Xenosaga: Episode 2 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Xenosaga: Episode 2 - Strategy Guide (Page 03).
Shion will take a nap and have a weird but interesting dream to clue you in on
your longterm objectives. Run back to the communications room for another scene
with a familiar face. Go back to the main hallway and run all the way west to
the elevators. The westernmost one will be operational now and take you all the
way down to the Restricted Area.
Enemies: Weak zone:
-----------------------------------
VSS Emissive CB
VSS Fresnel BB
Shion will have to fight the battles in this area by herself. The enemies are
weak to Shion's attacks however, so that should pose no major problem. If you
have a lot of skillpoints left from the Albedo battle, be sure to teach her
Medica 2 (2/C/2) and Focus 1 (1/H/3) if she does not have those skills yet.
Also remember to use the Awakening I item from your inventory to learn the
Double Attack "Silver Duet" for Jr. and MOMO.
Run down the hallway and blow up the red trap, then open the door and engage
the mechanized enemies there, which will still be paralyzed by the trap you
just blew up. Since Shion can only do CIRCLE attacks on these enemies, just
stock up and hit them a few times to kill them. Because you fight these battles
alone, you can get a lot of S.Pts here, so be sure to use that to your
advantage. Especially if Shion was lagging a bit behind the other characters in
the skills department.
Continue down the hallway taking out any enemies in your path. Go down the
stairs at the end to enter a huge storage facility. Take out the mechs in the
area and destroy the crates to the southwest for Med Kit S x2. The large crates
to the southeast contain Ether Pack S x2. The ones near the elevator platform
on the east side of the storage facility contain a Med Kit L. You can save at
the savepoint if you wish, but there is no real need to yet.
Enter the large armored battleship docked here to the south and blow up the
crates inside for a Med Kit M and Rejuvenator DX. The wall on the western side
can be blown up to reveal a treasure chest with Decoder 18! Climb up the ladder
in the central area of the ship to reach the roof. You will find two cannons
here that you can control.
Use the right cannon and fire it on the crate to make the item pop out and drop
to the floor below. Use the left cannon to blow up the truck blocking the door
to the north. Climb back down and exit the ship to the east. Pick up the Secret
Key 7 you blew out of the crate with the cannon. This will unlock Junk Beam
(2/F/3).
Go through the door next to the savepoint (not the one you uncovered with the
cannon), and downstairs enter room A. Blow up the crates to uncover Segment
Address No. 07! The other rooms contain nothing of interest so go back up and
this time take the left door (the one you uncovered).
Inside destroy the crates in the back for an Ether Pack M. Then blow up the
pillar underneath the ramp in the center to create a pathway up. Go up, fight
the Gnosis with the trap and blow up the crate to the south to get Bio Sphere
x2. Exit through the door to the north.
You will enter a room that is filled with crates. The idea here is to create a
path to the other side by blowing up some of the crates. Before you do this,
blow up the crates to get to Segment Address No. 01! It is on the north wall
behind the third stack of crates from the right. You have the key, so open it
up and acquire Secret Key 8 inside. This will unlock Boost 1 (2/H/1). Go back
outside and use the red control panel to the south to reset the puzzle.
Note that to get to the other side, the stacks of crates you will walk upon
need to be exactly 2 crates high. This means that if you destroy too many of
the crates in an important stack, you will need to start anew.
The room looks like this: This is what you should turn it into:
+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+
|2 3 2 6 1 5 5 3| |2 2 2 6 1 2 2 2|
|3 1 3 1 2 4 1 2| |2 2 1 2 2 1 2|
|X 1 3 3 3 1 2 X| |X 2 2 2 1 2 X|
|X 2 1 2 1 2 3 X| |X 2 3 X|
|X 1 1 1 X| |X 1 1 X|
| X X| | X X|
When you are ready go back up the ladder and cross to the other side, then exit
through the door to the south. Fight the Gnosis that you encounter and exit
through the door to get back to the giant storage facility, but this time on
the higher level.
Run east and Shion will use the control panel there to locate the ship she is
looking for. Use the nearby elevator to go down to the savepoint and save. Go
back up and use the door to get to a room with a lot of conveyor belts. Your
target is the hole marked 04 all the way to the northwest side of the room. To
do this take the third conveyor belt that's heading west. You will end up in
a room that was unaccessible before. Unlock the door and examine the red panel.
