Zone Of The Enders: The 2nd Runner - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Zone Of The Enders: The 2nd Runner - Strategy Guide (Page 04).
Majority, the subweapon is quite useless. First, it takes up quite a lot of your
sub gauge. Secondly, plant too much mines will confuse your target. So that's why,
shoot once or twice towards a loads of enemies is enough to wipe them all. Damage
is quite a pain towards enemies.
It's very big in size, and it's purple in color..........Damage is considerable.
Overall you won't use anymore after you got 0-Shift.
Usage Rating : 3
How you get it : After the battle with Zakat.
- 0-SHIFT (ZERO SHIFT)
Type of subweapon : Moving Shifting Teleportation (Physical)
Guard Possible : N/A
Attack power : N/A
Speed : _ _ _ _ _
Subweapon gauge : N/A
OK I would just copy out from my previous explanation about 0-Shift :
0-Shift is a kind of Movement Shifting Teleportation (MST). It's not
entirely a teleport move, it just Jehuty will shift himself from one place
to another. Sort of like moving very fast with a speed of light. So it's
a kind of teleportation (Many people mistook this 0-Shift theory as a
teleport same as what Anubis have. It's entirely a different story.)
So 0-Shift is very very useful to evade, reach, confuse, and damage
an enemy. Evade is where 0-Shift 100% will evade a direct attack of
one enemy. Reach is where 0-Shift will help you proceed front like
there is no tommorow! Confuse is where 0-Shift will easily make
enemy caught off guard, mainly because enemy likes to block and hit
you after they catch a chance, so when you dash a but to left and right
and immedietely use 0-Shift, the enemy will easily caught off guard and
no longer defending itself. Damage is self explainatory, you're too fast
and will enemy see you move in front to him and make a move? You make
yourself more unpredictable! And because of 0-Shift, you're more faster
in attack, evade, and defense. And your skill of controlling 0-Shift
is also needed, so when you use 0-Shift for melee, you'll be even skillful
to evade, hit and counter (0-Shift also adds more experience on using
Jehuty!)
More over, 0-Shift doesn't use up Sub gauge, so use whatever you want
to, it doesn't matter.
0-Shift is merely similar to Gaunlet, you can also push an enemy and ram
them into a corner if you 0-Shift around them like mad. I tried, and it
definitely works.
Overall, the best subweapon of all, surpased far over H.Missle and Gaunlet.
Usage Rating : 10
How to get it : After the Chaotic Battle Mission.
- GRAB
Type of subweapon : Physical Attack
Guard Possible : N/A
Attack power : _ _ _
Speed : _
Subweapon usage : N/A
Grab is the default subweapon of Jehuty, not really useful, but fun to play
with.
Press Circle while grabbing an enemy will result yourself on holding the
enemy. While you're holding the enemy, Press Square to take it as weapon
, R1 to take the enemy as shield (enemies will hurt their own mate if you
take it as a shield, not you. Useful if you use Damaged Jehuty since it's
shield is totally damaged, you can block any of the attacks by only pressing
R1.) R2 while you're not moving to paralyzed it temporally. Press Circle
again to throw the grabbed enemy toward the other enemy, or towards the
corner. Tap the Circle button multiple times to swing the enemy, once it's
thrown it will damage the enemies targetted. And while spinning, IT will
also damage the enemies surrounding you. So it's useful on some occasions.
Mostly players would prefer Grab over some of the subweapons.
Grab is also serve as taking objects on the surroudings and take it as
a weapon, or shield. Which makes the game even more fun. Also, you will
sometimes need it, for the sake of defeating Nephtis. She's very annoying
as she has the Advance Guard which protects and reflects any projectile
done by Jehuty. Geez!
Naked Jehuty's Grab attack is somewhat diffrent, instead of swinging the enemy,
It will choke the enemy's neck, until it dies, If you cancel while you're on
halfway of chocking will result on throwing the enemy to the targetted enemy.
Very damaging, but when chocking the enemy, Naked Jehuty is vulnerable to
any types of attacks. So beware when choking an enemy.
It's best to grab an enemy while it's blocking, As the grab will automatically
cancel it's guard, and it has a 100% success rate.
Usage Rating : 8
How to get it : It's a default subweapon...........
============================================================================
~DASH~
Dash is one of an essiential elements and the speciality of Jehuty, and how
it makes Jehuty so addictive to control, and how it's makes on the Konami's
quote of Z.O.E "High Speed Robot Action", is all because of the Dash feature.
