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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 02)

Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 02).

Magic:
  Call of the Haunted x2
  Dark Energy x2
  Dark Hole
  Monster Reborn
  Violet Crystal x3
  Wasteland

Ritual:
  Revival of the Dokurider


We can duel Necromancer next, who uses Zombie monsters. The terrain really
shouldn't be a factor in this one, the only thing to really worry about is
Necromancer's Pumpking: The King of Ghosts monster. Pumpking increases the
power of all zombie monsters by 100 each turn! This could be devastating if
you hold out too long, especially since you must construct your deck to have
lower than a 795 DC. Take out most of your really high DC cost card and insert
power up cards in which to build on the strength of your monsters. This should
help you get a really strong monster out onto the field quickly and take him
down since most of his monsters are only around 1500 AP and that's only if
they are on the wasteland. Once/if he summons Pumpking (You'll see a power
increase phase after Necromancer's turn) go and hunt out the last card he
played and take it down, once Pumpking is down Necromancer really shouldn't
stand a chance.

Note: He will move his Deck Leader to A1 every time and just sit there in the
corner very well protected. Change the terrain in the Upper Wasteland area (B2 or
B3 should work maybe C2 or C3 if you can't get close enough) and give yourself a
very healthy advantage.

Also beware of his leader ability, it increases all his zombies by 500 along with
the nasty terrain effect for a 1000 point bonus, so a 1000 AP creature is now a
2000 AP creature when near the deck leader.

After beating Necromancer you get a White Rose Card and that's it... how lame.

---------------------------------------------------------------------------
KEITH                         Deck Level - 1027                Dotr_Keith
---------------------------------------------------------------------------

Location: Towton
Deck Leader: Slot Machine
Rank: Lieutenant Colonel
Leader Abilities: Movement Boost for Same Type Friendlies

Map:

  1 2 3 4 5 6 7
A W W W W W W W
B W L L W L L W
C W L W W W L W
D W W W L W W W
E W L W W W L W
F W L L W L L W
G W W W W W W W

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  Barrel Dragon
  Blast Juggler
  Brave Scizzar
  Cyber Commander
  Dice Armadillo
  Gatekeeper
  Giant Mech-Soldier
  Giga-Tech Wolf
  Golgoil
  Ground Attacker Bugroth x2
  Holograh
  Launcher Spider x2
  Machine King
  Mechanical Spider x2
  Patrol Robo
  Pendulum Machine x2
  Robotic Knight
  Saber Slasher
  Shovel Crusher
  Space Megatron
  Slot Machine x2
  Zoa

Magic:
  7 Completed x3
  Machine Conversion Factory x3
  Metalmorph x2
  Limiter Removal x2

Trap:
  Invisible Wire
  Magic Jammer x2

Keith is one tough guy especially for a deck with low level monsters. Keith
will use Machine Monsters with high attack power (2000+) making it hard to win
with just one card. For this duel a magic card that increases any one type of
monsters strength will prove vital, along with any terrain changing cards which
always prove to be a key factor. For this battle I had to go back and duel some
of the other guys a few times, but mostly Necromancer because he carries 2
cards that can help win any battle, those being 'Graveyard and Hand of
Invitation' and 'Pumpking: The King of Ghosts' cards. GHI changes all of your
cards on the field to zombies when the card is flipped face-up, and Pumpking
just simply beefs them up every turn while in face-up defense position. This
was the strategy that I used and I completely destroyed Keith, otherwise he kind
of killed me since my cards are not that strong. Beware of his Zoa card which he
can mix with MetalMorph for Metal Zoa a monster with 2800 AP, do not let him form
Metal Zoa.

Note: Do not try and run right down the middle of the start, try and play off to
the side because he gets a mean bonus so wait till you can get a power up because
he usually gets one and just sends a strong monster after you, the middle being
the shortest way to you. So, if you want to start an attack off the start use the
sides.

