Zettaizetsumei Toshi - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Zettaizetsumei Toshi - Strategy Guide (Page 02).
Go west around the bus until you reach a fence. From here, walk south and jump
to the white tile floor. Keep running south until you reach a water fountain.
Save the game and drink some water. Then, run down south some more until you
reach a crumbled floor. You can walk on the west side of it safely. Huge the
west wall while you are going south some more. Once you reach the end you will
see a white beam. Jump on it and head east. You will then reach the end of the
line for the beam and see part of a fence. If you look norht you will see a
rope. That is what you are looking for! But beware, if you are on one side of
the side fence to long it will flip that way and have you swim with the
fishes. Run past the fence ground and press X at the rope quickly. The game
will ask you if you want the rope. Say yes and Keith will take it. After this,
run north and Keith will jump. He will hit the ground and you will be safe.
Safe is good, right? Well, that girl that was calling out still needs you!
Walk north until you reach the bridge that you cannot climb. From there, walk
east until you hit a fence then walk down south. Jump down to the white tile.
You will see a fire ahead. But that is not while you are here. Walk a couple
steps and you will be on a white beam. From here, walk west until you reach
the end of the pole. Then, face south and you will see a open train door.
Climb inside. After this, walk south one step and the train will go on its
side. Your life will be hurt but not enough to complain any.
Walk south some more until you reach the last train car. Once you put one step
into that car the woman that was calling for you will be begging for your
help. It seems that she is stuck in a tight position. If you walk over there
the train will have to much weight in the air and fall into the sea. But, what
will we do? Remember that rope that you got earlier? Go to the item menu and
scroll down to it. The game will ask if you want to use the item. Say yes.
Keith will then tie the rope to the other train car. This way, if the train
car falls when he goes over to rescue the woman they can hang on with the rope
and therefore not fall. Pretty smart idea, eh?
Walk down south until you reach the woman. Keith will yell for her to take his
hand. The train will start to fall. It will then start going down to the
water. After is reaches the water you will see that Keith has the rope and the
woman is hanging onto his body. They are safe! No pain no gain...
The next scene will show Keith and the woman talk. Keith gets the womans name;
Karen. So, from now on the woman will not be called "woman" but by her real
name (Karen). More talking and then it will be time to go. Karen will follow
Keith wherever he goes. Right now, though, she can follow you over to the
water fountain. Go west then jump the fence. After that, go north and tot he
water fountain. Save the game and drink some well worth water. After that, it
will be time to go!
Walk north of the fountain and to the west of the Stiver Charter. From here,
jump up to the road and go east. You should come up to a little box. From here,
the game will take over. It seems that you cannot climb to get up to the higher
highway. After a little more dialogue, Karen will think of the idea to get on
your back and climb up. Then from there, she can go find something to pull you
up. Seems like a good idea. I mean, you have only known her for 5 minutes and
she could ditch you. But hey, better then nothing.
She will get on Keith's back and he will push her up. She will get up and start
looking around. Keith will wait for a little while and start to think that she
is not coming back. He questions that thought. After, she comes back stating
that is took a while to tie the rope. After this, Keith will pull himself up on
the rope and you will be back to more dialogue.
Keith and Karen will start talking again. And it is what you would think they
would talk about. Not that, silly! Keith thanks Karen and she happily says it
was no problem. After this, and by after I mean they get out of there dialogue,
they start to think about going to the mainland. Well, Keith will tell them to
start to go after this. And you will be off.
The screen will turn and it wil show the two walk north. The game will ask if
you want to save. Happily oblige. Then, it will show a couple helicopters to
the north. Karen will start running and yelling for them. They do not notice
and go off. Karen falls to her knees. It then shows Keith over right next to
her. From the point of view, it looks like Keith does not care about her. He
has his chin up high and everything. Keith will ask what you should do. Should
he encourage her or ignore her? Well, I chose encourage because I am a good
guy. if you encourage, Keith will state that there is still hope. Karen will
agree and you will have control of Keith again.
