the
while Zorgia is flying above. Every once in a while, Zorgia will land,
take this opportunity to strike him. Sometimes when Zorgia lands, and you
do not strike him fast enough, he causes demonic energy to rise from the
ground near where your character is. If you are on the section of ground
that the energy rises from, you will be hurt. Keep moving to avoid this
attack. Once in a while, instead of demonic energy, Zorgia will cause
large meteorites to rain down around the entire battlefield, again keep
moving around to avoid this attack. 

    After a certain amount of damage is inflicted on Zorgia, you are
brought back to Nava's Island, where Zorgia dies in a burst of energy.
After this you turn around to check on Nava, who is still lying on the 
floor, but it is too late, he has died as well. As you lower your head in
sorrow, a vision appears in the spot between the two rear windows, it is
Nava's spirit. He tells you that you must now go and place the seven
jewel crests on their proper altars to raise the Palace of Melzas. After
this you are engulfed in light, and brought back to Nava's house by the
sea. Once back, the stairway leading to the island is sealed forever. 
Leave the house and make your way to the seven altars in the Northwest, so
that you may place the jewel crests in them. 

                            Chapter Forty Five
                       We're off to see the wizard

    After reaching the altar where the seven altars are located(see 
Chapter Forty Four, The Island of Nava, for exact locations), place the 
seven jewel crests in their proper places(note, as you walk up to each
altar, the proper jewel crest is automatically placed atop it). Upon 
placing the final jewel crest atop it's altar, the ground begins to 
tremble, and the lake behind the altars parts as the Palace of 
Melzas(Lake shrine) rises from below. Once the palace has risen, walk to
the palace's outer grounds by way of the walkway that is now behind the
altars. Once you are at the palace's front gate, walk along the outer
wall to the right, then upwards until you come to a hole. Upon reaching
the hole, jump into it and you will land in water. Swim to the doorway
above and enter it. In the next room, stack the five barrels in the form
of steps, so that you can climb to the area at the upper left where the
two creatures are. Once you are on the upper section where the two
creatures are, kill them and proceed out the door at the top of the
stairs above. Once at the top of the stairs, use the bow and arrow to
flip the lever on the wall at the top right. Flipping the lever will
lower the stone pedestal that is blocking you from entering the room.
After flipping the lever and lowering the stone pedestal, kill the
enemies that are in the room to trigger the door at the bottom to open.
Exit through the now open door. Once through the door you will be back
outside on the upper right wall(above the hole you jumped into). Walk
downwards to enter the tower at the corner. Once back inside, kill all
the enemies in the room, and the stone pedestal blocking the stairs at
the top left will lower. Exit this room by the door at the lower left.
Once through the door, you will be back outside on the palace walls.
Make your way to the left and enter the tower that you will come to.
Once inside, you will see three red pillars of energy blocking a set of
stairs, and three chests hovering in the air at the top of the room.
There is also a lever at the top left and top right. Flip the lever at the
top left to cause the left hand chest to fall(it falls due to the fact 
that flipping the left lever first, the levers are aligned in this manner,
left lever pointing right, right lever pointing left). Open the chest to
receive a key. Flipping the levers in other ways causes the other two
chests to fall, but they are actually living chest creatures, so you can
just leave them be. Once you receive the key, your task is to find a way
to shut off the pillars of energy so that you may proceed up the stairs.
Leave this room by the door at the right and walk back to the tower to the
right. Once you are in the next tower, exit by the stairs. Once down the
stairs, kill all the creatures, then enter the open door just to the 
right(at the top of the second set of stairs). Once in the next room, toss
the two barrels over the divider and onto the two switch plates(if you
miss, jump over and position them properly, then jump back by first
standing on a barrel). Triggering the two switch plates will cause the
left hand wall in the previous area(where you came down the stairs) to
slide upwards, allowing you access to the door it was blocking. Leave the
room with the switch plates, and instead of going through the door you 
just unblocked, walk down the second set of stairs and use the key to
enter the door that is in the lower section of this area. Once through the
door, use the bow and arrow to shoot and destroy the sliver eye floating
at the top center of the room(you must shoot past the three floating face
shaped blockers). Once the silver eye has been destroyed, the three energy
pillars in this room will disappear, as will the others in this section of
the palace. Open the chest at the top right to receive an herb. After
receiving the herb, exit the room and proceed back up the lower set of
stairs and enter the door to the left(the one that the wall was blocking).
