Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Duelists Of The Roses - Strategy Guide (Page 02).
Magic: Call of the Haunted x2 Dark Energy x2 Dark Hole Monster Reborn Violet Crystal x3 Wasteland Ritual: Revival of the Dokurider We can duel Necromancer next, who uses Zombie monsters. The terrain really shouldn't be a factor in this one, the only thing to really worry about is Necromancer's Pumpking: The King of Ghosts monster. Pumpking increases the power of all zombie monsters by 100 each turn! This could be devastating if you hold out too long, especially since you must construct your deck to have lower than a 795 DC. Take out most of your really high DC cost card and insert power up cards in which to build on the strength of your monsters. This should help you get a really strong monster out onto the field quickly and take him down since most of his monsters are only around 1500 AP and that's only if they are on the wasteland. Once/if he summons Pumpking (You'll see a power increase phase after Necromancer's turn) go and hunt out the last card he played and take it down, once Pumpking is down Necromancer really shouldn't stand a chance. Note: He will move his Deck Leader to A1 every time and just sit there in the corner very well protected. Change the terrain in the Upper Wasteland area (B2 or B3 should work maybe C2 or C3 if you can't get close enough) and give yourself a very healthy advantage. Also beware of his leader ability, it increases all his zombies by 500 along with the nasty terrain effect for a 1000 point bonus, so a 1000 AP creature is now a 2000 AP creature when near the deck leader. After beating Necromancer you get a White Rose Card and that's it... how lame. --------------------------------------------------------------------------- KEITH Deck Level - 1027 Dotr_Keith --------------------------------------------------------------------------- Location: Towton Deck Leader: Slot Machine Rank: Lieutenant Colonel Leader Abilities: Movement Boost for Same Type Friendlies Map: 1 2 3 4 5 6 7 A W W W W W W W B W L L W L L W C W L W W W L W D W W W L W W W E W L W W W L W F W L L W L L W G W W W W W W W Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: Barrel Dragon Blast Juggler Brave Scizzar Cyber Commander Dice Armadillo Gatekeeper Giant Mech-Soldier Giga-Tech Wolf Golgoil Ground Attacker Bugroth x2 Holograh Launcher Spider x2 Machine King Mechanical Spider x2 Patrol Robo Pendulum Machine x2 Robotic Knight Saber Slasher Shovel Crusher Space Megatron Slot Machine x2 Zoa Magic: 7 Completed x3 Machine Conversion Factory x3 Metalmorph x2 Limiter Removal x2 Trap: Invisible Wire Magic Jammer x2 Keith is one tough guy especially for a deck with low level monsters. Keith will use Machine Monsters with high attack power (2000+) making it hard to win with just one card. For this duel a magic card that increases any one type of monsters strength will prove vital, along with any terrain changing cards which always prove to be a key factor. For this battle I had to go back and duel some of the other guys a few times, but mostly Necromancer because he carries 2 cards that can help win any battle, those being 'Graveyard and Hand of Invitation' and 'Pumpking: The King of Ghosts' cards. GHI changes all of your cards on the field to zombies when the card is flipped face-up, and Pumpking just simply beefs them up every turn while in face-up defense position. This was the strategy that I used and I completely destroyed Keith, otherwise he kind of killed me since my cards are not that strong. Beware of his Zoa card which he can mix with MetalMorph for Metal Zoa a monster with 2800 AP, do not let him form Metal Zoa. Note: Do not try and run right down the middle of the start, try and play off to the side because he gets a mean bonus so wait till you can get a power up because he usually gets one and just sends a strong monster after you, the middle being the shortest way to you. So, if you want to start an attack off the start use the sides. After beating Keith a path to the Labrynth-ruler appears and Labrynth-ruler is now open for dueling. ----------------------------------------------------------------------------- LABRYNTH-RULER Deck Level - 1016 Dotr_Labrynth ----------------------------------------------------------------------------- Location: Newcastle Deck Leader: Monster Tamer Rank: Brigadier Leader Abilities: None Map: 1 2 3 4 5 6 7 A N N N N N N N B C L L L L L D C F m m S W W D D F L L L L L C E F m m S W W D F C L L L L L D G N N N N N N N Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: Acid Crawler