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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » Xenosaga: Episode 1 - Strategy Guide (Page 06)

Xenosaga: Episode 1 - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Xenosaga: Episode 1 - Strategy Guide (Page 06).

Head down the elevator to B1 to advance the story.  Explore B1, destroying
crates along the way.  When you are done exploring B1, head to B2F.  Go
across the bridge and activate the Slide Deck to get a Decoder 10 from the
crate and red segment door.  So far you should have come across doors 14 & 8
on the ship.  Explore B2F until you come across a save point near chaos and
save the game.

In the next room down, the A.G.W.S. hangar, you can talk to the robot to
upgrade your A.G.W.S. and heal Frame HP.  It's up to you if you want to or
not, though it will come in handy in an up-coming boss battle.

Note: If you do not upgrade your A.G.W.S. before the story advances to the
point of fighting the boss, you will not be able to upgrade your A.G.W.S.
until after the boss fight.  If your people are strong enough (level 10),
you won't need to upgrade and you can save a little money like I did.

Now, if you head all the way down to the bottom of the hangar area you can
grab a Coat-Beam from the treasure chest.  Now head back up and to the lift
on the left side into KOS-MOS room to advance the story.

Head back to the bridge where Matthews will tell you to take a look at the
malfunctioning catapult.  If you head back to the hangar first you will come
across Tony and he will ask you to help him find the Hazardous Material Map.

If you want to find it, go back and speak with the captain and he will give
it to you to give to Tony for a Med Kit DX.

Then make your way down to B3F to the catapult room to advance the story.

Then head back to the bridge and you will see a cutscene where Ziggy & MOMO
get picked up in the catapult room.  Head back to the catapult destroying
crates along the way because the items have re-spawned.  About halfway to the
catapult, the scene will switch and you will have control of Ziggy & MOMO in
the catapult room.  Make your way to the bridge with Ziggy & MOMO and you
will meet up with Shion & party.

Choose 3 characters to use and head down to the A.G.W.S. hangar to find and
destroy the "Mothership".  When you hit the save point in the connecting room
heal up & save the game.  You can also deactivate the Mag-Floor in here but I
wouldn't.  Head out the door on the right and avoid or fight the enemies that
are stuck to the ground.  Don't worry about your feet being zapped, it
doesn't hurt you.  Grab all the items by destroying all the crates and head
back to the save point.

Make your way down to the hangar.  You can "walk" to avoid the enemies, or
fight them if you want the Exp, Pts, etc.  Head through to the next section
and run into the boss.

-- Boss Battle --
Name: DOMO Carrier (Mothership)
  HP: 1800
Weak: Lightning
 EXP: 4500
  TP: 80
  EP: 20
  SP: 40
Rare: None
Item: Anti-Beam Armor
Type: Mechanical
Cash: 0

Strategy:
	When I reached this battle, I had not upgraded my A.G.W.S.'s.  I
ignored them completely because I didn't think they were worth it.  As it
turns out, I was correct.  However, it does make the battle difficult.
Once you reach this point in the story, it is too late to upgrade your
A.G.W.S.  The robot who will sell you stuff is gone for now.

Note: If you do not upgrade your A.G.W.S. before the story advances to the
point of fighting the boss, you will not be able to upgrade your A.G.W.S.
until after the boss fight.  If your people are strong enough (level 10),
you won't need to upgrade and you can save a little money like I did.

At the start of the battle DOMO Carrier will select an event slot where it
will perform a "Tremor" attack, that damages everyone in your party,
everytime its turn is on that slot.  If it selects "Critical" as its slot it
will make this battle much more difficult because its "Tremor" will be much
stronger.  If it selects "Boost" then it will constantly boost ahead for
extra turns.  Overall, hope it selects "Boost", it's easier.

The key to this battle is boosting your characters.  This way you can try and
limit the amount of times DOMO does its "Tremor" attack.  If you see DOMO
coming around to land on the slot it picked as its "Tremor" slot, try to boost
a character ahead into that slot to prevent DOMO from getting it off.

