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Zone Of The Enders: The 2nd Runner - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Zone Of The Enders: The 2nd Runner - Strategy Guide (Page 01).

ANUBIS: ZONE OF THE ENDERS
(ZONE OF THE ENDERS: THE 2ND RUNNER)
Walkthrough and FAQ
Created by : Luna~Holybell~Enzoera
GameFAQs member user: Xenoserphia
Created at : 20 Febuary 2003
Ver : 1.4
E-mail : squirestand@hotmail.com
------------------------------------------------------

LEGAL DISCLAIMER

This FAQ is written for ones who wants to know how to get
through this game easily, So it's a - pre-walkthrough. -
And, this FAQ will only appear on CheatCC and GameFAQ's. 
No permission is allowed to take this FAQ and post it on the 
other places unless you asked. You can only take this FAQ 
and keep it to yourself without asking me, no changes, no 
plagarize is allowed. Thank you.

Legal actions will be taken if you post into the other side
without letting me know.

This FAQ Document is copyrighted by Luna 2002, 2003. All
rights reserved.

-Luna~Holybell~Enzoera- 20/2/2003
Luna Works of Art (2003 All rights reserved)
-----------------------------------------------------------

INTRODUCTION

This is the walkthrough of Anubis : Zone of The Enders.
It may contain some spoilers, so don't say I didn't warn
you.

I will include as many infomation as possible on this FAQ,
So for you guys, care to please read ALL you want to know
about and never repeat after me.

But I will update more infomation after the NA version of
Anubis Z.O.E is out (Zone of The Enders : The 2nd Runner)
So for the meanwhile, It's quite a short walkthrough. Be
patient, and follow what I said until the NA version comes
out. Then you may shoot me whatever you want to ^_^

As for my feeling towards Anubis:Z.O.E, you may look at my
review at :

As for now.....let's proceed to the walkthrough, and I'll
update my introduction, Seems a bit lazy here......But don't
worry....

--------------------------------------------------------------

CONTENTS------|>

-Gameplay Introduction
-Walkthrough
-Secrets
-Fun Stuff to play with
-Game System & Mischellenous files
    -Subweapons
    -Dash
    -Slash
    -Missle
    -Burst
    -Homing Laser (All Way Laser)
    -Movement
    -Combo Break
    .Characters (UNDER CONSTRUCTION)
    .Anaylze of Jehuty and Anubis (UNDER CONSTRUCTION)
    .Diffrent Versions of Jehuty (UNDER CONSTRUCTION)
    .Info on Orbital Frames (UNDER CONSTRUCTION)
    .Zone Of The Enders History (UNDER CONSTRUCTION)
-VS mode
-Extra Missions (UNDER CONSTRUCTION)
-Story Between ~After Z.O.E, and Before Z.O.E 2~UNDER CONSTRUCTION
-Version History
-End of FAQ and credits

---------------------------------------------------------------

GAMEPLAY INTRODUCTION
~The Z.O.E agenda comes into my life of gaming~

Anubis : Zone of the Enders is an action game with the name of
"High Speed Robot Action". If you love mecha games, then you will
have no reason to not play this game. I got hooked up. And played
it non stop! And now, I almost deserted any games that I still not
yet complete, and fully focused on the game! But that's just me
anyway.....

This game, doesn't require much of luck, but basically, it requires
skill to play this game, How you control a robot to fight tons
of enemies at one time is depends on how sensitive you are on one
battle. Most of all, you'll need these: Speed, Agility, Perception,
Skill, Sensiblity, and Judgement.

More or less, this game will get you interested in certain factor:
Storyline, Gameplay, and Action. Which storyline is good, gameplay
is ultimately fun, and Action of one character is cool. Would you
want to play it? I'm sure you did.

Konami produced the second installment of Z.O.E is because the
hanged ending on the first episode. Hideo is smart. Makes you wait
for two years, and comes out with a huge improvement game with
effort and hardwork put on it. Every single little detail is
revealed throughout this game. So if you love the first episode,
you won't miss the second.

Impression of this game is same as Virtual On Oratario Tangram,
with the difference of genre, and Omega Boost, with the different
speed of action. It doens't mean the idea is copied, as three of
the games created is entirely different on almost everything you
name, except the impression.

