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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter A » Alien Trilogy - Strategy Guide (Page 02)

Alien Trilogy - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Alien Trilogy - Strategy Guide (Page 02).

Level 1
=============================================================================
  /-----------------------?----------------------------------------------\
 /            >>>>   <<<< ?  4                                            \
/    /--------------------?     /---------------------\ xxx/----------\    \
|    |                    |     ||-------------------||xxx ||--------||    |
|    |                    |     ||                   ||    ||        ||    |
\    \-------------------##     ||         9         ##    ##   8    ||    |
 \                   5   ##     ||                   ##    ##        ||    |
  \----------------------##     ||                   ##    ##        ||    |
                          |     ||    S              ||    ||   s    ||    |
                          |     ||-------------------||    ||--------||    |
               /----------/     \---------------------/    \---------xx    |
              /                                                  >>>>xx    |
             /    /--------------------------------------------------xx    |
             |    |                                                   |    |
             |    |                /---------------------------------##    |
             |    |               /             >>>>>>>>>>>>>>>>>    ## 2 s|
             |    |              /    /------------------------------##    |
             |   x|              |    |                               |    |
             |    |              |    |                 /------------xx    |
             |   x|               ####                 /       >>>>> xx    |
             |    |     |---------####---------|      /    /---------xx    |
             |x 6 |     |  xxx     3      xxx  |      |    ||-xxx----||    |
             |x   |     |  |-| s|-| s|-| s|-|  |      |    || x x    ||    |
             |    |     |--| |--| |--| |--| |--|      |    ##        ||    |
             |    |                                   |    ##        ||    |
             |    |              /----\               |    ##   7    ||    |
             |    |              | 10 |               |    ||        ||    |
             |    |              \####/               |xxxx||--------||    |
             \    \---------------####----------------/xxxx\----------/    /
              \         <<<<<                >>>>>             >>>>>      /
               \------------------####-----------------------------------/
                                 /####\
                                 |  1 |
                                 \----/
=============================================================================

     More firepower available on this level. More aliens to kill as well.
     1) You emerge from the elevator into a crossroads. The exit elevator is
right in front of you but you've got a lot to do before you can use it. You
will see a warrior approaching from the left. Blow him away and head up the
stairway to the right, opposite to the one the warrior entered from. Walk
past both barricades to point 2 and hit the switch.
     2) The door behind you is now active. Open it and proceed down the
staircase. Beware at the bottom. In front of the door to room 3 are two air
vents concealing facehuggers. Once they're dead you can open the door.
     3) Take out the two warriors you find and activate the switches in the
alcoves. Then blow up the crates and barrels and look around. Here you will
find your first seismic survey charges. They'll be useful later. Also
you'll pick up a battery and a shedload of pistol and shotgun ammunition.
     4) Time to put those survey charges to use. Go to point 4 again
ignoring the barricades taking out warriors as you go. Blow a hole in the
false wall (the ??? on the map) with a survey charge and go along the
passage to point 5. You will acquire the flamethrower. Toasty! Stick to the
shotgun for now. There's no extra ammo for the flamer for a couple of levels.
Right next to the flamer is a hypo-pack. Grab it and open the door. Blast
the warrior you meet as quickly as possible and go straight to corridor 6.
     5) This corridor is full of steam vents damaged in the fight between
aliens and colonists. While you are invulnerable move quickly down the
corridor, killing huggers and opening crates. You will find a stack of
ammo and the automapper. Try to get clear before the hypo-pack runs out.
If you don't make it just wait for the gaps in the steam jets. It takes
longer but is quite easy.
     6) Go to the corridor around room 7. Destroy the barricades on both
sides to get yet more ammo and enter room 7. There are two facehuggers in
the room and two in the crates at the north end. These crates also contain
a shotgun and ammo. Don't miss the dermpatches on the shelves.
     7) Go to the corridor around room 8 and destroy the barricades on both
sides. Enter, kill the warrior, grab what you need and hit the switch.
     8) Enter room 9 across the corridor, kill the two warriors and the
hugger and activate the big switch. There's also a bit of health around if
you need it.
     9) Return to the start of the level, kill the warrior that emerges
from the elevator and leave.
=============================================================================

Level 2
=============================================================================
                                    /----\
                                    | 10 |
                                    \####/
      /------?-----------------##----####----##-----?------------------\
     /       ?          <<<<   ##     9      ##     ?          <<<<     \
    /    /---?-----------------##---\    /---##-----?---------------\    \
    |    |                          |    |                          | /\ |
    |????|                          |    |                          | /\ |
    |  8 |                          |    |                          | /\ |
    |    |               /----------/    |               /----------/    |
    |????|              /      <<<<      |              /     >>>>       |
    |    |             /    /-------\    |             /    /-------\????|
    |    |             |  6 |       |####|             |????|       |2   |
    |????|             |    |       |####|             |    |       |    |
    |    |             |    |       |    |             |    |       |    |
    |    |             |    |       | /\ |             |3   |       |    |
    |????|             |    |       | /\ |             |????|       |    |
    \    \-------------?    ?-------/    /             \    \-------/????|
     \                 ?  5 ?         7 /               \     >>>>       |
      \----------------?    ?----------/                 \----------\    |
                       | /\ |                                       | \/ |
                       | /\ |                                       | \/ |
                       | /\ |                                       | \/ |
                       \    \----------------?----------------------/    /
                        \                    ?                <<<<      /
                         \--------------####-?-------------------------/
                                       /####\
                                       | 1  |
                                       \----/
=============================================================================
This is the first of many re-arm levels. There are no aliens in these levels
but you only have a limited time to pick up equipment before you are pulled
out. On this level you have sixty seconds.