After beating Keith a path to the Labrynth-ruler appears and Labrynth-ruler is
now open for dueling.

-----------------------------------------------------------------------------
LABRYNTH-RULER                Deck Level - 1016                Dotr_Labrynth
-----------------------------------------------------------------------------

Location: Newcastle
Deck Leader: Monster Tamer
Rank: Brigadier
Leader Abilities: None

Map:

  1 2 3 4 5 6 7
A N N N N N N N
B C L L L L L D
C F m m S W W D
D F L L L L L C
E F m m S W W D
F C L L L L L D
G N N N N N N N

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  Acid Crawler
  Beautiful Headhuntress
  Cockroach Knight x2
  Dream Clown
  Dungeon Worm x2
  Hero of the East
  Jirai Gumo x2
  Kattapillar
  Kazejin
  Kojikocy
  Korogashi
  Labyrinth Tank x2
  Monster Tamer
  Needle Worm
  Sanga of the Thunder
  Shadow Ghoul x3
  Skull Stalker
  Suijin

Magic:

  Final Flame x2
  Goblin's Secret Remedy x2
  Labyrinth Wall x2
  Laser Cannon Armor
  Magical Labyrinth x3
  Ookazi x2
  Shift

Trap:
  Eatgaboon

Ritual:
  Gate Guardian Ritual


The Labrynth-ruler uses a variety of cards that can pass through the labrynth
tiles that are found through out the board. The board is a maze created by the
labrynth tiles and crush tiles are placed on each end so that high level
monsters may not pass. A good strategy here would be to get a terrain magic card
and use it over the crush tile on the right side of the board so that you can
take your higher level monsters over to the Labrynth-ruler's side and get a
very quick win. Unfortunately, sometimes this doesn't work because he too has a
terrain changing magic card called 'Labrynth Wall' which places a labrynth tile
in the space where the magic card is played, usually stopping your easy win. If
this happens than your just going to have to follow the maze around until you
can get to his side. Labrynth-ruler's strongest card is The Labrynth Tank (AP
of 2400 and DP of 2400) and it can pass through the labrynth tiles which doesn't
help at all. So when you see a card moving onto a labrynth square you can sort
of guess that this is his Labrynth Tank, so simply plan ahead for his attack and
kill it. The downside to this is that he also has a few other cards that can
pass through the labrynth wall (low level though) so you might guess wrong and
lose your chance of destroying the Labrynth Tank. All in all the Labrynth-ruler
isn't that hard so just take his Labrynth Tank down if you can't get the quick
win and hack away since his other monsters are not that strong.

Note: To help in identifying the Labrynth Tank I have found that if you see a card
being transformed as it moves onto the tile it isn't Labrynth Tank but Shadow
Ghoul which changes into Wall Shadow.

After beating Labrynth-ruler an alternate path appears leading to Pegasus.

----------------------------------------------------------------------------
PEGASUS CRAWFORD               Deck Level - 1254               Dotr_Pegasus
----------------------------------------------------------------------------

Location: Lancashire
Deck Leader: Illusionist Faceless Mage
Rank: Vice Admiral
Leader Abilities: Extended Support Range, Increased Strength for Same Type
Friendlies

Map:

  1 2 3 4 5 6 7
A T T T T T T T
B T T T T T T T
C T N T T T N T
D L N L L L N L
E S N S S S N S
F m m m m m m m
G m m m m m m m

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland


Cards:
Monsters:
  Bickuribox
  Dark Rabbit
  Dragon Piper
  Genin
  Illusionist Faceless Mage
  Manga Ryu-Ran
  Niwatori
  Parrot Dragon x2
  Rogue Doll
  Saggi the Dark Clown
  Stuffed Animal x2
  Swordstalker
  Toon Aligator
  Toon Mermaid
  Toon Summoned Skull

Magic:
  Brain Control x2
  Bright Castle x2
  Change of Heart
  Dragon Capture Jar x2
  Fiend Castle x2
  Magical Nuetralizing Force Field
  Megamorph
  Mimicat
  Toon World x2
  Tremendous Fire x2