Use lightning attacks against it and KOS-MOS R-Cannon works very well against
this boss.  It should go down after a few rounds.

--

When you are finished with the battle, you can explore the ship if you want.
When you are ready to advance the story, head to Cabin 2 on the upper level
of the ship.

Cutscene.

------------------------------------------------------------------------------
  [51] Chapter 4. U-TIC BS
------------------------------------------------------------------------------
This chapter begins with you in control of Jr.  During the cutscene where the
enemy uses short jumps to get on-board and the attack at the Zohar hangar,
you will hear, in my opinion, one of the best musical scores of the game, if
not the best.

Take advantage of Jr.'s W-ACT in the first battle.  When you finally get
control of Jr., save the game and then head inside the ship.  In the first
room you come to, destroy the generators to disable the red laser lines and
hit the switch behind the door to open it and the other door blocking your
path.

Head down and around the corridor and hit the #4 switch to open the large #4
door blocking your path.  Then move down and save in the room on your left.
After saving, backtrack and head through the door on the right.  Destroy the
generators on the walls to disable the alarms on the doors.  Otherwise you
will be attacked upon touching them.

The first door contains a soldier who won't tell you about "Card No. 3".

--------------------------------------------------------------------------
deonal@earthlink.net sent me this:

I found some information about the soldier that won't talk in the U-TIC
BS.  It is possible to successfully interrogate him.  It can be a little
tedious, but for those that want the satisfaction of doing a successful
interrogation, it'll be worth it.

You have to talk to the two officers a couple of times each to begin.
This is a kind of "Good cop, Bad cop" procedure.  After then, talk to
them, saying "Yes" to them in the following order:

  1.  Mean
  2.  Nice
  3.  Nice
  4.  Mean
  5.  Nice
  6.  Mean
  7.  Mean
  8.  Nice
  9.  Mean
 10.  Mean
 11.  Nice

When this is done, the soldier will, as the old saying goes, "Sing like
a canary", and the information will be correct.
--------------------------------------------------------------------------

The second door will throw you into a battle.  After the battle destroy the
containers to find the Segment Door 11 and open it with your Decoder 11 to get
a Coat-Ice.

Leave the room and continue on around the corridor until you reach the switch
to open Door #5.  You can backtrack up and save if you want.  Head down
towards the A.G.W.S. hangar and grab all you can.  Go through the door on the
right, destroy the container and grab the U-TIC Card.  Card No. 3 is in the
second room.  Head back to the corridor where the soldier wouldn't talk to
you and unlock the 3rd door in the corridor using the U-TIC Card you found.
Grab the Decoder 16 from the treasure chest and backtrack back to the
beginning where you were blocked by the #3 Door.  Use Card No. 3 on panel to
active console and then open #3 Door.  Then go through the door to the
bridge.  Hack into the mainframe (center console) and prepare for a boss
fight.

-- Boss Battle --
Name: Ambix
  HP: 1200
Weak: None
 EXP: 1800
  TP: 62
  EP: 16
  SP: 50
Rare: B-Max Circuit
Item: Frame Repair Z
Type: Mechanical
Cash: 0

Strategy:
	This boss is easy.  Just attack and use W-ACT when you have 6 AP.
He'll be down and out in no time.  You really shouldn't have a problem.

--

Cutscene.

------------------------------------------------------------------------------
  [52] Chapter 5. Dock Colony
------------------------------------------------------------------------------
Find Ziggy down in his room with the save point on B2F.  Rest and save and
then head out the airlock to the left of the bridge.  Explore the Clinic and
the "Talk To Me" store.  On the bottom level of the store is Segment Door 2.
When you are ready, head all the way down and to the left out on the main
screen.

After the cutscene, explore the colony, buy anything you may need, upgrade
your A.G.W.S.'s (better stuff here than on Elsa), then head back to the
bridge on the Elsa and enjoy another cutscene.

------------------------------------------------------------------------------
  [53] Chapter 6. Gnosis - Cathedral Ship
------------------------------------------------------------------------------
The path here is fairly linear so just head along until you see a "disturbing"
cutscene involving Cherenkov.  Afterwards, keep moving along and head behind
the red fish sign.  Destroy it and grab the treasure.

