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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter X » X-Squad - Strategy Guide (Page 03)

X-Squad - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for X-Squad - Strategy Guide (Page 03).


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LEVEL  8:  STORAGE  FACILITY
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OBJECTIVE:  FIND TERRORIST LEADER


     Before going into battle, you might want to purchase the Matthew M22 
Missile Launcher, but it is not necessary if you've already acquired the Dutch 
.308 Gattling Gun.  The missile launcher will not be needed until the next 
level anyway.  Otherwise, stock up on E-Packs, Med Kits, and ammo and you 
should be able to survive this level.  Onward to battle!

     Run straight into the next room and go through the door to the right.  
Then, walk straight ahead into another big area by opening the door.  There 
will be a guard high above you, one to your right, and one to the far left 
side of the screen.  Take them out, go down the stairs to the right, and pick 
up the 5.56mm ammo that they drop.  Now move all the way to the left end of 
the room where you just took out that far off guard.  Go through the entrance 
and take the stairs to the left upstairs.  You will see three doors.  Go into 
the one on the right and hit the switch.  This unlocks the door "A" in the big 
room where you took out the three guards.  Now go back down the stairs and 
make a right into the big room and door "A" is in the far left corner.

     Go through door "A" and follow the corridor as it breaks left and then 
right.  It will lead you into another big area where guards are lurking.  You 
will have to take out two guards above you (hiding above the pipes) and two on 
the ground.  A guard will drop M82 ammo when he is killed.  Find the elevator 
in the back of this room and ride it upstairs.  When you arrive at the top 
floor, take out the two guards down on the left corridor.  Pick up the 450 
Magnum ammo.  Now, where the elevator came up, there is a door.  Open it, 
enter, and hit ALL THREE SWITCHES!  When you are finished, exit, and take the 
elevator back downstairs.

     Now run straight ahead across the room and  go through the now open door.  
Follow the corridor as it breaks left and then right.  As you come out into 
the open area, you will have to defeat three guards in front of you and one 
straight ahead above you.  Pick up the PV-9 Shells and look to the right.  
Next, you will have to take out the guard in the door opening and four guards 
will jump down from the pipe above you.  Mow them down and pick up the M22 
Missiles and the 5.56mm ammo.  Next, go through the door opening and shoot the 
guard on the stairs to the left.  Be cautious, because there are two guards at 
the top of these stairs to the left and one snipering you real high up on the 
right.  When you defeat the sniper, climb up on the boxes and pick up the E-
Pack Type G!

     Then, travel up the stairs and pick up the 5.56mm ammo along the way.  At 
the top of the stairs, look to the right and blow the guard away.  Then run 
straight through the door and follow the red corridor to the next door, which 
was previously opened by hitting the switch.  You will then run across a 
bridge and go through another corridor.  Follow this corridor until you reach 
a door on the right.  Open it and open the door to the left.  Then open 
another door on the left.  When the corridor breaks right, a door will 
automatically open and you will have to whack the two guards that come out 
firing.  Also, take out the guard at the bottom of the stairs who wants to 
erase you with his rocket launcher.  Pick up the PV-9 Shells and the .308 Cal 
ammo and you will have reached the first CHECKPOINT of this level.

     Now prepare yourself to take on approximately ten guards in this huge 
area.  Be sure to take out the guards firing the rocket launcher above you 
first because they will deal you more damage.  When the threat has been 
neutralized,  pick up all the dropped ammo and run to the back right corner of 
this room and take the elevator upstairs.  Immediately look to the left and 
take out the guard and pick up the M22 Missiles.  Next, look down the corridor 
to the right and attacks the two guards at the end of it.  Now run down the 
outside parameter and take out the two guards on the elevator to the left.  
This is where you want to go next but not yet.  Take their PV-9 Shells and 
Laser Sniper Ammo and follow the outside parameter all the way around.  At the 
end of it, you will find an E-Pack Type G.  Now backtrack to the elevator and 
take it across to the next platform.  Then open the door to the left.  This is 
the second CHECKPOINT of this level.