Walk to the south west and back up the highway. You will see a blue car. Walk
to the west of it and a earthquake will start again. Brace yourself until it
stops. Then, walk west and through the gate. Then north and down the stairs.
Once you reach the botton go to the west of the elevator. More earthquakes will
start. Brace yourself again to avoid a stumble. After the shaking subsides,
walk north and press X at the maintenance ladder. Keith will ask if he should
go down. Say yes and Keith will go down the ladder.
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[ The Park ] --------------------------------------------------------------
The game will take over and Keith will walk to the benches. Keith will state
that there is nobody in site. Karen retorts that she be on an airplane by now.
Karen will tell Keith to look at the plane ticket she got. Keith will ask if
the date is wrong. More dialogue about the ticket. Then Karen will start to
worry about her dog, which is in this town. She will then think out loud and
hope he is okay.
You will now have control of Keith again. Walk north and jump the brick hedge.
Then, keep running north until you come up to a water fountain. Save, refill
water, drink water, and do all of that fun stuff. Then, walk west and go down
the stairs made by earthquakes. You will see another water fountain. Go south
and to the corner of the tile. You will see a green arrow. Go over and pick up
the flare. This is one of the most vital items in the game. After this, put
yourself in the brace position and wait for the earthquake to subside. Then
walk back to the water fountain up the stairs.
Save the game again if you are a purist. Then, walk south east and up the
stairs. Head straight south east and you will hit a van. Jump inside. You will
then be able to look and see what supplies are in the van. Walk up and you will
see an arrow pointing to a box. Press X and you will pick up some gauze. From
here, the game will start a "Stiver Island News Report." The women talking will
say that it was a whomping 6.0 manitude. And "Blah," she goes on about that
stating that the damage was much more severe and that experts are challenging
every possible reason for the accident (hey, if they didn't say that then they
are wrong. That is what they are doing). Anywho, we come to the good part. She
states that rescue operations are being done and "280 people have been rescued
thus far." Well, back to the game.
Get the white gloves to the right. Then go back the way you came and leave the
van. Walk south east around the van. You will come up to another van and a
street. Start walking the street and Karen will come up to you. She will ask
you if she can see the map. Then she will mark where she thinks the market is.
This is where you have to go. Hey, at least you have a direction. You are not
wondering aimlessly like some idiot...
Well, now that she has let you in on the valuable information it is time to get
an item that will help you throughout your adventure. This item is called a
crowbar. "Mommmmy? What does a Crowbar do?" Well, it jacks things open. I
wonder why I said "jack." At any rate, you need to find that sucker to open up
something that will be in your path to the store. Walk back down the street
until you hit a "S.F.I.D." vehicle. Y'know, the white car that comes when
somebody gets hurt? At any rate, turn to the north direction and walk a ways
until you reach some scattered boxes and a gas tank. Now, my first thought of
this was to use the flare and blow the whole city to hell. This is not what you
do, however. Go in the east direction up the street until you reach a taxi.
From here, go on the left side of the taxi and into the semi-truck.
After this, walk straight until you see an arrow on the ground pointing to a
little white spot. Walk up to it and press X to get a crowbar. Funny how THAT
tiny spot turns out to be a crowbar. Circle back to where Karen told you about
the market. Then, jump down to the east. This will bring you to a brownish
terrain. From here, walk east until you see a box and an arrow pointing at it.
Walk up to it and press X to get the turtle compass. Then, go west and go up
the series of platforms leading back up to where you where orignally. From
here, you should see a gate like structure has been broken down. Go inside and
turn west east to a bus. Press X at the door.
Keith will say that it is bent but can be opened with force. Wellllllll, what
do you think we should do Keith? See that crowbar you have been lugging around?
Go to the item menu and scroll down to the crowbar. Press X and it will ask if
you want to use it. Say yes and Keith will open the bus door with the crowbar.
Then, jump inside the bus. From here, you will see another annoying green arrow
pointing down. Walk up to it and press X to get some juice. Juice can be used
to restore health. Keep it handy throughout the game.