Go back around and down to the next screen.  Climb the ladder and get the
items and treasures from destroying the objects along the way.  Then head
back down and take the bottom path.  Destroy the crates blocking the elevator
and then head back around to the top path.  Take the elevator down and go to
the next screen.

Get MOMO in your party and set her as your lead character (the one walking
around on the screen).

Move around and take the first staircase up. On top of the building there
will be a couple of indestructible boxes.  There should be a little sparkling
light on one of the boxes.  Go up to it and touch it.  You will get the Tech
Attack Magic Caster and the Ether Star Wind.  Star Wind is a transformation
spell for MOMO.  Magic Caster can only be used while she is transformed and
it allows you to steal rare items from enemies by casting (fishing pole style)
onto an enemy and retrieving it.

Her transformation isn't that much really, she just changes into a blue outfit
and has access to some other magic.

Now shoot the bridge to the right and it will fall down allowing you to pass
over to the other side.  Then take the stairs back down and cross the bridge.
You must fight the enemy to get the treasure.

-- Mini-Boss Battle --
Name: Svarozic
  HP: 1500
Weak: Ice
 EXP: 800
  TP: 30
  EP: 16
  SP: 6
Rare: Tech Upgrade Z
Item: Tech Upgrade S
Type: Gnosis
Cash: 0

Strategy:
	Do not use fire attacks against him, it heals him.  Shion's sword
attack in her A.G.W.S. works very effectively.  Physical attacks are best
against him.  Ziggy's Jack Knife is also effective.

--

Grab the treasure, a Tuned Circuit, and go back across the bridge and past
the first staircase and take the lower path this time.  Follow it around and
up a different set of staircases.  Head across to the right and around until
you hit a save crystal and an item crystal.  Now might be a good time to
extract the "Prevents Poison" skill from an item you should already have in
your inventory.  If you missed it, buy one.  Equip it or extract and set it
for each of your 3 main combatants.  The reason for this is because there are
quite a few Lizard Men ahead that put the smack down on you with poison.
Poison in Xenosaga is ridiculously devastating, taking off huge amounts of
HP every turn.

Important: I highly recommend purchasing at least 1 Guard Pendant and 1
           Power Brace to extract the "Prevents Physical Attack Down" and
           "Prevents Physical Defense Down" skills from.  Without these
           skills an upcoming boss battle will be much more difficult.  You
           can also just buy 3 of each of them to equip if you don't want to
           waste your skill points.

-- Mini-Boss Battle --
Name: Peron
  HP: 1500
Weak: Spirit
 EXP: 800
  TP: 12
  EP: 10
  SP: 24
Rare: Ether Upgrade Z
Item: Ether Upgrade S
Type: Gnosis
Cash: 0

Strategy:
	Do not use lightning attacks against him, it heals him.  Similar to
the battle against Svarozic, physical attacks are good.  Ziggy's Cyber Kick
is works well.

--

After the battle, climb the escalator and take out the Hydras in the Costmary
for the Decoder 15.  Grab the flower seeds behind it on the desk and head
back out and around to the next area.  You could also go back and save and
the enemies will not respawn.

Go around the upper level of a large warehouse and down the lift in the next
room.  Head into the crate room and destroy everything.  Grab the treasure,
items, and the Segment Door 13.  If you have trouble defeating the Unicorn's
you can run from them or use this strategy.  The Unicorn will respawn its
blockers 6 times.  Or you can kill them both at the same time to clear a path
directly to the Unicorn.  Unicorn's drop "Horns" that are worth 500 bucks a
pop when sold.  You can also use them to level up by allowing the Unicorn to
continually respawn its blockers and killing them until it runs out.  You can
get 100 or so Tech Points per person, per battle.

Go back up the lift and around and down to head outside.  Go down the rocks
and you can head either right or left.  It's basically a loop around if you
go to the right.  Left takes you around as well, but has some extra branches
off.  I recommend heading right to grab the items and when you make your way
around to a fork that will take you left, take it.  Now you will eventually
go under a bridge and encounter a mini-boss guarding a chest.