     1) You start in the elevator at point 1. There is no guide to getting
through this level. I'll just tell you where everything is so you can pick
up what you need. (In fact there's so much ammo for the pistol and shotgun
in levels one and two, the only things you are likely to need are flamer
fuel and health)
     2) Grab the survey charges in front of you. Now where do you want to go?
Heading right through the wall and down the stairs you'll find some more
survey charges, a flamethrower at point 2 and a hypo-pack at point 3. The
pack will make you invulnerable. This is useful for getting through the
walls in corridor 8 quickly. You won't take blast damage.
     3) If you turn left from the start you'll pick up some pistol and
shotgun ammo on your way to point 5. At point 5 you can go straight ahead.
This will save some survey charges as there are no destructible walls in
this corridor. However, there are only a few things to grab. An automapper
(no use whatsoever on this level) some dermpatches and a pistol clip.
     4) If you blast through the wall on your right from point 5 into
corridor 7 you'll find only a medikit. Don't bother.
     5) Corridor 8 is the place to go for cool stuff here. You'll use up a
lot of survey charges getting through but you'll not only get some back
you'll also pick up three canisters of flamer fuel and an adrenaline
burst.
     6) Once you enter room 9 you probably have a few seconds left. Search
the room. There's quite a bit of health and ammo lying around. Then either
let the time expire or enter the elevator at point 10.
=============================================================================

Level 3 - Recreational Area
=============================================================================
                      /---\
 --------------------##   | /----------------------------------\
 |                   ##17 | |xxx               15  >>>>        |
 |   /-\     /-------##   | | x     xxxxx /---------------\    |
 |   | |     |        \---/ |xx     xx /--/               | \/ |
 |   \-/     |              \-sx\  /---/                  | \/ |
 |           |                  |LL|               /------/    |
 \--\    /---/             /---s/  \s---\          |           |
    |    |                /    14        \         | \/  /------/
    |    |                |S            s|         | \/ \-------------\
    |    |                \              /         |      >>>>        |
    |    |                 \---\    /---/          \-------------\    |
    |    |                     | \/ |                            | \/ |
    | 16 |                     | \/ |                            | \/ |
    |    \---------------------/ \/ \-----------------------##---/    |
    |       <<<<                                            ##        |
    \---------------\                                    /--##--------/
                    |                                    |
                    |                                    |
                    |                                    |
          /---\     |                                    |
/--------/     \    \-----------------####---------------/
|             s|                     /####\
|xxxx/---\  9  /                     | 13 |
|xxxx|    \---/                      |    |
|  x |     /------------------------##    | /-----------------------------\
| \/ |     |                        ## 12 | |      >>>>>   s   <<<<<      |
| \/ |     |x           11          ##    | |    /------+   3 +------\    |
|x   |     |x                      s||    | |           +++++++           |
|x xx|     |x   /-------------------/|    | |    .....................    |
| xx |     |    \------------------\ |    | |    :                   :    |
| 8  |     |                      x| |    | |    :                   :  4 |
| \/ |     \------------------\    | |    | |    :                   :    |
| \/ |               /--------/    | |    | |    :                   :    |
|    |               |             | |    | |    :                >>>:    |
| xxx\---------\     |    /--------/ |    | |    :                >>>:    |
|              |     | /\ |          |    | |    :                   :    |
|xxxx/----\    |     | /\ |          |    | |    :                   :    |
|  7 |    |    \-----/    \-------\  |    | |    :                   :    |
\----/    |      <<<<          10 |  |    | |    :                   :    |
          |    /-------------\ /\ |  |    | |    .....................    |
          |    |             | /\ |  |    | |                             |
/-------\ |    \-------------/ /\ |  |    | \------------\    /-----------/
|        LL         +             \--/    \--------------/    |
|        LL 6       +    5             2                      |
\-------/ \---\     +        +\/+   /\    /-------------------/
              |     +        +\/+   ||    |
              |     ++++++++++\/++++||    |
              |                    / |    |
              |     O        O     | \####/
              |                    | /####\
              \--------------------/ | 1  |
                                     \----/
=============================================================================
     The rec. area is the first really big level, and it comes with quite a
change. Unlike the first few levels there's bugger all ammo to be had here,
unless you know where to look.
     1) As soon as you exit the lift at point 1 you'll see multiple targets
on the tracker. Don't worry. They're security guards, lowest of the company
grunts. Take 'em out (with pistol if you can as they dish out pistol ammo and
you need the shotgun for the warriors) and grab anything they drop. Turn
right at junction 2 and proceed to the (knee deep) swimming pool. Go to
the switch at point 3. There's a medikit here if you need it. Activating the
switch will raise a platform in the pool to reveal something you want, an
acid vest. Unfortunately, the switch will also release four facehuggers into
the pool.
     2) Go quickly down the stairs to point 4 and shoot the huggers as they
climb out of the pool. Once they're dead jump in and grab the vest. Your
health is now safe (until the vest dissolves)
     3) Return to point 2 and go straight across into room 5. Climb the
stairs and kill the guards on the balcony. At point 6 you'll find the first
shootable wall which conceals a secret. The lift you can see on the map will
lower once enough ordinance has been poured into it. Careful, there's a
couple of warriors in here. Deck them and grab the stash, a flamer and a
shotgun.
