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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter A » Alundra - Strategy Guide (Page 06)

Alundra - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Alundra - Strategy Guide (Page 06).

                            Chapter Thirty Six
                       The awful truth about Giles

    You are awoken in the middle of the night by Kisha and Septimus, who
tell you that Giles has now come down with the sleeping sickness. They
also tell you that Meia is already at his bedside. Once they leave, 
proceed to Giles' and Kisha's house and speak to everyone gathered at
Giles' bedside. While talking about Melzas, a loud screeching is heard
outside. Meia recognizes it as the sound of the murgg. Septimus and
Kisha go upstairs where they'll be safer, while Meia tells you to
go outside and deal with the murgg. Proceed outside and kill the four 
murgg who attack you once you leave the house. Once you have killed the
four murgg, return inside and talk to Meia. After speaking with Meia,
go upstairs and tell Septimus and Kisha that it is safe to come
downstairs. They are worried that Meia is alone downstairs with Giles,
and with good reason, for once you return downstairs, you will see that
Giles has transformed into a demon werewolf just as Kline had. Giles,
in werewolf form, starts to threaten you, but Kisha goes to him and
tries to speak with him. Giles then lashes out, and sends Kisha flying
across the room into some cabinets. Meia and Septimus start to tell you
of the creature, but Giles the man, starts to take back his self from the
werewolf that he has become. He goes to his sister to see what he has
done. He yells out that Melzas has done this to him, and it caused him
to hurt Sybill, then Jess, and now he has injured his own sister Kisha.
Kisha then starts to speak, and Giles transforms back into a man. Once
back in human form, Giles collapses on the floor and vanishes. Kisha then
gets up, and Beaumont rushes into the house. Everyone discusses what must
be done, then the scene fades.

                            Chapter Thirty Seven
                            A new piece of armor

    You awake the next morning thinking of what happened to Giles. After
getting out of bed, leave the house and proceed out of Inoa to the cliff
shopkeeper's house. Once there, show Lurvy(shopkeeper) the broken armor
that Jess left for you in his blue chest(just speak to Lurvy and he will 
take it). Lurvy then asks you if you'd like him to fix it, Yes/No. After
answering yes, Lurvy takes the broken armor, and after much clanging and
banging, returns with a new piece of armor for you. After receiving the
breastplate, return to the village of Inoa.

                            Chapter Thirty Eight
                   More fun than a barrel full of monkeys

    Once back in Inoa, proceed to Kisha's house, where you will find Meia
waiting for you. Speak to Meia and she will give you a bomb(tree gem)
that will blow open the gate to the woods below the Great tree. Meia
thinks that you can reach the Great tree by passing through the Murgg
woods. Once you have the bomb(shows up on your secondary status screen,
looks like a yellow marble), leave the village of Inoa and make your way
to the ruins just South of the Murgg woods(all the way West). Once at the
ruins, move the large rock that is blocking a cave's entrance around the
corner from the stairs. After moving the rock, enter the cave and burn
the thorn bushes to the right. Proceed past where you just burnt the
bushes, and walk down the stairs to the next room. Here you will see an
area made up of many small ledges. Hop down the ledges and open the chest
on the octagon shaped plate at the bottom to receive a life vessel. The
other chest at the bottom contains a magic elixir. Once you've received
the life vessel, use your Spring beans to spring yourself to the higher
ledges so that you may return to the stairs at the top and exit the room.
While on the way up, open the other chests that are on the various ledges
to receive a gilded falcon and an herb. Once back in the first area, burn
the thorn bushes again, and exit the ruins. Once back outside, make your
way to the Murgg woods.

