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Game Cheats » Sony Playstation One (PSX) » Games Starting with the Letter A » Akuji The Heartless - Strategy Guide (Page 02)

Akuji The Heartless - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Akuji The Heartless - Strategy Guide (Page 02).

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Hutama
Blight

Hints: Avoid the blood plants
            Use the light to scare off the shadow demons
            Cut all ropes
            Avoid parasites as they just keep comin'!
            Prepare to get some awkward relatives!!

1st ancestor:
After a short descent down the hill, you will see an ancestor on the venus 
fly-trap. Jump onto the trap and off again before it bites you, grabbing the 
ancestor on the way.

You will come to a shadow demon after a little while. Climb up and cross the 
bridge to reach the rope used for the pulley. Cut it to bring the lights down 
to scare it off.

2nd ancestor:
After crossing the bridge you can jump off the bouncy leaf to get to a 
platform with a sliprope at the left of it. Use it to reach the ancestor's 
platform.    

Cut the ropes around to drop blocks to jump on. 

I take it you've the rope thing by now?

3rd ancestor: 
After some leaf work you'll be on a wooden walkway. Look up to see another 
with caskets and a hive on it. Now look right to see a leaf - Jump to it. Then 
jump off this leaf to another walkway, then to another leaf. Now work up a 
huge amount of momentum and grab onto the walkway above you. The ancestor is 
in the second casket.
NB To get the most bounce on leaves, jump when they're at their lowest point!

Go on to get to a sliprope which leads to a new area. Start cutting ropes to 
drop blocks for you. Jump on these to get to another rope. Cut that and climb 
the blocks Go up the mountain

4th ancestor:
As you go up the mountain you will see an ancestor floating above you. Climb 
the ladder and go to the next one. But don't go up it. Go past the plant and 
jump (Death defyingly!) around the mountain from edge to edge to reach the 
last ancestor.

Now for more Lawr-work! Get on the lift and work your way round (Big jump) to 
get the Lawr. Get on the new lift and use the Lawr on the pedestal. This will 
scare off the demon. Go along the bridge, fight the grunts and leave through 
the spirit gate.

Now for some fun with Okal the lord of spiders and the warden of the second 
vestibule!!

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Okal
The web of Okal

Hints: Save your Spirit strikes!!!!!!!
           Use the ring of death on cocoons

Collect all the ring of deaths and then set about destroying all the cocoons 
by using ring of death spells, while standing below them. For every one you 
destroy you'll get some spirit strikes to use on Okal, and ONLY 
HIM!!!!!!!!!!!!! (Very important as you get exactly the right number to kill 
him!) You'll have to hold off the spiders as you do this. There is one cocoon 
who want's to be awkward so use energy blast on it. You get the spell on one 
of the web ladders around the area. Get off them quick though of the hidden 
spider will attack you! 
           Once all the cocoons are gone you can fight the big arachnid 
himself! (No more tiny spiders!!) Quickly hide behind a tree so he can't hit 
you and turn to your right of left so as you have a clear path in front of 
you. Now start firing your spirit strikes. He can't hit you and they home in!! 
You will need all of them though as he takes 30 before dyin'! 

If you like birds, or don't like decapitation avert your eyes for the 
cutscene. Otherwise watch Akuji's sacrifice to the "Wise Baron".

Now the Baron will open the door to the third vestibule.

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3RD VESTIBULE

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Ladhaa
The arboretum

Hints: Gliders are very useful
            Learn the uppercut!
            Use trampolines to their full potential

1st ancestor:
After the firs trampoline you'll see a ladder on the tree. Climb up and go 
through the tunnel to get your first relative.

Use the glider by jumping onto it's handles and drop in below the moving trunk 
to get a doom blast!

2nd ancestor: 
At the first wasp area go left before the actual wasp to see a ladder on the 
wall. Climb it to reach an alcove containing another ancestor
   
Jump along the platforms below the trunks to reach a switch. Flick it to 
activate the bungee lift and then return. Get on the lift and jump along the 
top of the trunks. Continue on to find the continue point.

3rd ancestor:
When you get to the next trampoline, go right to find an altar in a small room 
with an ancestor on top.

Now go over to the turning column and climb up it. Then jump to the turning 
tree. Now more spinning column-work and a glider to use. Soon you'll reach a 
continue point and another glider. You'll come to a blood room when you get 
off.

4th ancestor:
When you get into the blood room look up to see a big wasp. Kill it to lower a 
ladder which you have to climb and then go around the roof to get the 
ancestor.

Now go up the trampolines to the glider. Use it to get to the spirit gate.

Then the Baron will talk to you about Seiomos and the skull of Mantos. The 
he'll open the gate for you.

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Seiomos
Slime caverns

Hints: Only steaming slime hurts
            Shut the death portals by hitting the lights on either side
            Use your soul seekers on the sandworms
            
First go to your left and get the Lawr. Then place it in the pedestal in the 
next room. This motivates a pillar for you to jump on to reach the next door.

1st ancestor:
There is a green glass statue in the room. The ancestor is in the crevice 
behind it. (It's cold acid)

Destroy the statue to lower the ladder. Climb up it and jump across the ice 
platform to the Lawr. Leave the room and place it in the pedestal. Cross the 
ice bridge to reach the first continue point. Enter the door. Jump to and 
destroy the green statue. Now jump across the newly activated stepping stones 
to the large steps.

