X2: Wolverine's Revenge - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for X2: Wolverine's Revenge - Strategy Guide (Page 02).
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GUN / PLASMA TURRET CONTROLS
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D-Pad / Left Stick.............. Navigate*
[].............................. Fire
[L2] / [R2]..................... Zoom In / Out
Hold ()......................... Exit
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VOID DROID CONTROLS
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D-Pad / Left Stick.............. Navigate Droid*
Right Stick..................... Navigate Target*
[L1]............................ Mini Gun
[R1]............................ Plasma Cannon
* Left and Right Stick is the description given to when you push the stick. (L3) and (R3) is
when you press it
** While in Senses mode you are also stealthy
*** There is an option in the main menu which allows the Right Stick to do this
**** Press [] instead of () when it says STRIKE to grab
***** You can only do this when your opponent is grabbed
****** You can only STRIKE when it says strike
Also, if ANYONE happens to know the X-Box / Game Cube Controls please send an e-mail and get
your name on the credits board!
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8: ITEMS
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Here are your local Pick-Ups!
Health: A violet coloured cylinder that gives Wolverine's healing factor a little boost
Rage Energy: Gives Wolverine more rage energy
Max Rage: Send Wolverine into Feral Rage for about 10 seconds
Comic Cover: Gives Wolverine another costume at the Bonus Menu
Cerebro File: Unlocks a very detailed description of a character in the Bonus Menu. All of
which are listed in section 11
Dog Tags: The 'currency' of the game, dog tags make Wolverine more powerful
That's it!
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9: DOG TAGS, STRIKES AND CHALLENGES
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Ah, the hardest part of the game to figure out... that's why I've done this!
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STRIKES
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Without these, the game would be very hard to complete. A tap of combined strings of () and
/\ unleashes a special Wolverine attack which usually involves spinning and jumping and
other things. To have hopes of completing the game you've gotta get some dog tags man!
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THE STRIKE SYSTEM
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Here's my Strike board
Key for positions:
X = You
0 = Enemy
|----------|----------|----------|----------|----------|
| Position | Level 1 | Level 2 | Level 3 | Level 4 |
| V | 0 Tags | 10 Tags | 30 Tags | 60 Tags |
|----------|----------|----------|----------|----------|
| Button-> | () | ()/\ | ()/\() | ()/\()/\ |
|----------|----------|----------|----------|----------|
| 0 | | | | |
| | |Cyclone |The |Rack 'n' |Surgical |
| X--0 |Claw |Guillotine|Ruin |Precision |
| | | | | |
|----------|----------|----------|----------|----------|
| 0 | | | | |
| | |Raining |Over and | | |
| 0--X |Pain |Out |Body Bag |Wipeout |
| | | | | |
|----------|----------|----------|----------|----------|
| | | | | |
| 0--X--0 |Slice 'n' |Bustin' |Double |Hama's |
| |Dice |Heads |Whammy |Hammer |
| | | | | |
|----------|----------|----------|----------|----------|
| 0 | | | | |
| | | |Dance of | |Leaping |
| 0--X--0 |Claw City |Death |Claw Slam |Wolf |
| | | | | |
|----------|----------|----------|----------|----------|
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POINTS
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Position = 0 0
| |
X--0 0--X 0--X-0
= 20,000 points x level. e.g. Wipeout 20,000 x 4 = 80,000
Position = 0
|
0--X--0
= 50,000 points x level e.g. Claw Slam 50,000 x 3 = 150,000
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DOG TAGS
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Dog Tags are the so-called currency of the game, and the more you get, the more powerful you
become. Dog tags can be earned in the following ways...
> A Stealth Strike (SS). A strike where the victim doesn't see you kill him / her: 1 Tag
> A Triple Strike (TS). A strike where you strike 3 people at once (quite hard to do): 1 Tag
> Killing a boss: Multiple no. of Tags (about 5 Tags)
> It says in the book picking up a secret item earns 1 Tag, BUT THIS ISN'T TRUE!!!