    You must enter the Murgg woods from the Southern side of it, so 
proceed North from the ruins, until you reach the long stairs that start
on the ledge above the three chests. Proceed up these stairs and you will
come to the locked doorway to the Murgg woods. Place the bomb on the
doorway(walk up to it and it will automatically be placed), and when the
bomb detonates it will be blown open, allowing you entrance into the 
forest. Once inside the forest area, walk up the stairs in front of you
and proceed up the steps to the right that lead to the round rock on the
ledge above. Push the rock so that it falls onto the rock below it, 
causing both to shatter. Doing this will open the Eastern entrance to the
Murgg woods. After pushing the rock, hop back down the steps and proceed
up the path to the Northwest. You will come to a small set of steps, at
which point two murgg will appear and push a large spiked steel ball off
the ledge above, after which they run away. After the two murgg leave, hop
down to the left and enter the cave behind the thorn bush. Once inside, 
proceed up the wooden path to the right. Jump from the end of the ledge
that it leads to, to the ledge at the top of the room with the chest on
it. Open the chest to receive an herb. If you fall into the center area,
trigger the switch plate, which will cause two murgg to appear and drop
four mushroom creatures into the center area with you. After defeating the
mushroom creatures, a stone slab falls to the left that you can use to 
climb out. After receiving the herb, exit the cave and proceed back onto
the grassy ledge to the right. Proceed around the grassy ledge until you
come to a thorn bush. At this point, burn the thorn bush and enter the
cave at the end of the grassy path, beyond where the bush was. Once inside
the cave, use the ball and chain to strike the stone block on the other 
side of the pedestal, which will cause it to slide. After sliding the 
block, exit the cave and return to the thorn bush. Burn the thorn bush
again, and jump to the ledge to the right that has a cave entrance 
hidden between two trees. Enter the cave and make your way to the switch
plate at the lower left(you can see it from where you entered). The object
of this room is to trigger the switch plate, then very quickly make it to
the top of the room(the platforms towards the top are created by the
switch plate, and disappear after a brief period of time). Once at the top
of the room, use a bomb to open the doorway sealed by fallen rocks. Once
the doorway has been cleared, enter it to proceed to the next room. As 
soon as you enter the next room, two more murgg spot you and call for
reinforcements, who then attack you. After killing the murgg, enter the
open doorway towards the top center of the room, and run across the bridge
that it leads to before the rocks that start to fall hit you. Once at the
end of the bridge, open the three chests that are there to receive a
strength elixir, an herb, and a bar of gold worth thirty. Once you have
received the items, proceed back across the bridge and re-enter the room
where the murgg attacked you. Once there, make your way to the left corner
where you will see a lever on the wall. Flipping the lever causes the
stone slab on the ledge above to lower and allow you access to the left
end of the ledge. The stone slab only stays lowered for a brief period of
time, so you must make your way up the steps at the right side of the
room, and past the stone slab quickly. Once past the stone slab, hop
across the ledges to the South and exit by the open doorway that is
there. Once through the door you will be back outside. Make your way down
the path to the chest at the bottom of the stairs. Open the chest to
receive a life vessel. After receiving the life vessel, return up the 
stairs and go back into the cave you just exited. Jump back across the
small ledge to the ledge at the top of the room that the spiked steel 
balls are on, and exit by the door at the top left. In the next room, kill
all five mushroom creatures on the upper ledges, and the stone block that
is preventing you from reaching the lower section will disappear. After
killing the mushroom creatures, proceed to the lower section, where you
will see four murgg surrounding a mushroom creature. The murgg spot you
and attack. After killing the murgg, cross the wooden bridge to the left,
and proceed to the top left(through the hidden passage), where you will
find a lever at the bottom of a flight of stairs. Flip the lever to cause
the large stone slab to the left to raise, also four murgg will jump into
the area you are in and attack you. Quickly kill the murgg and make your
way under the stone slab to the section at the left(if you weren't quick
enough, flip the lever again after the stone slab falls). Once in the 
section to the left, a murgg spots you and runs away. Make your way back
to the right(jump over the stone slab), and leave the area where the lever
is. Once back in the main section of the cave(where the wooden bridges
are), make your way to the lower left corner, by crossing the bridges to
the South. At the bottom left you will see an open door, exit the room by
it. Once through the door you will encounter a stone golem that will 
attack you. After defeating the stone golem, open the chest in the area
above to receive a wonder essence. Next, flip the lever above the chest
to cause the stone slab at the bottom left to disappear, giving you access
to the steps that lead to the exit. Exit the cave to return back outside.
Hop up the grassy steps and follow the path Northward. Shortly before you
reach the next thorn bush, you will be spotted by three murgg. They are
shocked that you have managed to get by the stone golem. As they run away,
they drop a chest onto the ledge above you. Continue up the path, and burn
the next thorn bush that you come to. After climbing the steps that are
past the thorn bush, burn the bush at the top of them and enter the cave
that is there. Once inside the cave, kill the murgg that attack you, then
exit by the door at the bottom left. Once outside, walk down the grassy
ledge and open the chest that the murgg had dropped previously. Inside the
chest is the Willow bow, which is the upgrade to the Hunter bow, and is a
chargeable weapon. After receiving the Willow bow, walk around the corner
of the grassy ledge, then proceed up the steps to the ledge above you.
Once you are on the upper ledge, walk into the teleport arch to activate
it(you may want to save your game at this point). After activating the
teleport arch, return to the cave you were in before you found the bow.
Once back in the cave, kill all the murgg that are attacking you, then
walk into the doorway that leads downward in the center of the upper 
section of the cave(it is hidden, so look for the opening on the opposite
side of the wall). Through this door you will find a warp plate on a 
raised section, and a regeneration point surrounded by four small rocks.
If you use the regeneration point, your health will be restored to maximum
level, but it will also alert the murgg to your presence. After each use
of the regeneration point you will be attacked by three murgg. After using
the regeneration point(if necessary), and killing the murgg who attack, 
jump onto the small rock closest to the raised area. Then from the small
rock, jump to the raised area where the warp plate is, and walk onto it. 
The warp plate will bring you to an area where there are four wooden 
bridges, three lower ones running up and down, and a fourth upper bridge
running left and right, intersecting each of the lower bridges. The three
lower bridges have a warp plate and a switch plate at either end of them,
and a raised stone slab at the intersection where each lower bridge meets
the upper bridge. The slabs are raised so that if you were on the upper
bridge, you could not cross it without lowering the stone slabs first.
Each switch plate on the lower bridges raises or lowers one or more of
the stone slabs. To lower all the stone slabs, you must trigger the proper
switch plates in the proper order. The switch plates correspond to the
stone slabs in the following way:

    Right bridge, bottom switch plate:  Lowers left stone
    Right bridge, top switch plate:     Lowers center stone, raises left
    Center bridge, bottom switch plate: Raises left and right stones
    Center bridge, top switch plate:    Lowers right stone, raises center
    Left bridge, bottom switch plate:   Raises or lowers left stone
    Left bridge, top switch plate:      Raises or lowers center stone

Without triggering any of the switch plates, walk back onto the warp plate
at the bottom of the bridge you are on(the one you entered the area from),
and return to the area with the regeneration point. Once there, walk 
across the short bridge and through the doorway into the main passage in
this area, and exit by the door at the bottom left again(the one you went
out earlier). Once back outside, walk down the grassy ledge, past the
chest where you found the bow, and proceed down the stairs that you will
come to(below the stairs that lead to the teleport arch). Once at the
bottom of the stairs, walk up the grassy path and enter the cave that it
leads to. Once inside, walk downward and proceed past the raised gate into
the lower room. Once in the lower room, a murgg will spot you and call for
help. At this point, the gate shuts, and three more murgg appear, and 
along with the first murgg, they all attack you. After defeating the murgg,
the gate raises. Walk back to the upper room, where you will be attacked
by eight murgg, that enter through a hole in the right wall that they just
created. After defeating the murgg, walk through the hole in the wall they
created, into the room to the right where you will find a warp plate. Walk
onto the warp plate and you will be brought to the center bridge in the
area you were at previously. Walk to the top of the bridge and trigger
only the upper switch plate. Triggering the upper switch plate will cause
the stone slab furthest right to lower. After doing this, walk onto the
warp plate at the top to be taken to a small room with many jars in it.
There is a hidden doorway to the right of the warp plate that you can walk
through to get into the area to the right. Once in the area to the right,
walk onto the warp plate closest to you(next to the hidden doorway) to be
taken to an area where the ground is shaking. Make your way across the
wooden bridge to the right side of the area, and walk onto the warp plate
that is there. You will be taken to the top of the left hand bridge in the
area you were in previously. Once at the top of the left bridge, trigger
the upper switch plate to cause the stone slab over the center bridge to
lower. Next, trigger the switch plate at the bottom section of the left
hand bridge to lower the stone slab to the left, above the bridge that you
are currently on. After triggering the bottom switch plate, all three 
stone slabs should be lowered, allowing passage across the higher bridge
when you reach it. Exit by the warp plate at the bottom of the bridge you
are on, and you will appear on a raised area in a room filled with groups
of murgg. Jump down and exit by the door at the bottom to return outside.
Once back outside, burn the thorn bush in front of you, then walk down the
stairs below. Next, walk slightly to the right and burn the thorn bush at
the top of the first set of stairs you come to. After burning the thorn
bush, climb the stairs and hop up the grassy ledges until you come to
another thorn bush blocking your path. Burn this thorn bush and enter the
cave beyond it to the left. Once inside the cave, kill all the dark 
colored mushroom creatures, then proceed through the hidden doorway at the
bottom left corner of the room. Once through the hidden doorway, follow
the wooden bridge and walk onto the warp plate at the end of it. You will
be taken to the upper bridge in the area you were in several times 
previously. Since you lowered all three of the stone slabs, you can now
cross the bridge and walk onto the warp plate at the right side of it. The
warp plate takes you to a large room with a wooden bridge to the right.
Once you approach the bridge, you are cut off by five murgg. Upon 
retreating, you are stopped by another five murgg. When the ten murgg have
you completely surrounded, they attack. After defeating the murgg, cross
the bridge and exit through the door at the bottom right. Once back 
outside, hop down three grassy ledges and head to the right at the wooden
fence(be careful not to go down any farther or you will have to make your
way back around through the caves again). Once you head to the right, you
will see the stone turnstile that is next to the teleport arch. Push the
turnstile to the right to gain access to the teleport arch, and the save
point that is inside it(the teleport arch). After using the save point in
the teleport arch(if necessary), walk upwards past the turnstile(that is
now out of the way). Once you are past the turnstile, walk to the right(do
not go into the area above yet), and you will come to a chest on the other
side of some grassy steps. Open the chest to receive a gilded falcon. 
After receiving the gilded falcon, walk back to the left, and walk up the
path that leads to the area above(just to the left of the steps the chest
was on). 

