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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Shin Duel Monsters 2 - Strategy Guide (Page 01)

Yu-Gi-Oh! Shin Duel Monsters 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Shin Duel Monsters 2 - Strategy Guide (Page 01).

---------------------------------------------------------------------
Yu-Gi-OH! : The Duelist of the Roses
FAQ created by Greg Boccia aka MysticalMoon or Kaizer_Z3r0
on the date of 3-1-03
Version: Final
Last update: 5-9-03
©2003 MysticalMoon
---------------------------------------------------------------------

"A Card! A Card! My Kingdom for a Card!"


Version History:

Version .75 - First version of this FAQ. I sort of rushed myself doing this
one and really shouldn't have since I made alot of errors. Next update I will
have more things added and elongate the WalkThrough section to hopefully
finishing the Lancastrians side of the story.

Version .8 - Went over some errors and added a Rare/Powerful Cards Section. This
section includes how and where to find some rare and powerful cards, this will
include Ritual cards as well.

Version .85 - Added the Seto part and few other minor things. Next update I WILL
have about half the Yorkists side done since so many e-mails have been sent to
me on having it done. Next update will be sometime this coming weekend.

Version .9 - OK, I lied. I played alot after school and managed to beat the
'Card Guardian' so I added some more stuff. 2 updates in 1 day pretty wierd but
what the heck since you guys prolly enjoy knowing what's going on right?

Version 1.0 - This is the completed FAQ that I had hoped for from the very get go,
all except for having all of the card info but someone else had already done this
so it seems pretty pointless to add it. The Walkthrough is complete but if anyone
comes up with an alternate strategy like some people have I will post them, but
only if they are acceptable strategies. NEW! Card list, FAQs, Complete Walkthrough
and Deck Strategies updated! This is a major update which more than doubles every-
thing I have done prior to this update. I will update weekly from now on unless I
recieve some strategy or decks which will be minor updates.

Version 1.05 - Just a minor update on a few things. NEW! Hidden cards section,
more Deck Leader abilities, minor strategies.

Version 1.5 - Another major update, corrected a few gramatical errors. NEW! Deck
Strategies, Current Progression side section (below if this is my latest update!),
Maps and Strategies for the Walkthrough and other sections that might have needed
it, Opponents Cards for the Walkthrough (Suprisingly didn't take that much time,
or atleast what I expected), remodeled alot of things and expanded on the Rare/
Powerful Cards section.

Version Final - My last update since I really don't play the game any more. Only
reason I see for updating past this is to stop all the pointless e-mail. Please
leave me alone with the e-mails I have other FAQs to work on. Thanks guys and it
has been great writing this for you all. NEW! 1 fusion and spelling and grammar
corrections.

Version Final #2 - Last time I said stop the emails and forgot to actually take my
email off this document.

Current Progression:
Cards owned: 1409
Cards Seen: ALL
Duel Record: 274-5 (Custom Duels not accounted for, somewhere in the range of 500
to 1000 times used for the Deck Leader information and Rare Cards)

I've decided to add the quick way of finding things as most people do for large
FAQs. If you've never seen this before I've listed some shortcuts signified by
DOTR_(section) and you can just hit ctrl+F to open the find menu and type that in
to jump to that section.

