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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » Xenosaga: Episode 1 - Strategy Guide (Page 07)

Xenosaga: Episode 1 - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Xenosaga: Episode 1 - Strategy Guide (Page 07).

Triangle, Circle, Circle
        OR
Square, Circle, Circle

This will enable Jr. to do 2 Tech attacks per turn using 6AP.  Keep doing that
to take massive damage from Tiamat.

Use chaos to just attack and heal when neccessary.

If Tiamat casts confuse on one of your characters:
Use Shion's "Refresh" ether to cure it.
Use chaos's "Purifying Storm" ether to cure it.
Use items with Jr. to cure it.


Just use this strategy and he should go down in no time.  Just remember to
deal the finishing blow to him once with Shion, and after he revives, once
with Jr. and it's Kobiashi Maru.

--

Cutscene.

------------------------------------------------------------------------------
  [57] Chapter 10. Kukai Foundation
------------------------------------------------------------------------------
You will start with Shion and are supposed to try and find Allen.  Now that
you are back on-board the Durandal, this might be a good time to try your
hand at the Casino.  There are some good items I consider must haves that
you can get from there.

They are:

Brave Soul  - Increases damage as HP goes down (Similar to the Power Crisis
              in Xenogears).  You can obtain this item by redeeming coins in
              the Casino.

Golden Dice - Damage fluctuates by HP.  You can obtain this item by redeeming
              coins in the Casino.

Head to the Casino and save.  Once at the save/EVS point jump into the
Casino.

-- See Section [95] Casino (for tips)

Time for a little clean-up.  Let's hit an EVS point and jump to the Woglinde.
Find the Segment 16 Door on the Woglinde.  Find the Segment Door 10 in
KOS-MOS Simulator.  See [90] XIII. Segment Doors & Decoders for details.

Now, head to Kukai via the shuttle and go to Sectors 26 & 27.  Head all the
way to the left of the second screen and up the stairs to the cleaners.  Then
head all the way to the back of the cleaners and destroy the cabinets and use
the Decoder 3 on the door to get the Robot Part - Right Leg.  Now jump over
to the Robot Academy and talk to the professor for "Dominion Tank".

When you are ready to advance the story, find Allen posing like a muscle man
in front of the lifesize poster thing inside the Ironman bar/club in
Sectors 26 & 27 of Kukai.  This takes you back to the Durandal for a
cutscene.

When you get control back, head to Sectors 26 & 27 at the Kukai Foundation.
Your task is to find all -- 13 -- people left in the city.

Now, it's time to decide about Mintia.  Mintia is an optional boss.

-- (Optional) Boss Battle --
Name: Mintia
  HP: 7777
Weak: None
 EXP: 22000
  TP: 160
  EP: 240
  SP: 200
Rare: Craft Apron (Skill points earned, up 25%)
Item: Penguin Rod (Weak rod for MOMO)
Type: Gnosis
Cash: 12000

To find Mintia, you must have MOMO in your party AND have her as your LEAD
character. (the girl walking around on the screen).  In case you don't know
how to do this, go into the menu, select the Characters Item from it, place
the cursor on MOMO and hit the "Square" button.

Head to Kukai Foundation - Sector 26 & 27 - Ironman bar/club.  Right outside
the bar is a lever.  Turn it to expand the awning above the entrance.  Then
go to the left and inside the Our Treasures hotel.

*NOTE:  You can only do this during or after the Kukai Invasion by the
        Gnosis.

Go upstairs in the hotel and take a left through the door into a room.  Go
down and outside through the next door and take the catwalk all the way to
to right until you get stopped by some plants.  Shoot them and fall off
onto the awning below.  Push up and right until you enter the window at the
far right.  Once inside this upper level room of the Ironman bar walk
forward and you will get the encounter.  Choose "Yes" to "Will you fight?".

For the Boss strategy:

See - [89] Mintia

--

Now let's find the people.


-- #1. --
First, make sure the awning in front of the Ironman is expanded (for later).
Head inside the Ironman and talk to the guy hiding inside the Iron 3 poster.
Head back outside.