     4) You now have to reach room 9 through corridor 8. Watch out when
destroying the first lot of barrels. There's a warrior at point 7. Move down
corridor 8 destroying barrels and crates. Watch out for facehuggers. You'll
find five in various crates down here (see the guide to level 1 detailing
how to kill aliens emerging from crates)
     5) Kill the two warriors in room 9 and hit the switch. This will shut
off the steam vents around point 10 so you can get the battery on the floor
here without getting cooked. Go get it.
     6) Go down the corridor to room 11, kill the guard and use the ASCIImap
above or the automapper in room 11 to find the lockers that contain items.
Blow them all up to find two facehuggers, 4 survey charges and 20 shotgun
shells. Hit the switch.
     7) Go through the door into corridor 12, kill the security guards and
ready the shotgun. Open door 13. Unlucky for some.
     8) This room is crawling with aliens. Two facehuggers and four warriors.
Circle the room taking them out then grab the dermpatches on the tables. Go
down the passage to the switch room.
     9) Activate the big switch. This will open the exit door. Next hit the
two switches opposite the big one (I don't actually know what these do. I
suspect they release more security guards into the first part of the level
or just add more to your mission complete percentage)
     10) Lastly hit switch 14. Immediately strafe right and move forward
onto the lift. This way you don't take fall damage. There's a stack of stuff
in this storage bay, blow up all the crates and get it. The hit the switch
and move into corridor 15.
     11) Here you will encounter another odd piece of game design. This
being your habit of looking up when walking up slopes. This often makes it
difficult to target small enemies ahead of you. To counter this hold the
look key down when moving up slopes. You view won't move unless you look up
or down yourself. Use this method to take out the many facehuggers in this
corridor (the flamer is good for this) Open the door at the top.
     12) The main room has new occupants. Blow 'em away and proceed to point
16. Just ahead you will see some ammo behind some steam jets. It is possible
to get in there without being hurt. But unless I'm really low on health I
just walk straight in and out.
     13) The exit, point 17, is now in front of you but don't enter it just
yet. In order to get 100% mission complete you must sweep the first part
of the level again looking for more security guards with ID tags. You should
find three. One in corridor 12, one at point 2 and one between points 6 and
7. Once you've got 'em all, you can exit.
=============================================================================

Level 4 - Science Labs
=============================================================================
                               /----\
                               | 13 |      /-------------------------------\
                               \####/      |                               |
                               /####\------/    /---------------------\    |
                               |                |/-------------------\|    |
                               |  4 /-----------/|                   ||    |
/----------------s-----------\ |    |/----------\|                   ##    |
|               11   x       | |    ||  6       ||         x         ## 3  |
|       x            ##      | |    ||          ||         x         ##    |
|      xOx           ##      | |    ||       /--/|      xxxOxxx      ||    |
|       x            ##      | |    ||       \--\|         x         ||    |
|                    x       | |    |\--\       ||         x         ||    |
|                    x       | |    |/--/       ||                   ||    |
|           x        x       | |    ||          ||                   ||    |
|          xOx       x       | |    ||      /---/\-------------------/|    |
|           x        x       | |    ||      \---------\/-----\/-------/    |
|                    x       | |    ##                ||     ||x           |
|xxxxxxxxxxxxxxxxxxxxO       | |  5 ##                \/     ||    /-------/
|                           s| |    ##    /\   /\            ||    |
|                            | /    ||    ||   ||            ||    |
|                           S\/     |\----/\---/\------------/|    |
|x       O                          \-------------------------/    |
|                                7                                 |
|x       O                          /-------------------------\    |
|                           s/\     |/-----------------x-----\|    |
|                            | \    ||                       ||x   |
|    OxxxxxxxxxxxxxxxxxxO   s| |    ||          O           x||    |
|    x                  x    | |    ||          O      9     ||    |
|    x   10             x    | |    ||                      x||    |
|    x                  x    | |    |\--------------\        ||    |
|    x        ####      x    | |    |/-----||-------/        ||   x|
|    Oxxxxxxxx####xxxxxxO    | |    ##     ||                ||    |
|                            | |   8##     \/                ||    |
\----------------------------/ |    ##                       ||    |
            /------\           |    |\----------\     O      ||    |
            |       L----------/    \----------\|            ||    |
            |       L 12            2          |\------------/|    |
            |       L----------\    /-----\    \--------------/    |
            \-------/          |    |     |                        |
                               |    |     \------------------------/
                               \####/
                               /####\
                               | 1  |
                               \----/
=============================================================================
     Bored with the flamethrower yet? Don't worry, this level hides a new
toy to play with.
     1) Exit the elevator, point 1, and move to point 2. A warrior will
attack. Kill him and go up the corridor he cam from. Go right around the
perimeter blowing up lockers (x on ASCIImap) and killing huggers and their
new allies, chestbursters, until you reach point 3.
     2) Once the warrior outside is down, enter and open all the cryotubes.
Keep the shotgun ready, you'll find a chestburster in two of them, along
with a medikit and ID tag in another. Leave and turn left.
