XIII - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for XIII - Strategy Guide (Page 07).
Primary Mission Objectives:
- Escape from the camp.
_______________________
Introduction/Briefing: \__________________________
==================================================
Now that you have gathered the information from the conspirators and Steve
Rowland's Military File and also destroying the weapons hangar, you now need
to make your escape! The enemies are aware of your presence so make sure
you are ready for some combat. You need to make it back to the green boat
in order to escape!
_____________________
Mission Walkthrough: \____________________________
==================================================
Once the level begins, kill the last surviving soldier from the explosion
using the Assault Rifle. After killing him, move straight towards the door
at the warehouse. Before your reach it, two enemies run in from nearby the
door so kill them and another two run through the door. Use the Assault Rifle
to kill them because the Machine Gun emplacement nearby is at a bad area.
After you kill the four enemies, wait a few seconds before two more enemies
run out of the door. Once you have killed them, run through the open door into
the warehouse, collecting all the ammo from the dead bodies you can! Exit
through the door at the opposite side. When you open the door, kill the two
enemies to the left of the green tent. Walk straight a bit more and kill the
enemy to the right of the green tent. Move straight towards the next warehouse
door. There are two enemies near the door talking to each other, so kill
them and three more enemies run out. Kill them all, enter the warehouse and
exit the opposite door.
When you open the door, Major Jones informs you the SPADS have found the green
boat you were going to use to escape the area. You now need to make an
alternate escape plan. Walk out to the open area and head straight, towards
the metal door mounted on the cliff face. If you do not know where to
go, follow the direction of where McCall and the enemy are speaking to each
other. Open the door and kill the enemy inside the passage. Open the next
door leading to the next area with the bamboo trees and kill all three enemies
lurking around. Move towards the next door at the warehouse. When you are in
the warehouse, exit through the other door into the first area of the base.
When you make it to this area, Colonel McCall wants to try to talk to you into
things, but it does not work. He will start shooting at you with his M60.
When he starts firing, he will run towards the far side, near the back of the
buildings. If you picked up a Grenade from one of the enemies dead bodies
earlier on the level - while McCall is staying at one place, throw the Grenade
near him, making him lose about half to three quarters of his health pretty
much instantly - but that is only if it hits him!
Use the Assault Rifle to finish him off! When he has low health, he will run
up towards you, making him extremely dangerous. You must kill him quickly when
he is nearly dead! Pick up the key from his body once you have killed him. You
also find out he is the identity of Number XI. Go to the left side of the
area, through the two big, blue doors that partially open.
Once you are in the small enclosed area, turn right and unlock the metal
door to complete this part of the mission.
- Escape from the camp.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "Charles M.".
- Another way to kill Agent McCall is to stand behind the small bunker and
crouch so that he has to stop and shoot you accurately to inflict damage.
Shoot him from far, taking most of his health away eventually and then just
finish him off with the grenade.
- - - - -
The following submission has been submitted by "Matthias J.".
- Arcade (Easy) it is very simple to kill McCall in Arcade [easy] difficulty
if you have good timing. Enter the leftmost of the barracks where you
initially entered the area. Stay in the locker room and open the right part
of the window. Hop into the stool and turn so you see down the alley between
the barracks. Get your pistol and aim out of the window next to the edge of
the neighboring barrack.
You will see McCall running around behind the barracks starting from the
watch house around the barracks up to behind the bathroom barrack. Then he
will turn around and wait a short time to look down the alley. Every time he
comes from the watch house you can see his "Tap Tap" from behind the
neighbouring barrack. This is the time to shoot and then shoot again when
he starts to run again. If you are a little patient and don't want to
approach him directly, this is a nice way to kill McCall.
- - - - -
The following submission has been submitted by "David B.".
- When trying to kill McCall, definitely approve of the Grenade - Crouch - AR
Grenade - Crouch method, but also notice that AR Grenade is very highly
effective if lobbed between the back of a building and the cliff wall (this
seems to concentrate the explosion). All you have to do is get to the right
hand side and he will come toward you. Lob an AR Grenade just behind him
then open up with AR fire then he will run away and the grenade should
explode. Keep repeating this until he is dead!