-- Mini-Boss Battle --
Name: Stribog
  HP: 1500
Weak: Fire
 EXP: 800
  TP: 16
  EP: 30
  SP: 6
Rare: Skill Upgrade Z
Item: Skill Upgrade S
Type: Gnosis
Cash: 0

Strategy:
	Do not use ice attacks against him, it heals him.  Similar to
the battle against Svarozic and Peron, physical attacks are good.  Ziggy's
Cyber Kick (fire attack) owns this guy.

--

After you defeat him, grab the Decoder 9 from the chest and head back up and
to the right to make the complete loop back around.  Destroy the rocks
blocking your way up and step into the pulsing rings ahead for a cutscene.

Enter the Research Laboratory and you will encounter the Lizard Men I was
talking about.  They are also good for leveling up since they don't damage
you much without their precious "poison" attacks.  Bwahahaa...denied.

Destroy the statue for an Ether Pack Max.  Head up to the next room and
destroy the two red locks blocking the elevator.  Save.  Then enter the door
to the north and search all the cubes in the room.  Go up the stairs on the
right side of the room and out the door.  Destroy the lock on the right side
and hit the switch to lower the ladder.

Go back down and up the stairs on the left side of the room and out the door.
Destroy the lock and climb up the ladder.  Destroy the two locks and shoot
the wall to reveal a doorway.  Go through the door to discover Segment Door
9.  Decode it and grab the Robot Part - Left Arm.  Now go all the way back
down to the lower level and save the game.

Take the elevator down and you will come to a large circular catwalk.  Three
Lizard Men guard it walking in a clockwise motion.  Just trail one of them
and shoot the walls blocking both off-shoots on the left and right of the
circle.  Head back around the circle to the bottom and up into the center
to the elevator.  Take it down and after a ten minute elevator ride you
reach the bottom.  Head up and unlock the door the massive door.  Go inside
the door for a difficult boss battle.

-- Boss Battle --
Name: Gargoyle & 2 Oudogogue
  HP: Gargoyle (3600), Oudogogue (1000)
Weak: Gargoyle (Lightning), Oudogogue (Slash)
 EXP: Gargoyle (7400), Oudogogue (800)
  TP: Gargoyle (140), Oudogogue (50)
  EP: Gargoyle (120), Oudogogue (50)
  SP: Gargoyle (60), Oudogogue (10)
Rare: Gargoyle (Commander's Crest), Oudogogue (Frame Repair Z)
Item: Gargoyle (Silver Crown), Oudogogue (Frame Repair S)
Type: Gargoyle (Gnosis), Oudogogue (Gnosis)
Cash: 0

Strategy:

           Important:
           I highly recommend purchasing at least 1 Guard Pendant and 1
           Power Brace to extract the "Prevents Physical Attack Down" and
           "Prevents Physical Defense Down" skills from.  Without these
           skills an upcoming boss battle will be much more difficult.  You
           can also just buy 3 of each of them to equip if you don't want to
           waste your skill points.  You can buy these items at the item shop
           crystal a little ways back on this level (before the warehouse/
           shopping mall area).


	Take out the Oudogogue's first.  They do an all-party attack each
per round.  They will also heal Gargoyle 600 HP when it is damaged.  When you
take out the 1st Oudogogue, Gargoyle will power up.  When you take out the
2nd Oudogogue, Gargoyle will power up again.

Do not use A.G.W.S.'s in this battle, they are two slow and ineffective.  I
had my characters around level 17 when I attempted this battle.  My party
consisted of Shion, Ziggy, and chaos.

I used Shion primarily for healing and reviving.  Ziggy for his lightning
attack and some healing.  chaos was the champ as far as attacking.  His
Heavens Wrath attack will make or break you.  Make sure you have this attack
set at HI speed.

After the Oudogogue's are gone, just keep landing lightning attacks on
Gargoyle and heal as often as possible.  He will go down after a tough fight.

