Z.O.E.: Zone Of The Enders - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Z.O.E.: Zone Of The Enders - Strategy Guide (Page 02).
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-=[]----------------------=(-- 03. Walkthrough --)=----------------------[]=-
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This walkthrough is based on the Normal mode
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After the lengthy, but amazing cut-scene, you will be able to control Jehuty
(the giant robot Leo is in) in your first battle. It doesn't matter whether
you know the controls or not, just mash the Square Button like there's no
tomorrow and you will get through. It's also OK if you receive some damage.
In fact, absorb all the damage you want! You can heal later.
Once your deft mashing has helped destroyed the Raptor, Jehuty's AI, Ada,
will be introduced to a palpitating Leo. Ada is a smart one. She senses that
Leo is not the actual framerunner of Jehuty, so she takes him to an on-screen
training course, which only you could benefit from. I suggest you go through
it to better understand the controls. Take some time to master the Dash
technique, Burst attacks, and what not. You don't want to happily fling
yourself upon the enemy uninitiated, do you? It's better to play it safe and
take the house when you've got a good hand. Remember, there is no set time
limit as to when the game must be completed.
After exiting the training program, proceed forward to the Metatron Ore to
repair Jehuty. Even if you've been dealt no damage, you must still get your
cherry popped when it comes to learning about the amazing rejuvenating item.
Metatron Ores replenish Jehuty's health to maximum. So don't, absolutely
under no circumstances, use these unless he is in critical condition. Now,
your next objective is to leave the hangar. Go in the direction the green
spiral is pointing, and ascend through the hole.
The moment Jehuty exposes himself to the fresh, space air, a few groups of
fervent fans will greet him and incite two intense battles. One of which is
with Raptors, and the other with Mummyheads. I hope you spent enough time
training like I told you to. Here is where those new abilities come into
play. Jehuty's current caliber can trash them easily, but don't build up too
big of an esteem. These were just practice runs. The other enemies won't fall
as quickly.
Following the obliteration of the last Mummyhead, Ada detects another Orbital
Frame quickly approaching Leo's position. She warns that he must exercise
caution with this frame because it is not like the others, or so she says.
Viola appears, along with her curvaceous Neith to give him the beating of his
life. That is, if he doesn't retaliate. Tis very simple battle. Just mash the
living daylights out of your poor PS2 controller (like you've been doing)
until Neith withdraws from the battle briefly and tries to recuperate.
After Viola's ignominious retreat, proceed to the local server to acquire the
[monitor.fcmd] drive. This program allows you to monitor Jehuty's menu screen
(which is really your command screen, if you're confused). As a complementary
gift, the program also includes the wonderful ability to lock-on to enemies.
Set your soul at rest, knowing that you will never lose sight of your target.
Mission 1
***********
Location: FACTORY.1
Objective: Obtain the flight mode module and move to another area using "AREA
CHANGE" in the Command Menu.
Mission 1 begins just after having been introduced to the Atlantis crew. You
are still outside the hangar area, and your goal now is to scavenge for the
squad with the needed passcode to obtain a vital transportation program.
Start by disposing of the four squads in the area. Don't like searching? Then
the best solution is to just whoop everyone up and get what you want under
duress. One of the squads you've cruelly annihilated should have rendered up
[pass_global].
With the passcode in possession, look for the server. It's in one of the
underground warehouses. Hook it up to receive the [global.fcmd] program which
enables you to migrate to other areas in the colony. Just select AREA CHANGE
on the menu screen and off you go!
Mission 2
***********
Location: TOWN.1
Objective: Destroy the large Orbital Frame in TOWN.1
Seeing Leo's hometown up in flames isn't like a view from atop the Grand
Canyon, eh? He, of course, jumps right to the conclusion that everyone has
died from the hazardous fumes or been burned alive. Or maybe they were blown
asunder by the friendly neighborhood missiles. The possibilities are endless!
He quietly promises to take revenge.
To protect any further casualties, he flies toward the huge Orbital Frame in
the center of town, who seems to sadistically enjoy setting everything around
it ablaze. Fight, fight, fight, Leo, GO!