_______________________________________________________________________________
* * * Mission 20 * * * / "SPADS Submarine Pen - Assault" [G20]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : SPADS Submarine Pen, Calaveritan Island, Mexico
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
M60 Sub Machine Gun
Crossbow
MedKit Locations:
1]: Near the start. Inside the first small room, after the stairs.
2]: Same location as the above.
3]: To the left of the small red door when leaving the big hallway area.
After the first checkpoint. Inside a stack of crates.
Armoured Vest Locations:
1]: Near the start. Inside the first small room, after the stairs.
Armoured Helmet Locations:
1]: Near the start. Inside the first small room, after the stairs.
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Infiltrate the Submarine before it leaves.
_______________________
Introduction/Briefing: \__________________________
==================================================
Since the SPADS have found your green boat earlier on, you now need to use
an alternative way of escaping from the base. The only possible way of
escaping at the moment is by infiltrating the submarine and managing to
get inside it before it leaves the dock area.
_____________________
Mission Walkthrough: \____________________________
==================================================
The aim of this mission is to be as quickly as humanly possible, especially
at the first area where there are four big, red security doors that close
after a while. Even though they take a while to close, if you find yourself
stuck in an area that has been sealed off, there is no need to worry!
In-between each area is an alternative route [ie: vent] that you can take to
get to the next room. There is a 'penalty' though for going through the
alternative way. When you get to the next area after taking the alternate
paths, there will be enemies waiting along the certain area. You will need
to kill them before progressing on to the next area. The other disadvantage
about taking the alternate paths is that it can take nearly two to three times
longer than normal. Hence, it is a lot more efficient running through the
doors without having to face any enemies along the way until you pass the
fourth door!
I will be explaining the first part of the mission on how to pass the area
through the normal way [running past each area before the big red doors close].
- - - - -
From the start of the level, move straight through the corridor and open the
red door ahead. Turn left and pull out your Assault Rifle. Run down the stairs
and kill the two enemies that move upwards. When you are at the bottom of the
stairs, go around the bend and follow the hallway. There is a small room to
the left, but kill the two enemies nearby before entering inside the room.
Once you have killed the other two enemies, go inside the room to get the
health and armour pick ups. There is also an important document on the
table. Get out of the room and turn left on the hallway, heading towards the
next red door. It is here that you are told by a person that the security
doors are now closing. This is the part you would want to rush through! Open
the red door and a frame pops up showing four enemies marching
together, passing by the open door just ahead. Wait until they pass by, pull
out your M60 and mow them down using the gun! Once they are dead, pull out
a lighter weapon and run through into the next area, passing through the
first big red door that is closing. Keep moving straight past the second big
red door and turn left at the large hallway. Keep following the hallway, going
around the corner passing the third big red door. Move straight ahead to pass
the final red door that is also closing. Congratulations! You have managed to
pass the area without wasting any time by taking the alternate 'emergency'
routes! :P
Quicksave the game once you reach the checkpoint. Ahead, near the blue truck
are two enemies hanging around. Kill them and head towards the end of the
first straight. You want to go inside the small red door at the end of this
straight, near the yellow vehicle. When you get close to the door, about four
enemies will run out of the door shooting at you. Kill all of them before
going inside the room.
Whatever you do, do not turn left and continue following the big hallway
after the small door. This is the biggest waste of time! It eventually leads
to a dead-end.
Anyway, now that you are in the room, go up the stairs until you reach the top
floor. Kill the two enemies in this narrow corridor area and walk down the
corridor until you find a red door to the right side of the wall that you can
open. This leads into yet again, another big area. There are another four
enemies at the bottom area that you can snipe with the Crossbow from the
balcony you are currently standing on. Once you have killed the enemies, move
towards the end of the balcony and pull out your grapple. Attach the grapple
to the hook so you can safely descend to the ground.