As for story, It's mostly talking about War. Where the history of
Z.O.E is started on 2167. On that time, Only the Anime explains
it. So to know the very beginning of Z.O.E, buy the Anime of Z.O.E
2167 : Idolo (Where Viola is from, and it'll explain why she became
a villian. Viola is actually a Protoganist character which changed
to an Antigonist character. Some things happend) Then to Z.O.E :
Dolores I, then to the game Zone Of The Enders (Leo Steinbuck's story),
Story Between (it's not a game nor Anime, and it'll only avaliable on
Japanese Anubis : Zone Of The Enders official website) then to Anubis
: Zone Of The Enders (There is a game of Z.O.E which is released on
GBA but I don't really get the name......)

Well, I might only write what I know about Z.O.E, But the real
story about Z.O.E will be covered on the specific section below.

You might ask what is UNSF. UNSF (United Nation Security Force,
am I correct? Or....? please don't laugh, I may be wrong ^_^) is
an Opposition forces to the BAHRAM (which is an Army who sought of
like conquering a colony on different universe by force.) Nohman is
the General of the BAHRAM Army. So it's like UNSF and BAHRAM were
in war. For what reason BAHRAM would conquer a colony? I think
it should releate to Metatron, a nature source of the Universe
which has the power of everything (sort of like Chaos Emerald of
Sonic The Hedgehog series). It's quite a greed to BAHRAM to
get the Metatron to conquer the whole Colony in different
universe.....

Because of the existance of Metatron, scientist use the power of
the Metatron, and created a massive mechanical which help to
increase the power of BAHRAM forces. So scientist develop a
massive, destructable mecha which it will be able to help BAHRAM
to destroy and conquer a certain colony. That is how it makes
BAHRAM so strong.....

The mecha, which happens to be called, Orbital Frame. Where in
the history of Z.O.E, 5 main Orbital Frames which exist in the
Z.O.E timeline : Idolo, Dolores, Hartor, Jehuty, and Anubis.

Of course, that is not only the Orbital Frames avaliable. There
are also more of those : Neith, Tempest, Tyrant, Nebula, Ardjet,
Nephtis, Inhert, Zakat, and more......

Then the story goes on and on, deeper and deeper.......

Actually, Most of names of the Orbital Frame were taken from the
Egyptian Mythology. I'll include this on the other FAQ.

Have fun with Anubis : Z.O.E, and experience the ultimate gameplay
of this game, and study the game too! All you can do now, is play
the game, and love it in the end!

Game info:

ANUBIS : Zone Of The Enders
Developed by : Konami Computer Entertainment Japan/Inc.
Year Released : 13th of Febuary, 2003
How many player(s) : 1 ~ 2
Console released : Sony Playstation 2
ID number : SLPM-65236
Memory required : 140KB and above
Memory needed : at least 2 spaces needed (For the game, and
the Extra missions, both considered as different blocks, and
save file.)
Price : 6,800 Yen
Producer : Hideo Kojima
Mechanic Designer : Yoji Shinkawa
                    Kazuma Kaneko (Shin Megami Tensei mechanical
                    designner)
Character Design and 2d Animation Supervisor : Nobuyoshi Nishimura
Original Character Design : Tsubasa Masao
Game Design/Director/Scenario : Shuyo Murata
Website :
English Release : Zone Of The Enders : The 2nd Runner
Release Date for US and EU : US - 12th of March 2003
                             EU - 11th of April 2003 (Release Date
                                  is pushed earlier to the late March)

-----------------------------------------------------------------------

WALKTHROUGH
~The beginning to the end~

AD2174, Calisto.......

Ok, now start the game, and play the game on Normal mode, but if
you don't mind and wanna showoff your previous skills, you may start
with Hard mode.

Now, Watch the opening sceme, and a cutscene. Dingo'll proceed to his
daily job, to find the Metatron reaction signal (I used to those daily
job sentences). Suddently, His robot doesn't listen to your command
anymore thus the Auto Pilot mode is disabled, Dingo'll get quite pissed
off, and the game starts.

You play as Dingo Egret, and what you'll pilot now is NOT JEHUTY, is the
useless rabbit robot!