Table of Contents

1.  Story Background
2.  Main Menu
      2a. New Game                                   Dotr_New
      2b. Continue                                   Dotr_Continue
      2c. Custom Duel                                Dotr_Customduel
      2d. Trade                                      Dotr_Trade
3.  In Game Controls and Options
      3a. Map Screen                                 Dotr_Map
      3b. Battle Screen                              Dotr_Battle
      3c. Build Deck Screen                          Dotr_Build_Deck
4.  WalkThrough
      4a. Names                                      Dotr_NAME
      4b. Lancastrians
            1.  Weevil Underwood                     Dotr_Weevil
            2.  Rex Raptor                           Dotr_Rex
            3.  Darkness-Ruler                       Dotr_Darkness
            4.  Necromancer                          Dotr_Necromancer
            5.  Keith                                Dotr_Keith
            6.  Labrynth-Ruler                       Dotr_Labrynth
            7.  Pegasus Crawford                     Dotr_Pegasus
            8.  Ishtar                               Dotr_Ishtar
            9.  Richard Slysheen of York             Dotr_Richard
            10. Seto                                 Dotr_Seto
            11. Manawyddan fab Llyr (1985 DC)        Dotr_Manawyddan1985
      4c. Yorkists
            1.  Tea                                  Dotr_Tea
            2.  T. Tristan Grey                      Dotr_Tristan
            3.  Margaret Mai Beaufort                Dotr_Mai
            4.  Mako                                 Dotr_Mako
            5.  Joey                                 Dotr_Joey
            6.  J. Shadi Morton                      Dotr_Shadi
            7.  Jasper Dice Tudor                    Dotr_Jasper
            8.  Bakura                               Dotr_Bakura
            9.  Yugi                                 Dotr_Yugi
            10. Manawyddan fab Llyr (1891 DC)        Dotr_Manawyddan1891
5.  Tips and Secrets/Passwords
      5a. Tips
      5b. Secrets
            1.  Quick Deck Leader Rank-Up!           Dotr_QuickDeckLeader
            2.  Easy Slots                           Dotr_EasySlots
            3.  Easy Cards                           Dotr_EasyCards
            4.  Reincarnation                        Dotr_Reincarnation
            5.  Destiny Draw                         Dotr_DestinyDraw
      5c. Passwords                                  Dotr_Passwords
6.  Card Fusions                                     Dotr_Fusions
7.  Rare/Powerful Cards
      7a. Monsters                                   Dotr_Monsters
      7b. Magic/Trap                                 Dotr_Magic/Trap
      7c. Rituals                                    Dotr_Rituals
8.  Deck Strategies                                  Dotr_DECKS
9.  Hidden Cards                                     Dotr_Hidden
10. Leader Abilities/Card List                       Dotr_CardList
11. FAQs
12. Thanks
13. Coming Soon

----------------------------------------------------------------------
                          Story Background
----------------------------------------------------------------------

The British Empire in the 1480s...

The Wars of the Roses, a power struggle between the Houses of
Lancaster (Red Rose) and York (White Rose) to decide a royal
successor, was nearing an end. With the Yorkists well in the lead,
the reign of Richard III was but a step away. And in France, Yugi
(Henry Tudor) - the last Lancastrian heir - was being forced to
live a life of exile. The Lancastrian forces were rendered powerless
by ancient cards of sorcery wielded by 'Seto' and his 7 followers
who, known as the 'Rose Crusaders', served under the flag of Lord
Crawford, a powerful Yorkist nobleman. Lacking a duelist to champion
their cause, defeat was imminent for the Lancastrians. In England,
duel card games were still at the fledgling stage. Thus, the
Lancastrians had to look elsewhere for a duel master capable of
facing the Rosenkreuz in battle. With this in mind, Margaret Mai
Beaufort of Lancaster secretly requested a High Druid to summon a
duelist from another age.


This is the introductory that we get at the beginning of the game and
is directly quoted from the game's opening.


----------------------------------------------------------------------
                              Main Menu
---------------------------------------------------------------------

This section simply lists all the functions sprung from the main menu.

----------------------------------------------------------------------
                               NEW GAME                       Dotr_New
----------------------------------------------------------------------


Obviously, this begins a new game. This option will be covered in the
Walkthrough section of this FAQ.

-------------------------------------------------------------------------
                               CONTINUE                       Dotr_Continue
-------------------------------------------------------------------------

After saving a file by starting a new game and saving, you can use this option
to load the file and play it from where you left off, just for notation, it
auto-loads Memory Card slot 1 so you cannot choose to load from slot 2.