You need:
|---------|---------|---------|---------|---------|
| Lv x Tg | Level 1 | Level 2 | Level 3 | Level 4 |
|---------|---------|---------|---------|---------|
| Tags | 0 | 10 | 30 | 60 |
|---------|---------|---------|---------|---------|
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CHALLENGES
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These challenges are available after you complete the game and completing the first one
unlocks the second etc. Since as you have to complete the game to get them I don't need to
explain them because if you've completed the game they'll be simple to work out! Might add
them later if I get a lot of e-mail saying 'how do you do it?'
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10: WALKTHROUGH
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Here is the walkthrough at last!
Key: SS = Stealth Strike
TS = Triple Strike
Difficulty Ratings: * Very Easy
** Easy
*** Hard
**** Very Hard
***** Very, Very hard
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10.1: ACT 1: REBIRTH
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PART 1: WEAPON X
(LEVEL 1)
COMICS: 1
C. FILES: 0
*
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Take out the guys in the area first. You can get a triple strike and a dog tag here. There
are four guys and after you get three guys, there will be one more, so kill him. Slash open
the wires by the door and go into senses mode. Wall-hug the right wall and when you get to
the end you can Stealth Strike the guy and get a dog tag. Watch the patrolling guy on the
right, and when his back is turned sneak over to the guy on the left and SS him. Hide behind
the pillar and when the patrolling guy is walking right and can't see the guy you are about
to SS, SS the guy. Then SS the patrolling guy
Go into senses mode and walk across the mine field, taking GREAT care not to step into the
spinning disks and set off the alarm, not to mention get hurt like hell. Sneak through the
door at the right at the end of the mine field. SS the guy on the left and kill the other.
If you've set off the alarm just kill them. Activate the keyboard and watch the cut scene.
Destroy the crates on the right, one with health vials inside, which you have to crawl into
and may be handy if you got blown up, and one with a comic behind a crusty wall
Exit this room. If you set off the alarm kill the guys, again taking GREAT care not to step
into the spinning disks. If you haven't set off the alarm there will be no soldiers. Either
way, walk across the mine field and see the short clip. The fat guy here cannot be SSed, so
kill him and carry on. Nick his card key and open the door on the right at the end. Sneak
in, SS the guy working under the truck, and SS the guy on the right. Go in the room in front
and it is possible to get a triple strike and dog tag, but novices should just plain out
kill them or you'll die. Activate the keyboard on the level above and go through the now
open door to part 2
COMIC: Found in the area after the mine-field. Blast open the crate and it's in there
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PART 2: BELOW GROUND
(LEVEL 2)
COMICS: 1
C. FILES: 2
**
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Simply run into the open and let EVERY guy see you, then run back and wall-hug the wall that
started on your right. Go and hide at the end. Wait until they've all turned away, then SS
them ALL. Go into the room at the end and watch the short clip. Go in and hide behind a box.
SS the guys who come to see what's behind it. If no-ones watching jump out, Give a claw demo
and go back. Keep doing this and you should be able to SS them all. Then, go through the
fire and get a free comic cover costume
Bust open the door in the ditch with your claws and walk through the passageway. DON'T
ACTIVATE THE SO-CALLED 'DEVICE' AT THE SIDE. IT WILL START BEEPING AND BLOW UP. Walk through
till you hear beeping and turn back sharpish before it blows up. Do it again when it beeps
again. Go through and go into senses. Go into the passage way on the left still in senses so
you can see in the dark, and at the end there is a Wolverine Cerebro File
Go back to the exit of the tunnel, and after Sabretooth attacks you, go up the stairs and go
into the room. 'CHOKING GAS!' will appear at the top of the screen. Kill the guys or triple
strike them, but I recommend not wasting your time triple striking, because it takes time
and the gas slowly sips your life. When you kill them heal up cause the gas will fade. Enter
the room and if you can, keep hiding in different places round walls (namely the choking gas
room) and you may be able to SS them. Go back up the stairs and bust open the LEFT door. You
may be able to use the hide strategy and SS the guy inside. Open the door to find 8 health
vials hidden in the crates inside. Use at will. Exit the room and climb the ladder, to find
another Cerebro File: Department H and the Weapon X Facility
Exit this room and go Senses into the other room. Go over to the guy in senses and SS him.
Activate the machine in the bottom-right corner of the room. Three guys will enter the room.