--

Cutscene.

------------------------------------------------------------------------------
  [54] Chapter 7. Durandal
------------------------------------------------------------------------------
Your task is to find MOMO on the ship.  She is located at the Park, but I
would suggest going there last.  Explore the ship as much as possible first.
You can find the Casino Passport at the upper right corner of the Residential
District.

When you are done exploring, head to the Park and find MOMO.  Then you will
need to go to the 1st room in the Residential District (the one with the red
carpet).  You will then need to head to the Dock and take the shuttle to
Kukai.

When you are able to go back to the Dock Colony by talking to MAtthew's
outside the Elsa at the Durandal Dock, head to the infirmary at the Dock
Colony and give the Flower Seeds you got from the Gnosis - Cathedral Ship to
the little girl named Luty in the first room staring at the flower pot.  You
will come back later to see what happens and receive an item.

------------------------------------------------------------------------------
  [55] Chapter 8. Kukai
------------------------------------------------------------------------------
Leave the beach and head to the A.G.W.S. Parts Shop & Foundation Robot Academy
on the Kukai World Map.  Play the quiz game on the far right to win a
PM Card C.

Here are the answers to the Quiz Game:
1. Talk To Me
2. Professor
3. Smelly looking purple T-shirt
4. Holgar (scroll down to see find his name)
5. Luty

After playing the quiz, head down to the lower level and talk with the
Professor.  He will tell you about an invincible robot.  Leave the room and
come back.  Give him the Robot Parts you have collected so far.  He will ask
you to clear his room of junk, so go around and destroy everything you can and
talk to him again.  He will reward you with a Summon.

Return to the World Map and go to Sectors 26 & 27.  Explore this area as much
as you can.  You can find a PM Card B inside the dryer of the Dry Cleaners.
There is also a Segment Door 3 behind the cabinets at the back of the
Dry Cleaners.

Inside King's warehouse you can find a Pink Bug inside one of the crates.
DON'T destroy it.  Talk to it.  It's the one Tom told you about on the Dock
Colony.  It will give you some helpful information and enable you to get the
Decoder 1 from the Observation Room (Park) on the Durandal.  It will also take
your picture that you will receive via email with a ghostly picture of Allen's
head floating next to yours.

Find the Fish Detector on the upper level of the Dry Cleaners, on a white suit
hanging on the wall.  Return to the Beach and go into the water and catch all
the fish.  Use the Radar to easily find them.  The large fish has an
Engagement Ring in its mouth.  The other small fish have either nothing or
a Med Kit & a Speed Stim.

Give the ring to the girl at the far left who is crying at a table inside the
Ironman bar/club to get the Decoder 8.  When you are finished exploring, rest
at the inn and head back to the Elsa at the Durandal Docks.

At this point you can speak to Matthews outside the Elsa to return to the Dock
Colony if you want to.  Grab the Decoder 1 at the far right of the Observation
Room (Park) and then return to the Elsa.  Save the game and then talk to Allen
who is standing just south of the bridge to advance the story.

After a cutscene you will be tossed into a battle with chaos against 2 guards.
Take them out easily and when you get control back, head to the right and then
up the corridor.  Take a right at the fork and go inside the room with the
item crystal and grab the Equip Item from the treasure chest.

Head back out and down to the next corridor towards the Casino. Save the
game.  Now, it's time to decide about Great Joe.

Great Joe is an optional boss.  In order to get this encounter you must have
Jr. in your party and have him selected as your LEAD character (the guy
walking around on the screen). In case you don't know how to do this, go into
the menu, select the Characters Item from it, place the cursor on Jr. and hit
the "Square" button.  After you are ready, Great Joe is back in the room you
just came from where you found the Equip Item and the item crystal.  Once
inside the room, blast the two wall/panels on the top left side of the room to
trigger the battle.  Choose "Bring it on!" to his question to fight him.
Beware, he is quite powerful.  I would recommend skipping him for now.