-------------------------------------------------------------------------
                               CUSTOM DUEL                    Dotr_Customduel
-------------------------------------------------------------------------

Here you can duel against a friend, your deck known as Deck Master K, or the
computer's deck known as Deck Master S. To duel a friend both players must have
a saved file of Yu-Gi-OH!:The Duelists of the Roses on their memory card. To
duel yourself you must have 1 memory card inserted into the memory card slots.
To duel the computer's deck, Deck Master S, 2 memory cards must be inserted but
only one containing a saved file of Yu-Gi-OH!:The Duelists of the Roses.

Once in this option you have the choice's of:

Select Deck: Choose the deck in which to use.

LP Setting: The starting life points for both players, although decreasing
the LP to less than 4000 does not effect the computer's LP, initial is
4000 LP.

SP Recharge Rate: The rate at which both players Summon Power recharge
after each turn, initial is 3 SP.

Build Deck: Here you can build your deck.

Save: After winning cards or gaining promotions save here to keep this data.

Edit Map: This option becomes available after completing both sides of the
game. Here you can create 5 maps to use in your duels, usually creating
them to your advantage. Later in the tips section I will demonstrate how
to TRULY use it to your advantage.

--------------------------------------------------------------------------
                                TRADE                         Dotr_Trade
--------------------------------------------------------------------------

The last option on the Main Menu, but certainly not the least since
you can, in a sense, help yourself with this option (Explained in the Tips
section). To trade cards simply open this option and select the cards you
wish to trade. There is a slight difference for each player though, Player
1 will hit X to choose a card to export and Square to take back the
selection. Player 2's controls are slightly different in the sense
that they are backwards, Square to select the card to be exported
and X to take back the selection.

----------------------------------------------------------------------
                    In Game Controls and Options
----------------------------------------------------------------------

----------------------------------------------------------------------
                             MAP SCREEN                          Dotr_MAP
----------------------------------------------------------------------

After choosing the New Game option or Continue option from the Main Menu you
are brought to this screen. Here you choose whom you desire to duel by moving
the cursor over top of the city and hitting X to begin the duel. The duelist in
which you choose to duel is located inside a city, you see the duelist's name
and Deck Cost. Your current position is displayed by your deck leader and the
place in which he is. At the bottom of the screen your information is displayed
with your name, the deck you are currently using, your Deck Leader's Rank, your
deck cost, record, Deck Leader and the Rose cards that are in your possesion.

Controls:

D-pad: Moves the cursor
Left Analog: Slide the screen
Triangle: Turn displays of lands under control of duelists you've already
faced ON/OFF.
Circle: Cancel
X: Enter
Select: Abort Campaign
Start: Moves the cursor to the System Icons

System Icons: Pressing the Start button on the map screen will lock the
cursor in the System Icons for easy access to any of the 4 icons.
The icons are as followed from left to right, top to bottom.

Deck: Here you enter the Build Deck Screen. This is covered in the Build
Deck Screen section.

Save: Here you can save your current campaign.

Options: You can toggle the Monster Battle as a 3D battle of the 2
monsters ON/OFF and change the Sound from either Stereo or Mono.

Help: Here you can watch 5 tutorials on:
     -Duel Basics
     -Duel Victory Condition
     -Duel Rules and Details
     -Duel Technique
     -Duel-Related Function
If you are a complete newbie to the Yu-Gi-OH! game watching these could
help you understand the concepts and gameplay of the game.

-----------------------------------------------------------------------
                          BATTLE SCREEN                      Dotr_Battle
-----------------------------------------------------------------------

 When in a duel the following are displayed:
      -Turns left, top-center
      -Opponents LP and Cards left in Deck, top-left
      -Your LP, SP, Cards left in Deck, number of Monster Cards on the
Field and the number of Magic/Trap cards on the Field. No more than 5
of each may be on the Field at any time, attempting to play a card
under such qualifications results in the card being destroyed as it
is played.