Press R2 and move left and right, up and down will make you dash. Pressing
Square button while dashing result on All Way Laser attack (Homming Laser),
Which I will include on the below section. Press Triangle of X button while
dashing will result on going yourself upwards and downwards. Jehuty will
sort of roll itself upwards or downwards, very cool ^_^
How Dash is occupied into the action? Well, it's very very useful, and
that's why Jehuty is so strong on Evade and Counter! As I said before,
Dash is one of the most essential elements which Jehuty need to use it
during the whole game. My theory of Dashing is covered below:
- Dash can be twiggled. Using your Left Analog Stick, twiggle your stick
left and right while dashing will result on evading a zig-zag attacks where
enemies shoots themself in a different directions, As an example:
XX(C)
|
|
| XX(B)
| |
| |
| |
| |
| |
| |
XX(A) | |
| | |
| |
| |
| |
| |
| |
|
|
<--- O (Jehuty)-->
Let's say the enemy would want to attack you in the direction, (marked at XX)
where you're facing them (O as you, Jehuty) For first, obviously evade the
XX(A) attacks is a must, you would dash right (let's assume you dash right),
and the XX(B)'s attacks will home at you, if you react it in a quick manner,
you will dash left, as for the XX (C) attacks, dashing left or right doesn't
matter anymore, as if the two attacks from XX(A) and XX(B) is the top priority
of your evading those attacks, you already made the zig-zag dash evasion before
the XX(C)'s attacks were to execute.
*Although you won't really use that kind of evasion, but honestly, sometimes
you would, although just dash left or right will be the simplest way to evade
attacks, you wouldn't know if you really done it before.
-Dash Behind, this is very useful of chicken out during enemies attacks, and
when you're low on health. Simply twiggle downwards of your left analog stick,
and Jehuty will dash behind, making the enemy's melee less effective, but very
useful for breaking Cyclops the annoying melee attacker.
-Dash Up and Down. For some reason, I rarely use it, But for more infomation,
look for the Slash section and find for "Dash Slash up and down"
-Straight-side Dash. This move is very easy to perform, almost like a piece
of cake. To execute it, simply just dash left or right, If any enemies came
out with a direct hit, you'll 100% evade it unless whole bunch of missles
comming in different directions. Then, you might have to block, or dash
Upwards.
-0-Shift Dash. This is the ultimate satisfaction of using 0-Shift and dash
and the same time. It performs like 0-Shift and dash left and right at the
same time. However, it's quite a easy task for me to perform it. But I don't
really know if you're able to do it. Oh yeah, 0-Shift Dash is very useful
when fighting Anubis. I cheated him almost everytime when I fight Anubis.
Press Circle to 0-Shift (provided that you have 0-Shift on you subweapon list)
While you're 0-shifting, Press R2 + Left or Right on the Left Analog Stick.
If you notice that almost the end of the 0-Shift move, you will be transported
left (right) on your screen, then you're sucess. For a better understanding,
look at the chart below
1) X 2) X 3) X O (Jehuty)
___
|
|
|
|
O (Jehuty O
On the process of 0-Shift) The destination will Instead of 0-Shift
be marked X, ___ will straight in front
be the cancel point of of the enemy, you'll
0-Shifting be on the side of
the enemy.
Understand it now? Actually you can do it this way, and if you manage to
master the skill, like me, you're really great in handling Jehuty! (Not to
say I am proud of it, I'm still learning on the skills of controlling Jehuty!)
That's all about Dash. Hope you enjoy it ^_^
===========================================================================
~SLASH~
Slash is a only melee attack that Jehuty has on it's own inventory. And
the fun of this game is to slash and perform melee with skills. How this
game is so fun is also depends on how skillful you are on the melee. Without
melee attacks, long range attack will bore you to death.
Words can't describe much about the fun of Slash.....combine with the dash
feature, it'll even plus the fun minus the stress!
To appropiatly use the slash feature (which is Melee in exact). Care to
read my theory below?
There are many ways to Slash enemies and play with your skills:
~Dash and Slash / Combo hit~
Using this features, many things you can really do and play with it...
To do a combo, simply mash the Square button when you're doing melee
with an enemy, most enemies are weak to your melee, so nothing to
worry about.