You can yet again hide in the choking gas room and do that SS trick. Now go into the newly
opened door, and do the hide and SS trick again to the both guys inside. Go back to there
and there will be a short clip showing Wolverine's senses. Go senses and crawl past all the
lasers. Bust open the door and SS the guy who activated the lasers. Deactivate them and bust
open your free ticket to part 3!
COMIC: When you get into the second area walk through the fire to get it
C. FILE 1: When you go through the hallway lined with detonators, before you say hi to
Sabretooth on the left is a passageway. Use your senses to see in the dark. It's at the end
of the passageway
C. FILE 2: Once you've cleared the choking gas room and go upstairs into the room, on the
left is a door. Bust it open, kill the guy and take the ladder to the File
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PART 3: FREAKSHOW
(LEVEL 3)
COMICS: 0
C. FILES: 0
**
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From the beginning, stay at the top of the stairs in senses mode and go to the banister.
When STRIKE! comes up SS the guy below. Kill or TS the rest of them. Take the card key and
open the door. Turn left and kill or TS a couple of the guys in the area and grab the health
vial at the end. Go back like as if you came in and Wall-hug the wall. Go right and SS the
guy around the corner. Wall-hug the wall on the right and go to the end. Wait for the
patrolling guy to come towards you and SS him from the corner wall. Follow this passageway
and you'll come to a door on your left. Enter through in senses mode and SS the guy inside.
Back out of this room and carry on the way you were going. Turn right into the room and in
the rightest door there is a health vial inside. 3 guards will come to see what's going on
and you can TS or kill them. Exit this room and go back down the passageway and turn right.
Wall-hug the left wall and SS the guy from the corner. Turn 180 degrees and SS the guys in
this order: Right, then left, then middle, or they'll see you
Go through the security door and kill or TS the guys inside. Carry on and when you see the
lasers make a return, keep in senses mode, keep to the very left wall and crawl past them.
Activate the keyboard to deactivate the lasers and open the GENETICS door. Go through the
GENETICS door and kill the freak experiment WITH YOUR CLAWS IN. I recommend keeping your
claws in for this because they are very powerful, but a bit slower than your punches. If you
punch them they can't get an attack in edgeways, but attack them with your claws and they
are that bit faster than you and you will end up losing health. Follow through the
passageway, past the lift and on to the platform where the freaks are asleep in there
science tubes. Activate the keyboard and the freaks will wake up and attack. Kill them
(claws in boy!) and jump over the platform for some health. Carry on into the lift and watch
the cut scene, where Sabretooth attacks you and kills a scientist. When it's over, go
through the tunnel and protect the scientist by killing the freaks for him
When you've killed them, heal up and follow the scientist on to the lift. When upstairs kill
the freaks and follow the scientist downstairs. MAKE SURE YOU DO NOT FALL OFF THE PLATFORM
AS THE FREAKS WILL THEN KILL THE SCIENTIST AND YOU HAVE TO START OVER. (You don't want to
lose the level now, trust me.) Keep following him and he will do his bit on the keyboard.
Follow him inside the lift, and when you reach the top, enter the door to part 4
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PART 4: RUNT OF THE LITTER
(LEVEL 4)
(BOSS 1)
COMICS: 0
C. FILES: 2
***
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Your first mission is to kill Sabretooth and boy, is he hard first time round... Yet when
you've done him he's so easy. So, harm Sabretooth and find out he's got the speed, strength,
savagery and healing factor to rival Wolverine's. Anyway, you have to hurt him till the
tanker enters. You have to get his life bar to something like this: |_|______| HE WILL NOT
DIE EVEN IF YOU TAKE UP ALL HIS LIFE. Just thought I'd let you know. I recommend going Feral
to get his life pretty low anyways. When the tanker enters you have to throw him into it
three times. Sounds easy, but putting it mildly, I don't think Sabretooth likes being
chucked at tankers. Anyway, just jump behind him in combat mode (when he has the red circle
at his feet) and press STRIKE. Wolverine will chuck him head first into a wall / tanker.
Make it the tanker 3 times to just about kill him. When he falls go over to him and STRIKE
him. You'll throw him against the wall. Take his Cerebro File, 5 Dog Tags and Card Key and
exit the room
Now you have got to find the Professor. Exit the room and turn right, go down the stairs.