When over your Deck Leader his name, monster type, ranking and terrain
he is currently on is displayed. On the right side of the screen you
should than see the following:

       -X: Move
       -Square: Summon (It then opens up into a grid in which you can
summon your cards onto, after summoning a card this option changes to
Hand)
       -Triangle: DTL (Details on the Card)
       -Select: Surrender (aka give up)
       -Start:EdT (End Turn)

When over a Monster/Magic/Trap card the same options apply except for
the Summon/Hand option in which can also be used to Move.

I will now explain the conditions for winning a duel. In order to win you
can either attack your enemy until their life points reaches 0, have the
most life points after the time expires, or you have all 4 limbs of Exodia
face-up in your summoning area with Exodia: The Forbidden One as your
Deck Leader (That means Right Arm of the Forbidden One, Left Arm of the
Forbidden One, Right Leg of the Forbidden One, and Left Leg of the Forbidden
One must be face-up in your summoning area with Exodia: The Forbidden One as
your deck leader).

Now I will explain how damage is dealt and so forth.
Your Monster attacks Opponents monster with lower AP than your monster,
if your opponents monster is in Attack position then your monster's AP -
your opponents AP is the LP damage dealt. If the AP's are the same both
monsters are destroyed and no damage is dealt. If your monster attacks
your opponents monster that is in defense position and your AP is higher
than your opponents DP than the monster is destroyed and no damage is dealt,
but if your monsters AP is lower than that of your opponents DP than your
opponents DP - your AP is the damage dealt to you and your monster still lives.

After a Duel you are told the outcome (Win or lose, hope win!). Afterwards any
promotions/demotions are noted and a win also results in a slot machine
game.
------------------------------------------------------------------------
                       BUILD DECK SCREEN                        Dotr_BuildDECk
------------------------------------------------------------------------

 In this screen the cards in your deck are displayed to the right and the cards
in your chest are displayed to the left. While in your chest you can Reincarnate
a card by hitting L3 when the bottom of the screen says reincarnate. Pressing R3
allows you to enter a password to gain access to new cards. R2 and L2 scroll the
different ways to sort the cards. To be even more specific in the sorting you
can hold select and scroll through as well, example... Newcomer Sort and Name
Sort (As my secondary) sort the cards as the 5 newest cards and than sorts the
rest alphabetically. By going into the chest and checking details a new option
appears called library, this option tells you all the cards in the game that you
own. Some of the cards in the library are not complete as in they are
translucent, this indicates that you have seen the card but do not own it. In
the library you can see a 3D picture of the monster (Note: Magic Cards do not
have pictures) in which you can turn it and view from close-up to far away.


Ok, now with all the basics dealt with let's get to what you probably
just skipped to, the ...


----------------------------------------------------------------------
                          WalkThrough
----------------------------------------------------------------------

Note: I have completed the game on a seperate memory card but with using the
passwords that are known to date. Here I am creating another file in hopes
of getting a vantage point on how to really duel and help create good strategy
for the game. I will update as I continue progressing through the game.


Choose "New Game" at Main Menu and go through the introductory. This
will bring us to meet our summoner, Simon McMooran. He will go on
rambling about how he actually summoned you, the Rose Duelist, and
how it's legend was true. He then will be more formal and ask of your
name.

This is a list of the decks that you can recieve from using the different names
that are provided. For a hard game try using the Serpentine Princess deck, for an
easy run use Kryuel (It has Call of the Haunted, use with Pumpking for easy wins),
and just about everything else is somewhere inbetween. Using these is a great way
to get ALOT of the cards. I'll further explain in the Tips section of this FAQ.