                            Chapter Thirty Nine
           Take your stinking paws off me you damn dirty apes!!!

    You will come to the main entrance to the Great tree, and upon
trying to walk through it, you will be captured by the murgg and thrown
into a cell. The cell next to yours is occupied by a keysmith. Once the
murgg guards leave, and you've spoken to the keysmith in the next cell,
use a bomb to blow a hole in the wall above(at the back of the cell). Once
you've created a hole, enter it to escape into the maze of corridors that
is behind the cell. Make your way through the corridors, to the stairs
towards the right. Along the way you may find chests containing such items
as a bar of gold, a wonder essence, a strength tonic or herbs. Once you
find the stairs, walk up them to exit the corridors. In the room at the
top of the stairs you will be spotted by three murgg. After defeating them
the door at the bottom of the screen opens, allowing you to exit into the
next area. In this next area, make your way to the bottom of the room,
while avoiding the large spiked steel balls(walk slowly behind them). Once
at the bottom of the room, open the chest to the left to receive an herb,
then exit by the open door. Once through the door, you will be outside
beneath a giant tree. This tree is the fortress that the murgg call their
home. Walk to the left side of the giant tree and enter the cave that is
there. Once inside, make your way through the lower section(the chest
contains an herb), until you reach the upper area(past the second large
spiked steel ball). Once there, walk onto the raised center section and
open the chest that is there. You will only receive one gold piece, but
you will trigger the doors to the room to close, and a murgg will drop
down and attack you. After defeating the single murgg, two more appear,
then when they are defeated, three arrive, followed by four more murgg.
After defeating the group of four murgg, the door re-opens, and five murgg
drop into the surrounding area. Leave the raised section and kill the five
murgg below. Once they have been defeated, the stone slabs blocking the
stairs at the top left, and the doorway below, will disappear. Exit by the
stairs and you will come to a room with two murgg in it. Defeat the two
murgg to trigger the door at the bottom of the room to open. Walk through
the next lower area, until you reach the lower left corner, and you will
come to a small room with a lever at the bottom of a small set of stairs.
At this point the doors will close, and murgg will drop from above and 
start to attack you. While killing any murgg that come near you, walk down
the steps and flip the lever to open the doors, then make your way up the
stairs at the bottom right of the small room you are in. At the top of the
stairs, pass through the door onto the raised section in the next area, 
then jump down to the floor next to where the switch plate is sitting on
the turnstile. Once on the floor, walk upwards and flip the lever that is
in the area above. Flipping this second lever causes most of the floating
platforms to start moving. Once they are moving, walk onto the raised
section in the area to the left of the second lever(the one you just 
flipped), and from there, jump to the floating platform moving left to 
right. From the platform, jump to the wooden ledge to the right, then from
the ledge, jump to the next floating platform when it appears from below.
From this platform, jump onto the switch plate on the turnstile below.
Triggering the switch plate causes the platform on the ground beneath the
turnstile to raise for a brief period of time, allowing you to jump to it,
then to the raised area to the right. Once on the raised area, walk to the
right and make your way into the room above the one with the large spiked
steel balls. Once in the room, the doors will shut and you will be 
attacked by three murgg. After defeating the murgg the doors re-open, 
allowing you to enter the room above. In this room, kill the living chest
and a real chest will fall in it's place. Open the two chests to receive 
an herb and a strength tonic. If you need a wonder essence, bring the
barrel that is in this room to the area where the second lever was(where
the floating platforms are), and place it against the high ledge with the
chest on it, so that you can use it as a step to reach the chest. The
chest contains a wonder essence. After receiving the items, exit by the
stairs at the top left. Once in the next area, make your way through the
various smaller rooms and corridors, towards the bottom right. Once you
enter the room with the five stools and pot of stew cooking, stone slabs
will drop, locking you in the room, at which point five murgg will attack
you. After defeating the murgg, the stone slabs will disappear, so make
your way to the door at the very bottom right and exit by it(you will come
back for the chests later). Once outside, walk as far to the left on the
balcony as you can, then jump down to the lower balcony from the open
spot. Once on the lower balcony, walk to the left and jump into the
chimney of the hut next to the giant tree. After you fall into the house,
walk down the stairs to the left(partially hidden) and you will be in the
area with the jail cells that you escaped from earlier. Walk to the bottom
right and you will be spotted by a group of murgg. After defeating the
murgg, walk up to the cell the keysmith is in and you will release him.
Follow him back upstairs and he will open the chest and get his tools,
which he then uses to open the locked gate to the hut. He will then go
and hide in one of the small huts at the bottom of the Great tree(the hut
at the bottom left. Note, there is also a save and regeneration point in
one of the lower huts if you need it). After the key maker leaves, enter
the center entrance of the giant tree and proceed to the door at the top
of the hallway that is there. Once you are at the door and try to open
it, you will find that it is locked. Next, go and find the keysmith in
the hut he went to, and you will tell him that you need his help to enter
the main section of the giant tree. He will then leave the house and wait
for you inside the center entrance to the giant tree. Proceed into the
center entrance to the giant tree and you will find the keysmith. He tells
you to clear the main passage of murgg, so that it will be safe for him
to pick the lock on the door above. Go ahead and kill all the murgg in
the hallway, then return to the keysmith. He will then go with you to the
main doorway above, and pick the lock for you. After picking the lock,
the keysmith goes to wait in the hut to the right of the giant tree. At
this point, walk through the now open doorway that the keysmith just
unlocked, and hop onto the platform at the top of the hallway beyond to
be raised to a room high above. After getting off the elevator platform,
make your way to the room at the bottom right(past the room with the
fireball spouting device). At the bottom left of this room, you will see
a turnstile against the left wall. Push this turnstile upwards, and it
will trigger the doorway it was blocking to open. Walk through the now