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
TEMPEST
-----------
He isn't the least bit hard, assuming you've ditched the mashing techniques
you have somehow adopted at the hangar. Don't lie; I did NOT tell you to do
such a ridiculous thing...Anyway, while Tempest has his huge pearl-like helm
on, he won't be able to move as freely. He surely cannot match Jehuty in
speed, so Jehuty has the upper hand. As soon as the fight begins, splurge all
the long-range burst attacks (energy balls) you can muster up before getting
singed and slapped around by his flames. It's relatively easy for this part,
so I hope I don't need to delve into elaborate details. After Tempest strips
down to his real form, it gets a bit tricky when it comes to actually dealing
any damage to this walking monstrosity.
He now likes to send out a myriad of fireballs, discharged from his flailing
tentacles. I'd recommend repelling all of them with the shield until he
decides to stop and take to the air instead. Once he's air-borne, fly away to
a safe distance and prepare a burst attack. Then keep it at hand 'til he
lands and tries to make a pancake out of Jehuty. As soon as he exposes his
head again, release the energy ball and make him eat it. You only have enough
time for one attack, two at the most (sometimes). Just repeat the tactic 'til
you make him cry to his mommy.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Tempest malfunctions and ADA suggests destroying him. Leo, of course, refuses
(since he is a wimp) and she questions his motives. He then tries to
unsuccessfully make a computer program understand human morals and so on and
so forth. Well, you can see the rest of the dialogue yourself. :P
Afterward, the town will be swarming with enemies. Strange, isn't it? So get
a move on and go play with them. Continue the violent assault against the
army of Orbital Frames until they all bite the dust. Poor guys; they didn't
even see you comin'. You should, by now, have honed your skills to nigh-
perfection. If not, better start now.
Mission 3
***********
Location: TOWN.1
Objective: Avoid any unnecessary battles and move to another area.
Find and destroy the squad that possesses [pass_javelin] to attain Jehuty's
first sub-weapon, which can be equipped using the Command Menu. Finish off
the remaining squads, and you might level up. Once that's done, pull out your
map and locate the server. Head into the trenches and hook it up with your
first sub-weapon, JAVELIN. Yes, you just wasted 3 minutes of your life, heed-
less of life or limb, fighting to obtain this utterly weak poking weapon. Le
sigh.
***RESCUE MISSION in TOWN.2*** See Rescue Mission for details.
If you choose to skip the Rescue Mission, you should head to FACTORY.1
Mission 4
***********
Location: FACTORY.1
Objective: Obtain the info necessary for mission completion from the local
server in FACTORY.1
Upon entering, ADA will give Leo a few tips and direct him to the squad that
possesses the passcode: [pass_antilia]. They are a Lv. 3 Frame party so it
wouldn't be a total shocker if the battle were tougher. Once vanquished, take
the newly acquired passcode to the local server stationed in the warehouse,
near a Metatron Ore. Jehuty receives [antilia.info] from that server. Once
obtained, you may leave the area.
Back on the Antilia (global screen), ADA goes in-depth on Leo's ultimate
mission. Your key role is to deliver Jehuty to the transportation ship, the
Atlantis. From there, Jehuty will be transported to Mars for a major battle.
Again, watch the dialogue yourself to understand it better.
***RESCUE MISSION in TOWN.1*** See Rescue Missions for details.
If you've chosen to skip the rescue mission, you should head to CITY.1
Mission 5
***********
Location: CITY.1
Objective: Move to CITY.1 where the colony shaft is located and destroy the
EPS relay block.
The landmark of this area is a large vertical shaft erected in the center of
the area. The shaft emits a tangible force field that renders Jehuty's energy
blasts useless. Not only that, it prevents him from going through it. Damn
force fields; always nothing but trouble. ADA informs you that you don't have
the proper weapon to destroy the colony shaft with, so nothing more can be
accomplished here at the moment. If you're in the mood to, you can fight
whatever enemy squads you can attract with the lock-on mode. The enemies here
tend to be a bit tougher, especially the Mummyheads since they've matured
enough to be able to utilize their cannons. Check your MISSION on the command
menu to find your new objective: Find long-distance bullet weapon necessary
to destroy the relay block. The weapon isn't lying around anywhere nearby, so
head out.
Mission 6
***********
Location: TOWN.2
Objective: Destroy the Porters in TOWN.2 and obtain the hidden item.
In TOWN.2, the enemies have returned and are in greater numbers. Ada also
informs Leo that there is a "vector trap" in the area. She explains what it
is and how to disable it. In order to reveal the item, you must destroy all
the Porters (these glowing urn-like things) scattered around town. Before
that, however, it'd be a good idea to decimate the enemy squads in the area.