--------------------------------------------------------------
    Deck Leader            Name          Type              Dotr_NAME
--------------------------------------------------------------

 Airknight Parshath        Tristan       Fairy
 Birdface                  Tea           Winged-Beast
 Fairy King Truesdale      Mai           Plant
 Injection Fairy Lilly     Pegasus       Spellcaster
 King Tiger Wanghu         Tea           Beast
 Kryuel                    Joey          Fiend
 Luminous Soldier          Yugi Moto     Warrior
 Maiden of Aqua            Tristan       Aqua
 Molten Behemoth           Tristan       Pyro
 Patrician of Darkness     Kaiba         Zombie
 Serpentine Princess       Yugi Moto     Reptile
 Tactical Warrior          Joey          Warrior
 The Illusory Gentleman    Yami          Spellcaster
 Thunder Nyan Nyan         Yugi Moto     Thunder
 Twin-Headed Behemoth      Pegasus       Dragon
 Wolf Axewielder           Marik         Beast-Warrior


After another brief conversation he informs you that the dueling rules
differ from the ones that are in the present time and that they are
under "Perfect Rule". Basically there is card movement and a Deck Leader,
the movement is much like that of Dungeon Dice Monsters minus the crest
requirements and the space they open. He thens asks you if you want a quick
introduction to the rules with a demonstration, select yes if you really
don't understand the rules, select no if you were smart and read what
I have previously typed or have the manual and read that.

Seto than enters the screen and a conversation between Seto and Simon
engages in which begins a quarrel, Seto than states that in order to
return back to the present time that you must collect all 16 Rose Cards
and he then proposes a partnership. He then states that since both sides
have 8 cards in there possession, that simple arithmetic indicates that
you could side with either of them. Seto then goes on to say that since
Simon's side was so desperate to have to summon you, it's obvious who is
winning the War Of the Roses. Then Seto tells you to choose which side you
are to be on by choosing a rose, white representing him and red for Simon.
Choosing the Red Rose starts you on Yugi's (Lancastrians) side,
while choosing the White Rose starts you on Seto's (Yorkists) side.

Here I will split the Walkthrough into two seperate sections, one section
for each side of the story. I will begin it with the Red Rose side or the
Lancastrians.


----------------------------------------------------------------------
                          Lancastrians
----------------------------------------------------------------------

After choosing to be on Yugi's side Seto is somewhat dissapointed but
respects your decission and promises you a safe return until you've met
with Yugi. You are then taken to the city of Brest where you meet with
Yugi. Yugi explains that his real name is Henry Tudor but he grows tiresome
of the name and says you can call him Yugi. He then informs you that you
must return to England and get back the White Rose Cards for they create a
magic barrier in which his armies cannot pass. He states that he gambled on
the Druid legend of the Rose Duelist in hopes of defeating the Rose Crusaders
and allowing his armies to enter England. Simon then tells you that according
to the same legend you have to use a LOWER deck cost than your opponent in
order to obtain the opponent's card. Yugi tells you that they have a deadline,
they must invade England by August! His troops will land in Milford Haven,
Wales and march on to face the enemy at Bosworth Field! He thinks that having
all of the Rose Crusaders out of commission by then would prove to be
advantageous. He then bids you a farewell and in hopes of reuniting in Bosworth.
This side of the story has duelists with relatively higher DC's then the duelists
of the alternate side of the game. This side is definitely the harder side to
start with. You begin your journey at Milford Haven.

------------------------------------------------------------------------
WEEVIL UNDERWOOD              Deck Level - 854                  Dotr_Weevil
------------------------------------------------------------------------

Location: Chester
Deck Leader: Basic Insect
Rank: 1st Lieutenant
Leader Abilities: None


Map:

  1 2 3 4 5 6 7
A F F F F F F F
B F F F F F F F
C F F F F F F F
D F F F F F F W
E F F F F F F F
F F W F F W F F
G F F F F F F F

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland


Cards:

Monsters:
  Bear Trap
  Big Insect
  Bladefly
  Dungeon Worm
  Giant Flea
  Giant Scorpion of the Tundra
  Gokibore
  Hercules Beetle x3
  Hunter Spider x3
  Kamikiriman
  Kumootoko
  Kuwagata 
  Kwagar Hercules x3
  Larvae Moth
  Man-Eater Bug
  Needle Worm
  Nightmare Scorpion
  Petit Moth
  Rose Spectre of Dunn

