Z.O.E.: Zone Of The Enders - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Z.O.E.: Zone Of The Enders - Strategy Guide (Page 03).
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
ANUBIS
------------
Winning this battle is impossible. However, that is the purpose of it. You're
not supposed to beat him, but DO NOT die. (I don't know if you can, but just
to be on the safe side.) Anubis teleports all over the place and can ward off
any attack Jehuty throws at him. Just play along with this sick joke until
Elena interrupts. For the remainder of the battle, just avoid his threatening
attacks. After a while, the game will completely take over.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Ok, this is the end. The ending and credits will follow. Yes, that's it. Live
with it. It's over, buddy. It's over...
_______________________
-=[]----------------------=(-- 04. Miscellaneous --)=--------------------[]=-
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
---Programs---
monitor.fcmd Factory.1
----- -----
global.fcmd Factory.1
antilia.info Factory.1
*decoy.drvr Factory.2
----- -----
*javelin.drvr Town.1
*sniper.drvr Town.2
*phalanx.drvr Town.2
*geyser.drvr City.1
*comet.drvr City.2
*halberd.drvr EPS.1
rap_ctrl.fcmd EPS.1
*gauntlet.drvr EPS.2
detector.fcmd EPS.2
----- -----
*bounder.drvr Mountain.1
*mummy.drvr Varied
"*" : Those marked with this symbol signifies that it is a sub-weapon.
monitor.fcmd
````````````
This program is the first Jehuty autonomously installs into its mainframe.
With it, the player can activate the command menu, which allows him to
assume total control over the game's components, like saving, equipping
sub-weapons, etc. The program also comes with an extra option that endows
Jehuty with the ability to lock-on to enemies.
global.fcmd
```````````
Activates Jehuty's transportation system. Jehuty can leave the current area
to explore the uncharted regions, aka the "world map". This is achieved
through selecting AREA CHANGE on the menu screen.
antilia.info
````````````
A program that contains info on the EPS facilities, with which ADA uses to
locate the EPS energy sources.
decoy.drvr
``````````
This program enables Jehuty to make a disposable replica of himself to give
the full illusion that he is there, but really not. Get it? Beguiled
enemies commence attack on the clone instead, you see. The decoy program is
an integral element in totally trashing one of the bosses you meet later
on in the game.
javelin.drvr
````````````
Allows Jehuty to wield sub-weapon, Javelin--the first of many sub-weapons
you will find. Javelins follow an arc trajectory when released, so they
don't work really well when thrown from afar. Plus, its impact isn't all
too powerful either.
sniper.drvr
```````````
A primitive weapon from earth. Strangely enough, this model had been built
to accommodate Jehuty's size, considering that he IS bigger than an
apartment complex and all. With it in possession, Jehuty can blast (small)
things into oblivion from a long-range. The sniper is a story-driven
weapon, so you can't miss it. And after it has lent its services to a
certain task, the sniper rifle won't be needed any longer. Apart from the
services rendered, yeah, it'd be pretty useless.
phalanx.drvr
````````````
The Phalanx is a pretty nifty shot that can pump out rapid shots, much like
a machine gun. Of course, you would need enough ammunition to do so. It
does a fair amount of damage to low-leveled enemy frames; nothing really
worth writing oodles of words for.
geyser.drvr
```````````
Once set, chains of lasers are released from these tiny devices, forming
a small, temporary barrier in its vicinity. If anything (besides the one
who called forth the geysers) is even nicked by it, the victim will suffer
sharp pain. These lasers sear through even the toughest metal. They are
best deployed in a confined area.
comet.drvr
``````````
Comets are huge energy balls that can auto-target enemies--it has homing
missile physics, I guess. Like the Javelin, it also runs on an arc
trajectory, so it's not too challenging for opponents to surmount. And um,
it's shaped like a comet.
halberd.drvr
````````````
As a very sophisticated weapon, it's still in its rudimentary stages. The
Halberd summons and collects "spirit energy", then concentrates it at one
point, which is the "palm" of Jehuty's hand. This program grants Jehuty the
know-how's to control this condensed energy, allowing him to draw it out
and retract it at will. It ultimately can become a type of sword. However,
Jehuty will be immobilized while it is "unsheathed".
rap_ctrl.fcmd
`````````````
A mind control program that influences only unmanned Raptors. Yes, that
means you get to be behind the pilot seat of a pathetic Raptor to see how
inscrutably weak it is. Why, Konami, why?! It appears that this is another
story-driven program. Without its acquisition, you won't be able to
complete the game!