Trap:
  Invisible Wire x2
  Mesmeric Control x2
  Spellbinding Circle

Ritual:
  Curse of the Millenium Shield
  Garma Sword Oath

Pegasus is no pushover at all, he has some of the more powerful cards in the
game at his disposal (Change of Heart, SwordStalker, Bickuribox... and so on
and so forth). Not only does he carry high level cards but also an inumerous
amount of trap cards which he places all over his toon world. The object to
winning here is to have 4 weak cards (1500+) and one strong card (3000+) go
into the toon area with a terrain changing magic card and a spellbinding trap
card of your own. If you have 'Reaper of the Cards' you are in good shape but
only if you can power it up (It's effect allows it to pass through trap cards
without setting them off!) because it's 1350 AP could really cost you some LP
if you mess up. Now to explain how this works, your second strongest card should
enter the toon area followed by your terrain magic card. If one of his cards is
moved near your monster use your magic card, if not push further always staying
2 spaces away from a card. Once 2-3 tiles in use the magic card and send in all
of your other monsters except the strong card. This should kill most of your
monsters since his traps will be set off, any card that manages to make it by
will still have some trouble getting in because of a potential SwordStalker
awaiting. If you have any cards that reveal your opponents cards such as 'The
Unsuspecting Spy' or 'Dark-Piercing Light' it would have been smart to use them
beforehand but if in your hand play them now. Then just send in your heavy
hitter and go for the home-run, he gives promising cards in the slots so feel
proud when you finally take him down.

Extra Tip: Keep your Deck Leader away from your other monsters because Pegasus
likes to use 2 Tremendous Fires (-1000 LP each!) than use Change of Heart or
Brain Control and use your monsters to kill you, this happened to me a few times
when I've gone back to duel him for better cards so please try and keep your
Deck Leader atleast 1 or 2 spaces away from your other cards.

After defeating Pegasus a path appears leading to Ishtar and she is now open
for dueling.


----------------------------------------------------------------------------
ISHTAR                         Deck Level - 861               Dotr_Ishtar
----------------------------------------------------------------------------

Location: Isle of Man
Deck Leader: Witch of the Black Forest
Rank: Colonel
Leader Abilities: Increased Strength for Same Type Friendlies

Map:

  1 2 3 4 5 6 7
A W C S S S S S
B C C S C C C S
C S S S C W C S
D S C C C C C S
E S C W C S S S
F S C C C S C C
G S S S S S C W

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  30,000-Year White Turtle x2
  Aqua Madoor
  Baby Dragon
  Bolt Penguin x2
  Boulder Tortoise x2
  Destroyer Golem
  Gemini Elf
  Great White
  Invitation to a Dark Sleep
  Kairyu-Shin
  Kaminarikozoa
  Koumori Dragon
  Monsturtle
  Penguin Knight x2
  Penguin Soldier x2
  Star Boy x2
  Takriminos
  Water Element
  Waterdragon Fairy
  Winged Dragon Guardian of the Fortress #1
  Yado Karu
  Zarigun

Magic:
  Aqua Chorus
  Cursebreaker
  Hightide x2
  Power of Kaishin x2
  Spring of Rebirth

Trap:
  Fake Trap x2
  Mirror Wall
  Shadow of Eyes

Ritual:
  Turtle Oath

If you happened to think that Weevil was easy then think again, she may be the
easiest opponent in the game and it's really quite sad because she is used late
in the game, guess that Konami wanted to give us a break after Pegasus. All I
did for this one was have 1400 AP monsters in my deck and ran straight up the
crush tiles with them, it forced her back and I just summoned a few higher
level cards (1900+) and took her down with 3 direct hits. Shouldn't be that hard
of a duel to win quickly with, but if you really want to try and make her look
silly change the terrain to wasteland because than her Aqua monsters get a 500
point decrease making them have APs of 1000.