It will make your task easier. If you haven't received the Phalanx in the
last rescue mission yet, this is a good time to do so.
When you return, seek out and destroy the 6 Porters strewn throughout the
area. Use the right analog stick to aim Jehuty's weapon at the Porter. Making
contact with the Porter is the real challenge, and if there are any squads in
the area, they will make things even harder. As soon as the last Porter is
destroyed, head to the slope where the two downed frames are to pick up the
disclosed [Sniper] from the red item box. Now that you've found what you've
been looking for, return to the colony shaft in CITY.1.
Mission 7
***********
Location: CITY.1
Objective: Use the newly obtained SNIPER and destroy the EPS relay block in
CITY.1
With the Sniper, float in front of the rotating shaft and take aim at the
white dots. Hit each one as they enter target range. Once they've all been
neutralized, the green energy field will disappear. Clear the remaining
squads. The squad leader relinquishes [pass_geyser]. Use it to log into the
local server to obtain the [geyser.drvr]!
Mission 8
***********
Location: EPS.1
Objective: Destroy the power supply facility of EPS.1 and EPS.2
If you'd like you can go to EPS.2 first to receive a few passcodes and an
item, but you won't be able to get any further than that. So it is better off
starting at EPS.1.
Upon entering, notice the huge satellite dish at the top of the steppes. You
can try to reach the satellite by getting past the numerous patrolling squads
stealthily under cover of shadows and land walls, but that is rather
difficult. Once you get to the satellite, you find that you cannot destroy
it. ADA suggests looking for an underground passageway leading to the
emergency back-up EPS supply. Proceed to sweep the enemy squads off the your
territory and destroy the Porters to receive [pass_halberd]. Jehuty can get
the [halberd.drvr] from the local server.
To find the underground tunnel, open the map and look for white arrows (looks
kind of like this: >>>). Those arrows indicate that there is an underground
passage in that area.
Once underground, follow the corridor and keep moving in the same direction.
Jehuty will be confronted with enemy frames at almost every juncture, so be
vigilant. Once he reaches the generator room, hover in front of the generator
and blow up the core with a burst attack. When it's destroyed, backtrack and
head back out.
--- Obtaining Mummy --------
On the global stage, notice the question mark next to the CITY.1 label? Well,
go on to investigate. The very cool Mummy sub-weapon is waiting for Jehuty to
claim there. Mummy is very special because it doesn't require any passcodes
to make available. It just likes to appear out of thin air on occasion. Neat,
huh? What does it do? Please read the Program appendix found near the bottom
of the guide.
Mission 9
***********
Location: EPS.2
Objective: Destroy the emergency EPS generator of ESP.2
Not surprisingly, this area is modeled after the landscapes of EPS.1. Your
mission objective is no different either. So get to it! As always, the
emergency generator is stored away in an underground facility, marked by the
arrows on the map. Let's fast-forward a little: in the tunnel, Jehuty is not
able to ingress very deep much to your dismay. There is--surprise--an energy
field blocking the way. Ada tells Leo that another way must be sought out.
Turn around and leave. As you do, three beefed-up Cyclops will come and throw
a party especially for you. Upon their demise, the leader of the squad drops
passcode [pass_control1]. Leave the area to make use of the passcode.
Mission 10
************
Location: TOWN.1
Objective: Find the necessary module to get past the EPS.2 energy field.
A second half of the passcode is needed to consummate the entire "control"
passcode to unlock the next server. Almost all the enemies in the area can
put up quite a fight, if Jehuty is at lower levels. Target the squad with the
passcode first and ferret the [pass_control2] out of them. Now you've just
combined both passcodes to unlock the local server, which is not found lying
around here.
***HEAD TO EPS.1***
The squads are back with a vengeance! Feeling a little annoyed? Just ignore
'em, then. Although if they do become a big hindrance, it can't be helped.
Whatever you choose to do, head to the underground passage afterward and
infiltrate the facility until you reach the intersection. Make a right, and
access the local server to receive [rap_ctrl.drvr]. With this sexy thang, you
can control abandoned Raptors.
