Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 04).
Additional Strategy by Aaron Folz:
...Yuck... I had to lower my DC in order to fight him, and then I found his deck
leader had the abilities to kill rock types, and spellbind any dragons within it's
range! That stopped me from using most of my stronger cards. Using the field was
the best bet against him. Have one or two strong plants (I fused to get the Rose
Spectre of Dunn and equiped it with vile germs), as well as some card with a 1450
AP. Bakura doesn't have a card that could defeat the 1450 AP card in attack mode
on the crush, or at least he never drew it. I used the 1450 card to drive his deck
leader off the crush squares, which should make him run to one of the corner crush
squares. then just deploy the plant cards on either side to finish the job.
After beating Bakura a new path appears and Yugi is open for dueling.
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Yugi Deck Level - 1206 Dotr_Yugi
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Location: Brest
Deck Leader: Dark Magician
Rank: Secretary of Defense
Leader Abilities: Extended Support Range, Increased Strength for Same Type
Friendlies, Weaken Specific Enemy Type
Map:
1 2 3 4 5 6 7
A W M F m S L C
B m S L C T N D
C C T N D W M F
D D W M F m S L
E F m S L C T N
F L C T N D W M
G N D W M F m S
Key:
C = Crush D = Dark F = Forest L = Labrynth m = Meadow
M = Mountain N = Normal S = Sea T = Toon W = Wasteland
Cards:
Monsters:
Beaver Warrior
Blackland Fire Dragon
Celtic Gaurdian
Curse of Dragon
Dark Magician
Dark Magician Girl
Feral Imp
Gaia the Fierce Knight x2
Gemini Elf
Giant Soldier of Stone
Koumori Dragon
Kuriboh
Magician of Faith
Meteor Dragon
Mystical Elf
Silver Fang
Summoned Skull
Torike
Winged Dragon Guardian of the Fortress #1
Magic:
Black Pendant x2
Book of Secret Arts x2
Brain Control
Cursebreaker
Dark Energy x2
Dimensionhole
Monster Reborn
Multiply
Paralyzing Potion
Raigeki
Shift
Swords of Revealing Light
Trap:
Mirror Force
Negate Attack
Spellbinding Circle
Ritual:
Black Luster Ritual
Dark Magic Ritual
At last we get to take out Yugi and get that final Rose Card to go back home, too
bad it won't be easy. Yugi does use Dark Magician as well as all the other cards
we love from the TV show such as; Gaia the Fierce Knight, Curse of Dragon, and
Swords of Revealing Light (Stops you from playing any cards for 3 turns! ICK!).
The board is totally mixed up and changing the terrain shouldn't play a factor
unless you are getting rid of those stupid Toon Tiles (That is unless you favor
toon which would help you on everything!!!). Again strongest card he has is his
Dark Magician (2500 AP and 2000 DP), also be aware of his ability to get a Destiny
Draw. He has gotten one against me everytime (prolly figures since he does it all
the time in the show) and it is either Raigeki or Mirror Force. If you see his
Draw appear and he does not use the card that he has then place all your cards in
defense position and attack one of creatures so that the Mirror Force only kills
the card that you used (If your smart you would use a weak card like 1500 and
below). That's about it except for the Dark Magic Ritual that he has which creates
Magician of Black Chaos and his Black Luster Ritual which creates Black Luster
Soldier. These are both superior cards with AP's of 3500 so unless you too are
packing some force or some good trap cards you are in deep trouble since he will
prolly win this one. Good Luck because you just might need it!
Extra Note: He has a Dark Magician Girl, not sure if this can be won from the
slots (Prolly not) but just felt like adding that. Forgot to add this but most
of his monsters are in the 2000 AP range some higher and some lower.
Additional Strategy by Aaron Folz:
After many loses to Yugi I realized a few things. 1) He's easy to damage early on.
2) His Mirror Force cards are a pain in the ass. The solution for me? Take a
strong monster and hit him right away. With his life points lower than yours,
just set up a defense. Often enough, he seems to just sit and not do anything.
So if you just let the turn-timer run out, Yugi will just sit there and you'll
have more LPs than him, and thus win. I tried this several times, and it seemed
to work most of the time, so long as most of your cards are face down. I won my
Dark Magician on the slots doing this. He won't chance hitting a card stronger
than his own! I turned all my cards face up in one duel with only one turn left.