Note: As you can see from the map I provided Isthar has to move her strongest
monsters around the crush and to you which is 11 spaces if she summons a strong
card off the start. This gives you plenty of time to things and this can be won
easily if you have a few strong cards and alot of 1400 AP monsters as I stated
above. Also, keep in mind that she does have Mirror Wall to make up for her
monsters weak AP.

After beating Ishtar all the previous paths converge and create a new city
called Bosworth in the middle of the map and Richard Slysheen of York is open
for dueling.

----------------------------------------------------------------------------
RICHARD SLYSHEEN OF YORK       Deck Level - 1039               Dotr_Richard
----------------------------------------------------------------------------

Location: Bosworth
Deck Leader: Battle Steer
Rank: Secretary of Defense
Leader Abilities: Level Cost Reduction for Summoning Same Type, Extended Support
Range, Movement Boost for Same Type Friendlies

Map:

  1 2 3 4 5 6 7
A M M M M M M M
B M m m m m m M
C M m m m m m M
D M m m m m m M
E M m m m m m M
F M m m m m m M
G M m m m m m M

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  Armaill
  Armed Ninja
  Battle Ox x2
  Battle Steer
  Beautiful Headhuntress
  Empress Judge x2
  Guardian of the Labyrinth
  Hard Armor
  Judge Man
  Kagenush the Blue Flame
  Lava Battleguard x2
  M-Warrior #1 x2
  M-Warrior #2 x2
  Masaki the Legendary Swordsman
  Millenium Golem
  Panther Warrior x2
  Rude Kaiser x2
  Swamp Battleguard x2
  The Judgement Hand
  Zanki

Magic:
  Axe of Despair x2
  Cursebreaker
  Legendary Sword x2
  Raigeki
  Sword of Dark Destruction x2
  Sword of Dragon Soul

Trap:
  Acid Trap Hole x2

Ritual:
  Revival of Sennen Genjin

Prior to this you are told that today is the day that you promised to meet
Henry (Yugi), but this idiot thinks you are a Rose Crusader and ask you to
duel him. The field is basically all meadow so the warriors will be at an
advantage on this one, that is unless you change the terrain (I hope that you
will since it puts him at the disadvantage). Really simple battle since he is
the king and doesn't duel. The strongest monster he played on me was Judge Man
with a AP of 2200 but that was after I decreased it 500 due to the terrain.
Still it was easy, so get a strong card out and just run it up the middle
because he really doesn't use trap cards.

Note: I have seen him play rather dumb before (Knowingly puting a card next to
you when he knows your card and knows he will lose) so think before you play since
you just might be able to sneak in a quick win.

After beating Richard Slysheen of York, Pegasus enters the picture and tells
Richard III that besides Seto all of the Rose Crusaders have fallen to you,
the Rose Duelist, whom he just had the pleasure of dueling. He then informs him
that since this has happened Yugi should be very successful in landing his
troops and taking over. Pegasus then states that it would be foolish for him not
to back the winning horse and we see a scene which states;


August 22nd, 1485 The final battle of the Wars of the Roses commences on
Bosworth field...

Some time later...

A horse.. A horse...

My kingdom for a horse...

Richard III falls in battle...

Lo, here, this long-usurped royalty from the temples of this wretch have I
pluck'd off to grace thy brows withal. Wear it, enjoy it, and make much of it.
The victory brought by Yugi's troops signalled the end of over 330 years of rule
under the Plantaganet.


Yugi enters the picture and thanks you and tells you that he could not have done
it alone. He asks you to go to Stonehenge and defeat Seto to end his evil threat
once and for all.