-Now what you have to do is quite simple, pilot the rabbit robot (Jump is
the fastest way to proceed the game further.) proceed foward until you
found a mountain. You'll have quite a difficulty of climbing the mountain
at first (As I don't really get it, what is the Square button for?)
-Always follow the arrow shown in front of the robot
-To jump, press R2
-Before you climb the mountain slope, go to the very right corner of the
path and face yourself towars the mountain ledge, to land youself on, press
foward + R2 to dash yourself to the higher ledge, jump one more time, to pass
through the ledge
-And proceed foward again, Cutscene will occur.

Have fun with that Rabbit Robot?

Then you will find the Metatron (Orbital Frame), Chaos came, Dingo climb up
to the cockpit. Since the impact was too strong, Dingo fell into the cockpit
and the cockpit will close automatically.

"Ohayou Gozaimasu, Sentou kodo kaishi masu....."
(Good morning, Ready for starting combat operations)
Thus Dingo shouts "UGOKE!" (move!)

-You will see a cool cutscene, and thus moving yourself into battle
-After you kill the two raptors, there will be an intermission between
you and Ada. Ada will introduce herself...and things go on and on...
-Thus you will get into the Tutorial, for those lazy players! here's the
control for you all:

Up, Down, Left, Right - Selection button
Left Analog Stick - Moving Jehuty Up, Down, Left or Right
Right Analog Stick -  Camera Switch (moving the camera angle)
Triangle - Ascend
X - Descend

Square Button - At the long range, Jehuty will fire a small stream of
missles with minimal damage done to the enemy. As for close range attack,
Jehuty will attack the enemies with a combo of sword slashes with 4 hits
in total. The most useful button of this game.

Circle Button - Firing Subweapons (Grab, Gaunlet, Phalanx, Decoy,
Comet, Halberd, Geyser, Wisp, Vector Cannon, Floating Mine, Mummy,
Homing Missle and 0-Shift) Those were additional weapons and abilities
that you will obtained throughout the whole game. As for another purposes,
It serves as a button to grab an enemy. Press circle when an enemy is
blocking. And you will grab an enemy (subweapon must be choosen "grab")
and press circle once to throw, multiple times to do a swing attack,
nearby enemies will get hit if you perform the swing attack. And it's
very fatal to the enemy. Press Square to take enemy as a weapon, and
R1 to have enemy as a shield! (Enemy will get damage instead of you when
the enemy attack you. And lastly, Press R2 while the you're not moving
will get the enemy paralyzed (Your enemy will glow blue in color)

R1 - Shield, to block, note that it'll drop down your subweapon
gauge, the more you use it to block, the more subweapon gauge that
you'll use up.
L1 - Switching subweapons, press L1 twice to switch back to the
default subweapon, Grab.

L2 - Lock on, VERY USEFUL for locating enemies and some hidden
items. It will become very handy for your progression throughout
this game.

R2 - Burst, at long range, press R2 with Square to do the Burst
shot. At close range, Jehuty will perform a swing sword attack.
Those attacks will negate the enemies defense, thus giving them
big damage. Jehuty must stand still to perform the Burst attack.

Dash, R2 attack also serves the purpose as using dash attack.
Press R2 while moving to dash left or right, up and down (Triangle
and Square). Very useful for evading an enemy attack. And also useful
for Evade and Attack purposes. As an example : R2 + Up analog stick
to go in front of an enemy, follow up by pressing Square to perform
a DASH SLASH attack (same as 4 hit combo, except that it'll hit and
push the enemy back in one damage (which equals to the damage of
the 4 hit combo.)

All way laser, R2 also serves another purposes as doing all
way laser attack. Press R2 while moving left, right, up or down
and press Square button at the same time to perform it. Useful for
killing massive loads of enemies in one shot. But you must be at a
distance between enemies to perform this attack. Hold Square longer
to target all the enemies. (It also charges a little of your
subweapon gauge)

R3 - Play with the Intermission
L3 - Same as R3 (Will include on the Fun section)

Ok, done!
INTERMISSION END

-Then, a cutscene will continue, and you'll be fighting tons of
enemies, Enjoy the fight, then cutscnes will occur, fight again
watch another cutscene, fight again, cutscene.........(always
proceed foward and follow the arrow when there are no more
enemies to fight.)
-Until your reach a place with a wall cracked,  Ada will tell
you to do the Burst shot, in order to destroy the wall, do so.
-Proceed front, and you'll watch another cutscene, and now you
will fight your very first boss......