     3) Proceed to point 4 killing facehuggers (there are a lot in this
section) and take out the security guards in front of the exit elevator. It's
sealed for now so instead go to point 5 and open the door here.
     4) Once inside sweep the whole room. You'll find a warrior at each end
plus some shells and the battery you need at point 6. Leave this room.
     5) Turn left and move toward the crossroads at point 7. To your right
you will see the entrance to the main science lab. We'll go there last. Go
on to point 8 and open the door.
     6) Kill the chestburster and move through the rooms to point 9. There's
another chestburster here. Kill it and start destroying lockers for ammo,
an ID tag and yet another chestburster. There's plenty of health here. Grab
it if you need it. Then go to point 7 and head into the main lab.
     7) Take out security guards, then blast through the windows and kill
all the facehuggers and warriors you can see. Grab the automapper on the
table at point 10 and use it or the ASCIImap the find and destroy all the
lockers and consoles. The consoles are on all four sides of the two pillars
in the upper secure chamber. Blow them all up and kill the huggers emerging.
     8) Once you've picked up, smashed or shot everything in the room you
can turn your attention to the switches. The switch at point 11 just
activates the door to the chamber, no use at all if all the windows are
smashed. By the main doorway hit the big switch to open the exit elevator.
The switch next to it controls the door to the upper secure chamber. Ignore it.
On the other side of the doorway the switch closest to the door will open the
lift at point 12. The other one controls the door to the lower secure
chamber. Press it if you wish.
     9) Go straight to point 12, kill the facehuggers and behold the prize.
This is the big secret in this level (and you can't get to it until you've
entered every room and hit the switch) Here there is a canister of
flamethrower fuel (cool), an ID tag (useful), a shotgun (handy), an acid vest
(most excellent) and a pulse rifle! (WRECK RULE!) This weapon is all you'll
need for the rest of this episode (once you have plenty of ammo for it, of
course) Grab everything and head for the exit elevator at point 13.
=============================================================================

Level 5
=============================================================================
                                    /----\
                                    |    |
                                    \####/
      /------?-----------------##----####-x--##-----?------------------\
     /       ?          <<<<   ##     10     ##     ?  5       <<<<     \
    /    /---?-----------------##---x    /---##-----?---------------\    \
    |    |                          |    |                          | /\ |
    |????|                          |    |                          | /\ |
    |    |                          |   x|                          | /\ |
    |    |               /----------/    |               /----------/    |
    |????|              /      <<<<      |              /   3 >>>>       |
    |    |             / x  /-------\x   |             /    /-------\????|
    |    |             |    |       |####|             |????|       |2   |
    |????|             |  7 |       |####|             |  4 |       |    |
    |    |             |    |       | /\ |             |    |       |    |
    |    |             |x   |       | /\ |             |    |       |    |
    |????|             |    |       | /\ |             |????|       |    |
    \    \-------------?   x?-------/    /             \    \-------/????|
     \    9            ?    ?        8  /               \     >>>>    1  |
      \----------------?6   ?----------/                 \----------\    |
                       |x/\ |                                       | \/ |
                       | /\ |                                       | \/ |
                       | /\ |                                       | \/ |
                       \    \-------------x--?----------------------/    /
                        \                    ?                <<<<      /
                         \--------------####-?-------------------------/
                                       /####\
                                       |    |
                                       \----/
=============================================================================
     Time to re-arm again. you know the drill. Here's where everything is.
sixty seconds and counting.
     1) The layout's the same but equipment is now in crates. Use shotgun to
get it out. The crate at the start contains a pistol clip. The corridor
leading to point 1 contains the automapper and a pulse rifle clip.
     2) There's some shottie shells at point 2, an acid vest at point 3 and
a medikit at point 4. Up at point 5 you'll discover a hypo-pack.
     3) The crate at point 6 holds a grenade pack and two survey charges.
The three crates in corridor 7 hold a 9MM pistol and two clips for it.
In corridor 8 there are two medikits and three cases of shotgun shells.
     4) Corridor 9 conceals a pulse rifle, a flamethrower and four medikits.
Area 10, the exit chamber has some shotgun and pistol ammo lying around in
crates plus some more survey charges. Exit when you're done.