Walk to the left of this next room(there was an energy pillar here, but 
you deactivated it by destroying the eye) and attempt to trigger the 
raised switch plate that you will find. You will find that the chain the 
switch plate triggers is stuck. To solve this problem, strike the chain
with a weapon(or bomb) multiple times then jump on the switch plate. Once
the switch plate is triggered properly, the chain will unwind, which will
start to open the palace's front gate. After triggering the switch plate,
exit the room by the door at the right, then walk back up the stairs to
the room above. Exit the room above by the door at the lower left, then
walk across the palace wall and enter the tower to the left(where you saw
the pillars of energy blocking a stairway). Due to your destroying the
silver eye, the three energy pillars that were previously blocking the
stairway to the left, are now deactivated. Walk up the stairs and exit by
the door at the top of them. You will then be back outside atop the outer
walls of the palace, continue to the left and enter the next tower. In the
next tower, you will see two chests at the top of the room, each behind a
blue pillar of energy through the door to the left and proceed across the
wall into the tower at the left corner. Once inside, kill all the enemies
to lower the stone pedestal blocking the stairs at the top right, then
instead of exiting by the now unblocked stairs, leave the room through the
door at the top. Once back outside, walk upwards on the palace wall, and
enter the next tower. Once inside the next tower, walk around the spiked
steel balls, kill the living chest creature, and flip the lever at the 
bottom right. Flipping the lever will cause the stone pedestal blocking
the stairs at the lower section of the room to lower. After flipping the
lever, walk back around the spiked steel balls and exit the room by the
door at the bottom. Walk downwards on the palace wall and re-enter the
tower at the lower left corner. Once inside, proceed down the stairs at
the top right, then once in the area below, proceed down the second set of
stairs to the lower section. Once there, slide the turnstile on the side
of the stairs to the right and it will trigger the gate to the top left of
the lower section to open. Enter the now open gate and trigger the lever
that is in the room to lower the stone pedestal in the section of room
beyond the energy pillar. After flipping the lever, leave the room and
walk back up the lower set of stairs and enter the door at the top of 
them(between the two sets of stairs). In the next room, kill the enemies
then push the left center turnstile downwards. After pushing the turnstile
you will find a hidden passage behind it, walk down it to the left to 
enter the lower section of this room. Once in the lower section, exit by
the open door that is there. Once through the door, kill the two creatures
then trigger the switch plate to open the door above. There is a chest
hidden in the alcove against the high right wall, it contains a strength
tonic if you need it. After triggering the switch plate, exit through the
door at the bottom, then walk back up the hidden passage to the higher
section in the previous room. Once at the higher section, push the 
turnstile downwards again, so that you can enter the higher section, then
exit by the now open door at the top(you will come back for the switch
plates later). Once through the door, proceed up the stairs and enter the
room that they lead to. Open the chest in this room to receive a key. 
After receiving the key, return through the previous rooms, to the area 
where you pushed the first turnstile(not the one blocking the hidden 
passage). Once there, use the key to enter the locked door in the lower
section of the area. Once inside, use the bow and arrow again to destroy
the silver eyeball floating at the top of the room(as before, aim between
the floating face shaped blockers). After you destroy the silver eyeball,
all the blue energy pillars will be deactivated. Hop across the water to
the chest at the top left and open it to receive an herb. After receiving
the herb, leave the room and enter the room at the top left of the lower
section. Once through the door, you will be in the room where you last
flipped a lever. Kill the two enemies, then walk through the hidden
passage(you can reach it now due to the energy pillar being deactivated)
and kill all the enemies at the higher section of the room as well. Once
all the enemies have been killed, walk back to the lower section of the
room and pick up the barrel next to the lever. Bring the barrel to the 
higher section and place it on one of the switch plates. After placing the
barrel on one of the switch plates, jump onto the other switch plate with
your character, so that both switch plates are triggered together. 