-- (Optional) Boss Battle --
Name: Great Joe
  HP: 9999
Weak: None
 EXP: 18000
  TP: 200
  EP: 180
  SP: 200
Rare: None
Item: Swimsuit
Type: Gnosis
Cash: 200

Strategy:
	Good luck.  He is very difficult at this point in the game for you.
If you have enough revives and Med Kit S's, you could probably survive for.
awhile until he starts bombarding you with all party attacks, raises his
physical attack, and pulls his 50% reversal move out.  I would recommend
skipping this boss for now, you can come back later when you are much more
powerful.

For the Boss strategy for later on in the game:

See - [88] Great Joe

--

From the Casino, head down and to the left into the red carpet room where you
rested earlier.  Rest and shoot the wall to grab the chest containing the
Armory Key.  This is for the Armory at the Hangar you couldn't get into
earlier.  Head to the transport and to the Hangar.  Go inside the Armory and
grab the Decoder 5.  Then head to the Dock where the Elsa is.

Fight the A.G.W.S. blocking the workers corridor to the south and take it down
and around and climb the ladder.  You will jump on the Elsa and get in through
the cargo elevator.  Find the Segment Door 8 on your way to KOS-MOS room
towards the hangar on the Elsa and grab the Robot Part - Left Leg.  Head to
KOS-MOS room for a cutscene.

------------------------------------------------------------------------------
  [56] Chapter 9. Encephalon - Miltia
------------------------------------------------------------------------------
you start this area with Jr., Ziggy, and MOMO.  Make your way across to the
right grabbing chests and items along the way.  If you get hit by a spotlight
you will be attacked.  Eventually you will trigger another cutscene.

You will then be switched over to Shion, chaos, and Allen (though he is not
useable in battle).  Grab the items in the area and then enter the building
straight up.  You can save inside.  Make your way up destroying all the
statues for the loot, however keep your eye on the radar and you will see a
green arrow as you progress along the statues.  If you get near that one it
will turn yellow and come running at you and attack you.  Continue on and
around and down the steps.  You will have to fight some Bugbear's to progress
but they aren't difficult.  If you get the misfortune of having two of them
in the same battle they get a little harder because they keep healing each
other, but just keep attacking them and you will wear them down.

Along the way a small off-shoot to the right side of the screen will contain
a Kobold and a chest.  Fight or dodge it to get the PM Card E.  Then continue
forward until you come to a manhole.  Skip it and continue up until you get
to a lady standing alone.  Talk to her if you want a fight.  She will turn
into a Larva Doll.  She only has 50/300 HP so just toss a Med Kit at her to
get rid of her easily.  You can also use healing ether, but why waste your
EP?  Now go down the second manhole near the lady.  Follow it outside and hit
the switch to unlock the door.  Then go down the stairs and to the left under
the bridge.  You can skate past the Troll and up the steps.  Hit the switch
there to unlock the door next to you.

Go through the door that opened and over to the other door that opened when
you hit the first switch and destroy ther panel to get the to the chest.  The
chest contains a Guard Cleaner.  Go back and save inside the building just
inside the entrance (notice you are where you began the level).  Now head
back outside and down the stairs where the Troll was.  Take him out.  I got
lucky and hit the x10 Skill bonus when I dropped him for a cool 150 Tech
points each!  Destroy the panel behind him to reveal the Segment Door 5.
Decode it for a Double Buster!  This item owns.  It allows you to do TWO
Tech attacks per turn with 6AP.

Now, backtrack around and come out the manhole you entered.  Now go to the
first manhole to advance.  Head south and then left to destroy the junk and
grab an item.  Head back up and to the right and kill the Sky Fish and
Gremlin.  Hit the red flashing switch to unlock the door you can't get to
yet.  Now head down across the bridge and to the right and take out the enemy
in your way.  Then head up across the next bridge and take out the Larva Doll
easily.  Notice this Larva Doll has slightly more HP so you need to use a
Med Kit S or Ether spell to take it out in one hit.  If you don't it will
try and hit you with confuse. Head down the steps and then up to the next
area.