Now, walk past the black chairs that look very uncomfortable. Once you reach
the middle you will notice that somebody has used the police car to get the
hell out of there. They will go on down the street and leave you to get back to
your journey. Well, go down the bus's isle and go down (again, yes) the blue
steps. Then leave the bus to your left.
Now, walk east and go past the gate. Then, brace yourself as apart of the
bridge's pillar starts to break. Looks like it is time to jet. Walk south and
go over the red crates and out the gate. From here, go south and jump down to
the brown tile. Then go east until you start to feel more earthquake. Walk back
west to jump out of the way of the semi that would of slid right into you if
you did not do what I told you. Wow, long boring sentence.
Anyway, Start to go east again, running past the slanted city lights, until you
reach stairs and a corner in the brown road. Take the stairs to the left and
head south until you reach some wall that has already fell. From here, walk
west and pass the white van. Look south west and you will see a fallen sign
and a doorway that is partially broken. Walk up to it and go under the broken
door and into the market store.
Once you are inside the store Karen will follow. She will ask where you work
and whatnot. More dialogue and you will have control of Keith again. And it is
time to raid the market. Look around the store and you will see green arrows.
This is where an item is. The items you need to find are: the market map,
island guide, battery, juice mix, and M Bottle. The sunglasses are of no use.
You should have no room to store the M Bottle. In that case, throw out some
gauze and equip the gloves. You should now have enough room and have all of the
items the market has to offer.
Walk to the south east corner of the store to the water fountain. Do everything
you need to do. This means to fill any empty or half-filled bottles, drink
water, or save the game. After saving, it will be time to leave. But not just
yet. Another earthquake happens. Brace yourself like I told you to and
afterwards leave the Market.
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[ Streets to the Construction site ] --------------------------------------
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IV. Appendices
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4.1 - Items
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4.2 - People
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Lets make this short and sweet.
* = People who can be in your party.
1 - Keith*
2 - Karen*
3 - Jewel lady
4 - Greg*
5 - The Baxters
6 - Karen's Dog Gen
7 - Tom*
8 -
9 - Goon
10 - Rescue Person
11 - Kelly*
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4.3 - Letters
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4.4 - Voice Data
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4.5 - Compass
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V. Frequently Asked Questions
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Question Number 01: What do the buttons on the playstation 2 controller do?
Answer Number 01: See the controls section [4.00] for more details.
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Question Number 02: I tried to read that section but it is to detailed. Can
you give me a short description of all of the buttons?
Answer Number 02: That is short [laughs]. Just read the section. It might be
long but that is because it is detailed. And detailed is
good!
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Question Number 03: I found an item that you did not put in the walkthrough.
What do I do?
Answer Number 03: Send it my way and I will try to add it in. My email
address is TestaALT@aol.com. Please read the contact
information section for more details!
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Question Number 04: I keep dieing at [insert point here]. Got any tips?
Answer Number 04: See the walkthrough above? Read the part that you are at.
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Question Number 05: I found something that your walkthrough does not cover.
Should I send it to you?
Answer Number 05: Of course not. You have to keep it bottled up inside of
you forever. Just kidding. Yea, send it to me. I will try
to add it on the next update. You will get credited for
whatever you find!
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Question Number 06: How long is this game?
Answer Number 07: Six hours for first timers without my walkthrough. Four
hours if you use my walkthrough. And three if you have
played the game through several times. Those numbers are
from my playing this game and asking the GameFAQs message
board about it.
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Question Number 07: Should I rent or buy this game?
Answer Number 08: Well, I got the game [free] from IGN so I could write a
guide on it and send it in. But the game seems pretty
decent. I would rent it first because the game is
extremely short.
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Question Number 08: How many endings are in this game?
Answer Number 08: Five, and don't ask me what they are.
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Question Number 09: A/S/L?
Answer Number 09: Are you referring to Adrenaline? If not, then I guess you
are talking about the internet slang. At any rate, this is
what I am: 99/Alien/Behind you.
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Question Number 10: How many people can you rescue in this game?
Answer Number 10: Since nobody has covered the games every square inch or
ripped the ROM of this game apart nobody knows. I will
try to look into it.