     Now you will see a big hole in the middle of this room with an elevator.  
Remember where this is at and go through the door straight ahead.  The 
corridor will come to an intersection and two guards will block your path.  
You know what to do.  Collect the M82 Ammo and the Laser Sniper Ammo and head 
to the right and go up the stairs.  Open the door and take the stairs to the 
right downstairs.  Go down one more flight of stairs and take out the three 
guards below you.  The look to the right and go through the blue corridor.  
You will have to take out a guard across the bridge.  As you run across the 
bridge, you will have to gun down two more guards.  Collect the M22 Missiles 
and the 5.56mm ammo and continue along the corridor to the left.  Follow it to 
the stairs on the left and head down them while blasting the two henchmen at 
the bottom.  Then run down yet another flight of stairs and take out two more 
guards on each side of you.  Now pick up the M22 Missiles and the 5.56mm ammo 
and make your way to the back right corridor.  Follow it to a room and pick up 
the ammo from the guards you've destroyed from above earlier.  Finally, climb 
up to the door, enter the room, and hit the switch.

     It will open a door that you have passed along the way.  Now it is time 
to backtrack and gun down any guards that get in the way.  There will be four, 
to blast on the way back to the first switch.  Next, when you get to that door 
it will be on your left.  Enter and hit the switch.  This will unlock a door 
in the next room.  Exit this room and keep backtracking to the door you've 
just unlocked.  Go through it and hit the switch.  This will unlock a another 
door, which is across the way above you.  Shoot the two guards across the way 
and continue backtracking.  Now enter the room and hit the switch.  This will 
unlock the big hole in the room that was passed by the second checkpoint, 
remember?  Now head all the way back to that room with the big hole in it.  
When you finally reach it, your team will rejoin you.  Gather up the team, hop 
on the elevator, and take it downstairs.  Hop in the hole and follow the 
corridor to the door and the CHECKPOINT.  When you open the doors, get ready 
to battle your old pal SIMPSON.  He is the boss of level eight.  Engage the 
enemy with caution.

SIMPSON BATTLE:  Arm yourself with the Dutch .308 Gattling Gun and keep 
pummeling Simpson with firepower.  He is armed with and ion cannon.  There are 
four guards in the four corner above you.  If you eliminate them, they will be 
replaced with another one in a matter of five seconds!  This battle is very 
simple compared to the last two.  Just keep shooting the guards every so often 
if they continue to annoy you.  Keep peppering Simpson with the Gattling Gun.  
He will try to evade you by running around a lot, but you will be able to 
claim victory easily after a few hundred rounds of ammo connect.  Defeating 
Simpson brings level eight to a close.


++++++++++++++++++
LEVEL  9:  ROOFTOP
++++++++++++++++++

OBJECTIVE:  RETRIEVE PROJECT MEDUSA


     Before heading into this level, buy all the ammo, energy packs, health 
kits, that you will need.  This is the final level.  The guards that you will 
be encountering are heavily shielded.  Get ready to engage in the fight of 
your life.

     Now run down the corridor and hit the switch and this will unlock door 
"A" right beside it.  Now arm yourself with the Dutch .308 Gattling Gun and 
open the door.  Go through and take down the three heavy armored guards.  Take 
out the guard with the rocket launcher first, and then take out the other two 
guards who are armed with a shotgun, and an assault rifle.  Then hop on the 
elevator and ride it upstairs.  When you reach the top, you will have to take 
out two more guards.  One will be armed with a flamethrower and the other a 
gattling gun.  After disposing of them,  pick up the E-Pack and go through the 
door marked Level 2.

     Follow the corridor and go through the door marked Level 1.  In here, you 
will have to gun down two guards with shotguns.  After crushing them, go 
through the unopened door and take out the guard in the corridor.  Tread 
carefully because he will launch grenades at you.  Then run down the corridor 
and it will wrap around to the left and you will have to go through another 
Level 1 door.  Behind it are two guards with flame-throwers.  Your getting 
real close.  Head through the Heliport door after disposing of the guards and 
follow the corridor until you get to the HELICOPTER MID BOSS.  Get ready to 
take down this flying menace.