When you are at ground level, go to the right side of the big room, passing
the big red security door to the right. Move past the big stack of yellow
shipping crates, near the red door, with the 'caution' label tagged on each
crate. In-between the yellow crates and the other multi coloured shipping
crates ahead, there is a small passage. Enter through here and this leads
to a red ladder mounted on the wall. Take the first ladder and when you
reach the ledge, take the second ladder up to the top area. Once you are up
the top, move towards the vent and punch the mesh. Crawl through the first
straight of the vent and pull out the grapple. Now, when you reach the end
of the straight, do not drop down the hole! Use the hook above to attach
the grapple and safely descend to the ground below. If you drop down the hole
without the grapple, you will die!
Hopefully, when you get to the ground level, you end up behind an enemy
that walks forward. Pull out the assault rifle and shoot him. This creates
a good surprise attack. There are two more enemies ahead with light weapons
while there are two more on each side of the open door with M60's that
continuously pop in and out from around the corner. Kill the enemies with the
heavy weapons first and then the ones at the middle. Once you have killed
the first lot of enemies, move straight a little until you reach the edge of
the platform. Kill the two enemies on the platforms to the left and right
side of the submarine. When you have killed the last two enemies, move to
the platform to the right of the submarine. When you reach the end of the
platform, jump into the water and swim towards the back of the submarine.
When you reach the ladder on the side of the submarine, climb up the ladder
and jump inside the entry of the submarine to finish the level.
- Infiltrate the Submarine before it leaves.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "David B.".
- Where you grapple down into the large room, there is a second grapple
position that you can use to swing up onto the girders. Run along and a
third grapple position lets you swing until you can move over to the
containers on the left hand side wall - tucked high up is a big cache
of arms and ammo. Note that it is very hard to make the swing!
_______________________________________________________________________________
* * * Mission 21 * * * / "USS Patriot - Introspection" [G21]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : USS Patriot Nuclear Submarine
- - - - -
Weapon Pickups Available: Assault Rifle
- - - - -
Primary Mission Objectives:
- Find the radio and contact Jones.
- Hide in the officer's cabin.
* Avoid being spotted and don't kill the captain.
_______________________
Introduction/Briefing: \__________________________
==================================================
After escaping the SPADS camp which was crawling with enemies, you need
to infiltrate the submarine so you can contact Major Jones on your current
location and destination. Once you have achieved contact, hide inside one
of the Officer's Quarters until the submarine docks again.
_____________________
Mission Walkthrough: \____________________________
==================================================
There are two doors in the starting room. The one to the left is inaccessible
for now because it is locked. For now, take the right door into the next room.
There is another door inside the second room, but it is also locked. Go down
the ladder into the second lowest level. There is a door in this floor you
need to enter, but before you go through it, stand next to the other ladder
going downwards to the lowest floor and you will be on top of an enemy. Drop
down the hole to knock him out instantly. This will not work if you go down
the actual ladder. All the doors on this floor are locked so climb back up
the ladder to the second level.
Go through the unlocked door in the second level. In this corridor, there is
a patrolling enemy on the walkway above. You cannot kill him because there is
no way to shoot through the metal. Wait until he turns around and walks back
to the other side. 'Walk' to the other door while the guard has his back
turned towards you so he cannot spot you and activate the alarm. The best way
to ensuring that he does not see you is by sticking underneath him while he
walks. Go through the next door and you will be in another small room. There
is a door on the other side. Go into the next corridor where you will see
another guard ahead of you. Do not shoot him yet nor should you move from the
door. Wait until the Captain on the walkway above walks ahead of you. Stay
underneath him and stop a few metres away from the guard on the same level
as you. Look towards the guard on the above walkway, so you have a clear aim
of him with the Crossbow. Wait until the Captain finishes talking to the guard
at the above walkway.