He immediately started moving his cards to attack me, but it was to late for him
to do anything. I should also mention that the Bewitching Phantom Thief along with
Dark-Piercing Light is useful to try and pick off his magic and trap cards. When
I used Dark-Piercing Light he tended to use most, if not all of his magic cards
as well. In all truth, most of the players seem to do that when you reveal there
magic cards, but Yugi even more than the others.
After beating Yugi you get the final Rose Card and are taken to Stonehenge where
you use the cards but accidentally summon the 'Card Guardian' Manawyddan fab Llyr!
You now have to duel him in order to go home to your original time, so get going!
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Manawyddan fab Llyr Deck Level - 1891 Dotr_Manawyddan1891
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Location: Stonehenge
Deck Leader: Skull Knight
Rank: Secretary of Defense
Leader Abilities: Extended Support Range, Increased Strength for Same Type
Friendlies, Weaken Specific Enemy Type
Map:
1 2 3 4 5 6 7
A F m m m m m F
B m m L D L m m
C m L D D D L m
D m D D D D D m
E m L D D D L m
F m m L D L m m
G F m m m m m F
Key:
C = Crush D = Dark F = Forest L = Labrynth m = Meadow
M = Mountain N = Normal S = Sea T = Toon W = Wasteland
Cards:
Monsters:
Barrel Dragon
Berfomet x3
Bickuribox
Blue Eyes White Dragon
Crimson Sunbird
Dark Magician
Gaia the Fierce Knight
Gate Deeg x3
Kaiser Dragon
Kazejin
Kinetic Soldier
Labyrinth Tank
Meteor Dragon x2
Red-Eyes Black Dragon x3
Sanga of the Thunder
Seiyaryu
Skull Knight
Suijin
Summoned Skull x2
Thousand Dragon
Toon Summoned Skull
Zoa
Magic:
Dark Hole
Magic Drain x2
Megamorph
Metalmorph
Riryoku x3
Trap:
Royal Decree
Let me just start of saying that he is one tough duelist, not dubbed the 'Card
Guardian' for any particular reason other than the fact that he is supposively
unbeatable, good thing I'm on your side to tell you that he is because I have
beaten him with a deck cost of 1029 (Yes 1029, I love Pumpking: The King of
Ghosts, using him makes me godlike). I will finish the rest once I actually
create a strategy for him but it takes good cards such as Change of Heart and
Mimicat or Monster Reborn to win this battle. I prefer Mimicat because he uses a
card called Riryoku which halves your LP and adds that LP to his cards strength!
With Mimicat you can turn the tables on him and use this card against him!
If you have Magician of Faith (Effect: When flipped face-up revive one magic
card this turn, available use next turn!) than you can use it again! These are
just some of the ways to win against him, but it really takes practice with
these styles (unless you use them already) to win against him. Change of Heart
is best played after he uses Riryoku (You'll see Force+ appear on the screen)
and then taking over that monster, this usually results in a 1 hit win! Again,
I will provide TRUE strategy to this as soon as I can because it is hard to
create a strategy without listing a good deck or deck type, so just use what you
have and try and get lucky like I did or if not just level up your cards and
get some better ones like the ones I listed. Playing Yugi a few times and winning
against him can bag you a few good cards from his slots like his Monster Reborn.
try dueling him alot to succeed in this duel!
Extra Note: His field is controlled in the center by dark tiles so change those
over to your turf and make sure you have good cards!
SUPER INFORMATION by Kimble Wakeen:
Using Goblin Fan against him will counter the Riryoku and do the damage to him!
So just put Goblin Fan in your deck and walla no more losing half of your LP and
no more super powered enemies to worry about.
A funny story and good strategy by Aaron Folz:
I started out using my mountain card to switch the dark sqaures in the center to
something more in my favor. However, my monsters are were far from up to par to
beat his, and worse yet my cards were some of the worst from my deck to start out.
