XIII - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for XIII - Strategy Guide (Page 09).
Location : SSH1 Secret Military Base, Washington D.C, Maryland
Time : 8:00 am
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
Full MedKit Locations:
1]: Inside the vent shaft before entering the first set of elevators.
- - - - -
Primary Mission Objectives:
- Infiltrate the secret SSH1 base.
* Avoid being spotted.
* Neutralize the GIs.
_______________________
Introduction/Briefing: \__________________________
==================================================
Going under the disguise of Colonel Marshall, you need to infiltrate the secret
base after being seperated from Walter Sheridan. You need to investigate
further into this 'Operation: Total Red' and see who is involved in it. It
is clear Number I is a part of the operation, so you also need to find out
who he actually is.
_____________________
Mission Walkthrough: \____________________________
==================================================
From the start of the level, you are instructed by Walter Sheridan to follow
him into the command centre. Turn right at the hallway and follow him to the
door at the end. When the door opens, turn left and continue following Walter.
Notice that you are currently unarmed so you cannot do anything for now.
Wait several seconds when he talks to the guy behind the glass. Once Walter
starts moving again, follow him to the door at the other end of the room.
Once you reach the door, a cutscene will show the big metal door opening.
The president's advisor walks from the area ahead to Sheridan, telling him
that you cannot accompany him in the area, so you are left behind.
Once they both leave, the GI soldier tells you to follow him back. When he
stops near the next door and opens it for you, move straight through the
hallway ahead and move towards to the locker room door to the right, behind
the green crates. When you get near the door, a soldier who is singing comes
out of the room. Wait until he walks off before sneaking into the room.
When you get in the room, turn to the right and move towards the soldier
singing at the mirror. Grab the broom nearby to knock him out. You cannot
shoot the GIs as they are innocent. Once you have knocked out the first
soldier, head to the opposite side of the room and knock out the next guard
who is seated.
Do not bother searching the lockers as there are no pick ups. Move towards
the double door that is locked, near the entry door of the locker room, and
use the lockpick to unlock the door. Go into the next room and open the door
ahead, which leads into the security room. There is only one GI in here, so
walk up behind him and knock him out. Once he is down, take the Magnetic
Card and press the red button to open the door ahead. Exit the security room
and turn right at the hallway. Go to the end of the hallway to the door
which needs the Magnetic Card to open it.
Once you leave the room, back into the main hall, a frame shows a patrolling
guard in the area. Do not let him see you, so hide behind the door you just
went through and wait until the soldier is nearby. When he turns his back
towards you, quickly run up to him and grab him. Do not knock him out
yet, move behind the door you came out of and knock him out inside there.
Once he is down, exit the door and turn left, going into the door you just
opened from the security room.
When you pass the first door, use the Magnetic Card to open the big metal
door. Once it is open, go down the stairs. Quicksave once you reach the
checkpoint.
When you get to the end of the stairs, wait until the guard walks from the
left, to the right side of the hallway. When he has your back turned towards
you, go behind him and knock him out. You need to hide the bodies so any
other patrolling guards that come nearby cannot activate the alarm. Hide
the body in the generator level room to the left.
Follow the hallway to the left until you see the next frame showing the
patrolling guard nearby. Do not turn left at the next hallway yet, hide around
the corner of the hallway you are currently in [the first hallway] and
wait until the guard walks near you and turns around. Knock out the soldier
once he has his back turned towards you and pick up his body. Follow the next
hallway to the left until you reach the junction where you can see the camera
mounted on the wall ahead. The cameras do nothing for now, so turn right and
go into the next generator room to drop off the body. Exit the room and turn
left into the hallway. Keep following it until you reach the end and you are
shown another guard nearby in the open hall.
Grab the broom next to the metal cabinet and wait until he is nearby. It does
not matter if he sees you or not because of how quick you will knock him out.
