Xenosaga: Episode 1 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Xenosaga: Episode 1 - Strategy Guide (Page 01).
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Episode I
Der Wille zur Macht
(The Will To Power)
==============================================================================
-= Xenosaga Episode I: Der Wille zur Macht =-
FAQ / Walkthrough
U.S. Version
Version 2.7
-= A Snickers and Roots Production =-
Text file last updated on 02-24-2004 (05:00 pm)
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------------------------[ Taking YOU to a higher level ]----------------------
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Title : XENOSAGA EPISODE I - FAQ / Walkthrough
Created By : Bremen
Copyright : Do I really have to say this? [Make your own!]
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Table of Contents
==============================================================================
The [##] is the search code. Use it to search for specific sections in this
FAQ/Walkthrough.
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[01] I. Introduction
----------------------------------------------------
[02] II. How To Use This Guide
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[03] III. Game Information & Story
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[04] IV. Controls
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[05] V. Battling / Boosting
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[06] VI. Characters
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[07] VII. Character Attacks
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[08] VIII. A.G.W.S.
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[09] IX. Main Menu
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[10] Items
-----------------------------------------
[11] Items
[12] Special Items
[13] Character Weapons
[14] Character Accessories
[15] Character Ammo
[16] A.G.W.S. Weapons
[17] A.G.W.S. Accessories
[18] A.G.W.S. Ammo
-----------------------------------------
[19] Ether
-----------------------------------------
[20] Shion Uzuki
[21] KOS-MOS
[22] Ziggurat 8 (Ziggy)
[23] MOMO
[24] chaos
[25] Jr.
-----------------------------------------
[26] Tech Attacks
-----------------------------------------
[27] Shion Uzuki
[28] KOS-MOS
[29] Ziggurat 8 (Ziggy)
[30] MOMO
[31] chaos
[32] Jr.
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[33] Skills
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[34] Characters
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[35] Equipment
[36] Boosting Stats
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[37] A.G.W.S.
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[38] Battle Formation
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[39] U.M.N.
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[40] Mail
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[41] Database
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[42] Gnosis / Enemies
[43] Keywords
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[44] Plug-in Module
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[45] E.V.S.
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[46] X. Walkthrough
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[47] Introduction
[48] Chapter 1. Woglinde
[49] Chapter 2. Asteroid Pleroma
[50] Chapter 3. Elsa von Brabant
[51] Chapter 4. U-TIC BS
[52] Chapter 5. Dock Colony
[53] Chapter 6. Gnosis - Cathedral Ship
[54] Chapter 7. Durandal
[55] Chapter 8. Kukai
[56] Chapter 9. Encephalon - Miltia
[57] Chapter 10. Kukai
[58] Chapter 11. Song of Nephilim
[59] Chapter 12. Proto Merkabah
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[77] XI. Xenogears
----------------------------------------------------
[78] Introduction
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[79] Universe Similarities
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[80] Characters
[81] Miscellaneous
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[82] XII. Secrets/Optional Bosses
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[83] Foundation Robot Academy
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[84] MOMO's Transformation
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[85] Ace Pilot
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[86] Meld Gareth
[87] Din Gareth
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[88] Great Joe
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[89] Mintia
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[90] XIII. Segment Doors & Decoders
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[91] XIV. Mini-Games
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[92] Tag Game
[93] Xeno Card
[94] Drill Game
[95] Casino
[96] A.G.W.S. Game
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[97] XV. Glitches
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[98] XVI. Thanks
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[99] XVII. Contact
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[01] I. Introduction
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This FAQ was written by bremen to help all of you who may need it or for those
of you who are just curious about the game.
More than five years ago, a game was created with such intrigue, such
mystery, and the most powerful story ever created for an RPG. The game?
Xenogears. The game blew gamers away with it's likeable characters, engaging
storyline, anime style cinematic's, impressive and innovative battle systems,
and some of the best music for an RPG to date. Literally hundreds of pages of
text and dialogue tell an amazing story by the end of the game and captured
the hearts of many a gamer. Before long the game would amass an enormous and
loyal following for years to come. Xenosaga Episode I is the prequel to
Xenogears (Episode V).
*Note: While I will make every attempt to avoid ruining the story, this is
NOT a spoiler free FAQ/Walkthrough! I cannot guarantee the story
will not be ruined for you by reading this FAQ.