I thought I was dead, but decided to keep playing for some crazy reason. Next, he
played royal decree which protected his cards from traps and also pulled out the
Labyrinth Tank the turn after with Riryoku(which powered it up to 3850 or about
that(I knew it was the tank as soon as he moved it on the Labyrinth). Now I new I
was screwed, but for some reason just played anyways. I played Tenderness and sent
it into the lower-right corner and tried using the paralyzing potion on the tank,
forgetting that it doesn't work on machines. While I ran with my deck leader from
the tank, in the oppisite direction from where my Tenderness card was. He sent
Gaia the Fierce Knight and another card after my Tenderness, while the tank
followed me up the left side of the arena. I guess the computer thought I was
coming to attack so it sent the deck leader to the center of the board leaving
the royal decree open which I sent the Little Chimera to go destroy followed with
a paraylizing potion to hit the monster Manawyddan sent after it. By this time I
had reached the top-left corner and just kept running in a circle with the
Labyrinth tank behind me. At this point, about my 6th lap with the tank, he sent
a Summoned Skull after me and had it start attacking the cards I had left behind
running up the side while trying to get a better hand(the Labyrinth tank was
moving in the column right next to me). One was the Sectarian of Secrets, which
spellbound the Summoned Skull long enough for the Little Chimera to destroy the
Royal decree as well as paralyze the monster he had coming to get it. This also
put the Summoned Skull down to 2200 AP. At this point it had been about my 7th
lap around that little circle with the tank chasing me. I sent the spell binding
circle to trap the Summoned Skull which dropped it to 1600 AP, and then on the
next turn(I was lucky I was just coming around to the lower exit of the circle so
the tank was behind where I was summoning to.) I summoned my Kaiser Dragon with
Dragon Treasure to kill off Summoned Skull. Manawyddan already had 5 monsters on
the field with that Summoned Skull, one monster I paralyzed that was trying to
stop my Little Chimera, two others which were just sitting there where my
Tenderness used to be, a Gate Deeg in defense mode on the other side of his deck
leader, and the Labyrinth Tank still chasing me. For some reason he didn't summon
another monster and my Kaiser Dragon was moved on to the mountain terrain, which
put it's AP up to 3300, with the next turn while I was still running around in
circles with the Labyrinth Tank. All he did was move his tank to chase me more.
When his turn ended, I was shocked. Here he was with a Gate Deeg in defense on
the other side of him and all his other cards scattered to the corners of the
arena with his deck leader in striking distance and he didn't even summon another
monster... So, on the next turn I moved the Kaiser dragon two spaces, thanks to
the mountain terrain, and killed him!!! What Luck!
After beating Manawyddan fab Llyr the ending takes place in which after the
ending a piece of Seto's Chain is left behind. On the back it tells you the
password that you can enter after you continue. It then asks if you would like
to save, say yes or you will not be able to begin the Lancastrians side of the
story or if you played the Lancastrians side first then you will not get the edit
map option in the Custom Duel Screen.
END YORKISTS SIDE
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Tips and Secrets/Passwords
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In this section I will enveil all of my knowledge and give you all of my great
tips (I hope). I will also list some secrets that really aren't that secret
if you think about it, along with the passwords for certain cards.
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Tips Dotr_Tips
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A few pointers if you are stuck with one particular duelist is to
duel some of the other duelists that you have already defeated and build your
deck up so that you can defeat whom you are stuck on. This means going back
and dueling Weevil UnderWood or Tea to gain new cards from the slots. Another
thing you should be aware of is the terrain that your monsters are on, if your
monster is a spellcaster and you are dueling on a meadow terrain than your
monster is losing 500 AP and 500 DP. Every deck comes with a magic card that
can change the terrain of battle field, use this magic card to your advantage
and change the terrain and give yourself the advantage. Most battles are won
by taking advantage of the terrain that you are dueling on so try and do this.
Spellbinding is also a very powerful tool, it stops your opponent from
advancing a certain monster for a certain number of turns, sometimes
infinitely. Monsters that are spellbound are still considered alive and count
towards your opponents monster limit. Even better is that fact that they
cannot be replaced, so that is 1 less monster that your opponent can attack
you with. Certain trap cards can spellbind a monster and cause it to lose some
AP, this can prove helpful if a low level monster loses 1500 AP it could drop
him down to 0 AP resulting, in a way, a direct hit except you don't have to
fight to get to your opponents Deck Leader.