Magic:
  Cocoon of Evolution
  Forest x2
  Goblin's Secret Remedy
  Insect Armor With Laser Cannon x3
  Laser Cannon Armor x2

Trap:
  Block Attack
  Infinite Dismissal x2
  Negate Attack

Ritual:
  Javelin Beetle Pact


The first of the Rose Crusaders is Weevil Underwood. He uses all Plant/Insect
cards in his deck and the field is almost entirely forest. He is rather easy
with his best card only maxing out at 2400, that being his Kwagar Hercules.
Although he can create Perfectly Ultimate Great Moth, a deadly creature with 3500
AP, he should never get that far in battle because you can just kill his Larva
Moth the reason for this is Larva Moth changes into Moth and in order for that
to happen he must have the Cocoon of Evolution card in play. In order to win this
start on the defensive side until you can power up a card higher than 2400 AP by
either fusing two monsters or simply raising one's AP by magic cards. If one of
his Kwagar Hercules is out lure it into a trap in which to destroy it by either
placing a card in attack position with a trap card or placing one in defense
position with a card stronger than it in hand. Once his Hercules Beetles
are done, so is he. Simply enclose him into a corner and hack away with
your superior cards.

Extra Tip: This is pretty basic but if your monsters are not suitable for
Forest Terrain simply use a magic card that changes the terrain to the terrain
that best suits your monsters.

Additional Information: Weevil likes to hang back and play defense from the start
of the match until he can form Perfectly Ultimate Great Moth, then he will begin
to take the offensive. If you can get a strong monster off the start (2000+) then
you can prolly win this one quickly (within 10-15 turns).


After beating Weevil Underwood two new duelists are open for dueling, Pegasus
Crawford and Keith.

-------------------------------------------------------------------------
REX RAPTOR                    Deck Level - 960            Dotr_REX
-------------------------------------------------------------------------

Location: Tewkesbury
Deck Leader: Two-Headed King Rex
Rank: Major
Leader Abilities: Movement Boost for Same Type Friendlies

Map:

  1 2 3 4 5 6 7
A W W W W W W W
B W L W L W L W
C W L W L W L W
D W L W L W L W
E W L W L W L W
F W L W L W L W
G W W W W W W W

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:

Monsters:
  Anthrosaurus x2
  Armored Lizard
  Bracchio-raidus
  Crawling Dragon #2 x2
  Grappler
  Little D x2
  Mammoth Graveyard
  Megazowler x2
  Pragtical x2
  Sword Arm of Dragon x2
  Tomozaurus x2
  Trakadon x2
  Two-Headed King Rex x2
  Two-Mouth Darkruler x2
  Uraby x2

Magic:
  Breath of Light
  Eternal Rest
  Invigoration x2
  Raise Body Heat x2
  Red Medicine x2
  Sparks
  Stain Storm
  Wasteland

Trap:
  Bear Trap

Rex Raptor is next and he uses dinosaurs with high AP to win. Rex's field is
made up of rows with labrynth and wasteland, so if you are using a plant type
deck then it's a good idea to have a fair amount of power ups. Rex's cards
are usually in the 2000 AP range but they have very weak DP, but like it
matters since he will be the one attacking this duel. Your job is to wait to
change the terrain or power up a card stronger than his Bracchio-Raidus (with
an AP of 2700 and DP of 2000). When you get the card you need to change
terrain use it so it takes up most of the middle section of the field. If you
don't need to change the terrain than simply power up your machine or dinosaur
to 2800 AP and go dinosaur hunting. After his Bracchio-Raidus is down his next
highest monster is Two-Headed King Rex with an AP of 2100 so take down that
Bracchio-Raidus and the duel is basically won!