HELICOPTER MID BOSS BATTLE:  Start off by equipping either your MM22 Missile 
Launcher or your Dutch .308 Gattling Gun.  Either one will do the trick but 
the Gattling Gun is my favorite.  Lock on to the helicopter and fire away.  
This is no time to be shy with the ammo.  When it fires its heat seekers at 
you, run and try take the least damage by making it crash into something other 
than yourself.  Finally, if you see it a drop a bomb straight down, run like 
the wind and take cover.  But with enough shots from your mighty gun, the 
helicopter will smoke, sputter, and will be grounded.  Then Col. Clifford will 
escape and run inside the building.

     Your next move is to run upstairs and follow the mastermind of this bogus 
operation.  Run through the door marked Control Room and follow the corridor 
until you reach the Control Room door.  Open it and prepare yourself for the 
final showdown with Col. Clifford himself!

FINAL BATTLE:  The Colonel will have two heavily armored guards with him.  Try 
to focus all of your firepower on Col. Clifford and let your teammates take 
care of the guards.  Beware of the Colonel because he is armed with and Aurora 
Ion Cannon and he isn't afraid to use it.  Just keep pummeling the Colonel 
while moving away from him.  It is useless to try to hide behind barriers 
because the electricity from his weapon discharges all over the place.  After 
you deliver enough ammo to Col. Clifford (he can take amazing punishment) he 
will eventually be defeated and fall over.  Congratulations!  You have beaten 
X-Squad.  Enjoy the ending and wait until the end of the credits for a 
surprise.

     At the end of the credits, you will be given a rank according to how many 
battle points you have not used.  This military rank will dictate what code 
you get.  The code can be used at the start of a new game.


=============
SECRETS/CODES
=============

PRIVATE RANK

     At the title screen, press Square, Circle, Triangle, then start a new 
game.  This results in a game with Michaels 9mmS, 99 clips, and bonus points 
displayed when earned.

SERGEANT RANK

     At the title screen, press Triangle, Circle, Square, then start a new 
game.  This results in a game with no weight limit, Taylor M82, Michaels 9mmS, 
99 clips, and bonus points displayed when earned.

LIEUTENANT RANK

     At the title screen, press R1, L2, L1, R2, then start a new game.  This 
results in a game with a level 2 shield, no weight limit, Taylor M82, Michaels 
9mmS, 99 clips, bonus points displayed when earned, and a 10,000 point bonus 
when a level is completed.

CAPTAIN RANK

     At the title screen, press Circle, R1, Circle, L1, Triangle, R2, then 
start a new game.  This results in a game with radar, no weight limit, Taylor 
M82, Michaels 9mmS, 99 clips, and bonus points displayed when earned.

MAJOR RANK

     At the title screen, press L2, Square, R2, Triangle, L1, Circle, R1, then 
start a new game.  This results in a game with a level 3 shield, Level 3 
sensor, radar, no weight limit, Taylor M82, Michaels 9mmS, 99 clips, and bonus 
points displayed when earned.

COLONEL RANK

     At the title screen, press Triangle, Square, Circle, Square, Triangle, 
Circle, then start a new game.  This results in a game with a level 3 shield, 
level 3 sensor, radar, no weight limit, beginner level of all weapons, 99 
clips for each, and bonus points displayed when earned.

GENERAL RANK

     At the title screen, press L1(2), L2(2), R1(2), R2(2), then start a new 
game.  This results in a game with a level 3 shield, level 3 sensor, radar, no 
weight limit, intermediate level of all weapons, 99 clips for each, and bonus 
points displayed when earned.

MASTER OF X-SQUAD RANK

     At the title screen, press Circle(4), Triangle, Square(4), then start a 
new game.  This results in a game with a level 3 shield, level 3 sensor, 
radar, no weight limit, master of all weapons, 99 clips for each, and bonus 
points displayed when earned.


===============
ACKNOWLEDGMENTS
===============

     This is the third FAQ/Walkthrough that I have written for GameFaqs.com.  
I would like to thank everyone that contributes to this site because you are 
the people that give me the inspiration to continue to write these informative 
pieces.  Finally, special thanks goes out to Dave A. at cheatcc.com for 
allowing me to add the codes from his website into this faq/walkthrough guide.


END TRANSMISSION
 





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