Xenosaga: Episode 2 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Xenosaga: Episode 2 - Strategy Guide (Page 05).
Just keep hammering away at him (remember to steal Skill Upgrade E), and he
will fall quickly.
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When you are done, heal up if necessary and head northeast into the next area.
Take out any enemies you encounter and keep on going east past the Toy Universe
store until you reach the saveplate near the place where you fought Margulis at
the first stage of the game.
Save at the saveplate and head back west to the Toy Universe store. Examine the
key you got earlier from Pitt for the security code to unlock the door: 4949.
Inside the building you will find Henry cornered by an enemy. Blow up the junk
that is in the way to engage...
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| GS 26 BOSS | Grips Sister |
+-----------------------------------------------------------------------------+
| HP: 22400 | STR: 75 | DEX: 52 | Item: Skill Upgrade D |
| E.Pts: 30000 | VIT: 40 | EVA: 44 | Rare item: Skill Upgrade E |
| C.Pts: 1800 | EATK: 90 | AGL: 8 | |
| S.Pts: 1800 | EDEF: 26 | | |
+-----------------------------------------------------------------------------+
| Weak zone: BBB |
| Weakness: ether attacks, aura, thunder, pierce, slash, strike |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Grips Claw (Slash) - physical damage vs one characer |
| 2. Flame Blast - fire ether damage vs one character |
| 3. Telepathy (EP Drain) - steals EP from one character |
| 4. Fire Breath (Fire) - fire ether damage vs all characters |
| 5. Evil Eye (L Stun) - induces L Stun on all characters |
| 6. Telepathy (HP Drain) - steals HP from one character |
+-----------------------------------------------------------------------------+
For this battle use any combination of your characters as this boss is weak to
just about every existing type of damage. chaos, Shion and MOMO do considerable
damage to this boss.
At the start the boss will mainly use its Grips Claw attack which deals some
physical damage to your character. Later on it will start using fire ether
attacks, and when it is near death, it will use very strong area attack fire
ether spells. Be sure to either use Fire Veil on all your characters or use
Down Ether on the boss to prevent it from killing all your characters at once.
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After the battle blow up the remaining crates to reach Henry. Blow up the crate
underneath him to get a cutscene. Once that is done, exit the U.M.N.
Return to the Launch Area on the Foundation and talk to Pitt to finish his
mission and obtain your reward: Secret Key 10, which opens up the skill "Inner
Peace" (2/H/3).
Fly back to the Durandal and board the Elsa to go back to Second Miltia. Find
Kate in the Ballet Award building in Sector One to finish her mission and get
your reward: Secret Key 10, which will teach you the skill "Experience Up 10"
(3/H/2). This skill together with Skill Up 10 (3/H/1) is a must-learn!
When you are done head to Sector Two and enter the Publishing Agency. Go to
the room in the back (where Miguel is), and open up Segment Address No. 3 for
Robot Part Left Leg.
Return to the Elsa, save at the saveplate and enter the U.M.N. again. Head to
the Ormus Stronghold. If you got the second EMAX300 accessory off the Naglfar
Cannons in the Submerged City earlier, go ahead and equip it on one of your
other two E.S. units. There is a third one of these available in the game, but
you cannot obtain it until after you defeat the final boss.
Keep heading south for a while, and at the second fork go northwest to the
elevator shaft. Take it down, enter the airlock and disembark from your E.S.
units.
In the next area jump down the hole where the elevator switch used to be, and
you will end up in the area with all the crates you pushed around when you were
here before. See the Ormus Stronghold section on how to move the blocks if you
have not made the bridge to Segment Address No. 13 yet. Go inside and locate
the Robot Part Head.
Exit the U.M.N. and head to floor B1 of the Elsa. Head down into the Robot
Academy. Talk to Professor to unlock Erde Quake for Shion. After the cutscene
talk to him again to unlock Erde Beam.
///////////////////////
//// 3.10 Omega System ////////////////////////////////////////////////////////
///////////////////////
Unless you want to pay off Matthews' ten million debt right now, you are ready
to head to the final dungeon, the Omega System. Now would be a good time to
level up your characters some more in the Ormus Stronghold or Labyrinthos.
When you are ready, talk to Matthews on the bridge of the Elsa to fly to the
Omega System. When you arrive, disembark using the E.S. units (if necessary).