Once you have knocked the guard out, quickly pick the body up and open the
double doors to the left of the open hall. Drop the body near the metal
cabinet and close the door behind you. Grab the other broom next to the metal
cabinet where you just dropped off the body and wait until the next guard
stops right next to the metal cabinet. Storm towards him and knock him out.
Hide the body inside the generator room to the left and enter the single door
from across the room.
This leads into the security office with one soldier. Grab the chair and
whack it at him to knock him out. Do not bother picking up his body.
Instead, press the red button to open the doors ahead and go back into the
generator room nearby. Jump onto the chair, then the metal cabinet to the
left wall and then the cabinet closest to the vent above. Once you are near
the vent, punch the mesh and follow the shaft. After going around the first
corner, you will see a Full MedKit to pick up. Exit the shaft through the
other exit and turn left into the door that leads to the open hall area again.
Turn left when you are in the hall area and go through the door you have
just opened from the security room. Press the button for the left elevator
and wait until the door opens.
Once the elevator door opens, go inside the elevator, press the button inside
and wait until it reaches the floor below. In this part of the level, avoid
the guards from firing their weapons at all costs. This area is full of guards
patrolling all over the place. Also quicksave once you reach the checkpoint!
Once you exit the elevator, turn at the hallway to the right and go into the
first double doors to the left wall. Open it and wait near the metal cabinet
ahead where you are shown a guard walking up the hallway nearby, going into
the locker rooms. Wait until he goes inside.
Before going into the locker room the guard just entered, open a door to the
left of the locker room, leading into a security booth with a guard inside it.
Knock out the guard inside so all the cameras around the entire area are
made useless. This makes it possible to proceed further into this part of the
base without the alarm being alerted. Head towards the locker room.
When the guard walks towards his locker, grab the broom nearby and whack it
against him. Pick up his body and move it into the bathroom area. Exit the
locker room, but before moving left into the hallway, look to the left first
at the corner to see if a guard is not standing there. If you do see a guard
there, wait several seconds before he walks off. Make your way towards the
end of the hallway behind the metal cabinet, grabbing the broom leaning
against it. The frames will show you two guards patrolling the long hallway
around the corner. The second frame on the bottom shows the patrolling guard
at the opposite end of this hallway. Wait until this second guard has his
back turned towards the first guard closest to you. When the first guard
stops around the corner, whack him with the broom, pick up his body and
quickly hide it inside the generator room to the right of the long hallway.
When the second guard is looking away again, pick up the broom from the
generator room you just dumped the guards body in and run up towards the
second guard at the end of the long hallway.
Whack him and drop his body at the generator room to the left side of the
hallway, near the next corner. Go around the corner after clearing the long
hallway of the two guards and keep following the hallway until you reach
the next door at the end. Open the door and run up behind the patrolling
soldier. Do this very quickly, but only grab him for now. Move left and open
the door ahead. Once you end up in the tall room with a pillar, turn left
towards the door. Open the door, which leads into the bathroom, knock out the
person and dump the body inside here. Stay inside the room and shut the door.
Now, you need to wait until the two men having the conversation leave the
actual dining area. A frame pops up showing you them walk off, but as they
do, another soldier 'magically' appears to be walking closer towards the room
you are in. Grab the broom near the door and wait until this soldier opens
the door to your room. Whack him with the broom and move his body inside the
actual room.
Leave the bathroom, closing the door behind, grab the chair nearby and make
your way inside the dining room. Use the chair to knock out the guard with
his back turned towards you.
Once you have done that, open the door on the other side of the dining room.
You now end up in the utility room. Move up to the other side of the room
to finish the level.
- Infiltrate the secret SSH1 base.
Status: **COMPLETE**
- Avoid being spotted.
Status: **COMPLETE**
- Neutralize the GIs.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 31 * * * / "SSH-1 Military Base - Anti-Terrorism" [G31]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : SSH1 Secret Military Base, Sector Two
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
MiniGun
M60 Sub Machine Gun
Pump Action Shotgun
Frag Grenade
MedKit Locations:
1]: Bottom left corner of the Conference Room. Located at a small room.