Triggering both switch plates together causes a chest to fall into the
center of the room. Open the chest to receive a key. After receiving the
key, exit through the door below the chest, then proceed through the door
to the right in the outer area. Once through the door, walk to the right
and use the key to open one of the two steel barriers that are preventing
you from reaching the switch plate at the far right. After opening the 
first steel barrier, exit the room by the door to the left, and walk back
up the stairs to the room above. Once in the room above, exit by the lower
door and walk across the palace walls to the next tower to the right. Once
inside the next tower, open the two chests that you can now reach due to
the energy pillars being deactivated, to receive an herb and a key. Once
you've received the key, return to the room where the steel barriers were
preventing you from reaching the switch plate at the right. Once there, 
use the key to open the second steel barrier, then walk to the right and
attempt to trigger the switch plate. You will once again be told that the
chain next to it is stuck, so strike it a few times with one of your 
weapons, then jump onto the switch plate to trigger it. Once triggered,
the chain to the right will unwind, causing the palace's front gate to
open. After successfully triggering the switch plate, and opening the 
palace's front gate, leave the room by the door to the left, and walk 
back up the stairs to the room above. In the room above, exit through the
door at the bottom right, and proceed across the palace walls, through the
next tower, to the wall directly above the palace's front gate. Once on
the wall directly above the front gate, hop down to the area where the 
front gate is, by jumping from the hole in the lower railing. Once in 
front of the front gate, walk through it and you will enter the inner 
garden area. The garden area is actually a small hedge maze, that you must
make your way through in order to enter the palace itself. The main door
to the palace lies atop a small set of stairs at the other end of the 
garden. From your starting point in the hedge maze, walk upwards to the
locked gate, then make your way to the right, around the lion statue that
is there, and trigger the switch plate that is next to the hedge beneath
it. Triggering the switch plate will deactivate the right hand energy
pillar next to the palace's main entrance above. Once the switch plate has
been deactivated, walk directly down the path to the right, and when you 
come to the gray stone plate on the ground, walk upwards through the
bushes(note, certain sections of the hedge can be passed through, but only
in one direction. To identify these spots, look for a rough area, or
indentation in the bushes, usually marked by a stone plate on the ground
next to the passable section), and into the section where there is a 
chest. Once you have walked upwards through the bushes, open the chest to
receive a key. After receiving the key, hop onto the chest, then walk to
the left. You will be able to walk through the bush next to the chest, and
come out next to the lion statue. From the lion statue, walk back to the
center area where the locked gate is, and use the key to unlock it. Once
the gate is unlocked, proceed through it to the palace's entrance at the
top of the stairs above. Once there, open the two chests that are on 
either side of the entrance to receive a gilded falcon and a magic seed.
After receiving the items, walk back down the steps, and once you are at
the bottom of them(under the dinosaur statues), walk to the right and 
proceed up the stairs that you will come to. Once up the stairs, proceed
to the lower right corner of the raised balcony that you are on, and you
will see a switch plate to the left. Hop down the steps(hidden by the
railing) and trigger the switch plate to open the locked door on the 
raised balcony that you were just on. After triggering the switch plate,
hop back up the stairs and enter the door that you just opened at the top
right corner of the balcony. Once through the door, walk upwards across
the small walkway to the warp plate at the top of the room. Hop onto the
warp plate to be teleported back to the village of Inoa. You will appear
at the bottom of the well that is located next to Yustel's house of 
fortune telling. You can now use the warp plate at the bottom of the well
to travel back and forth from Inoa to Melzas' palace(you can save 
your game now if necessary). Once the warp plate in the well has been
activated, walk back onto it, and return to Melzas' palace. Once back
at the palace, leave the room with the warp plate and walk down the stairs
at the left side of the balcony. Once down the stairs, follow the bushes
downwards, and you will come to a section of them that you can pass
through(below and slightly right of the fountain). Pass through the bushes
and open the chest on the other side of them to receive a key. Use the key
to open the locked gate to the left. Once the gate is unlocked, walk 
through it and proceed back towards the steps that lead to the palace's
entrance. Once near the steps, walk to the left and climb the stairs to
the balcony that is there. Once on the balcony, walk to the far left of it
and you will see a hole in the railing that will allow you to jump to the
balcony below where you can see a switch plate. Jump across to the lower
balcony and trigger the switch plate to open the door at the top left. 