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[02] II. How To Use This Guide
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Use the find feature in conjunction with the section search codes above
listed on the "Table of Contents" to page through to specific sections of the
FAQ. Basically, the FAQ is divided into 17 sections. Section "X." (10) is
the main part of the FAQ and probably the most useful. Everything else is
just extra.
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[03] III. Game Information & Story
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Title: Xenosaga Episode I: Der Wille zur Macht (The Will to Power)
Publisher: Namco
Developer: Monolith Soft
Genre/Category: Role-Playing
System: PlayStation 2
Number of Players: 1
Release Date: 02/25/03
Play Time: 70-100+ Hours
Replay: 40 hours - Infinite (depending on your definition of fun)
Story:
Thousands of years into the future, mankind exists only in deep
space. Using their technology and space travel, they discover and collect
a mysterious and ancient object called the Zohar. A brutal alien life form,
known as the Gnosis, attacks mankind at every turn for unknown reasons. Thus
begins the journey of man's survival and race to unlock the secrets of their
destiny.
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[04] IV. Controls
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The game has some in-game tutorials that aren't particularly helpful. So I
have provided a detailed introduction to the games basic control scheme.
There are several sets of controls for Xenosaga depending on what mode you
are in. That being said, here they are.
------------------------------------------------------------------------------
-- Story Mode -- (Mode when you are walking around) --------------------------
Left Analog = Moves your character around on the screen.
R2 = Allows your character to "WALK" instead of running. This
is helpful in situations where stealth could mean the
difference between life and death.
O = This is your basic action button. Use "O" to talk to other
characters, investigate panels, walls, etc., open
treasure chests, and open the save menu when you are standing
on a save point.
Square = The Square button is used to destroy objects initially in the
Encephalon. Eventually you will get a the Vaporizer Plug-in
and be able to use it in the real world as well. You can
only destroy objects that have a blue circle appear on them
when you get close to them. If there is more than one
destroyable object within sight, you can toggle between them
using the L1 or R1 buttons.
L1 = Toggles between destroyable objects if more than one is
within range of your character.
R1 = Toggles between destroyable objects if more than one is
within range of your character.
Start = Pause. While the game is paused you can skip cinematic
sequences by pressing the "Triangle" button.
Triangle = Opens the main menu. "O" is used for confirm and "X" is
used for cancel or exit.
------------------------------------------------------------------------------
-- Battle Mode -- (Mode when you are fighting enemies) -----------------------
Left Analog = Move Cursor / Select an enemy on the screen
Square = Attack (Physical Attack)
Cost: 2 AP
Triangle = Attack (Ether Attack)
Cost: 2 AP
O = Used to finish your characters turn even if the character has
remaining AP. This is one method of accumulating AP to build
up for "Tech" attacks.
Note: Characters that do not have an A.G.W.S. will have an
additional attack available to them once they build up
enough AP. The "O" button is used to activate this attack.
Note: The "O" button is also used to confirm selections within
the battle mode sub-menus.
X = Opens the battle sub-menus.
[Battle Mode Sub-menus]
Character Mode:
Item - Cost: 3 AP
Allows your character to use an item. This command
cannot be used in A.G.W.S. mode. W-Item will allow
your character to use two items at once.
Move - Cost: 2 AP
Allows your character to move. Different positions
on the battlefield result in different damaged
inflicted and received.
A.G.W.S. - Cost: 4 AP
For characters who have an assigned A.G.W.S., this
command will cause your character to get in their
A.G.W.S and fight. Your turn is over upon boarding.
This command is disabled for characters without an
A.G.W.S.
Guard - Cost: 2 AP
Increases your characters chance to defend an attack.
Defending an attack lessens the damage you receive.
This is one method of accumulating AP to build up for
"Tech" attacks.
A.G.W.S. (Anti-Gnosis Weapon System) Mode:
W-ACT - Cost: 6 AP
Allows a character in A.G.W.S. mode to activate a
special attack. This command can only be used when
the character has the same weapon equipped in both
hands and is not using a weapon that does not allow
W-ACT.
Move - Cost: 2 AP
Allows your A.G.W.S. to move. Different positions
on the battlefield result in different damaged
inflicted and received.
A.G.W.S. - Cost: 4 AP
This command will cause yor character to exit their
assigned A.G.W.S. Your turn is over upon exiting the
A.G.W.S.
Guard - Cost: 2 AP
Increases your A.G.W.S. chance to defend an attack.
Defending an attack lessens the damage you receive.
This is one method of accumulating AP to build up for
"Tech" attacks.