Beautiful Headhuntress Cockroach Knight x2 Dream Clown Dungeon Worm x2 Hero of the East Jirai Gumo x2 Kattapillar Kazejin Kojikocy Korogashi Labyrinth Tank x2 Monster Tamer Needle Worm Sanga of the Thunder Shadow Ghoul x3 Skull Stalker Suijin Magic: Final Flame x2 Goblin's Secret Remedy x2 Labyrinth Wall x2 Laser Cannon Armor Magical Labyrinth x3 Ookazi x2 Shift Trap: Eatgaboon Ritual: Gate Guardian Ritual The Labrynth-ruler uses a variety of cards that can pass through the labrynth tiles that are found through out the board. The board is a maze created by the labrynth tiles and crush tiles are placed on each end so that high level monsters may not pass. A good strategy here would be to get a terrain magic card and use it over the crush tile on the right side of the board so that you can take your higher level monsters over to the Labrynth-ruler's side and get a very quick win. Unfortunately, sometimes this doesn't work because he too has a terrain changing magic card called 'Labrynth Wall' which places a labrynth tile in the space where the magic card is played, usually stopping your easy win. If this happens than your just going to have to follow the maze around until you can get to his side. Labrynth-ruler's strongest card is The Labrynth Tank (AP of 2400 and DP of 2400) and it can pass through the labrynth tiles which doesn't help at all. So when you see a card moving onto a labrynth square you can sort of guess that this is his Labrynth Tank, so simply plan ahead for his attack and kill it. The downside to this is that he also has a few other cards that can pass through the labrynth wall (low level though) so you might guess wrong and lose your chance of destroying the Labrynth Tank. All in all the Labrynth-ruler isn't that hard so just take his Labrynth Tank down if you can't get the quick win and hack away since his other monsters are not that strong. Note: To help in identifying the Labrynth Tank I have found that if you see a card being transformed as it moves onto the tile it isn't Labrynth Tank but Shadow Ghoul which changes into Wall Shadow. After beating Labrynth-ruler an alternate path appears leading to Pegasus. ---------------------------------------------------------------------------- PEGASUS CRAWFORD Deck Level - 1254 Dotr_Pegasus ---------------------------------------------------------------------------- Location: Lancashire Deck Leader: Illusionist Faceless Mage Rank: Vice Admiral Leader Abilities: Extended Support Range, Increased Strength for Same Type Friendlies Map: 1 2 3 4 5 6 7 A T T T T T T T B T T T T T T T C T N T T T N T D L N L L L N L E S N S S S N S F m m m m m m m G m m m m m m m Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: Bickuribox Dark Rabbit Dragon Piper Genin Illusionist Faceless Mage Manga Ryu-Ran Niwatori Parrot Dragon x2 Rogue Doll Saggi the Dark Clown Stuffed Animal x2 Swordstalker Toon Aligator Toon Mermaid Toon Summoned Skull Magic: Brain Control x2 Bright Castle x2 Change of Heart Dragon Capture Jar x2 Fiend Castle x2 Magical Nuetralizing Force Field Megamorph Mimicat Toon World x2 Tremendous Fire x2 Trap: Invisible Wire x2 Mesmeric Control x2 Spellbinding Circle Ritual: Curse of the Millenium Shield Garma Sword Oath Pegasus is no pushover at all, he has some of the more powerful cards in the game at his disposal (Change of Heart, SwordStalker, Bickuribox... and so on and so forth). Not only does he carry high level cards but also an inumerous amount of trap cards which he places all over his toon world. The object to winning here is to have 4 weak cards (1500+) and one strong card (3000+) go into the toon area with a terrain changing magic card and a spellbinding trap card of your own. If you have 'Reaper of the Cards' you are in good shape but only if you can power it up (It's effect allows it to pass through trap cards without setting them off!) because it's 1350 AP could really cost you some LP if you mess up. Now to explain how this works, your second strongest card should enter the toon area followed by your terrain magic card. If one of his cards is moved near your monster use your magic card, if not push further always staying 2 spaces away from a card. Once 2-3 tiles in use the magic card and send in all of your other monsters except the strong card. This should kill most of your monsters since his traps will be set off, any card that manages to make it by will still have some trouble getting in because of a potential SwordStalker awaiting. If you have any cards that reveal your opponents cards such as 'The Unsuspecting Spy' or 'Dark-Piercing Light' it would