Another important thing to note is that when your enemy fuses cards or powers
up cards, you can check the enemies graveyard and see what they played. For
example, My opponent fuses 2 cards, I check the graveyard and see that the
last 2 cards in the graveyard are 'Gaia: The Fierce Knight' and 'Curse of
Dragon' than I know that my enemy has created 'Gaia: The Dragon Champion'
with an AP of 2600 and a DP of 2100. You can simply follow the card and see
what is happening, than plan a counter-attack on your unsuspecting enemy.
If you want to know how well you have constructed your deck engage in a custom
duel with only 1 memory card inserted than you can duel your deck. Then you
may discover new fusion options or attacking techniques that you didn't know
that you could do with the deck.
If that still doesn't work than try some of the passwords that are provided. I
like using the SwordStalker and Greenkappa combo, by this I mean using
SwordStalker's effect (100+ AP and DP for every monster in your graveyard) and
than using Greenkappa's effect (Copy card with highest AP) to have 2 really
strong cards out (3500+). I have a few decks built basically with weak monsters
and the occasional magic card but with 3 Greenkappa and 3 SwordStalkers, I
simply sacrifice all of my weak monsters in the early going of the duel and
then later I summon SwordStalkers and Greenkappa's to have 4000+ AP monsters
on the battle field. Only Manawyddan fab Llyr can construct a monster to do
enough damage to take out 1 of them.
If you feel that doing that is cheating then use one password and get Mirror
Wall. Mirror Wall halves the attack power of any enemy monster that attacks
you. This is a permanent trap and works very well against every duelist.
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SECRETS
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Not really secrets but more like cheap ways to get things done.
After completing the game on both sides go to the Custom Duel option in the
Main Menu. A new option called Edit Map will be available, now we can be mean.
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Quick Deck Leader Rank-Up! Dotr_QuickDeckLeader
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Create the map anyway you want accept create labrynth spaces around where
your opponent starts leaving a single summon space next to their starting position
and not on the space your opponent starts. Set the SP Recharge Rate for 12 and
duel your deck. Place the 5 monsters (or duplicates of any if you want to speed it
up a bit) that you want to gain a rank face-up on the field and use a magic card
to either increase your LP or decrease your opponents LP (Soul of the Pure).
Simply skip your turn until the turn meter reaches 0 and you will win since you
have more LP than your opponent. Doing this with your current Deck Leader and 3
cards that are your Deck Leader in your deck will increase the speed at which you
gain a rank.
Secondary Method: Default Map 23 has a similar setup except that both you and your
opponent are trapped with only one space to place a card. You can do the method
above but if you don't have a card to alter your LP or your opponents then you
can just take the loss and still get the rank-up!
Note: All cards will gain a rank-up if they don't currently have a rank by doing
this (They will become a 2LT, upgraded from NOC).
Map:
1 2 3 4 5 6 7
A N N L C C L N
B N N L L L L N
C N N N N N N N
D N N N N N N N
E N N N N N N N
F N N N N N N N
G N N N N N N N
Key:
C = Crush D = Dark F = Forest L = Labrynth m = Meadow
M = Mountain N = Normal S = Sea T = Toon W = Wasteland
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Easy Slots Dotr_EasySlots
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This is basically the same as the Deck Leader Rank Up secret except that this
time when you are creating your map place a labrynth square where your opponent
starts and completely surround them and they will automatically forfeit! This
will take you to the slots where you can hopefully line up 3 in a row and acquire
a rare card.
Note: This cannot be done with Deck Leaders who do not appear in the slots, some
examples are Blue-Eyes White Dragon, Barrel Dragon, and any card that can be fused
such as Magician of Black Chaos or Black Luster Soldier.
Map:
1 2 3 4 5 6 7
A N N L L L N N
B N N L L L N N
C N N N N N N N
D N N N N N N N
E N N N N N N N
F N N N N N N N
G N N N N N N N
Key:
C = Crush D = Dark F = Forest L = Labrynth m = Meadow
M = Mountain N = Normal S = Sea T = Toon W = Wasteland
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Easy Cards Dotr_EasyCards
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This is a list of the decks that you can recieve from using the different names
that are provided. You can gain alot of cards that are either hard to get or that
you just don't have and could really use for your deck. All you need is 2 memory
cards and be willing to enter in the passwords quite a few times, just have the
memory card that you are using for all the cards put in slot 2 for now. Then place
the extra memory card in slot 1 and do a new game, make your name one of these
names below to get a certain deck that you want (BTW all of the Deck Leaders types
correspond to the monsters type in the deck so if you want Plants choose Fairy
King Truesdale). Another thing about this is that the Kryuel deck has Call of the
Haunted (Can you say hurray if you have Pumpking?), so you can get some easy wins
if you have Pumpking. Also, try the secondary method of leveling your Deck Leader
if you want some of the deck leaders there (Since you can't put a NOC card as the
DL and it would take forever to level a card up) like Thunder Nyan Nyan which is
very rare.