=============================================================================

Level 6 - The Garage
=============================================================================
                          /----\
                          |    |
/--------\                \####/
|  xx    |/---------------/    \----\
| xxx    ||  S      @@@@@@  31      |
| x     s||   30  @@@@@@@@@==@@@    |
|        \/        @@        @@@    |
| x x    LLLL                @@@    |
| xx     LLLL         @@@    @@@    |
|  xx    LLLL         @@@    @@@    |
\--------/\           @@@           |
          |    @@@====@@@    @@@    |/-----\/-----\/-----\
          |    @@@           @@@    ||     ||     ||    S|
          |    @@@    @@@    @@@    \/  x  \/     \/ 26  |
          |    @@@    @@@    @@@ 29   x   x              \--------------\
          |           @@@                                >>>>>>         |
          \-----------@@@-----------/\ x    /-----------------+++++\    |
          /-------------------------\|  x  //-----------\/-x/      +    |
/--------/s 8                       |\----/ |              x  19   +    |/-\
|       s\++++....LL....LL....:     |/----\ |              x       :LLLLL s \
|  11             LL    LL 10S:     LL     \/xx xx/--------\       :LLLLL   |
|       s/++++....LL....LL....:     LL         xx \-------\ \------:LLLLL   /
|    /--/       x     x    x        |/----\ 18  x          \/      + 25 |\-/
LLLLL                               ||    |        LLLL            +    |
LLLLL 9                             || 17 |        LLLL            +    |
LLLLL                               ||    \        21              + 27 |/-\
    \---------------------\         |\----/     +++++++++++++O     :LLLLL s \
           /--------\/---\ \        || xx       +s 20    >>>>      :LLLLL   |
           |x            / /        \\          +++++++++++++O     :LLLLL S /
           |x            \/          \\            LLLL 28         +    |\-/
           |     7                   LL 16         LLLL      /-----+    |
           |x                        LL        /------------/      +    |
           |=========\     LLL       ||        |             22   s+   s|
           | x    6       LLLLL      ||        \-----\    /-\      + 24 |
   /---\   |   xx          LLL       |\--\                   \-----+    |
   |    \--|=========/      5      /-----\\                   23   +    |
   |s 4            ||              ||     \\         LL        LLLL:    |
   |    /-----\    ||              ||     ||        LLLL       LLLL:    |
   \---/      |    |\--\      /----/\     ||         LL        LLLL:    |
              |    \x--/      \-x---\\\   \/      13               :....|
              |                    x| |   _                        :  : |
              \--------\  3   /-----/ |   \\                       :..:.|
           /-----------/      \------\|14  \\                      |
      /--\##                        x||   x \\x      15 LLLLLLLLLLL/----\
      | 1 ##                        x||   x ||Sx       SLLLLLLLLLLL    s|
      \--/##                         |\---x-/| 12       LLLLLLLLLLL\----/
           \--x-\            ++++++++++++++++++......|  /    \x-\
           |   LL 2                              :   |  |     xs|
           \-----------------------------------------/  \-----x-/
=============================================================================
     The garage is a huge, sprawling level with loads of secrets to uncover
and, similarly, loads of aliens to gun down.
     1) Exit the elevator at point 1 and walk round the corner to point 2.
Shoot the lift here to open it. Kill the warrior behind it and grab what you
need. There's a medikit, survey charges and an acid vest here.
     2) Move to point 3. Take out the two warriors that attack and go into
room 4. Watch out for the alien eggs here. Shoot 'em from a distance. Hit
the switch here and the lift at point 5 will lower. On top you'll find two
facehuggers and a pulse rifle. Grab it and climb over the crates to point 6.
There's three crates to blow up here. You'll find ammo of every type inside.
     3) Once back over the crates, move to point 7 and destroy the crates
here. You'll get two batteries, some shells and a facehugger on your face.
Careful.
     4) Move round to the switch at point 8 and hit it. This'll bring down
the elevator at point 9. Go there (on your way you'll pass three crates.
They all hold facehuggers. Kill 'em if you like) and get on the elevator.
     5) More warriors to kill then you've gotta run across the lifts to the
big switch at point 10. They will drop as you pass over them. If you don't
make it go back up and use the switches at point 11 to reset the lifts.
Hit the big switch (this'll open the exit) and ride down one of the elevators.
     6) Return to point 3. Now use the automapper you picked up at point 10
to locate and destroy all the lockers that contain items (it's easier than
using the ASCIImap because it's more detailed) There's six around point 3
and one over by point 2. Particularly get the locker toward the entrance to
room 4. It holds a battery you need to get all the secrets. Don't mistake
the big wire coils for lockers. They aren't on the ACSIImap but are shown on
the automapper as red squares as well. You'll find a ton of ammo, a dermpatch
and a facehugger.
     7) Next climb the stairs at point 2 and kill the warrior at the top.
Drop back to the floor when you run out of walkway. Destroy crates to reach
the switch at point 12. Hit it and move to point 13 where the lift will have
dropped. On top of this one is a medikit and another acid vest.
     8) Clear out both alcoves at area 14 of crates and facehuggers and
crates then hit the switch at point 15. This will activate the big lift you
can see on the map. Clear both rooms down here of aliens and crates. Use the
switches to activate the lift if you get trapped. Remember, switch 15 is a
one shot deal. Don't get brought back up with the lift when moving from one
room to the next. There's no way back down. Down here you'll find ammo,
explosives and health.
     9) Once you're out head for point 16. Walk up to the lift here and it'll
lower so you can get the shells on top (the same goes for the other lift of
this type near point 17) Blow up the crates and climb over to point 17.
Waste the facehuggers and leave over the other side.
     10) Blast your way from point 18 to 19 taking out huggers and crates
and grabbing items. Then leave and climb down to the switch at point 20.
You'll pick up another battery here. Hit the switch and quickly move back up
the stairs to the lift at point 21. It will have lowered revealing more
huggers plus some ammo.
     11) Move between the lockers to reach the switch at point 22. For some
reason this switch controls the loading platform of the nearby transporter
at point 23. Hit the switch, pick up the stuff opposite it (including yet
another battery) and ride up the platform.
     12) Hit the switch at point 24. This will prime the lift at point 25.
It won't actually lower until you cross it. Do so, ride down with it, kill
the huggers, grab the stuff (ANOTHER battery here) and use the switch to get
out. Ride back up with the lift and continue along the walkway.
     13) As you arrive at the bottom of the stairs you'll be jumped by a
warrior hiding in the alcove at point 26. Once he's dead hit the switch.