unblocked doorway into the room at the left. Once in the next room, exit
through the door at the bottom and you will be back outside on an upper
wooden balcony. Walk to the upper right corner of this section of balcony,
and open the chest that is there to receive a gilded falcon. After
receiving the gilded falcon, climb down the ladder on the section of
balcony under the chest, and trigger the switch plate that you can see
below. Triggering the switch plate lowers another ladder from this
balcony to the ground, allowing you to climb up and down without having
to go through the giant tree itself. After triggering the switch plate,
walk as far to the left on this lower balcony as you can, and enter the
cave entrance that you come to. Once inside, walk to the far right on
the front ledge as you can, and fall downwards into the open area from
there. You will land on a raised section in a room below where there is a
chest. Open the chest to receive a life vessel. After receiving the life
vessel, leave the room by the door at the bottom and jump to the lower
balconies, then to the ground. Once on the ground, climb the ladder you
lowered in the upper right corner and return to the room where you just
jumped from . Once back in the room, walk to the left side of the front
ledge and drop into the open area to fall onto the left hand raised
section in the room below with the chest on it. Open the chest to receive
one gold piece. From this section you can diagonally jump to the center
raised section that also has a chest on it. Open that chest to receive a
bar of gold worth thirty. After receiving the gold, return again to the 
room above, where you just jumped from. Once back in the room, make your
way across the open area by riding the floating platform that travels
through the center of the room. Once across, make your way through the 
room above with the large spiked steel balls moving back and forth, to the
upper room. Once there, walk to the left and you will be attacked by eight
murgg. Defeat all the murgg, and a barrel will fall into the room at the
top left. Use the barrel to reach the chests on the raised area at the top
right. The chests contain a bar of gold worth thirty, and an herb. After
opening the chests, use a bomb on the pile of rocks in the room at the top
left, then jump into the hole it creates(note, Ignore the stairs as they
lead to the same area that the hole leads to, only without being able to
find the chests that you will if you jump down the hole). You will land in
a room with six chests in it. Two of the chests are living chest
creatures, while the others contain a piece of gold worth ten, a strength
tonic and two herbs. After receiving the items, walk into the room below
and the doors will shut, you will then be attacked by three more murgg.
Defeat them to cause the floating platform to the right to drop, allowing
you to use it to  jump to the raised ledge next to it. Hop across the
raised ledges until you are on the one at the bottom left with the switch
plate. Trigger the switch plate to re-open the doors to the room. Exit by
the door at the bottom and walk to the upper left corner of the balcony
outside. Open the chest you find there to receive a life vessel. After
receiving the life vessel, return to the room you just left(where you
triggered the switch plate). Once there, exit through the door to the
right, and walk up the stairs that are in the following room. In the
room at the top of the stairs, kill the two murgg who are in the center
of the room(watch out for the two spiked steel balls circling the room),
and the door at the top of the room will open. Walk through the door and
follow the ledge to the left, then fall straight off the open end of it.
You will land on a wooden ledge in the room below. Follow the ledge
upwards and trigger the switch plate that you will find, to open the 
closed gates that are next to it. Open the chest that the gates were 
blocking to receive a key. After receiving the key, walk to the bottom of
the ledge and open the chest that is there to receive an herb. After 
receiving the herb, follow the ledge into the small room below(where the
three murgg are). Exit the small room by the door at the left, and proceed
out the door at the bottom of the next room to return to the outside
balcony. Once back outside, follow the balcony to the upper left(above
where you found the life vessel), and you will find a small hut. Use the
key to unlock the door to the hut, then proceed inside. Once inside, the
door shuts behind you and you are attacked by five murgg. After defeating
the murgg, a chest falls into the room towards the top. Open the chest to
receive the elevator key to the upper levels of the Great tree(appears on
your secondary status screen). After receiving the key, the door at the
bottom of the room re-opens, allowing you to exit. After exiting the hut,
make your way back to the ground, and enter the main entrance(center cave)
of the giant tree. Next, ride the elevator platform to the level above,
then make your way to the room that you reach at the bottom left(to the
left of the room with the turnstiles). Once there, use the elevator key
on the door at the top, and you will be asked if you would like to
attempt to open the door, Yes/No. After answering yes, you will be told
that the key does not fit properly. At this point, make your way outside
to the wooden balcony(through the door at the bottom of the room), and
climb down the ladders to the ground below. Once on the ground, seek out
the keysmith in the hut just to the right of the giant tree. Speak to
him and he will ask if you wish for him to try and fix the key so that it
will open the door correctly, Yes/No. After answering yes, climb back up
the ladders(both of them), and re-enter the room with the locked door.
Walk up to the locked door at the top of the room, and you will again be
asked if you'd like to try the key on the door, Yes/No. After answering
yes, you try the key in the door, and this time it opens. Walk through the
door and hop onto the elevator platform that is in the room beyond. As 
soon as you get off the elevator platform in the room above, you will be
attacked by five murgg. After defeating the murgg, the door at the bottom
of the room opens, allowing you to exit to the balcony outside. Once on
the balcony, climb the ladders to the left of the door, until you reach
the top of the tree. Once at the top of the tree, you will find the boss'
chamber. You then will find out that Zazan is the ruler of the Murgg who
live in the Great tree. After threatening you, Zazan jumps down from his
platform above, and attacks you.

Boss strategy:

    Zazan will pick up large rocks and throw them at you, so keep moving
when you see him with a rock to avoid being hit with it. Zazan's main
attack is to extend his arms and spin towards you. To avoid this attack, 
keep moving and changing directions. Zazan cannot be hit while he is
spinning, you must wait for him to stop. During this attack you also 
cannot be hit by Zazan's arms, only his body. Once in a while, Zazan will
call out to other murgg to come and help him. Regular sized murgg will
then appear and try to attack you as well. 