You'll come to the main platform that was on Part 3. Exit through the GENETICS door and just
follow through till you get to the series of passageways where you got all the SS's. Kill
the freak, keep going straight and at the end of the passage turn right into the Core
Chamber. Go clockwise round the circle till you come to the stairs. At the top is a Cerebro
File on the Professor. Go back down and carry on clockwise till you get to a red lit
hallway. Go down here and through the door to Act 2!
C. FILE 1: Simply beat Sabretooth to get it
C. FILE 2: After you beat Sabretooth and are in the core chamber, go clockwise, go up the
first set of stairs you see and it's at the top
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10.2: ACT 2: LONE WOLF DOWN
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PART 1: CRASH SITE
(LEVEL 5)
COMICS: 1
C. FILES: 0
***
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Stay at the start and sheathe your claws till you have about 1/4 health. Crawl in senses
mode up to the patrolling guy when he's not looking and SS him. Run over to the cliff edge
and look down in senses mode. When STRIKE! comes up you will jump down and SS the guy, if
you pressed (). Stay in senses mode and watch the helicopters sight range. When the guy
below isn't in its range jump cliff SS him, then hide from view of the chopper QUICKLY! Go
back up to the start and go to the left where you can jump off. When the choppers not
looking, jump off the cliff and leg it! You don't have to worry about the chopper till later
because it won't look for you... yet...
Tear through the fence and on your right should be a house half-covered in snow. Climb
through the snow on to the roof and SS the guy below. Far ahead of you should be able to
just see a bridge; one of those ones that cars drive on in industrial areas like on a
motorway. Run over to it and start to cross it, only to come to a big hole. You can jump it:
just. Run up and around the truck and watch a cut scene where a man is dangling on the edge
of the hole. He has five seconds to be 'saved'. Duck down and SS him to chuck him in the
truck, get a dog tag and some very essential health! Woo hoo!
Back up off of the bridge and there is a fence surrounding something. Tear through and
activate the big power machine inside. NOW WAGGLE THE LEFT STICK LIKE IT WAS THE LAST THING
ON EARTH TO SET FREE OR YOU'LL GET ELECTROCUTED! When you're free your worst enemy the
chopper will make a welcome return and try to spot you
Once you've torn through the fence again, you should be able to see a house. Go to it and
climb up the ladder. Smash the window and go inside to find more health. Return outside and
climb down the ladder again. Behind the house is a patrolling guard so when his back's
turned, SS him and his patrolling friend in front to the left of you. Go through the hole in
the wall, ignore the 2 guards and get into the big garage type thing
Carry on through this tunnel till you come to a big room. On the right are some stairs.
Climb up them and follow the platform. Jump the hole and carry on till you get into a room
that seems there is no exit except the entrance. Oh, look, there's a door... but it's
locked... oh. Well, on the right of the door is a weak wall *I knew that!* and you can blow
it up. Claw through it and grab the comic at the end. In the bit on the left Activate the
lift and you're nearly on to part 2... except you gotta get through a new bunch of about 10
guards: all of which are armed and dangerous. For you stealth guys there is absolutely NO
STEALTH HERE and all you can rely on is your good old self
Jump through the window and start spin attacking the guards (()) to unarm them. When they're
all unarmed they will be much easier to beat and you can get a couple of TS's out of them.
When they're all dead, hop into the lift and activate it to part 2! Whew!
COMIC: When you go into the tunnel at the end it's just after you blow up the wall; in the
open
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PART 2: THE LURKING HORROR
(LEVEL 6)
COMICS: 1
C. FILES: 0
***
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Exit the lift and check out all the dead military people. Run up the ramp and go through the
door in senses mode to see in the dark. Run over to the computer and activate it. You will
see a monster called Wendigo growl and run off on the camera. Exit this room and continue
along as if you just climbed the ramp. In the room on the very left, will be a comic, but to
find it, enter in senses mode and at the end will be a weak wall. It'll be in there
After you exit the room, most people get stuck because there's no where to go now, but if
you pretend you have just exited the lift. Go to the right of the room and duck down in
senses. There's a hole in the wall and you can crawl through it... so... do just that in
senses till you reach the end!
WARNING! FROM NOW ON GETTING SPOTTED MEANS YOU'LL HAVE YOU START AGAIN!!!