To do slash and dash, Dash while pressing the Square button when you're
near at the enemy will result on Dash Slash, with is 4 comobo damage in
one hit, if you divide it out :
4 combo hit = 4 consecutive hit = 4x damage
Dash Slash = 4 consecutive hit = 1x Damage which equals to the 4 hit damage
done to the enemy.
So it's basically the same. You do the math. But what the difference between
Dash Slash and Combo?
Well, When you dash slash an enemy, it will minus your recovery time, and
temporally push the enemy backwards, and stun the enemy, you may follow up
with another 4 hit combo if the enemy is still alive. While the Combo hit
won't push and stun the enemy, but you still can follow up with another
combo hit. Which is better for you, the choice is up for you to decide.
For me, I prefer the Dash Slash follow up with 4 hit combo. Although
the damage done is the same, but the 8 hit combo doesn't seem to look
special for me....
~Dash Slash up and down~
Sorry, bad name. But this feature is also introduced back in Z.O.E 1. This
time, using this features needs a lot more speed to your finger movement,
which you actually need that skill to activate it.
Firstly, you have to dash upwards (Dash + Triangle button) or downwards
(Dash + X Button) and once you get near to an enemy, Dash with Square button
to execute the Dash Slash attack, but instead of slashing enemy foward,
you will slash the enemy according to the direction that you face on the
enemy, if you face it upwards, you'll dash slashed it downward. And push
the enemy down, In Z.O.E 1, this move is very useful for stunning enemies
and it's sole purposes is to connect another 4 hit combo attack, so to
destroy the enemy, and this move is cool! Well, from what I've done this
move in Z.O.E2, it's very responsive and faster in execution. Making this
move much more easier, but usage rating is not as high compare back to
Z.O.E 1. But using this move often will faster a kill to the enemy, and
in Survival missions on Ex-Missions, this move is recommended, for your
survival.
You can toy with him in dashing him around circles, up and down, before
you slash, to just "fool" the enemy, and it's just for fun.....
~Swing Sword Slash~
This slash is the most useful attack and the most damaging melee attacks.
Try to get use of this move, This is important when fighting Anubis, unless
you want yourself a long, pain length of fight.
To activate Swing Sword Slash, Do the Burst (R2 while not moving) and
press Square button, this only applies when you're near on an enemy. But
the use of this melee must be come with aware and alert, it's not easy
for you to pull out this move, especially when a bunch of enemies near
you surrounds you where you have no way of escape.....
When enemies attack you, block yourself up. Especially whn 3 or more of
high leveled Cyclops (Lv 6-8) attacking you with melee. It best to either
guard it, or stand back. Before they go in you, try to notice the lock
on target, if it turns red, quickly pull out the SSS move. You should be
able to push back an enemy or two.
While this move can be damaging compare to any combo attacks by x1.5~x3,
This move is fatal. First : This move will negate enemies (even bosses)
shield attack, once they got hit, they will be pushed back, and stunned
temporally. For a quick second or two, give them a slash, grab them,
or whatever you want to do to them. Second : This move is a 360 degree
slash, any enemies who got near Jehuty, no matter you're on front, back
or side, This move will surely hit on other enemies. Third : Damage wise,
This move is damaging. But to beware, you will have quite a long time
to recover yourself. So don't use it too much unless you can time it
very well, or else don't try to use it for fun. Save it for the real
purposes : To damage a shielded enemy, and for a quick kill.
Mostly any enemies take on the hit of SSS will be destroyed. For bosses,
Not really damaging, but at least, it's better than any combo which can't
even damage them at all. Very useful against Nephtis, that annoying *****!
~0-Shift Combo Slash~
This is also a quick kill attack. And the most effective way to slash an
enemy. The step is simple, Use 0-shift, since it will directly home into
the where the enemy stand, while it's shifting, press Square multiple times
to connect a 4 hit combo straight after 0-Shift is done.
Pretty useful when you got Jehuty Ver.2 and use 0-Shift to home an enemy and
attack it. Very useful against Aumaan Anubis.
~0-Shift Swing Sword Slash~
Basically the attack and ways to pull out this move is exactly similar to
0-Shift Combo Slash, But in a very convinient way, because you won't need
to use your left hand. Right hand will do the job (yes, I mean YOUR right
hand). Why? Because since SSS must be executed WITHOUT moving at all, you
know the drill.
Ways : Press 0-Shift then R2+Square to execute the 0-SSSS.