-- #2. --
Enter the Our Treasures hotel and talk to the guy on the floor.  Go around
the desk and grab a Swimsuit from the chest.  Head up the stairs on the
right side of the room by the save point.  Once upstairs take the right
passage and destroy the crates.  Pass the ladder and go to the right again.
Press the switch.  Now go back and up the ladder this time.  Check the photo
on the wall.  Grab a Tech Upgrade S from the crate go all the way back down
to the first floor of the hotel over to the left where the safe is blocked
by a Troll.  Take it out and enter 1028 (For October 28) as the PIN # to get
the girl inside it.  Head back outside.

-- #3. --
Go back inside the Ironman and to the left where you raised the cargo elevator
earlier when you hit the switch.  Destroy all the crates to find a Tech
Upgrade S and a guy hiding.  Now go behing the desk to grab a Wooden Idol from
the chest.  Head back outside.

-- #4. --
Return to the Our Treasures hotel and go back upstairs and up the ladder
again and into the room.  This time exit the room through the exit at the
bottom of the screen that takes you outside.  Walk off the landing pressing
and HOLDING right the entire time.  You will land on another landing.
Destroy the panel for Segment Door 1.  Decode it for the Robot Part - Head.
Go back out and fall down to the ground.  Now go all the way back up to the
landing and this time walk off to the left and press left the ENTIRE time.
You will land on another landing.  go left through the opening to the next
screen and follow it until you find a chest with a Decoder 13 inside.  Head
back over to the right but don't fall off.  You should see a little part of
the roof sticking out at the bottom, kind of like an off-shoot.  Slide off
the roof on that part to land you in the garbage dumpster area.  Shoot the
dumpsters to find the guy hiding.  Leave the cage and head left to the next
sector over.

-- #5. --
Take out the Basilisk trying to get the old lady on top of the statue and
then shoot the statue.  Talk to the old lady.

-- #6. --
Head all the way to the left of the second sector and up the stairs.  Go
inside the cleaners.  Take the first right near the first Larva Doll and
circle down around the clothes to the front desk area.  Talk to the lady
who is looking for her son.

-- #7. --
Now head up the ladder behind the clothes rack/wheel where you found the
woman looking for her son.  Follow the path and pass up the kitty cat you
can see in the window.  Fight the Larva Doll all the way to the right.
After you defeat it, look for a place to shoot the far right wall to uncover
the little boy hiding.

-- #8. --
Shoot the gate near where you found the little boy and destroy the Gel Fish
in your way.  Keep going left and then down and take the first door.  Shoot
out the bookcase and enter the second room.  Head out the door on the left
to bypass the fire that blocked you a minute ago.  Head around the corner
and inside the room.  Keep going and take out the Troll and then the Basilisk
in your way.  Destroy the bookcase in the next room that allows you to see
inside the adjacent room.  Head down outside and take the ramp down to the
left and hit the switch.  This raises the bridge/ramp.  Take the ladder back
up and cross the bridge and go inside the room at its center.  Take out the
Bugbear and talk to the guy.  Destroy the racks and take the slide down.

-- #9. --
Head up the ladder all the way to the top by the bread shop again.  Go up,
then right and up and all the way over to the right and finally inside the
door.  Talk to King.

-- #10. --
Follow the catwalk around where you found King and take out the Larva Doll
blocking the switch.  This opens the bookcase to the right.  Head back around
the catwalk and inside the opening where the bookcase was.  Take the stairs
up and all the way down the corridor where the kitty cat was.  Kill the Larva
Doll and grab the cat (counts as a person).

-- #11. --
Head back down and out the bookcase and back around the catwalk where the
Larva Doll is and head through the door on the left instead of going right
where the switch was.  Follow it over and down the steps.  Take out the
Larva Doll and talk to the girl.

-- #12 & #13 --
Head all the way back to where you found King (where you first entered this
area near the bookcase) and go back outside.  Go down the stairs in front of
you and enter the East 6 Warehouse door.  Destroy the car for a Rune Crystal.
Kill the Troll blocking the guy.  Talk to Johnny.  He tells you he can't
leave without his loved one.  Shoot the first crate to release Mina and the
two of them will take off.

Phew!  That's all of them.  Now, head back to the Our Treasures hotel and
save the game.  Prepare for a Mini-Boss Battle (I call it a Mini-Boss because
it was so weak).