After triggering the switch plate, fall down the hole in the railing, and
you will land in a hidden passage(due to the angle of vision used in the
game). Walk to the left in the passage, then climb the stairs and enter
the doorway you just opened. Once through the door, you will be in a small
watery room with a fountain at the top of it. In front of the fountain is
a regeneration point. After using the regeneration point(if necessary),
leave the room and proceed to the fountain slightly below and to the left
of the palace's entrance. From below this fountain, walk to the left and
you will find a warp plate. Walk onto the warp plate and you will be 
brought to the far right side of the hedge maze. From there, walk downward
through the bushes(there is a section you can pass through), then walk to
the right. You will walk off screen to a new area where you will find the
chest that you could see when you were first trying to get into the towers
on the palace's outer walls. Open the chest to receive a key. After 
receiving the key, walk back to the left and you will be brought back to
the hedge maze. From the lower left corner of the small section you are 
in, walk through the bushes(there is a section you can pass through), and
use the key on the gate at the center that is furthest to the left(the 
only other locked gate in the center area). Once the gate is unlocked,
walk directly to the left, and when you can walk no further, walk upwards
through the bushes to where the chest is, above you. Open the chest to
receive a key. After receiving the key, hop onto the chest and pass 
through the bushes above it. Make your way back to the center area, and
walk through the left hand gate(the one you just opened) again, and once
you are through it, walk directly to the South and pass through the 
bushes(above the lion statue) that you come to. Once through the bushes,
use the key to open the final gate below and slightly to the left of the 
lion statue. Once the final gate is opened, walk through it and onto the
warp plate(partially hidden by bushes) at the left. The warp plate brings
you to the lower left corner of the hedge maze. From there, walk to the
right, and then upwards to where you can see a switch plate. Trigger the
switch plate to deactivate the energy pillar to the left of the palace's
main entrance. Once the energy pillar has been deactivated, walk through
the bushes above the switch plate(there is a section that you can pass
through), and make your way to the palace's main entrance above(you may
want to go and save your game before entering the palace) and enter it.

                            Chapter Forty Six
                               Armageddon

    Upon entering the Palace of Melzas, walk upwards and enter the door
at the top of the six giant unlit candelabras. Once inside, the spirit of
Melzas himself arises from a platform at the top of the room. He speaks
to you of Lars, then reaches out with his hand and stops time itself. At 
this point, you are thrown back out into the palace's main hall, and the
six giant candelabras are lit with a reddish, glowing energy. Your task
now, is to make your way through the many rooms of the palace and restart
time. After restarting time, you must then seek out a way to extinguish
the six pillars of energy emanating from the giant candelabras in the main
hall of the palace, in order to re-enter the chamber where you just saw
Melzas. First, walk up the stairs to the right of the energy pillars and
enter the door at the top of them. Once through the door, walk down the
hall to the right, ignoring the suits of armor, and once at the corner
walk downward until you come to the closed gate. At the closed gate, walk
slightly to the right and enter the first open door. Once in the room, hop
up onto the bookcase at the top of the room and open the chest that is
there to receive a key. After receiving the key, exit the room through the
door at the bottom and go back to the palace's main hall(where the energy
pillars are). Once downstairs in the main hall, proceed through the door
to the right to enter the library. Once in the library, walk around the 
bookcases, then jump and grab the barrel on the bookcases towards the top.