Very useful when you're using Damaged Jehuty throughout the ex-missions And
very useful against Anubis.
~One Step Slash~
This slash only applies to fighting Mosquito's. And it also applies when you
use Naked Jehuty as a melee attacker.
One Step Slash is a move that will kill one enemy in one hit, and will shift
himself to cut another enemy down, repear, rinse, leather, repeat........
To use this move, you must be near to a massive, loads of enemies (preferbably
mosquito's and Floating bombs), While you think Homming Lasers (All Way Lasers)
will not satisfied you enough, or even you can't get the team down with only
a shot, or you want to have satisfy and fun, then go for One Step Slash.
Naked Jehuty can perform this move to almost all enemies. That is, if the
enemy is weak enough for a one hit kill, or else, the OSS move will not work
mostly on other 3 versions of Jehuty except when fighting Mosquito's and
Floating Bombs.
By the way, to give an exact explaination, One Step Slash is some kind of
a theory of the atom. When a solid is burned into liquid, the atom inside
the water will react very quickly by bouncing around in a certain area. The
higher the tempreature, the more aggresive the atom will react. One Step Slash
is something like the theory explaned above, the more the enemy, you can
perform this move simultaneously.
~Combination Combo~
This is the combination of any slash attacks avaliable. To be exact, you
can use one type of Slash, and add with anothe type of slash attack to perform
a combination, your own ultimate combo.
Example : Using 0-Shift Combo Slash, cancel and follow with Swing Sword Slash.
would be the most effective way for Damaged Jehuty to pull out the combination
combo. Well, if you don't mind playing risk, you can even follow up with something
you like. But take a note here, if somehow the enemy manage to hit you with
anything you efforts of pulling the combination combo will be negated.
For favourites, this is how I pull out the Combination Combo :
0-Shift Combo Slash --->Swing Sword Slash--->0-Shift Combo Slash
or
Combo Slash --->Swing Sword Slash--->Dash Slash Up and Down--->
0-Shift Combo Slash ---> Swing Sword Slash
*Provided that this move can be pulled out IF many enemies surrounding you.
The combination combo can be executed almost endlessly, if you can connect
the move without been interupted, or there have many enemies around you,
then the Combination Combo can be executed. And moreover, the more successful
the combination combo been pulled, the more combo gauge (below the sub gauge)
will add in.
By the way, the ultimate peak of the skills you can train in on this game.
Combine the attacks well will help you tremendously on this game.
END OF SLASH SECTION
============================================================================
~MISSLE~
Missle is Jehuty's basisc long range attack, and the weakest attack of all
Jehuty's. But it can't be stronger when you reach to Jehuty Ver.2, but if
you get to Naked Jehuty, 3 shots from your missle attack will lead a straight
victory. Very damaging........
Jehuty will fire a small stream of missle by pressing the Square button.
Basically if you use ONLY Jehuty, your missle is very weak. But wait till
you have Jehuty Ver.2, Your missle will became stronger, and it fires on
three directions : Left, Right, Upper middle. While Naked Jehuty's missle
attack is damaging, it's white in color. Damaged Jehuty can't use this move.
Nevertheless, if you feel your surroundings are safe, and you want to lazily
kill of one enemy, Missle attack will be your choice. But mostly, Missle
attacks purposes is to clear a blocked path in front. You might find some
places which has a floaitng mines troubling you, use missles to clear them
Where hence the usage of missle is not much, but to deal minimum damage,
the move is varied with followup attacks, use it wisely may help you go
through the game easier.
==========================================================================
~BURST~
Burst is also one of Jehuty's most powerful attack in the game. While Jehuty
is at the long range, Press R2 without moving will net him on Burst. It acts
like Son Goku who goes into Super Saiyan mode. However, it's somewhat useful by
stunning the enemy if it gets too near to Jehuty, sometimes, it even damage
the enemy! I really got it worked when I was using Naked Jehuty, when the enemy
goes near me at that time, it will either got stunned/paralyzed, or destroyed.
IF you want to try it, feel free to go ahead. But take a note here, While you're
charging yourself up, you are extremely vulnerable. So take care around your
surroundings, and be careful and consider the consequences before you burst
yourself up.