Seriously. So... Wall-hug the left wall and corner SS the guy. Crawl over to the guy on the
right and SS him. Crawl down the right passageway and corner SS the guy on the left. Turn
around and SS the guy on the computer. Activate the computer and crawl down the passageway.
Wall-hug the right wall and corner SS the guy. Crawl down this passage way. Wait for the
patrolling guy to turn around and SS him. Activate the device in here and wait for everyone
to move around. Wait again so that people cannot see you (some patrol), jump SS the guy
below and sneak around the back of the machine. Go round the machines in a counter-clockwise
direction and SS everyone in sight. Once done, go up the stairs by the last guy you SSed.
Enter the mine deeper and you'll end up in part 3!
COMIC: At the beginning it's in the left room up the ramp. Reach the end and blow up the
wall to get it
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PART 3: SEALED IN
(LEVEL 7)
COMICS: 0
C. FILES: 0
**
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Keep going straight all the way down the train track in senses and crawling mode. I'm only
saying this because the other pathways end in health vials or dead ends and you don't need
them. After you cross a hole there will be another one. Let go of senses, jump it and hope
you make it. When you see a military guy SS him and take the right path. You'll end up at a
room with loads of people in. Professor X says the guards know your position, but they won't
until you enter the spotlight, which you won't of course. Sneak past the spotlight and sneak
up the stairs, following the route and SSing the 2 guys. At the end of the route is a hole
which you can just jump, so jump it, go into senses mode and SS the guy. Slash up the device
on the wall and the last four guys will come out and spot you. TS three and kill the last
one. Exit the room into part 4!
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PART 4: GRIM DISCOVERIES
(LEVEL 8)
COMICS: 0
C. FILES: 0
***
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This level has some good opportunities for earning dog tags using TS's. So, basically, the
monster called Wendigo likes meat... live meat... and unless you want to be chewed and
crunched into little bits and have to start again, I don't think it should be you. At the
beginning, check out Wendigo and run away! All these military guys will drop from the
ceiling in attempt to kill you. Attack one with kicks till strike comes up and press [] to
pick him up. Chuck him at Wendigo and Wendigo will run off. Follow him
Don't fall into what everyone falls into next. As you're going down the ditch, it will end
up in another ditch, which holds Wendigo, and if you fall into the ditch: HE WILL EAT YOU!
Wait for the military guys to approach, and use the same method as before (pick up and
throw). Again Wendigo will run off. And again follow him!
When you reach him, he will be running around. Don't let him touch you or he will eat you!
When he runs off, pick someone up and run all the way up the winding upwards platform.
Military guys will drop from above. Ignore them and head for Wendigo. Feed him his last
snack and follow him to part 5!
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PART 5: WENDIGO'S CAVE
(LEVEL 9)
(BOSS 2)
COMICS: 0
C. FILES: 1
***
>>>>>>>>>>>>>>>>>>>>>>
This guy is not one to mess around with. At first shot this guy will take at least 3 goes,
while when you get better he's easy, like Sabretooth. The main way to die here is fall off
the platform. When Wendigo charges, run backwards and to the side (make sure not to fall
off) and when he stops, run over to his butt, punch it, then strike him. Waggle the left
stick to charge your throwing power and chuck him off or on the platform. When he makes ice
cubes fall watch the shadows and don't go near them, and also jump over the shockwaves if he
jumps. Just keep doing this. You may realize that at the end you throw him and nothing
happens to his life bar, even though it's like this: ||_______|. This is because you have to
throw him off the platform at last shot. When you do, he'll jump back up with a shockwave
and sway like he's going to faint. Walk up to him and strike him to finish him. Take the
cerebro file and the 5 dog tags to proceed to act 3
C. FILE: Simply beat Wendigo to get it
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
10.3: ACT 3: RETURN TO WEAPON X
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
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PART 1: TACTICAL DECISIONS
(LEVEL 10)
COMICS: 0
C. FILES: 0
****
>>>>>>>>>>>>>>>>>>>>>>>>>>
Gawd, this level is long... From the start go into senses and enter the door down the small
bunch of stairs on the left. SS the guy inside for a dog tag and exit here. WARNING! If in
senses you still get hit by the camera then the guns will all aim at you and they cause a
huge amount of damage. So, crawl in senses trying not to get caught in the spotlight. Take
the left path after the spotlight and you'll come to a force field. On the left is a door.