gauntlet.drvr
`````````````
The most awesome and all-dominating sub-weapon (in my opinion, only, so put
down the torches and pitchforks). Easy to manage and can really knock an
enemy dead with cold efficiency. Basically, it goes really, really fast
at an opponent (fast enough that he can't escape from it) and smacks him
dead on without fail (unless it's thrown totally off-target).
detector.fcmd
`````````````
This program enables Jehuty to detect previously invisible objects. One of
The numerous key programs to completing the game. Whee.
bounder.drvr
````````````
The Bounder is probably the most powerful sub-weapon. Its target hit rate
isn't as great as the gauntlet's, making it less useful when compared to
the all-dominating gauntlet. w00t! Using it in small, confined areas makes
up for its flaw, however.
mummy.drvr
``````````
Hideo sure has a strange knack for naming things. Looking past its rather
strange appellation, the mummy is, by far, the MOST USEFUL sub-weapon ever.
Useful in the field of healing, that is. Yes, it's not an offensive
sub-weapon, so don't expect all enemies to suddenly drop dead upon using
it. When summoned, the mummy builds a shield in front of Jehuty as though
it's protecting him. It's the same metallic armor the Raptors use to become
Mummyheads. However, its fallback is that it's very rare and can only be
found in places marked with a "?". Don't let them go to waste! When Jehuty
is using Mummy, fast movement is impossible. Jehuty cannot receive any
damage in his "mummified" stage. If he does, the healing process will be
interrupted.
---Passcodes---
+----------------------------------------------+
| Passcode: Program: |
| |
| pass_global global.fcmd |
| pass_javelin javelin.drvr |
| pass_phalanx phalanx.drvr |
| pass_antilia antilia.info |
| pass_geyser geyser.drvr |
| pass_halberd halberd.drvr |
| pass_control1 rap_ctrl.fcmd |
| pass_control2 rap_ctrl.fcmd |
| pass_vaccine vaccine.fcmd |
| pass_decoy1 decoy.drvr |
| pass_decoy2 decoy.drvr |
| pass_comet comet.drvr |
| pass_gauntlet gauntlet.drvr |
| pass_bounder bounder.drvr |
| |
+----------------------------------------------+
---Rescue Missions---
Rescue Missions are completely optional and not required to complete the
game. It merely tests how human you are, as in, do you have any morals? Don't
you feel guilty that people are crying out in distress and you're ignoring
them? If you actually do the missions, they will look good on your completion
data.
There are five possible grades:
"A" occurs when you have 100% population and less than 10% of colony
building damage.
"B" occurs when you have 100% population and more than 10% of colony
building damage.
"C" occurs when you have less than 100% of the population saved.
"D" occurs when you have less than 50% of the population saved.
"E" No one survived; everything was destroyed.
--- Tips ---------
* Even when you're not in battle, enemy frames are already on top of things,
blasting away everything in sight.
* SensateBo says: "Fly High! That's right. The mummyheads have projectiles
that move in a continuous path, and flying high will ensure that their missed
shots will end up in the sky as opposed to buildings."
* Thad says: "Sniper: use to shoot at far away enemy squads, causing an easy
encounter. They will head for you and stop shooting buildings."
Rescue Mission 1
******************
Location: TOWN.2
Being your first rescue mission, this should be fairly simple. To keep the
town safe and intact, draw all the enemy units to an area devoid of denizens
and many buildings. We don't want to jeopardize the lives of the people you
want to save, do you? Focus on taking out mainly the Mummyheads first, as
they seem to enjoy the hell out of themselves shooting wildly everywhere.
Next, take out the Raptors, as they also tend to love throwing those
Javelins. Save the Cyclops for last since they can't do any damage to
buildings. Refrain from using any long-range attacks, and just rush them head
on. Go all out on them and, at the same time, prevent reciprocation.
Rescue Mission 2
******************
Location: TOWN.1
Repetitive, aren't they? Unfortunately, the battle with Tempest counts toward
your grade for this rescue mission. In other words, if the buildings in the
vicinity went BOOM with Tempest, docking points off your grade is inevitable.
If you'd like, you can start over and be painfully scrupulous when battling
against Tempest.
There are four squads patrolling the area and wreaking havoc as usual. To
engage in combat without a hassle, stay at a distance--but close enough to
lock-on--and target an enemy. Once targeted, the enemy will accost Jehuty and
follow him. Lure the enemy unit to the trenches, where it is safe to battle,
and mercilessly bash them into oblivion. Apply this method to the remaining
squads. If all goes well, you should receive a fairly high grade. Good job.