-----------------------------------------------------------------------------
SETO                            Deck Level - 1184            Dotr_Seto
-----------------------------------------------------------------------------

Location: Stonehenge
Deck Leader: Blue Eyes White Dragon
Rank: Secretary of Defense
Leader Ablities: Level Cost Reduction for Summoning Same Type, Increased
Movement

Map:

  1 2 3 4 5 6 7
A F m m m m m F
B m m L N L m m
C m L N N N L m
D m N N N N N m
E m L N N N L m
F m m L N L m m
G F m m m m m F

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  Battle Ox
  Blue Eyes White Dragon x3
  Gear Golem the Moving Fortress
  Hannibal Necromancer
  Hourglass of Courage
  Hourglass of Life
  Invitation to a Dark Sleep
  Judge Man x2
  Kageningen
  Kaiser Dragon x2
  La Jinn the Mystical Genie of the Lamp
  Legendary Sword
  Lord of Dragons
  Makazukinoyaiba
  Mystic Horseman
  Sky Dragon
  Steel Ogre Grotto #2
  Sword Stalker x2
  Swordsman From A Foreign Land

Magic:
  Axe of Despair
  Cursebreaker
  Dragon Treasure x3
  Gift of the Mystical Elf
  Monster Reborn
  Mountain
  Sword of Dark Destruction

Trap:
  Anti Raigeki
  Magic Jammer
  Negate Attack
  Royal Decree
  Shadow Spell
  White Hole

Ritual:
  Ultimate Dragon

Seto's field is pretty basic and has no real strength to it except for the
warrior type monsters. Seto uses dragons and namely 2 that are rare and very
decent cards, Kaiser Dragon and the fabled Blue Eyes White Dragon. To go along
with having dragon type monsters he also has 2 other cards which can be back
breakers in this match, Lord of Dragons and Ultimate Blue Eyes ritual cards.
The Lord of Dragons stops all magic cards from effecting any dragon type monster
on the field and the Ultimate Dragon ritual fuses 3 Blue Eyes White Dragons and
creates Ultimate Blue Eyes White Dragon with an AP of 4500 and DP of 3900.
Basically in a sense, if you have very weak cards and all your traps are used,
than it would be nice not to see him play this card, unfortunately he tends to
get it alot. Object here is to lure out atleast one of his BEWD (Blue Eyes White
Dragon because typing it out tends to get annoying) into a trap like Acid Trap
Hole or something like Gravity Bind which will decrease his AP. My method was
very well planned out but he seemed to be lucky on getting a Destiny Draw every
time except for the time I beat him, on his Destiny Draw he gets Mirror Force
which will take out all your cards in attack position on the next time you try
to attack him so my suggestion to you is to flip all your cards to defense mode
and run a suicide mission with a weak card. That'd be about it so good luck on
defeating Seto because he gave me some trouble since I had no trap cards and no
really strong cards, I had to rely on Pumpking: The King of Ghosts (My new
savior in this game!!!)



After beating Seto he tells you that it was a duel to be remembered and that
he takes great pride in the fact that he fell by your hand. Then he goes on to
tell you that only an idiot would believe that crap except for the duel to be
remembered part. Thanks to you he has now completed the ritual for the 'Great
Summoning of the Roses'. He then explains everything as follows;

The 'Rose Duelist' is an integral part to the 'Great Summoning'! For only by
unleashing absolute power from a duel can the 'Great Summoning' succeed. There
is only one reason why I came to England and sided with the Yorkists...

I needed YOU!!! I knew that once the Lancastrians were cornered, they would turn
to the High Druid and summon the only one who could wield power that is equal
to mine!!! The ritual for the 'Great Summoning' is nothing less than a high-
powered duel with the Rose Duelist! And the key to the ritual is having all the
Rose Cards here at this hallowed site. In short, your victory is but a hallow
one, child!!! Ahhh!!! The time has come to savor that which has eluded my clan
for centuries!!! With the coming of the Card Guardian, I will seal a pact that
will ensure my rule as well as those who will ascend me throughout the future!!!

After the speach the Rose Guardian appears and Seto tells him that he has a
sacrifice for him, you! Manawyddan fab Llyr says that there is a
misunderstanding and but only fool would pass up a sacrifice like the Rose
Duelist.