This will prime lift 27. Like last time it won't activate until you cross
it. Return along the walkway to point 27 and ride down with the lift. In this
room you'll find two packs of grenades, a small switch (that lets you out)
and a big switch (that lowers lift 28) Hit the small one, then the big one
and run quickly to lift 28 before it raises again. Here you'll find loads
more ammo and another acid vest.
     14) Phew, just one more secret to go. Ride back up on the transporter
platform using switch 22 to get it down. Proceed to point 29, the entrance
to the motor pool. The '@' symbols you see on the map denote the transport
vehicles and other heavy machinery in the motor pool. Move through to point
30 with the flamer or shotgun at the ready. They're the best for taking
out facehuggers at close range and the motor pool is crawling with 'em.
Look alongside the APC at point 30. You'll find some survey charges.
     15) Activate the switch here and ride down the nearby lift. The final
secret holds many crates and, unsurprisingly, a massive amount of ammo,
health and facehuggers. When you're finished proceed to the exit elevator
at point 31.
=============================================================================

Level 7
=============================================================================
                                    /----\
                                    |    |
                                    \####/
      /------?-----------------##----####- --##-----?------------------\
     /       ?          <<<<   ##     8      ##     ?          <<<<  3  \
    /    /---?-----------------##---\    /---##-----?---------------\    \
    |    |                          |    |                          | /\ |
    |????|                          |    |                          | /\ |
    |    |                          |    |                          | /\ |
    |    |               /----------/    |               /----------/    |
    |????|              /      <<<<      |              /     >>>>       |
    | 7  |             /    /-------\    |             /    /-------\????|
    |    |             | 5  |       |####|             |????|       |    |
    |????|             |    |       |####|             |    |       |    |
    |    |             |    |       | /\ |             |  2 |       | 1  |
    |    |             |    |       | /\ |             |    |       |    |
    |????|             |    |       | /\ |             |????|       |    |
    \    \-------------?    ?-------/  6 /             \    \-------/????|
     \                 ? 4  ?           /               \     >>>>       |
      \----------------?    ?----------/                 \----------\    |
                       | /\ |                                       | \/ |
                       | /\ |                                       | \/ |
                       | /\ |                                       | \/ |
                       \    \----------------?----------------------/    /
                        \                    ?    2           <<<<      /
                         \--------------####-?-------------------------/
                                       /####\
                                       |    |
                                       \----/
=============================================================================
     Despite the obscene amount of ammunition available for every weapon in
the garage, level 8 is the third timed re-arm level. Why this is here I don't
know. Oh well, ours not to reason why, ours but to make aliens die, as I'm
sure some famous person said at some point, roughly, maybe. Only sixty
seconds here.
     1) OK, here we go again. At point 1 there's a pulse rifle clip, and it's
counterpart, a grenade pack, lies at both points 2. At point 3 you'll find an
acid vest (if you need it. There were four in the garage) and some shells.
     2) OK, now the other way. At point 4 you'll pick up the automapper,
some survey charges and several dermpatches if you search among the crates.
Up corridor 5 there's a couple of dermpatches and that's it. Iiiiiiiiiin 6
you'll find a pulse rifle and shotgun shells.
     3) Iiiiiiin 7, there's three medikits, an acid vest, a shotgun and a
pack of grenades. Search area 8 for load of dermpatches and medikits. Grab
what you need and clear out.
=============================================================================

Level 8 - Sub Level A
=============================================================================
/-------------------------\
|                      4 S|     /------------------------------------------\
|     /-----????----\     |/---/     +       <<<       12  <<<<    +       |
|     |             |     ||  O      + 11    +++  /\ :    :        +       |
|     |     5       |     |\-\        <<<<     +  /\ :    :        +       |
|     \-------------/     |  |       +       +++  /\ :    :        +       |
|4                        |  |       +++++++++       :    :        +       |
\--------\       /--------/  |       +               :    :        +       |
   /----\|       +   2  |----/       +               :    :        +       |
   |    ||       +      +            +               :    :        +       |
   |    ||       +      +            +               :    : 13     +       |
   | /\ ||       +      +            +    +++++++++++:    :+++++++++       |
   | /\ ||       +      +            +++++           :    :                |
   | /\ ||       +      +            +     ..........:    :.........       |
   |LLLL\|       +      +    10      +     :           14          :       |
   |     LLLLLxxL+      /-\    /--\+++     :    ...............    :O      |
   |s    LLLLLxxL+      ||:    :| |       O:    :             :    :       |
   |     LLLLLLLL+      ||:    :| |    ....:    :O           O:    :....   |
   |LLLL/| 3     +      ||:    :| |    :        :             :        :   |
   | \/ ||       +      ||:    :| |   O:    ....:             :....    :   |
   | \/ ||       +      ||:    :| |    :   x:                    O:    :   |
   | \/ ||       ++  /\ ||:    :| |  ..:   x:                     :    :.. |
   |    ||           /\ ||:    :| |  :     x:O                    :      :O|
   | 6 s||           xx ||:    :| |  :    ..:                     :..    : |
   \----/|           x  ||:    :| |  :    :                         :    : |
         |       /------/|:    :| |  :    :.....xx........    ......:    : |
         |       \-------/     \| |  :         xxxx      :    :          : |
         |       <<<<           | |  :..........xx.x.    :    :..........: |
         \-####-/------\        | |                 :    :                 |
          /####\     /-/        | \---\___/---------\    /-----------------/
          |  1 |     |          | /---/ 9 \---\/----/    \------------\
          \----/     |     7    \/            ||LLLL: 15              |
                     |          ??      O     ||LLLL:                 |
                     |          ??      O     ||LLLL/-----------\     |
                     \--\       ??            ||    \----------\|     |
                      /-/????|--/\------------/|              s||     |
                      |   8     |              \---------------/|     |
                      \---------/           /-------------------/     |
                                            |                         |
                                            |                         |
                                            |       /-----------------/
                                    /-----\ |       ?-----\/-----------\
                                    |     | |       ?     ||           |
                                    |     \ |       ?-----/|           |
                                    |????--\/  16   \------/...........|
                                    |      ??                          |
                                    |17    ??                         S|
                                    \------??--------------------\####/
                                                                 /####\
                                                                 |    |
                                                                 \----/
=============================================================================
     We're out of the colony complex and into the atmosphere processing
station and the start of the alien nest. Here you also run into the company
synthetics for the first time, living quietly alongside their alien charges
and just as determined to end your mission prematurely. The warriors are
getting tougher also. It's now 5 or 6 shotgun shells to kill one.