have been smart to use them beforehand but if in your hand play them now. Then just send in your heavy hitter and go for the home-run, he gives promising cards in the slots so feel proud when you finally take him down. Extra Tip: Keep your Deck Leader away from your other monsters because Pegasus likes to use 2 Tremendous Fires (-1000 LP each!) than use Change of Heart or Brain Control and use your monsters to kill you, this happened to me a few times when I've gone back to duel him for better cards so please try and keep your Deck Leader atleast 1 or 2 spaces away from your other cards. After defeating Pegasus a path appears leading to Ishtar and she is now open for dueling. ---------------------------------------------------------------------------- ISHTAR Deck Level - 861 Dotr_Ishtar ---------------------------------------------------------------------------- Location: Isle of Man Deck Leader: Witch of the Black Forest Rank: Colonel Leader Abilities: Increased Strength for Same Type Friendlies Map: 1 2 3 4 5 6 7 A W C S S S S S B C C S C C C S C S S S C W C S D S C C C C C S E S C W C S S S F S C C C S C C G S S S S S C W Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: 30,000-Year White Turtle x2 Aqua Madoor Baby Dragon Bolt Penguin x2 Boulder Tortoise x2 Destroyer Golem Gemini Elf Great White Invitation to a Dark Sleep Kairyu-Shin Kaminarikozoa Koumori Dragon Monsturtle Penguin Knight x2 Penguin Soldier x2 Star Boy x2 Takriminos Water Element Waterdragon Fairy Winged Dragon Guardian of the Fortress #1 Yado Karu Zarigun Magic: Aqua Chorus Cursebreaker Hightide x2 Power of Kaishin x2 Spring of Rebirth Trap: Fake Trap x2 Mirror Wall Shadow of Eyes Ritual: Turtle Oath If you happened to think that Weevil was easy then think again, she may be the easiest opponent in the game and it's really quite sad because she is used late in the game, guess that Konami wanted to give us a break after Pegasus. All I did for this one was have 1400 AP monsters in my deck and ran straight up the crush tiles with them, it forced her back and I just summoned a few higher level cards (1900+) and took her down with 3 direct hits. Shouldn't be that hard of a duel to win quickly with, but if you really want to try and make her look silly change the terrain to wasteland because than her Aqua monsters get a 500 point decrease making them have APs of 1000. Note: As you can see from the map I provided Isthar has to move her strongest monsters around the crush and to you which is 11 spaces if she summons a strong card off the start. This gives you plenty of time to things and this can be won easily if you have a few strong cards and alot of 1400 AP monsters as I stated above. Also, keep in mind that she does have Mirror Wall to make up for her monsters weak AP. After beating Ishtar all the previous paths converge and create a new city called Bosworth in the middle of the map and Richard Slysheen of York is open for dueling. ---------------------------------------------------------------------------- RICHARD SLYSHEEN OF YORK Deck Level - 1039 Dotr_Richard ---------------------------------------------------------------------------- Location: Bosworth Deck Leader: Battle Steer Rank: Secretary of Defense Leader Abilities: Level Cost Reduction for Summoning Same Type, Extended Support Range, Movement Boost for Same Type Friendlies Map: 1 2 3 4 5 6 7 A M M M M M M M B M m m m m m M C M m m m m m M D M m m m m m M E M m m m m m M F M m m m m m M G M m m m m m M Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: Armaill Armed Ninja Battle Ox x2 Battle Steer Beautiful Headhuntress Empress Judge x2 Guardian of the Labyrinth Hard Armor Judge Man Kagenush the Blue Flame Lava Battleguard x2 M-Warrior #1 x2 M-Warrior #2 x2 Masaki the Legendary Swordsman Millenium Golem Panther Warrior x2 Rude Kaiser x2 Swamp Battleguard x2 The Judgement Hand Zanki Magic: Axe of Despair x2 Cursebreaker Legendary Sword x2 Raigeki Sword of Dark Destruction x2 Sword of Dragon Soul Trap: Acid Trap Hole x2 Ritual: Revival of Sennen Genjin Prior to this you are told that today is the day that you promised to meet Henry (Yugi), but this idiot thinks you are a Rose Crusader and ask you to duel him. The field is basically all meadow so the warriors will be at an advantage on this one, that is unless you change the terrain (I hope that you will since it puts him at the disadvantage). Really simple battle since he is the king and doesn't duel. The strongest monster he played on me was Judge Man with a AP of 2200 but that was after I decreased it 500 due to the terrain. Still it was