L1 / L2 = Changes attack menu descriptions
R1 / R2 = Boost
Start = Pause.
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[05] V. Battling / Boosting
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The turn-based battle method in Xenosaga can seem very difficult and
confusing when first beginning to play. Hopefully this will help you
understand it better since the in-game tutorials are only mildly helpful.
Unlike most RPG's, random encounters have been replaced in Xenosaga by
physical enemies roaming the screens. If your character runs into one of them
or alerts them to your presence, you will be attacked and thrown into battle.
This is great as it adds a kind of stealth mode to the game that other RPG's
lack. Sometimes you can just tip-toe past an enemy instead of fighting it.
There will also be times when a cutscene throws you into battle without
warning so it will keep you guessing. Just make sure to save often. Now,
let's get started, it's going to be a bumpy ride, but stay with me.
Battles in Xenosaga rely on AP for the most part. Every turn your character
has, gives you 4 AP for that character to use. Every action you take
consumes a certain amount of AP. For example, attacking an enemy once with
a standard attack, using the "Triangle" or "Square" button, consumes 2 AP.
So in effect you can attack twice per turn. However, your character starts
with a max AP of 6. So if you save a few AP from a previous turn, you can
amass up to 6 AP for the next turn. This will enable you to pull of a
special "Tech" attack or a combo. These combos were essentially called
"Deathblows" in Xenogears to give you a comparison if you played that game.
Now throughout the game you will learn additional "Tech" attacks that are
much more powerful. Eventually your combos will and only use 4 AP instead
of 6 AP and will allow you to do more, but I wouldn't worry about that for
now.
In addition to attacking the enemies, there is a special gauge called the
event slot. Pay close attention to the rotation of this slot because it can
make a huge difference in your attacks and boost the points you receive at
the end of a battle. Defeating an enemy when the gauge is on the point
bonus can be a huge help in leveling your characters.
------------------------------------------------------------------------------
-- GTW (Group Turn Window) ---------------------------------------------------
The GTW is located in the bottom right corner of the battle screen. It looks
like two blue disks with faces on it. This window tells you the order of
your characters and the enemies. The order goes from left to right.
In other words, whose turn it is and whose turns are coming up.
------------------------------------------------------------------------------
-- Event Gauge ---------------------------------------------------------------
The Event Gauge is located in the bottom right corner of the battle screen.
It is just left of the GTW (Group Turn Window). It looks like a blue box with
a red arrow pointing to the GTW.
Here are the four values for the event gauge.
Empty - When the slot is empty, nothing is effected.
Critical - When the slot has the critical icon in it (looks like a flame),
Any character, friend or foe, that attacks during that turn has
an increased chance to do critical damage.
Boost - When the slot has the boost icon in it (looks like a yellow ring),
Your boost gauge will increase more than in a normal turn when you
attack.
Points - When the slot has the points icons in it (looks like a coin with
a plus sign), you will receive 2x, 4x, or 10x, the amount of
Skill points, Tech points, and Ether points at the end of the
battle. So you see how useful this effect is. I'd recommend only
killing enemies while this icon is in the slot.
------------------------------------------------------------------------------
-- Boosting ------------------------------------------------------------------
Since the in-game tutorial scarcely does this feature justice, I will
"attempt" to put this into layman's terms.
First, we will talk about the "Boost Gauge". At the top of the battle screen
you will see your characters faces along with HP, EP, AP, and BG listed from
top to bottom. The BG bar is the "Boost Gauge". Normally at the start of
battle this gauge will be empty. This can vary of course using special skills
and items that can give you a boost at the start of battle. But for the sake
of simlicity, we will assume it is empty. Now, next to the gauge is a number.
At the start it is always 0 unless you have a special item like stated above.
For now, we'll assume 0. That number represents how many times that character
can use boost.
The number next to the gauge will go up by 1 everytime you fill the gauge up.
The gauge will fill with a red color. In order to fill the bar, you need to
do attack damage to an enemy. The more you attack/damage an enemy, the more
the bar will go up. Note however that the bar will reset at the beginning of
every battle, so the boost gauge will NOT carry over to the next battles.
After the boost gauge fills up, the number will go up by 1 and the bar will
reset to being empty. You can fill the gauge many times throughout a battle
and acummulate several boosts. So the number could technically raise to 4
or 5 or even more. Each time you execute a boost, the number will go down
by 1. Also, in multiple enemy battles, if you kill an enemy while the
"Event Slot" is on the "Boost" slot, your boost gauge will get filled by a lot
more than it normally does when the event gauge is on any other slot. For
information on the Event Gauge see the section immediately above this one.