    After defeating Zazan, two chests will drop at your feet. Open them to
receive the two jewel crests that were missing from the chests that you
opened in previous dungeons. It seems Zazan and the murgg had stolen them
to try and stop you from gathering all seven. After receiving the two 
jewel crests, make your way back down to the ground, then head back to the
village of Inoa.

                            Chapter Forty
                              Wild fire

    Once back in Inoa, the ground starts to shake ferociously. Talk to 
Meia and the other villagers to find out that Torla mountain has become
active, due to Melzas' evil. Talk to Naomi in the shop(she is the 
shopkeeper), who tells you that Tarla mountain is erupting, then leave the
shop. Upon leaving the shop, Yuri will appear and tell you about Torla 
mountain. He also tells you that to enter and fully explore the mountain,
you will need the Ice wand. He then tells you how to get the wand(see 
Chapter 27, Cool). After talking to Yuri, leave Inoa and head to the area
to the left of Torla mountain(the area where Magyscar is located). Once
there, hop up the ledges to the right of where Magyscar is(past the stone
block that you must break), then jump downwards from the top right ledge,
to the ledge below that will take you to the area where Torla mountain
is. Once on the ledge, walk to the right and you will enter the area with
the wooden bridges connecting the ledges. Walk across the first bridge
to the group of grassy ledges, and make your way around them to the
second bridge. Cross the second bridge, and hop downwards off the ledge
that it leads to. Walk down and to the right on the grassy ledge you land
on. Towards the bend, one of the rock piles on the ground will be raised
into the air by a geyser of water that is flowing beneath it. Hop onto the
raised rock pile, and a second pile next to it will also be lifted by a 
geyser of water. Continue leaping from rock pile to rock pile, as upon
landing on each raised rock pile, the next will be lifted by a geyser. 
When you come to the last rock pile, it will not automatically raise. You
need to jump to it while it is still on the ground, as the impact from you
landing on it will jar it loose, and it will then be lifted upwards by the
geyser beneath it. Jump from the last rock pile onto the ledge to the
right, and enter the cave that is there. You have now entered Torla
mountain. Once inside, you will notice pools of lava in various locations
throughout the room, this will hold true for many of the rooms inside the
mountain. Walk towards the top of the room and light the left hand 
candelabra. This will trigger the gate at the top of the room to open.
Walk to the open gate and use the Ice wand to freeze the red hot pillars
that block the passage beyond the gate. After freezing the pillars, use
the crusher(ball and chain) to smash them. Once they have been destroyed,
walk through the passage and exit through the second raised gate(note, if
the second gate is shut, it is because you lit the right hand candelabra.
Use the Ice wand to extinguish it and the gate will raise). In the next
room, hop across the small raised rock formations to the ledge at the top.
Once at the top, hop down to the area with the switch plate. Trigger the
switch plate, and the gate on both the upper ledge, and the gate where you
are will open. Walk into the gate that just opened next to the switch
plate and you will come to a room where five fireballs are bouncing up and
down over a pool of lava. Walk up to the ledge to the right, and use the
Ice wand to freeze the first fireball. After freezing the first fireball,
hop onto it(if it's low enough to reach). Next, continue freezing the 
fireballs to make a bridge to cross over the pool of lava(while you are
standing on a frozen fireball it will not thaw out). When you reach the
last fireball, you must jump upwards to reach the ledge above, as the jump
to the side is too far. Once on the upper ledge, walk through the door to
exit the room. In the next area there is a passage that splits off in two
directions. To the left is a warp plate that leads to a save and
regeneration point, while to the right is a passage leading to some stairs
and an open door. At the fork in the passage there is a door also. After
using the save and regeneration point(if necessary), walk to the stairs at
the end of the right hand branch passage and exit through the door at the
top of them. Once in the next room, quickly walk to the right to avoid
being burned by the flame throwers(note, you can shut off the flame 
throwers by jumping onto them). Jump across the lava to the lower 
section(there is a chest containing an herb at the far left side of the
room), and exit through the doorway that is there. You will now be at the
far right side of the second room, where you jumped across the rock
formations. Jump to the lower area where the sign is, then quickly run
through the lava to the chest below, and open it to receive a life vessel.
After receiving the life vessel, hop back up the small steps next to the
sign to return to the upper ledge. Once back on the upper ledge, walk to
the bottom of the room, then make your way back to the left side by
jumping across the rock formations. Once at the left, hop across the rock
formations until you are on the upper ledge at the left side of the room.
Enter the open door on the upper ledge, and you will be on a higher ledge
in the room you were in previously, that had the flame throwers in it.
Jump across the gap to the smaller ledge at the top and enter the door
that is there. Once in the next room, hop across the rocks, shutting off
the flame throwers that you come to by jumping on them, and make your way
up and around the ledges above. Once around the ledges, you will come to
the upper section of the room, which is composed of rock formations,
lava pits, and more ledges. Kill all the phoenix that rise from the lava,
as you make your way around the rocks and ledges to the ledge at the top.
After killing all the phoenix that rise, the door on the top ledge will
open. To reach the chest to the right of the door, you need to jump to
it from the second to last rock formation. It contains a wonder essence.
Once you reach the top ledge, exit through the door that is there. In the
next room, use the Ice wand to freeze both of the red hot pillars, then
push the left pillar to the right, then push it up, then push it right
again. Lastly, push the remaining pillar(the right one) upwards where it
will come to a stop against the other one. Jump onto the small step to
the right, then from there, jump onto the pillars. Once on the pillars,
you can jump to the upper section of the room. In the upper section you
will need to use the Ice wand to freeze the fireballs bouncing up and
down over the lava pit, in order to make a bridge for you to cross. The
first fireball must be frozen by you while you are standing in front of
it, instead of while on the ledge to the right, as the arc that the ice
travels will freeze it too high for you to climb onto it. You must freeze
the fireballs in such a way that you can cross to the ledge high above at
the center(make it to the last fireball, then go back and forth until you
are high enough). Once you are on the high ledge, exit through the door
that is there. In the next room, use the Fire wand to light the nine
candelabras. This will cause the stone slab with the rock on it at the
bottom left to lower. Once the slab is lowered, use the Ice wand to 
extinguish all but the candelabra directly above the stone slab. Once the
eight proper candelabras are out, stand on, or extremely close to the
stone slab and use the Ice wand to extinguish the final candelabra, then
quickly hop back onto the stone slab as it raises. Once the stone slab has
risen with you on it, jump onto the small rock, then onto the ledge at the
left and exit the room through the door that is there. Once in the next
room, kill all the phoenix that rise from the small lava pools to cause 
the platform at the top of the room to disappear, revealing a hole. Jump