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Question Number 11: Where is [insert paper here]?
Answer Number 11: READ the guide. It has that section in it.
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Question Number 12: Where is [insert recipe here]?
Answer Number 12: READ the guide. It has that section in it.
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Question Number 13: Where is [insert voice data here]?
Answer Number 13: READ the guide. It has that section in it.
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Question Number 14: Where is [insert compass here]?
Answer Number 14: READ the guide. It has that section in it.
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Question Number 15: My thirst gauge keeps deplenishing very fast. Any way to
stop this?
Answer Number 15: Stop running. And drink more water.
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Question Number 16: Are there any special tips in this game that I can use?
Answer Number 16: Read the manual. At the end they have some good beginner
tips that are helpfull.
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Question Number 17: The person that is following me is way behind and I
cannot find him/her. Where are they?
Answer Number 17: They are most likely stuck running into a tree or
something. A object, for better wording. What you need
to do is go save the game. After you do this the person
should be by your side. If that fails then save the game
and restart from that save. I am fairly positive that the
person will be back now.
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Question Number 18: Do you fight anybody in this game?
Answer Number 18: It is a fight against nature. But you might be talking
about actually fighting against somebody. The answer to
this is no. No fighting at all.
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Question Number 19: OMG! I found a secret area? Should I send it to you.
Answer Number 19: Hell yea.
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Question Number 20: Is there going to be a Disaster Report 2?
Answer Number 20: Only time will tell.
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Question Number 21: Are the earthquakes and fallen things random?
Answer Number 21: Nope, they are staged and happen every time.
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Question Number 22: Who is the person with the gun who goes up to the
helicopter at the beginning of the game?
Answer Number 22: A goon who you see at the end.
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Question Number 23: Do the Baxters die?
Answer Number 23: [Spoilers] Yes.
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Question Number 24: What is the combination for the safe?
Answer Number 24: Ever heard of reading?
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Question Number 25: Do you have any gameshark codes I can use?
Answer Number 25: Go to Gameshark.com and find out yourself.
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VI. Closing
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6.1 - Credits
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What is the Golden Rule of FAQ writing?
"Provide credit where it is due." This is what Ceej says on a daily bases. It
will be done here.
- I always have to thank the man that made this all possible; CJayC. He has
mantained his site for over 7 years now and it is still one of the best
sources on the net for gamers. You could even say it was the best source ever
for gamers. Now only does it give them codes and reviews but it gives them
strategies on how to beat the game. They also have message boards for all of
the questions that they cannot find. I respect Ceej and he is the person that
made this all possible.
- The FAQ Contributor Board for being a place in which I go to every day.
This board is what made me not just make one FAQ and quiet but to help the
gaming community more and make even more guides to help people. I envy the FCB
for that reason. Even when they get into arguements the arguements are usually
FAQ related and after you read it you will have more knowledge about writing.
- Disaster Report GameFAQs Message Board for answering my questions about the
game.
- Sajith for the awesome art. Thanks dude!
- AstroBlue and Dallas Scott for the Legal Disclaimer.
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6.2 - Legal Disclaimer
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This document is Copyright 2003 Andrew Testa [ATesta]. It may not be
reproduced nor retransmitted in any form without prior consent from the
authors. It may not be altered, published, sold, given as an incentive to
buy, etc. without advance permission from the authors. All outside sources
which have contributed to the making of this guide in some form have been
cited in the last section of the guide. Violation of the above terms can
and will result in a lawsuit.
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6.3 - Contact Information
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This section will tell you how to contact the author regarding work that he
has done. If you have a valid question my email address is TestaALT@aol.com.
I will not respond to your email if the answer can be found in this file. If
the version for this guide is marked "Final" then this means that the author
thinks the game is covered completely. If you have a question that cannot be
found in this file do not hesitate to email me. If it is of any use for the
guide it will be added in the next update. I will try my best to respond to
your question. Thank you for reading this information.
Did you like this guide? Rate my guide then see some of my other work at:
-> <-
Thank you for reading this file and have a great day!
- End of File -
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