Okay, I've explained how to raise the boost gauge and give your character the
ability to boost, now let's talk about the boost itself.
First we have the GTW or Group Turn Window (bottom right corner of the
screen). This window display's the characters faces in their order from left
to right that they will get a turn. Imagine your chacters and the enemies
all standing in a long line. The person at the front of the line is whose
turn it is.
Boosting itself is basically line-jumping.
If you are 5th in line and you have your boost gauge up to 1 or more, you can
execute a boost. When you execute the boost your character will immediately
jump to the 2nd place in line. The coolest part is that you will also stay
in line at your 5th spot where you were. So in essence, you get 2 turns
without having to go back to the end of the line.
You can only execute a boost at two times. The first time is when it is one
of your characters turn. The only restriction is that you cannot boost a
character while it is that character's turn. This prevents a character from
getting 2 turns in a row.
Note that enemies can also use boost. If an enemy executes a boost before
you, you will not be able to boost until the next turn.
The second time you can execute a boost is during an enemies turn. So,
while you are being attacked. This is known as a "Counter Boost" but is
essentially the same thing as a normal boost, just that you are executing it
during the enemies turn instead of on one of your characters turn.
Now, to execute the boost, simply hold down the R1 or R2 button during your
turn or an enemies turn. This will popup a little boost submenu to the left
of the event gauge. It looks like a redish-purple circle with the word boost
below it. To the right of the circle will be the faces of any of your
characters that are eligible for boosting (Elibility for boosting is as I
described above, have a 1 or more next to the boost gauge, etc...). If
there are no faces that popup, then none of your characters can use boost at
that time for various reasons I have stated above.
If there are faces that show up, then those characters are eligible for
boosting. The color of the square around the characters face corresponds to
the colors of the Square, Triangle, or O button on your controller. Pink
represents the Square button because the Square button on your controller is
pink. Green for the Triangle button, and Red for the Circle button.
As far as what color gets assigned to what character, it is NOT random. It
is based on the characters position on the battlefield. If your characters
backs are to the camera and they are facing the enemies, the character to the
far left of the screen will get assigned the pink square for the square
button. The character in the center will get assigned the green square for
the Triangle button, and the character to the far right will get a red
square around their face for the Circle button.
Now, while you are holding the R1 or R2 button down, you simply need to press
the button that corresponds to the color/face of the person you want to
boost.
Example:
Shion's face has a green square around it when you press R1. While holding
R1, you need to press the Triangle button to execute a boost for her.
When you execute the boost, two things will happen. First, the number next
to the "Boost Gauge" will decrease by 1. Second, your character will
immediately be the next person in line for a turn. So as soon as the
character/enemy whose turn it currently is finishes their turn, it will be
your boosted characters turn.
Congratulations! You should have a good understanding of the most confusing
aspect of this game (other than the storyline). Hopefully this was helpful and
clears up boosting for you.
As an aside, I will list some ethers/items that can affect boosting.
Boost 1: Shion has a "Boost 1" ether spell that will automatically increase a
characters number next to the boost gauge by 1.
Booster Pack: Usable item during battle that increases your boost by 1.
Red Containers: Destroying red containers creates a fire effect in the area.
If an enemy gets hit with the fire and you engage them in
battle, all your characters start the battle with a 1 next to
their boost gauge.
Boost Pack: Accessory that gives character 1 boost at the start of battle.
This skill can also be extracted and set on all your characters.
Boost Seal: Some enemies use this to prevent anyone from boosting during a
battle.
------------------------------------------------------------------------------
-- Status Effects ------------------------------------------------------------
While battling, many enemies will inflict status effect on your characters.
Removal of these effect requires the use of items or ether spells during
battle. The effects also go away at the end of the battle.
Unconscious - Unable to perform any action
Stop - Unable to perform any action
Sleep - Unable to perform any action
Confusion - A confused person might attack friends
Poison - Every turn 20% of max HP will be reduced
Ether Bomb - Ether damage will be doubled
Reverse - Recovery and Damage are reversed (instead of damage hurting you
it heals you)
HP Half - HP recovery amounts will be halved
Admonish - receive the damage of one's own attack
EP Half - EP recovery amounts will be halved
EP Over - All Ether costs twice the normal amount
Slow - next turn comes 50% slower
ACC Down - accuracy down 50%
EVA Down - evasion down by 50%
STR Down - Physical Strength Down 25%
DEF Down - Physical Defense Down 25%
AP Half - Each turn the AP received will be half normal amount
Ether Down - Ether Power Down 25%
Lost - Ether can't be used
Boost Seal - Boost can't be used
------------------------------------------------------------------------------
-- After a Battle ------------------------------------------------------------
When a battle is over you will recieve several things to aid in your
character development. Sometimes you will also earn money and items that
dropped from a fallen enemy. Here is a list of what you earn.