Go downstairs and keep following the path back up, destroying the crates for
Skill Upgrade C x2. Enter through the door and cross the walkway. You can see
your target in the background, but it is unreachable from here. Go through the
door and run downstairs, then through yet another door.
You will reach a large room with a large transparent plate resting on several
blocks above a pool of water. Blow up the three northwesternmost crates (so
basically leave only the one on the northeast), then get on the plate and go
stand on the northwest edge. This will make the plate tilt and lift up the
southeastern edge. Go stand on that to make a treasure chest drift to the dry
area to the northwest. Open it up for Decoder 15!
Go stand on the northwest corner of the plate again, then run to the southeast
side, but do not stand on the corner! Instead move to the solid floor right
next to it and enter the door there.
You will end up in a large wind tunnel with several sentries. You need to reach
the control panel in the back to turn off the wind. Hug the right wall to get
as far as you can go, then quickly run against the wind to the elevated area in
the center. That will block the wind enough to let you get to the control panel
on the right wall.
Run to the ladder on the elevated platform, climb up and run south to the
platform which turns out to be an elevator up! You will have to fight two VSS
Fresnel sentries. They should be easy enough to defeat. Once you have finished
them off, exit through the door to the north. Run to the ship and Allen and
Shion will make their escape.
+------------+
--+ 3.4.2 Elsa +---------------------------------------------------------------
+------------+
After a series of cutscenes Shion will be reunited with KOS-MOS and you will
end up on the revamped Elsa. The rooms are laid out like this:
1F
+-------+--------+---+---------+
|Living | Living | |Elevator |
|Room F | Room M | | to B1 | Outside
+-------+--^----+---^----+---+---^^----+-------------+^++
|Dining < < |
|Room | | +-----------+ +
+-------+-------+--------+ | | > Bridge
|E.S. < +-------+---+ +-+
|Hangar | |UMN Save |
+--------+\ | |
+---------------+----------+
B1
+---------+ +----+
| Elevator| | |
Weaponry| to 1F | | |
+--------+---^^----+-----+ |
/ |
----------+ |
Robot Academy |
------------------------------------------+
Save your game at the savepoint to the southeast. Go ahead and explore the new
Elsa a little. While you are exploring, blow up the wall panel in the western
Living Room for Segment Address No. 2!
**Head all the way west past the transparent doors to the Dining Room. Talk
with ADONIS behind the bar to start GS mission 27! You need to mix a hangover
fixer for Captain Matthews. ADONIS wants you to find the correct ratio for
mixing the three drinks he mentioned. The other droids in the Dining Hall can
give you hints on the ratio. Talk to ADONIS again and enter 3-2-2. Give it to
the MATTHEWS ROBOT to the west to have it analyzed, then talk to ADONIS again
for your reward: Decoder 14!
**Now that you have Decoder 14, use the UMN Plate to go to Old Miltia and open
Segment Address No. 14 for Decoder 07 and Robot Part Right Arm! Now use the
UMN Plate again and go to the Dämmerung again to open Segment Address No. 07
and obtain Robot Part Left Arm.
**Return to the Elsa and take the elevator to B1. Talk to KAMIKAZE to start GS
mission 32. What you need to do is trade unneeded items and accessories to
K-2 at the Second Miltia spaceport to pay off Captain Matthews' debt of a
staggering 10,000,000! Doing so will grant some very nice rewards, but most
likely you are going to need your items right now as there is no money in the
game to buy any. You can pay off the debt at a later time.
**Head down into the Robot Academy and talk to Professor to obtain the Ether
Erde Storm for Shion. Note that if you loaded a Clear Save from Xenosaga 1
and obtained the Geriatric Swimsuit, you can talk to the pink android,
CABRILLO near the Weaponry, you can have Professor wear it...
Since you have Decoder 15, use the UMN Plate on 1F to go to Subconscious
Domain (Winter) and open Segment Address No. 15 for Secret Key 05. This will
teach you the skill Stock 1 (2/D/1). Because that area is fairly dangerous, you
may want to proceed with the next few cutscenes first so that you get a full
party before doing this.