Note: All cards are corresponding to there type so if you need a Mountain card
using Twin-Headed Behemoth as your deck leader will get you the Mountain card
since Dragons favor Mountain terrain.
Extra Note: If you didn't get it by what I meant at the top by "name" I meant the
name that you choose for yourself, below are the names that you can choose from
to obtain alternate decks and gain new cards.
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Deck Leader Name Type
--------------------------------------------------------------
Airknight Parshath Tristan Fairy
Birdface Tea Winged-Beast
Fairy King Truesdale Mai Plant
Injection Fairy Lilly Pegasus Spellcaster
King Tiger Wanghu Tea Beast
Kryuel Joey Fiend
Luminous Soldier Yugi Moto Warrior
Maiden of Aqua Tristan Aqua
Molten Behemoth Tristan Pyro
Patrician of Darkness Kaiba Zombie
Serpentine Princess Yugi Moto Reptile
Tactical Warrior Joey Warrior
The Illusory Gentleman Yami Spellcaster
Thunder Nyan Nyan Yugi Moto Thunder
Twin-Headed Behemoth Pegasus Dragon
Wolf Axewielder Marik Beast-Warrior
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Reincarnation Dotr_Reincarnation
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After 5 duels you are allowed to reincarnate one card, I've found that
reincarnating Barrel Dragon works well for getting many high level monsters.
I've also found that reincarnating Change of Heart works well for getting high
level magic/trap cards. You can use the passwords if you have 2 memory cards
and give yourself 9 of each card and then reincarnate them to your heart's
content. If you were wondering how to do that start a new game on the memory card
that your main game isn't saved on and save a new file after entering the
Barrel Dragon and Change of Heart passwords. Go to the Trade Menu and trade
Barrel Dragon and Change of Heart to yourself. Now reset the PlayStation2 and
enter the browser and delete the Yu-Gi-OH!:The Duelists of the Roses save file
from the memory that your main game isn't on. Repeat process from beginning
until you have 9 Barrel Dragons and 9 Change of Hearts.
Note: To reincarnate go to the chest and press R3 on the card in which you want to
reincarnate. This can only be done if it says REINCARNATE at the bottom of the
chest, if this does not appear go to the details of a card and just scroll up and
down a few times then go back and if REINCARNATE does not still appear than you
still have to duel more to be able to reincarnate.
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Destiny Draw Dotr_DestinyDRAW
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Not really a secret but something to note on incase you feel like you should
just surrender. Every once in a while when you are in a bad situation in a
duel and could possibly lose it next turn, the Summon Icon in the Leader Info
Window may flash. This indicates that a Destiny Draw is now available. The
Destiny Draw is a Fortune Reversal System, which becomes available when a
player is in a bad situation and places a card with the right attributes to
save them, into their hand. The higher your Deck Leader's Rank the better your
chance of getting a Destiny Draw, and sometimes if your Deck Leader's Rank is
too low a Destiny Draw may not even have a chance of occuring. A Destiny Draw
may occur only once per duel and so far I have had 4 Destiny Draws and all 4
of them I have recieved 'Raigeki', one of those times I lost.
Note: I have recieved a Swords of Revieling Light as well since I have been
playing a bit more than normal.
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Passwords Dotr_Passwords
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Note: To enter a password, go to the Build Deck Screen and enter the chest,
there press R3 and a mini screen should appear for you to enter the password.