Rescue Mission 3
******************
Location: TOWN.3
Notice that there is only one moving squad, inflicting all the damage upon
the poor, defenseless buildings. At the moment, the other squads seem to be
suspended from activity. However, that won't be so when you annihilate the
active group. Well, get to it. Eliminate the moving squad first, then head
toward the river. From there, use the Sniper to draw their attention toward
Jehuty. Deal with one squad at a time, so you won't be overpowered and forced
to stray far from the river.
Rescue Mission 4
******************
Location: CITY.2
At the time you attempt this mission, Jehuty should be infected with the
virus. Gah, not good. Remember, one hit = death. So how in the world are you
going to be able to pull this off? That Rescue Mission grade seems so distant
now. Fear not! Luckily for you, the enemy squads here are all at a measly Lv.
1. Thanks to that, they won't pose too much of a problem.
The Metatron Ore won't help, since the virus repels its effects. Start off by
destroying the nearby squad on your right. Once in combat, start dashing
backward to avoid getting hurt. While doing that, shoot wildly at the
Mummyheads, as they are the major threat to you now. If you are far enough,
burst attack them. Do the same for the Raptors and Cyclops. It's too risky to
engage in close-quarter skirmishes. Repeat this pattern until all the squads
have been confirmed dead. It's not an effective strategy, but hey, as long as
it works, right? Stay safe and you can't go wrong.
Rescue Mission 5
******************
Location: CITY.1
Whew, last one! There is a total of five squads. Go for the ones with the
Raptors, as they seem to like attacking the tower instead of Jehuty. There
are civilians trapped in the tower, so be careful! The Raptors and Mummyheads
are the biggest threats, so focus on taking them out first. After the
temporary act of genocide, clean up the remaining Cyclops, which shouldn't be
too problematic.
Congratulations! You've completed all five rescue missions! Pat yourself on
the back for being such a good Samaritan. No, you don't get anything other
than the items you receive while saving the people. Expect a nice completion
data. Here's a lolli. My treat.
_________________________
-=[]--------------------=(-- 05. Soundtrack List --)=--------------------[]=-
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As far as I know, uh...this is the Zone of the Enders official soundtrack
listing! So there! Some of the names may sound a little goofed-up, but don't
look at me: I wasn't the one who translated the song titles. But hey, um, I
like your shirt!
ZONE OF THE ENDERS
Original Soundtrack (KMCA98)
01: Title (The Origin)
02: Introduction
03: Leo Stenbuck (break out)
04: Factory (Vivid Transparency)
05: VR (The Fourth Dimension)
06: flowing destiny (Piano Arranged)
07: Global 1 (Forever And Ever)
08: Are you alright, Celvice?
09: Boss
10: Celvice! This way, quickly!
11: Residential Block (S02)
12: A Light with a name of HOPE (Piano Arranged)
13: Radar (Pandemonium)
14: Global 2 (Virus)
15: City (The Earth Light)
16: Mountain (Who Can Read The Future?)
17: Rock Thunderheart (Function)
18: A Light with a name of HOPE (Protect Me)
19: You Need This Done To You
20: Flowing Destiny (Resolution)
21: Ada (Promise)
22: Flowing Destiny (Memories)
23: Neith (Risky)
24: Viola (Silent Death)
25: Anubis (Impossible)
26: Jehuty Will Self-destruct (??)
27: Flowing Destiny -- Ending Theme 1
28: Kiss Me Sunlights -- Opening Theme
29: A Light with a name of HOPE -- Ending Theme 2/Celvice's Theme
---Lyrics---
Ever wonder why this song has such a poignant effect? Me neither. It must be
the evil doing of that Akiko Yano! At any rate, this song kicks fifty butts.
It has been a part of my massive MP3 list since April of 2001, and to this
day, I still rev it up every now and then on my Winamp. Each time it has a
phenomenal soul-stirring influence. It's inexplicable--like an enchantment.
While you listen to it, Yano's voice super tingles your every senses and puts
you in a state of delight. It is truly mysterious. As soon as it stops, you
will want to hear it again. And again. And again...On an unrelated note, my
insane mother calls it the "Chicken Song" for some reason.
Thanks to the two people who have put their minds together and sent me the
(incomplete) lyrics to this song. The missing stuff had been produced by me
after listening intently for 45 minutes. (Even after all that, plus all the
other times I've listened in the past year, I still can't distinguish what
she sings sometimes.) Now those who are interested can actually sing or hum,
like you know it by heart, to the tune without feeling dumb. But um, I can't
guarantee they're accurate. If anyone would like to correct an error in the
English translation, feel free to e-mail me! (Yes, I am aware that the lyrics
in the opening movie are either distinctly different or incomprehensible.)
"Kiss Me Sunlights"
Vocals: Akiko Yano
Japanese Lyrics Spotty English translation
-----------------------------------------------------------------------------
Dare mo ga, namida Someone's tears
Mune ni....mune ni... In my heart..In my heart...