Once the Captain goes into his room, use the Crossbow to pick off the guard
on the second walkway. Use the Crossbow to also kill the guard who is near
you at the same level. Walk around the 'U' shaped bend to the corridor on the
other side and open the next door. Go through the small hallway into the
next corridor. There is another guard on the above walkway, but he stands
completely still. As long as you stick to the wall of the corridor, you
can pass underneath him without him spotting you. When you make it to the
small room ahead, go up the ladder to the second floor. Still have your
Crossbow out, go into the walkway area and kill the guard in front of you
and the one on the walkway at the other side of the room. Proceed forward
into the next room.
When you are in the room with the various doors, just ignore the other
doors and move straight into the next one ahead. This leads into the second
walkway area until you reach the two doors at the end. Go through the door
to the left as the one on the right is locked. Enter the room and go near
where the captain is. An in-game cutscene begins revealing that the captain
is Number VII. Wait until he is done talking and you enter a flashback
straight after the cutscene.
In the flashback, move straight and go down the stairs. Turn left and go
around the corner into the small passageway. Move ahead towards the room with
the window on it. This shows a silhouette of Number I. Unfortunately, before
you enter the room to see Number I, the flashback fades out and you return
back to the game.
Now that you are still in the radio room, move to the other side and press
the action button on the radio microphone. When you speak through it, this
contacts Major Jones and you give her the destination of the Submarine.
- Find the radio and contact Jones.
Status: **COMPLETE**
There is a door in the middle of the radio room. Move through here and open
the door to the left in the next room. Use the Crossbow to kill the guard
patrolling the long corridor. Once he is dead, walk all the way to the end
of the corridor and enter through the door to the right, which is labeled
'Officer's Quarters'.
Once you are in this room, open the green curtains and go inside the small
room to finish the mission.
- Hide in the officer's cabin.
Status: **COMPLETE**
- Avoid being spotted and don't kill the captain.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 22 * * * / "USS Patriot - Evacuation" [G22]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : USS Patriot Nuclear Submarine
Time : 2:00 am
- - - - -
Weapon Pickups Available: 9mm Pistol
9mm Pistol Silenced
Assault Rifle
MiniGun
Harpoon
Frag Grenade
MedKit Locations:
1]: At the end of the first corridor. On top of a locker.
2]: In the room after the first 'Normal' MedKit. On top of a locker at the
corner of the room.
3]: Inside the Radio Room. Mounted on the wall.
4]: After dropping down to the lowest floor after walking through the various
walkways. Mounted on a wall.
5]: Near the fourth 'Normal' MedKit location. Move along two more hallways
until you reach the third room. Mounted on a wall.
Armoured Vest Locations:
1]: At the end of the first corridor. On top of a locker.
2]: Inside the kitchen. On top of a bench.
Armoured Helmet Locations:
1]: At the end of the first corridor. On top of a locker.
- - - - -
Documents Available: XIII Document
VII Document
- - - - -
Primary Mission Objectives:
- You've been spotted. Escape through the torpedo airlock.
- Find the torpedo lock key.
_______________________
Introduction/Briefing: \__________________________
==================================================
Thinking that you are safe inside the Officer's Quarters, you are suddenly
surprised that you hear some guards nearby, aware of your presence. You need
to escape from the Submarine as you are not safe inside it anymore. Find the
keys to the torpedo airlock so you can escape from the submarine.
_____________________
Mission Walkthrough: \____________________________
==================================================
Press the action button to open the curtains ahead of you. Pull out a weapon
like the Assault Rifle and run outside. Turn left and kill the unarmed enemy.
Run to the end of the corridor and get all the health and armour pick ups
near the lockers. Also, move to the other side of the corridor to the shelf
mounted on the wall. Smash the glass and grab all the ammo you can for the
Assault Rifle. There is heaps of it! Move into the next room nearby.