Once you are ready to proceed, go to the bridge of the Elsa for a cutscene,
then talk to Captain Matthews to head to Old Miltia.
//////////////////////////
//// 3.5 Ormus Stronghold /////////////////////////////////////////////////////
//////////////////////////
+------------------------+
--+ 3.5.1 Fortress Surface +---------------------------------------------------
+------------------------+
Enemies: Weak zone:
-----------------------------------
Executus Arma N/A
Cera 6F N/A
Cera 7F N/A
Cera 6S N/A
Cera 7S N/A
Yacud Cannon N/A
After landing on the fortress, you will gain control of your full party,
consitingof Shion, chaos, MOMO, KOS-MOS, Ziggy, Jr. and Jin. If you did not get
Segment Address 15 in Subconscious Domain (Winter) earlier, do it now as you
should have enough people. Use the shortcut you created earlier to get there
quickly.
When you are ready, head into the E.S. Hangar. You will appear on the Ormus
surface where you can save at the savepoint if needed. Your party will consist
of E.S. Asher controlled by Jr. and chaos, and E.S. Dinah, controlled by
KOS-MOS and Shion. E.S. Zebulun with MOMO and Ziggy is in reserve. Because
Zebulun is the only E.S. that can use ethers, remember to switch them out in
mid-combat if you are badly in need of healing. Zebulun inherits MOMO's ether
skills, so it is very important to teach her important skills such as Medica 2
and Focus 1. Also Psycho Pocket will be very useful to steal useful E.S. items
from enemies.
Since this is your first time controlling E.S. units since the beginning of the
game, start out by outfitting your E.S. with some accessories if you have them.
Also you may or may not want to switch copilots for the E.S. units. This is
because the copilot determines which special attacks the E.S. can use. Keep
this in mind if you have trouble taking out a particular enemy with your E.S.
units.
Head southwards to the next area when you are done. Keep following the path and
fight any enemies you come across. Remember that you do not gain S.Pts from
these battles, so there is no need to try to time enemy deaths to the Point
Bonus event slot.
Once you reach a fork in the road, head east and destroy the device at the end
to reveal another of the Forbidden Encephalon Dive devices. Return to the fork
and head south this time. You will reach another fork here. Take the northwest
path.
In the next area you will reach a group of four controls that can be activated
using the SQUARE button. These controls will rotate the locks you see further
down the path. Manipulate all four locks in such a way that the opening points
downward. Once all four of them are in position, the hatch will open.
(from the E.S.'s perspective)
1: hit the right switch 3 times
2: hit the right switch 1 time
3: hit the left switch 2 times
4: hit the left switch 3 times
Take the elevator that has appeared to the bottom of the shaft and enter the
airlock. Exit the airlock to the west and at the boarding pads choose to
disembark from your E.S. units. Save at the save point to the west if you wish
and exit through the door.
Press the red button you find inside to activate the nearby E.S. elevator. That
is all you can do here for now, so head back to your E.S. and return to the
surface. Head back to the fork and this time take the south path.
You will end up at a dead end with a hatch you can blow away. Go inside and you
will end up in a large room with several narrow paths blocked by metal plates
that can be destroyed. Be careful as most of these plates conceal enemies. In
the northeast corner of the room is a treasure chest containing a Charge
Recover accessory. In the southwest corner is a chest with a G Slow Guard
accessory. When you have acquired both (remember to equip them if you want),
head to the northwest corner of the room where the exit is.