It will now switch back over to Ziggy, Jr., and MOMO.  Go immediately to
your left and inside the "Under Girl Cafe" and grab the Rejuvenator in the
back.  Then go back outside and fight or avoid the robots all the way down
and to the left to enter the subway station.

Keep going until you hit the save point and save the game.  From the save
point, head up and right, through the 4th (last) turnstyle, and around by the
door.  Shoot the junk first, then shoot out the window.  Then go through the
door and to the left for Segment Door 15.  Decode it and grab the Angel Ring.
This item is great.  It halves your EP usage.

Now go back to the escalators and take the one at the top of the screen
first.  Take out the benches/vending machines to grab a Veil and 5 Neuro
Stims.  Then head back up the escalator and down the escalators at the bottom
of the screen.

The first bench contains a Kobold so shoot it at your own risk.  Past the
bench is a vending machine blocking your path.  Take it out and head down the
steps.  Take an immediate left up the ramp and across the catwalks.  Take out
the Larva Doll in yor path and continue down.  At the bottom, destroy the
vending machine and grab the Red Topaz.  Then head all the way back across
the ramps and go right on the screen past the steps you came down that were
blocked by the first vending machine you destroyed.  Keep going right to the
next area.

Keep going to the right and go inside the train car and shoot out the wall
to your left when you walk in, but DON'T go through it.  Instead, keep going
to the right through the train cars and down the ramp.  Circle around the
train cars and go up the ladder.  All the way to the left on the top level is
a box.  Shoot it and it will fall down and knock the treasure chest down.

Now go all the way back to the beginning of the area to get it.  The chest
contains a Venom Block.  Now go back inside the train and go to the left
where you first destroyed the wall.  This takes you out on top of the train.
Take the ramp down to the right at the end of the train.  Head up and down
the steps into the water.  Then go left to the next area.

The next room will bring you to the room you were on when you first came
down the manhole.  Except now you are down in the water.  Keep going to the
right and take the steps up to the door you unlocked earlier.  Climb the
small ladder and open the door to grab Decoder 12 from the chest.  Go back
down the ladder and steps and then to the right and up to leave this area.

Cutscene.

Save the game.  Head past the save and just up around the bend on the right
at the bottom part of the trail near the first Basilisk walking around should
be a rock you can destroy.  Destroy it and walk down under the ground around
to the campfire and grab the PM Card D from the chest.  Now return to the main
path and head over to the right until you see a short scene with a rabbit
that looks like your email pal.  Keep going, fighting the Basilisk's.  On one
of the Basilisk encounters I got x10 point bonus on all three Basilisk's in
the fight for a massive 210 Tech Points, 150 Ether Points, and 60 Skill
Points.  That was awesome.  Anyhow, back to the game.  Keep on going until you
kind of circle around a little and reach the lower level of the forest near a
short rock outcropping into the water.  Head down.  If you go to the right you
will reach the next screen, instead, go left first.  Pass or kill the Kobold
stomping around, and destroy the bush and then the wall all the way to the
left.  This will take you into the water.  Follow the water around until it
dead ends and shoot out the next wall.  Follow it to bring you to the pool
of water in the center area with the rock pillar with the chest on top.  There
is a Sky Fish/Gremlin swimming around in the water so either avoid it or kill
it and then shoot out the pillar to get the chest with a Blue Topaz in it.

Now, go back to where the Kobold was and take the path to the right to the
next screen.  Keep going to the right and then up towards the bridge.  Just
before the bridge there will be a Troll.  Take it out to clear a path to the
stump on the right.  Destroy it for an Ether Pack S.  Head across the bridge
and to the left where you will be able to either go up or down on the screen.
Go down and to the left.  If you go down and right, under the bridge, it will
take you to the rabbit's house.  You'll some back here in a minute.  First,
head left and shoot the crank/bridge thing to get across the water.  Enter the
cave ahead to get to the next screen.