***HEAD TO TOWN.2***
The only unmanned Raptor is the decrepit machine inclined on the small slope,
near where the Sniper was obtained. More Sniper ammo can be extracted from
the box, too, if you're interested. Approach the inactive Raptor to trigger
Ada's AI system. With her incredible something skills, she sends it to EPS.2
on auto-pilot. Now the shoe is on the other foot! You get to be the one out
to eliminate good guys, except that's not really the case...at all.
Mission 11
************
Location: EPS.2
Objective: Destroy the emergency EPS generator of EPS.2
Jehuty has now been replaced by a common, weak Raptor. Raptors stink, and
it's not because they don't use deodorant. Try to avoid unnecessary
bloodshed. In this case, it may be your own Raptor that will be torn apart.
There is a rare occasion in which someone can easily master using this
prototype failure and totally kick butt, but let's assume that that's not
you, K? At any rate, just inch along to the tunnel in one piece. GO, GO, GO!!
However, AND unfortunately, battle encounters at the junctures are (sadly)
inescapable. You must somehow revert to your old mashing habits. Take the
path that branches off to the right to come to the local server and obtain
[Detector] from it. Destroy all the previously invisible Porters to unveil a
Metatron Ore. Now, continue deeper into the facility until a seemingly
impenetrable wall prevents our poor friend from going any further. Looks like
he'll have to turn back, but WAIT! Why not use a...burst attack to drill a
huge hole in it? YES! On the other side of the wall is the generator room in
which the emergency reservoir is held. So like, send another burst attack at
it to demolish the thing. Strangely, though, the aftermath of this event
influences the Raptor's equilibrium--it twitches and suddenly suffers from a
few seizures, then the player loses total control over it. Ah well, you have
done well, my friend. Rest in peace.
Mission 12
************
Starting Location: TOWN.2
Objective: Move to MOUNTAIN.1 and meet up with the Atlantis.
All right! Let's head on over to MOUNTAIN.1 and...KABOOOM!!!! WTF was that?
Looks like a potential hostile situation, eh?
***RESCUE MISSION in TOWN.3*** See Rescue Mission for details.
Mission 13
************
Location: PARK.2
Objective: Avoid battle with large Orbital Frame located ahead and move to
another area.
A boss fight?? No, silly goose! A party?! No, silly cow! Then what? Just a
friendly, neighborly welcome just to let all who are interested know he's
here. With Jehuty's current arsenal, there is no way in hell he can beat that
thing. Not now, anyway. If you know what's good for you, AREA CHANGE outta
there for the time being.
***RESCUE MISSION in CITY.2*** See Rescue Mission for details.
If you choose to skip the rescue mission, head to FACTORY.2
Oh, no! A special computer virus of some sort has somehow invaded Jehuty's AI
system. Its effects are quite deleterious. He can't possible confront that
big bad boss in this condition! What a giant mechanized robot to do? Not only
does it deprive Jehuty of his health, it scrambles Ada's wavelengths. Or
something. Even the all-powerful Metatron Ore can't restore his condition to
normal. An alternative must be procured!
Mission 14
************
Location: FACTORY.2
Objective: Find the program in FACTORY.2 necessary for the repair of ADA.
Take a look at Jehuty's health bar. Notice that his life meter is nearly
depleted. One hit and Jehuty will go to robot heaven. To make matters worse,
the area is swarming with enemies. So a good idea is to stay low and avoid
them.
Pull out the ever so trusty map and look for an underground passage. ANOTHER
one, I know. Remember to slip by the squads surveying the area
surreptitiously as Jehuty makes his way to the tunnel entrance. Once
underground, just follow the corridor to eventually reach a circular room. In
the center of the room is a local server, but there is an enemy here closely
keeping watch. Tis a pretty intense battle since your concern lies in mainly
Jehuty's vitality. Luckily, the enemy frame is a puny Lv.1 Raptor.
Upon defeat, it drops [pass_vaccine]. Now you can get the [vaccine] from the
local server with which Jehuty uses to drive the pernicious virus out of his
system. This quick service restores Ada and all her functions. Jehuty is back
and ready to kick some butt!
Note: The other local server will need two passcodes for it to unlock. Until
you find those passcodes, ignore it.
***RESCUE MISSION in CITY.1*** See Rescue Missions for details.
**ON THE GLOBAL STAGE**
EPS.1 has a question mark next to its marker. So make a quick stop to pick up
some Mummy and Sniper ammo.