Enter in senses and Wall-hug the right wall. Corner SS the guy. Go back into senses and
follow the flashing footprints all the way to a guy, who you can SS. Retrace your steps and
claw up the generators, deactivating the force field
Go to where the force field was. Enter the door in senses and Wall-hug the left wall. Corner
SS the guy and Wall-hug the truck in front of you. Go left and go round the corner, then
corner SS the guy. Crawl in senses mode up the stairs past the laser and SS the guy. Claw up
the boxes that say 'danger'. One has an M3 Barracks Decoder inside. The rest blow up and
hurt this much: |______________-->||, which isn't much. Exit and REMEMBER THE LASER! The
amount of people who forget it and set of the alarm. If I got a penny each time someone done
it I'd be rich I tell you... RICH!!! Well exit the force field room then!
Turn left down the snow passage. On the right just after the turn right is a ladder. Climb
up and when you reach the top SS the guy. Cross the bridge and enter the door on the right
before the vault like door (those ones that turn with wheels) and SS the guy. Exit here and
enter the vault like door. At the bottom of the stairs is a patrolling guard. SS him when
his back is turned. The last 5 people will be easy to SS. Use your common sense (and
Wolverine's sense) and be smart, coz you are smart!
When everyone's dead, blast open the barrack B door (you'll find it) and SS all 6 sleeping
guards. It's quite funny; the way Logan says 'Wakey, wakey' and kills them. Grab he key card
on the window sill and enter the testing area back outside again. In the testing area, turn
left and go down the stairs IN SENSES! There are mines at the bottom. Carefully make your
way across the mini mine-field, ignoring the gunshots. Go down the stairs still in senses.
Avoid the spotlight that moves and kill everyone. Activate the computer and exit,
remembering the camera. If you get caught in the light you'll have to face three guards, and
trust me, on a mine-field it ain't fun. Heal up if needed and exit the testing area
Enter the now open door in senses. SS the guy on the gun and aim with the gun at the electro
pack by the electric fence. Don't worry about the guards, but if they get your health low
exit the gun and heal, then get back on and aim for the electro pack. After some time it'll
blow up. Retrace all your steps back to the electric fence (you should know where it is by
now), and tear it open
Use your sense and Logan's to SS the guys in the area. Ignore the stairs and door and keep
following the pathway, which will end up at a garage. Enter, kill or SS everyone and program
the computer to your liking: Kill everyone behind that door that you saw. Logan will
automatically enter the mysterious room when you shoot everyone with the computer program.
Now no-ones in here, and the place is in blazes. Head up the stairs into a room and there's
a big tough looking guy called... wait for it... Kirby! (>^.^)> Sorry guys, go away Kirby!
Kill him <(*.*)> (KIRBY! NO MORE SNEAKING INTO MY FAQ!) and take his key card. <('_')>
KIRBY! GET LOST! Sorry...
Exit the mysterious room and you'll get an overhead view and get chased by your favourite
enemy; the chopper! Ignore the 4 guys coz they're hard to TS (but you can if you wish) and
exit through the electric fence. Turn left and go up and left into the door. The end room
from act 1 part 1 makes a return. Kill the 5 guys (or TS them) and Activate the keyboard.
Enter the tunnel that makes a return from act 1 part 2, and exit act 3 part 1! Whew!
YOU SHOULD NOW HAVE LEVEL 4 STRIKE!!!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 2: UNFINISHED BUISNESS
(LEVEL 11)
COMICS: 0
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>>>>>>>>>>
Take a break from act 3 part 1 and take a shower or something before doing this part. Also
this level is a revisit from act 1 part 2, just improved on. I can tell coz many rooms are
the same, and when Sabretooth knocks you into the wall the mark is still there (you'll
recognise it straight away). So, let's start, shall we?