CARD PASSWORD
Ancient Tree of Enlightenment EKJHQ109
Aqua Dragon JXCB6FU7
Barrel Dragon GTJXSBJ7
Beast King of the Swamp QXNTQPAX
Birdface N54T4TY5
Blast Sphere CZN5GD2X
Change of Heart SBYDQM8B
Crush Card SRA7L5YR
Dark Hole UMJ10MQB
Dragonseeker 81EZCH8B
EarthShaker Y34PN1SV
Elf's Light E5G3NRAD
Exodia: The Forbidden One 37689434
Fairy King Truesdale YF07QVEZ
Fairy's Gift NVE7A3EZ
Goblin Fan 92886423
Gravity Bind 0HNFG9WX
Greenkappa YBJMCD6Z
Harpy's Feather Duster 8HJHQPNP
Horn of the Unicorn S14FGKQ1
Left Arm of the Forbidden One A5CF6HSH
Magician of Faith GME1S3UM
Meteor Dragon 86985631
Mimicat 69YDQM85
Mirror Wall 53297534
Mystical Capture Chains N1NDJMQ3
Robotic Knight S5S7NKNH
Royal Decree 8TETQHE1
Seiyaryu 2H4D85J7
Serpentine Princess UMQ3WZUZ
Slate Warrior 73153736
Swordsman From A Foreign Land CZ81UVGR
SwordStalker AH0PSHEB
Tactical Warrior 054TC727
More than half of these passwords were taken from the message boards, the
person I saw that posted these was x0d1a, I have gotten flamed for this
so for all you people who sent mail to me saying I didn't give credit here
it is.
NOTE:
I forget who it was but someone told me I had messed up the the Dragonseeker
code and they were right, so I fixed it.
More Passwords will be added as I discover more or someone tells me more of
them.
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Card Fusions Dotr_Fusions
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All fusions here are general fusions (No specific card) and semi-general (1
Specific card), no more General or Semi-General fusions will be added only those
Specific Fusions will be added so no more mail on General and Semi-General Fusions
please. All types listed in alphabetical order, the type of "female" means it must
be a female creature like Nekogal #1, so Nekogal #1 + Animal = Nekogal #2 because
it was an animal plus a female creature. Also, of the 2 cards fusing neither of
them can be higher than the card they are trying to be fused into, an example
would be Animal + Female = Nekogal #2 (1900/2000). Note here that the cards cannot
be higher than 1900 AP so fusing an Animal with Harpie Lady Sisters would not
create Nekogal #2 since Harpie Lady Sisters has a higher AP than 1900. A better
example of this is Animal + Machine = Giga-Tech Wolf (1200/1400) OR Dice
Armadillo (1650/1800), where creating Giga-Tech Wolf would result from using an
animale and machine less than 1200, but creating Dice Armadillo would result from
using an animal and a machine higher than 1200 but lower 1650 since having both of
them lower than 1200 would result in Giga-Tech Wolf. This applies for all cards
listed thus the reason I placed the AP of the card down after the card in
parenthesis.
Note: I actually added 1 specific fusion since it is easy because the manual shows
us the fusion. Any others will be excepted if I can prove them correct by testing
it myself.
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Specific Card Fusions
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Gaia the Fierce Knight + Curse of Dragon = Gaia the Dragon Champion (2600/2100)
Red-Eyes Black Dragon + Meteor Black Dragon = Black Meteor Dragon (3500/2000)
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General and Semi-General Card fusions
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Animal + Female = Nekogal #2 (1900/2000)
Animal + Machine = Giga-Tech Wolf (1200/1400)
= Dice Armadillo (1650/1800)