You will now be on the screen where you saw the rabbit the first time, when
he grabbed the carrot juice.  First, circle around on top of the cave and
shoot the tree to grab 2 Frame Repair Z items.  Then go back and head toward
the bridge.  Cross the bridge to reach the carrots.  Shoot all the carrots
and grab the carrot juice from each.  Head back through the cave and over to
the rabbit's house.  Put a carrot juice on the tree stump.  A cutscene will
take place where the rabbit comes out to get the juice.  Just hold the
control stick in the direction of the rabbit's door to his house.  As soon
as you get control you will skate right on past the rabbit and he won't even
see you until you are between him and his house.  This is because his
eyes/face are actually in the back of his head.  So if you wait for him to
turn around before you bolt, he will see you and get to the house before you.
So just bee-line it to his house right off.  He gets launched.  You will get
the Decoder 3 from the chest in the rabbit's house.

Now head back and around to behind the rabbit's house and go right to the next
screen.

Cutscene.

When you get control back, left will take you back into the forest where
Shion and chaos came from.  Up through the portal/distortion will take you
back to Miltia area where Ziggy, Jr., and MOMO came from.

Head to the right and enter the church.

Cutscene.

Talk to Febronia near the door at the top left to get full HP and EP restored.
Save the game.  Prepare for a boss battle.  You MUST use Shion and Jr. for
this battle so make sure you take the time to prepare/upgrade them if they
need it.  I took chaos in as my other character.  Equip the Angel Ring on
Shion to halve her EP usage.  Also, equip Jr. with the Double Buster.

You might also want to put a confusion preventative measure on your
characters if you have it.  I had it but did not equip it and had no problems
without it.

IMPORTANT:  Equip the "Scope" or the skill "Search Eyes" on one of your
characters so you can always see the boss HP without needed to cast Analyze
every so often.

Enter the door next to Febronia when you are ready.


-- Boss Battle --
Name: Tiamat
  HP: 6400
Weak: None
 EXP: 15600
  TP: 180
  EP: 160
  SP: 120
Rare: Revenge Power
Item: B-Max Circuit
Type: Gnosis
Cash: 0

Strategy:
        This boss is extremely simple.  If you know the trick.  You will
receive several hints before this battle and even during this battle to help
you discover how to kill Tiamat.  Unfortunately, if you kill Tiamat with Shion
or Jr. the first time, you may not understand it.

the trick to this boss is that Shion and Jr. MUST deal the finishing blow to
Tiamat in order for him to die.  Once each.

For example, if you finish Tiamat with choas you will get a message something
along the lines of "Shion/Jr. must face their own fears".  Helpful right?
This tells you that they must kill Tiamat.  HOWEVER, if you kill Tiamat with,
lets say, Jr. first, you get this message "Jr.'s consciousness destroyed".
What the heck does that tell you.  NOTHING, beyond the fact that now everytime
you attack Tiamat with Jr. he won't counter-attack with his Gravity move.
This also doens't tell you that Jr.'s consciousness was destroyed BECAUSE Jr.
himself dealed the finishing blow...just that it was destroyed.  So depending
on who you kill Tiamat with, can make this battle difficult because you may
never get a helpful message unless you kill him with your third character.

Now, enough ranting and on with the show.

When Shion gets a turn, Tiamat will ususually "react" to Shion's consciousness
and pull of his "Ruined Earth E" counter-attack that damages all party.  This
is his worst attack, so if you can survive it, he's a piece of cake.  I'd
suggest trying to deal the finishing blow with Shion first, and then he will
revive himself with 1500-1650 HP.  So then you will need to bring him down
again and deal the finishing blow with Jr. and the battle's over.

When Jr. gets a turn he will usually counter with a Gravity attack that takes
off 1/4 of one characters HP.  No big deal.  He also has a normal attack that
doesn't do squat.

So, here is the strategy:

Just use Shion cast "Medica All" as needed to try and keep your characters
at close to full HP. Make sure you have the Angel Ring equipped on her to
halve her EP usage.  If she doesn't need to heal, her Spell Ray does a good
amount of damage to Tiamat.

Guard with Jr. to get his AP up to 6 and to lessen the damage received from
Tiamat's attacks.  When Jr.'s AP is up to 6, use the following button
combinations to activate the double buster.

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