While bursting, in short range, it will result on Swing Sword Slash (already
explained on the Slash section above.) While at the long range, here goes an
attack : Burst Shot
~Burst Shot~
Burst Shot is somewhat like charging a big round transparent projectile, and
deals a big damage to an enemy. The longer you charge the attack, the more
damaging the attack is. But it will take a time to charge, while too many
enemies around, you're not adviced to use Burst Shot, especially if you
want to use the fully charged Burst Shot.
However, if you really want to get the use of Burst Shot, here's a little trick
for you : Find an open space where no enemies are around, while you see an enemy
is far away, charging towards you, don't move yourself. Quickly press R2 and
press Square (notice for the target, and it must be on green), make a short
charged Burst Shot, even for the short charged, it will take away almost 3/4
of it's health bar! If you used a middle charged Burst Shot, you might even
damaged the enemies and the surroundings, provided if two of the enemies
sticking together (team attack). Due to the impact that the Burst Shot created,
it's very useful for claring those annoying enemies.
If you use a fully charged Burst Shot to an enemy, it will net on an instant
kill. But most of all, Your burst shots will never damage bosses. Execept for
Zakat, if you manage to hit it with a fully charged burst shot, It will be
damaged for 45% of his entire health bar. When it is on Formation 2, The full
shot will net on an almost, instant kill.
Timing for pulling out Burst Shot is very crucial, so use it wisely
=============================================================================
~HOMMING LASER (A.K.A ALL WAY LASER)
I use All Way Laser on the conjunction of Cypher's attacks from VOOT....
So it is taken, not I name it myself....
Homming Laser is the official name of this attack, I prefer AWL because...
it's a name that I can't forget whenever I saw a similar attacks like this!
Well back to topic, Homming Laser is very useful on targetting multiple
target in one shot. Similar to Homming Missle subweapon, press Square while
dashing in a longer time to perform a massive, fully shot of Homming Lasers.
How do you know if you pulled out a fully charged Homming Lasers? While
you're targetting, notice a small circles on the enemy target? Well, if you
see multiple of small circles on the enemy, that means you're ready for
a fully charged Homming Lasers. Pull it out, Jehuty will use it's palm to
shoot out a multiple lasers which will damage the targetted enemy, but not
all of them will get hit, so don't think it's a 100% accurate attack.
Homming Lasers serves as a first attack from the far range, If you have
0-Shift on your inventory, While you're pulling out the lasers, 0-Shift
to the target, the laser will hurt the enemy and followup your attacks
with combo slashes, making your attack even more damaging. If the enemy
happens to be blocking, Swing Sword Slash the enemy to negate it. By the
way, since you're faster than the Homming Lasers which homed to the target
(0-Shift movement is very fast, didn't I tell you?) So combo slash is always
the first to pull out before Homming Lasers.
If there are massive enemies such as a combination team of Mosquito's and
Raptors, (on the beginning of the game, where you're on Calisto). Homming
Lasers will serve the purpose here. Target those multiple enemies and
shoot away, follow up with the One Step Slash or Combo slash, you won't
leave a single enemy living!
Beware that Homming Lasers also damage the surroundings and buildings, so
when you're on mission to save the residents (like back in Z.O.E 1). It
is advisable to not use it.
Use it wisely.
==============================================================================
~MOVEMENT~ (SHORT DASH)
A simple explaination here:
Movement is how Jehuty moves during the whole game. While dash is the fastest
movement Jehuty can go. If you want to move Jehuty even faster than his dashing
That is where movement function comes in.
Mash R2 with directional buttons consecutively, Jehuty will move itself very
fast, don't mistook Dash with Movement, Dash is a smooth moving from a way to
another way. But in Movement, it moves sort of like a move and stand then move
again. In another words, it can also described as "Short Dash"
In dashing, as long as you hold down R2 with directional buttons down without
letting it go, you will dash. But in Short Dash or Movement, only mash the R2
will do.
Why is it included? It's because sometimes, dash will not reach the enemy
in a speed. Then Short Dash will help you boost the speed towards the enemy.
Or in some missions, you need to pull short dash to make you go foward easier.
In battle, Short Dash will prove useful in evading enemy attacks. Espeically
Zakat's big laser attack. Where hence any enemies attack will be invalidated
due to your movement (short dash), sometimes if you use this movement, the
enemies will not get to attack you at all.
If to compare Dash with Short Dash, I believe most of the Z.O.E players will
prefer Short Dash rather to Dash. Some of the moves that I included in Dash
section is more useful and responsive if you change the method from Dash, to
Short Dash.