Bring the barrel to the lower left corner(the chest at the top left corner
contains an herb) and place it on the stool that is there, so that you can
climb onto the stool, then onto the barrel. Once on the barrel, jump onto
the bookcase to the right, then from there jump to the next bookcase to
the right. Next, jump down to the floor to the right and flip the lever
towards the top of the section of the room you are in. After flipping the
lever, the bookcase to the left will lower, allowing you unobstructed
passage from one end of the room to the other. Exit the library through
the door to the right. In the next room, walk past the three motionless
creatures and exit through the door to the right. In the next room, 
destroy the top center suit of armor by repeatedly striking it, to reveal
a chest. Open the chest to receive an herb. After receiving the herb, hop
onto the chest, and from the chest, hop onto the suit of armor to the
right. From the suit of armor, jump to the ledge at the top right corner
of the room and use the key to enter the door that is there. Once through
the door, walk up the stairs to the left and enter the door at the top of
them. In the next room, walk to the bottom right corner and push the right
hand turnstile upwards until it is slightly higher than the center 
turnstile(do not push it all the way up). Next, push the center turnstile
as far to the left as you can, then push the right hand turnstile(the one
you pushed upwards) to the right so that you can access the ladder it is
blocking. Climb the ladder, then walk up the stairs to the top left corner
of the room, where you'll find another ladder. Climb this second ladder
into the room above. In the next room, open the chest to receive a key, 
then flip the lever next to the machinery at the top. After flipping the
lever and receiving the key, return to the palace's main hall, where the
energy pillars are. Once back in the room with the energy pillars, walk up
either set of stairs and enter the doorway that it leads to. Destroy the 
four suits of armor that are in the hall that you have entered, and 
trigger the two switch plates that will be revealed(one at either end of
the hall). Triggering the two switch plates will reposition the swinging
doors in the hallways below them. After triggering the two switch plates,
return to the main hall. Once back in the main hall(where the energy
pillars are), exit through the door to the left and you will then be in
the dining room. Exit the dining room by the door at the lower left.
In the next room, walk past the three motionless creatures and exit by
the door to the left. In the next room, destroy the suit of armor
furthest to the left to reveal a barrel. Place the barrel against the
ledge at the top left corner of the room(note, you can place the barrel
next to the center suit of armor and climb onto it to reach the chest at
the top right that contains a strength tonic), then jump onto it and use
the key to enter the door that is there. Once through the door, walk up
the stairs to the right and enter the door at the top of them. In the
next room, move the yellow crates below the switch plate, and pick up
the barrel that you will find hidden underneath them. Place the barrel
on the low bench at the top left corner of the section of the room that
you are in. Next, place the barrel that is on the center platform on
the switch plate to trigger the railing at the top left(above the bench
where you placed the first barrel) to open. Next, hop onto the low bench
to the left, then onto the barrel that you placed on top of it. From
the barrel, jump to the small ledge to the right, and from there jump
through the opening in the railing into the now accessible section of
the room above. Trigger the switch plate that is above the opening in
the railing to lock the railing in an open position, then jump back down
to the lower section of the room. Pick up the barrel that is on the
switch plate at the lower right, and bring it to the upper section of
the room. Once in the upper section, bring the barrel up the stairs,
and use it, and the two other barrels that are towards the top to
form steps, so that you can reach the ladder at the top right. Climb the
ladder to enter the room above. In the next room, open the chest to
receive a key, then flip the lever next to the machinery at the top. At
this point, time will restart, due to your flipping the two levers(this
one, and the one in the room a few previous). Next, hop onto the switch
plate that is rising and lowering in the left hand corner to open the door
at the bottom of the room. Exit through the door at the bottom that you
just opened. You will then appear on a balcony on the outside of the 
palace. Walk through the opening in the railing below you(not the one at
the top of the stairs), and you will fall onto a switch plate on the 
balcony below. Triggering the switch plate that you land on deactivates
one of the six energy pillars in the main hall of the palace. After 
triggering the switch plate and deactivating the energy pillar, walk 
through the open door above you. Once through the door, walk down the 
stairs, then proceed through the hall and exit by the door after the
stairs at the other end. Next, walk downwards through the hallway below,
and flip the lever at the bottom of the stairs to open the door next to
it. This door leads to the room where you placed the three barrels in the
form of steps at the top of the twisting stairs(it is the door that is at
the mid point in the stairs). Next, instead of going through the door you
just opened, walk back up the stairs and exit by the door at the top 
right. Once through the door, walk downwards and exit through the door
that you will come to below. You will again be outside on one of the 
palace's balconies. Walk up the stairs slightly to your right and enter
the open door at the top of them. Once through the door, enter the open
door straight ahead of you. In the next room, push the turnstile at the
top right onto the switch plate at the lower left(down, left, down) to 
trigger four orbs to lower onto the shelf at the top. Three of the orbs
are orange, while one is green. The object of this room is to turn all of
the orbs green. To do this, walk to the right side of the shelf and use 
the bow and arrow to shoot straight down the line of orbs. Doing this will
cause the orange orbs to turn green, while the green orb will turn orange.