Inside a glass cabinet.
2]: Inside the locker rooms after leaving the conference room area.
Full MedKit Locations:
1]: Near the start. Inside the armoury room.
Armoured Vest Locations:
1]: Near the start. Inside the armoury room.
2]: Inside the locker rooms after leaving the conference room area.
- - - - -
Documents Available: III Document
II Document
- - - - -
Primary Mission Objectives:
- The SPADS have taken the president hostage. Set him free.
- Protect the President and entrust him to a GI.
- Access the checkpoint.
* Avoid being spotted.
* Neutralize the GIs.
_______________________
Introduction/Briefing: \__________________________
==================================================
Managing to infiltrate the first area of the secret facility, you find yourself
further inside the interior of the base. There are more GI Soldiers around the
area that you need to neutralized, but remember not to kill them. You need to
reach the next checkpoint so you can access the command centre.
_____________________
Mission Walkthrough: \____________________________
==================================================
For this mission, utilize your sixth sense skill before turning around a corner
into another hallway. There are usually guards walking around that you are not
aware of, but you can hear them when they walk around, when using the skill.
You find yourself at another part of the utility room where you last left off
from the previous mission. Head towards the door ahead, picking up the broom
to the left on the way and open the door.
Go behind the guard speaking nearby and hit him with the broom. Hide his body
inside the utility room, shut the door and progress down the hallway. Grab
the chair ahead and smack it against the next guard patrolling the next
corner. You can also hide this guards body inside the utility room at the
start. Grab the chair near the locked door before going around the next
corner. Do not go into the next hallway. Instead, wait around the corner and
listen to the guard walking nearby. Once he gets close enough, hit him with
the chair and leave his body lying from where you knocked him out for now.
Move into the hallway and grab the chair near the armoury. Open the door into
the armoury and knock out the guard inside here. There are numerous
ammo, health and armour pick ups inside this room. Make sure you get all of it!
Get out of the room, but before moving on, pick up the guards body you knocked
out earlier in the previous hallway and put it inside the armoury. Once you
exit the armoury, turn left into the hallway and go through the door leading
inside the conference room. Once you enter this room, go into the middle
of the room, near the table and you will receive a surprise attack from the
SPADS! Pull out the Assault Rifle or MiniGun and kill several enemies that
run in from different directions.
After you kill several enemies, you also receive a surprise from General
Standwell, how enters the conference room from the far left corner. This of
course, is another boss you have to eliminate. He is armed with a M60, which
makes him very dangerous. The best weapon to use is the Assault Rifle.
Hopefully you picked up the three Assault Rifle Grenades from the armoury.
This makes the job a lot easier! If you have the grenades, use them to lower
Standwell's health to a very low amount. Use the Assault Rifle's primary
mode to shoot towards Standwell, using the 'burst fire' technique, especially
when he is far away.
Running up close to Standwell does not work very well as he runs relatively
fast with such a heavy weapon and also the weapon itself inflicts a lot of
damage! Use the Full MedKit from the armoury to replenish your health if
it is a little low. Once you have managed to kill Standwell, grab the key
and M60 from his dead body. It also reveals he is Number III.
Walk towards the far left corner of the room, or the area of the room that
General Standwell entered through before he started to fight you. You will
need to find the correct door eventually. It is the one that has the
'Security Personnel Only' tag above it. Use the key to unlock the door and
this leads into a control room with the president inside it.
- The SPADS have taken the president hostage. Set him free.
Status: **COMPLETE**
Press the red button near the screens to open the door in the conference room.
Pick up the President's body, move out of the room and turn left. Walk straight
until you reach the double doors you just opened at the middle of the
conference room. Turn left into the doors and drop the president's body for
now, before going around the corner. Quicksave once you reach the checkpoint.