Enemies: Weak zone: Weakness:
-------------------------------------------------------------------------------
Anathema N/A Beam, aura, thunder, slash, strike
Maranatha N/A Beam, aura, thunder
Ormus Knight A BB Fire, pierce
Carnicos II CC Ether attacks, beam, thunder
O-78 Grisly 2 CB Ether attacks, beam, thunder, strike
Ormus Knight B BC Beam, thunder, slash
Anathema Officer N/A Physical attacks, beam, aura, thunder,
slash, strike
Head south into the large golden hallway. Keep going until you reach an
electrical barrier. Blow it up to make an elevator appear. Since this is the
only way to go right now, board it and go down.
When you go down one level, you will be offered the choice to continue down, go
back up or stay at the current level. For now get off the elevator on the east
side and fight the enemy nearby. Conveniently enough, they carry some useful
E.S. accessories, so be sure to steal from hem.
Blow up the wall panel behind the enemy to reach a hidden room where you can
disembark from your E.S. Here you will find Segment Address No. 17! If you did
GS mission 6 (Chop), you should have Decoder 17. Inside you will find Secret
Key 28, which opens up the skill "Best Ally" (4/D/1).
Head back outside and board the elevator again. Go down one level and fight the
enemy to the west. Blow up the panel behind it to uncover a Nano Sphere. The
area to the east is empty, so board the elevator again and go down one more
level.
Get off the elevator on the east side and blow up the panel to obtain a Nano
Repair Z. Cross to the other side and save at the saveplate. Take the elevator
down to the bottom, use the trap to take out the enemy and disembark from your
E.S. units at the small door to the west.
Engage the enemy in the room using the trap, then blow up the crates for a Med
Kit M. Destroy the two large ones in the northwest corner to uncover a hidden
passage. Run up the stairs and fight the mechanical enemy you find in your way.
Enter the glowing door on your way and cross the bridge. Use the trap to engage
the Ormus Knights that are blocking the path. This can be a pretty tough fight
as you may have to fight five of them at once. Use characters like KOS-MOS, Jr.
and Ziggy to take them out quickly. Be sure to concentrate on one at a time! If
it is too much for you, Escape, exit to the south and come back. The enemy
party's makeup may have changed.
At the fork head west to a green control panel. Use it to unlock one of the
E.S. doors further ahead. Run east and take out the enemies, then blow up the
strange green-glowing blocks behind them to uncover a treasure chest containing
Secret Key 24, which opens up the skill "Curse" (4/A/2).
Return to the bridge across the gap and exit to the south. Head east to another
glowing door. Go through and access the green control panel to unlock another
of the E.S.-size doors. Go back inside and backtrack all the way west, down the
stairs and back east to the E.S. units.
Head north, through the door you opened up earlier. Head forward along the path
by blowing up the obstacles and fighting the enemies you encounter. At the end
of the path, disembark from your E.S. units and enter the small door, which is
an elevator that will bring you to the lower levels.
The first control panel will tell you that it needs to be activated downstairs.
Head down the stairs, examining the panels as you go. At the very bottom, save
at the saveplate and head through the door. The elevator will take you to the
bottom where you need to activate another control panel. This will enable the
elevator you just passed.
Head back up the elevator and run up the stairs to the very top to the now
active control panel. Activate the panel to start the elevator with your E.S.
on it. Run down to the first red button and when your E.S. gets near, hit it to
open the barrier. Then run down to the second red button and repeat the same
procedure. If you timed it well, your E.S. will make it to the bottom.
Run all the way to the bottom and save at the saveplate, go down the elevator
to reach your E.S., board them and put Ziggy as co-pilot of E.S. Dinah. Use
Jin as co-pilot of E.S. Zebulun. When you are ready, head north for a boss
fight.