easy, so get a strong card out and just run it up the middle because he really doesn't use trap cards. Note: I have seen him play rather dumb before (Knowingly puting a card next to you when he knows your card and knows he will lose) so think before you play since you just might be able to sneak in a quick win. After beating Richard Slysheen of York, Pegasus enters the picture and tells Richard III that besides Seto all of the Rose Crusaders have fallen to you, the Rose Duelist, whom he just had the pleasure of dueling. He then informs him that since this has happened Yugi should be very successful in landing his troops and taking over. Pegasus then states that it would be foolish for him not to back the winning horse and we see a scene which states; August 22nd, 1485 The final battle of the Wars of the Roses commences on Bosworth field... Some time later... A horse.. A horse... My kingdom for a horse... Richard III falls in battle... Lo, here, this long-usurped royalty from the temples of this wretch have I pluck'd off to grace thy brows withal. Wear it, enjoy it, and make much of it. The victory brought by Yugi's troops signalled the end of over 330 years of rule under the Plantaganet. Yugi enters the picture and thanks you and tells you that he could not have done it alone. He asks you to go to Stonehenge and defeat Seto to end his evil threat once and for all. ----------------------------------------------------------------------------- SETO Deck Level - 1184 Dotr_Seto ----------------------------------------------------------------------------- Location: Stonehenge Deck Leader: Blue Eyes White Dragon Rank: Secretary of Defense Leader Ablities: Level Cost Reduction for Summoning Same Type, Increased Movement Map: 1 2 3 4 5 6 7 A F m m m m m F B m m L N L m m C m L N N N L m D m N N N N N m E m L N N N L m F m m L N L m m G F m m m m m F Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: Battle Ox Blue Eyes White Dragon x3 Gear Golem the Moving Fortress Hannibal Necromancer Hourglass of Courage Hourglass of Life Invitation to a Dark Sleep Judge Man x2 Kageningen Kaiser Dragon x2 La Jinn the Mystical Genie of the Lamp Legendary Sword Lord of Dragons Makazukinoyaiba Mystic Horseman Sky Dragon Steel Ogre Grotto #2 Sword Stalker x2 Swordsman From A Foreign Land Magic: Axe of Despair Cursebreaker Dragon Treasure x3 Gift of the Mystical Elf Monster Reborn Mountain Sword of Dark Destruction Trap: Anti Raigeki Magic Jammer Negate Attack Royal Decree Shadow Spell White Hole Ritual: Ultimate Dragon Seto's field is pretty basic and has no real strength to it except for the warrior type monsters. Seto uses dragons and namely 2 that are rare and very decent cards, Kaiser Dragon and the fabled Blue Eyes White Dragon. To go along with having dragon type monsters he also has 2 other cards which can be back breakers in this match, Lord of Dragons and Ultimate Blue Eyes ritual cards. The Lord of Dragons stops all magic cards from effecting any dragon type monster on the field and the Ultimate Dragon ritual fuses 3 Blue Eyes White Dragons and creates Ultimate Blue Eyes White Dragon with an AP of 4500 and DP of 3900. Basically in a sense, if you have very weak cards and all your traps are used, than it would be nice not to see him play this card, unfortunately he tends to get it alot. Object here is to lure out atleast one of his BEWD (Blue Eyes White Dragon because typing it out tends to get annoying) into a trap like Acid Trap Hole or something like Gravity Bind which will decrease his AP. My method was very well planned out but he seemed to be lucky on getting a Destiny Draw every time except for the time I beat him, on his Destiny Draw he gets Mirror Force which will take out all your cards in attack position on the next time you try to attack him so my suggestion to you is to flip all your cards to defense mode and run a suicide mission with a weak card. That'd be about it so good luck on defeating Seto because he gave me some trouble since I had no trap cards and no really strong cards, I had to rely on Pumpking: The King of Ghosts (My new savior in this game!!!) After beating Seto he tells you that it was a duel to be remembered and that he takes great pride in the fact that he fell by your hand. Then he goes on to tell you that only an idiot would believe that crap except for the duel to be remembered part. Thanks to you he has now completed the ritual for the 'Great Summoning of the Roses'. He then explains everything as follows; The 'Rose Duelist' is an integral part to the 'Great Summoning'! For only by unleashing absolute