Once you go around the corner, move down the hallway a little until you a
shown a cutscene of a SPADS soldier holding some innocents hostage up at the
second floor window. After they walk past, another soldier runs in front of
the window. When the cutscene ends, kill the first soldier and two more
soldiers run there and jump off the second floor onto the ground level ahead.
Shoot them and then move down towards the first door to the right. Kill the
SPADS soldier that opens it when you get near the door then move in the
hallway. Most of the doors in this room are inaccessible, but go halfway
through the hallway and go into the restroom to the right. Kill a soldier
inside here and pick up the ammo on the table. Go back to the previous hallway
and go to the end of it, where the locker rooms are.
There is one more SPADS soldier to kill here, but once you enter the locker
room, turn right and pick up the MedKit and armoured vest. Once you have
collected those, make your way back through the hallway to the first main
hallway where you killed the first few soldiers in the area. Pick up the
President's body you dumped at the first corner and go all the way through
the first hallway. Go around the next corner to the left and follow the next
hallway where you will see a friendly GI soldier at the far end. Move towards
him into the elevator room and drop the President's body next to the GI
soldier.
- Protect the President and entrust him to a GI.
Status: **COMPLETE**
Open the double doors to the right of the elevator room and help the GI
soldiers fight off the SPADS. There are two enemies hiding behind the
tables ahead. Kill them and turn right into the hallway, killing the next
two enemies hiding behind the tables. Use the tables nearby as cover if you
do not want to lose too much health, or else just run up towards the enemy
and kill them along the way. Once you have killed the second pair of
enemies, go back to where the first pair of enemies once stood, next to the
big metal door leading to the next area of the base.
The GI Soldier opens the door for you, so walk inside the passage towards
the other door to finish this mission.
- Access the checkpoint.
Status: **COMPLETE**
- Avoid being spotted.
Status: **COMPLETE**
- Neutralize the GIs.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "De Sjef".
- When facing Standwell, hide behind the pillar to your right, seen from
where you come in from the hallway. Standwell keeps running around like
mad. Every time he pops up around the corner, first use all the AR grenades
you have. By doing this, this takes down a lot of his health. When you're
out of the grenades. Just sit tight and shoot him every time he runs past
the corner. This saves you a lot of health.
_______________________________________________________________________________
* * * Mission 32 * * * / "SSH-1 Military Base - Total Red" [G32]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : SSH1 Secret Military Base, Sector Three - Control Centre
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
M60 Sub Machine Gun
MiniGun
Pump Action Shotgun
Frag Grenade
MedKit Locations:
1]: In the Control Room. On top of a control panel.
Full MedKit Locations:
1]: Near the start. Located at the armoury room.
2]: Near the start. Located at the armoury room.
Armoured Vest Locations:
1]: Near the start. Located at the armoury room.
Armoured Helmet Locations:
1]: Near the start. Located at the armoury room.
- - - - -
Primary Mission Objectives:
- Stop Operation Total Red.
- Set the Hostages free.
_______________________
Introduction/Briefing: \__________________________
==================================================
Now that you have penetrated the third level of the base, you must enter the
control centre area and eliminate any hostiles. Stopping Operation: Total Red
is a very important priority of the mission. If you find any other conspirators
in the area, stop them before they do more harm than good! Also rescue any
hostages you find along the way.
_____________________
Mission Walkthrough: \____________________________
==================================================
Once the level begins, move towards the metal door ahead. Wait until it opens
fully before moving forward. When you make it to the hallway, the three
hostages you saw from the previous level are stuck inside the room to the
right. You can rescue these people a little bit later as you cannot shoot the
glass.
Before going into the double doors leading into the control room, open the
single door to the left. Go through the first small room and exit at the next
door. This leads you into an armoury. Pick up all the weapons on the
shelves to the right, the two Full MedKits and armoured vest and helmet.
Exit the room back into the hallway and use the lockpick to unlock the door
leading to the control room. Once you open the doors, look to the right at
the single door nearby. This is the computer room, where the hostages are
stuck inside, but the door is locked, so you have to come back later.