After saving head outside and try to leave Sectors 26 & 27.  Gigas will
confront you.


-- Mini-Boss Battle --
Name: Gigas
  HP: 2800
Weak: Spirit / Slash
 EXP: 7800
  TP: 120
  EP: 100
  SP: 60
Rare: Soul
Item: Spirit
Type: Gnosis
Cash: 0

Strategy:
        Focus all your attacks on one of the Gigas or use all-enemy attacks
like Storm Waltz & Angel Blow.  I used Shion, Jr., and chaos for this battle.
Use Shion for healing/reviving and the other two for attacking.  You
shouldn't have any problems with this guy.

--

Exit Sectors 26 & 27 and take the Robot Part - Head back to the Professor to
get the summon Seraphim Bird.   Now go back to the launch pad and after the
brief cutscene you will be on the Durandal.

You will now need to go get MOMO so take the launch back to the Kukai
Foundation.  Then take it AGAIN back to the Durandal.

Massive cutscene.

Save your game.  This might be a good time to take out Great Joe if you want.
See [88] Great Joe for strategy.

Head to the Elsa and talk to Matthews to go to the Song of Nephilim to
advance the story.

------------------------------------------------------------------------------
  [58] Chapter 11. Song of Nephilim
------------------------------------------------------------------------------
After a brief cutscene you will have MOMO back in your party.  Head inside
the structure until you get to a bunch of crates on an elevator.

In order to operate the elevator, you must destroy some of the crates on the
elevator.  Depending on which crates you destroy you will be taken to a
different level between 2-7.  There are some variations that will take you
to the same floors, but I will give you only one way for each level to get
you there.  Here is a diagram of the elevator and the crates.

------------------------------------------------------------------------------
-------------- Diagram of Song of Nephilim Elevator Puzzle -------------------
------------------------------------------------------------------------------

------------------------------------------------------------------------------
- Legend
------------------------------------------------------------------------------

 MMMM
 MMMM Crates on top of crates     {START} - Where you first enter
 MMMM
                                  {SLIDE DOWN} - How you get back from levels
 MMMM
 M  M Crates on bottom or alone   {EXIT} - How you enter a level (2-7)
 MMMM

------------------------------------------------------------------------------

                                   {EXIT}  (Only available at levels 2-7)

                                MM         MM
                          MMMMMMMM         MMMMMMM
                          MMMMMMMM---------MMMMMMM           MMM
                        MMM                      MMM         MMM    {SLIDE DOWN
                     MMM                            MMM   MMM
                     MMM                    MMMMMM  MMM   MMM
                  MMM                       M    M     MMM         MMM
                  MMM                       M {3}M     MMM         MMM
               MMM    MMMMMMMMMMM           MMMMMM              MMM
               MMM    M{5}MM    M         (Tall Box)            MMM
            MMM       MMMMMM    M                            MMM
            MMM       MMMMMMMMMMM                            MMM
         MMM          M    M                                    MMM
         MMM          M {4}M                                    MMM
      MMM             MMMMMM                                       MMM
      MMM                                                          MMM
   MMM                                                                MMM
   MMM       MMMMMM                                  MMMMMMMMMMMMMMM  MMM
   MMM       M    M             MMMMMMMMMMMM         M      MMMMMMMM  MMM
   MMM       M {3}M             M {SWITCH} M         M      MM{5}MMM  MMM
   MMM       MMMMMM             MMMMMMMMMMMM         M      MMMMMMMM  MMM
   MMM                                               M      MMMMMMMM  MMM
   MMM                                               M             M  MMM
   MMM                                               M  {5}        M  MMM
   MMM                                               M             M  MMM
   MMM                                               MMMMMMMMMMMMMMM  MMM
   MMM                                                                MMM
   MMM          MMMMMMMMMMMMMM                                        MMM
      MMM       M{2}MMM      M                                     MMM
      MMM       MMMMMMM   {2}M                                     MMM
         MMM    MMMMMMMMMMMMMM                                  MMM
         MMM                                                    MMM
            MMM                                              MMM
            MMM                                              MMM
               MMM                                              MMM
               MMM          (Tall Box)                          MMM
                  MMM         MMMMMM      MMMMMM        MMM        MMM
                  MMM         M    M      M    M        MMM        MMM
                     MMM      M {1}M      M {1}M     MMM   MMM
                     MMM      MMMMMM      MMMMMM     MMM   MMM
                        MMM                      MMM          MMM    {START}
                          MMMMMMMMMMMMMMMMMMMMMMMM            MMM
                          MMMMMMMMMMMMMMMMMMMMMMMM