There is an enemy waiting near the ladder. If you do not kill him quick
enough, he will more than likely hit the fire extinguisher next to the
door, making you lose a bit of health. Kill the enemy and another one runs
in through the door at the middle. The alarm now gets sounded making all
the enemies around the area more cautious! Head into the Radio room and kill
the two enemies with Pistols that run through both doors. Kill them both, grab
the MedKit and the Assault Rifle ammo stuck inside the glass boxes mounted
on the walls. Leave the Radio room through the left door. Go straight and
follow the walkway until you reach the next door. This leads into another
room with an enemy inside. Kill him and stay in the room until another two
enemies from the walkway straight ahead open the door. After you kill them
two, look to the right side of the room and there is another enemy that just
entered the room from the walkway on the other side! Kill him and one last
enemy runs up behind you from the walkway you just went through recently.
Grab the Assault Rifle from two glass boxes inside the room.
After killing all the enemies, take the left door into the next walkway
ahead [The door with the fire extinguisher to the right of it just incase
you are a little lost]. Walk through the metal walkway into the next room
and go down the ladder to the lower floor. There is an enemy to kill here.
Do not exit the room through the door, instead go down the next ladder in
the bottom floor. Quicksave when you reach the Checkpoint!
You end up in another room with some health mounted on the wall. Take the
door to the right, while staying in the actual room still and kill the enemy
you see running towards you. Once he is dead, back out from the door and go
through the left one, killing the other enemy along the way. You end up in
another room again. Do the same procedures again. Open the right door and
kill the enemy, then go to the left and shoot the second target. Move along
the left hallway until you reach the next room where you encounter another two
enemies. If you only find one, wait several seconds and the second one will
pop up in the room eventually!
Pick up the health from the wall and open the door on the right side [the left
door is locked]. This door leads into the kitchen. There are a few enemies
here to kill and you can also hear the Captain speaking in the next room.
Grab the armour in the kitchen and head into the next area, which is the
dining room. There are three more enemies to kill here. Move towards and
open the door on the other side. This leads into the torpedo room where you
encounter Captain Edelbright.
Once he finishes talking, you find yourself at the far corner of the torpedo
room. Once you start, two enemies with pistols run in from the entry so kill
them first before shooting at the Captain. The Captain himself is armed with
a MiniGun, so he will be missing a lot since it is such an inaccurate weapon!
You should have some Frag Grenades in your inventory. Hopefully you have a
few at least! Get them out, move near the Captain and cook the Grenade until
there is one or two seconds left before it explodes. If you can hit him good
with the Grenades, you can make him lose around half or even three quarters
of his health! If you throw the Grenades too early, he can escape from the
area before it explodes, causing minimal damage. I had four Grenades with
me when I versed him so that gives you a few chances! Use your Assault
Rifle to finish him off! Pick up the Key from his dead body. It also shows
you he is Number VII, but you should already know that from the previous
level!
Go to the middle of the room, climb the ladder and use the Key to unlock the
above door. Climb up the ladder to the room above. Go into the door to the
left or right. This leads into the 'Control Navigation' room. There are about
four enemies to kill inside this room. Once they are dead, grab the two boxes
of MiniGun ammo on the opposite side and open the left door. This reveals a
small passage leading into the Captain's Cabin.
Enter the room and pick up the Torpedo Lock Key, Important Document and
the Harpoon. Exit the room once you have got everything!
- Find the torpedo lock key.
Status: **COMPLETE**
Backtrack to the Torpedo room again - where you fought the captain. When you
are inside the room again, walk to the side of the torpedo room where you
started the fight against the Captain. This is the side opposite to the entry
door of the room. A white rectangle will guide you to the small unit that you
use you key on. Once you have activated the unit, the torpedo door to the
left will slowly open. While you wait for it to open, look behind you and
kill the enemy that tries to shoot you from behind. Once the torpedo door
is fully open, crouch and go into it to finish the level.
- You've been spotted. Escape through the torpedo airlock.
Status: **COMPLETE**
_____________
Submissions: \____________________________________
==================================================
The following submission has been submitted by "Matthias J.".
- When trying to kill the Captain, move quickly out of the room toward the
two guys coming in, killing them on the go. The captain will follow you
but all you have to do is move out of the room, to the right and behind
one of the tables. Kneel down and shoot with your assault rifle at the
captain. He will try to move to you but will stay far away enough not to
hit you with his gun. Then finish him with rifle salvos.