Note: I've noticed if you send cards down the rows 3 and 5 that you can trap him
but only if he has a bad start or you have 2 strong monsters.

After beating Rex Raptor two new duelists are open for dueling, Darkness-ruler
and Necromancer.

-------------------------------------------------------------------------
DARKNESS-RULER                Deck Level - 982                  Dotr_Darkness
-------------------------------------------------------------------------

Location: St. Albans
Deck Leader: King of Yamimakai
Rank: Colonel
Leader Abilities: Increased Strength for Same Type Friendlies

Map:

  1 2 3 4 5 6 7
A D D D D D F F
B D D D D D F F
C D D D D D D D
D D D D D D D D
E D D D D D D D
F F F D D D D D
G F F D D D D D

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  Barox
  Big Eye
  Candle of Fate
  Castle of Dark Illusions
  Crass Clown
  Dark Chimera
  Dark King of the Abyss
  Dark Prisoner
  Job-Change Mirror
  King of Yamimakai x2
  Lord of Zemia
  Man-Eating Treasure Chest
  Mask of Darkness
  Metal Guardian
  Midnight Fiend
  Neck Hunter
  Reaper of the Cards
  Ryu-Kishin Powered
  Terra the Terrible
  The Shadow Who Controls the Dark
  Whiptail Crow

Magic:
  Fiend Castle x2
  Malevolent Nuzzler
  Paralyzing Potion x2
  Time Seal
  Yami

Trap:
  Acid Trap Hole
  Gorgon's Eye
  Infinite Dismissal x2
  Invisible Wire
  Mesmeric Control
  Shadow Spell
  Tears of the Mermaid x2

Ritual:
  Zera Ritual x2

Starting with Darkness-ruler is easier since Pegasus and Keith are better
duelists than he is and they also have better cards. Darkness-ruler, as you
might expect, uses Dark Monsters, or fiend. He can be pretty tough if fiend
isn't your type, the terrain factor is huge in this battle and he will really
use it well. Almost all of his monsters are 2000+ due to the Dark tiles and he
even has a monster that decreases your monsters AP and DP 100 each turn!
Having 2 or 3 cards that can change the terrain to your advantage will shut
him down though, I suggest 2 or 3 because he uses Yami which changes the
terrain to Dark. If you happen to be as unlucky as I was and not get any of
them until your final 2 draws just play your cards in defense mode and hold
out because it'll change the tide of the duel.

Note: Playing defense like I suggested tends to work since he won't send out any
of his cards to attack if you just sit, this one can be won by patience, if you
have it that is. The so called card that I noted that decreases your AP and DP by
100 each turn is called Candle of Fate.

After beating Darkness-ruler an alternate path to Keith appears, or if you
haven't defeated Weevil yet, Keith is open for dueling.

--------------------------------------------------------------------------
NECROMANCER                   Deck Level - 795              Dotr_Necromancer
--------------------------------------------------------------------------

Location: Exeter
Deck Leader: Pumpking: The King of Ghosts
Rank: Colonel
Leader Abilities: Extended Support Range, Increased Strength for Same Type
Friendlies

Map:

  1 2 3 4 5 6 7
A W W W W W W W
B W W W W m m W
C W W W W W m W
D S W S S S m S
E m W m m m m m
F m W W m m m m
G m m m m m m m

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:

Monsters:
  Alinsection
  Armored Zombie x2
  Blocker
  Blue-Eyed Silver Zombie
  Clown Zombie x2
  Cyber-Stein
  Dokuroizo the Grim Reaper
  Dragon Zombie x2
  Fiend's Hand
  Ganigumo
  Graveyard and the Hand of Invitation
  Minar
  Nightmare Scorpion
  Pumpking the King of Ghosts
  Shadow Ghoul
  Shadow Spectre x2
  Skelgon
  Skull Servant x2
  The Snake Hair
  Wood Remains x2
  Yaiba Robo
  Yaranzo
  Zombie Warrior

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