Run down the tunnel and into the room through the doors. TS the guys or kill them and then
jump over the ledge in the room and kill or TS the guys in this room too. Watch the camera
behind the big trailer thing in the top-right corner of the room. When everyone's dead sneak
in senses mode past the camera behind the trailer thing into the new room. Sneak up the
stairs and SS the guy working on the keyboard. Activate the keyboard to deactivate the force
field and head back down the stairs into the area you came from, remembering the camera
Kill or TS the guys in the area. Enter through the room where the force field was and SS the
guys behind the crates. Turn left and go up the ramp. Sneak into the left room and SS the
guy inside. Turn back and go into the other room. Lean over the edge and jump SS the guy
below. Kill or TS the guys in this area. Take the key card from one of them and head into
the new room. Starting from the left, SS all the guys behind the crates till you reach the
furthest on the right, by which time they will all be dead
Enter the new door and Wall-hug the left wall. Corner SS the guy and kill or TS the rest.
Enter in the left room and climb the ladder. Kill the guy and nick his key card. Exit this
room and turn left into the next. Turn left and crawl in senses past the lasers. Getting
touched by one means certain death for sure, as you will see with the poor defenceless
rodent that does. Go into the room with loads of windows and activate the keyboard inside.
Enter the new room and head up the stairs. Kill or TS the guys inside. Activate the keyboard
and enter the doorway to part 3!
>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 3: GHOSTS OF THE PAST
(LEVEL 12)
COMICS: 1
C. FILES: 0
***
>>>>>>>>>>>>>>>>>>>>>>>>>>
FROM HERE ON, TRYING TO TS A GROUP WILL USUALLY RESULT IN DEATH, SO DON'T TS GUYS UNLESS YOU
FIND YOURSELF IN THE MIDDLE OF THREE PEOPLE BY ACCIDENT AND IT SAYS STRIKE!
It is possible to SS the three guys down the stairs, but it is very hard, so ignore it and
head down the stairs, killing all the guards. Watch out for the guy with a flamethrower, as
standing in the flame long enough means death. Take the flamethrower guys key card once he's
dead and head through the now open door
Head left and follow the passageway until you come to a room with two generators. When Prof
X says, switch into senses mode. A set of flashing footprints will appear to walk out of one
of the generators. Follow them until you get to a room with a locked door. Smash open the
windows of this room and kill the scientist. Take his disk and retrace the flashing
footprints into the generator. You can now enter disk A, so enter it and use the same method
as before to retrieve disk B and enter it
Once done, there are a set of stairs in the room, you'll be able to find them, and follow
them up and follow it's passageway until you come to room with a computer in. Activate it,
and dive out to have a fight. The guys here are very tough and their guns hurt a lot more
than you're used to, so disarm them first to make life a lot easier, and kill them all, all
5 of them. Heal up and head into the set of passageways to try and find the metal door where
4 guards came out of in the cut scene. Head through, disarming and killing everyone along
the way. Heal up and when you reach a huge room with a bowl shaped pit in the middle, dive
in and retrieve the comic inside
Head out of here using a ladder and head up a set of stairs where the scientist is waiting.
When the doors open, disarm and kill the guards. Heal up and follow the scientist to a room
filled with more guards. Head round the corner and kill them and disarm them. This is the
hardest part of the level, and so I recommend going Feral at some point. This makes the job
a lot easier. Once done, from where the scientist was cowering, head up the corridor and
take a last left, then a right to find a room with doors in. Two rooms have health (YIPPEE!)
and one has rage energy. Use it all coz you'll need it. Head over to where the scientist is
now and kill a last batch of guards. Follow the scientist on the lift that takes you to part
4!
COMIC: When you reach the room with a bowl shaped pit in the middle, it's in there
>>>>>>>>>>>>>>>>>>>>>>>>>>
PART 4: MEMORIES UNLIMITED
(LEVEL 13)
COMICS: 0
C. FILES: 0
****
>>>>>>>>>>>>>>>>>>>>>>>>>>
Looking around this first area you will come across four guards, all in different parts of
the room. Kill them and then heal up. Head back to where the lift is and to the left of the
room here are some stairs. Climb up them and kill the guy on the balcony. Continue heading
up the stairs and kill another guy. Head back down the stairs and enter the door halfway
down. Follow the passageway and kill the two guards. Heal up and head back. Head down the
right set of stairs and head through the door. Follow the same design of passageway and kill
the two guards. Take the key card, heal up, and head back into the room with the computer.
Activate it and head into the new area
Kill the guards in here, and from here on the level is pretty linear. Head through the
level, following the passageway. After you kill a bunch of guards, heal up and carry on.