Mission 15
************
Location: CITY.2
Objective: Find the module necessary to avoid the laser attacks of the large
Orbital Frame in PARK.1
In the city, destroy each of the squads to gain experience (if you have the
time, or if you are already at a Lv. 8, then you don't need to), or simply
look for the squad with one of two passcodes you will need. One of the squads
shall present Jehuty with [pass_decoy1]. Sub-weapon enthusiasts should take
to destroying all the Porters to receive [pass_comet] and pick up the Comet
driver from the local server. You know the routine.
Mission 16
************
Location: TOWN.3
Objective: Find the anti-stealth module necessary to defeat the enemy in
stealth.
Hey, look! A totally deserted town. Well, that's what it appears to be at
first glance. As Jehuty starts to explore the oddly quiet town, he is
suddenly targeted by...what? Nothing's even there! Is this the work of the
supernatural! WAAAHH! Hey, what are those bleary contours? They're frames,
that's what! You know they're there, but...problem: they aren't tangible
beings. Problem: Jehuty can't lock-on. Problem: even if they hurt Jehuty, he
cannot retaliate. Problem: you're whining like a little 'itch! Maybe that's
just me?
The first step to solve this enigma is to...RUN AWAY! That's right. Just AREA
CHANGE. It's pretty shameful, but that's OK! We're like that!
On the Global Stage, Ada explains that the enemies in TOWN.3 are under
stealth mode, designed especially to affect Jehuty's system. He isn't able to
see these cunning enemies without the aid of another new program. What he
needs is an anti-stealth module to reverse the effects, allowing him to see
and defeat the enemy squads. To find that, go back to your Raptor friend.
Mission 17
************
Location: ESP.2
Objective: Find the anti-stealth module necessary to defeat the enemy in
stealth.
Retrace the steps the previously controlled Raptor had taken, and head into
underground tunnel again. Head to the position where the Raptor lost its
insanity (and where you laughed at its misfortune) and malfunctioned. Somehow
the proximity of Jehuty awakens the Raptor, and the two engage in a raging
battle to the death. Only the Raptor's death, that is. Its demise allows
Jehuty to extract the [detector.fcmd] from it. ADA will install it into her
database.
Outside, Porters suddenly materialize and become visible to the casual eye.
Destroy all the Porters to receive [pass_gauntlet]. Laugh and cry because the
Gauntlet rocks everyone and his mom! Then go to the local server to pick up
the Gauntlet driver. Immediately equip Gauntlet, as it is very effective and
useful.
Mission 18
************
Location: TOWN.3
Objective: Find the anti-stealth module necessary to defeat the enemy in
stealth.
This time, you can see the enemies buzzing around. Waste no time and get to
work exacting revenge for their having fooled you earlier. Quickly dispose of
the squad that has the [pass_decoy2] and head to FACTORY.2.
***HEAD TO FACTORY.2***
In FACTORY.2, return to the subterranean facility and lay claim to the prize
from the previously locked server. Now you should have [decoy.drvr] in your
possession. You now have what it takes to turn that Orbital Frame in PARK.1
into scrap metal. Before impulsively taking off, seek and vaporize the
previously invisible Porters in the factory to pick up some Decoy ammo, 5 to
be exact. Not to worry, five should suffice.
***HEAD TO PARK.1***
NOTE: Before entering, equip Decoy on your sub-weapon slot.
Mission 19
************
Location: PARK.1
Objective: Destroy the large Orbital Frame in PARK.1
I hope you've equipped Decoy prior to this. If not, do it now! After the
dialogue, prepare to face...
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
TYRANT
----------
He's got to be the biggest boss you'd have to face in this game. But size
does not matter here; survival does! Waste no time in delivering your first
blow to the big guy with a Burst attack. Avoid his lasers and aim for the
head. When you see a red CAUTION! beacon, quickly summon a Decoy so Tyrant
focuses on that while you recuperate. Otherwise, Jehuty will become
fireworks! While he tries to register what has just happened, quickly give
him a burst attack or two. The least number of Decoys you will have to expend
is 2, if you know what you're doing.
Once about 50% damage has been dealt, he transforms into his second form: a
small battleship cruiser. He is now deadlier, so be very careful. On a side
note, do away with the Decoy and equip Gauntlet instead. Focus your
attention on avoiding his rampages and do not endeavor to hurt him while he's
in attack mode. Once he stops to send out some missiles or whatever, send him
a greeting in the form of a burst attack or two. This is a time-consuming
battle. Be patient and don't rush with your attacks.