     1) As you exit the elevator at point 1 you'll immediately have to defend
yourself from some facehuggers and a warrior. Try not to blast the pipes on
the left hand side of the walkway. They're steam vents and are a pain to get
past if they're shot open. Go straight ahead, destroy the crates on your
right and climb up the stairs to point 2. Watch out for the open steam vent.
     2) More huggers here plus the automapper and a battery. Grab them and
go back, round the railings to point 3. Blow up the crates to get
dermpatches. Go straight over the lift to area 4. There's a company
synthetic at both points 4 (use grenades, you should have loads by now) and a
battery operated switch at the upper one. Throw the switch and blow up the
destructible wall to access room 5. Kill the facehuggers and grab the ammo.
One note: try to keep to short, controlled bursts of fire in this area. Many
of the pipes are steam or coolant vents, taking heat to or from the heat
exchangers below, and can damage you if blown open.
     3) Return to point 3 and shoot the wall where the lift is to access
the first secret. It will drop into the floor. There's a switch here. Hit it
and the lifts on both sides will drop releasing two warriors. Kill them and
search the area. At point 6 you'll find some flamer fuel, a hypo-pack and
the switch that re-activates the lift. Hit the switch, grab the stuff and
sprint back to the entrance elevator at point 1.
     4) Run down the stairs into room 7. While you're invulnerable from the
hypo-pack you can kill enemies quickly at close range with explosives.
Blow open rooms 8 and 9 and use the invulnerable time to clear both of them
while grabbing equipment. At point 9 you'll find a window looking out onto
the main cooling shaft running through sub-level A. To your left you'll see
a synthetic on a platform. Use the grenade launcher to blow him away.
     5) Go back to room 7 then move up the corridor to point 10. Here you'll
see the first big incubation chamber loaded with eggs being kept at the right
temperature by the heat from the station. Snipe the eggs from long range and
proceed toward the stairway clearing as you go.
     6) As you move down the steps to point 11, watch the motion tracker. As
soon as you get a signal, back up and let the aliens come to you. There's a
lot of warriors in this section. Repeat this manouevre until you reach the
raised catwalk at point 12.
     7) The white surfaces on both sides of the catwalk are extremely hot
(Not just where you see the flamejets) so in order to reach the equipment on
them you're going to have to sacrifice a little armour. Move along the
catwalk and look off to the left. At point 13 there is an acid vest. Jump
off, grab the vest plus anything else you fancy here as you run back to the
stairs. Repeat this procedure on the other side. You will have taken no
health damage from that. Your armour has absorbed everything (provided you
moved fast enough, of course)
     8) Move on down the catwalk to point 14 where it splits. Turn left and
proceed slowly. Falling means instant death here so be careful. Kill
the synthetic at the end of the platform and pick up the pulse rifle. Now
go all the way around to point 15 avoiding steam vents and flame jets and
destroying crates and barrels. You'll get a battery and ammo from the crates.
     9) You should get a trace on your tracker at his point. Kill the
warrior and drop off the ledge on the right inside the archway. Grab the
stuff and use the switch to get back up. Move to point 16.
     10) Destroy both of the walls here. Behind one you'll find some
facehuggers and some ammo. Behind the other you'll find a warrior and
another destructible wall. Blow this open to find the last of your mission
objectives, four alien eggs. There's an adrenaline burst pack here (oh YES)
and some survey charges. Grab what you want and hit the switch at the end of
the hallway to exit. The dropoff opposite the exit is fatal. No secrets
there. Trust me, I know.
=============================================================================

Level 9 - The Heat Exchangers
=============================================================================
                   /------------------------------------\
                   |                                    |
                   |      +++++              +++++      |
                   |     +     ++++++++++++++     +     |
                   |     +  2                  3  +     |
                   |      +    ++++++++++++++    +      |
                   |      +    +            +    +      |
/--\##-------------/+++++++    +            +    +++++++\--------------##/--\
| 1 ##                         +            +                          ## 6 |
\--/##-------------\+++++++    +            +    +++++++/--------------##\--/
                   |      +    +            +    +      |
                   |      +    ++++++++++++++    +      |
                   |     +  4                  5  +     |
                   |     +     ++++++++++++++     +     |
                   |      +++++              +++++      |
                   |                                    |
                   \------------------------------------/
=============================================================================
     In this level you pass along the maintenance catwalks directly above
the heat exchangers themselves. The air is extremely hot which probably
explains the lack of alien eggs or their resident keepers. You can only
take 30 seconds in here so...