==============================================================================
~COMBO BREAK~
Combo break is a new feature which is introduced into the world of Z.O.E 2.
Basically it means "A combo with different execution", but overall it's almost
the same as normal combo does. In a difference of you can play with different
buttons while pulling out combos.
Pulling the combo break needs some skill. In normal ways of pulling a combo,
Press the Square 4 times will do the trick. Where in Combo break, it's
different, If you choose to perform Combo Break, 3 times of pressing Square
will proceed the combo slash normally, but while the fourth hit, press Triangle
or X button to execute the Combo Break, Jehuty will execute the hit in different
stances : Normal Combo hit will end the hit by slashing the enemy horizontally,
and plus the push back effect. While Combo break, the fourth hit will end up
by pushing the enemy upwards/downwards, where it is useful if you corner the
enemy. Once Jehuty manage to push the enemy upwards and it touches the celling,
the enemy will recieve extra damage from it.
In a simple chart, The Combo break will execute in this way:
For an example:
0-Shift ---> In front of an enemy ---> Square + Square + Square + Triangle
(Combo break) ---> Slash the enemy vertically upwards ---> touches the celling
for an extra damage ---> Enemy destroyed.
Where the combo break executes especially in a building (probably the BAHRAM
Warship at the beginning of the game) These move will hurt the enemy a lot
more than using a normal combo hit. Where if you use combo break often, it
might turned out into a different result than using the normal combo slashes!
Try it out with various, different results of using this move, Combine Combo
Break with Normal combos might be a good idea. If you manage to get the
combination between Combo Break and Normal Combos mastered, you are more
than just a veteran player of Z.O.E.
Good Luck.
==========================================================================
TO BE CONTINUE.............
--------------------------------------------------------------------------
~VS. MODE~
Play the skills with your friends!
VS mode is one of the main "attractive" extras featured by the game. Back
in Z.O.E, the only main focus of using the OF's is only Jehuty and Neith,
most of the people ignored Raptor, Mummyhead, and Cyclops. Those are also
OF! Why don't they use it? Well I don't know, maybe it's just depends on
the players taste. My opinion? Selections between Jehuty and Neith is far
too overrated. As most people prefer Jehuty, Neith (Zombie Neith) rather
than small cheap enemies, I don't see why VS mode will last you long in
Z.O.E 1, Unless you won't get bored playing it over and over again.
Now, on Anubis : Z.O.E, Versus mode is back, with more OF's, more kickass
OF's for your choice! Now, all of the OF's avaliable is no longer small,
cheapy crap OF. Now, all of the OF's avaliable were actually bosses from
the game. Sounds cool huh? Well, don't get too exicted, some OF's are not
really that good unless you tried it out. But if you can get the hang of
using different OF's, you can kick your friends ass everytime you play the
game!
Ok, cut the crap, let's proceed to the down section:
~ORBITAL FRAMES USABLE IN VS MODE~
These are the OF's that you can use in the VS mode:
- JEHUTY
- JEHUTY Ver.2
- DAMAGED JEHUTY
- NAKED JEHUTY
- VIC VIPER
- ARDJET
- NEPHTIS
- INHERT
- AUMAAN ANUBIS
- ANUBIS
~ABILITIES OF EACH ORBITAL FRAMES~
These are the Orbital Frames abilities avaliable to inside VS mode (note:
Some of the abilities in VS mode doesn't applied to the storyline mode.
some ablities in storyline mode is taken out in VS mode, so never complain
those things to me, I'll ignore your e-mails if you do so.)
Jehuty
Jehuty Ver.2 Slash, Grab, Burst, Missle, Homming Laser,
Naked Jehuty Dash, Shield, Combo Break, Dash Slash
Damaged Jehuty Dash, Burst (only Swing Sword Slash), Slash,
Grab, Combo Break, Dash Slash
Vic Viper (OF mode, not an exact name)
Dash,
Burst - Gaunlet Attack (R2 with Square)
Shield
Missle - Gaunlet Attack (Square)
Melee Combo (9 hits total!?)
Burst Melee
Flight Mode - L1
(Flight Mode)
Missle - X
Laser - Square
Ripple - Circle
Options - L3 (will deduct 1/7th of your health bar)
Shield - L1 (will deduct 1/7th of your health bar)
Ardjet Dash,
Slash,
Small missles,
Small Homming Missles - R2 While moving + Square
Shield
Wisps Missles - L1
Burst Charge - R2 While not moving
Nephtis Dash
Melee
Shield
Advance Shield (Hold R1, and press L1, basically
it's the same.....)