power from a duel can the 'Great Summoning' succeed. There is only one reason why I came to England and sided with the Yorkists... I needed YOU!!! I knew that once the Lancastrians were cornered, they would turn to the High Druid and summon the only one who could wield power that is equal to mine!!! The ritual for the 'Great Summoning' is nothing less than a high- powered duel with the Rose Duelist! And the key to the ritual is having all the Rose Cards here at this hallowed site. In short, your victory is but a hallow one, child!!! Ahhh!!! The time has come to savor that which has eluded my clan for centuries!!! With the coming of the Card Guardian, I will seal a pact that will ensure my rule as well as those who will ascend me throughout the future!!! After the speach the Rose Guardian appears and Seto tells him that he has a sacrifice for him, you! Manawyddan fab Llyr says that there is a misunderstanding and but only fool would pass up a sacrifice like the Rose Duelist. Manawyddan fab Llyr the ancient Rose Guardian is now open for dueling at Stonehenge. Pressing L1 or R1 will allow you to duel Seto again. ------------------------------------------------------------------------------- Manawyddan fab Llyr Deck Level - 1985 Dotr_Manawyddan1985 ------------------------------------------------------------------------------- Location: Stonehenge Deck Leader: Skull Knight Rank: Secretary of Defense Leader Ablities: Extended Support Range, Increased Strength for Same Type Friendlies, Weaken Specific Enemy Type Map: 1 2 3 4 5 6 7 A F m m m m m F B m m L C L m m C m L C C C L m D m C C C C C m E m L C C C L m F m m L C L m m G F m m m m m F Key: C = Crush D = Dark F = Forest L = Labrynth m = Meadow M = Mountain N = Normal S = Sea T = Toon W = Wasteland Cards: Monsters: Curse of Dragon Curse of the Tri-Horned Dragon Dark Elf x2 Feral Imp Gemini Elf Koumori Dragon Kuriboh Princess Tsurugi Queen of Autumn Leaves Skull Knight Skull Knight Magic: Crush Card Dian Keto the Cure Master Dian Keto the Cure Master Dark Piercing Light Grave Robber Just Desserts x2 Last Day of Witch Megamorph Multiply Paralyzing Potion Raigeki x2 Riryoku x2 Solomon's Lawbook Time Seal Tremendous Fire x2 Warrior Elimination Trap: Gorgon's Eye Gravity Bind x2 Mirror Force x2 Wide Spread Ruin Ritual: Cosmo Queen's Prayer Let me just start of saying that he is one tough duelist, not dubbed the 'Card Guardian' for any particular reason other than the fact that he is supposively unbeatable, good thing I'm on your side to tell you that he is because I have beaten him with a deck cost of 1029 (Yes 1029, I love Pumpking: The King of Ghosts, using him makes me godlike). I will finish the rest once I actually create a strategy for him but it takes good cards such as Change of Heart and Mimicat or Monster Reborn to win this battle. I prefer Mimicat because he uses a card called Riryoku which halves your LP and adds that LP to his cards strength! With Mimicat you can turn the tables on him and use this card against him!!! If you have Magician of Faith (Effect: When flipped face-up revive one magic card this turn, available use next turn!) than you can use it again! These are just some of the ways to win against him, but it really takes practice with these styles (unless you use them already) to win against him. Change of Heart is best played after he uses Riryoku (You'll see Force+ appear on the screen) and then taking over that monster, this usually results in a 1 hit win! Again, I will provide TRUE strategy to this as soon as I can because it is hard to create a strategy without listing a good deck or deck type, so just use what you have and try and get lucky like I did or if not just level up your cards and get some better ones like the ones I listed. Pegasus and Seto have great cards so if you need to go back to them and duel them for good cards, also check the decks I provided for others as well since I have listed every card they have, it might just help your deck alot. Extra Notation: I was just now (March 9th, 2003 at 8:24pm Eastern time) playing and getting all the Deck Leaders info in which case I came to Manawyddan, I decided to duel it out figuring I'd lose really quick, but I didn't lose and I'm going to explain the funniest thing ever. I moved onto the crush space and after turn 2 direct attacked him for 800 points. He direct attacked me for 1200 points after using Force+ to take away 2000 points. I have 800 LP and he has 3200 LP, I do a direct attack by moving up to the top of the maze and summoning a 1500 AP Dragon monster. He runs and I summon another, this