     1) There are dermpatches on the way in from the elevator at point 1.
Careful of steam vents and flame jets when you enter the main chamber.
At point 2 there's a shotgun plus shells. At point 3 there's three canisters
of flamethrower fuel.
     2) At point 4 there's some health plus a body suit! This is a priority
pickup. At point 5 there's a pulse rifle plus grenades. You'll find an
acid vest plus more dermpatches on the way out to the elevator at point 6.
=============================================================================

Level 10 - The Nest
=============================================================================
/--\##--------------------------?##-----------?##-------\
| 1 ##                        6 ?##           ?##       |
\--/##\       /-----------------?##----\      ?##    7  |
/-----/   2   | /-----\ /----------\ /-/       /|       |
|         ????| |     | |          ##?         |\-------/
|    /---\####| |     | | 8        ##?         |
|    |   |####\-/  5  | |          ##?         |
|    |   |            | \----------/ \--\      |
|    |   \------------/             /---?      \-\
|    |                           /-/    ?         \-\
| 3  |                        /-/      /?-----\      \-\
|    |                       /      /-/        \-\      \---?------\
|????|                       |  9   \------------/    10    ?      |
\####/                       |                           /--?-\    |
/####\--------\              \-----......---+++++++-----/     |    |
|             |              /                          \--\  |    |
|      4      |         /---/                              |  |    |
|             |        /                                   |  |    |
\-------------/        |         /--\          /--\        |  |    |
                       |         |  |          |  |        |  |    |  /----\
                       |         \--/          \--/        :--/    |  | 15 |
                       |                                   : 11    |  \####/
                       |         12                        :-------/  /####\
                       \------\####/-----------------------/          |    |
                              /####\                                  |    |
                              |    | /--------------------------------/    |
                              |    | |                                     |
                              |    | |    /---------------------------\    |
                              |    | |    | /----------------\ /------/    |
                              |    | |    | |                | |           |
                              |    \-/    | |    /------\    | |    /-\    |
                              |           | |    |/----\|    | |    | |    |
                              |    /------/ |    ||    ||    | |    | |    |
                              |    \--------/    ||    ##    \-/    | |    |
                              |                  ||    ## 13        | |    |
                              |    /-------------/\----##-----------/ |    |
                              |    \----------------------------------/ 14 |
                              |                                          S |
                              \--------------------------------------------/
=============================================================================
     Now arriving at sub-level C, in the bowels of the atmosphere processing
station. This place is crawling with aliens and contains another big egg
incubation chamber. Your mission however, is to track down the missing
colonists and recover their identity tags. That's one thing to watch out for
on this level. You can get very big signals from the motion tracker here,
very reminscient of 'Aliens' itself but don't panic. Many traces you'll see
are struggling colonists. Put them out of their misery and get their ID tags.
That's what you're here for. Be sure to kill colonists as soon as you find
them otherwise you'll find a chestburster attached to your armour.
     1) Move out of the elevator, kill the warrior and the colonist you'll
see across the hall. Grab his ID tag and blow up the secretion encrusted
doorway at point 2. The door behind it is inactive for now. Go to point 3.
     2) Here you'll pick up a battery. You'll also see the first ceiling
crawler alien. Once you've got the hang of aiming up and down blowing them
off the roof with the pulse rifle is easy. Destroy the wall at the end of the
corridor and open the door.
     3) Hope you came in firing. There's three warriors here. Once they're
dead grab the automapper and ammo, look behind the left switch for a rogue
ID tag then hit the switches. They will activate the doors at points 2 and 6.
     4) Enter room 5. Look just inside the door to your right. The tracker
should help you find the colonist here (he occasionally disappears. A bit of
a glitch) Clear the room of stuff and leave heading for point 6. Blow up the
wall and open the door.
     5) Watch out for warriors in this hallway. Go straight across from where
you entered, blow up the wall and open the door. Kill the facehuggers and
the colonist and pickup the huge amount of ammo in here.
     6) Back across the hallway blow open the entrance to room 8 and open the
door. More huggers in here plus health and armour. Clear and leave. There's
yet another destructible wall just around the corner from room 8. Blow it up
and move down the hallway using your tracker to find colonists. Careful,
there're warriors in this section, on floor and ceiling. At point 9 you can
see out into the main egg chamber but don't jump down to it just yet. Move
around to point 10 (be sure to get the colonist on the way) and blow up
the wall here.
     7) This secret corridor is loaded with ammo plus a facehugger right at
the end. Drop down into the egg chamber once you have everything. Sweep the
room from end to end blowing up everything that moves. Use the tracker to
find colonists. Pick up anything you need. The exit door (point 12) is
pretty well disguised. Despite its appearance there is no wall in front of
it. The door itself is encrusted in slime. Fortunately it still works. Open
it.
     8) Sweep the whole outer ring of corridors killing aliens before going
through the middle corridor to point 13. The door will open as you approach.
Kill the warriors coming out, grab the battery and anything else you want and
go to the switch at point 14. Hit it, waste the warrior in the elevator and
exit.
=============================================================================

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