_______________________________________________________________________________
* * * Mission 23 * * * / "AFMD-10 Naval Base - Intrusion" [G23]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Resolute AFMD-10 Naval Base
- - - - -
Weapon Pickups Available: 9mm Pistol
Assault Rifle
Crossbow
Harpoon
Frag Grenade
MedKit Locations:
1]: On the top of the wooden crates at the end of the first hangar area.
2]: Inside the small room at the third open area. Near the second level
walkway.
3]: Behind the room which you open the flood gates. On a shelf.
4]: After placing the explosives at the propeller of the sub, climb the
ladder to the right and go up the platform. On top of a crate.
Armoured Vest Locations:
1]: Behind the room which you open the flood gates. On a shelf.
- - - - -
Primary Mission Objectives:
- Open the flood gates and leave the hangar.
- Sabotage the submarine's propeller.
- Take shelter.
_______________________
Introduction/Briefing: \__________________________
==================================================
After evacuating the submarine, you find yourself in the AFMD-10 Naval Base.
The enemies currently unaware of your presence, this is the perfect chance to
give a surprise attack and sabotage the submarine, before leaving the base
into the harbour area, where Carrington awaits you for pick-up.
_____________________
Mission Walkthrough: \____________________________
==================================================
Swim straight through the water and go to the right of the platform where the
ladder is. Climb up the ladder to get on the platform.
Move left into the hangar area with the crates. Pull out the Assault Rifle
and kill the guard patrolling around the single shipping crate ahead, to the
left of the stack of the three shipping crates. Move straight, killing the
guard that runs up behind the wooden crates. Also watch out for the enemy
behind that jumps off from the walkway to the right side of the hangar.
After killing the enemies, proceed to the other side of the current hangar.
Kill the enemy that walks out of the door with the 'No Smoking' tag painted
above it. Keep moving straight and turn left when you reach the stack of wooden
crates towards the end of the hangar. Move forward, going through the passage
on the right side of the next stack of wooden crates and go to the ledge of
the submarine pen. Turn right and follow the ledge until you reach the second
room.
Pick up the Frag Grenades on top of the crates along the way. When you pass
the open door leading towards the third open area, some enemies ahead are
hiding behind the crates, firing at you. Use the Grenades to kill all three
enemies and once they are dead, pull out the Assault Rifle and kill the enemy
running in the area from the door to the right.
Pass the stack of crates the previous enemies where hiding behind and move
to the right corner of the open area, climbing up the ladder to the second
level walkway. Move to the end of this walkway until you reach the ladder
to climb to the third level walkway. Move straight and kill the enemy hiding
behind the crane console. On the console, press the action button on the
second lever to the right of the console to operate the crane platform back
and fourth. Before you jump on the platform, kill the three enemies that run
above the room at the far corner. Shoot the three pieces of glass surrounding
the small room before proceeding.
Jump on the crane platform when it gets close to the walkway you are standing
on. When you are waiting on the crane platform, pull out you grapple until
you are close enough to the hook to attach the grapple to. When you are
swinging around the grapple, try to swing towards the room you just shot
the glass out of. You need to swing back and fourth a few times before you
can get enough speed to jump inside the room.
When you make it inside the room, go to the console, collecting the Harpoon
ammo, and press the button on the console to open the flood gates at the far
end of the submarine - which was at the area where you started the level.
You are told you need to destroy the submarine, so before jumping down to the
water below, go into the room behind and pick up the MedKit and armour on the
shelf. Once your done, run out of the room and jump off the edge of the room
into the water. Swim underwater until you reach the submarine propellers.
You need to place the explosives on the right propeller. Once you have planted
the explosives, you need to leave the water.
- Sabotage the submarine's propeller.
Status: **COMPLETE**
Look and move to the direct right, where there is a ladder which you can climb
to get up to a small platform area. When you are on the platform, grab the
health and harpoon ammo lying around the crates while you wait for explosives
to detonate. The counter above your health shows you the remaining time. When
there is about two seconds left on the counter, a cutscene shows the explosive
detonating.