Nakushita, ano hi I have lost it, on that very day
Motome...motome... Hoping...wishing...
Kurai mado ni, Ame... Rain, falling on the dark window
Kirameku machi Glistening the road,
Tobi ko-e, Ikitai Leaping over it, yearning to go
Angel heart, so many heart,
Kiss Me Sunlights
Fly to the dark, set soul free,
Hold me moonshine
Until my rumbled hands lead to the end of time
Find me in your eyes...
Finally I'm missing ki do (???)
You hold me, hold me...
Until I can slowly give you
Moonshine...Moonshine...
Hoshi hara yoro ni Amid the stars
Hitori...Hitori... Alone...alone...
Kakebuke no yume The warrior of my dreams
Mitsume...Mitsume... Staring...staring
Minai hitomi imai You cannot see yourself now
Noni sora sa taka miru In the sky above
Tobi tai Together we will fly
Fantaria, tempesta, it's my Odyssey
Go higher, and wonder heart of labyrinth
Until I feel new dawn bloom on the silent sea
Sing for me your song
Angel heart, so many heart,
Kiss Me Sunlights
Fly to the dark, set soul free,
Hold me moonshine
Until my rumbled hands lead to the end of time
Find me in your eyes...
Air l'amour Air of love
Air l'amour Air of love
Air l'amour Air of love
____________________________________
-=[]---------------=(-- 06. Frequently Asked Questions --)=--------------[]=-
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-----------------------------------------------------------------------------
Q: Where can I find the driver for the "unknown" item?
A: Unfortunately, this question can't be answered. An unknown item can be
_any_ type of sub-weapon. Usually, this occurs when you have received
ammunition for the weapon, but you have not yet obtained the proper .drvr
program to put it to use. Until you find the .drvr program for that
unknown, it will remain as an unknown. I cannot tell you where to "find"
it. You'd have to look through the program list and scout out which you
haven't found yet. Phooey.
-----------------------------------------------------------------------------
Q: How do I unlock the two remaining Orbital Frames and levels?
A: When you beat the game for the first time, you will notice that there are
two additional spaces for the Orbital Frames and levels in the Versus
mode. To fill in those holes, beat the game a second time either by
beating Zombie Neith again from a saved file, or starting the game all
over again. Save the second completion data and voila! The holes are
filled by the Single-Sword Raptor and Zombie Neith. The two extra levels
are the Warehouse and the Hub.
-----------------------------------------------------------------------------
Q: How long does this game usually take to beat?
A: I've seen this question numerous times on the message boards. Depending
on the player, it can take up to 6-7 hours, 8 hours at the most, and 4-5
hours at the very least. Honestly people, this isn't a 40+ hour RPG. It's
a mech game for crying out loud.
-----------------------------------------------------------------------------
Q: What are "Enders"?
A: According to caer_caveral, the proper description for these are the
humans living at the very end of civilisation. I quote from the manual of
the game: "This term refers to persons living in the farthest reaches of
space. It has the connotation of "country bumpkin". From Earth's point of
view this is everyone living beyond Mars. For those on Mars, this term
refers to anyone living in the Jupiter block.
-----------------------------------------------------------------------------
Q: Can I play as Anubis? He really kicks hard!
A: No.
-----------------------------------------------------------------------------
Q: I heard there's a rumor that there's an extra mission on Mars. Is this
true?
A: Not unless you re-programmed the game to have this extra mission, then
no, it is far from the truth.
-----------------------------------------------------------------------------
Q: How do I access the Metal Gear Solid 2 Demo?
A: For some strange reason, I keep getting this question. Damned Blockbuster
(or damned pirated versions!), not including the MGS2 demo. Anyway, to
"access" it, simply pop in the disc like you did with ZOE. The MGS2 demo
SHOULD HAVE CAME WITH THE GAME ON A SEPARATE DISC. So the whole package
is apt to have 2 discs: one for ZOE, the other for the MGS2 demo. I think
those of you who have e-mailed me with this question either bought a one
out of a million ZOE packagings that didn't include the MGS2 demo, or you
got the pirated version! Or maybe those beasts at Blockbuster just didn't
feel like giving you the MGS2 demo. I feel for you man! To clear this up
more, the MGS2 demo is not "hidden" away in the ZOE disc. There's no big
secret in playing it.
-----------------------------------------------------------------------------
Q: I heard about Jehuty doing the disco if you input , but it
doesn't work. How do I do it?
A: Apparently, this is just some stupid rumor. It shouldn't work, and I'm
sure the boys at Konami weren't that bored either.