In the elevator room blow up the vehicles for Nano Repair Z x2, Nano Repair A
x4, Nano Repair A x2 and Nano Sphere x2. Save at the savepoint before taking
the elevator up. As the elevator moves up, be sure to blow away the crates
against the wall with your E.S. Once you reach the top, head into the large
room to end up in another boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| BOSS 06a | Scutum |
+-----------------------------------------------------------------------------+
| HP: 19200 | POW: 500 | DEX: 30 | Item: Anti-Fire Armor |
| E.Pts: 5000 | ARM: 300 | EVA: 25 | Rare item: Charge Boost |
| C.Pts: - | EATK: 300 | AGL: 5 | |
| S.Pts: - | EDEF: 220 | | |
+-----------------------------------------------------------------------------+
| Weak zone: N/A |
| Weakness: ether attacks, beam, aura, thunder |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Sentenza (Strike) - Physical damage vs one E.S. |
| 2. Fine Ray (Beam) - Beam damage vs one E.S. |
| 3. Lacteus Orbis (Thunder) - Thunder ether damage vs all E.S. units |
| 4. Lightning's Grace - Adds Thunder damage-type to attacks |
| 5. Armor Field - Raises ARM |
| 6. Sentenza (Strike/L Slow) - Physical damage vs one E.S., induces L Slow |
+-----------------------------------------------------------------------------+
| BOSS 06b | Pilum |
+-----------------------------------------------------------------------------+
| HP: 17700 | POW: 320 | DEX: 48 | Item: Anti-Thunder Armor |
| E.Pts: 4000 | ARM: 180 | EVA: 50 | Rare item: Tuned Circuit |
| C.Pts: - | EATK: 380 | AGL: 9 | |
| S.Pts: - | EDEF: 320 | | |
+-----------------------------------------------------------------------------+
| Weak zone: N/A |
| Weakness: physical attacks, pierce, strike |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Impulsion (Pierce) - Pierce damage vs one E.S. |
| 2. Egalite Launcher (Fire) - Fire damage vs all E.S. units |
| 3. Boost 1 - adds 1 Boost turn to Pilum's Boost Gauge |
| 4. Naglfar Third Portable Weapon (Beam) - Beam damage vs one E.S. |
| 5. Raucous Dance - Madness (Pierce) - Pierce damage vs one E.S. |
| 6. Impale (Pierce) - Pierce damage vs one E.S. |
+-----------------------------------------------------------------------------+
Remember these two from Second Miltia? They are back, and considerably stronger
too. Thankfully so are you. For this battle doing lots of damage and keeping up
your HP are the most important factors. Other than that there is not much to
worry about. Your E.S. units are very powerful.
As before, concentrate all your attacks on Scutum first or he will heal Pilum
again. You may want to use Zebulun to steal their E.S. accessories while you
stock up with Dinah or Asher. You can steal both regular and rare items, but
for rare items, you may have to attempt to steal several times before you will
get it. Remember to Stock to restore MOMO's EP a little.
Pilum will occasionally change its defense attribute, meaning that using that
particular type of attack on Pilum will be resisted. When you see Pilum use
Boost 1 be ready to heal up your E.S. units to maximum as it is about to use
its most devastating attack. Naglfar Third Portable Weapon will hit one of your
E.S. units for more than 50% of its HP, so be sure to keep your HP up. Survive
that and the rest of the battle will be easy. Pilum will start doing more
damage the lower its HP gets, so stock up and deal as much damage as you can
while keeping your HP up.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When the battle is over, press the button to create a bridge on the level above
you, then exit to the south. Take the elevator back down (destroy the crates if
you had not done so already) and heal up at the savepoint. Exit the room to the
southeast.
Pass through the large room with the narrow paths and exit in the southeast
corner. You will end up on the surface again. Head east to the fork and turn
northwest. Take the elevator down the shaft again, go into the airlock and
disembark in the E.S. Hangar. Save at the savepoint if you wish. Time for some
action on foot!
+-----------------------------+
--+ 3.5.2 Inside the Stronghold +----------------------------------------------
+-----------------------------+
Most likely this will be the first time that you are using Jin in your party
since the first mission on Old Miltia. Although he is only slightly behind in
levels, he will probably lack a lot of the skills that you taught your other
party members, so if you saved up your Skill Upgrade items, now would be a good
time to use them.
Be sure to teach Jin at least the following skills if he does not have them
already:
Break B10 (1/H/2)
Focus 1 (1/H/3)
Medica 2 (2/C/2)
HP Mind 10 (2/D/2)
ST Mind 10 (2/D/3)
You may also want to teach some of your characters with high EATK (like MOMO)
the Refresh H skill (3/A/1), as you will be encountering enemies with H status
effects here for the first time.