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| BOSS 11 | Inversion |
+-----------------------------------------------------------------------------+
| HP: 49600 | POW: 300 | DEX: 70 | Item: Auto Recover |
| E.Pts: 52000 | ARM: 220 | EVA: 70 | Rare item: N/A |
| C.Pts: - | EATK: 600 | AGL: 8 | |
| S.Pts: - | EDEF: 350 | | |
+-----------------------------------------------------------------------------+
| Weak zone: N/A |
| Weakness: physical attacks, aura, fire |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Spiral Ray (Beam) - beam ether damage vs one E.S. |
| 2. AEE (Beam/Ice/L Ether PD) - beam and ice ether damage vs all E.S. units, |
| induces L Ether PD |
| 3. AEE (Beam/Ice/L Ether DD) - beam and ice ether damage vs all E.S. units, |
| induces L Ether DD |
| 4. High-altitude Guided Laser (Beam) - beam ether damage vs all E.S. units |
| 5. Quick - increases turn speed by 25% |
| 6. Ether Jaming (H Lost) - induces H Lost on all E.S. units |
+-----------------------------------------------------------------------------+
This boss is very weak to Fire and Aura, making Dinah's Meteor Storm and
Zebulun's Golden Bow extremely useful in this fight. Keep charging to 200% and
let go of your special attacks as quickly as possible.
Every now and then Inversion will analyze your attack pattern and enable one of
its counter boost plugins, which means it will counterattack if you use a
certain kind of attack.
Just keep yourself healed and use Meteor Storm and Golden Bow, and the fight
will be over in no time. Do not forget to steal the useful Auto Recover
accessory!
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When you are done head north through the door to encounter another puzzle. The
blocks in this area can only be destroyed by shooting them from the side that
is glowing green. You can shoot across the walls, so this puzzle is easily
solved. Destroy the tiny boxes for some items: a G Ether PD Guard, a Charge
Boost, and a Nano Sphere. When you have destroyed all the blocks, exit through
the door to the northwest.
Head north and save in the next room. At this point you can choose to continue
west with you E.S. units to make it to the end of the dungeon quickly, or you
can do the block puzzle here and continue on foot. You will have to fight a lot
more enemies, but you will also find some things you will not find while in
your E.S.
If you wish to continue by E.S., head west and go along the path, taking out
any enemies you encounter. At the end you will need to disembark from your E.S.
units, go through the door, east, and down the stairs to reach a large golden
destroyable object containing the last saveplate of this dungeon. Continuing on
will pit you against the next boss mentioned below.
If you wish to continue by characters, you will need to finish the block puzzle
to create a path. If you destroy a particular block in this puzzle, any block
of the same color next to it will be destroyed as well. To finish this puzzle,
you will need to create a path with a layer of two crates on the bottom and
none sticking out on top.
The columns will look like this: And when you are done should look like this:
A B C D E F G H I J A B C D E F G H I J
8 B R B Y 8
7 Y B Y R B Y Y B B 7
6 B Y R B R R Y B B Y 6
5 B Y R B Y R B B Y Y 5
4 B B B B Y R B B Y Y 4
3 R Y Y Y R R Y R R R 3
2 == R R Y B R Y B B R B == 2 == R R Y Y Y Y B B Y B ==
1 == Y R B R R Y R R Y Y == 1 == R R Y Y Y Y R R Y Y ==
Destroy the following blocks in this order:
D-2, D-1, D-2, C-1, C-3,
C-3, B-3, B-3, A-1,
F-3, I-2, J-3, G-3, I-3
Save at the saveplate again (you do not want to have to redo that puzzle), then
disembark at the easternmost boarding plate. Run all the way east to a green
crate you can blow up for Skill Upgrade B x4.
Run up to the purple door you just passed and blow it up. Go inside and blow up
the crate for a Med Kit DX. Go back outside. Enter the greenish door and use
the trap inside to fight the mechanical enemies. You may want to use MOMO and
Shion to take them out quickly. Blow up the crates in this room for a Boost
Max.
Go back outside and go west across the path you made earlier. Blow up the door
to gain entry and go inside. Continue along the path, destroying the crate and
taking out the enemies you encounter. While you are running east, there will be
a fork in the road that leads south and east. Go south here and blow up the
crate at the end to find a treasure chest containing Secret Key 27, which opens
up the skill "ST Double" (4/C/3).
Head back north and go east, taking out the enemy. Before you head out through
the door, be sure to press the blinking red button.
You will appear in a room with lots of glowing golden objects. Some of these
contain items, others will contain strong enemies. Numbering them from front
to back:
1 contains an enemy
4 contains an Ether Pack DX
5 contains an enemy
7 contains an emey
8 contains an Ether Pack M
The next room has more of these objects, once again, some containing items,
others containing enemies:
1 is an enemy
3 is a Skill Upgrade C
4 is an enemy
5 is an enemy
Continue into the next room. Walk up to the large glowing golden object and
destroy it to make a saveplate appear. SAVE YOUR GAME! For the next battle you
will mainly want to use Ziggy and chaos for their Down effect. The third member
of your party can be anyone, but preferably someone that has a fair bit of HP.