~BOSS : ARDJET~
(Controlled by Ken Marinaris)

START
Ok this boss is quite easy, most of the time she will be blocking,
so try to go to front, use the swing sword attack to negate her
defense if you're fast enough. She will always use Wisps at her
first phrase of attack, which is quite easy to negate it, by the
most easiest way, block it. If you want a better way, Target all
the Wisps (the red missle thingy) and use the All Way Laser to
shoot all the Wisps. After the attack she will have a lots of
recovery time to return herself back to normal, so slash her as
much as you can until she recovers herself back to normal.
(By the way, Wisps is a missle attack which has a lot of small
missles launching towards the enemy, it's red in colour, so it's
easier for you to recognize it. It is not the same attack as you
have in the later of the game. Only Ardjet can use the Wisps
missle attack.)

When her health bar is on yellow, she will mostly use the attack
that will cover herself up, and charges herself for a big electric
attack. Dodge it diagonally left or right and after she's done,
she will also leave a big gap for you to attack. After this,
She will either continue using Wisps, or charges herself for that
attack again, so take note that you have to always defend or evade
her attacks and then find an opportunity to get her down. If you
manage to do that, you definitely win her without trouble at all.
END

After the cutscene, she will run away, and Dingo'll follow her, to the
BAHRAM battleship. Well, you may care less about Dingo's friends for
now........Bid them farewell....^_^

- You will fight some enemies once you get in, after this follow
the arrow shown.
- Press L2 to discover some mischellenous items such as Metatron,
and Ex-Mission files (ALWAYS DO SO), although I'll include down the
locations of Ex-mission files on the Secrets section. But it's best
to find it out yourself...for the satisfication (hint: it's very
useful to find hidden items that your naked eye can't see, so try to
view on every single area to find some hidden items, you'll get
yourself a "reward" for doing so.)
- On the second room of the BAHRAM battleship, Ada will brief you
about the Grab and Camera angle.
- After clearing the enemy, try to press L2 for the Ex-Mission
file.
- Next room, fight again......
- Another next room, there will be a cutscene, and follow the arrow
which you'll come to...
- You will come into a room where there is a huge generator at the
center. Ignore it for the meanwhile and follow the arrow.
- You'll be blocked, thus the generator starts activating...You see
a familar Orbital Frame......That is......

~BOSS : NEPHTIS~
(Controlled by Viola AI)

START
Oh yeah she's back, annoyingly she still wants your death. But
she's formerly your comarade! Don't worry, this is not the real
Viola. As she's already died 2 years ago.......The one you fight
now is only an AI.

You can't hurt her with either long range or short range attacks,
She's invisible. Only way that you can hurt her to proceed, is grab
the metal stick (Notice the screen for the GRAB word) Grab it. And
aim at her (while she's not moving) and throw the metal at her by
pressing the circle button. She will be hurt for a little. So repeat
the process for 2-3 times until a cutscene occur....

Oh yeah, for a quick kill, Charge your stick by pressing R2 while
not moving, aim at her, and throw.....
END

- After you fought the boss, she'll be hurt by the metal, making
her disabled for the moment, and you'll hear a familar voice...
- Follow the arrow......
- Anubis......

~BOSS : ANUBIS~
(Controlled by Nohman)

START
Seriously, just simply play the game, you won't hurt him, forever...
Wait till he grabs you.........
END

-LONG Cutscene occurs.....and Dingo.........

---------------------------------------------------------------------

Two months later, Deimos Station
Orbit around Mars......

Ok, If you see the cutscene, you will know more about Dingo for now.
After the intermission.....

- Ok, follow the arrow, there wil be another intermission
- Go left, and proceed foward....
- SOS signal will alert you, Dingo will try to ignore it......
But...knowing the feel, you'll have to save someone, for now....
- OK, here goes your first mission :

INTERMISSION--------------------------------------------DONE!
Ok here goes the mission, you have to save Taper, a LEV UNSF
soilder or whatever he is. To save him, You'll to run around,
Go to every area, and find Taper. Each section that you will
see is there are many boxes (containers) around, then Taper
will always give you hints and tips about how to find himself
easily. For mostly, He will give you the Alphaberts (A-D), 2
numbers possible.(4 numbers to be a full number) And Color of
the container. Example:

(It's all in Japanese for the time being, so try to catch the
caption for the alphaberts and the numbers)

Taper would give you a hint :" It's on the C container"
(Check the caption for the alphaberts)
or
Taper continues the hint by "it's numbered 0 on the container
or
(rarely) Taper might give you the second number. Example "3"
or
Taper would say like "Akai no containna" (Red Container) or
"Aoi no containna" (Blue Container)

*Listen to what he says, very carefully.