Manawyddan fab Llyr the ancient Rose Guardian is now open for dueling at
Stonehenge. Pressing L1 or R1 will allow you to duel Seto again.

-------------------------------------------------------------------------------
Manawyddan fab Llyr              Deck Level - 1985            Dotr_Manawyddan1985
-------------------------------------------------------------------------------

Location: Stonehenge
Deck Leader: Skull Knight
Rank: Secretary of Defense
Leader Ablities: Extended Support Range, Increased Strength for Same Type
Friendlies, Weaken Specific Enemy Type

Map:

  1 2 3 4 5 6 7
A F m m m m m F
B m m L C L m m
C m L C C C L m
D m C C C C C m
E m L C C C L m
F m m L C L m m
G F m m m m m F

Key:

C = Crush   D = Dark   F = Forest   L = Labrynth   m = Meadow

M = Mountain   N = Normal   S = Sea   T = Toon   W = Wasteland

Cards:
Monsters:
  Curse of Dragon
  Curse of the Tri-Horned Dragon
  Dark Elf x2
  Feral Imp
  Gemini Elf
  Koumori Dragon
  Kuriboh
  Princess Tsurugi
  Queen of Autumn Leaves
  Skull Knight
  Skull Knight

Magic:
  Crush Card
  Dian Keto the Cure Master
  Dian Keto the Cure Master
  Dark Piercing Light
  Grave Robber
  Just Desserts x2
  Last Day of Witch
  Megamorph
  Multiply
  Paralyzing Potion
  Raigeki x2
  Riryoku x2
  Solomon's Lawbook
  Time Seal
  Tremendous Fire x2
  Warrior Elimination

Trap:
  Gorgon's Eye
  Gravity Bind x2
  Mirror Force x2
  Wide Spread Ruin

Ritual:
  Cosmo Queen's Prayer

Let me just start of saying that he is one tough duelist, not dubbed the 'Card
Guardian' for any particular reason other than the fact that he is supposively
unbeatable, good thing I'm on your side to tell you that he is because I have
beaten him with a deck cost of 1029 (Yes 1029, I love Pumpking: The King of
Ghosts, using him makes me godlike). I will finish the rest once I actually
create a strategy for him but it takes good cards such as Change of Heart and
Mimicat or Monster Reborn to win this battle. I prefer Mimicat because he uses a
card called Riryoku which halves your LP and adds that LP to his cards strength!
With Mimicat you can turn the tables on him and use this card against him!!!
If you have Magician of Faith (Effect: When flipped face-up revive one magic
card this turn, available use next turn!) than you can use it again! These are
just some of the ways to win against him, but it really takes practice with
these styles (unless you use them already) to win against him. Change of Heart
is best played after he uses Riryoku (You'll see Force+ appear on the screen)
and then taking over that monster, this usually results in a 1 hit win! Again,
I will provide TRUE strategy to this as soon as I can because it is hard to
create a strategy without listing a good deck or deck type, so just use what you
have and try and get lucky like I did or if not just level up your cards and
get some better ones like the ones I listed. Pegasus and Seto have great cards so
if you need to go back to them and duel them for good cards, also check the decks
I provided for others as well since I have listed every card they have, it might
just help your deck alot.