Continue moving straight through the hallway until you reach the entry doors
at the middle of the actual control centre. Make sure you have a good weapon
pulled out!
There are several enemies in here. The bad thing about these enemies are that
they are a little faster and have a lot more armour and health! Once you have
killed several enemies at the ground area of the control room, look to the
right of the big screen in the control room where an enemy runs in through
the door. Make sure you kill him! Stand at the middle of the control
room, between the numerous control consoles and now look to the left of the
big screen, at the top of the stairs. Another two enemies run up here so kill
them and you need to kill a few more enemies you should see at the second
floor behind you.
Once you have killed the pack of enemies here, go up the stairs to the left
of the room. While you climb up the stairs, you will encounter a few more
SPADS soldiers before making it to the room Calvin is stuck inside. Move
towards the glass window to start a cutscene. He decides to take the
problem into his own hands and decides to commit suicide. Before he killed
himself, he activated the self destruct sequence for the entire base.
- Stop Operation Total Red.
Status: **COMPLETE**
Enter the room Calvin was in to take the Magnetic Keycard from his body. You
also find out that he was Number II. Now remember the Computer Room the
hostages where stuck in back at the start. Make your way out of the control
room back to the door leading inside the computer room.
While you are walking towards the computer room, Carrington informs you that
the President is still somewhere inside the base and you must stop the self
destruct sequence! This is a task you must fulfill in the next mission.
Rescue the hostages from the room and Sheridan tells you to follow him. He
runs to the opposite side of the hallway, at the emergency exit door.
Once you make it here, wait until Sheridan opens the emergency door before
going into the room ahead. Move towards the second metal door to finish the
level.
- Set the Hostages free.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 33 * * * / "SSH-1 Military Base - Abortion" [G33]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : SSH1 Secret Military Base, Emergency Sector - Missile Silo
- - - - -
Weapon Pickups Available: Assault Rifle
M60 Sub Machine Gun
MiniGun
Pump Action Shotgun
Frag Grenade
Full MedKit Locations:
1]: After going across the missile silo. Inside the rest room. On top of
a table.
Armoured Vest Locations:
1]: After going across the missile silo. Inside the armoury.
Armoured Helmet Locations:
1]: After going across the missile silo. Inside the rest room. On top of
a table.
- - - - -
Documents Available: I Document
- - - - -
Primary Mission Objectives:
- Cancel the base's self destruct procedure.
- Get back to the exit.
_______________________
Introduction/Briefing: \__________________________
==================================================
After stopping Operation: Total Red, you now need to deactivate the countdown
procedure which Number II activated before taking his own life in the command
centre. You have minimal time so you must act quick! Failure is not a option!
_____________________
Mission Walkthrough: \____________________________
==================================================
Once the level starts, wait until the metal door in front of you opens. Once
it is open, move straight and turn left into the next room.
If you look straight ahead, there is an elevator over at the far end, but it
is locked for now, so you need to turn right through the open blast doors into
the large nuclear missile silo area. Once you enter here, you can hear an
electronic voice saying "Commencing final phase of self destruct sequence".
After he says that, look above your health points and a count down timer pops
up. You have 120 seconds or two minutes to abort the self destruct sequence.
If you are wondering what happens when the timer reaches zero, nothing really
happens! There is no time to waste so get running!
Anyway, when you are in the silo area, go into the small platform at the
middle of the walkway and press the action button on the small console to
the right of the platform. While you travel across over the missile silo, pull
out the grapple - you will need it shortly. The platform stops moving about
three quarters of the way, so you need to use the grapple and attach it
towards the hook ahead to swing to the other side. Swing back and fourth
towards the platform ahead until you get enough momentum to jump on the
platform without falling off. It is possible to just do the one swing over
to the platform and jump on it without falling! Takes a little skill to do
though.
Once you get on the platform, run straight and turn right into the hallway
that leads to the control room. When you get towards the end of the hallway
you are in, the blast door closes sealing you off from entering directly
into the control room. You must find an alternate way inside!