2nd ancestor:
When you get to the monkey bars, turn right at the top of the steps before 
them. Go along the tunnel to the ancestor.

Go across the monkey bars and the ice platforms to reach the Lawr. Now put it 
in the pedestal outside.

3rd ancestor:
Jump across the new columns and turn round when you reach the shore. Look up 
to see the ancestor at the other side of the room. Now work your way around 
and drop down to get it.

You'll see a very small ledge around the side of the cliff. Go along it to get 
the Lawr. Use it in the pedestal to open the door. Go through and climb to the 
monkey bars. Then swing off them to the ladder and climb up to the skull of 
Mantos. Attack with all you've got!! It should take about 50 spells!! I 
recommend standing behind a rock and using soul seekers until the y run out 
then just attacking wildly with what you've got left. You get the Lawr when 
you destroy it. Use it in the pedestal at the bottom to open the green glass 
door. Climb the ladder in front and jump into the alcove to get the Lawr. Then 
climb on top of the monkey bars and use the Lawr on the pedestal to start the 
ice bridge up.

4th ancestor:
Walk across the ice bridge and the ice platforms to it on one of the ice 
platforms. Avoid the spikes now!

Knock over the rock on the other side and jump down the hole after it to the 
spirit gate. 

 The Baron will now open up Limbo (URGHHH) and tell you that you will need to 
beckon the boatman of the underworld (Charon in Greek legend) to take you 
across the river Louth.

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Limbo
A cross-roads

Hints: Charon will lead you across the Louth
            Shoot the tarus points as they act like switches
            Warlocks are very dangerous, kill them from a distance with soul 
seekers!
            I HATE LIMBO!!!!!!!!!!!!!

From the start go up and right. Now shoot the tarus point and jump across the 
new platform to the switch on the other side. Hit this to activate the bridge. 
Cross it and stand in the blue jet on the other side. Now jump to the ledge 
with the gust! Shoot the two tarus points to cross the acid and go right at 
the next junction to get the Lawr. I strongly advise that you kill the warlock 
from a distance, unless you have the urge to die... Place the Lawr in the 
pedestal and the turning blocks will start. 

1st ancestor:
After you cross the rocks one by one, turn around and go back along them all. 
Go to your left and you can get to a platform with your great aunt Frederick 
on the altar.

Go up the wall ladder and drop into the lower area. Go to the blue air jet and 
use it like the last to get a Lawr. Go back up and use the Lawr in the 
pedestal. This will start up the platforms for you. Go around them and hit the 
switch to flick over the pyramid. 

2nd ancestor:
Drop down the side of this next area to find a walkway with an ancestor on it.

In the next area you will have to lower the four platforms to lower the 
bridge. Start by flicking the switch in front of you. Then go to the opposite 
side and jump to the spike platform and hit that switch. Then go straight on 
and hit the four tarus points. Finally go to the opposite side again and jump 
up the three spinning platforms to the last switch. Cross the bridge and then 
on the next area, go to the opposite side of the acid and climb the ladder. 
From here jump to the top of the tomb and grab your Lawr.

3rd ancestor:
Turn around and jump along the blue platforms (which disappear) until two 
appear at once. Take the left one and go to the platform with the switch on 
it. Hit it to open the tomb containing the third ancestor. 

Use your Lawr in the pedestal to lower the ladder. Use the air jet to jump 
onto it. At the top hit the tarus point to start the spinning bridge. Cross it 
and get the continue pint before some more rock jumping. At the other side 
climb the steps and hit the switch to call Charon. Jump into his boat and then 
he'll take you to another area.
             Go to the switch and hit it. The glass will break and the mongrel 
will be released. Use the air jet to get up to the door. Go n and kill the two 
enemies to start up the statue.

4th ancestor:
Drop down to the bottom of the statue to find the last ancestor in 
Limbooooooo.

Jump along the blue platforms to the spirit gate on the other side.

The Baron will tell you that you are ready to challenge the third warden - 
Purity.

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Purity
The chamber

Hints: Use flame shroud to protect yourself

When Purity (What a name for her!) wakes, quickly get the spells and run up to 
her. Bombard her with all you've got! She'll soon fly off into the chamber. Go 
after her through that massive mouth of hers.
              Now for the hard bit. Using flame shroud uppercut her once or 
twice to make her split (yippee). Now attack only her top half as the bottom 
half doesn't affect the health bar (It just gives you a heart) There is a hell 
blast at the end of the room which helps, but basically just attack!! She 
should die fairly quickly.

Akuji makes a sacrifice to the Baron (A goat) in the cutscene. This one is 
less gory but nonetheless disturbing! He insists that he's doing it for Keisho 
and then he goes to the Baron.

Samedi will now open the 4th vestibule for you and talks of the skull of Orwa 
in Enoch.

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9. AWKNOLEDGEMENTS
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I just wanna say thanks to gamefaqs firstly as if it weren't for them this 
guide wouldn't be in your possession. They have the best game guide site on 
the net and deserve a great thanks! Thanks! 
           Secondly I want to thank the great FAQ makers such as Stinger 3:16, 
Steve McFadden and metroidmoo. Their guides gave me a few ideas and I just 
wanna thank them.
          Finally I want to thank all the people who've supported me like 
friends, family and God and helped me out getting info. Thanks.

Thanks everyone!! 
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