into the hole to fall into the next area. You will land in a small stream.
Walk Southwards and jump down the small waterfall at the end of the
stream. Make your way to the upper right ledge by jumping from rock to
rock. Once there, flip the lever to cause the floating platform to start
traveling Southwards. Hop onto the floating platform and ride it to the
lower ledge, where you can exit through the door that is there. In the
next area there are two chests on the ledge that you are on, and a warp
plate below. This is a passage that you were in previously, only you were
at the lower section of it. Open the two chests to receive a key and the
Charm boots. The Charm boots allow you to walk through lava without being
hurt. Once you receive the items, jump down to where the warp plate that
leads to the save and regeneration point is. After using the save and
regeneration point(if necessary), walk into the upper door at the fork in
the passage(not the one at the top of the stairs). Once through the door,
make your way past the flame throwers, and exit through the door at the 
top of the hall. In the next room there is a large pool of lava, and flame
throwers blowing fire into the air. First kill all the phoenix that rise
and attack you. Next, walk upwards and pick up the small rock on the small
patch of land. Place the rock next to the lower ledge to the left, and use
it to climb onto it(the lower ledge). Once on the lower ledge, pick up the
small rock that is there and bring it to the patch of land that you got
the previous rock from. Place it next to the high ledge, then go and get
the other rock that you used to climb onto the lower ledge. Bring the
second rock to the one you just put against the high ledge and place it on
top of it, but slightly off center so that you can climb from one to the
next. After climbing on top of the second rock, jump to the upper area of
the room and use the key to exit through the door that is there. In the
next room, jump across the small rocks to reach the area where the statue
is(the same type of statue that you sought out in the Ancient shrine). 
Inspect the statue and it will tell you to light the seven candelabras in
the surrounding maze of corridors in a specific order so that you may
proceed. Each candelabra you light will lower a gate, sealing off an area.
Your object is to light the candelabras in such an order that you are able
to enter the area in the center, where there is an octagon shaped plate
with a moon symbol on it in the floor after all the candelabras have been
lit. Walking onto the plate with the moon symbol after all the candelabras
have been lit will trigger all the gates, including the exit at the top
left to open, allowing you to proceed. Light the candelabras in this
order(note, you can walk under the walls to the right where the lava is,
to re-enter the lower areas):
    Light the candelabra next to the statue first
    Light the candelabra at the top right second
    Light the candelabra at the bottom right third
    Light the candelabra below the octagon shaped plate fourth
    Light the candelabra at the lower left fifth
    Light the candelabra at the top left(in area with the exit) sixth
    Light the candelabra at the top center seventh(last)
Once all the candelabras are lit, and you are able to walk onto the 
octagon shaped plate at the center, all the gates will open. Walk to the
exit at the top left and leave this area. In the next room, walk off the
side of the wooden bridge, and fall into the open area. You will fall into
a room full of lava. Scattered throughout the room are tall rocks with
Spring bean plant stands on them. At the top of the room is a high ledge
with a chest on it, while at the bottom is a warp plate(returns you to
the room above with the wooden bridge). First, use the Spring beans to
grow a Spring bean plant in each of the stands. Next, starting at the
plant next to the warp plate, use them to bounce from one plant to the
next, in order to reach the high ledge with the chest on it. Once on the
high ledge, open the chest to receive a gilded falcon. After receiving
the gilded falcon, hop down from the high ledge and use the warp plate
at the bottom to return to the room above with the wooden bridge. Once
back in the upper room, walk across the wooden bridge and use the Fire
wand to burn the thorn bushes at the other end. Next, use the Ice wand
to freeze both red hot pillars, then push one of them towards the
other(doesn't matter which). Next, push the pillar you just moved,
upwards, so that it slides across the wooden bridge and comes to a stop
against the high wall. Walk across the bridge, and jump from the small
rock to the top of the pillar, then from the pillar jump to the upper
ledges and make your way out the door at the top. In the next room, make
your way to the door at the top right to exit(you can hop on the flame
throwers to shut them off). In the next room, inspect the statue and it
will tell you to light all the candelabras in the rooms to the left and
right(at the tops of the two sets of stairs). Walk up the stairs to the
door at the left and proceed into the next room. In this room, use the
Ice wand to freeze the red hot pillar in the center. Next, push the
pillar to the left, then push it downwards, then push it to the right
where it will come to a stop next to the bottom right candelabra. Hop
from the small rocks, then to the pillar, finally to the candelabra and
light it. After lighting the bottom right candelabra, jump down and push
the ice pillar upwards. When it comes to a stop, use it to reach the
upper right candelabra and light it. After lighting the upper right 
candelabra, jump down and push the pillar to the left. When it stops
against the rocks, use it to reach the upper left candelabra, and light
it. Once the upper left candelabra has been lit, jump down and push the
ice pillar downwards. When it comes to a stop against the rocks at the
bottom left, use it to reach the last candelabra and light it. After 
lighting the bottom left candelabra, a chime will sound telling you that
you have done the task correctly. Return to the previous room and walk up
the stairs to the room at the right. Once in the room to the right, use
the Ice wand to freeze the two red hot pillars. Next, push the right 
pillar to the left, then push it downwards so that it comes to rest 
against the small rock below. Jump from the small rock to the top of the
pillar, then from the pillar jump to each of the two lower candelabras(at
the bottom left, and bottom right) and light them. After the two lower
candelabras are lit, jump down and push the left pillar(one you haven't
moved yet) to the right, then upwards so that it stops against the rocks
at the top right. Use the pillar to reach the candelabra at the top right
and light it. Once the top right candelabra has been lit, jump down and
push the pillar(the one you just jumped from) to the left, so that it 
stops against the rocks at the top left. Next, walk to the bottom of the
room, and push the lower pillar(first one you used) to the left, then
upwards, so that it comes to a stop next to the other pillar. Use them to
reach the last candelabra in the upper left corner and light it. Once the
last candelabra has been lit, a chime will sound telling you that you have
done the task correctly. After lighting all the candelabras in this room,
return to the previous room and inspect the statue. Once you inspect the
statue, your health will be restored, and the gate at the top center of
the room will open. Walk through the now open door and shut off all the
flame throwers that are in the next room by hopping onto them. Once all 
the flame throwers have been shut off, walk to the right and open the 
chest that is there to receive the level two Fire book. After receiving
the level two Fire book, walk onto the warp plate to be brought to the
boss' chamber. The boss of Torla mountain is a giant fire dragon named
Wilda. He tells you that to get the sixth jewel crest, you'll have to 
defeat him. After telling you this, he begins his attack on you.