------------------------------------------------------------------------------

Now, you understand the diagram perfectly right?  Yeah, I thought so.  So let
me explain.  Destroy the crates and ONLY the crates I specify in order to
access the different levels.  I will specify which crates to destroy and what
level destroying those crates gives you access to.  Keep in mind that some
levels require that you destroy more than one crate.  So when I say destroy
crates marked as #1, there are actually two #1 crates you need to destroy as
marked in the diagram.  After you destroy the appopriate crates, hit the
switch in the middle.  Got it?  Good.  Here is the list.

-------------------------------------
DESTROY CRATES       ACCESS LEVEL
-------------------------------------
      1                   2F
     1,2                  3F
    1,2,3                 4F
   1,2,3,4                5F
  1,2,3,4,5               7F

-------------------------------------

So, you ask, where the heck is 6F?  Well, in order to get to 6F you must
destroy all the boxes EXCEPT!!! the 3 small boxes that are on top of the other
crates, so in essence, the 3 colored in boxes in the diagram must remain in
tact.

The information I give you above will work perfectly, but for those of you
that want to understand how this puzzle works, it's simple.  To the right of
each door on every floor is a number.  The number starts at 0 for floor 1 and
increases by 3 for each floor.

Now, each box has a value.  A single box is 1.  A tall box is made up of 2
single boxes so it equals 2.  Box number 4 on my diagram is equal to 3 because
it takes up the amount of space that 3 single boxes would.  Box 4 also has a
single box sitting on top of it that equals 1.  And so on and so forth.
Understand?  Hopefully.

So basically, you need to destroy any combination of boxes that will add up to
a value of the number to the right of the floor you want to reach.

For example to reach level 2 that has the number 3 to the right of the door,
you need to destroy 3 boxes.  So using the diagram above, you could destroy
the single box [1] and the tall box [1] that is essentially equal to 2 single
boxes, and it will take you to level 2.  Or you could destroy the single
box [1] and the tall box [3] and it would also take you to level 2.

So the puzzle has some freedom, however my diagram above will get you past it
for those who don't care how it works.

Now I will discuss each level.  They are all almost identical so I have
constructed a diagram of it as well.

------------------------------------------------------------------------------
------------- Diagram of Song of Nephilim Tower 1 Levels 2F-7F ---------------
------------------------------------------------------------------------------

------------------------------------------------------------------------------
- Legend
------------------------------------------------------------------------------
{A} - Entrance from elevator area

{B} - Exit (Slide) back to elevator area

{C} - A yellow container (shoot to explode)
      Not on 6F

{D} - A large crate
      Contains a chest with Decoder 14 on level 5F
      Contains a Neo Armor B(eta) on 6F
      Enemy - Capto Mortum or nothing inside on all other levels

{E} - Enemy - Shot Crab
      Not on 6F

{F} - Enemy - Vive
      Not on 6F

{G} - Exits to Towers 2 & 3 (only on level 6F)

{H} - Exit to area with a switch (only on level 3F)
------------------------------------------------------------------------------