Get on the platform behind the saveplate to proceed to the area for the next
boss fight.
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| BOSS 12 | Cathedral |
+-----------------------------------------------------------------------------+
| HP: 32000 | POW: 70 | DEX: 50 | Item: Skill Upgrade E |
| E.Pts: 42000 | ARM: 40 | EVA: 30 | Rare item: N/A |
| C.Pts: 4800 | EATK: 65 | AGL: 9 | |
| S.Pts: 3000 | EDEF: 65 | | |
+-----------------------------------------------------------------------------+
| Weak zone: CCCC, BCCB |
| Weakness: beam |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Memories of Guadalupe - reveals character's soul |
| 2. Purification of the Soul - kills the character whose soul got revealed |
| 3. Wheel of Memory - changes personality |
| -- White Robe personality-- |
| 4. Love of the Virgin (Beam) - beam ether damage vs all characters |
| 5. Advent of Sweet Whispers (L Stun) - induces L Stun on all characters |
| 6. A Lily Bathed in Deception (L Weak) - induces L Weak on all characters |
| 7. Four Shining Wheels (L Poison EP) - induces L Poison EP on all characters|
| -- Call to Arms personality-- |
| 8. Instigate Massacre - increases Call to Arms physical attack damage |
| 9. Sodom Quake (Strike) - strike damage vs all characters |
|10. Roar of Lucifer (Strike) - strike damage vs all characters |
+-----------------------------------------------------------------------------+
This is one of those boss fights that can be over really quickly or drag on
forever depending on your luck. Like Orgulla in the Ormus Stronghold, this boss
will occasionally switch personalities. With that, both the stats and special
attacks of the boss will change, including the weak zone.
The first form is White Robe, which uses beam attacks and ether spells to make
your characters weak. This form is weak to physical attacks and strong to ether
attacks. Its ether attacks are strong however, so watch out.
The secondary form is Call to Arms, which uses physical Strike area attacks
that can quickly wipe out your party if you do not keep your HP up. This form
is weak to ether attacks, so use that to your advantage.
Occasionally, the boss will use the "Memories of Guadalupe" attack, which picks
one of your characters and will eliminate him/her after 3 turns using the
"Purification of the Soul" attack. Before this happens, switch the character
out for another to prevent this.
Because of the weak zone, you will need two characters to break through its
guard. Be careful while attacking it physically in its Call to Arms form will
make it counter boost.
Also, this boss has an Air Block ability preventing Air status. Therefore use
chaos and Ziggy to create a Down status for maximum damage. Be sure to do this
while the boss is in its White Robe form or you will most likely get counter
boosted in the middle of your attacks.
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Once you have defeated Cathedral, head back to the platform and across to the
savepoint. Be sure to save your game here, learn any new skills you might find
useful and head back to the control panel you were examining earlier for the
next boss fight. Be sure to make a party of KOS-MOS, Jin, chaos and/or Jr.
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| BOSS 13 | Patriarch |
+-----------------------------------------------------------------------------+
| HP: 21600 | STR: 75 | DEX: 50 | Item: Skill Upgrade E |
| E.Pts: 72000 | VIT: 20 | EVA: 55 | Rare item: Awakening IV |
| C.Pts: 5400 | EATK: 100 | AGL: 8 | |
| S.Pts: 6000 | EDEF: 50 | | |
+-----------------------------------------------------------------------------+
| Weak zone: BCBB |
| Weakness: physical attacks, pierce, slash, strike |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Death to the Wicked (Aura/L Blind) - aura ether damge vs one character, |
| induces L Blind |
| 2. Invitation to Death (Aura/L Slow) - aura ether damage vs one character, |
| induces L Slow |
| 3. Sublime Blast (Aura) - aura ether damage vs all characters |
+-----------------------------------------------------------------------------+
| BOSS 13 | Patriarch (second form) |
+-----------------------------------------------------------------------------+
| HP: 32400 | STR: 75 | DEX: 50 | Item: Skill Upgrade E |
| E.Pts: 72000 | VIT: 20 | EVA: 55 | Rare item: Awakening IV |
| C.Pts: 5400 | EATK: 100 | AGL: 8 | |
| S.Pts: 6000 | EDEF: 50 | | |
+-----------------------------------------------------------------------------+
| Weak zone: BCC |
| Weakness: physical attacks, pierce, slash, strike |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Death to the Wicked (Aura/L Blind) - aura ether damge vs one character, |
| induces L Blind |
| 2. Invitation to Death (Aura/L Slow) - aura ether damage vs one character, |
| induces L Slow |
| 3. Sublime Blast (Aura) - aura ether damage vs all characters |
| 4. Fool's Punishment (Aura/L Blind) - aura ether damage vs one character, |
| induces L Blind |
| 5. Rite of Initiation (Aura/L Slow) - aura ether damage vs one character, |
| induces L Slow |
| 6. Quick - increases turn speed by 25% |
| 7. Gravestone Lock (H Boost Lock) - induces H Boost Lock on one character |
| 8. Curse of Gartes (Curse) - induces Curse on one character |
| 9. U.M.N. Phase Cannon - Scatter (Beam) - massive beam ether damage vs all |
| characters |
+-----------------------------------------------------------------------------+
The Patriarch is very strong against ether attacks and weak against physical
attacks, so using KOS-MOS, Jin, Jr. and/or chaos is important. He will use a
lot of aura attacks, so Aura Veil is very useful if you have it.