Next, stand on top of the top left flame thrower, and while still using
the bow and arrow, hop up and shoot the orange orb. Once all four orbs
have been turned green, the chest at the top right will lower. Open the 
chest to receive a magic elixir. After receiving the magic elixir, exit 
through the door at the bottom. Next, walk down the hall to the right and
use the key to enter the next door that you come to(the room next to the
one you just left). Once in the next room, kill the creatures, then flip
the lever to move the floating platforms. Once the floating platforms have
moved, place a bomb next to the lever, then quickly place your character
at the mid point between the top floating platform and the ledge at the
top left. When the bomb detonates, the lever will flip and the platforms
will move again, but since you are standing in the top platform's path, it
will stop halfway. Once the platform has been stopped, walk back to the
lever, and after placing another bomb, quickly hop up the small steps and
across the top floating platform, and stand on the left hand floating
platform. When this bomb detonates, the left hand floating platform will
bring you to the switch plate on the ledge below. Trigger the switch plate
to deactivate another of the energy pillars in the main hall of the
palace. After deactivating the energy pillar, hop down and exit the 
room(watch out for the creatures that reappear) through the door at the
bottom. Once back in the hall, walk through the door to the right. In the
next hall, enter the first open door that you come to. In this next room,
push the turnstile onto one of the six switch plates in the floor. You 
must do this quickly, as the switch plates will rise after a brief period
of time. After moving the turnstile onto a switch plate, place the four
barrels that are in the room onto four of the remaining switch plates(does
not matter if they have raised at this point). Finally, jump onto the last
switch plate with your character, and when they are all triggered together
a chest will fall into the bottom of the room. Open the chest to receive
an herb. After receiving the herb, exit the room through the door at the
bottom. Once back in the hall, walk to the right and place a Spring bean
in the Spring bean plant stand at the edge of the broken hallway leading
upwards(the door to the right only leads to a small balcony overlooking 
the palace's main hall). Hop onto the Spring bean plant, and use it to
spring yourself across the gap in the floor of the hall. After springing
across the gap, walk upwards to the closed gate and enter the open door
to the left. Once in the next room, kill the two creatures then hop onto
the small pedestal at the lower left. From the pedestal, hop onto the
flame thrower next to it(while not spouting fire), and from there hop
across the left hand flame throwers to reach the tall pedestal next to the
top left flame thrower. From there, jump to the top center flame thrower,
then make your way across the two below to reach the tall pedestal at the
bottom right. From there, hop upwards across the flame throwers at the
right to reach the switch plate at the top right. Triggering the switch
plate will open the door on the left side of the room(note, shooting the
orange orb at the top center of the room with the bow and arrow will
change it to green. Doing this will reverse the direction the flame
throwers light). After triggering the switch plate, exit through the door
you just opened to the left. In the next room, trigger the switch plate
beneath the rising and falling spiked steel ball to open the door at the
bottom. After triggering the switch plate, walk through the open door at
the bottom, and once in the outer hall, walk through the door to the
right. Once through the door, walk to the left end of the hall and enter
the open door that is there. In the next room, there are four floating
platforms circling in the center, and a large spiked steel ball rising
and falling towards the top. At the top left there is a switch plate on
a tall pedestal, and at the right there is a jar against another tall
pedestal. Hop from the jar onto the tall pedestal, then from the pedestal,
hop onto one of the floating platforms and ride it to the left(being very
careful to avoid the spiked steel ball). Once the platform is towards the
left, jump to the tall pedestal(the wooden one) next to the switch plate.
Once on the pedestal, hop onto the switch plate and trigger it to open
the door at the right side of the room. Exit through the now open door at
the right. Once in the next room, destroy all six suits of armor to
reveal an unlit candelabra under each of them. Use the Fire wand to light
all but the top left candelabra. After the other five candelabras are
lit, light the top left candelabra last. After the last candelabra is
lit, a chest will fall on top of it. Hop from the chair to the candelabra
where the chest is and open it to receive a key(the door at the bottom of
the room will also open). After receiving the key, exit through the now
open door at the bottom. Once through the door, walk through the door to
the right, and then re-enter the first door you come to in the next hall.