Enemies: Weak zone:
-----------------------------------
P.S.S. - B2 BC
P.S.S. - P2 BB
P.S.S. - C CB
P.S.S. - A N/A
Vive II Prototype BB
Calx II Prototype CB
When you are ready, exit the E.S. Hangar through the door to the west and
follow the path all the way to the door on the western side of the room. You
can pick up a chest on the way, which contains Secret Key 14. This will teach
you the Rapid Refresh skill (3/C/2).
Climb the ladder up to the next level and head west. The enemies here tend to
hit quite hard, so proceed with caution. Use chaos, Jin, Ziggy or KOS-MOS here
as main damage dealers.
Head up the conveyor belt to the level above and head east down the corridor.
There will be a panel in the wall that you can destroy, revealing Class Upgrade
B x6 and a treasure chest a little further inside with Decoder 02!
When you reach the ladder, head south and blow up the wallpanel to create a
shortcut to the exit and reveal Class Upgrade C x6. Then go up the ladder and
save at the savepoint.
Go through the door and cross the bridge you created earlier after defeating
Scutum and Pilum. Once you exit through the door, you will arrive in an area
with a long path down, guarded by some new enemies. Start heading down, taking
out the enemies on the way.
Halfway down you will encounter a new enemy type, P.S.S. - A, which will need
the use of Shion in your party to get rid of quickly. KOS-MOS's Dragon Blade
special ability is also very useful here. Another option is using Thunder Sword
to gives your attacks Thunder damage.
Keep going down until you reach the door at the bottom. Time for a puzzle.
The elevator to the west goes up or down depending on how many of the blue and
green blocks you push onto it. To push a block on it, stand east of the pile
and use the SQUARE button. To destroy one, stand south of the pile and use the
SQUARE button. You can access the terminal nearby for instructions or use it to
reset the puzzle if you unintentionally blow up the wrong blocks.
To begin, push the first three blocks on the elevator, destroy the next two,
and finish up by pushing the last two on the elevator as well. Use the ladder
to climb down to the platform and destroy one block to reach the exit.
In the next room is yet another puzzle. You need to push the crates across a
slippery floor to create a bridge to the north. Any crate that you push will
keep on sliding until it hits another crate, or until it hits the wall.
The crates are laid out like this:
1234567890
^
A
B X
C X X X
D
E X
F
G X
H
Push the crates around in the following order:
1. C2 -> C6
2. E4 -> C4
3. C4 -> C5
4. C5 -> ^ one down, four to go
5. G4 -> C4
6. C4 -> C5
7. C5 -> ^ two down, three to go
8. B4 -> A4
9. C6 -> A6
10. A6 -> A5
11. A5 -> ^ three down, two to go
12. C7 -> A7
13. C9 -> A9
14. A7 -> A5
15. A5 -> ^ four down, one to go
16. A9 -> A5
17. A5 -> ^ done!
Segment Address No. 13 is to the right, but to reach it you will need to push
the green blocks in position. Unlike the last few, you can just move these one
spot at a time, so it is not that difficult. Push them down to make a path like
this:
+---- #1---+
| #2345>
| # |
| # |
| # |
+-----^----+
Unfortunately you do not have the Decoder for this Segment Address yet, but
remember how you got here as you will obtain it later. When you are finished
playing around, exit to the east.
Save at the savepoint and head east. You will see a whole bunch of yellow and
blue tubes. These are elevators that will take you in one direction only. Your
goal is the green tube at the very bottom, but to get there you will have to go
up and down several times. The yellow tubes will take you down, whereas the
blue ones will take you up.
Go down the yellow tube and fight the enemy you encounter there. Instead of
going down another level, walk to the east side of the platform and take the
blue tube back up. Take the second yellow tube down. This will bring you to
another enemy and Segment Address No. 4! Inside you will find Secret Key 9,
which will teach you Expansion Pack (2/H/2), a skill that will let you equip
not 3, but 4 skills! Have all your characters learn this skill as quickly as
possible!
When you go outside you will have to fight the same enemies again, but that
should not be a problem anymore at this point. Try getting Air effect with Jin
and following up with a full CIRCLE combo from KOS-MOS for maximum damage. The
other way around works too.