Stock up all of your characters to full and unleash your combos on him. He will
use a lot of status attacks on you, so be sure to have Refresh L or Antidote L
items ready. Keep stocking and attacking him until he falls. With all three
characters at maximum stock, you can easily do 10000+ damage before you run out
of boosts.
After you take him out, he will return in his second form, this time assisted
by the powerful Proto Omega. The tactics remain the same, but this time it is
very important to keep your HP up. If you have skills to protect you against
Beam attacks, use them! Once the Patriarch's HP drops below 10000 he will use
the mighty U.M.N. Phase Cannon attack to deal 1000+ beam ether damage to all
your characters. Unless you are at full health, this will most likely kill you.
Other than that, keep pounding on him and he should be dead in no time. Do not
be afraid to use your rejuvenator items to recover from the U.M.N. Phase Cannon
as this is a life or death situation.
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Once the cutscenes are over, you will be controlling Rubedo in the Bridge area
of the Durandal. Use the Awakening IV item you stole from the Patriarch to
learn Double Attack "Blessed Miracle" for chaos and MOMO.
When you are ready, head to the Park Area. Go into the park for another string
of cutscenes.
/////////////////////////////
//// 3.11 Space-time Anomaly //////////////////////////////////////////////////
/////////////////////////////
Once you appear inside the Space-time Anomaly, save at the savepoint and head
north further inside. After the cutscene head further north for another scene.
Head all the way east for yet another cutscene. Head west for more cutscene
goodness, then run northeast to teleport to the next area.
Run all the way to the end of the path for another cutscene and to begin the
fight with Albedo.
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| BOSS 14 | Albedo |
+-----------------------------------------------------------------------------+
| HP: 5300 | STR: 10 | DEX: 60 | Item: N/A |
| E.Pts: 0 | VIT: 20 | EVA: 60 | Rare item: N/A |
| C.Pts: 0 | EATK: 100 | AGL: 10 | |
| S.Pts: 0 | EDEF: 34 | | |
+-----------------------------------------------------------------------------+
| Weak zone: random |
| Weakness: physical attacks, aura |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Safety Level - character will remain at 1 HP when dying |
| 2. Resentment - talking |
| 3. Provocation 3 - weak zone BC |
| 4. Provocation 1 - weak zone CC |
| 5. Provocation 2 - weak zone CB |
| 6. Provocation 4 - weak zone BB |
| 7. Miracle Star - non-elemental ether attack vs one character |
| 8. Regenerate Consciousness - healing |
| 9. Provocation 9 - weak zone CC? |
|10. Eternal Chain (Aura) - lowers HP to 1 |
+-----------------------------------------------------------------------------+
This fight is mainly for story purposes and cannot really be lost. Build up
stock and just attack Albedo till he dies. He will occasionally change his weak
zone, zo keep that into account. Other than that, once he dies he will cast
Eternal Chain, which will bring you close to death as well and ends the fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After some cutscenes and the ending movie, you will be prompted to save a clear
savegame. Do so, as this will allow you to play through the epilogue by loading
that savegame from the main menu. Congratulations, you finished Xenosaga 2!
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