- Take shelter.
Status: **COMPLETE**
After it explodes, you return to the game. Before you jump off into the
water, kill the enemy standing near the green truck, stuck inside the room
that is enclosed with crates. Once he is dead, dive off into the water and
swim to the other side of the submarine. Since you should have the Breathing
Skill learnt by now, you do no need to take any breaths until you reach the
front of the submarine. Kill any divers swimming underwater on the way using
the Harpoon, as it is the only weapon which can fire underwater. If you are
swimming on the right side of the submarine, there are 5 or 6 divers to kill
and when you reach the front of the sub, there is another 2 or 3 waiting there.
Take any breaths you need on the way if you are slowed down by the divers.
Watch out for any enemies on the platform above as you take your breaths
above water. When you are at the front of the submarine, take one last breath
and then swim through the left tunnel. Turn left at the junction and follow
the tunnel until you reach the opening above with the ladder. Climb up the
ladder to end the level.
- Open the flood gates and leave the hangar.
Status: **COMPLETE**
_______________________________________________________________________________
* * * Mission 24 * * * / "AFMD-10 Harbour - Identification" [G24]
__________________________/----------------------------------------------------
_______________________
Mission Overview: \__________________________
==================================================
Location : Resolute AFMD-10 Harbour
Time : 4:00 pm
- - - - -
Weapon Pickups Available: .44 Magnum
Assault Rifle
M60 Sub Machine Gun
Crossbow
Frag Grenade
Bazooka
MedKit Locations:
1]: After climbing down the ladder at the start. Inside a shelf.
2]: Near the first guard tower after leaving the first warehouse. Behind
stacks of shipping crates.
3]: Inside the top floor of the guard tower.
4]: Located at the second warehouse. Inside the small room, inside a metal
cabinet.
3]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the door. Nearby the closed fence. Inside a fenced room.
Full MedKit Locations:
1]: On top of the stationary crate being held by the crane. Next to the big
door, use the grapple to access the area.
2]: At the area where you verse the attack helicopter. Behind the stacks
of crates.
3]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the small door - nearby the enclosed fence. On top of
some crates.
4]: At the area where you confront the helicopter. Inside the warehouse which
you enter through the small door - nearby the enclosed fence. On top of
a table.
Armoured Vest Locations:
1]: The room underneath the first location of the 'Normal' MedKit. Get to
the ground floor to access the room.
2]: Located at the second warehouse. Room on the second floor of the
warehouse.
Armoured Helmet Locations:
1]: The room underneath the first location of the 'Normal' MedKit. Get to
the ground floor to access the room.
2]: Located at the second warehouse. Room on the second floor of the
warehouse.
- - - - -
Documents Available: XIII Document
- - - - -
Primary Mission Objectives:
- Find Carrington on Quay 33.
_______________________
Introduction/Briefing: \__________________________
==================================================
After escaping from the submarine pen, you find yourself at the harbour
area. You need to make your way to Pier 33 to meet up with Carrington.
Expect heavy defence throughout various parts of the level!
_____________________
Mission Walkthrough: \____________________________
==================================================
Since the door ahead is locked, you need to jump up the crates to the left
to get up the roof. When you are on the roof, move towards the open windows
and jump through into the room. Climb down the ladder nearby. You will end
up in another room. Pick up the M60 Ammo and MedKit and make your way down
the metal walkway.
Pull out your Crossbow for now, but do not kill any enemies yet. We want to
surprise them! Follow the walkway until you reach the end, where you need to
climb the yellow ladder to the next walkway going to the left. When you are
on this walkway, make your way straight into the small room ahead. Inside
the room is a lever which you can pull to kill the two enemies talking below.
With the crate flattening them down like a pancake, three enemies from the
big door on the other side run towards the loud noise, which was the crate.
Smash the glass in the room and look through it to kill the enemies running
towards your area.
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