Take the blue tubes back up to the top, then take the yellow tube back down
and the blue tube back up to reach the entrance again. Heal up at the savepoint
if needed, then take the yellow tube back down. Skip the next yellow tube and
fight the enemy that respawned.
Take the blue tube back up and go down using the first yellow tube you find. Go
down another level and once again take the next yellow tube you find, skipping
all the blue tubes. Go down another yellow tube and fight the enemy you find
there. Take the blue tube back up. Go back down the yellow tube right next to
it to reach the bottom. Head southeast and then west at the fork to reach the
green tube.
You have reached the Ormus Core Unit System. Save at the savepoint and learn
some useful skills if you managed to gather a lot of skillpoints. When you are
ready for a boss battle, take up the blue tube to the east. Enter the core for
some more cutscenes and an interesting boss battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| BOSS 07a | Orgulla |
+-----------------------------------------------------------------------------+
| HP: 18000 | STR: 72 | DEX: 54 | Item: Skill Upgrade E |
| E.Pts: 27000 | VIT: 35 | EVA: 50 | Rare item: Awakening II |
| C.Pts: 1800 | EATK: 80 | AGL: 16 | |
| S.Pts: 1800 | EDEF: 25 | | |
+-----------------------------------------------------------------------------+
| Weak zone: BCBB |
| Weakness: ether attacks, thunder, strike |
| Other: boost, counter boost, Orgulla will switch to her alternate form |
| after taking a certain amount of damage |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Sealed Throne (Vaccine) - Boosts resistance to status effects |
| 2. Byron's Cain (Slash/L Poison) - Slash damage vs one character, induces L |
| Poison |
| 3. Byron's Cain Shot (Slash/Pierce/L Poison) - Slash and pierce damage vs |
| one character, induces L |
| Poison |
| 4. Scatter Shot (Pierce) - Pierce damage vs all characters? (just 2?) |
| 5. Manes Awakens - Switches to Manes personality |
| 6. Eve of the Assassination (Vaccine + Poison Up) - Orgulla raises her |
| resistance to status effects|
| 7. Medica - Restores a large amount of HP |
| 8. Quick - Raises turn speed by 25% |
+-----------------------------------------------------------------------------+
| BOSS 07b | Manes (Orgulla's alternate personality) |
+-----------------------------------------------------------------------------+
| HP: 18000 | STR: 86 | DEX: 54 | Item: Skill Upgrade E |
| E.Pts: 27000 | VIT: 25 | EVA: 42 | Rare item: - |
| C.Pts: 3600 | EATK: 60 | AGL: 8 | |
| S.Pts: 1800 | EDEF: 35 | | |
+-----------------------------------------------------------------------------+
| Weak zone: CBB |
| Weakness: physical attacks, fire, pierce |
| Other: boost, counter boost, Orgulla will switch back to her first form|
| after taking a certain amount of damage |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Vigrid (Slash/Ice/L Weak) - Slash and ice damage vs one character, |
| induces L Weak |
| 2. Valhalla (Slash/Ice) - Slash and ice damage vs one character |
| 3. Kiss of Death - Manes spends a turn talking (?) |
| 4. Ice Blast - Ice ether damage vs one character |
| 5. Manes Restraint - Second Virus - Stats decrease to normal levels |
| 6. Blood Oath - Raises physical attack power by sacrificing HP |
| 7. A Pound of Flesh - Raises Boost by sacrificing HP |
| 8. Manes Restraint Program - Switches to Orgulla personality |
| 9. Einherjar (Slash/Ice) - Slash and ice damage vs one character |
+-----------------------------------------------------------------------------+
At the start of the battle, Orgulla will boost her resistance to status effects
and drain your Boost bar to 0, while raising hers to full. She will attack your
party with area attacks and poisonous attacks. If you get hit with Poison, get
rid of it quickly or you will lose a lot of HP to it. Be sure to steal the
rare item Awakening II from her at this stage of the battle, because you will
be too busy trying to stay alive later on, and the item is lost once Manes
wakes up.
Build up your stock and get some hits in on Orgulla, but do not waste all your
Stock on her. Once her HP drops to a certain level (around 14000 it seems), she
will switch to her alternate personality, Manes, which has considerable power,
but lower attack speed.