Ok, the hints that he will give will be the ones that I included
just now. Try to destroy the containers by using ONLY normal shots
(NO BURST ATTACKS, if you happen to find him by the luck, BURST SHOT
WILL KILL HIM STRAIGHT AWAY!)

How to know if you can find Taper or not? Easy, around 2-5 round of
wandering around, if Ada says something once you get into the new area
That means he's near, plus Taper will still give you hints. He always
give 2-3 hints if you're lucky. 1 hint if you're really unlucky. If you
dash, charge (R2 while not moving), Taper will say something like
"What's that noise?" Press start for looking at the signal that Ada
gave you (cross in green, flashing) If you found out the container with
all the Hints that Taper give you. Press Square, if you got him, you'll
found him.
INTERMISSION OVER....................................................

Ok, now that you've found Taper, you'll get your first Subweapon,
Geyser, it's very useful for stunning enemies. Now, after the
cutscene, You have another mission to go:

- Put your subweapon selection to Grab, press circle to grab Taper's
LEV. The Phantoma. and try not to press circle, leave the area by
grabbing him, and your target is to bring him to the Emergency
Escape Area.
- Press start, and look for the map which locate the Emergency
escape area (it's an orange dot). Always check the map around so
you won't get lost. Right Analong stick to view the map up and
down, so you will know where it is pointed at the Map.
- The Emergency Escape area is always on the North side of your
map
- If you happend to engage into battle, release Phantoma by
pressing Circle once. And clear the enemy in the specific area
before grabbing Phantoma again.
- If Phantoma happends to be injured, and low on health, press
R2 while you're grabbing him (you must not move), and you will
perform a burst charge, but it will heal Phantoma at the cost of
your sub weapon gauge.
- Ok, now get Phantoma to the Emergency Escape area.
- For fun, you can use Phantoma as "weapon", and Taper will be
very scared! ^_^, you may even scare him by pressing square
while you're not fighting. Taper will scream!
- Once you get there, there will be another cutscene.
- You will engage into unavoidable battle, kill all those
Raptors , Mummyheads , and Cyclops avaliable.
- Once cleared, you will see another cutscene where Nephtis
chasing you. Dingo'll escape, of course.....
----------------------------------------------------------------

Mars
After leaving Deimos Station

Now you're on Mars, where the UNSF mostly located at. Once you
land there....

- Ken will have an intermission dialogue with Dingo(you), again......
- You will know more about the Vector Cannon, Aumaan, Anubis,
and Jehuty by the intermission told.
- Ok, prepare to face another boss battle that you will never forget

~BOSS : VIC VIPER~
(Controlled by Leo Steinbuck)

START
Oohh, This is fun! You finally got to fight Leo who happens to be
the first Runner of Jehuty on Z.O.E 1! He controls Vic Viper now.
And he never chicken out anymore, now making him less annoying...

Vic Viper is cool! He will start the battle by changing modes. Which
will change into a cool flying airship! IT will mostly use laser
attack at the begining of the battle. And the missles. Which you
have to be careful. Since Vic Viper is fast, you must use the All
Way Laser to attack, in order to damage him during his flight mode.
And evade his attacks until Leo says something like "sekkin da". If
He said that means he will change his mode into robot mode. Where
he starts to use melee attacks. Don't try to fool him at the close
range. His melee attacks never give you chance to counter it.
So Geyser subweapon is useful here, try to use Swing Sword Slash
while he's blocking (it will damage him). And use Geyser to disable
his movement temporally, and slash him. Once it's enough of his robot
mode. Vic Viper will change mode again. In addition, He will always
block while you try to do close range melee, and finds a chance
to counter you back. So be smart and use Swing Sword Slash to negate
his defense.