Animal + Plant = Flower Wolf (1800/1400)
Animal + Pyro = Flame Cerebrus (2100/1800)
Animal + Warrior = Tiger Axe (1300/1100)
Aqua + Dragon = Spike Seadra (1600/1300)
= Kairyu-Shin (1800/1500)
= Sea King Dragon (2000/1700)
Aqua + Ground Attacker Bugroth = Amphibious Bugroth (1850/1300)
Aqua + Kappa Avenger = Hyosube (1500/900)
Aqua + Psychic Kappa = Hyosube (1500/900)
Aqua + Thunder = Bolt Escargot (1400/1500)
Beast + Fish = Tatsunootoshigo (1350/1600)
= Rare Fish (1500/1200)
= Marine Beast (1700/1600)
Beast + Larvas = Mon Larvas (1300/1400)
Beast + Thunder = Tripwire Beast (1200/1300)
Beast + Turtle = Turtle Tiger (1000/1500)
Dark Magic + Dragon = Blackland Fire Dragon (1500/800)
Dark Magic + Elf = Dark Elf (2000/800)
Dark Spellcaster + Jar = Ushi Oni (2150/1950)
Dark Spellcaster + Ryu-Kishin = Ryu-Kishin Powered (1600/1200)
Dinosaur + Machine = Cyber Saurus (1800/1400)
Dragon + Aqua = Spike Seadra (1600/1300)
= Kairyu-Shin (1800/1500)
= Sea King Dragon (2000/1700)
Dragon + Dark Magic = Blackland Fire Dragon (1500/800)
Dragon + Machine = Metal Dragon (1850/1700)
Dragon + Plant = B. Dragon Jungle King (2100/1800)
Dragon + Rock = Stone D. (2000/2300)
Dragon + Thunder = Thunder Dragon (1600/1500)
= Twin-Headed Thunder Dragon (2800/2100)
Dragon + Time Wizard = Thousand Dragon (2400/2000)
Dragon + Warrior = Dragon Statue (1100/900)
= Dragoness the Wicked Knight (1200/900)
= D. Human (1300/1100)
= Sword Arm of Dragon (1750/2030)
Dragon + Zombie = Dragon Zombie (1600/0)
= Skelgon (1700/1900)
= Curse of Dragon (2000/1500)
Elf + Dark Magic = Dark Elf (2000/800)
Elf + Warrior = Celtic Guardian (1400/1200)
Fairy + Female = Dark Witch (1800/1700)
Fairy + Hibikime (1450/1000) = Musician King (1750/1500)
Fairy + Sonic Maid = Musician King (1750/1500)
Female + Animal = Nekogal #2 (1900/2000)
Female + Fairy = Dark Witch (1800/1700)
Female + Fish = Ice Water (1150/900)
= Enchanting Mermaid (1200/900)
= Amazon of the Seas (1300/1400)
Female + Plant = Queen of Autumn Leaves (1800/1500)
Female + Rock = Mystical Sand (2100/1700)
Fiend + Arlownay = Rose Spectre of Dunn (2000/1800)
Fiend + Fungi of the Musk = Darkworld Thorns (1200/900)
Fiend + Job-change Mirror = Summoned Skull (2500/1200)
Fiend + Psychic Kappa = Kappa Avenger (1200/900)
Fish + Beast = Tatsunootoshigo (1350/1600)
= Rare Fish (1500/1200)
= Marine Beast (1700/1600)
Fish + Female = Ice Water (1150/900)
= Enchanting Mermaid (1200/900)
= Amazon of the Seas (1300/1400)
Fish + Hoshiningen = 7 Colored Fish (1800/800)
Fish + Machine = Misairuzame (1400/1600)
= Metal Fish (1600/1900)
Fish + Rainbow Flower = 7 Colored Fish (1800/800)
Fish + Warrior = Wow Warrior (1250/900)
Fish + Zombie = Corroding Shark (1100/700)
Insect + Kuwagata = Kwagar Hercules (1900/1700)
Insect + Warrior = Cockroach Knight (800/900)
Jar + Dark Spellcaster = Ushi Oni (2150/1950)
Machine + Animal = Giga-Tech Wolf (1200/1400)
= Dice Armadillo (1650/1800)
Machine + Dinosaur = Cyber Saurus (1800/1400)
Machine + Dragon = Metal Dragon (1850/1700)
Machine + Fish = Misairuzame (1400/1600)
= Metal Fish (1600/1900)
Machine + Warrior = Cyber Soldier (1500/1700)
Plant + Animal = Flower Wolf (1800/1400)
Plant + Dragon = Black Dragon Jungle King (2100/1800)
Plant + Female = Queen of Autumn Leaves (1800/1500)
Plant + Pyro = Firegrass (700/600)
Plant + Reptile = Snakeyashi (1000/1200)
Plant + Warrior = Bean Soldier (1400/1300)
Plant + Zombie = Wood Remains (1000/900)