                          MMMMMMMMMMMMMMMMMMMMMMMM
            MMM           MMMMMMMMMMMMMMMMMMMMMMMM
            MMM         MMM                      MMM
               MMM   MMM                            MMM
               MMM   MMM                            MMM
      MMM         MMM                                  MMM
      MMM    {G}  MMM                                  MMM
         MMM     /                                        MMM
         MMM    /                                         MMM
            MMM/      {E}            {A}                     MMM
            MMM               MMMMMMM---MMMMMM               MMM
         MMM                MMMMMMMMM   MMMMMMMMM             MMMMM
         MMM              MMMMMMMMMMM   MMMMMMMMMM          MMMMMMM
      MMM            MMMMMMMMMMMMMMMM   MMMMMMMMM \       MMMMMMMMMMMM
      MMM           MMMMMMMMMMMMMMMMM   MMMMMMM    \     MMMMMMMMMMMMMM
   MMM              MMMMMMMMMMM             MM  {B} \ MMMMMMMMMMMMMMMMMMM
   MMM                MMMMMMM                 M    MMMMMMMMMMMMMMMMMMMMMM
   MMM                  MMMM                   MM MMMMMMMMMMMMMMMMMMMMMMM
   MMM                  MM                       MMMMMMMMMMMMMMMMMMMMMMMM
 MMMMM                  MMMM                     MMMMMMMMMMMMMMMMMMMMMMMM
     |            {F} -->|  M    {ELEVATOR}      MMMMMMMMMMMMMMMMMMMMMMMM
 {G} |                   |  M                    MMMMMMMMMMMMMMMMMMMMMMMM
     |                  MMMM                     MMMMMMMMMMMMMMMMMMMMMMMM
 MMMMM                  MMM MMM                  MMMMMMMMMMMMMMMMMMMMMMMM
   MMM                   MMM   M               MMMMMMMMMMMMMMMMMMMMMMMMMM
   MMM                      \  M               MMMMMMMMMMMMMMMMMMMMMMMMMM
   MMM                    /  MM             MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
      MMM               {F}   MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
      MMM                     MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
         MMM                   MM         MMMMMMMMMMMMMMMMMMMMMMMMM
         MMM                                MMMMMMMMMMMMMMMMMMMMMMM
            MMM                {C}          MMMMMMMMMMMMMMMMMMMM
            MMM\                    -----   MMMMMMMMMMMMMMMMMMMM
         MMM    \                  |     |  MMMMMMMMMMMMMMMMM
         MMM     \                 | {D} |  MMMMMMMMMMMMMMMMM
      MMM         MMM              |     |  MMMMMMMMMMMMMM
      MMM  {H}    MMM               -----   MMMMMMMMMMMMMM
               MMM   MMM                    MMMMMMMMMMM
               MMM   MMM                    MMMMMMMMMMM
            MMM         MMM                 MMMMMMMM
            MMM           MMMMMMMMMMMMMMMMMMMMMMMM
                          MMMMMMMMMMMMMMMMMMMMMMMM

------------------------------------------------------------------------------

Even more confusing than the previous diagram eh?  Well, not to worry, I'll
make it easy for you.

3F - contains a switch you need to hit in order to proceed.

5F - contains a Decoder 14 in the crate.

6F - is where you need to go in order to continue, after hitting the switch on
     3F.

Yep, that's it.

After doing all that, head to 6F and proceed out the top left exit and cross
the bridge you created with the switch on 3F.  This will take you to Tower 2.

Once inside the second tower, enter the center area and save your game.  Then
head through the door straight up.  Defeat the enemy and grab the Cross.

Head back down to the center area and take the path up and to the right.

--------------------------------------------------------------------------
cmoon@moonproductions.com sent me this:

If you take the right path, with MOMO as lead character, you will see a
blue light flashing on the wall.  This will give you MOMO's tech skill
"MOMO's Kiss" and an ether transformation --- Starlight (cute red outfit),
which can be evolved into two new Ether Attacks for MOMO.
--------------------------------------------------------------------------

Head back down to the center area and then up to the top left exit.  Take out
the enemy and go down the ladder and once you reach the bottom, continue on
and go up the next ladder you come to.  Destroy the red container for a
Soldier's Honor.  Head back down the ladder and go to the right and down the
next ladder you come to.  Then take a left and go all the way over and take
the next ladder up.  Go through the door at the top and go to the right.
Destroy the boxes for a Defibrillator Vest, Neo Armor B(eta).  One of the
boxes will have an enemy in it that attacks you.

-- Mini-Boss Battle --
Name: Athra 26 Series
  HP: 3000
Weak: None
 EXP: 2400
  TP: 120
  EP: 24
  SP: 100
Rare: None
Item: Revive DX
Type: Gnosis
Cash: 0

Strategy:
	This guy can suprise you and has some powerful attacks.  You shouldn't
really have any problems with him.  Just make sure you are healed up before
you fight him.  You will get a decoder for killin him.