time he doesn't run but is in reach only by moving and summoning a creature. I did just this and summoned a 1500 Dragon monster in combination with a power up card and killed him. Sad thing is I forfeited 10 matches to get all the Deck Leader stats so I am 19-10 and never saved at any point. If in case you were wondering my deck cost was 762 since I lowered it enough to play Necromancer without having to go back and edit my deck. This is truly a sad story but I did save so now I can do the Yorkists side of the story, some computer players are just REALLY dumb I guess. This extra notation just goes to prove that you can be very lucky at things and that DC doesn't matter! BTW this happens to be the first time I have beaten him without using using passwords and I am very proud of myself. I'll prolly post this some time in the message boards since it's a great computer flaw for allowing me to win so easily. Extra Note: The middle of the field is all Dark tiles and he uses dark monsters so just be aware of that! SUPER INFORMATION by Kimble Wakeen: Using Goblin Fan against him will counter the Riryoku and do the damage to him! So just put Goblin Fan in your deck and walla no more losing half of your LP and no more super powered enemies to worry about. A funny story and good strategy by Aaron Folz: I started out using my mountain card to switch the dark sqaures in the center to something more in my favor. However, my monsters are were far from up to par to beat his, and worse yet my cards were some of the worst from my deck to start out. I thought I was dead, but decided to keep playing for some crazy reason. Next, he played royal decree which protected his cards from traps and also pulled out the Labyrinth Tank the turn after with Riryoku(which powered it up to 3850 or about that(I knew it was the tank as soon as he moved it on the Labyrinth). Now I new I was screwed, but for some reason just played anyways. I played Tenderness and sent it into the lower-right corner and tried using the paralyzing potion on the tank, forgetting that it doesn't work on machines. While I ran with my deck leader from the tank, in the oppisite direction from where my Tenderness card was. He sent Gaia the Fierce Knight and another card after my Tenderness, while the tank followed me up the left side of the arena. I guess the computer thought I was coming to attack so it sent the deck leader to the center of the board leaving the royal decree open which I sent the Little Chimera to go destroy followed with a paraylizing potion to hit the monster Manawyddan sent after it. By this time I had reached the top-left corner and just kept running in a circle with the Labyrinth tank behind me. At this point, about my 6th lap with the tank, he sent a Summoned Skull after me and had it start attacking the cards I had left behind running up the side while trying to get a better hand(the Labyrinth tank was moving in the column right next to me). One was the Sectarian of Secrets, which spellbound the Summoned Skull long enough for the Little Chimera to destroy the Royal decree as well as paralyze the monster he had coming to get it. This also put the Summoned Skull down to 2200 AP. At this point it had been about my 7th lap around that little circle with the tank chasing me. I sent the spell binding circle to trap the Summoned Skull which dropped it to 1600 AP, and then on the next turn(I was lucky I was just coming around to the lower exit of the circle so the tank was behind where I was summoning to.) I summoned my Kaiser Dragon with Dragon Treasure to kill off Summoned Skull. Manawyddan already had 5 monsters on the field with that Summoned Skull, one monster I paralyzed that was trying to stop my Little Chimera, two others which were just sitting there where my Tenderness used to be, a Gate Deeg in defense mode on the other side of his deck leader, and the Labyrinth Tank still chasing me. For some reason he didn't summon another monster and my Kaiser Dragon was moved on to the mountain terrain, which put it's AP up to 3300, with the next turn while I was still running around in circles with the Labyrinth Tank. All he did was move his tank to chase me more. When his turn ended, I was shocked. Here he was with a Gate Deeg in defense on the other side of him and all his other cards scattered to the corners of the arena with his deck leader in striking distance and he didn't even summon another monster... So, on the next turn I moved the Kaiser dragon two spaces, thanks to the mountain terrain, and killed him!!! What Luck!
| « Previous Page | Next Page » |