Once in the next room(with the two suits of armor and the spiked ball
rising and falling), walk up the stairs at the top left. Once in the next
room, your task is to trigger all the switch plates without touching the
floor in between any(all but one are raised in the air, and lower as you
trigger them, so you must jump to the next quickly). Trigger them in the
following numbered sequence(the diagram shows the switch plates in their
original placement):

             4
             5   3
     12  11  10  6   2   1(this is lowered at the start)
             9   7
                 8

After triggering all the switch plates, the door at the bottom right 
opens. Exit through the now open door at the bottom right. Once through
the door, walk down the hallway to the left, and use the key to enter the
door at the top left. In the next room, hop up onto the area at the top
right where the turnstile is, and push it onto the floating platform that
is traveling at the right. Once the turnstile is on the floating platform,
push it onto the next floating platform that is traveling across the 
bottom of the room. From there, push the turnstile onto the floating
platform at the right side of the room. Once the turnstile is on the
floating platform to the right, push it onto the switch plate that is on
the area above to trigger the stone slab at the top center to separate,
revealing another switch plate. Trigger the switch plate to deactivate
another of the energy pillars in the palace's main hall. After you have
deactivated the energy pillar, exit the room by the door at the bottom.
Once through the door, enter the door just below. In the next room, walk
to the right and trigger the switch plate that you will come to.
Triggering the switch plate will reposition the swinging door just below
it(so that you will not be able to enter the rest of the room, you will
come back to the room at a later time). Once you have repositioned the
door, walk back to the left and enter the door at the top left to return
to the hall that you were in previously. Once back in the hall, make your
way back to palace hallway where you used the Spring bean to spring
yourself across the gap in the floor. Once back at the gap in the floor of
the hallway, jump into the hole and you will fall into the dining room. 
Once in the dining room, flip the lever at the bottom right, and eight
unlit candelabras will fall onto the two long tables(four on each). After
the candelabras fall onto the tables, use the Fire wand to light them in
a specific order. The order to light the candelabras is, top table first,
right to left. Then bottom table, right to left(you can find the order by
reading the signs on the walls of the library, although it is not 
necessary). After lighting the final candelabra(left hand candelabra on
the bottom table), a chime will sound, and the locked door at the top left
will open. Enter the now open door at the top left and kill all the 
creatures that are in the next room. After killing all the creatures, a
chest will fall into the center of the room. Open the chest to receive the
final life vessel. After receiving the life vessel, return to the
palace's main hall(where the energy pillars are) and walk up the stairs
to the right. Once up the stairs, walk to the suit of armor at the right
corner and destroy it to reveal a switch plate. Trigger the switch plate
to reposition the swinging door below it, so that you can enter the
hallway slightly below and to the right. Once in the hall, enter the open
door that is just before the large hole in the floor(the only door you can
reach in the hall). Once in the next room, trigger the switch plate to 
open the door at the right. Exit by the now open door at the right. In the
next room, use the ball and chain to break only one section of the stone
blocks in front of the suit of armor at the top left. After breaking only
one section of the stone blocks, hop onto the remaining blocks and destroy
the suit of armor to reveal a turnstile. Jump over the turnstile, and when
you are on the other side of it, use the ball and chain to destroy the
remaining stone blocks. Once the stone blocks have been destroyed, push
the turnstile onto one of the switch plates(doesn't matter which, use the
left doorway to get on the side of the turnstile), then trigger the second
switch plate with your character. Once both switch plates have been 
triggered together, the door at the bottom of the room will open. Exit
through the now open door at the bottom. Once through the door, enter the
door to the right. In the next hallway, enter the first open door that you
come to and kill all the creatures inside the room. Once all the creatures
have been killed, a chest falls into the center of the room. Open the 
chest to receive a key. After receiving the key, exit the room by the door
at the bottom. Once back in the outer hall, walk through the door to the
left(note, there is an open door at the far right end of the hallway, but
it leads to an empty room), and then re-enter the first door(before the
hole in the floor) to return to the room where you just triggered the two
switch plates. Exit this room by the stairs at the top right. Once in the
next room, your task is to trigger all the switch plates without touching
the ground in between any of them. When triggering the six center switch
plates, jump from each switch plate to the turnstile in the center, so 
that you can reach all of them. So trigger the switch plates in the 
following order(the diagram shows the switch plates in their original
placement):

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