----------------------
[TIP] Thanks to Thesilenthealer
When facing Tyrant I found it a lot easier to use geyser when he gets ready
to dash at you. For some reason, it stops him and I barely got hit at all,
but try it out yourself and see what you think.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
That takes care of that! We won't be seeing any more of him. Leo asks Ada if
she will destroy this frame. Having learned from the last conversation they
had, Ada wonders why humans are so fickle. Well, something like that. Leo, as
per usual, refuses to witness mass murder. Ada is somehow able to compute how
he feels about the situation, but is still convinced that his actions are
completely illogical. Really now. Leo is such a big fat baby. Suck it in like
a man!
**ON THE GLOBAL STAGE**
Notice that PARK.1 has a question marker next to it. Return to PARK.1. In the
center of the area are more Mummy supplies! I really hope you haven't wasted
any Mummys yet because the going is about to get fairly rough. You will need
every ounce of Mummys you can get.
***HEAD TO MOUNTAIN.1***
On the way to MOUNTAIN.1, Elena contacts all those aboard Jehuty and makes
slight alterations to the mission. The new objective now is to meet up with
Rock Thunderheart in the warehouse. To get there, one must traverse the
mountains. How quaint. We were just about heading there like, now, ya know.
Mission 20
************
Location: MOUNTAIN.1
Objective: Fly through the gully on the mountain slope and get from the dam
to the warehouse area.
This area is a home to skulking enemies, who love to attack unexpectedly.
Be very aware of your surroundings and always be prepared to engage in
combat. Since the area is bounded by high walls, it is a good time to make
use of the Geysers. Escaping from any of these battles is not an option. It's
now survival of the fittest.
At the first intersection, ignore the side road and continue upstream. Don't
worry about conserving health, as there is a surfeit of Metatron Ores strewn
throughout the mountain region. At the dam, use the [pass_bounder] you should
have received as a gift and access the local server to embrace the extremely
sexy [bounder.drvr]. Woohoo! Equip that if you want to. Now head back to the
intersection and head into the diverging path.
At the end, slip through the hole in the wall and make another chuck off on
the opposite wall. Proceed along the river and snag the ammo from the item
box while you're at it. Look for the weak spot on the wall, using either your
map or until Ada says something. It's all about crashing through solid earth
to venture farther into enemy territory.
In the new area, take a look at the map and take the route that allows
Jehuty to stock up on various ammunition. Either path is fine, and they both
wind up at the same endpoint. After traversing the canyon, you should have a
surplus supply of sub-weapon ammunition. When you're ready, enter the
warehouse through the filters or whatever they are. Save as prompted. There's
a nasty boss ahead.
Mission 21
************
Location: MOUNTAIN.1
Objective: Destroy the large Orbital Frame in MOUNTAIN.1
Get ready 'cause things are about to get ugly!
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
NEBULA
-------------
This boss is tough. This boss fight is going to take a little longer than the
previous one because there aren't as many opportunities to attack Nebula than
there were with Tyrant. Give it your all while he's still in his infancy (aka
first form). Nebula likes to play dirty and adheres to a tactic called
"guerilla warfare", which I'm sure many of you are familiar with. For those
of you who have no idea what I'm blabbering about, guerilla warfare is
basically a hit-and-run strategy in which the side carrying this strategy out
will well, attack and then take shelter from the opposing team's retaliation.
Nebula's style is similar to that. He tends to fly behind the mountain tops
and then surprise you with his beams and missiles. To avoid this, a good idea
is to dance around him until he pauses for just a slight moment. Then let him
have it with a good ol' burst attack. Repeat this pattern until he matures
into a formidable battle robot. Ouch, he hurts like a needle.
I would say to dodge all his attacks, but it's easier said than done. Keep a
move on at all times and Jehuty won't suffer as much damage or any at all. A
moving target is harder to hit, as they say. Once Nebula calms down and feels
at ease, he exposes his "tail" (it could also be very well a hemorrhoid).
Take this opportunity to deliver a burst attack. Slash, hack, whatever, just
try to find an opening and make him weep. When he starts moving again, put
up the defensive shields until he takes a break again. It's slow, but somehow
it seems to work.