Manes has some very damaging attacks, most of them Slash damage and Ice damage.
If you have Ethers to protect against these two damage types, USE THEM! The
biggest danger is that when Manes gets a full boost bar, she will use several
of these powerful attacks in a row, sometimes doing up to 3000 damage without
you unable to interrupt her. Naturally, that means certain death to whoever she
is hitting.
While Orgulla is in her Manes state, you can try using Break ethers on her to
make her a little weaker, but success is not guarenteed with that.
Because Manes is weak to fire and physical attacks, Ziggy will be a lifesaver
in this battle. What you want to do in this battle is create a down effect for
Ziggy so that he can do a full CIRCLE combo on Manes while she is in a Down
state. This means that you either need chaos to create Down in the turn before
Ziggy, or you need to create Air with KOS-MOS or Jin, then Stock a turn while
Manes falls down, then unleash Ziggy. This will take some trial and error, but
it is the best way to win this part of the battle, as the other characters
simply cannot do that much damage.
Once she has taken some damage, Manes will start using Blood Oath and A Pound
of Flesh to raise her physical attack power and Boost bar by sacrificing her HP
instead. Try to keep your HP up at this time, but since whoever she is going to
hit will likely end up dead, do not waste too many turns on healing, but
instead raise your Stock and Boost. If a character does end up dead, Raise him
or her and heal. After a while Manes Restraint will kick in and she will lose
any stats boosts she had.
Keep using Ziggy's CIRCLE attacks while Manes is Down and she will soon revert
back to Orgulla. This is a good time to recover if you were badly injured, but
do not wait too long, or she will start healing herself. She will also use the
Quick ether to increase her turn speed, which makes her even more dangerous.
Start attacking Orgulla again as fast as you can and start building up Stock
again, because soon after (around 3000 HP) she will revert to Manes again.
That is when you get her Down and unleash Ziggy's CIRCLE combo on her to finish
her off completely.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the battle use the Awakening II item you stole from Orgulla to learn the
Double Attack "Gravity Bomb" for Shion and KOS-MOS. Destroy one of the pillars
in the room and head back outside. Take the yellow elevator down to the
savepoint to heal up and save, then enter the core room that fell down. Time
for another little puzzle.
The idea is to adjust the length of the fuses using the 6 switches so that they
all hit the detonation device simultaneously. Numbering the switches from left
to right, top to bottom, hit the following switches to adjust the fuse length
of every fuse to 30:
1: right 1
2: left 2 O
3: down 3 4
4: right
5: down 5 6
6: down C
When they are in position, access the purple panel to ignite them. If you did
it succesfully, the detonation device will initiate and a timer will start,
showing that you have 30 minutes to get out of Ormus! Run outside and take the
green tube back up. Be sure to evade enemies as much as possible, because the
clock will keep ticking while fighting!
To get back to the upper level quickly, run to the blue tube northwest of the
green tube that you start at. Take it up a level, then step into the next blue
tube that takes you up all the way to the top. Go down the yellow tube next to
it after killing the enemy, and up the blue tube at the end to reach the top.
Cross the bridge of crates you created earlier and leave to the southeast. Take
the elevator up to the top and exit through the door. Make your way up the long
ramp to the top, taking out any enemies on the way. Kill them as quickly as
possible, using KOS-MOS's Dragon Blade for the flyers, combined with Shion's
ether attacks. For the regular soldiers use melee fighters.
When you reach the bridge across the large room you should have about 5 to 10
minutes left most likely, unless you took a large detour. Keep running to the
exit to the west, go down the ladder and take the shortcut to the south to run
to the southeastern exit down the ladder.
Run to the other side of the elevator room to reach the E.S. Hangar. Board your
E.S. units, but before you go into the airlock, update your equipment and
pilots, because there is another boss fight coming up. A good combination is
E.S. Asher with Jin as co-pilot, and E.S. Zebulun with either Shion or chaos.