Take the door to the left, near the blast door that just closed, into the
rest room. You can pick up the Full MedKit and Armoured Helmet on the
table, but once you enter inside the room, turn directly right and open the
door that leads into the locker rooms. As soon as you open the door into
the locker rooms, look straight ahead towards the poster on the wall. If you
look carefully, there is a bit of a vent shaft exposed underneath the poster.
Trash the poster out of the way, smash the mesh and crawl through the shafts.
When you get to the end of the shaft, look down and there is another piece
of mesh blocking the way down. Smash the mesh and you will end up in the
control room. But do not get excited yet! There is a big problem, the
computer at the very front of the room that has the big abort button to
stop the countdown is wired to some explosives, killing you if you attempt to
press it, so you now must find another alternative way of stopping the
countdown.
There is a door to the right side of the control room. Go up the
stairs, towards the door, get out you lockpick and unlock it. Open the door and
look to the immediate left once you enter the hallway. There is another door
in here. Use the lockpick to unlock it as well and you end up inside the
power generator room. You need to destroy the power generators to abort
the countdown. Pull out the Pistol and shoot the lock on the metal door
nearby. Open the door pressing the action button and use a Frag Grenade
[you surely should have some still] and throw the grenade inside where
the numerous generators are. Once you do, run out of the room! If you
do not have any explosives, just use your weapons! M60 works best! After the
generators are destroyed, the countdown is finally over!
- Cancel the base's self destruct procedure.
Status: **COMPLETE**
Now you need to head back to the exit. Exit the power generator room and turn
left into the hallway. Walk towards the blast door blocking the way, which
can be opened by pressing the action button on the switch next to it. Once it
is open, turn right into the rest room again and turn left in the door which
leads into the armoury. Grab the armour and ammo kept inside here.
Exit the restroom and turn right, heading back towards the silo area. When you
get back on the walkway at the silo area, turn right from the platform console
and go down the ladder to the lower silo area.
When you reach the bottom, walk towards the middle of the area and you are
confronted by The Mongoose. He does not seem very happy this time!
He is armed with Dual MiniGuns, which is a big threat considering his
superior accuracy. This is one tough nut to beat! His health is way beyond
normal and has excellent dodging skills. There are two ways you can play
this fair and square, shoot him up close or shoot him from a distance! The
best one is to use both!
From the start, he usually hides behind the missile at the middle of the silo.
Pull out the Assault Rifle and use it's Grenades to shoot towards where he is.
Even if you do not see him, shoot the Grenades towards the walkway close to
him and he will still get hurt. Once you deplete the AR Grenades, use the
normal Frag Grenades. When you have run out of explosives, pull out and use
the Assault Rifle's primary mode for the time being.
When The Mongoose has lost about a third of his health, he runs behind one
of the other four missiles for cover as the one in the middle descends back
into the storage area. This is where you pull out the Dual MiniGuns and start
attacking him up-close. He usually does the same move - move across from
missile to missile while shooting at you. Try to avoid the gunfire while he
moves across to the next missile, but once he hides for cover again, move
towards the missile he is hiding at and go right next to him. When you do
this, blast the Dual MiniGuns towards his head while he moves again. When
you run out of ammo in the clip, hide behind the missiles for cover.
Also, while going for cover each time, replenish your health supplies, because
you will lose health when doing the up-close moves. Do this every time after
shooting at him from a short distance. You should have enough MedKits to last
for the whole time. If you still have ammo for your MiniGun's, still use
them, or else the best alternatives are either the M60 or Assault Rifle.
Shoot the actual missiles when he walks near them, so some radiation
disperses out of the canisters, blinding him for about a second. This is
valuable time to shoot at him.
When he is nearly dead, the remaining four missiles drop down, making you
extremely vulnerable as there is no cover! While they go down, quickly
replenish any low health and pull out the Assault Rifle. Once you have
done that, wait until The Mongoose pops out again, but this time he will just
keep walking towards you while firing. Keep shooting at him and crouch behind
the metal bars around the area for minimal cover.