Boss strategy:

    You are on a wide ledge above the lava pit that Wilda rises from. The
only weapon that will harm Wilda is the Ice wand. Wilda will lower his 
head to the ledge and blow hot air that repels you backwards. Hop forward
and strike Wilda while his head is on the ledge. Wilda will also breathe
fire at you from time to time, to avoid it, keep moving towards or away
from him when he does this. Every once in a while, he will cause the
ground to shake and rocks will fall from above.

    After a certain amount of damage is done to Wilda by the Ice wand, he
will become completely frozen. A chest containing the sixth jewel crest
needed to raise the Palace of Melzas is then dropped at your feet. Open
the chest to receive the sixth jewel crest. Wilda is then destroyed. The
scene then fades.

                            Chapter Forty One
                              Gemini dreams

    You are awoken by Meia from a peaceful sleep while dreaming about
the fact that you now have six of the seven jewel crests needed to raise
the Palace of Melzas. She tells you that she needs your help, as Bergus,
one of the twin children in the village has been kidnapped. After
answering yes to her question, get out of bed and proceed to Wendell's
house. After entering Wendell's house, Meade meets you at the door and
tells you that one of the twins, Bergus, has been captured by the murgg.
After learning of this, follow Meade upstairs to see the other twin,
Nestus. Once upstairs, you will find Meade, Wendell, Meia, and Rumi
gathered around Nestus' bedside. Speak to everyone, then speak to Nestus.
Upon speaking to Nestus, Septimus will arrive. After learning that by
entering one twins' dream, you can save the other, attempt to speak to
Nestus again. At this point Septimus will ask you if you are ready to
travel into the child's subconscious, Yes/No. After answering yes, you
are sent into Nestus' subconscious. Once in the child's thoughts, you
will appear in a room with three dematerialized statues, and a warp plate
that leads to a save and regeneration point. Exit this room by the door
at the top(the open area, Meia calls to you as you are leaving the 
entryway, and tells you that the twins are opposites). In the next room,
kill the murgg, then walk to the area to the left with the warp plate
and four switch plates. The switch plates will trigger themselves in a
specific order. 
    Bottom left
    Top left
    Top right
    Bottom right
Once all four switch plates have been triggered, walk onto the warp plate
in the center and you will be brought to another area(a note about this
dungeon, there are actually two separate dungeons here, one for each of
the twin children. The first has walls of blue, while the second has
walls of gray. Each time you travel through a warp plate, you are going
from one dungeon to the other. The dungeons are mirror images of each
other, and because of this, when something happens in one of the
dungeons, you need to perform it in the opposite way in the second).
Once in the next area(second dungeon), trigger the switch plates in the
opposite(mirrored) order that they were triggered in the first dungeon.
    Bottom right
    Top right
    Top left
    Bottom left
After triggering them correctly, the gate at the top will open, allowing
you to exit. In the next room you will see a fireball circle the raised
section in the center, from top right to bottom right. After seeing this,
return to the first dungeon(blue walls) by way of the warp plate. Once
there, walk into the room above, where you will see four switch plates
around a raised section just like you saw the fireball travel around.
Trigger the switch plates in the opposite order you saw the fireball
travel in, in the other dungeon. 
    Top left
    Top right
    Bottom right
    Bottom left
After triggering the switch plates correctly, the door at the top of the
room will open. Go back to the warp plate and walk onto it. Once back in
the gray dungeon, walk upwards through the rooms and cross the wooden
bridge that you come to, then enter the door at the other end of it. Pick
up the barrel in the next room, and while carrying it, trigger the switch
plate at the top left. Once the switch plate has been triggered, the stone
slab above will lower. Place the barrel against the ledge below the switch
plate and use it to climb up onto the ledge. From the ledge, jump down and
exit through the door at the left. In the next room, walk under the high
ledge that runs under the  center of the room, and exit by the door at the
far left. Once through the door, walk onto the warp plate that you find, 
to return to the blue dungeon. After returning to the blue dungeon, walk 
through the door to the left into the next room. Next, walk under the high
ledge that runs through the center of the room, and exit by the door at
the far left. In the next room, trigger the switch plate you can now reach
at the top right, to open the locked gate at the top. Once the gate is
opened, proceed through it and walk up the stairs in the room beyond,
exiting by the door at the top of them. Once through the door at the top
of the stairs, you will be on a glass bride divided in half by a mirror.
On each side of the mirror is a barrel and a switch plate. Each side of
the mirror is also each of the different dungeons, as the mirror is the
point at which the dungeons connect. You are currently in the blue
dungeon, while the gray is on the opposite side of the mirror. Pick up the
barrel on your side of the mirror and walk towards it(the mirror). You
will notice that the barrel on the opposite side of the mirror is floating
in the air due to your carrying your barrel. Position yourself(while still
carrying your barrel) so that the floating barrel and your barrel will
land on their respective switch plates when you toss them, on the
opposite side of the mirror, then drop the barrel, which will then trigger
both switch plates. This will cause the mirror to shatter, and allow you
to cross over to the gray dungeon side of the glass bridge. Once on the
gray dungeon side, walk to the bottom and exit through the door that is
there. Once through the door, trigger the switch plate at the bottom of
the steps to the right. This will trigger one of the three statues you
saw at the beginning of these dungeons to fully materialize in the gray
dungeon. The door at the bottom of the stairs to the left opens as well,
allowing you to exit. Once through the door at the bottom of the stairs,
trigger the switch plate on the ledge to start the floating platform
moving back and forth at the left side of the room. Hop onto the floating
platform and use it to cross onto the ledge at the bottom of the room.
Once on the ledge, exit through the door that is there. Once through the
door, cross the wooden bridge to the area below, where you will see two
switch plates and a warp plate. Walk onto the warp plate and you will be
brought back to the blue dungeon, into a room where there are also two
switch plates. Once there, the switch plates will trigger themselves in
this order:
    Right
    Left
    Left
    Right
    Left
    Right
    Right
    Left
    Right
After seeing the switch plates trigger, walk to the left, through the 
hallway, and trigger the switch plate below. Triggering this switch plate
will open one of the two gates on the ledge above. After triggering the
switch plate, walk onto the warp plate above(not the one you entered this
area by), and you will be brought to a similar location in the gray 
dungeon. Once there, walk downwards and trigger the switch plate you will
come to. Triggering this switch plate will open one of the two gates on 
the ledge above(just as it did in the blue dungeon). After triggering the