-----------------------------------------------------------------------------
_______________
-=[]--------------------------=(-- 07. Outro --)=------------------------[]=-
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
---Legal Junk---
The unofficial ZOE strategy guide was created April 3, 2001. İ 2001-2002
AdrenalineSL. All rights reserved.
All rights reserved including the right of reproduction in whole and in part
in any form. Playstation 2 and Playstation 2 logos are registered trademarks
of Sony, Inc. Zone of the Enders is a registered trademark of Konami, Inc.
The author of this document is in no way affiliated with Sony Entertainment
of America. You may not place this document on your website or reproduce it
in any way without the author's consent.
This Zone of the Enders FAQ/Walkthrough was written by AdrenalineSL, who
holds all copyright for this document, in whole and in part. This guide may
be used for private and personal use only. You may not permit anyone under
any patents to reproduce it, in part or in whole, or use it for profitable
purposes. All content within this file is owned and created by Stephanie Lee.
Should you attempt any infringement of these terms under the false belief
that you are safe from international copyright law, it must be said that you
are a moron.
You may download the file through a web browser onto a single computer for
your personal, non-commercial use only. You may not permit anyone else to
modify the file or use it for any commercial purpose, display, performance,
sale or rental. It absolutely cannot be decompiled, disassembled, modified,
or create derivative works based on the documentation in whole or in part. Do
not remove any copyrights.
DISCLAIMER: Zone of the Enders, the Zone of the Enders logo, and all related
characters are copyright and property of Konami, Inc.
o| S P E C I A L T H A N K S |o
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
Adrenaline would like to thank the following for directly or indirectly
contributing to this FAQ:
Carolyn - For just being a friend and lending me money! Yay! Lots of hugs and
kisses! She especially puts up with my obsessive gaming habit.
Konami - For making this amazingly cool game.
CJayC - For accepting and hosting my FAQs, and for maintaining one of the
best websites on the net! He obviously only gets like 10 minutes of sleep
each day, and yet, he still has the motivation to write FAQs for us! His ZOE
guide helped me plenty with the rescue missions.
Mom For always being silly. Really, it was her fault that my gaming habit
has evolved into what it is now.
Contributor Credits
--------------------
- Dave, for some enemy tidbits I missed or left blank.
- Jackson Wingate, for the quick Versus Mode acquisition code.
- ChangeV, from the ZOE Message Board for generously providing the full list
of the ZOE soundtrack.
- Yungyung, for sending in an alternative strategy for Zombie Neith.
- Kalle Beneus, for expounding on the meaning of enders.
- SensateBo, 'cause he submitted a good tip for the rescue missions.
- Thad, for sending me a good tip for the Sniper and not to mention providing
an alternative strategy for Nebula.
- lthial, for sharing one of his fanciful fantasies. No, not really, but he
did give us a neato strategy to put Nebula in its place.
- Jeff Fox, for sending in a Nebula strategy. They just come in numbers don't
they?
- Rasslinfan5, for sharing a Zombie Neith strategy.
- Thesilenthealer, for offering a nice butt-kicking strategy to whip Tyrant
into shape.
- Seth Paynte, 'cause without him I wouldn't have known who sang that awesome
song.
- Jacquelyn Johnson, for e-mailing me both the Japanese and English portions
of the "Heart of Air" lyrics!
- Caer Caveral for also sending in half of the lyrics. Half is better than 0!
_____________________________________________________________________________
************* CLOSING STATEMENT **************
_____________________________________________________________________________
Fare the well! I'm getting too lazy to think of anything special to say. With
a closing statement in almost every guide I've made, it's hard to come up
with anything worthwhile to say anymore. Maybe I should stop writing, then I
won't have that problem anymore! Nah, I won't do that. See, my desultory
ramblings are wasting your time again. Then again, if you've made it this
far, you have got to have some spare time on your hands. Ok, here it is, my
grand finale: ............Goodbye! That means GET OUT.
~AdrenalineSL
Shameless plug--Other FAQs by yours truly:
=============================================================================
MUCHAS GRACIAS!!!
=============================================================================
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^ ^%/(%KCC(((%((/(/(~// //^//~//
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^/^(t#@(((/^ !~AdrenALiNe~!
^%%@@(~/~/^ ^ ^//^// /
/(//////// ^ / / R~%G^C~Gt~/^ ^
// ////// / ^^^///////G/ ~/ ///^
/// ^//^/// / / /^ / ^//// ///
_Adrenaline_ Deftones 1995
------------------------------------
The Unofficial Zone of the Enders Strategy Guide
Copyright İ 2001-2002 Stephanie Lee
April 2001
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