Fast Missles
Multiple Direct Homming Lasers (Dash + Square)
Combo Break (Haven't test it out)
3 Way Comet Attack (R2 While not moving)
Homming Charge Attack (L1)
Inhert Dash
Melee
Shield
All Way missle (X shape) ~ Horizontal - Square
All Way missle (X shape) ~ Vertical - Dash + Square
Moving Melee - R2 while not moving + Square in close range
Floating Missles - R2 while not moving + Square at long range
Decoy Vector Trap - L1
Aumaan Anubis Dash
(Control AA is the same Melee
as controlling Jehuty ) Combo Break
Missles
Shield
Cancel (Anubis can cancel during halfway of his attacks
and pull out another new melee attack, only applied in
close range attacks)
Burst Homming Energy Attack - R2 while not moving
Trackking Lasers - Dash + Square
4 hit Burst Slash
Vector Trap (Teleportation) - L1
Dash Slash - Dash in short range + Square
Anubis (Same attack list as Aumaan Anubis has)
(To Be Continued.........)
--------------------------------------------------------------------------
VERSION HISTORY
1.0 - Started the FAQ, Walkthorough progress is 61%, Secrets section is 20%
complete. Haven't start on other sections yet, since I'm busy, I have to
take a little break from walkthrough progression, but I'll complete the whole
walkthrough. I promise!
1.1 - Fixed a lot of grammar errors. And the Walkthrough is complete!!
Secrets section is around 70% done. Still late on the progress...But at
least this is the the update. Well, I still need to work harder! ^_^
1.2 - Updated FAQ, Mixed up Inhert's and Zakat's subweapon reward and now
fixed. Secrets section is almost complete. More grammatical errors fixed,
Missing stuff were added, and some mistakes and errors were also fixed.
And Fun Stuff to play with section is opened, plus added one new section :
Subweapons section. I still need to work harder! ^_^, Oh yeah, good news,
this FAQ is getting bigger! So I will focus on this work due to the sudden
intrest that I have after replaying this game for the fifth time!
1.3 - Some grammatical errors fixed, again. Some new secrets found. More
sections opened, and done. Well, I will be buying the Z.O.E 2167 : Idolo
anime on this Tuesday (4/3/2003). So to know more about Z.O.E. Well ,
not much of saying on this version this time, but hope well comes, and bad
luck goes away!
1.4 - Errors fixed, again. Burst, Homming Laser, Movement, Combo break,
V.S mode section opened! The research for collecting the Z.O.E merchandise
is almost complete. So on the next section, I think History of Z.O.E section
will be opened if there is no interruption. Watched Idolo, and now, the next
thing I should do now, is to wait for my friend (kTjun) to bring over Dolores
I, and I will start to write a full story about Z.O.E. Meanwhile, I ordered
the Visual Works of Anubis, it will be arrived on 2~3 weeks, the latest is
around a month. How long should I wait for that!?
--------------------------------------------------------------------------
END OF FAQ AND CREDITS
Anubis: Z.O.E Walkthrough will never be completed without the help and
support. Those guys on message board help me a lot! They are:
Spenze (spencer_leung@hotmail.com)
-Being the one of the first three person who've played Anubis:Z.O.E on
GameFAQs Message Board, and always willing to help people to solve any
problems that newbies have.
-Thanks for submitting the way to obtain the Mummy Subweapon! Tested and
it works....Great job Spenze!
John Carter/Aumaan
-The first person who've played the game. And the first person who've
finished the game, All of the info's, secrets, ex-mission file location
were all submitted by him! Without this guy. You won't have the list
of the ex-mission file locations! I'll include more of his contribution
on the next update. One of the biggest contributor of this FAQ.
-He also provided some alternate strategy of fighting Nephtis on the
fouth battle. Thanks again......
JL Lee
- Also one of the first three person who've played and finished the game
Thanks for his wonderful translation of Z.O.E Story between, and his
info about unlocking Aumaan Anubis on the V.S mode, although I'm
found it without his info. But he did provided the info of unlocking
Aumaan Anubis on the VS mode. It helps a lot of players around.
neojubei
-Thanks for his corrections about the Japanese translations! Most of
the Japanese words are corrected by him. Well done!
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