--

After the battle you will get the Decoder 2 from the enemy.  Continue going to
the right and you will come across Segment Door 12.  Decode it to get a
W Hammer Rod.

Then go back out and all the way back to the left and through the door.  Climb
back down the ladder and at the bottom head back to the right.  Take the
ladder down and head to the right and down the first path you come to.  Enter
the circular room and hit the switch.  Then head back out and all the way back
to the left and down that path and into the circular room again.  Destroy the
power generator and then head back out and all the way to the right again.  At
the far right go down that path and into the circular room again.  Destry the
second generator and the wall blicking your path will lower.  A Boss will
enter.  Walk into it.

-- Boss Battle --
Name: Rianon Se
  HP: 5600
Weak: Fire
 EXP: 20000
  TP: 120
  EP: 24
  SP: 100
Rare: Shield Armor
Item: Boost Pack
Type: Gnosis
Cash: 0

Strategy:

        -------------------------------------------------------------------
        Make sure you steal the Shield Armor!!!  You can extract the skill
        All Guard from it that prevents ALL status effects.
        -------------------------------------------------------------------

This battle should be easy for you.  Just ignore the Boost Cancel he puts on
you unless you really feel the need to remove it.  Just remember that if you
have a positive spell like Quick on your character, when you use a refresh
ether or something like that, it will also remove your GOOD status effects.

Rianon Se has a Life Drain move that can damage your characters around 1000
and gives that amount back to him, so watch out for it by keeping your
characters healed up.

Just use healing spells with Shion & chaos when needed.  My Shion and chaos
were healing all characters for around 500 HP each.  If you want, you can put
Shion behind Jr. or chaos (or whatever characters you have) to prevent him
from pushing back one of your characters.  But it didn't really bother me.
If one of my characters got pushed back, I would just use them to heal for
a while until I could move them back.  Not a big deal.  He should go down
easy.

--

Head out the door the Boss was blocking and hit the switch.  Take the elevator
up and go back inside Tower 2.  Save the game.  Now head on over to the third
tower.

Once inside the third tower, go down the ladder and stop on the next level.
Shoot the containers on the left to lower the bridge to your level.  Go across
the bridge and destroy the blue container to grab a Field Ring.  Then head
back across the bridge and down the ladder.  Shoot the containers again on
the left to lower the bridge to the bottom.  Head across and go up the ladder.
Head all the way to the left and then all the way up the next ladder.  At the
top, cross to the right all the way and grab a Skill Upgrade S from the blue
container.

Go a little back to the left before crossing the bridge again and shoot out
the junk on the corner.  Jump down the hole for an Ether Pack DX.  Shoot the
door for a Med Kit and once inside the room, shoot the panel blocking the
ladder.

Grab the chest containing the Decoder 17.  Now go all the way down the ladder.
Shoot the crates to lower the bridge and head across.  Shoot the blue container
for an Ether Pack DX.  Head back across the bridge and down through the door.
Now head back through the door you just came through (This is to reload the
crates for the bridge).  Go up the ladder to the first level.  Shoot the
crates again to get the bridge at your level and go across.  Once across, head
down the ladder and to the left through the door.  The next room contains a
puzzle.

The puzzle is extremely simple if you have a good ear for music/tones/etc.
But can be maddening if you are tone deaf.  I got it on my first try where
a friend of mine had to have help on it.  Trial and error would work as well
I suppose but could take forever.

Anyhow, the puzzle is basically this.  There are three columns of light.  A
red, blue, and green one.  Each column contains six parts to it.  By shooting
a column it will destroy one part of it and change that columns sound it
makes.

In order to figure out what sound each column needs to make, you need to head
over to the left a little more.  In the room adjacent to the columns of light
is a small triangle like the one that keep lighting up outside as you complete
each tower.

There are three circles of light inside the triangle.  They correspond to the
columns obviously.  They will light up, on at a time and emit a tone.  Just
listen to the tone each color makes and make the columns on the other room
be exactly the same.  Simple.  Right?

Here are the columns as they start on the left.
Here are the columns as they need to be on the right.