Repeat the process above until VV's health bar drops to yellow.
The only thing you have to careful when this happens is his Ripple
attack. With his options (the blue thing around him) activated, His
Ripple will be tripled (so there will be 3 ripples attacking you.)
Making his attack range wider. No changes when he's on Melee.
But when he turns into flight mode again, VV will start to activate
his Shield,  which you have to destroy it in order to damage him again.
And while's he's off screen, don't worry if the lock on is gone.
He will be back and assault you, so Dash around to avoid his assault.
Repeat the process until he's defeated.

He's not that hard, believe me. Leo is much skillful than before.
better with handling VV while fighting you, but that by not means
he's better than you!
END

After the battle, you will see a struggle between Jehuty and
Vic Viper. And Ada will recognize the Vic Viper's pilot as Leo
Steinbuck. Now old friends will reunite, and Dingo will learn that
Jehuty will self destruct soon after It reach Aumaan. (I thought
so) Dingo will be get shock and piss off, and tries to find a
solution : to destroy Aumaan and Anubis, and stop Ada from self
destruct.(remembers me of Tidus from FFX). Leo will get quite
shocked about your decision, and he hands you one of his subweapon(s),
the Gaunlet device driver, to you. Now you can use Gaunlet as your
subweapon, and VV will leave.

Now, you have another intermission between Ken and Dingo. After
the intermission......Follow the walkthrough provided below:

- Where you are standing now : Margaritifer.
- Get the Metatron which located at the left side of where you're
facing at.
- After getting the Metatron, you'll see a new enemy, The Narita.
When Ada is talking while you're fighting Narita's, press L3 to
activate a mini mission where Ada will test your speed about
fighting Narita's. Once they are destroyed, You'll get another
mission file....where it is located at the north, on top of the
entrance to the Margaritifer Canyon.
- Try to break those rocks (those rocks that stand up) for
Ex-mission files, There are two of those hidden inside the rock.
Break all those to find for them (L2 to locate them easier),
wander around for one more Ex-mission file, this is located at
the bottom of the mountain slope, where is located at the end
of the south map. Where there's one hidden in a corner near the
bridge with the crashed train.
- Once you're done here, Go to the Margaritifer Canyon, which is
located at the North of your map (Press start to see the words,
it's written there.)

Now when you're getting in, You'll obtainned another Metatron Ore.
Then proceed foward. After this you'll struck at the crossroads,
Ada will tell you that you can't proceed foward until you unlocked
the Main Gate in front. Since it has two generators which is now
active, you have to destroy the two generators in order to unlock
the Main Gate which leads inside the canyon.

INTERMISSION--------------------------------------------DONE!
Ok now here is your next task. To unlock the main gate in front,
you have to destroy the generators to unlock the gate. There
are two of them. So start by going to the left route. If you
can't go foward anymore, Kill the enemy which has the key symbol
on that particular enemy. You won't be able to go foward without
clearing that enemy. After you have at least killed the enemy
with the Key symbol, you'll unlock a section of the gate (which
you have 3 gates to reach the generator.) And nets you to go
foward and find the generator.

Note that if you always lean towards left on the left route.
You will find a secret route (on the map, it shows.........)
Where you will find another Ex-mission file, and a dead end.
Ignore the dead end which is blocked by stones. And follow
the arrow shown

When you reached the generator, destroy it. And try to leave the
area and you'll encountered by some enemies, Ada will tell you to
destroy the particular enemy (Commander) in order to weaken
the other enemies around. Do so. After it is cleared, follow the
arrow. And proceed until you reach the main gate, and take the
right route. Repeat what you did on the left route, except that
there is no secrets found on the right route.

Once you destroy the two generators, Clear the commander and
his hencemen, you'll get the Phalanx subweapon.

After destroy two of the generators and you'll unlock the
main gate.
INTERMISSION OVER..............................................

Go inside the main gate (If you're low on health, take the Metatron
Ore before you go in.......)

You will see a cutscene...and..............

~BOSS : NEPHTIS~
(Controlled by Viola AI)
The Second Battle

START
She back, with vengence....OH yeah, she's still "invisible". And
takes most of her time blocking your attacks and counter you at
the same time, What a skillful AI!! You can't really hurt her!
Even you can't really success in grabbing her! What to do?