----------------------
[TIPS]
--Phalanx: For the 3rd big boss you can use the phalanx to do a lot of
damage when the boss sits there and exposes his tail to fire. It makes the
fight much faster.
--When fighting Nebula, wait for him to yell "Die!" and send the barrage of
discs toward you. If you sit directly, and I mean directly, facing him you
won't get hit. You have a good ten to fifteen seconds to equip Mummy and
regain around half your life.
--In the Boss fight with Nebula, after he transforms if you "Burst" him in
the face right after he lands, but before he attacks, you will usually
cause him to fall or tip over and expose his tail, so you can cause
major damage. This strategy is what helped me beat him. Hope this helps!
Thanks to Thad, lthial and Jeff Fox for these awesome tips.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Whew! Wipe the sweat off your forehead and controller. Don't think the fun
ends here. Oh no, that would be far too simple...Muahahaha!
Mission 22
************
Location: WAREHOUSE.1
Objective: Meet up with the civilian freighter Atlantis.
Guess who came to visit you? Definitely not Santa...
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
NEITH
-----------
She's fast! She certainly isn't the pushover she was at the beginning of the
game. Neith's bullets can rip through the pillars or any obstructions without
hesitation and totally destroy them, if Jehuty were to try to hide behind
them. In order to keep Neith at bay, you'll have to adapt to her quickness.
Close-combat is the key here, as long-range shots will barely touch her.
Unload as much ammunition as possible at her while you rush toward her to
engage in close-combat. The gauntlet here is pretty effective here, too. It
almost hits her every time. Don't bother switching to Decoy when the CAUTION!
beacon appears. Just wait for the inevitable. Heh. Afterward, continue the
battle.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
A lengthy cinema ensues after the battle. This is the time to take a quick
restroom break (if you need to) or just kick back, sip some coffee and watch
the long cinema.
Mission 23
************
Location: HUB.1
Objective: Meet up with the civilian freighter Atlantis.
The hub is the last area of the game. The hub is also rigged with bombs that
are ready to blow things sky-high. Your task here is to find and deactivate
the several bombs planted in the hub. Ada will search for the bombs. While
she is searching, destroy all the enemies before she finds one, or before the
timer runs out when she does find one. If Jehuty happens to get hit while he
is neutralizing the bomb, he will lose his grasp. If the bomb explodes, it
will inflict major damage upon Jehuty.
To find the bombs quickly, tap the lock-on button (L2) repeatedly until Ada
targets something. Chances are that it might be an explosive. So be careful!
Once a bomb has been sighted, head to it and press the circle button to grab
onto it. Do NOT let go of the button until the timer reaches zero.
Once all the bombs have been defused, Viola will rise from the dead with a
new frame.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
ZOMBIE NEITH
-------------------
She's back. She's mean. She's on a mission to kick yo butt. Her long-range
attacks have become varied and more lethal. Viola likes to use Bounder and
several of her Burst attacks, which have become quite a pain. To pull this
off, go head-to-head with her. Close and personal. Then HACK AWAY! There's no
use trying to use long-range attacks, as she can counter them easily. The
best strategy is to just rush in and slash her with multiple sword attacks.
Stay on the move at all times. It's possible to zoom through the six sets of
comets she hurls at Jehuty. Eventually, her energy will run dry and bite the
dust.
----------------------
[TIPS]
1. Use Phalanx as sub-weapon
2. When the battle starts, dash toward him.
3. When Neith is in phalanx's range, tap the O to burst some phalanx while
still moving toward him. (Neith will guard.)
4. Then once near, instead of bursting Phalanx, it will grab Zombie Neith and
just throw it. Once thrown repeat procedure 3 and 4 till it dies.
Thanks to Yungyung
I found it easier to simply stay far back and fling comets at her. I took
almost no damage and had her beaten in about 2 minutes.
Thanks to Rasslinfan5
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Watch as a bomb explodes nearby and blasts her through the viewing window.
As the strong gravitational pull of the neighboring planet sucks her into its
atmosphere, she confides in Leo, as all her feelings pour out like leaky
faucet.
Ada detects an unknown presence behind Jehuty. Jehuty turns around and finds
another Orbital Frame! Ada recognizes this frame and affirms that Jehuty and
he are not destined to meet yet. Heedless of life or limb, this new frame
attacks.
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