  R = Red     B = Blue      G = Green

      START                   FINISH
     -------                 --------

        R
        R
   B    R    G
   B    R    G                       G
   B    R    G                  R    G
   B    R    G             B    R    G
   B   ---   G             B   ---   G
   B         G             B         G
  ---       ---           ---       ---


So basically...

Shoot the Green column 1 time.
Shoot the Red column 4 times.
Shoot the Blue column 3 times.

After you get it, it will open up the door directly down on the screen.  Head
through it and then all the way to the right.

The third light on the triangle will light up and it will extend the last
bridge.  You can now access the elevator.  Jump on to the blue triangle
elevator to take it back to the top of Tower 3.  Now head back to Tower 2 and
save your game.  Then head back to Tower 3 and through the other door back
across the bridge towards Tower 1 and jump on the triangle with the three
colors that's halfway across.  The elevator will take you down.  Once at
the bottom, head through the door.

Cutscene.

-- Boss Battle --
Name: Simeon
  HP: 8400
Weak: None
 EXP: 32000
  TP: 220
  EP: 200
  SP: 180
Rare: Fast Circuit 25
Item: B-Max Circuit
Type: Mechanical
Cash: 0

Strategy:
        This guy is simple, just a token battle really.  Just loot him and
throw Quick 25% speed up or whatever you have on all your people, fire away
and heal as needed.

--

Cutscene.

Now.  You can either enter into another Boss battle immediately, or go back
and save the game first and then fight.  I'd suggest saving because this next
guy isn't as easy as the last one.

-- Boss Battle --
Name: Ein Rugel
  HP: 3600
Weak: None
 EXP: 24000
  TP: 180
  EP: 160
  SP: 80
Rare: Master's Pendant
Item: None
Type: Gnosis
Cash: 0

Strategy:
        Make sure you steal before you kill him to get the Master's Pendant.
Use Ether attacks against this guy.  After you smash his first form he will
transform to a more difficult form.

--

After destroying his first form, he transforms.

-- Boss Battle (Transformation) --
Name: Doppelwogel
  HP: 4400
Weak: None
 EXP: 24000
  TP: 180
  EP: 160
  SP: 80
Rare: Gemini Clock
Item: Samurai Heart
Type: Gnosis
Cash: 0

Strategy:
        You can only use FAR attacks against this guy, so Jr. is a good
character to have in your party.  Steal the items.

Try to stay at full HP because occasionally he will pull out some bull garbage
storm move that damages all your party.  I'm not sure what the deal is with
this move but usually it was taking about 500 HP away from all my characters
but all of a sudden he threw out two in a row on me once for 1000 HP damage
to all my characters.  2000 damage at once to all chars!  Needless to say, I
died and was extremely annoyed about it.

Now, I would suggest setting All Guard on all three of your characters.  You
can extract this level 4 skill for 500 skill points from the Shield Armor
you picked up earlier.  It is very helpful.  You can also transfer Jr.'s
steal ether to all three chars to get the items faster from him.

The faster you can kill him, the less chance he will have of throwing out his
storm attacks.  The second time I fought him, I killed him so fast he never
got the chance to even use it once!

--

Cutscene.

You might want to do a little clean-up at this point, like getting Segment
Door 13 from the warehouse where the Unicorns are on the Gnosis - Cathedral
Ship for a Samurai Heart.

You can also grab the Segment Door 14 on the Catapult Deck of the Elsa for a
pair of Speed Shoes.

Also, you can grab the Robot Part - Body from the bottom level of the "Talk
to Me" store on the Dock Colony from the Segment Door 2.

------------------------------------------------------------------------------
  [59] Chapter 12. Proto Merkabah
------------------------------------------------------------------------------
When you finally get control back, head to the Elsa at the Durandal Docks and
talk to Matthew's inside the Elsa on the bridge.  Tell him you want to go to
Proto Merkabah to advance the story.  You can always come back to the Durandal
if things seem to difficult on Proto Merkabah.

Once you arrive, leave the Elsa through the airlock.  Head down the steps and
then go north and then left.  Take out the enemy and destroy the wall panel
to grab a Defibrillator Vest from the chest.  Head back up the steps and
follow the path around and up.  Take out the work droids along the way.  When
you reach the red container, take a left.  Going right is nothing but a dead
end.  Go up the steps to the next room.

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