Here's a little trick though.......

Notice that there are a lot of steel plates hanging around? Put your
subweapons to "Grab", and grab the steel plates. Wait till she says
"Ikuo!" Means she is preparing to charge towards you! Or if you see
her body flashing. Block youself with the steal plate, and once she
charges towards you, she will be paralyzed, take the opportunity
to slash her as many as you can, or grab and swing her if you want
to......

Repeat the process, and when her health bar drops to yellow, the
first part of the battle will be over.
END

After the battle, Nephtis will never give up and charge herself
towards you, pushing you to the edge, and bring you to another
location.

On the next location, the poor Jehuty will be pushed by Nephtis
into a fence. Since the fence is surrounded by the electircal
voltage, you thus got hit at the corner, stuck on the fence,
and got paralyzed.......Ouch......
And now, it's time for the second part of the battle.

~BOSS : NEPHTIS~
(Controlled by Viola AI)
The Third Battle

START
Wooh, a pain! Dash to get out of the Electric fence. And it's
time for another strategy.

Don't bother playing skills with Nephtis, she won't be hurt, and
you'll make it opposite, she will counter your hit and give you
some damage. You don't want it to happen right?

She starts the battle on her yellow health bar. Well that's good
news. So what you must do now is dash left or right, wait till she
starts charging herself, dash to avoid it (Make sure you are near
around the electrical fence, not too close though), She will charge
towards you. Since you avoided it, she will go towards the electrical
fence and paralyzed. She will be struggling, so? Take the opportunity
and slash her! But Swing Sword Slash will damage her more, Don't bother
to use fully charged Burst Shot, you won't be able to make it.

To make yourself safe (Since too close to her might result on an impact
which push you to the electirc fence), Use a short charged Burst Shot
to damage her, It works!

Any other attacks of hers is self explainatory, dodge it whenever
it's needed, as before, no melee attacks as she will always block
it and counter you back, Repeat the process above, keep letting her
charge towards you, once she does that, avoid her charge, and you'll
successfully trick her, go ahead and do whatever you want to her!
END

After the battle, you'll get the Comet device driver, Now, Comet
subweapon is yours.

Now, The UNSF is heading towards a city, what happend?

The BAHRAM forces is going to invade the Vascillia city(sp?),
residents are on danger! So UNSF is going to help them of course,
you know sometimes UNSF won't be really dependable, So you try to
allied temporally with them and help the UNSF to clear the enemies
and avoid letting the enemies get through the civillian area But,
since this is a Japanese game, that's only my assumption....

INTERMISSION--------------------------------------------DONE!
Now you have another mission to go. Your mission is to clear
the enemies WITHOUT damaging the surroundings. If you manage
to do that, You will get a higher rank. To start always follow
the arrow shown, since you're playing this game for the first
time, use Geyser as your subweapon. Your enemy will only be
Spiders, a very tiny yet a fatal robot. So clear them whenever
you see them. Take this map as a guide

---                  ---                             ----
|X (*)              |X(!)|
|                     _
|---------------------------------------------------------
|                    |  |
|                    |  |
|                    |  |
|
|                    |  |
|
|                    |  |
|+++++++++++++++++++   ++++++++++++++++           ++++++
|                      ++++++++++++++++
|X (^)                 ++++++++++++++++            X(%)
|
|                         O(Sub Energy)
|                      ++++++++++++++++
|                      ++++++++++++++++
|==========================================================
|
|               SURVIVORS AND BUIDINGS
|
|
|
---                 ---                               ----

X - Locations of where Spiders will usually appear
O - Refill your sub energy bar

* mark is always the first place where the Spiders pop up, so
get there as fast as you can, and bust them up, stay there,
and wait for another spider. (the second pop up place will
be the same location as where the first location is.)

! mark is the third pop up location (follow the red arrow to
locate it. Where you have to be careful if you want to get a
rank SS. DO NOT ATTACK the Spiders first! Wait till the Spiders
crawl past the fence. Attack them lighty with melee (What I
mean by "lightly" is NO combo's!!! Attack then slowly, one
by one.) The reason why I must warn you about it is the fence
that I'm talking about will affect your rank if you destroy
the fence. To get the highest rank possible, you must NEVER
destroy ANYTHING.

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