switch plate, walk back onto the warp plate above to return to the blue
dungeon. Once back in the blue dungeon, walk back through the hallway and
walk onto the warp plate at the lower right to be brought back to the room
in the gray dungeon with the two switch plates. Once there, trigger the
switch plates in the opposite(mirrored) order that you saw them trigger in
the blue dungeon:
    Left
    Right
    Right
    Left
    Right
    Left
    Left
    Right
    Left
After triggering the switch plates correctly, the gate at the bottom will
open, allowing you to enter the lower room. Once in the lower room, you
will see four candelabras light in a specific order:
    Top left
    Bottom left
    Top right
    Bottom right
After lighting, the candelabras extinguish in the same order. After seeing
this, walk onto the warp plate at the left of the candelabras to be 
brought to a similar room in the blue dungeon. Use the Fire wand to light
the candelabras in this room in the opposite(mirrored) way they were lit
in the gray dungeon:
    Top right
    Bottom right
    Top left
    Bottom left
After lighting the candelabras correctly, the gate to the left will then
open(leads back to the starting area so you can go to the save point if
necessary), and a chest will fall onto the area in the center of the 
candelabras. Open the chest to receive a key. After receiving the key,
exit through the door above and use the key on the locked door at the top.
After opening the locked door, proceed through it and cross the wooden
bridge that it leads to. Once across, enter the open door at the other end
of it. Once in the next room, use the floating platform at the right to 
cross to the ledge at the top, then exit through the door that is there.
Once through the door, proceed up the stairs and exit through the door at
the top of them. You will come to another glass bridge that is divided
into two sections by a mirror, just as the previous glass bridge was. On
the blue side of the mirror(the side you are on) are four switch plates, 
while on the gray side are four candelabras. Upon approaching the mirror,
the four candelabras will light in this order(assuming you number them one
through four from left to right):
    Two
    Four
    One
    Three
After seeing the candelabras light, trigger the switch plates on your side
of the mirror in the opposite order(again, assuming you number them one
through four from left to right):
    Three
    One
    Four
    Two
After triggering the four switch plates correctly, the mirror will 
shatter, allowing you to cross over to the gray dungeon side of the glass
bridge. Once on the gray dungeon side, walk to the bottom and exit through
the door that is there. Once through the door, walk down the stairs to the
right and trigger the switch plate that is there. Triggering the switch
plate will cause the second of the three statues that you saw at the
beginning of the dungeons to fully materialize in the gray dungeon. The
door at the bottom of the stairs to the left then opens, allowing you to
exit. Once through the door at the bottom of the stairs, continue downward
through the rooms below, until you come to the warp plate in the center of
the four switch plates and raised pedestals. Walk onto the warp plate to
be taken to a similar area in the blue dungeon. Once in the blue dungeon,
walk upwards into the room above, then walk down the hallway to the right
and trigger the switch plate that you will find there. Triggering the 
switch plate causes the remaining gate on the high ledge above to open.
After triggering the switch plate, walk onto the warp plate above(not the
one you recently entered the blue dungeon from), and once in the gray
dungeon, trigger the switch plate below where you appeared. Triggering the
switch plate will open the remaining gate on the ledge above, just as the
previous switch plate did in the blue dungeon. After triggering the switch
plate, walk back onto the warp plate to return to the blue dungeon. Once
back in the blue dungeon, walk down the hall to the left, then walk to the
room below, where the warp plate in the center of the four switch plates
and raised pedestals are. Once in this room, exit by the door to the right
to return to the room with the flame thrower and the starting point of the
high ledge. Once in this room(the room with the warp plate that leads to
the save and regeneration point is below this one, use it if necessary),
hop onto one of the small pedestals on the side of the high ledge in the
center(above the flame thrower), then from the small pedestal, jump to the
high ledge itself. Once on the high ledge, proceed upwards and cross the
wooden bridge that you will come to. Enter the doorway at the top of the
wooden bridge and you will be on the high ledge you walked under 
previously. Kill the murgg that are on the ledge with you, then exit by
the door at the top of the room. Once through the door, climb the stairs
and exit through the door at the top of them. Once through the door at the
top of the stairs, you will come to a wide glass bridge. This bridge, as
the ones before, has a mirror that divides it into two sections, a blue
section, and a gray section. In front of the mirror, on both the blue and
gray sides(you are on the blue side), are five unlit candelabras. When you
approach them, the five candelabras on the blue side(side you are on) will
light in this order(assuming you number them one through five from left to
right):
    One
    Three
    Five
    Two
    Four
After the last candelabra has been lit, a fireball appears in front of the
unlit candelabras on the gray side of the mirror. You task is to now use
the fireball to light the candelabras on the gray(opposite) side of the
mirror, in the opposite order they were lit on the blue side. The fireball
will travel in the opposite direction your character walks, so if you walk
to the left, the fireball will float to the right, and so on. Light the 
candelabras on the gray side of the mirror in this order(assuming you
number them one through five from left to right):
    Five
    Three
    One
    Four
    Two
After correctly lighting the candelabras, the mirror shatters, allowing
you access to the gray section of the glass bridge. Once you are on the
gray side of the glass bridge, exit through the door at the bottom. Once
through the door, trigger the switch plate at the bottom of the stairs to
the right. This will cause the third statue to fully materialize in the
gray dungeon, and once it does, a warp plate appears underneath it. The
door at the bottom of the stairs to the left also opens, allowing you to
exit through it. Once through the door at the bottom of the stairs, make
your way across the ledge(kill the murgg) in the next room, to the door at
the bottom and exit through it. Cross the wooden bridge that follows, then
hop up the small steps at the bottom of it to climb onto the high ledge
that runs to the bottom area. Once on the high ledge, proceed downwards
and jump off the ledge when you reach the area with the flame thrower.
Once on the ground, kill all the murgg in the area you are in to trigger
the gate below the flame thrower to open. Once the gate opens, exit
through it into the room below. Once through the gate, you will be in the
room where the three statues materialized. Open the two chests at the
bottom of the room to receive a gilded falcon and a life vessel. After
receiving the items, walk onto the warp plate between the chests. You
will be taken to a wide open chamber, where the boss for this dungeon
resides. Shortly after arriving in the boss' chamber, two winged
creatures begin their attack on you.

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