Extra Notation: I was just now (March 9th, 2003 at 8:24pm Eastern time) playing
and getting all the Deck Leaders info in which case I came to Manawyddan, I
decided to duel it out figuring I'd lose really quick, but I didn't lose and
I'm going to explain the funniest thing ever. I moved onto the crush space
and after turn 2 direct attacked him for 800 points. He direct attacked me for
1200 points after using Force+ to take away 2000 points. I have 800 LP and he
has 3200 LP, I do a direct attack by moving up to the top of the maze and
summoning a 1500 AP Dragon monster. He runs and I summon another, this time he
doesn't run but is in reach only by moving and summoning a creature. I did just
this and summoned a 1500 Dragon monster in combination with a power up card and
killed him. Sad thing is I forfeited 10 matches to get all the Deck Leader
stats so I am 19-10 and never saved at any point. If in case you were wondering
my deck cost was 762 since I lowered it enough to play Necromancer without
having to go back and edit my deck. This is truly a sad story but I did save so
now I can do the Yorkists side of the story, some computer players are just
REALLY dumb I guess. This extra notation just goes to prove that you can be very
lucky at things and that DC doesn't matter! BTW this happens to be the first
time I have beaten him without using using passwords and I am very proud of
myself. I'll prolly post this some time in the message boards since it's a great
computer flaw for allowing me to win so easily.

Extra Note: The middle of the field is all Dark tiles and he uses dark monsters
so just be aware of that!

SUPER INFORMATION by Kimble Wakeen:
  Using Goblin Fan against him will counter the Riryoku and do the damage to him!
So just put Goblin Fan in your deck and walla no more losing half of your LP and
no more super powered enemies to worry about.

A funny story and good strategy by Aaron Folz:
 I started out using my mountain card to switch the dark sqaures in the center to
something more in my favor. However, my monsters are were far from up to par to
beat his, and worse yet my cards were some of the worst from my deck to start out.
I thought I was dead, but decided to keep playing for some crazy reason. Next, he
played royal decree which protected his cards from traps and also pulled out the
Labyrinth Tank the turn after with Riryoku(which powered it up to 3850 or about
that(I knew it was the tank as soon as he moved it on the Labyrinth). Now I new I
was screwed, but for some reason just played anyways. I played Tenderness and sent
it into the lower-right corner and tried using the paralyzing potion on the tank,
forgetting that it doesn't work on machines. While I ran with my deck leader from
the tank, in the oppisite direction from where my Tenderness card was. He sent
Gaia the Fierce Knight and another card after my Tenderness, while the tank
followed me up the left side of the arena. I guess the computer thought I was
coming to attack so it sent the deck leader to the center of the board leaving
the royal decree open which I sent the Little Chimera to go destroy followed with
a paraylizing potion to hit the monster Manawyddan sent after it. By this time I
had reached the top-left corner and just kept running in a circle with the
Labyrinth tank behind me. At this point, about my 6th lap with the tank, he sent
a Summoned Skull after me and had it start attacking the cards I had left behind
running up the side while trying to get a better hand(the Labyrinth tank was
moving in the column right next to me). One was the Sectarian of Secrets, which
spellbound the Summoned Skull long enough for the Little Chimera to destroy the
Royal decree as well as paralyze the monster he had coming to get it. This also
put the Summoned Skull down to 2200 AP. At this point it had been about my 7th
lap around that little circle with the tank chasing me. I sent the spell binding
circle to trap the Summoned Skull which dropped it to 1600 AP, and then on the
next turn(I was lucky I was just coming around to the lower exit of the circle so
the tank was behind where I was summoning to.) I summoned my Kaiser Dragon with
Dragon Treasure to kill off Summoned Skull. Manawyddan already had 5 monsters on
the field with that Summoned Skull, one monster I paralyzed that was trying to
stop my Little Chimera, two others which were just sitting there where my
Tenderness used to be, a Gate Deeg in defense mode on the other side of his deck
leader, and the Labyrinth Tank still chasing me. For some reason he didn't summon
another monster and my Kaiser Dragon was moved on to the mountain terrain, which
put it's AP up to 3300, with the next turn while I was still running around in
circles with the Labyrinth Tank. All he did was move his tank to chase me more.
When his turn ended, I was shocked. Here he was with a Gate Deeg in defense on
the other side of him and all his other cards scattered to the corners of the
arena with his deck leader in striking distance and he didn't even summon another
monster... So, on the next turn I moved the Kaiser dragon two spaces, thanks to
the mountain terrain, and killed him!!! What Luck!

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