When you are ready, head through the airlock to the elevator shaft where you
will face...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| BOSS 08 | E.S. Issachar |
+-----------------------------------------------------------------------------+
| HP: 30400 | POW: 420 | DEX: 52 | Item: EMAX300 |
| E.Pts: 10000 | ARM: 250 | EVA: 50 | Rare item: - |
| C.Pts: - | EATK: 480 | AGL: 8 | |
| S.Pts: - | EDEF: 320 | | |
+-----------------------------------------------------------------------------+
| Weak zone: N/A |
| Weakness: aura, ice, pierce, slash |
| Other: boost, counter boost |
+-----------------------------------------------------------------------------+
| Special Attacks: |
| 1. Merciless Rain (Strike) - Strike damage vs all E.S. units |
| 2. Vicious Crimson (Pierce) - Pierce damage vs one E.S. |
| 3. Falling Rose (Fire) - Fire ether damage vs one E.S. |
| 4. D Field - Increases interception rate? |
| 5. Genesis (Thunder) - Thunder ether damage vs all E.S. units |
| 6. In the Beginning - ??? |
+-----------------------------------------------------------------------------+
To begin with, steal E.S. Issachar's EMAX300 accessory with Zebulun. Then use
regular ranged attacks with Asher and the occasional Stock 200 special attack.
Zebulun can heal and attack as well if healing is not necessary. Be sure to
keep both your units' HP up, as later on in the battle, Issachar will use its
most damaging attacks, Genesis, and In the Beginning, both of which will deal
considerable damage to your E.S. units.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//////////////////////
//// 3.6 Intermission /////////////////////////////////////////////////////////
//////////////////////
Now that you have finished the Ormus Stronghold, a series of new GS missions
has become available. Although you can go straight to Old Miltia at this point,
it is highly recommended that you do these GS Missions first, because there are
quite a few substantial rewards to be obtained.
To obtain some of the GS Missions however, it is required to visit Old Miltia
first and view the cutscenes there to make them available. If you wish to skip
the GS Missions, you can skip to the next section (3.7) once you have arrived
at Old Miltia.
Once you regain control after the cutscenes, you will be on the bridge of the
Durandal. Take the elevator down to the tube train and head to the Dock area.
Board the Elsa and head to the western Living Room to open up Segment Address
No. 2 with the Decoder you found in the Ormus Stronghold. Inside is Secret Key
22, which unlocks Combo Boost (3/H/3).
Head to the bridge of the Elsa and talk to Captain Matthews. Choose to head to
old Miltia for another series of cutscenes. Once you arrive at Old Miltia, go
outside in your E.S. units. If you wish to skip the GS Missions, skip to 3.7,
else head back into the Elsa.
The rest of this section will not be marked with the usual **, because the rest
of 3.6 is a long stretch of nothing but GS Missions. Although it will take a
while to finish all the missions available at this point, the rewards will make
the rest of the game a lot easier.
Missions now available at this point:
4. SPUMONI - Elsa, B1
6. Chop - Second Miltia Sector Two, Moby Dick Cafe
10. Luty - Second Miltia Sector One, Hospital
12. Ray - Second Miltia Sector Two, Sewer entrance (must have finished
#11)
14. Kate - Second Miltia Sector One, Ballet Award (cannot be completed
yet)
15. Mallory - Kukai Foundation, Our Treasure Inn, second floor
17. Bonny - Kukai Foundation, Fountain
18. Janet - Second Miltia Sector One, Other Professor's Lab
20. Kramer - Kukai Foundation, Our Treasure Inn, second floor
22. Johnny - Kukai Foundation, Sector ??
23. PANACHE - Elsa, B1
29. Butch - Kukai Foundation, Fishing Area
30. Clive - Kukai Foundation, East 6 Warehouse
31. Layla - Kukai Foundation, Our Treasure Inn
32. KAMIKAZE - Elsa, B1 (need to pay off the 10 million debt to K-2 at the
Second Miltia Spaceport)
33. Hugo - Kukai Foundation, Launch Area
34. Carlos - Second Miltia Sector Two, near the escalators
See the Global Samaritan Campaign section for more information on a specific
mission.
To begin with, head down to floor B1 of the Elsa to start two missions given by
robots on the Elsa. First talk to SPUMONI just east of the elevator to start
mission 4. Once you have accepted the mission, head into the room with the
brightly colored monitor and talk to PANACHE to start mission 23.
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