= Pumpking the King of Ghosts (1800/2000)
Pyro + Animal = Flame Cerebrus (2100/1800)
Pyro + Fiend Kraken = Fire Kraken (1600/1500)
Pyro + Plant = Firegrass (700/600)
Pyro + Rock = Dissolverock (900/1000)
Pyro + Turtle = Giant Turtle Who Feeds on Flames (1400/1800)
Pyro + Warrior = Charubin the Fire Knight (1100/800)
= Flame Swordsman (1800/1600)
= Vermillion Sparrow (1900/1500)
Pyro + WingedBeast = Mavelus (1300/900)
= Crimson Sunbird (2300/1800)
Pyro + Zombie = Fire Reaper (700/500)
= Flame Ghost (1000/800)
Reptile + Clown Zombie = Soul Hunter (2200/1800)
Reptile + Crass Clown = Soul Hunter (2200/1800)
Reptile + Plant = Snakeyashi (1000/1200)
Reptile + Thunder = Electric Lizard (850/800)
Rock + Dragon = Stone Dragon (2000/2300)
Rock + Female = Mystical Sand (2100/1700)
Rock + Pyro = Dissolverock (900/1000)
Rock + Turtle = Boulder Tortoise (1450/2200)
Rock + Warrior = Minomushi Warrior (1300/1200)
Rock + Zombie = Stone Ghost (1200/1000)
Spellcaster + Mystic Lamp (400/300) = Lord of Lamp (1400/1200)
Spellcaster + Spike Seadra (1600/1300) = Kaminari Attack (1900/1400)
Spellcaster + Thunder = The Immortal of Thunder (1500/1300)
= Kaminari Attack (1900/1400)
Spellcaster + Turtle = 30,000-Year White Turtle (1250/2100)
Spellcaster + Zombie = Magical Ghost (1300/1400)
Thunder + Aqua = Bolt Escargot (1400/1500)
Thunder + Beast = Tripwire Beast (1200/1300)
Thunder + Dragon = Thunder Dragon (1600/1500)
= Twin-Headed Thunder Dragon (2800/2100)
Thunder + Reptile = Electric Lizard (850/800)
Thunder + Spellcaster = The Immortal of Thunder (1500/1300)
= Kaminari Attack (1900/1400)
Turtle + Beast = Turtle Tiger (1000/1500)
Turtle + Pyro = Giant Turtle Who Feeds on Flames (1400/1800)
Turtle + Rock = Boulder Tortoise (1450/2200)
Turtle + Spelcaster = 30,000-Year White Turtle (1250/2100)
Turtle + WingedBeast = Turtle Bird (1900/1700)
Warrior + Animal = Tiger Axe (1300/1100)
Warrior + Dragon = Dragon Statue (1100/900)
= Dragoness the Wicked Knight (1200/900)
= D. Human (1300/1100)
= Sword Arm of Dragon (1750/2030)
Warrior + Fish = Wow Warrior (1250/900)
Warrior + Insect = Cockroach Knight (800/900)
Warrior + Machine = Cyber Soldier (1500/1700)
Warrior + Plant = Bean Soldier (1400/1300)
Warrior + Pyro = Charubin the Fire Knight (1100/800)
= Flame Swordsman (1800/1600)
= Vermillion Sparrow (1900/1500)
Warrior + Rock = Minomushi Warrior (1300/1200)
Warrior + The Judgement Hand = Judge Man (2200/1700)
Warrior + Zombie = Zombie Warrior (1200/900)
= Armored Zombie (1500/0)
Winged-Beast + Fiend Reflection #2 = Fiend Reflection #1 (1300/1400)
WingedBeast + Job-change Mirror = Fiend Reflection #1 (1300/1400)
WingedBeast + Pyro = Mavelus (1300/900)
= Crimson Sunbird (2300/1800)
WingedBeast + Ryu-Kishin = Whiptail Crow (1650/1600)
WingedBeast + The Judgement Hand = Punished Eagle (2100/1800)
WingedBeast + Turtle = Turtle Bird (1900/1700)
WingedBeast + Wicked Mirror = Fiend Reflection #1 (1300/1400)
Zombie + Dragon = Dragon Zombie (1600/0)
= Skelgon (1700/1900)
= Curse of Dragon (2000/1500)
Zombie + Fish = Corroding Shark (1100/700)
Zombie + Graveyard and the Hand of Invitation = The Snake Hair (1500/1200)
Zombie + Plant = Wood Remains = Pumpking the King of Ghosts (1800/2000)
Zombie + Pyro = Fire Reaper = Flame Ghost (1000/800)
Zombie + Rock = Stone Ghost (1200/1000)
Zombie + Spellcaster = Magical Ghost (1300/1400)
Zombie + Warrior = Zombie Warrior = Armored Zombie (1500/0)
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