Once you have pretty much killed him, he will stutter towards the middle and
will fall. That's the end of that chapter!
You will hear Major Jones from above calling you to move back above. Go up
the ladder that has the label "Take this ladder to: Exit". Once you reach
the top of the ladder, meet up with Jones at the walkway nearby.
After she finishes talking, follow her towards the elevator for evacuation.
- Get back to the exit.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "Adam S.".
- I didn't like running after the Mongoose for the close-up Minigun shots.
Concentrating on the Mongoose kept making me forget that there were no
gates to keep me from falling off the sides of the platform. So I came
up with a safer, long-distance strategy.
Believe it or not, by strategically positioning yourself, you can control
where the Mongoose will appear. When the scenario begins, run to the
missile directly to my left, crouch down and position myself where you can
see a space on either side of the middle missile, more on the right side
than to the left side of the middle missile. This seems to force the
Mongoose to appear in the left space.
Use what you have of the frag grenades by waiting until you have 1:50
seconds before throwing them to the left space. With a little timing, they
are effective enough to bring the Mongoose's health down enough to lower
the middle missile. If not, use the accuracy of the M16 to lower his health
more.
After that, move a little further back so you can see the missile directly
diagonal from the one your hiding behind so there is no visible space to
the left. This forces the Mongoose to appear to the right of that missile.
Switch to a fully loaded M60 in Burst Mode and fire on him during each of
his forays towards and away from you.
An occasional health boost from time to time while continuing to crouch
behind the missile railing for cover keeps you from dying. And even after
the last four missiles lower, keep the same place and fire on him with the
M60.
- - - - -
Once again, here is another submission on how to kill The Mongoose submitted
by "Ben F.".
- Start with the Dual MiniGuns. When The Mongoose runs around behind the
missiles, do not chase him around. Stand and shoot quick bursts at the
two missles at the back of the silo, which The Mongoose is standing in
front of at the start of the encounter. Hopefully he will stumble into
the gases released from the missiles that you just shot at.
If you do manage to get him 'stunned' by the gas, reload the weapon and
run towards him. Get as close as you can before he recovers from the
fumes and blast him taking as many headshots as possible. It will only
take about three to four of these quick attacks before the middle missile
drops. By now you should have only used one med kit, if you have any
available.
When the middle missle drops, collect the Armoured Vest and MedKit
from the SPADS officer who drops in front of you. Crouch and now with
The Mongoose hopefully on the opposite end of the platform, pull out
the M60. Just fire that beast on full auto and try to keep it on him
when he comes in close. Be ready with your MedKits as you will need
them. He usually runs near you and is pretty easy to keep the gun aimed
at him when he does, but he will hurt you more easily! It is best to crouch
when handling the M60 on automatic mode so you can retain some accuracy.
When he's off into the distance, try to get him stuck in more rocket
gas. As long as you've collected enough ammo for the M60, you will
have plenty to shoot him with and waste it shooting the missles.
This method works like a charm on Realistic difficulty.
- - - - -
The following submission has been submitted by "Jonas T." and "Jesse C.".
- An easy way to be well prepared for the Mongoose is to pick up everything
in the armoury and in the rest room before reaching the checkpoint. After
having reached the checkpoint you may return to the armoury and rest room
to pick up those items once again.
Also; two additional MedKits are to be found inside a glass cabinet to the
left as you enter the locker room.
- - - - -
The following submission has been submitted by "De Sjef".
- Instead of using the platform lift, you can use the 2 ladders too that
lead into the main missile silo platform below. It's possible to make it
within the designated time span.
_______________________________________________________________________________
* * * Mission 34 * * * / "Yacht Lady Bee - Revelation" [G34]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Yacht Lady Bee, New York City
Time : 8:00 pm
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Find Wally Sheridan.
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