Experience - Levels up your characters.
Tech Points - Used to upgrade "Tech" attacks.
Ether points - Used to upgrade "Ether" attacks and learn new "Ether" attacks.
Skill Points - Used to learn new skills from an unequipped accessory.
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[06] VI. Characters
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------------------------------------------------------------------------------
-------------------------------------
---------------------------- Main Characters -----------------------------
-------------------------------------
-----------------------------------
Name: Shion Uzuki
Sex: Female
Age: 22
Height: 5'4"
Weight: 106 lbs
Description
Shion Uzuki is the main character of Xenosaga. She is the Chief
Engineer of the KOS-MOS project funded by Vector on-board the Woglinde. She
is part of the elite First Division of R & D for Vector. Though a skilled
scientist, Shion longs to be part of the less prestigious Third Division
team. She currently is testing KOS-MOS in the Encephalon preparing KOS-MOS
for a field test. One of Xenogears main characters was named Citan Uzuki.
No one knows for certain if any correlation between the two exists, though
many have said it's just a coincidence. I suppose we won't know for awhile.
-------------------------------------------------
-------------------------------------------------
Name: KOS-MOS (Kosmos Obey Strategic Multiple Operation Systems)
Sex: Female
Age: 18
Height: 5'46
Weight: 203 lbs
Description
KOS-MOS is a prototype for a new battle android weapon to combat the
Gnosis. She is currently only beeing tested within the Encephalon and close
to her first field test. She is viewed by most to be an inferior piece of
technology because more advanced battle unit called Realians have been in use
for some time. She is the object of the KOS-MOS project lead by Shion Uzuki.
-------------------------------------------------
-------------------------------------------------
Name: Ziggurat 8 (Ziggy)
Sex: Male
Age: 30
Height: 6'3"
Weight: Varies
Description
Ziggy is a combat cyborg tasked with protecting MOMO. As a human he
killed himself and was brought back against his will. Ziggy has an obsession
with removing all that was once human in his body and replacing it with
inorganic parts so he can be offically dead.
-------------------------------------------------
-------------------------------------------------
Name: MOMO
Sex: Female
Age: 12
Height: 4'8"
Weight: 79 lbs
Description
MOMO (Multiple Observative Mimetic Organicus) is a protoype of the
100-Series Observational Realian. She is viewed as a superior being compared
to KOS-MOS because she is a Realian (a synthetic organism). She was created
to combat the Gnosis.
-------------------------------------------------
-------------------------------------------------
Name: chaos
Sex: Male
Age: 16
Height: 5'7"
Weight: 117 lbs
Description
A mysterious young boy whose past is unknown, perhaps even to
himself. He seems particularly bright and ahead of everyone else as far as
intelligence goes.
-------------------------------------------------
-------------------------------------------------
Name: Jr. (Rubedo)
Sex: Male
Age: 12
Height: 4'7"
Weight: 84 lbs
Description
Jr. is a director of the Kukai Foundation of the Second Miltia. An
uncommonly bright young man that offers practical solutions when others much
older than himself are at a loss for ideas.
------------------------------------------------------------------------------
-------------------------------------
---------------------------- Other Characters ----------------------------
-------------------------------------
-------------------------------------------------
Name: Kevin
Sex: Male
Description
The former chief engineer of the Vector Industries First R & D
Division in charge of developing KOS-MOS.
-------------------------------------------------
-------------------------------------------------
Name: Allen
Sex: Male
Description
Assistant to Shion on the KOS-MOS project of the Vector Industries
First R & D Division. He is your basic comic relief character pining for a
date with Shion throughout the game.
-------------------------------------------------
-------------------------------------------------
Name: Togashi
Sex: Male
Description
Member of Vector Industries First R & D Division. He enjoys giving
Allen a hard time about Shion.
-------------------------------------------------
-------------------------------------------------
Name: Virgil
Sex: Male
Description
Soldier on-board the Woglinde that joins forces with you during the
Gnosis attack.
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