Don't dive into the green liquid in the last huge part of the level. You can escape, but
usually a bug will occur, causing the game to crash and you'll have to start again. Anyway,
when you reach the end of this part, enter the left and keep to the path. Activate the
computer and enter to part 5 automatically!
>>>>>>>>>>>>>>>>>
PART 5: SURPRISE!
(LEVEL 14)
(BOSS 3)
COMICS: 0
C. FILES: 1
***
>>>>>>>>>>>>>>>>>
Along with other things that make a return, so does Sabretooth, and this time I don't think
he's being Mr. Nice Guy anymore. Use the same method as before when you fought him: Jump
behind him and strike him, to chuck him headfirst into somewhere. When his life bar is down
halfway he will wreck the trucks and start throwing flaming barrels at you. When he throws
it in the air don't do anything coz it'll come to land in Sabretooth's hand which will throw
it at you. Punch / claw / kick it and it should reflect and hit him. The reason I said don't
punch when it's in the air is because when you finished punching he will throw it and it
will hit hard and hurt. When he gets hit he will swap sides and you'll have to too because
Sabretooth isn't in the best of moods, mildly. Keep doing this. When he swaps over sometimes
he will attack you. Make sure he doesn't throw you into the fire coz Logan takes ages to get
up and the fire will sap about a quarter of your life. Keep doing this (as I've said) and he
will give up this method when he's realizing it's backfiring at him. Now he'll jump into the
air. A green cross will mark where he's about to land for about 2 seconds and in that time
you should quickly get under there and press STRIKE to kill him once and for all. Take the
Void Cerebro File and the dog tags to advance to act 4!
C. FILE: When you beat Sabretooth for the second time he'll leave the void Cerebro File
where he fainted
>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<
10.4: ACT 4: INTO THE VOID
<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
PART 1: THE LION'S DEN
(LEVEL 15)
COMICS: 0
C. FILES: 1
****
>>>>>>>>>>>>>>>>>>>>>>
After disguising yourself to blend in with your surroundings, smash the window on the right
and hide. A void guard will come to see what's been going on, but will shortly leave when he
thinks you're not there. SS him and head back to activate the keyboard. Crawl through the
now disabled force field and SS the patrolling guard on the left. Head up the ladder nearest
to you and head round the platform clockwise, grabbing the Cerebro File and SSing the guy.
Head back and activate the electric floor, killing all but one guard on floor level. Jump SS
the last guy, take his key card, and head through the now open door
Kill all three guards in here and head into the door on the right in senses. Follow the
footprints to the key card on the window sill. Head back in senses and enter the other door.
Kill the three guards having lunch and head into the doors on the left. SS the guy at the
oven and then head into the freezer behind you. Go blue with cold and head out of there,
heading through the heat sensor, that won't detect you now. Head up the ladder and kill all
guys. Head through a passageway door and take out all guards here as well. Activate the
computer by the last door and jump down into the void droid area. Kill the solitary guard
and activate the void droid. Head through the door with the droid, killing guards along the
way. Follow the passageway, blowing up the force field activators and killing everything
until you go out of range or die
Now with Logan, head through where the droid was, killing all guards and following the
passageway. It's pretty linear from here on. When you reach the air vent where there's two
directions to go, head right. A sign saying 'approaching toxic waste area' will show, and
you'll enter part 2!
C. FILE: In the area where you SS all the guys and there's the electric floor after the
force field, head up the ladder and go round the platform to find it
>>>>>>>>>>>>>>>>>>
PART 6: LOCOMOTION
(LEVEL 20)
(BOSS 4)
COMICS: 0
C. FILES: 1
****
>>>>>>>>>>>>>>>>>>
Juggernaut is on this level, but not straight away like other bosses. You have to pass a
couple of guards first. So, wall-hug the wall behind you and go left. Head round the corner
and keep following the L pattern until you get to a corner where there is a patrolling guard
behind. When he heads over to you corner SS him. Head over to the nearest pillar in front of
you. Wall-hug the right part of it, head right and corner SS the guard. Head for the next
pillar and wall-hug the part in front of you. Go right and corner SS the guy. Wall-hug this
part of the pillar, head right and corner SS another guy
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